The Adventure Continues

Suddenly (to me), the gold sellers have invaded. I had heard people talk about them being a scourge upon the land previously but hadn't noticed any myself, but one day I logged in and suddenly I, too, was getting bombarded by spam channel invites and whispers at a rate of up to one per minute. Maybe they wait until you've hit a certain minimum level or something. It's literally impossible to manually add all of these people to your ignore list. I just started to mentally block them out after a while.

I've also learned that Nostalrius has a somewhat odd concept of server progression. Releasing content like dungeons and raids in the order they were originally introduced to the retail game is a well-known strategy by now, but apparently the Nost team are sticklers for details, without being able to implement them in a good manner. What this means is that you can buy and train certain profession recipes, but when you actually try to craft them, you get an error message that "this spell isn't available to you", according to general chat because that particular ability wasn't added until patch one point so-and-so. Do you really expect me to have memorised every little detail of the Vanilla patch notes? And what am I to do with all these Raw Sagefish now? Bah.

I've said before that the key to enjoying playing on a retro server is to find a balance between indulging your nostalgia and experimenting with things that are new to you. The latter is covered by me being a dwarf instead of a night elf priest this time, and by my choice of professions: tailoring and enchanting. My original nelf priest was a tailor too, so that bit is familiar, but her second primary profession was skinning, which was easy to level and actually earned some money. While enchanting makes a good partner for tailoring, it's a huge pain to level (looking forward to having to visit the trainer in Uldaman over and over again!), and tailoring is no slouch either. I've turned hundreds of pieces of linen cloth into cloth bolts already, yet I'm barely able to craft gear intended for level 12s.

More so than on my pally, I'm also finding that grouping up for random quests is incredibly beneficial, because as a priest I don't have the same survivability while solo that I had on my pally. I had a fantastic time grouping with a warlock for the final part of the In Defense of the King's Lands chain in Loch Modan, which involves killing lots of troggs - I was one step ahead in the chain and he said he would understand if I didn't want to go back to re-do the last part with him, but why ever would I not? All I have to do is dot, wand and cast the occasional heal, and it rains both XP and cloth, much easier than it would ever do when I'm out on my own.

Speaking of wands by the way, I was so excited when I got my first wand. As a fledgling priest player, I remember being told to spec into wand specialisation asap. Current WoW players just wouldn't understand.

I was actually level 19 by the time I got into my first Deadmines run, but I got all my quests done and won that excellent priest shirt from the last boss. I just had to craft myself a red shirt to hide the fact that it left my dwarf's chest pretty damn exposed. But I'll probably want to do a few more runs for cloth if nothing else!

1 comment:

  1. :chuckle: Am I showing my age when my first thought upon seeing enchanting as a profession is, "Oh god, Uldaman"?