Showing posts with label wow classic. Show all posts
Showing posts with label wow classic. Show all posts

09/10/2026

Three Worlds of Warcraft

I continue to be fascinated by the community dynamics around WoW Forever.

Were players of modern WoW worried about the future of their game when Classic first came out? I don't really know because I was paying little attention to it at the time, but whenever I did hear people talk about what was going on in retail during those years, Final Fantasy XIV seemed to be considered the more dangerous competition.

If there ever was any worry about Classic taking away interest and development resources from modern WoW, it seemed to dissipate fast. For several years, my experience moving through different WoW spaces was that players of modern WoW usually cared so little about Classic that they tended to forget it even exists, while Classic players didn't really care about what was going on in the modern game either. (Though if prompted to have an opinion, the latter were much more likely to be hostile towards the other game than the former.) Modern and Classic WoW were very obviously two very different MMOs with different audiences.

With WoW Forever appearing as a third pillar in the middle, things look very different though.

The three WoW logos as displayed on the World of Warcraft website: WoW Forever, WoW Midnight, WoW Classic

At least the fact that Blizzard has been updating the WoW website and the Battle.net launcher to split WoW into Midnight, Forever and Classic indicates that Classic is meant to stick around, even if players are understandably frustrated about the complete lack of communication about the future of the MoP Classic and anniversary servers. Classic will persist in some form, but the details are fuzzy.

The reason that there isn't more outrage about the lack of news right now is that the vast majority of Classic players are currently too busy being excited about Forever. They have a lot of criticisms about how this or that isn't "classic enough" (some reasonable, some less so), and I suspect that a certain percentage of them will be happy to turn their attention back to regular Classic in a few months time, but for the time being, Classic+ is here and the new hotness. This was to be expected.

What surprised me more was the level of interest from retail players. I mean, I never thought that Classic+ would be completely uninteresting to all retail players - not everyone playing modern WoW raids or runs Mythic+; there's still also a casual player base that just likes to putter about, quest and explore the world, and why would those players not also want to explore WoW Forever? Makes perfect sense.

But I've also seen a fair amount of outright jealousy and seeming fear that WoW Forever is meant to replace original WoW as the "main" game. I do kind of get the gut reaction behind that, not least because WoW has never had to take a backseat to another game the way it did at this BlizzCon. While I haven't watched most of them myself, I also heard that the panels about modern WoW were kind of underwhelming this time around. (I did see a clip where people were booing the dungeon selection announced for Midnight Season 3 - yikes.) So from that angle, a certain degree of sour grapes is understandable.

Some of the more extreme takes have been kind of funny though, like when people think Forever is going to mean certain doom for retail WoW. I say this as a SWTOR player, someone who's seen an MMO suffer actual public failure, as well as having people predict its death at least once a year for the past one and a half decades. Meanwhile WoW is printing so much money that they are actively branching out, but somehow that's supposed to be a bad sign? Come on.

Still, it's going to be interesting to see how the dynamics between the different modes will play out in the long run. For now, all eyes are on Forever, and its launch in a little over a month is bound to be huge. While I think its main target audience is lapsed players, both Classic and retail audiences will want to dip their toes in as well. After a few weeks to months, I expect things to fall off as players return to their usual haunts or just get bored. I suspect that this will be when Blizzard suddenly announces Wrath of the Lich King Classic for the anniversary servers and shines a spotlight on what's coming next for Midnight again. As long as some version of WoW keeps enough people's attention to bolster the overall sub count, it's probably all good.

But it'll certainly be interesting to see whether WoW Forever turns into an unexpected juggernaut or just an uncomfortable middle ground between different game modes that doesn't quite appeal to mass audiences. There are certainly risks there, but I'm extremely curious to find out.

24/09/2026

My Forever Social Conundrum

As part of being excited for WoW Forever, it was natural for me to start thinking about questions such as what I'll want to play and how... which quickly made me realise that I'm actually facing something of a conundrum in terms of what I want out of this game.

What originally enchanted me about World of Warcraft back in the day - and also worked its magic in Classic to some extent - was the vastness of the world and the social interactions: seeing the same people repeatedly and making new friends, but also just sharing funny moments with random strangers and silly pugs. Pretty much all my best and most memorable moments in WoW have involved other people in some fashion.

So naturally, I'll want to lean into that in Forever too, right?! Well, yes, but... then I think back to Classic Burning Crusade and remember that my worst moments in WoW also involved other people. I don't want to keep harping on about this because it feels stupid to act as if I was "traumatised" by something as frivolous as a video game, but the events of Burning Crusade Classic really left a mark on me. It wasn't all bad, but the bits that were bad, felt very bad.

I don't ever want to relive the experience of an MMO making me feel like I'm in a race that I can never win. I don't want to try and keep up with people who selectively no-life the game until they've ticked all their boxes and then log off, not to be seen again until the next raid. That's why I gave the anniversary servers a wide berth from the beginning, because I knew they were going to be full of exactly that kind of experience.

WoW Forever promises to be different of course, but will it? One can certainly hope that the way Blizzard has been promoting it will attract the right kind of audience, but I have no doubt that the usual suspects will also be there on day one, racing through Forever as if their life depended on it, whether it's streamers for whom it literally is their job to play all day or merely their followers. Ironically for me, this means that at least in the beginning, I'll be better off playing the game in a more guarded way, just doing my own thing and not paying too much attention to what anyone else is doing.

Real life should help with that, as I happened to already have a holiday booked from which I'll return only the day before Forever's launch, which means that I have to be back to work the following day and will likely be too busy and too knackered to spend too much time thinking about WoW. November is also a busy month at my job in general, so I don't expect it to be the ideal time to binge on any form of entertainment. Which is to say that while I do expect to be playing from launch, it'll probably be in limited bursts.

With all the new content present from the very early levels, I'm also kind of tempted to go for my own horizontal progression right from the beginning, rolling up lots of different alts to see the changes to all the starter zones, and then levelling them up via different paths to see what new things there are to explore in different levelling zones as well as the new low-level dungeons that have been added. That would also naturally make it harder to keep grouping with the same people repeatedly.

That said, I can't deny that I'm feeling quite excited by the prospect of seeing some of my old guildies from Classic again. (I'm aware that at least a few of them have expressed an interest in giving Forever a spin.) I'll just have to make sure to remain steadfast and not let anyone rush me at the beginning. After all, that level cap isn't going anywhere.

18/09/2026

Taking a Peek at the Forever Beta

Only a few days ago I responded to a commenter that I didn't care about the beta, but I did preorder and have access to it. So naturally, after spending the last few days hoovering up every possible tidbit of information about Forever that I could find, I was very tempted to at least take a look at it myself. Not to play "properly" mind you, I'll still leave the actual testing up to others... but just to have a bit of a look around, you know? Check out those graphics updates and new UI options, to see what those look like.

