18/12/2016

Nostalrius-PvE Re-Launch Impressions

I nearly forgot that it was Nostalrius' big day yesterday and only remembered about half an hour after the servers were already supposed to have gone up. Of course, upon checking it turned out that there had been technical issues and both servers were already down again.

The PvE server soon came up again, however the PvP server had bigger problems and remained down, causing all the people who really wanted to play PvP to clog up the PvE server queue instead because they were bored. When I tried to log in I was presented with a queue of over 11k.

That estimate was optimistic to say the least.
I decided to stay in the queue but minimised it to do other things in the meantime. Initially I kept checking on it quite frequently, anxious that I might miss my turn, but based on how slowly things progressed I eventually gave up on that. Of course, when I finally did check my position in the queue again for the first time in over an hour, I had been disconnected and would have had to start over at 9k+, which was not going to happen as it was getting quite late for me by that point.

This morning things went somewhat better and I managed to log in right away, though a quick /who command showed that even so the server was already close to approaching its purported cap of 5000 players per faction again.

As decided previously, I rolled a dwarf priest, and found Coldridge Valley to be quite busy. I can only imagine how much worse things must have been in the human and nelf starting areas. I would say that there seemed to be about as many player characters as mob spawn points, which meant that it wasn't totally impossible to get things done, but it was rare for a mob to live longer than a few seconds after it spawned. It took me several laps of the Valley just to get to level 3.

While I was talking to a vendor, I suddenly got disconnected and found that the server had been rolled back a couple of minutes. Fortunately I hadn't been in the middle of anything critical. However, something seemed to have gone wrong, as all the mobs had disappeared and nothing would respawn. I decided that this was a good time to take a break.

When I checked back about two hours later, there were still no mobs, but apparently this didn't dissuade people from logging in. The /who command still showed over 4000 (Alliance?) players online. I saw some dwarves and gnomes stand in a circle in Anvilmar and engage in what appeared to be roleplaying, but for me, a mobless Azeroth wasn't interesting.

Fortunately things were fixed by the time I checked back in in the late afternoon, and there was a queue of 2k+ again. I waited this one out and fortunately it didn't take too long. I did some more laps around Coldridge Valley and eventually managed to struggle my way to level 5. Any quests that require you to pick an item off the ground you might as well abandon instantly, as the spawn points are camped to oblivion, but at least people were happy to group up for the troll kill quests.

Can you guess where the item for Felix' quest spawns?
Around Kharanos things got a little better as people were able to spread out more, though it still took me ages to get all my boar meat and I had to abandon another pick-up-the-item quest as a hopeless endeavour. At level 7 I decided to make the trip to Ironforge to learn some professions and more. Just before I could return to questing I was disconnected and was unable to log back in, causing me to call it a day.

So far, it's been interesting to be a part of this "event", but I can't say I'm a huge fan of what many Nost lovers apparently consider a "healthy" population. Seeing a lot of people around you is nice, yes, but when it gets in the way of making progress, not just with one quest but in general, it kind of makes me long for Kronos' more convenient population size.

EDIT: On my next login I also found that I had been rolled back to level 6 and had unlearned all my professions again. Sigh.

11/12/2016

Nostalrius-PvE to re-release on December 17th

In a bit of a turnaround of the original announcement, it's now been decided that Nostalrius' PvE server will make its comeback at the same time as the PvP version instead of being relegated to the end of the release queue. In fact, both servers will re-launch as early as December 17th!

I'm not sure I will have much time to play this close to Christmas and with SWTOR just having launched a new expansion, but I'm definitely tempted to at least log in on Saturday just to see how crazy the lauch hype is going to be.

Fortunately I have been able to acquire another Vanilla WoW client, though it was once again a journey fraught with difficulties. The dodgy Czech file sharing website where I downloaded it last time has since disappeared from Kronos' download instructions and they just tell you to torrent it. As someone who doesn't do torrenting, this is super annoying! Eventually I managed to find a download for which I "only" had to temporarily install a special toolbar, and after the download failed two times, the third attempt finally succeeded. I'll have to make sure to save the client somewhere where I will remember to back it up this time, so I won't have to go through all this nonsense a third time later on.

Now the most poignant question for me is actually which class and race to roll. I know I want to play Alliance, because even though I spent more years playing as Horde than as Alliance in retail, Vanilla is distinctly "Alliance-flavoured" to me. If I ever started on a Burning Crusade server, I would probably go Horde. I just levelled a paladin to 60, so I don't want to do that again. I considered a hunter, since my tauren hunter on Kronos didn't get all that far, but from what I've heard the crazy high population on Nostalrius makes it very hard to peacefully solo-quest/grind your way to cap as mob spawns are so highly contested. From that point of view, something with high group appeal would probably be better, but I don't want to re-create my night elf priest yet again since I could already tell on Kronos that this came too close to "trying to relive the past" and made me a bit sad. Maybe a dwarf priest to make it feel just a little different? Hmm...

