Showing posts with label halls of stone. Show all posts
Showing posts with label halls of stone. Show all posts

01/01/2014

Wrapping Up Wrath

After we burned through the entirety of Burning Crusade's level range in about two days, I should have known that Wrath wouldn't take very long either. I couldn't quite believe it though, because somehow I still remembered seventy to eighty as this massive slog, and I figured that Wrath of the Lich King wouldn't have quite as many dungeons to keep us busy either.

In truth, it only took us another two days or so to get through that stretch of content as well, and the only thing that felt slow was moving across Northrend. It's still huge, and neither of us were able to afford fast flying yet, which meant that transportation was a bit of a drag. Still, when we weren't trying to get from Howling Fjord to Boring Borean Tundra and back, we were making swift progress. Quest-wise we only did Howling Fjord and about two thirds of Sholazar Basin; the rest of our XP came from gathering experience and two-manning dungeons - and while there were fewer of them, there were still enough for us not to need to repeat anything.

Initially I was a bit disappointed that we still didn't seem to have any trouble two-manning things. Wrath instances were never particularly hard, but I recalled the normal ones being at least a little bit of a challenge initially, especially when you were coming into them with sub-par gear. But no, even with mid-level Outlands gear, the two of us cleared everything up to Drak'tharon Keep with no problems.

Old Kingdom was the biggest disappointment to me personally, though not because of the difficulty. First off, they redesigned the quests to guide you straight past the optional boss, à la Gnomeregan. Not just that though, they also removed the little bonus quest you used to be able to get in the cave with the mushrooms. Mustn't reward people for straying off the main path, oh no! It was a funny quest too: if I recall correctly, you gathered all these "interesting" looking samples from the elementals and then the Nerubian you handed them to gave you a bit of an odd look because they were essentially elemental poop and worthless. The worst thing was the final boss though, as they changed the insanity mobs into generic red blobs that didn't seem to have any abilities whatsoever! Was that mechanic really that confusing as it was? Killing lookalikes of your party members was what made that fight fun! Le sigh.

When we hit seventy-five halfway through Drak'tharon Keep, I put a Glyph of the Treant into my third minor glyph slot and spent the rest of the instance bouncing around like a loony. It was so nice to be an ugly little tree again! I still remember the "save the trees" parade I observed at the end of Wrath. And I have to admit that making it a minor glyph is actually a great solution, as you can keep the look if you want it, or drop out whenever you feel like it, without incurring any practical penalties either way.

Gundrak was the first dungeon where we ran into a genuine challenge, as we couldn't kill the first boss and his adds fast enough before they cocooned both of us and we got hopelessly overwhelmed. Eventually we succeeded by having me switch to my feral spec and going for a quick burn before he even had a chance to summon any adds.

In Halls of Stone we had a funny moment when I DCed and died during the Brann fight, and thanks to talents and self-healing, pet tank managed to stay alive long enough for me to not only come back online but also run all the way back into the room where he was fighting. During the NPC conversation afterwards I also had the embarrassing realisation that I've been spelling vrykul wrong for a whole five years - for some reason I always thought that the r and y were the other way round ("vyrkul").

The Oculus was the next instance that turned out to be a major challenge, as our gear was crappy and the drakes only had the absolute minimum amount of health. After a couple of failed attempts on Eregos we eventually managed to get him down by having pet tank circle-kite him on a red drake, spamming his main ability to do damage and get rid of the whelps, and occasionally using his dodge (especially whenever the boss enraged). Meanwhile I sat on top of the boss on a green drake and alternated between focusing on dpsing him and casting heals on the red drake as needed. With the kiting the damage on the drakes was manageable, though it was a very long and slow fight with no bronze drakes to do proper dps.

Trial of the Champion was also pretty tough, and not just because the jousting was quite a drag with only two people. Argent Confessor Paletress did absolutely nasty damage, especially to me, since she does a lot of non-aggro-based attacks and I was the only target that wasn't the tank. I'm not sure I would have been able to survive being feared around and smited as much had I been playing any other healing class, without the druid's heals over time ticking away whenever I was incapacitated.