The first thing I heard was that there were queues, up to 40,000 people strong from what I've read, though the highest I saw myself was 20k. A few days ago I saw a conversation about Forever's launch on reddit where someone claimed that "modern WoW doesn't have launch queues anymore", which made me chuckle at the time. Maybe "modern" WoW doesn't, but that person has clearly never been part of a Classic launch. And this wasn't even the real launch, just a beta test!

There were some issues with lag and disconnects, which were worse for EU players and which eventually led to me learning that WoW betas always take place in the US region. This surprised me only because of how strict they have been about needing to maintain the regional divide everywhere else, which made me think that there were some legal or technical issues that were simply insurmountable. So you're saying all I needed to do to potentially play with American friends is play a beta? Weird.

Probably a hundred tauren clustered around the spawn-in point for their race, with someone saying "hahahaha what the helly" in /say.

Anyway, needless to say, things were busy in the starter zones. Night elf, human and tauren were all bustling. I decided to take my tauren up for a run first to see the lay of the land and was delighted to see the new Plainsrunning racial in action. Unlike the original plan for Plainsrunning that was then dropped for Vanilla, this is not meant to replace a mount but instead lets you slowly build up to 30% movement speed increase as long as you keep running, which I imagine will be great for lower-level characters without a mount wanting/needing to traverse the world.

The plainsrunning buff at 16 stacks, with the tooltip saying "Movement speed increased by 16%".

I also came across this new functionality, which they explained was added to help out hardcore players in particular, because it sucks to die when everything around you resets unexpectedly and you're suddenly surrounded due to no fault of your own.

A notificiation pop-up saying "The world around you will refresh in 5 Minutes".

You could argue that it's a bit immersion-breaking, but I think this is an important enough feature that it's worth it, and I'm actually hoping they'll add this to retail as well. I've had so many rage-inducing moments in retail when I was working on some kind of event that needs build-up, or fighting a tough rare or something, and then just as you're about to finish, with the last mob at 10%, everything around you just disappears because you've been phased into a different version of the world. Always hate that.

Anyway, to get back to Forever, the view towards the north of Mulgore was genuinely stunning because you could see all the way up to Mount Hyjal. I imagine the world will feel kind of different with Nordrassil always looming in the distance wherever you go.

A female tauren looking towards northern Mulgore, with the silhouette of Nordrassil visible in the far distance.

That said, in places the updated graphics looked a bit... weird to me, in a way that I found hard to describe. I ran around Elwynn Forest and Stormwind as well to take some shots there, and then took pictures of the exact same scenes in Classic era to compare them. Take this shot of northern Elwynn Forest, just out of Northshire:

Elywnn Forest in WoW Forever

Forever

Elwynn Forest in WoW Classic era

Classic Era

The shadows in Forever are obviously so much more sophisticated, but it also makes everything look so much darker. And I don't know, is Elwynn Forest of all places meant to be this dark? I'm sure there'll be people who'll answer "yes, it was always a little bit ominous" or something like that, but I always remember it as pretty bright and sunlit, so this change just seems a bit strange to me.

Or take this shot of Stormwind Keep:

Stormwind Keep in WoW Classic era

Classic Era

Stormwind Keep in WoW Forever

Forever

I put Classic era first for this one to show that the top of the keep always looked like ass in Vanilla, it just wasn't that big a deal because with the shorter view distances it was always meant to just kind of be this vague silhouette that blends into the background. 

In Forever, the updated lighting somehow manages to give everything more definition, which looks great in the foreground, but it also has the same effect on the towers in the back, basically putting a big highlight on just how terrible they look. Which is awkward! I wonder if they'll do any extra work on updating stuff like that. Either way, it'll take some time to get used to.

I've had similar struggles with the models. I did play around with the SD/HD toggle a bit and it honestly made me feel a bit confused. I love all the old models, but with so much of the environment managing to look more high res somehow (even if it's technically the same old assets), they look a bit out of place at times. But when I toggle HD on, I'm reminded of how much I dislike the new models for some races (hello there, tauren). It's almost like I'd need the toggle to be per character instead of account-wide, so I can see the world in SD when I need a specific character to be that way, and HD when I'm happy to see the newer models. I'm guessing that'd be too complicated to do though. It's just something that'll take a bit of getting used to I guess.

16/09/2026

Why WoW Forever? Let Me Explain.

I was ready for the Classic+ announcement to spark a lot of different reactions, but the one I absolutely did not anticipate was befuddled bystanders going: "What even is this? Did anyone even ask for this?"

Not to throw shade at anyone, but as someone who's spent the last few years being immersed in a community where at least parts of it were basically clamouring for this non-stop, for many years, that reaction was just too funny to me. Just goes to show again that we all live in our own little bubbles and other people can have very different perceptions of the world.

The Horde key art for the WoW Forever announcement, painted by Alex Horley. It shows a tauren hunter, an orc rogue, a troll mage and an undead paladin on a ledge overlooking parts of the northern Eastern Kingdoms, with the newly unveiled Dalaran in the distance.

Anyway, I already put some of this in a comment in response to Kaylriene, but I figured it was worth a post of its own here as well. Who is WoW Forever supposed to be for?

To establish a baseline: We can all agree that World of Warcraft in 2026 is a very different game from how it started out in 2004, right? Graphics, gameplay, systems, vibes - all of it has changed over the years, many probably think for the better, but at the same time there were people for whom all of these changes eventually became too much, which led to them abandoning the game. (This was me ca. 2014.)

Enter Classic in 2019. The old world, graphics and gameplay are back! So many of those players who left can return! And everyone lived happily ever after, right?

No, of course not.

First off, there were always people who missed the way WoW used to be, but still didn't want to just play through the exact same content in the exact same way again. Been there, done that, etc.

But even if we leave that aside, it's been seven years since the release of Classic and a lot has happened in that time too, with the original Classic servers progressing through several expansions again, and a whole fresh set of servers starting from scratch and then progressing through said expansions a second time as well.*

There's a lot of detail one could go into here, but in a nutshell, even without any gameplay changes from Blizzard's end, Classic has become a very different beast from what it was in 2019. With everything being so well-known and solved, there is a lot of focus on speedy execution and not much room for exploration and experimentation. Even if you were a brand new player who isn't trying to look anything up, if you interact with others at all, you'll find yourself subjected to expectations that you should know everything about everything (because the knowledge is out there and it's not changing) and that raiding is the ultimate and only goal.

(I've been finding it fascinating to read about Redbeard's experiences on the BC anniversary servers, where he had the express goal of just being casual and levelling, yet from the sounds of it had to repeatedly fight off attempts from friends to boost him and/or get him into raiding because wanting to do anything else is just incomprehensible to so many modern Classic players. This is extra ironic considering that too much focus on raiding used to be a complaint that I associated with modern WoW, but these days people doing nothing but raid log seems to have primarily become a Classic phenomenon, since retail offers so many more things to do outside of raiding.)

