Showing posts with label blackrock spire. Show all posts
Showing posts with label blackrock spire. Show all posts

09/09/2022

The Horde Onyxia Attunement Really Sucks

If you raided as Horde in Vanilla or Classic, you're probably going "duh, no shit", but I've got to say that as someone who didn't, working my way through that quest chain over the course of the last few weeks has certainly been... something.

I technically did it once before, back in late Wrath when I was working on my Loremaster achievement, but at that point it was soloable (I think?) so it wasn't quite the same. Yet I noted even then that it was "tedious and annoying". (Real shame that YouTube's removal of annotations broke Wowcrendor's epic recreation of the quest in interactive video form.)

Doing it at level though, with all the grouping requirements intact (and on era, where getting groups for anything other than whatever raids your guild has set up that week is extra tough) - that was something else entirely. I used to think that the Alliance version with its repeat visits to BRD and the inclusion of Jail Break was pretty demanding, but that quest chain has nothing on its Horde equivalent. At least people have various incentives to go back to BRD for other reasons.

On Horde side, things start relatively innocuous with a quest from the Badlands that basically asks you to do a full run of Lower Blackrock Spire. There's some demand for that, but compared to BRD the loot's a bit naff to be honest, so there's less interest than in BRD.

Then Thrall asks you to do Upper Blackrock Spire and kill Rend. This is immediately a big step up, as it's a ten-man and one with an annoying key quest of its own. My experience with this on era has been that there are always alts that need it for one reason or another, but nobody wants to be the one to deal with the hassle of putting the group together. Good thing I'm confident enough about what's needed at this point that this hasn't stopped me...

Anyway, you kill Rend, give everyone in Orgrimmar a nice world buff, and then get sent to seek out Rexxar. This step became the stuff of legends due to the fact that Rexxar's pathing takes him through no fewer than three zones, meaning that it can require quite a time-consuming ride to even find and talk to him. (I'll admit though that I was lucky in this regard as he was always pretty close to Shadowprey Village when I went to look for him.)

Rexxar sends you to a gnome called Myranda the Hag in Western Plaguelands (the same one that makes your Scarlet Crusade disguise for the Tyrion Fordring quest chain) and she asks you to go back to UBRS and kill the dragonspawn there as their eyes are needed for her illusion spell. I'm not sure if you can do this in a single run if nobody else is on the quest or whether it requires multiple runs regardless, but fortunately the eyes also drop in Blackwing Lair (even though that's not specified in the quest) and I got all of mine after two runs of that place.

With your newly acquired disguise, you chat to the dragon Emberstrife (the same one you have to mind-control to make the UBRS key) and he tells you to kill three elite dragons of enemy flights residing in different corners of the world. This is probably the worst part of the chain simply because it has no other purpose than for this attunement, so you need to find a bunch of people who are on the exact same step as you at the exact same time, or ask someone else for help who'll basically have to donate their time at zero benefit to them. The dragons are sufficiently tough that you can't solo them at level sixty either, not even with great gear.

Anyway, this was the step on which I probably stalled the longest, because nobody was responding on Discord when I asked whether anyone else needed the quest, and I just hated the thought of asking people to come help me just for the sake of it. The other night I finally gave in and popped the question anyway, and I felt very touched by how many people were happy to help. I was kind of lucky with my timing as well, as people were talking about Onyxia for some other reason just as I logged in, so it was easy to turn that into a segue: "Speaking of Onyxia..."

Anyway, while I really appreciated the help, the insanely long time it took to complete this step made me feel pretty guilty to be honest. My hearthstone came off cooldown twice just doing this quest, which means that it took over two hours! Not only do you have to swap continents again to get all three dragons, one of them is at the back of a cave full of elites (I'd completely forgotten about that part), and once you're finally ready to hand in to Emberstrife, he gives you a fourth quest to kill another elite dragon in the Wetlands. Why he couldn't give you that one at the same time as the other three and required that extra step of coming back to talk to him again, I have no idea.

So you travel to the Wetlands, kill a red dragon there, go back to Emberstrife again, then back to Rexxar again, and then Rexxar asks you to run UBRS again, for what must be your third or fourth time at this point, and it's only after this that you earn your very own Drakefire Amulet.