The ICC five-mans were interesting as well. Again, the bosses in there had a lot more mechanics than previous ones, and I basically had to deal with everything at once since there was nobody else to do so. I always had to kill my soul fragment on my own on Bronjahm; I always had mirrored soul on the Devourer of Souls. On the last boss of Pit of Saron, I was almost constantly incapacitated or transferring damage and healing to the boss, which made for a very long and touch-and-go encounter. Halls of Reflection actually defeated us initially, as we didn't quite have the dps to make the fourth wall, but we came back once we had upgraded our gear a little and made it without problems after that.

We were level eighty-one by the time we moved on into Cata content.

26/10/2010

Pug encounters of the newbie kind?

Last night wasn't the best night to pug with my death knight. As usual I got a group instantly the moment I queued up for a normal random dungeon. I wasn't too pleased when I got the Halls of Stone loading screen, however. I just don't know what it is about that instance; it's not even about skipping bosses... as someone who's never cared that much about titan lore I just find it incredibly boring (and always have).

I sat down to eat and top off my health and someone immediately charged ahead into the first pack of mobs. I didn't interfere but they managed to down it just fine without a tank. As we moved on, it quickly became apparent that pretty much everyone in the group seemed to be of the "gogogo" variety, and no matter how speedily I tried to pull, someone would always run ahead and pull even more "for me". When even the healer joined in eventually, I finally did something that I don't remember ever doing before - I dropped group without a word. I generally prefer to give people at least a chance, ask them to adjust their play, but that night and with the whole party acting like that... I honestly just couldn't be bothered. They probably continued just fine without me anyway. And people wonder why tanking isn't that popular...

Anyway, I got the deserter debuff (and noticed for the first time that the icon for it looks like a dead canary in a cage) and kept myself busy for half an hour until I could try again. Again I got a group instantly, again it was Halls of Stone, but at least the rest of the group seemed decent this time. Except that, the moment we zoned in, the male orc shaman said that his baby had just started crying and he needed to be right back. Not the best way to start a run, but I tend to be pretty laid back about real life interruptions so I figured, whatever. He /followed the healer and we moved on.

We were getting close to Krystallus by the time that I realised that even though the shaman was still following and hadn't done any damage, he was very quick to roll on any loot that dropped and had even needed on several greens. "I thought you were AFK?" He admitted that he was not but that he was feeding the baby. I have to admit I was slightly miffed that he was "AFK enough" to not play but still present enough to gather up the loot. But still, who wants to be a jerk to a parent taking care of their young? We moved on.

Someone asked whether the orc shaman was a mother. He, not she, said yes and that she had two children, which the questioner considered "cool". I'm not sure how I feel about the fact that someone saying that they are taking care of their baby automatically leads to the assumption that the person must be a woman, even if it's a male character, or about people still finding it noteworthy that normal people of both sexes play the game, but I guess it's better than "there are no girls on the internet" or any variations thereof.

The shaman eventually started to participate a little, but really, really little. She didn't do much damage but mostly just knocked any mobs that I pulled away into multiple different directions and then cast earthquake on a single mob somewhere. Yay. It got quite annoying but I bit my tongue.

At the Tribunal of Ages she didn't seem to do anything at all except stand in the fire beams of doom without ever moving. The healer healed her through it and laughed, snarking that she shouldn't teach her children to play WoW because they likely wouldn't turn out to be any good.

The last boss dropped a nice tanking necklace, and I felt that I was finally getting rewarded for my patience (especially as I've had trouble getting any tanking drops from instances). Except... the shaman needed on it too and won. So, why are shamans allowed to roll on tanking gear in pugs again? Argh. I politely told her that this was a tanking item and no good for her and that it would be sensible to let the actual tank have it. She ignored me and dropped from the group.

However! I had noticed that she was actually from my server, so I whispered her again to pursue the issue further. She laughed and invited me to a group, immediately trying to queue us up for another dungeon. When I declined the role check she put us into the raid browser instead - beats me why. I met her in Orgrimmar and again tried to remain calm while still getting my point across. She seemed to be willing to hand over the necklace after all, except that the moment I opened the trade window she asked me whether I would give her some gold for it. I was speechless at this display of unbridled greed. Eventually she said that she was just kidding and handed the item over.

Before I left I asked her whether this was her first character and she said yes, which led me to reiterate that it's not a good idea to roll need on things that aren't appropriate for your role (she seemed to be geared like she knew what she was doing) before we parted.