In other words, while modern WoW became a fast-paced game with a heavy focus on endgame, with regular catch-up mechanics... Classic WoW instead became a slow-paced game with a heavy focus on endgame, just without most of the catch-up mechanics. Where modern WoW can trigger fear of missing out due to its seasonal resets (do it now before it goes away or becomes irrelevant), Classic WoW's flavour of FOMO is fear of being left behind instead (gotta ride the crest of the wave and do everything while it's freshly released, before everyone moves on and I'll never be able to catch up).

This means that if you're someone with an interest in slower, Classic style gameplay, but are more interested in exploration and socialising instead of raiding, WoW has once again left you spiritually homeless.

This is the niche I believe WoW Forever is meant to fill, with its focus on expanding the world with new content to explore, some gameplay changes to combat stale metas, and more horizontal progression instead of slapping more character and item levels on top with every update that instantly invalidate everything that came before. It even has a legacy system that rewards rolling alts (nice to see systems from SWTOR still getting copied by other MMOs in 2026).

Will it actually work out that way? We'll see, because historically WoW has not been great at keeping players engaged with anything that doesn't straight-up reward more power. There are still going to be raids, and there'll undoubtedly be visitors from other modes that will expect things to work in exactly the same way as they're used to. I can only cross my fingers that Blizzard will manage to stick to their guns in terms of Forever's overall vision as advertised and that they'll straight-up tell people that the other versions of WoW are still there if they just want more focus on endgame with power progression. 

*Shout-out to the Classic era servers, which are the exception and have remained in Vanilla since 2019, never progressing into any expansion. They have a smaller but stable population and are a lot more friendly towards new players due to the smaller community and the fact that nobody is in a rush to get anywhere specific, but they do still suffer from the problem of everything being solved and never getting any new content.

14/09/2026

Skyborne Are Fine

Not everyone was as pleased with the WoW Forever reveal as I was - which, to be honest, was to be expected. They did manage to hit a lot of the right notes, but considering the sheer amount of crazy theories and expectations people had expressed by now, disappointment from some corners was very much unavoidable.

People are entitled to their opinions on that and I'm not here to argue why anyone who doesn't care about WoW Forever should like it - but there is one topic I'd like to take a closer look at: the most frequent criticism I've seen so far, even among those who are generally positive about the whole thing: that people don't like the Skyborne a.k.a. the sky/wind elves.

A still from the WoW Forever cinematic, showing the Skyborne elf at the end

I do get the initial knee jerk reaction, because even I said in my last post that their reveal seemed quite weird. Here's a trailer that manages to hit beat after beat of nostalgia with familiar characters and locations - and then there's that sudden moment of confusion: Where's that? Why is there a blue elf? Who is she? What is she?

For me though, once they got to the part where they explained what we'd just seen and what WoW Forever is meant to be, it all made sense. Oh, so they are high elves that made a pact with the elemental wind lords to live in Skywall? That's fine, that totally sounds like something Chris Metzen would come up with. Let's go!

So I was somewhat surprised to see how many people instead dug their heels in and doubled down on that initial negative reaction, telling everyone that sky elves are bad. I feel like a lot of the discourse around this is honestly quite muddy, but after some browsing, I think I've distilled it down to four basic arguments, which all come from slightly different directions.

They just don't fit

The main argument here seems to be that the lore explanation for this addition is too far removed from original vanilla content. Sure, elves in general exist, the elemental wind lords are a known force, but... there's never been as much as a whisper about these particular elves! They haven't shown up in retail in over twenty years either! (Though at the same time, I've seen people argue that they look like "something out of retail", presumably because the poster hasn't logged into retail in at least a decade - let's hand-wave that contradiction for now.)

Their models are basically recoloured blood elves, so at worst they look like something out of Burning Crusade, which is not that far removed from Vanilla aesthetically. As for how well their lore will actually fit in - I feel like this is something we won't actually know until we play the content. Could it be done badly? Sure. But it could also be done well, and there's no reason to just assume that it will be bad.

I kinda get the grousing about a lack of connection to existing lore, but at the same time, the whole point of Classic+ is to let us discover some new things. People can't help how they feel, but I do think this immediately highlights the extreme tightrope fans expect Blizzard to walk in terms of what they are and aren't allowed to add to this mode. Don't you dare be too creative! Zero surprises please!

I want elves, but not these elves!

This segment of the player base likes elves, but they need to have the right label. "Why couldn't they have just given us high elves?" For the same reason they didn't give high elves to the Alliance back in 2006, but instead opted to give blood elves to the Horde: population balance.

I'm old enough to remember when Horde was considered the "ugly" faction, with Alliance being considerably more popular. Before Burning Crusade came out, I remember someone telling me that the Horde needed the blood elves added to even out the population imbalance - and it worked! Blood elves remain the most popular race to this day, even with all the additional options modern WoW has added over the years.

If they took Vanilla as a starting point and added high elves to the Alliance, population balance probably would've been shot forever, sorry. This isn't some hypothetical by the way, it was absolutely the case on Turtle WoW for example - they just didn't have to care, because they made the auction house and all grouping cross-faction anyway.

There are some variations of this that try to acknowledge the above problem by coming up with some sort of workaround to have different elves (as long as they aren't these elves), but every single one of those then just introduces a different problem or thing to complain about, e.g. "They could have just done blood elves again!" → "How lazy to make Classic+ just Burning Crusade all over again."

Elves suck, period.

World of Warcraft has always included elves, but in Vanilla, you didn't have to group with any if you were Horde at least. Again, I remember a time when people complained that the addition of blood elves "ruined" the Horde because it brought all the airheads who just want to play a pretty character over to the other faction. You can probably still find people who think that today!

And as petty as it may be, I kind of feel like this is probably the most genuine and heartfelt complaint, and the one I have the most sympathy for. No, I don't think elf aficionados are dumb and childish (and not just because I've played some elves in my time), but I actually do think there's some truth to it that the Horde's vibes definitely changed when the blood elves were introduced, and having pretty blue elves in Orgrimmar may well do something similar. Sorry if this is an absolute deal breaker for you. You get to stick with Classic era. You're probably also part of an absolutely tiny minority, though.

They cost money, which is evil.

Now this one is interesting, because while I don't want to judge anyone who might feel that way, I do also get the vibe that this is the most "bad faith" of all the arguments listed here, possibly pushed by private server players who just hate Blizzard and anyone who gives them money, ever.

The reason I say this is that there was never going to be a world in which Blizzard introduces a second version of WoW that receives continuous development while not expecting to make any additional money from it. There had to be some kind of new income source on the horizon.

I suppose the obvious alternative could've been to charge a "box price" for WoW Forever, but in my opinion that actually would've been much weirder, considering that Blizzard waived the box price for regular World of Warcraft in BfA eight years ago. Having Forever be the only version of WoW that requires a purchase beyond the subscription to even access would've been strange.

I think the way they've done it, with Forever being part of the existing subscription and the sky elves being an optional extra purchase is actually about the most benign way an MMO can do monetisation. It means the barrier of entry to convince your friends who are already part of the WoW ecosystem to at least try it out is very low, and if you don't care about sky elves, you don't have to pay for anything new at all. Wins all around.

