tag:blogger.com,1999:blog-4659326122793396570.post587946902044043895..comments2024-03-12T19:12:09.186+00:00Comments on Priest with a Cause - A World of Warcraft (Classic) blog: Icecrown gating and difficultyShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4659326122793396570.post-85709401258862191212009-11-25T11:12:55.170+00:002009-11-25T11:12:55.170+00:00Good and insightful writeup.
WotLK really has be...Good and insightful writeup. <br /><br />WotLK really has been a push-over, hasn't it? I'm no raider and therefore a mere casual player, but even I would appreciate a challenge where I seek them out; in 5-man instances. <br /><br />Sunwell was challenging, and attunement to the different TBC instances made the whole thing more interesting. <br /><br />I had a take on Naxx 10-man before Ulduar was out, but just after a handful runs it was obvious that with good players, the instance wasn't much of challenge. We surely wiped, and had to progress, but then we also had players that performed less then optimal.<br /><br />My favorite take on improving instancing would be to introduce "zoneing". Let mobs, even bosses, wander throughout the instance in random patterns and compositions, in theory making it possible to encounter two bosses at the same time etc. (not saying that is should be at all possible to *defeat* two bosses at the same time..)<br /><br />I can appreciate that they make content available to other then just the hard-core players over time (by making it easier), but to differentiate who's done what they could alter the loot-tables to drop better gear on harder modes/levels. E.g. you do a raid instance after several "nerfs" or mechanics changes that make the instance eaiser; the loot you get is less good. <br /><br />Anyhow. This is just me rambling. You put it way better :)Bombidannoreply@blogger.com