In a nutshell, this quest requires you to run LBRS once, UBRS multiple times, requires the killing of four different elite outdoor enemies, and makes you hop back and forth between Kalimdor and the Eastern Kingdoms no less than eleven times, and that's without even getting into the considerable amount of cross-continent travel time that's also required. For a single-boss raid that requires attunement on every single character, this is absolute insanity, and I'll admit that this sort of attunement is not something I miss in later iterations of WoW.

I'm glad it's done now for my hunter, but the thought of having to do it again on my next character to sixty makes me quake in my boots a little to be honest. At least there'll be less pressure when it comes to getting an alt attuned as opposed to attuning your very first character (on that server and faction).

01/10/2020

Dungeon Bullet Points

Leaving all this newfangled raid stuff aside, one of my Classic endgame goals was to do all the max-level dungeons at least a couple of times and get a better feel for them than I had back in the day. (I've written about my uncomfortable relationship with vanilla endgame previously.) I wasn't sure how well that particular ambition was going to pan out in a raiding guild, but luckily for me it turned out that quite a few of the core raiders are actually quite fond of running five-man dungeons as well, so I've made some nice progress on my personal dungeon checklist.

Blackrock Depths

A Jail Break run in BRD was actually the first piece of group content I recall doing with guildies (not counting the bug/dragon farm). They were looking to get a couple of alts attuned for Onyxia and were LFM, and I figured that I might as well join in since I wasn't attuned either at the time. It was pretty fun!

Since then I've been back a number of times: to get attuned for MC, do some other quests and also help out other guildies. I still think it's too easy to get lost in there and just consider the dungeon too long, but I've found that it does help to let go of the notion of treating it like a regular dungeon that you "complete" every time and to simply accept that you have to pick and choose your targets based on what people want to do on any given night. Plus my guildies actually know their way around so there are fewer annoyances with getting lost.

Blackrock Spire

Now, this has been my biggest success story as it's the one place I don't think I ever went to back in Vanilla and which I only ever visited a couple of times afterwards as well. The only post on the blog that had the tag "Blackrock Spire" until now is this one from late Wrath in which I talk about a pug kicking me for specifically wanting to do LBRS instead of a random dungeon (lol).

Parts of it are still confusing to me, especially where people habitually skip some pulls by jumping off ledges and stuff, but through sheer repetition I've become much more comfortable with the place. I even ran LRBS often enough to collect all the gems for the UBRS key. (Yes, I'm a hunter with the UBRS key now. Every pug's dream!)

There've been fewer runs of UBRS itself, but still a few (and yes, I'm counting UBRS as a dungeon even though it's a ten-man). I've learned how to kite General Drakkisath, and I got Finkle's Skinner from the Beast. I also learned that there's a gnome hiding inside the belly of the Beast, which amused me to end.

Dire Maul

Dire Maul is not as popular a destination but I have visited all wings at least once. East was ticked off during an extremely late-night run with a group of guild regulars. West was done one afternoon when a guildie suddenly got it into his head that he really wanted the book needed to acquire Quel'Serrar - not that we got it in that run, considering the extremely low drop rate. On the final round of the instance to hand in our quests at the end, the druid healer and I must have found every single one of the invisible ghosts in the instance; it was quite ridiculous. Finally, I got to see Dire Maul North during my first ever tribute run, which someone started to get the buffs in time for a guild raid.

Scholomance

Scholomance is the one dungeon I still haven't done for some reason! Need to rectify that at some point...

Stratholme

I've done the living side once or twice and the undead side several more times. It's a place that seems to be quite popular with people for farming money (live side) or specific rare drops (undead side). I took it as a sign of how much times have changed that we easily completed the "Baron Run" (reaching and killing the last boss of the undead side within 45 minutes) several times without even trying. I also learned that there's an amulet you can gather in the living side that makes an NPC from the chapel at the back door help you in the fight against the Baron... even where I thought I knew the content, I keep learning new things.

14/11/2010

Pugging Pains

Every cloud has a silver lining, and what goes up, must come down - or in other words, I guess I shouldn't be surprised that my recent string of happy pugging experiences was quickly followed by a lot of awfulness.