We'll see what other ways to monetise they'll come up with in the future. Could there be some bad ones? Sure, but this isn't one of them.


Ultimately, I think this "controversy" is going to end up being a storm in a teacup - there will be a lot of people who'll enjoy playing as an elf (I'll definitely make one to check out the new starting zone if nothing else) and even those who grouse about them now will mostly find that it's not enough to make them stay away or spoil their enjoyment in the long run. If anything, I feel like this being the biggest complaint that most people could come up with shows how well Blizzard has managed to hit the mark with everything else.

12/09/2026

Classic+ Is Real: Warcraft Forever

I was hoping to watch the livestream of the BlizzCon opening ceremony only briefly to catch the WoW news but soon realised that they were doing their usual thing of starting with the smaller games, to leave Warcraft and the biggest announcements until the end. I knew we were in for something major for Classic when they actually did the retail bit first... and then had to watch the rest on my second monitor, being very distracted in the process.

Not gonna lie, that trailer nearly made me cry.

To start with the classic shot of the dwarf hunter and his bear, but then having them go in a different direction, through beautiful fields.

Dalaran in the bubble that then opens up.

An undead paladin! I don't even care about playing one, but it was like an in-universe way of saying that there'll be new class/race combos.

The beauty of classic Mount Hyjal, with the music swelling...

... and then, sky elves? Okay, that was a bit weird. There had been some datamining related to this months ago, but I thought it was going to be a retail thing. Either way, not a deal breaker.

There was also a features trailer:

New zones, new dungeons, new raids, a new battleground. New race/class combos, new talents. A toggle for whether you want to see the old models and animations or the new ones.

Other important bits were mentioned during the presentation, but I'm not sure I even caught everything. The level cap will be 60 and we'll stay in Azeroth. Transmog will exist but you decide/toggle whether you want to see it or prefer to see everyone in what they're actually wearing. Any future direction will be influenced by community feedback. Launch will be on November 4th.

Will it be perfect? Probably not, but what is? This is way closer to my personal idea of what I wanted out of a Classic+ than I ever dared to hope (I wasn't really on board with the idea until I tried out Turtle WoW and saw how lovely it was). I haven't been this excited about anything WoW-related in a long time.

05/09/2026

Final Pre-BlizzCon Thoughts

We're a week away from BlizzCon now, and I don't think I've ever looked forward to it with this much anticipation. I've always enjoyed the spectacle and the big announcements - even in the years when I wasn't playing WoW, I still had a look at the trailers they released every year. And while 2017's WoW Classic announcement was probably the single most exciting piece of news I've ever gotten out of BlizzCon, most of us weren't looking forward to that one at the time, because we weren't really expecting it.

This time, it feels like the Classic community has been holding its breath waiting for what's to come for a long time. Some of us only for a few months, some for years. Whatever the truth is, we'll find out next Saturday. Please, no more "this is what Classic+ should do" videos in my YouTube feed. And give the people in the WoW Classic subreddit something real to talk about, instead of them trying to wring deeper meaning out of things like the Blizzard store changing its CSS.

Worst case, even if Camelot turns out to be a bit of a bust, I'm hoping we'll also find out more about the future of other modes of Classic soon after (even if that stuff doesn't make the big announcements). As I wrote back in June, I have a lot more questions on that front to which I'd like to get answers.

Interestingly, retail is less clear in terms of what announcements to expect this time. I have no doubt that there'll be some, but it feels a bit early to start hyping The Last Titan -  Midnight's only been out for six months! In the past, with new expansions coming out every two years, the annual hype cycle would basically alternate between the actual release of an expansion and announcing the next one about a year in advance, but since they've been trying to make an eighteen month cycle happen with the Worldsoul Saga, it kind of complicates things.

The increased focus on story and the fact that the Worldsoul Saga is meant to be a trilogy also means that it would make no sense to focus on whatever's going to happen in the final part when we don't even know yet how Midnight is going to end. Maybe they'll go for several mid-sized announcements instead: what's coming in 12.2, what's the next Remix going to be, maybe just a teaser for Last Titan, giving us glimpses of the revamped Northrend or showing us what Iridikron has been up to.

The Remix question is probably the most fun thing to speculate about on the retail front. I was originally thinking Wrath of the Lich King to get us in the mood for Last Titan, but considering that the anniversary servers are also supposed to continue into Wrath Classic next year, that might be a bit too much Northrend at once? Most people seem to think that a more modern expansion like BfA or Shadowlands is more likely, usually because they see Remixes less as a nostalgia trip and more as an opportunity to do a lot of item collecting in a short period of time, and apparently both of these had a lot of collectibles that people loathe to go back for in the regular game. We'll see.

And of course, there's the off-chance that they announce something else Warcraft-related that's not about WoW itself. The timeline from the purported leak discussed a few months ago included a Warcraft RTS, an anime and an Arthas ARPG, but even if these projects are real, the earliest any of these were meant to be released was late 2028, so it might still be too soon to talk them up.

14/08/2026

Checking in on Hardcore

I hoped that merely writing about my current feelings about Classic would be enough to calm that particular itch until BlizzCon, but that hasn't been entirely the case. After mulling things over for a bit, I decided to log into my hardcore priest for a bit, whom I last played over two years ago.

The first thing to note is that I had already played her a bit more back then, by which I mean more than I actually wrote about at the time. I don't recall why I didn't post about it right away, but I did save a screenshot of me being in a group in Wailing Caverns to remind myself that I did in fact end up running it. I don't know why I stopped playing after that, considering that being unable to get a group for Wailing Caverns was the main reason I cited for losing interest at the time, but I guess it doesn't matter now.

What I did capture in the screenshots I saved was that I had a druid tank who wore the Arena Grand Master trinket - an item that requires you to get the treasure from the centre of the Gurubashi arena in Stranglethorn Vale twelve times. That's not something many characters will ever get, never mind a lowbie on a hardcore server - he'd clearly been twinked in some way. I think the dungeon run was pretty quick and smooth as a result - I certainly don't remember anything like the nerves I felt while trying to keep everyone alive in Ragefire Chasm.

But as I said, all that was two years ago already. What did I find upon logging in this time? A very empty Orgrimmar for one thing, which immediately made my heart sink. I did recall that Blizzard had launched a "fresh" hardcore server at some point (completely unnecessarily, in my opinion), and unsurprisingly, this has resulted in the two original servers becoming pretty depopulated. They are not dead by any means... but very quiet. Gone are the days of world buffs dropping on massive crowds in Orgrimmar every day.

While I do see other levellers around, the make-up of the population is... odd. When I did a /who for my level range, the vast majority of characters were hunters, and when I opened the LFG tool, again, I had to scroll past something like ten hunters before I even saw another class looking for a group. I get that they are probably a popular class for hardcore, but just how dominant they are on Nek'rosh now feels abnormal and weird, and doesn't give me much hope for being able to find dungeon groups.

