tag:blogger.com,1999:blog-4659326122793396570.post8731865507174476576..comments2024-03-21T23:18:45.644+00:00Comments on Priest with a Cause - A World of Warcraft (Classic) blog: Instances shouldn't just be mini gamesShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-4659326122793396570.post-55683997558694051102010-09-07T19:48:51.201+01:002010-09-07T19:48:51.201+01:00I agree that having to deal with people wandering ...I agree that having to deal with people wandering out, especially as a lowbie (brb going to go train!), is irritating.<br /><br />Personally, I would like to make it so that people can always teleport TO the instance. However, you only get teleported BACK to where you were when you accepted the LFD invite if you complete the instance. Otherwise, if you get kicked or leave group before completing the instance, you get ported to the graveyard nearest the instance.<br /><br />Sure it will suck if your group falls apart, but hearthstones are on a 30m cooldown now so it's not like it would be THAT bad. Yes it penalizes someone who's good/friendly/active/performing if they get kicked or if the run is so bad that they refuse to stay, but that risk is well worth making there be actual consequences of getting kicked or quitting early other than getting an instant port back to wherever you started.Imalinatanoreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-45041925682732846582010-09-07T12:30:44.998+01:002010-09-07T12:30:44.998+01:00I agree that just standing around waiting isn'...I agree that just standing around waiting isn't much fun, but the thing is, usually losing one person (even if it's the tank or healer) doesn't actually have to stop everything. You can continue more slowly and more carefully, with CC and kiting in the right places - I think that those exercises of thinking outside the box can be some of the most fun moments in the game. The problem is, with the current system people don't even want to try. If it isn't all easy mode, they are out.<br /><br /><i>Making something more inconvenient is [...] a way to make people resentful.</i><br /><br />I agree, which is why I'm so annoyed with other people inconveniencing <i>me</i> with their impatience all the time. ;) I realise that a lot of people would simply be turned off by a change like I suggested, but as I said in a comment earlier I wouldn't consider that a bad thing either. At the moment so many people are running instances even though they <i>clearly don't like them</i>, just because it's easy and gives nice rewards... and as someone who's always loved running them just for the fun of it I find that highly detrimental to the experience. I really think that less would be more in this case.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-9670561562602165742010-09-07T11:50:57.417+01:002010-09-07T11:50:57.417+01:00I actually really value the "teleport out&quo...I actually really value the "teleport out" option.<br /><br />Standing in a dungeon for half an hour doing nothing while we wait for a healer is really not my idea of fun.<br /><br />Similarly I actually really like the "minigame" style of the new LFD interface. Once I've run an instance once, that's exactly what it is to me. The first time, when I'm doing quests and things, then sure it's a part of the world which I'm exploring but once I've been there? It's something I'm doing to either farm gear, get XP, or work on my group-content skills.<br /><br />Making something more inconvenient is not a way to make people take it more seriously, it's a way to make people resentful. Frankly I'd rather people dropped group than did any of the other annoying, passive-aggressive things people do if they don't like the way a run is going.Chastityhttp://www.righteousorbs.comnoreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-2079085026700935982010-09-06T10:42:20.873+01:002010-09-06T10:42:20.873+01:00A simple solution for the teleport: allow to get i...A simple solution for the teleport: allow to get into the dungeon when you join, always (sometimes the teleport fails and you have to click the minimap icon to get in), but remove the teleport out. Only when you exit you're ported back to the place you were when you entered the instance.<br />And if you leave the group you're immediately teleported to a random place of your faction, even if it's in Outlands or any of the Azeroth's continents. People will think twice if you're ported to, let's say, Un'Goro and then you find your HS is still on cooldown. Also make the /leave party (unless dungeon has been finished) to put your HS on cooldown... for an hour! *grin*Kurnakhttps://www.blogger.com/profile/04474173104387646680noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-85893991355727428272010-09-05T23:37:28.928+01:002010-09-05T23:37:28.928+01:00Well, I haven't given up hope yet, considering...Well, I haven't given up hope yet, considering that it currently looks as if they want to backpedal at least a little come Cataclysm - see things like the world mob buffs and having to discover instance entrances.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-25096158721368115032010-09-05T23:29:03.615+01:002010-09-05T23:29:03.615+01:00Hey Shintar
I totally agree with you - and I think...Hey Shintar<br />I totally agree with you - and I think this goes into the many woes I have with WoW and other MMOs atm which was recently discussed in a fantastic post by Wolfshead Online, on EQ3 and the many ways current MMOs have lost their roots. I do however wonder if WoW is ever gonna turn things around again - it's so far down the 'casual fastfood' road now, I doubt it. =/Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-48540769407900518632010-09-04T23:27:01.001+01:002010-09-04T23:27:01.001+01:00I mentioned multiple times before the LFD patch th...I mentioned multiple times before the LFD patch that the LFD will destroy WoW. That's what happened. The LFD was the biggest change ever made to WoW and has already completely destroyed the old game. The LFD is WoWs NGE.<br /><br />Blizzard is probably making more money on the new game. The question is just if we are still able to enjoy the new game. But that won't matter to Blizzard.