My rogue finally hit Outland today, but before that I did some more pugging with him... and it was painful. I haven't actually had much fun since he outgrew Sunken Temple, except for one perfectly smooth Dire Maul East run and one BRD Emperor run where I ended up completing most of the instance with just a protection warrior and a disc priest, after we had booted some troublesome elements and it didn't seem worth replacing them.

It's not so much that anyone in particular acted more horrible than usual, but the overall standard of behaviour was just shockingly low. To give you an example, I think I had more runs with people ninjaing loot than runs where everyone used the need/greed system as intended. One or two ninjas actually stopped once I called them out on it, but most just completely ignored my comments and continued their random need rolls on everything. Only in one Dire Maul East run the tank and healer decided to kick the ninja after he didn't respond to my comments about it twice. More often than not the tank and/or healer were the ninjas.

A lot of people also just came across as incredibly impatient. Maybe we simply have very different ideas of fun, but I don't particularly enjoy abandoning every other instance halfway through just to start a new run. In one BRD group someone kept spamming us with attempts to requeue for a different dungeon halfway through the run (even though we were progressing fast and smoothly) and when he didn't get his wish he went AFK until we kicked him.

During my only attempt at Lower Blackrock Spire, our tank, who seemed to be the only one who knew the way, eventually dropped group and left us somewhat stranded. When we got a new tank and couldn't immediately find our way around, again the group wanted to start over with another random instance instead. I declined, telling them that I had queued for LBRS in specific, and got the boot before I could even blink. Not that I think that they didn't have the right to enforce the majority vote, but I would have liked to at least try to convince them or else leave on my own... but no, they had to requeue now now now. What is it with all these players having the attention span of a gnat? Surely actually completing an instance run is not considered too hardcore these days?

And then of course there were the ones doing plain dense and stupid things. Like the tank who pulled mobs until he died while the healer hadn't even zoned in yet and then complained about lack of heals. Or the tank/healer duo from the same guild that had zero communication, with the tank again pulling everything in sight repeatedly and then wondering why he died. One particularly stubborn death knight tank managed to wipe the party in exactly the same way three times in a row (by aggroing the Grim Guzzler patrons with blood boil spam) before the group disbanded. Generally a lot of players seemed to be completely unable to deal with anything that made "just AoE everything in sight" a bad strategy, and I saw healers catching a lot of crap when they got silenced or things got out of control otherwise, as if it was all their fault.

I'm not sure why I've suddenly had such a streak of terrible pugs, but I have some theories.

For one thing, I noticed that Blizzard has started to merge the EU battlegroups as well now (edit: found the official announcement), though I don't know whether they are entirely done yet. You'd think that one battlegroup is already large and anonymous enough, so that adding some more wouldn't make a difference, but to be honest I was actually starting to get a decent feel for Cyclone after a year. With all those different server names popping up in my pugs all of a sudden I feel like I'm completely lost at sea again. Maybe it's just xenophobia, but I wouldn't be surprised if at least some of these new servers really did have a higher than average percentage of annoying players. Maybe it's time to start taking notes again.

Part of my chagrin definitely came from being a pure damage dealer and feeling awfully powerless in the dungeon finder group dynamics. I mean, even when I pug with my death knight as dps, I don't have to take any crap from tanks because if it comes down to it I can take over the tanking role. But as a rogue... I'm nothing. I definitely can't tank, I can't even off-heal, I'm totally dependent on the mercy of the tank and healer and can only hope that they don't act like complete douches. As it was I'm surprised that I didn't get kicked more often for calling tanks out when they behaved badly.

Still, I'm hoping that things will get a bit better in Outland, because at least the instances there are closer to Blizzard's more "modern" instance approach than all the old level sixty dungeons. I mean, I can appreciate BRD's good sides, but I do agree that the corpse run back to the instance is tedious as hell, so I can at least somewhat understand why people are more prone to dropping group there if we wipe. Plus, Outland is where the loot roll rules get a bit stricter I believe, which might curb the ninjaing tendencies at least a little. We'll see.