A female troll priest waiting on the Orgrimmar zepplin tower as the zeppelin to Undercity arrives

Lonely at the zeppelin 

Checking on what I had in my quest log, I had some quests pointing me towards Stonetalon Mountains, which seemed like a fun and safe option to start on at level 22. And it was. I gained about two levels doing various green quests and never really found myself in any danger. The scariest thing I did was solo Besseleth, but even though I was out of mana at the end, the fight never really got too scary.

I also did a bit of work on my professions on the side, picking more flowers, making potions and pausing at various fishing pools. And I'm a bit embarrassed to admit... I may have been affected by primarily spending my time in retail for months now, but I kept thinking that it was all a bit slow and boring. By the third time I was running up and down the full length of Stonetalon on foot with no speed buffs I found myself wishing for a mount. It just felt lonely and I wasn't particularly excited by any of it.

Nonetheless, I pushed on for a little while, mixing it up a bit by also questing in the southern Barrens and Hillsbrad, but I just didn't feel any of the old magic. I guess I can say that I hit level 25, which officially makes this priest more long-lived than Lossy the mage was, having died at level 22, but I don't think I'll keep at it for now. I've had a taste of Classic and at least this particular experience wasn't actually the flavour I was looking for. We'll see what September brings.

02/08/2026

Pent up Classic Energy

I haven't written much about Classic in recent months, but I'm still thinking about it a lot. Especially in the shower for some reason.

You know how your brain will sometimes form somewhat random but extremely strong connections between things that aren't necessarily related? Like a certain smell instantly taking you back to a moment from your childhood, or a song always making you think of a specific person you once shared it with. I have something like that going on with WoW Classic, specifically the Barrens and Wailing Caverns, as memories of them come to mind every time I take a shower and wash my hair on a warm, sunny day.

I'm not sure why that is - I just know that when Classic launched back in 2019, I binged on it pretty hard for the first few weeks, which included thinking about it basically all the time, even when I wasn't playing - including in the shower I guess? Since I rolled several Horde characters back then, I also must have spent a fair amount of time in the Barrens, including running Wailing Caverns over and over, which logically would then have been something I was thinking about a lot. And I guess it must've still been warm and sunny in September 2019? Like I said, it's pretty random, and it does crack me up a little every time I shampoo my hair and suddenly remember that time I grouped with an undead priest outside Wailing Caverns.

Anyway, that was a bit of a tangent to start with, but I'm generally thinking about how I just kind of miss Classic right now. I find retail fun in its own way, but it simply doesn't scratch the same itch. At the same time, there's no Classic mode I really want to get into right now.

My night elf hunter and a couple of other players fighting a rare on the Timeless Isle

I did log into MoP Classic after the launch of patch 5.4 and checked out the Timeless Isle for a bit, but I was quickly reminded of just how many hours I spent grinding there in MoP Remix almost exactly two years ago now, and I just have zero appetite for doing all of that again, and more slowly at that.

Sometimes I cast my mind towards Season of Discovery and wonder whether I should go back and pursue some more of the goals I originally had for that mode before it potentially goes away... but the feeling just isn't there.

The anniversary servers seem weirdly alluring right now, mostly because I keep seeing people on my Battle.net friends list playing there, and I just miss that Burning Crusade feeling a bit. It's so weird now: I used to say that BC was my favourite expansion, then Classic came and ruined a lot of that for me because of how differently people were approaching it in the modern era, but with some distance I'm once again reminded that there were also vibes and content there that I still genuinely love.

I just don't want to get into the cesspit that are the anniversary servers, so I'm vainly holding out hope that maybe Blizzard will make Burning Crusade era servers this time around when Wrath of the Lich King comes around again. I was so disappointed when there was no interest in that back in 2022, but in fairness, at the time Classic era still looked pretty dead and I reckon there were probably people both in the community and at Blizzard who wondered whether having these era-locked servers at all had maybe been a mistake. But as mainline Classic progressed further into more expansions, the era servers truly came to life and have managed to maintain a healthy population ever since, even if it ebbs and flows a bit depending on what else is going on with other versions of Classic. Plus if it's true that Blizzard is planning to make a fresh set of servers go through the first three eras of the game every few years (as indicated by the leak), having both a BC and Wrath era server as final destinations for some of these characters would simply make sense to me. Or are you telling me that people would prefer to go through anniversary editions of Cata and MoP Classic?

Regardless, the demand for BC era might still not be quite there yet, and even worse, as WillE has suggested recently, it might actually be in Blizzard's best financial interests to not have them. Sure, they'll lose a few subs from people who don't want to progress into Wrath or whatever, but at the same time BC anniversary has apparently been extremely successful in terms of selling boosts, which can probably at least partially be blamed on the fact that there were several years when there was no way to play BC Classic officially and people had time to miss it.

So I know I'm probably going to be disappointed on that front, but I just can't help hoping. If BC era ever became a thing, I'd definitely roll up a character there to see whether I could find a BC-focused community with similar chill levels as the guys and gals on Classic era.

One way or another all the Classic news will be coming out at BlizzCon in a bit over a month, including the reveal of whatever Project Camelot turns out to be exactly - and whatever it is, I'll definitely want to check it out just to see what it's all about. So I'm kind of sitting here, thinking I might as well save that desire for Classic for the big reveals and new opportunities that will become available soon - but that doesn't mean that I don't still miss it in the meantime.

23/06/2026

Project Camelot and Other Crazy Blizzard Leaks

About a week ago, the Classic WoW-o-sphere was getting all excited about dataminers finding information about a new WoW project called "Camelot", which was largely thought to be a code name for whatever Classic Plus type thing Blizzard is cooking up right now. I did briefly consider writing about that, but to be honest there wasn't that much to say; it's not really telling us anything new if we already take the mere existence of such a project for granted.

The most meaningful thing I could think of saying about the name "Camelot" is that it's an excellent choice in so far as there are many different things you can read into it based on your own hopes and expectations. For me personally, the word association went something like this: Camelot → medieval low fantasy setting → something similar to Turtle WoW, which stays more grounded in the world of Azeroth without all the interplanterary shenanigans. That said, I also saw someone say that it reminded them of Dark Age of Camelot (another classic MMO), so maybe it was a sign that Classic Plus would have three factions. I'm sure you, dear reader, can come up with plenty of dramatically different interpretations of your own.

However, today things got more interesting! Due to a disruption on my commute I found myself on trains for three hours in the morning, and as I was browsing reddit I found that apparently someone had gone trawling through old leaks tied to the Camelot name and found one from over a year ago that at the time, was likely dismissed by most as just another attention-seeking fake, but which has now suddenly gained a lot of credibility with hindsight. 

This is your cue to stop reading by the way, if you're worried about potentially being spoiled for Blizzard's future plans for the Warcraft franchise (there's nothing about specific expansions or anything like that though). The leak could still be fake, or even if true, outdated - after all, plans change all the time - but if not, we've got some interesting things to look forward to in the coming years beyond WoW itself.