On a side note, even the BBC is writing about the Nostalrius relaunch. They are going to be so busy.

20/11/2016

Legion & Legacy - End-of-year Thoughts

Just because I haven't been playing WoW doesn't mean that it has been completely off my radar. For one thing, the launch of the Legion expansion in late summer was hard to miss. And I do have to hand it to the WoW community: They are very good at building hype. I actually watched a video of someone talking so enthusiastically about just how much fun he was having with Legion that part of me was genuinely tempted to give it a try. I know better of course, but I have to give kudos to people for still managing to rouse these kinds of feelings in me after all these years and despite of my brain knowing better.

Following the reactions to Legion once the launch hype had died down was also interesting because... either Blizzard really never learns, people will complain no matter what, or maybe a bit of both. The reason I'm saying this is that after all the "there's nothing to do" moans about Warlords of Draenor, we are now back to people complaining about excessive grind and alt-unfriendliness - the exact same things that people were criticising about Mists of Pandaria. It's pretty fascinating to observe even without playing myself.

Meanwhile, I have been feeling a genuine itch to play some Vanilla again, but after just getting a new PC I'm uncertain about how to go about it. The memory of how much of a hassle it was to get the Vanilla client up and running last time doesn't exactly endear me to going through all of that again. And it makes me kind of sad to say it but... I also think I'm pretty much done with Kronos. I didn't really put down deep enough roots on it, and the fact that it's a PvP server just makes it too hard for me to casually enjoy myself on my own. I was really hoping that the opening of the gates of Ahn'qiraj would invigorate my interest somehow, but seeing how I wasn't even able to observe the event peacefully, the opposite was the case. It's annoying that the private server community has such a hard-on for PvP servers that good PvE options are few and far between. Mind you, I don't regret giving it a try, but it also taught me that PvP servers are not worth my time in the long run.

But oh, what's this...?

The drama around Nostalrius continues, and apparently they have now decided to relaunch. I've previously written about why I don't think Blizzard will ever create official Vanilla servers, but it's hard to not feel at least a spark of hope these days considering that they've gone on record only this month to say that they are still thinking about it. The Nost team on the other hand, previously the community's untiring official champions for legacy servers, have now decided to throw their toys out of the pram and will just do the same thing as other private server hosts, which is to keep going and simply ignore any cease and desists from Blizzard. One can't help but see this as unhelpful to the cause... if you thought that official Vanilla servers ever had a chance that is. For many that were quite happy to play on private servers on the other hand, the return of Nost is a joyous day. And you know what? I think at this point it might be for me too... because they are also relaunching their PvE server.

It will be the last one to go up as part of an incredibly badly thought-out staggered release and will likely be the least populated... but all that is perfectly fine by me. Maybe in the new year I will give levelling another Vanilla character a shot, this time without constantly having to worry about gank attempts.

14/08/2016

The Opening of the Gates

In a strange juxtaposition of retro gaming and modern social media, I found out that the Ahn'Qiraj war effort on Kronos had been completed because a message from Kronos' official Facebook page about it showed up on my Facebook feed. It stated that there was going to be a delay of five days before the grand opening of the gates, to allow the armies to get into position. I have no idea whether that's true to the original Vanilla experience, but it was certainly convenient to have the whole event moved to a weekend, when I'd actually have a chance to poke my head in to see what was happening.

On Saturday evening I then saw another post stating that the event had started, though the gates to the raid weren't supposed to open until Sunday. I logged right in, having already parked my paladin at Cenarion Hold the day before.

Silithus was the busiest I've ever seen it in any iteration of the game, and I excitedly started to ride south, passing an awe-inspiringly huge NPC army in the process. Then I saw my first Anubisath! I stopped to take a screenshot... and a few seconds later I was dead, killed by Horde. Oh right, PvP server.

I released my spirit and watched the continuous stream of Alliance ghosts running back to their bodies for a few seconds, then logged out. My plan to "witness" the event, maybe even record it on video or something, was clearly futile under the circumstances, and I had so many more fun things to do that evening than let myself get ganked over and over again.

But you know... well done, guys.

(Tekai once again has a more informative post about what's been happening.)

29/07/2016

All Quiet on the Western Front

You may have guessed from my recent silence on here that my Vanilla WoW playing has been put on the backburner again. Both Neverwinter and SWTOR have been demanding my time due to the draw of group play, limited-time events and promises of new content. Despite of the uncertainty inherent in playing on a private Vanilla WoW server, I actually feel quite safe in leaving it for a while now and coming back later. The whole Nostalrius drama has shown that there is a clear demand for Vanilla WoW, and I now think that in one form or another, options to play it will actually be around for a long time.

