Housing has arrived in modern WoW, something Blizzard Watch referred to as "the biggest week for Warcraft since 2004". My feeds are filled with screenshots of some admittedly pretty creative houses. Yet strangely... I feel nothing. Except maybe some slight jealousy that people are so clearly excited for something that simply seems to do nothing for me.
The thing that had me the most intrigued about WoW's version of housing was the promise of guild neighbourhoods and endeavours, as the things I read about those things reignited fond memories of tending to our guild stronghold in Neverwinter for me. That not all of these features are part of the early access is fair enough, but unfortunately I also learned that a guild neighbourhood will require ten continuously active players to be maintained, or else it will be closed down.
It's not entirely clear to me how "active" will be defined in this context, as Blizzard has understandably been cagey about restrictions that could generate any negative press, but it's clear that it won't work like creating a guild, where you just need ten people to sign the charter at the beginning and then everyone but one person can leave and the guild still remains.
Our little guild only has seven active members right now, and while we could probably coax a few friends of friends into moving an alt over to make up the numbers, I wouldn't trust those players to remain whatever definition of "active" is required, and opening a guild neighbourhood just to have it get shut down the moment that tenth player stops playing would just be too depressing. I understand that for logistical reasons there probably had to be some limitations to avoid spinning up too many empty neighbourhoods, but I don't have to like this particular implementation.
So that immediately dampened my enthusiasm, but then everything else about the new housing system also left me weirdly cold. I did the tutorial, bought my first house in a random public neighbourhood, spent a few thousand gold on vendor decos, placed a few of them, and then logged out.
I actually went back to my first post about SWTOR's housing to see whether I felt similarly aimless and confused back when that came out over a decade ago but no, I was actually significantly more excited back then, so I'm not sure what it is about WoW's housing that just seems to miss the mark for me right now. I knew I was never a huge housing enthusiast, but based on how I feel about it in SWTOR, I expected it to speak to me in some way?
The best guess I can hazard is that for me, housing is less about building and decorating and more about a sense of place. Re-reading the above blog post about SWTOR, I had to chuckle at this little tidbit that I'd completely forgotten about: "I did unlock all the rooms on Coruscant though, and promptly felt the urge to throw myself off the balcony just to see if it was possible or if I'd get stopped by invisible walls. (The answer is, I died.) Since it was advertised in the description as offering freedom from safety restrictions, I just had to know!"
I've seen people enthusiastic about the way things work in WoW make comparisons to the Sims, and as someone who went through her own Sims phase about twenty years ago now, building and setting up a house was always my least favourite part of that experience. I just wanted my Sims to have a comfortable space to have their adventures in.
WoW's housing feels like it's purely optimised for builders, with very little sense of immersion and worldliness. Every house is a Tardis whose inside bears zero resemblance to its outside. And while the "neighbourhood" is a space, I was shocked to find that it's a space in limbo. What I mean by that is that I knew it was going to be instanced, but I thought it was going to be instanced the way something like Warsong Gulch is instanced - which still has a marked location on the map, and the instance just allows us to have a little more space on the inside of the instance than there should strictly be available on the world map.
From all the screenshots I'd seen of Founder's Point, the Alliance neighbourhood, I was convinced that it would have a similar sort of entrance somewhere around where Westfall, Duskwood and Elwynn Forest meet, so that people could pretend to have a house somewhere on the edge of either of those zones. But no, Founder's Point is just an island in the middle of nowhere, like Exile's Reach, devoid of any real connection to the rest of the map and only accessible by portal. I hate that, even if I'm fairly sure that it's the kind of thing that won't even register with most players. I thought I was going to be able to plop down a house at the edge of Elwynn Forest. I don't care about living on some random island.
I also thought that we were going to get a second hearthstone, one for an inn as before and one for our new home. Instead there's just a "teleport to plot" button in the housing window. It's convenient, but nobody cares about how any of this is supposed to fit in with the rest of the world.
Lumber, the new crafting reagent to make housing decos, is also weird. I feel like woodcutting should really have been a profession, even if it was a secondary one. Instead you have to buy an axe from one specific vendor, and then this item works as a tracker for lumber while in your bag, independent of the normal tracking UI. Also, all the wood you gather is warbound, so you can't even trade any of it. Why is regular old lumber of all things bound to me? It's just weird.
Finally, maybe the complete lack of utility of housing right now is another thing that's putting me off. SWTOR's strongholds were initially required to access the legacy cargo hold, though I'm not sure whether that's still a requirement now that there are some of those on the fleet as well. Again, I get that the Blizzard devs wanted to avoid another WoD situation where everyone just sits in their garrison all day, but I'd say it's possible that they've perhaps been a bit too aggressive in their efforts to avoid giving housing any utility whatsoever. Would being able to have a mailbox at your door hurt anyone for example?