You can enlarge the above image by clicking on it, but regardless, I'll also describe it in detail below:

It's a photo of a screen showing most of a slide labelled "Franchise Slate - World of Warcraft", tagged with the word "confidential" and a Blizzard logo in the corner. At the top it has a timeline going from Q3 2024 to at least Q3 2030 (there might be more that's cut off).

The first row under the timeline is labelled "modern/mainline expansions" and shows War Within coming out in Q3 2024, Midnight in Q1 2026, The Last Titan in Q3 2027 and the next two expansions labelled as "TBD" but scheduled for Q1 2029 and Q3 2030 respectively.

The second row is labelled "Classic/Camelot" and contains two separate lines, one called "Progression (expansions)" and one called "Era/Camelot". The first line has a lot of entries that we already knew about: Cataclysm just before Q3 2024, Classic Fresh in Q4 2024, MoP in Q2 2025, TBC in Q4 2025... and then WoTLK in Q4 2026, Classic Fresh again in Q2 2028 and TBC again in Q3 2029.

The Era/Camelot line only has one highlighted dot, Camelot in Q3 2026, followed by a little text box that just says "Live ops".

The third row on the slide is labelled "RTS" and indicates plans for a new real-time strategy game called Warcraft Chronicles, set to launch in Q3 2028 and meant to be accompanied by an anime series.

The fourth row promises an Arthas ARPG (I assume the A stands for "action" here, not "augmented"), slated to launch in Q3 2029 and meant to coincide with the release of a live action series.

Finally, there are two more rows called "CN mobile" and "Arcade", which are both just labelled TBD.

Reddit has additionally dug into the credibility of the now deleted account that originally posted this, and apparently the person claimed that the source of the picture was an ex-girlfriend that used to work for Blizzard but was laid off and had been exposed to these slides by accident - which, you know... "I know someone who works at Blizzard" is an age-old preamble to all kinds of BS, but at the same time it is also how this kind of stuff really can get leaked.

The biggest strike against the person's credibility in my eyes is that they also left a comment in another thread saying that "[t]he next expac will return to Black Blood/Worldsoul with Azeroth being final Titan and coming to life to cleanse the planet (including players) - last expac will wrap up with us having to kill Azeroth to restore her. Then off to WoW 2.0" which does very much sound like nonsense to me, but to be fair, that comment was in another, unrelated thread and has no actual connection to the screenshot so may just be an unrelated, unsourced opinion.

The image itself does look very credible to me personally, with the information we have now, over a year after it was originally posted. Blizzard wanting to milk people's nostalgia with repeat releases of the first three expansions sounds very on brand, and the fact that there's nothing after MoP would back up the notion that they themselves weren't sure how far that particular classic train should feasibly go.

A new RTS and an Arthas RPG would make parts of the fan base very happy for sure, and plans for multiple new TV series to go with them are also believable to me. Holly Longdale has been very consistent in her messaging about how she wants Warcraft to be more than it currently is, and it was always a bit strange to me how easily Blizzard seemingly just gave up and rolled over as far as multimedia goes when the Warcraft Movie wasn't a smash hit. Plus they've been doing a lot of experimentation with traditional 2D animation lately, such as with the animated shorts about Alleria, Liadrin and Arator or the A Place to Call Home music video - a lot of the comments on these also expressed the sentiment that people would like to see a full animated show in the same style.

Without taking anything shown in the image as gospel, it does fill me with hope and excitement that Blizzard's plans for the Warcraft franchise are ambitious in a good way - how well any of that will work out is a different question of course, but I'm curious to find out now.

19/06/2026

My Raiding History, Part 5: WoW Classic

When I updated something on my about page the other day, it occurred to me that the series about my raiding history that I have linked on there and which I wrote in 2020 is actually missing a fifth installment about what happened after that point. There's no time like the present, so let's get on it now!

Everything I said in part four about how I realised that I mainly raid for social reasons and how that's why I still I raid in SWTOR is still true, but something else happened in the meantime: WoW Classic.

I started playing Classic at its launch in 2019, but I once again had no interest in raiding there initially. I just rolled up some Horde characters on the EU's biggest PvE server with a couple of friends from back in the day, hoping to revel in a bit of nostalgia. Unfortunately said friends all dropped out pretty quickly, which left me feeling somewhat lonely on a server that at the same time felt unpleasantly crowded to me personally.

I ended up re-rolling a night elf hunter on an RP server, where I was happier - while I still played by myself, the medium population and general vibes felt noticeably nicer to me. However, my interest started to falter again when I approached max level for the second time and started to run out of things I wanted to do - until I ended up joining an explicitly casual pug for Zul'Gurub one weekend, a raid I knew very little about at the time. It went so well that I returned the next week when the opportunity arose and won lots of loot.

Alliance players on the Hydraxian Waterlords server assemble at the entrance of Zul'Gurub for a pug raid in summer 2020

Soon afterwards, a random paladin ended up chatting me up in Ironforge (which I still think was because of that raid gear) and I found myself invited to a raiding guild, where I quickly became swept up in the manic scramble to get someone the Scarab Lord title. I had an insane amount of fun taking part in the server's gate opening event, and my new guild just generally made me feel extremely engaged with the game again. Soon I started to join their raids as a social member and even though I was extremely reluctant at first, they eventually convinced me to become a proper progression raider as well. (It seems a bit strange in hindsight, but they really wanted more hunters at the time for some reason.)

I learned that I really loved 40-man raids and was very motivated to contribute as much to the good vibes as possible, even if what was required of everyone was very little. I spent several months primarily raiding AQ40, yet it felt like barely any time had passed when Naxxramas was released. I also geared up my paladin alt to serve as back-up healer for some bosses there that were more healing-intensive than others. Overall, Naxxramas was more challenging than expected for a bunch of casuals like us, and we ultimately ended up killing Kel'Thuzad only once, in the week before the Burning Crusade pre-patch, though in a way that ended up being a nice capstone to the experience. (I just felt bad for the people who had been on the bench that night and never got to take part in a kill.)

Order of the Holy Fork poses on Kel'Thuzad's throne after killing him for the first and only time in May 2021

I was very excited to continue into the Burning Crusade, since that had been the golden height of my original WoW raiding, but boy, did I end up being disappointed on that front. The downsizing from 40-man to 25-man had wreaked havoc on many guilds when it happened the first time, and BC Classic was no different. As the roster was trimmed down, many more casual and less optimised members were no longer welcome, and others just drifted away on their own. Everyone who remained suddenly seemed a lot more hardcore and less interested in just hanging out, which left me feeling very frustrated.

We did clear tier four pretty quickly, but I was just not happy raiding anymore and stepped down. I took a break for a couple of months, but then ended up returning during tier five, when a lot of the initial excitement had worn off and people seemed to have chilled out a little.

Unfortunately then Blizzard decided to inject some drama from their end instead by axing the RP server we were on, which resulted in a huge emotional rollercoaster for me. I eventually rejoined my guild on its new regular PvE server home, but a couple of months later, early into tier six, the guild suffered a sudden death anyway. I continued playing for a few months, but once I found out that everyone would be forced to transition into Wrath of the Lich King (which I really did not want to replay), I lost all interest in that version of Classic.