I'd like to say that I felt glad that I had been so patient with a self-confessed newbie, but in all honesty I couldn't shake the feeling that I'd just been had. Everything seemed to go together way too conveniently for "her" (I'm not even sure I believe that bit anymore) to get all the loot with little to no effort and be excused. I guess the fact that I ended up being from the same server just caught her off guard and she eventually gave in to avoid recriminations. I'm not sure I prefer that kind of charade over people being outright rude - I just hate liars.

Fortunately today's random restored my faith in newbies somewhat, as I ended up in a Violet Hold with a healer who was running the instance for the first time but was perfectly nice and polite, played well (he even had DBM installed already and was gushing about how useful it was), and seemed genuinely interested in the game. I was more than happy to answer his questions about what "all these elites" behind the force fields were all about, who the Kirin Tor were and why the blue dragonflight was suddenly evil. I almost squeed when he said that the blue dragon he met in Magister's Terrace had been nice... someone actually paying attention to the story? Be still, my heart. <3

02/10/2010

More weekend pug adventures

I had a string of friendly pugs yesterday and today - though it's kind of sad that nice pugs have become something noteworthy to begin with.

First I healed a heroic Utgarde Pinnacle run where the tank suddenly said "brb" as we were getting ready for the second boss encounter. And nobody shouted "gogogo" or decided to start the event anyway! People just waited and chatted. The rogue apologised for his low dps, explaining that he had only just dinged that day. And he was doing nearly two thousand dps anyway, nothing to be ashamed of! When the tank came back he apologised too, explaining that he had had to get the doorbell.

On Skadi our hunter picked up all the harpoons without prompting and shot the boss down in one flyby. So nice, considering the amount of bickering I've had to observe in regards to that simple task over time.

Then, just as we were going down the stairs after the boss, the tank suddenly went afk again. The hunter pulled anyway and we wiped, but he said that it had been an accident and once again apologised profusely. Everyone ran back on their own (!), except for the tank, who was still afk. However, he didn't complain about his death either once he came back, just told us instead that he had been gone because he had to attend to the workers in his house that were there to fix a leak in the roof. I told him that that was definitely one of the better reasons to go afk and that it was all good. It was nice to see people act laid-back about things like brief interruptions and mistakes without immediately flying into some sort of nerd rage.

Today I was healing a heroic Halls of Stone run, where the tank asked us after the Brann event whether we'd be willing to do the Abuse the Ooze achievement, since that was the only thing he really wanted from this instance. "In that case... hell no! Just kidding," responded one of the dps, which made me smile. We discussed briefly how it worked and then completed it without any problems. It's amazing how much of a difference to the general tone and people's willingness to help it can make if someone just bothers to phrase their requests politely.

Ironically I was the one who broke the lucky streak - sort of, at least. When I queued up my mage for a random right after the run mentioned above, I got Halls of Stone again. After a few pulls I noticed that our dps paladin was putting out really good damage and went to inspect him because I wanted to see what kind of gear he had. Except... I accidentally clicked on "vote to kick", which is right above inspect on the drop-down menu. I immediately said in chat that it was a mistake and apologised... just to see the vote-kick go through two seconds later. What? WHAT?!

I was shocked and flabbergasted. Why did people approve of kicking someone who had done nothing wrong?! We got a replacement immediately and nobody commented on what had just happened in any way. I quietly completed the run but felt terribly guilty the entire time. So guilty in fact, that I went to create a level one alt on the kicked guy's server afterwards to apologise to him. He said that it was fine and that I shouldn't worry, which made me feel a lot better.

Still, the whole incident was stupid. I kind of want to say that Blizzard should implement some kind of confirmation screen for vote-kick initiation, but then the rest of the party is sort of supposed to work as a safety catch to prevent you from kicking people wrongfully anyway, isn't it? Too bad that this doesn't work if they just mindlessly click "yes" to whatever questions you put in front of them.

23/07/2010

Scary statistics

After following a link somewhere else and then browsing another blog's archives I stumbled upon this post at Bubblespec today, in which the writer talks about how she thinks that she ran way too many dungeons this expansion. To illustrate her point, she included a screenshot of an armoury statistics page that shows that two of her characters combined killed Cyanigosa an impressive sixty-nine times.

