tag:blogger.com,1999:blog-4659326122793396570.post2900214475845887980..comments2024-03-21T23:18:45.644+00:00Comments on Priest with a Cause - A World of Warcraft (Classic) blog: Playing the Previous ExpansionShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4659326122793396570.post-84253914145260445192020-12-28T21:31:45.881+00:002020-12-28T21:31:45.881+00:00That's comforting about Siege of Boralus - mea...That's comforting about Siege of Boralus - means we weren't <i>just</i> being bad for struggling the first time.<br /><br />The pug thing is... eh. I know on an intellectual level that there are rude people in every MMO, but I already remembered finding retail WoW pugs particularly tiresome last time I gave them a try, so I was apprehensive from the start and of course things went south again <i>immediately</i>. At this point I just figure it's not meant to be. As I said in the post, there are a thousand other things I could be doing instead of trying to make pugs in retail WoW work for me.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-47300231930529540982020-12-28T17:14:40.863+00:002020-12-28T17:14:40.863+00:00Corruptions are gone since the pre-patch. That was...Corruptions are gone since the pre-patch. That was definitely a power drop as some corruptions were quite overpowered. That said, I think it was better to have that drop before leveling instead of having the Legion -> BfA one where you had a sudden drop in the middle of leveling (when your Legion legendaries stopped working at then level 116). <br /><br />Siege of Boralus's end boss is notorious for being a pug destroyer. An interesting idea that just felt badly tuned / scripted. (Ironically if you were Horde you got an easier run of it in the beginning if you were doing the Mythic+ keys.)<br /><br />Warfronts just died after the second one. People just didn't care about them so Blizzard basically gave up on them. Island Expeditions were boring until Blizzard made it easier to get the cosmetics / pets / mounts from them. Then more folks got interested in doing them.<br /><br />The war campaigns are quest chains that really want you to do both sides to really understand what is going on. Add to that Magni's stuff and you get chains with lots of per-patch filler that becomes a slog with you do it in a single go.<br /><br />I'd ignore any pug comments when it comes to older dungeons. Most likely these folks have a set route in their minds and think everyone knows what they are thinking. They forget no one is trying to (or even can) time these things, so who cares if you pull more? If you're leveling the extra xp is all good.Pallaishttps://www.blogger.com/profile/01052537793722183657noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-53663140166232579792020-12-28T13:39:03.216+00:002020-12-28T13:39:03.216+00:00That may well be, but at least in this particular ...That may well be, but at least in this particular case it doesn't match my experience. As I said in the post, the side quests have been fairly forgettable, while the arc with Jaina was one of the major ones, with big cut scenes and everything.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-50762458599301216022020-12-28T12:28:55.928+00:002020-12-28T12:28:55.928+00:00Blizzard's writing (rightly) gets accused of o...<i>Blizzard's writing (rightly) gets accused of often feeling like characters only take certain actions because the plot demands it, not because it really makes sense for them to do so, but this was a good example that shows that their writers are capable of character-driven storytelling if they really put their minds to it.</i><br /><br />I've chatted with at least one Blizz writer online on FB --she likely doesn't remember it as a) it was about something other than her Blizz job and b) I didn't want to bring her Blizz job up-- but judging from other authors' commentary on "property" authorship I don't think the writers have much choice in how the plot develops. That's chosen by the lead dev team, not them. It wouldn't surprise me if they're given more leeway on the side quests, which also tend to shine much more than the main questline, and this theory tends to reinforce that belief.<br /><br />Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.com