However, after a few months away I felt the itch again and decided to start exploring the vanilla Classic era servers instead, which were considered very dead at the time. (I had paid to clone my entire stable of characters during the BC transition.)

I quickly found myself invited into a guild on Horde side, and almost immediately hopped right back into 40-man raiding there, again as a hunter. I ended up raiding with them for a little over a year and it was a lovely time, though I made a point after the emotional intensity of my BC Classic adventures to not get quite as emotionally entangled. Progress was really hard and slow at times, largely due to a lack of numbers, and I never actually got to fully clear Naxx with them (though they did go on to do so without me later). I still check in on their Discord every so often and am happy to see that the guild is still going strong years later.

Members of Warriors of Sunlight on EU Classic era lined up against a wall in Naxx. Several Thunderfuries are in attendance.

The main reason I stepped down from raiding on era was simply a lack of time. When I first started raiding in Classic, it was the height of the pandemic and my employer had everyone working from home full time, which meant that I had a lot of extra free time from not having to commute to London. Even so, I was still working, so I'm honestly not sure in hindsight how I mustered the energy to raid almost every single day of the week (as I was still playing SWTOR as well).

My job kept us working from home longer than most, but by late 2023 I did have to return to the office at least twice a week, and those days coincided with my Classic era raiding days, which was one of the main reasons I stepped down.

That said, I still miss it sometimes, because those chill 40-man raid vibes are just something else. I know why many people hate the format, and I certainly wouldn't want to be one of the poor officers who have to organise it all, but as a mere participant it's a unique experience that I've loved more than once now. A friend in retail keeps asking me whether I want to come along to some raids with the guild he's in there, but the mere question always makes me recoil a little because while I've come to enjoy many parts of modern WoW too, raiding is still not one of them and I don't think it has anything to offer me on that front. Those impeccable Classic vibes though... the memories still make me sigh wistfully and just re-reading some of the posts I linked about the subject here hit me right in the feels. I just don't think that I have enough time for it now. Maybe one day if circumstances change again.

11/06/2026

WoW Classic BlizzCon Ponderings

The other day Google sent me an email to let me know that my most popular post recently has been the one about whether Warlords of Draenor Classic will be happening or not. Most people may not be that keen on the idea of playing WoD Classic, but a lot of them are at least curious to find out whether it's happening or not. 

I've also been thinking about this again recently, and as I've said previously, I expect to get some pretty big Classic news at BlizzCon in September. However, until then I think it's fun to speculate a bit about what else will happen. You see, at this point I'm actually not even that curious about the details of the next big Classic thing. It'll be whatever it'll be.

What I'm personally more interested in is Blizzard's general direction with Classic, by which I mean more or less the rest of it. If they do indeed release a "Classic Plus", will they want to funnel everyone into it? I'm sure there are plenty of players who would approve of this approach, especially as the modern mega server model has fostered a community that is very anxious to be where everyone else is, which is naturally easiest if people simply have nowhere else to go (if they want to play some flavour of WoW Classic on official servers).

If Blizzard were to go for this sort of focused or consolidation approach, I could see them shutting down basically every other version of Classic that isn't the new hotness or Classic era. Characters from MoP Classic and Season of Discovery would be transferred to Classic era or retail. Anniversary... actually, I can't see them shutting down the anniversary servers without at least letting people have another run at Wrath of the Lich King first, so I guess that would also be allowed to stick around (for a while at least).

The other option though would be to go in completely the opposite direction. More versions of Classic, more!

In this scenario, a Classic+ would be purely additive, with all previous versions of Classic also hanging around. MoP Classic would continue into WoD and then Legion. (I don't know why it took me so long to realise that an easy way to make a WoD Classic announcement more palatable would be to announce WoD and the fact that Legion will come afterwards at the same time, even if the latter is still some time away.) Anniversary Classic would still continue into Wrath of the Lich King, but maybe they'd also split off a Burning Crusade era this time for good measure.

I watched an interview with Ghostcrawler the other week, and when he gets asked about WoW Classic (handily that section is available as its own, shorter clip) he said that the big obstacle to overcome at its inception was the fact that WoW simply didn't have a versioning/branching system and that this had to be built from the ground up.

I'm not an engineer, but I reckon that now that Bizzard have the ability to run different versions of WoW (and Classic even) and are already quite happily doing so, it's probably considerably less effort to add one more variant to the pile. It's still extra work and presumably there's some sort of minimum level of player engagement that's required to make each version viable, but they might very well consider it a way of expanding their base.

From a player perspective, the main downside here is that it looks very confusing from the outside and new players often don't know where to start. But I guess any time they spend trying to figure out which mode they like is still subscription time paid.

I suspect the reality is likely to be somewhere between the two extremes I outlined. Burning Crusade Classic era is probably nothing more than a pipe dream, and I can see them shutting down the SoD servers eventually, but every version that retains a good population will likely be kept rolling until it doesn't anymore. We just don't know for sure! And that suspense of whether one's preferred mode has a future or not is definitely a bit of a weight on people's minds right now I suspect.

17/05/2026

Battlefield: Barrens

Still feeling a bit sad about Turtle WoW's demise, I found myself logging into Mists of Pandaria Classic again when I was craving my Classic fix this weekend. It's on patch 5.3 right now, with 5.4 (Siege of Orgrimmar) meant to go live in a little over two weeks.

I figured it might be interesting to have another look around, as MoP's 5.3 patch was another one of those weird experiments Blizzard performed at the time, adding some content that only existed for that patch and was then immediately removed again. From everything I'd heard about it, it wasn't particularly exciting, but I still wanted to at least have a look since I had the opportunity.

In a nutshell, the short introductory quest leads Alliance players to Durotar, where they find out that Vol'jin's Darkspear are openly rebelling against Garrosh, and you concede that you have a shared interest in stopping him. You agree that you'll both hassle his Kor'kron in the Northern Barrens where they are trying to gather lumber, meat, oil and stone, to deprive them of said resources and help bolster the rebellion instead.

My night elf huntress defends a caravan in the Northern Barrens from a Kor'kron Caravan Raider

This is all meant to be part of the build-up to Siege of Orgrimmar and kind of reminded me of how in Wrath of the Lich King, there were these repeatable quests to gather lumber in Cystalsong while the Argent Tournament was under construction, which also went away once that was completed, only with Battlefield Barrens being much larger in scope. The overall design of it feels more like an extremely early predecessor to world quests and other dynamic open world activities that would get added many years later.

Basically you can always collect resources by just killing hostile orcs that are gathering them all around the Northern Barrens, but this is very slow and you're better off tackling one of the dynamic spawns that pop up on the map every so often, such as caravans that need escorting and named elites Kor'kron commanders that drop large numbers of resources. The intro quest only requires 15 of each type, but then you get a weekly that asks for ten times as much, which takes some time to accumulate.