The one thing that won't be around on Kronos forever is the Ahn'Qiraj war effort. I actually found myself wondering today whether I had already managed to miss it and logged back in purely to check on this. As it turns out, it's still going. At the time of writing this, the Alliance is missing 3720 purple lotus, 2860 linen and 97700 silk bandages, while the Horde is short on 2840 firebloom, 1700 purple lotus and 37500 wool bandages. Who'd have thought that silk bandages would be such a bottleneck?

This means that the war effort has been going for nearly five months now. I was going to wonder out loud whether that isn't quite long, but as it happens Tekai pointed out only yesterday that on retail, 90 percent of all realms had opened the gates within three months. So yes, it most definitely is slow.

I'm starting to think that I might want to log in at least once a week to keep an eye on the event's progression. Slow or not, things are getting very close now. There's a chance that I might actually witness the opening of the gates yet.

12/06/2016

Bloodless Mountain Lions

I haven't spent that much time on Kronos over the past couple of weeks because I needed some downtime to clear my bags. I'm serious! I had levelled my hunter's leatherworking and crafted a whole bunch of chest and leg pieces that were good enough that I knew they would sell well on the auction house and yield a fair bit more money that way than if I simply vendored them. But you can't flood the AH with ten of the same item, you've got to let them trickle in one by one... so my play sessions consisted of logging in, emptying my mailbox, re-listing things on the AH and logging off again.

This weekend I would have felt like playing some more again, but the Kronos team decided to use Saturday of all days to take the server down for maintenance. I have to laugh at the people who think that Blizzard could just "throw up" a bunch of Vanilla servers and nobody would mind the imperfections. They clearly haven't seen the reactions of people who've been deprived of a completely free service provided by volunteers for a mere couple of hours...

That said, I've since taken my hunter to Hillsbrad Foothills. It was an annoying trek, but I had a breadcrumb quest and I was going to be damned if I had to abandon it. There were some nice quests there too.

I didn't witness any epic Tarren Mill vs. Southshore battles, but the steady stream of Alliance players travelling to Alterac or the Scarlet Monastery was certainly noticeable. I got killed two or three times and got away another couple. In fact, I got quite close to nearly killing a level 30+ paladin but ended up aggroing all kinds of wildlife during my clumsy kiting so that I eventually had to retreat to Tarren Mill to get some health back.

There was one quest in particular that stood out: Elixir of Pain, which is part of a chain. This part asks you to collect ten blood samples from mountain lions. I had cleared the area of cats all the way to the Hillsbrad Fields before I saw my first quest item drop - in fact, I had already begun to wonder whether I was killing the right mobs. Old Wowhead comments also bemoan the bad drop rate, but thanks to the wonders of modern technology I could check Kronos' own database for the exact drop rate on this server: 15%. Ouch! You do the maths for how many mountain lions one has to kill on average to get ten blood samples then...

I'll be honest: I considered abandoning it. But then I realised that I'd need more leather anyway, so to hell with it. I think I gained almost a whole level doing nothing but hunting mountain lions while listening to some random podcasty-type videos. As I've said before, grinding isn't always bad. I needed that leather anyway.

02/06/2016

I saw the Warcraft Movie!

... and it wasn't bad. It wasn't fantastic either, but overall I enjoyed it.

It manages to bring the cartoony world of Azeroth to life in a convincing manner while maintaining its colourful charm. Everything from the acting to the effects is at least solid (though I thought the orcs' voices sounded a bit hollow and hard to understand sometimes).

I could tell that they made a lot of changes to the lore, though I was never that good with the details from the RTS games as I never actually played them. So most of the changes just sparked a "hm, I'm pretty sure that's not how that went in the original version" while I scratched my head a little as I couldn't actually remember just how that particular part of the plot was supposed to go. At least I could usually make a good guess as to why they made a change at that particular point (e.g. to make a character look more sympathetic or to provide a simplified explanation for something that's pretty convoluted in the "real" lore).

I think the film's biggest problem is that while it keeps events moving at a brisk pace and never gets boring, it fails to really get its claws into the viewers on an emotional level and get them to care about what's going on. To make a Lord of the Rings comparison, it's missing its "Shire", the part where we get introduced to the beauty of the world of Azeroth and develop a connection to it, seeing it as something worth fighting for. There is a lot of jumping back and forth between different characters, but few of them get enough screen time that you can really connect to them. And the few that do either aren't all that likeable (in my opinion) or end up dying. (Khadgar is the notable exception here.) It's not so bad if you already know who all these people are and have a previous investment, but I can definitely see how this could cause the film to fall flat for uninitiated audiences.