I'm not writing the whole feature off entirely at this point - it's very possible that I'll loot a decoration one day that'll make me want to go back to my house to proudly place it on my wall, or maybe I'll suddenly discover enthusiasm for crafting decorations, but right now it just feels like a lot of... stuff with zero appeal to me, which is strange - and a bit sad to be honest, as I'd love to have fun along with everyone else. I know it's easy to say "housing just isn't for everyone" but... it has been for me in some contexts, so the fact that nothing about this particular implementation has clicked for me in this first week has been surprising to me.



I am rather surprised by the lack of utility options too. That even the bog-standard fireplace you get placed for free can't be used as a cooking fire just seems so weird. ESO has always allowed you to plonk down crafting stations of any type - even to the point of crafting elaborate ones of unique aesthetics - so they clearly aren't worried about the world becoming 'less busy' because people can do things in private. But then I guess WoW is already so laser-focused on keeping only the main expansion hubs 'relevant' in the moment that they've put themselves into a corner there.
ReplyDeleteI was also surprised to find that the neighbourhoods were accessed via portals. I took the teleport for the first mission and it was only when trying to access the Horde neighbourhood that I first discovered the portal in the portal room. I was looking all over the map for a zeppelin or whatever, something that would at least help things feel 'connected', and was most taken aback when I utilised the Alliance side of things to work backwards and just got plonked in the portal tower. Ho-hum.
Totally get you on the creativity thing. Again to refer to ESO, even though this costs real money they do at least allow you the option to purchase a fully-furnished house so that you don't have to work from nothing. With how WoW's rooms work it seems like that functionality might be something they could look into, or at least export / import strings if you see something online you really like. I'm happy enough with my house's simple interior for now - I don't need it to be anything more than it is right now.
I appreciate this may not be of any aid whatsoever, but I would feel remiss not to offer being anything like a soundboard for ideas if you would like.
The lack of utility reminds me of how often Blizzard have oscillated between extremes in the past. Everyone agreed that WoD's garrisons were too useful and that just sitting in there doing everything was a detriment to that expansion, so now they had to swing the other way and make houses completely useless for anything other than decorating for fun. I expect they might soften on that stance eventually, but at the moment it does feel kind of odd.
DeleteI strongly agree. My comparison point is the player housing in RuneScape of all things, which I absolutely loved. Wow’s housing as you said doesn’t feel integrated into the game at all. The process of collecting items is unfathomably tedious and grindy, even for wow. It feels optimized to take up as much of my time and gold as possible.
ReplyDeleteIt’s impressive for a feature that has been retrofitted onto a 20 year old game. But being impressive doesn’t actually make it fun.
The gold sink aspect of it is quite staggering. I get that's partially the point, but it's still wild to me that even the most basic vendor decos in the neighbourhood cost 50 gold per piece minimum. I know 50 gold isn't as much as it used to be, but if you're buying some cobblestones to make a path for example, it adds up quickly.
DeleteFrom my experience you're absolutely right - housing isn't for everyone.
ReplyDeleteThe thing is though, people who LOVE housing usually want exactly those things you mentioned, that all seem to be missing here.
A sense of place, of "home" even, and having at least some (preferably a lot of) utility are almost just as important for housing enthusiasts as the building options themselves.
Thus I'm pretty sure that you're not alone in your disappointment.
Of course there are always the hardcore architects, who build extremely impressive stuff, and for whom this aspect is all that matters, but those are an even smaller minority than hardcore raiders, I'd say.
It's funny because when housing was first announced, I figured it was bound to be disappointing in some way at launch, simply because Blizzard has never been this behind the curve when adding a new feature to WoW. I just didn't think I was going to be the one who'd feel let down, because I didn't think I was expecting much! Except, apparently, I just expected some very specific things that weren't included.
DeleteI'm not in tune enough with the housing community to know how it splits into different sub-groups, but the vast majority of people I've ever heard talk excitedly about housing have been the builder and decorator type. So while I don't think I'm literally alone in my feeling of being let down, it also wouldn't surprise me if the vast majority of housing enthusiasts were very happy with Blizzard's offerings.
So, you'd need active accounts instead of active toons to get a guild house. And here I was thinking that you could load up on 10+ toons in a single guild and you're golden.
ReplyDeleteEQII has a ferociously committed housing community that's obsessed with decorating and building and in my experience most of them are extremely keen on utility in their homes. You can set your home up to have just about every facility available in the open world and people do just that but it doesn't mean there's less of a community. People open their homes for others to visit and share the facilities, which is what I've seen happen in every MMORPG that has housing with utility. The idea that useful instanced housing harms community is completely unfounded in my experience. In fact, it;s just the opposite.
ReplyDeleteI've been having fun with it, but I have guildies in Wow to bounce things off of. I'm not the best decorator so it will take time to figure out how I want my houses -- I've got both faction houses -- so I'm playing the long game. I do appreciate how well the systems work. While I tend to use the simple systems, having an advanced one available is nice.
ReplyDeleteI don't mind not having all the utilities in the housing. I have enough mounts, toys, pets (pet anvil, anyone? ^_^), etc. to handle most things I might do. I figure they might add things in later, but for now everything is enough.