"Oh, that's neat," I thought, "I never thought of looking at all of my level eighties like that. I wonder how many instances I've run in WOTLK." So I looked at my statistics page. And, um. I almost wish I hadn't, because it was slightly scary.

Now, I know for a fact that a lot of the numbers on the statistics page are wonky at best. For example it claims that my paladin never killed the Black Knight on normal mode, even though she wore the Black Heart for a long time, or that my night elf priest has acquired less emblems of triumph than she already spent on gear. I still think that they have at least some basis in reality though; I guess at worst some of them need a little rounding up. Which is not really good thing when you have huge numbers to begin with, but there you go.

So, according to my armoury statistics page, I've entered 1456 WOTLK five-mans across my seven level eighties (yikes), but only completed 885 of them. Now, this is another number that I have a lot of trouble believing, because no way did I abandon 571 instance runs halfway through. Maybe it counts twice if you leave and re-enter an instance in progress while alive. I don't know. Still, close to nine hundred full dungeon runs is still a pretty damn impressive number. A lot of them were pugs too.

Curious as I was, I wasn't satisfied with those numbers however, and wanted to know which instances I did the most often. Somewhat to my surprise, the clear winner turned out to be Drak'tharon Keep, with a whopping 197 Prophet Tharon'ja kills (151 of them on heroic). To be fair, it does seem to come up as a random dungeon fairly often for me, and I also remember intentionally running it every day for a while early in the expansion, because it was considered one of the easiest heroics; and coming fresh from the Burning Crusade, we didn't dare to jump into something as scary as, say, heroic Utgarde Pinnacle right away.

In second place but already very far behind is Azjol-Nerub with 106 Anub'arak kills (seventy-three on heroic). Again I was slightly surprised at first, but then realised that this matched my habit of running this instance on multiple characters a day if it came up as the daily heroic pre dungeon finder.

My third most-visited dungeon of this expansion turned out to be the Violet Hold with one hundred Cyanigosa kills (eighty on heroic). I don't remember ever making a point of running this one more frequently, but it does seem to come up as my random reasonabily often.

Fourth place goes to the Culling of Stratholme and Mal'Ganis, whose butt I helped kick eighty-five times (seventy-five on heroic). I remember running this instance a lot early in the expansion while we were trying to make it to the Infinite Curroptor in time. (Yes, kids, once upon a time that was actually a difficult feat to achieve.) I never really got tired of it either, and stubbornly stuck it out even when pug members dropped group right at the start because they couldn't stand all the talking (before you could skip the dialogue, obviously).

Fifth place goes to the Black Knight, which, again, I found somewhat surprising considering that Trial of the Champion was released fairly late in the expansion. I didn't assist that many people with Black Heart farming either. I did run the instance on normal mode a lot with those of my characters that hit eighty after its release though, as it's a great way of getting geared up quickly. My paladin spent a lot of time in heroic mode as well, farming for the Peacekeeper Blade for a fairly long time.

Now, I'm not going to continue listing the numbers for every single boss. Let it just be said that the average for most of them seems to be around seventy.

The ones that I visited the least often are also interesting, however. For example I only escaped the Lich King in Halls of Reflection thirty-nine times (thirty-one on heroic). I suppose this is in part because the instance is one of the newest ones, in part because it has a high gear requirement on the dungeon finder, and in part because the few times that I went there intentionally for a gear drop, I got it almost immediately.

The other Icecrown five-mans are well within the normal average, presumably because even though they were released late, I ran them a stupid amount of times for gear drops for my alts.

My second least-visited dungeon is, not entirely unsurprisingly, the Oculus with forty-two completions (thirty-seven on heroic). I may have overcome my dislike for it now, but the fact that I avoided it like the plague for the first half of the expansion left a visible mark on the numbers.

Slightly above it with fifty-four kills is Sjonnir the Ironshaper from Halls of Stone (forty on heroic). Just goes to show that even though it feels like I get that instance all the time on some days, I really don't.

That's a crazy number of dungeon runs either way. Unlike Enlynn from Bubblespec I don't really regret them though. I mean, there is of course a vague sense of having wasted a lot of time on WoW, but as far as activities within WoW go, instance-running is still one of my favourites so there aren't many things that I'd prefer to have done instead anyway.