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-7442904349581995912010-09-04T22:36:07.257+01:002010-09-04T22:36:07.257+01:00Hm, I've never noticed a difference in quality...Hm, I've never noticed a difference in quality between runs in progress and new ones. Most of the time the bad players seem to be the ones you're replacing. But I can believe that some will decline if it's not a fresh run.<br /><br />You make valid points about the disadvantages of my suggestion, but I guess it comes down to priorities. I've been there with the waiting for someone to finish their last quest before the instance, but in hindsight I never found that as bad as what's happening with the dungeon finder right now.<br /><br />The cross-realm anonymity is part of the problem, one that I wouldn't know how to fix realistically, but what I'm thinking is that if you can't get people to respect other people's time, you could at least get them to respect their <i>own</i> time - and by making it so that constantly popping in and out of instances and not finishing them would be a waste of time, that kind of behaviour would be discouraged. True, it would also make people a little less likely to run dungeons as a whole, but I think they are incentivised too heavily at the moment anyway, so that would probably be a good thing.<br /><br /><i>It also penalizes the people who drop what they are doing to go the instance, over the rude people who waste everyone's time.</i><br /><br />I thought I was showing in this post that this is exactly what happened to me with the current system too. I ran back into the dungeon, ready to continue, but others instantly popped out and started doing other stuff, making everyone wait and deterring new joiners. ("Why is half the group outside the instance? Major fail! /leave")Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-29605653536230436482010-09-04T21:20:08.347+01:002010-09-04T21:20:08.347+01:00I'm guessing that trip still takes about seven...I'm guessing that trip still takes about seven minutes, between both flight paths and waiting for the zeppelin. And of course, having flight in classic WoW will only help those of a level to use it.<br /><br />I don't run across time wasters like a tank leaving group often enough to want to add 3-20 minutes to the beginning of every single instance. If we're more than fifteen minutes into the instance (and it wasn't just a dps that left) it's generally much faster to queue from scratch.<br /><br />I also think people are less likely to accept a queue for a dungeon in progress, on the assumption that is is more likely to have issues than a fresh run. I know I am unlikely to. Again, if I accept into a completely fail group, I have a miserable run with a lot of deaths, or leave and get locked out of the finder for a half hour...or I just decline and wait a few more minutes for a new run. In my experiences, it's rare that I don't regret accepting a dungeon in progress while leveling.<br /><br />I think this change would be particularly negative with how uppity tanks are. Imagine waiting twenty minutes in queue for a tank, and then having to wait another ten after everyone else has arrived before he's willing to accept his summons because he's "finishing a quest up". It also penalizes the people who drop what they are doing to go the instance, over the rude people who waste everyone's time. Right now, at least you have the option to go quest or farm and come back quickly.<br /><br />I fully agree there is a problem...I just don't think breaking the teleport feature would help at all, and I could see how it could make the average instance worse. I wish I had a better solution. Getting people to take instances more seriously and respect other players time more doesn't seem likely to happen as long as cross-realm queues are as anonymous and repercussion free as they are now.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-26605265090026696552010-09-04T20:23:41.060+01:002010-09-04T20:23:41.060+01:00Well, one thing to keep in mind is that Blizzard s...Well, one thing to keep in mind is that Blizzard said that in Cataclysm you won't be able to queue for an instance if you haven't discovered its entrance yet, so you'll have to go there at some point anyway. Assuming that this applies to all dungeons and not just the new ones, the person in your example would've already been at Zoram Strand at least once and would thus have the flight path, making the journey not all that terrible really.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-4659326122793396570.post-29113938750314618962010-09-04T19:57:37.265+01:002010-09-04T19:57:37.265+01:00I certainly get your point. I think being able to...I certainly get your point. I think being able to go in and out and in and out is fairly lame. However, I think that the teleport feature gives a huge advantage to getting groups going - particularly at low levels. At 80 sure, it really just takes a couple minutes to fly out to AN or HoS. A couple people are always willing to, everyone has the flight points (or flying) and summons come quickly.<br /><br />But if you're a wee bitty character, you just aren't going to go running off to Stockades or Ragefire or Deadmines or SFK if those aren't in zones reasonable for your race. After that, there's a lot of instances that are *way* out of the way. Imagine you're questing in Tristfal, and a queue pops up for Blackwater Deeps. *cringe* Fly back to Undercity, take the blimp to Org, ride out through Durotar, then the Barrens, and then Ashenvale. Urgh. And then all the way back afterward.<br /><br />My experiences trying to do low level dungeons before the finder frequently involved trying to coerce a couple people to go to the stone (because everyone was doing "one more quest" waiting for someone else to bother with the travel for them). It frequently took three times longer than it should have to get a group going once you found one. Easily twenty minutes for some instances. BWD, Uldaman, Mara, and BRD were a couple of the worst if I recall correctly.<br /><br />I've leveled up every character since it came out almost exclusively with the finder, but I doubt I'd bother to run more than the occasional instance if teleporting was not standard - it just wouldn't be efficient for the experience/time ratio.Anonymousnoreply@blogger.com