I was pleased when I managed to join my first communal kill of a named elite and he dropped a pretty good chunk of resources at once. I followed the small crowd to kill another couple as they spawned, figuring that I'd actually be done quite quickly, similarly to how these things play out in retail, but then everyone just disappeared all of a sudden and I found myself alone at the next elite. I did try to take it on by myself and failed miserably, so I was forced to go back to smaller and slower gathering tasks. (I did keep an eye on the elite's icon on the map and it never went away for the rest of my time there, everyone had just gone.) I was honestly quite baffled by how abandoned the zone was aside from the brief burst of activity of four or five people killing a few of the elites together - I know the patch has been out for a little while but it's still the current content, with an expiration date no less, so I would have expected more activity there.

One bit that was funny to me was that when I completed the weekly I earned the title "Hordebreaker" - a title that I learned is somewhat rare because patch 5.3 was the only time you could earn it. It does feel more like something you should get out of PvP though rather than as a reward for a weekly collect quest.

The achievement "Hordebreaker" granting the title of the same name pops up as I hand in the weekly Battlefield Barrens quest

I also decided to try and pick up Wrathion's legendary quest line again. After I finally hit revered with him from another two rounds of Shieldwall dailies, he tasked me with queueing for the two battlegrounds that were added in MoP (Silvershard Mines and Temple of Kotmogu) and queues were looong. Once I waited over an hour for a pop. In terms of gameplay, my team was completely stomped in Silvershard Mines while utterly dominating the enemy in Temple, which to be fair is my usual experience with these in retail as well.

The other quest he gave me was more of a problem though: you're supposed to kill a boss type orc called "Warlord Bloodhilt" at Domination Point, the Horde base in Krasarang Wilds. The quest does state that you'll need a group. Looking it up, it seems that he was a raid level boss originally, but had already been nerfed to be more of a small group fight or possibly even soloable with some skill. My first attempt was a miserable failure however as he ate my cat for breakfast and I had to acknowledge that I needed a proper tanking pet, so I went out to tame a turtle. I also realised that I'd never bothered to learn a single glyph, another thing I rectified.

Unfortunately, returning more prepared ultimately didn't help because Blizzard introduced a bug a few months ago that causes the Kor'kron flak cannons in the base to not just shoot at players on flying mounts, but also on people on the ground, and more importantly - they can shoot through walls and inside buildings. So I honestly never got very far, less because of the boss himself but more because of the flak cannons often randomly nuking me in two to three hits. Certain spots sometimes seemed to be safe from them, but it wasn't consistent so I never really managed to come up with a safe strategy.

At one point I briefly got my hopes up when a pandaren monk arrived who also wanted to kill the boss. We grouped up and after getting blown up by the cannons a few times he suggested we just kill them. We did so, but unfortunately they respawned too quickly and were soon nuking us through the walls again. Eventually my gear was broken and the monk got fed up and said he'd rather go fishing than deal with this fuckery any longer.

I'm at a bit of a loss about how to continue. I find it very hard to think of a way to progress the quest at this stage, as even a larger group would likely get nuked by the cannons, never mind me being able to assemble such a group. As mentioned, I know for a fact that this bug has been in the game for a few months already (as I was actively playing when the daily quests in that area went from chill to "WTF is going on with these cannons"), and bug fixes for MoP Classic have not been a priority for Blizzard. You'd think something that blocks the legendary chain like this might still matter, but most people who care are probably already past this stage, so... ¯\_(ツ)_/¯ If you've got any hot tips for this one, please feel free to leave them in the comments.

15/05/2026

Turtle WoW's Final Farewell

As of today, the Turtle WoW private server is no longer available. I was able to make it to the final shutdown event last night, and I'm glad I did because it certainly was a unique experience.

I originally logged in about an hour beforehand, because I wasn't 100% certain of the exact time and didn't want to accidentally miss it. There were already plenty of people in both Stormwind and Moonwhisper Coast (at the Farewell Faire) and GMs were walking among them openly while spawning in some strange NPCs, such as a giant white cat.

An eclectic crowd of characters at the Farewell Faire. Some of them sport the "GM" tag.

One thing I think I never mentioned before was that Turtle WoW also had an in-game radio station. The reason I didn't mention it was that I never used it. I basically tried to connect once but nothing was playing, so I figured it was only active on special occasions. Plus, to be honest I wasn't that keen on having some modern music blasted into my ears while playing WoW anyway - I prefer the in-game music for immersion.

Either way, that evening I clicked the button for the radio again as there was a DJ playing for the final shutdown, and it worked. From my understanding he was also hosting some community run event on the Ambershire server.

Still, as there was still over an hour to go and I didn't care to just hang out for that long, I took some screenshots and then went away again to do something else for a while, only logging back in about ten minutes before the real shutdown.

An even bigger crowd at the Faire, now also including some odd NPCs, such as a titan watcher and a giant white feral druid. A hardcore gravestone sticks out in the foreground.

It was nice to see how many people had shown up for the final farewell. As mentioned previously, the population had dropped down to a couple hundred concurrent players after the shutdown announcement, but for the party we were back to several thousand online on Nordanaar alone, and I'm sure there were just as many if not more on Ambershire, plus I imagine even some on the smaller Tel'Abim PvP server.

Some were sitting quietly on the beach and staring out into the sea, others were dancing, others were bouncing around like rabbits on crack. Chat got so busy that I was no longer able to read anything because the text was scrolling past so quickly - it was like in one of those Twitch streams where you get nothing but a vague impression of sentiment as hundreds of people spam yells in ALL CAPS.

My hunter on her unicorn rides along a long line of people on turtle mounts lined up on the edge of the water

Along the beach a line of people riding their turtle mounts had formed, and after riding back and forth along the line a couple of times, I planted my own among them. The DJ put on Semisonic's Closing Time as the last song to play before the shutdown and I've got to admit I was definitely feeling some feelings, having that in my ear as I sat among the turtles with fireworks going off around us and chat spam flying everywhere.

And to think I had only come here after the lawsuit, knowing full well that it was all going to go away! I'd only wanted to have a brief, curious peek, but even though I wasn't looking to make friends, it was hard not to get engrossed and feel part of something bigger. I'd always scoffed at the idea of a "Classic Plus" but what I saw on Turtle WoW really did bring back that feeling of old school excitement for me, of not knowing where that boat was going to go, being giddy about making it to the next zone to see what was new, and of eagerly thinking about what I was going to do the next time I logged in even when I wasn't actually playing.

My high elf dancing among a crowd of people in Stormwind while snowflakes fall from the sky

For my own reference, here's how much progress my little high elf made over these last few weeks (since I last wrote down her stats in my 2025 end-of-year post):

  • Level 45 Hunter (+7)
  • 5 days, 15 hours played (+1 day, 12 hours)
  • 225 Jewelcrafting (+24), 250 Mining (+24), 261 Cooking (+36), 221 Fishing (+16), 270 First Aid (+58), 1 Survival (-97 since they reset it)

The DJ did his job well in terms of timing, so the song ended and then it was over as we were all disconnected.

The Turtle WoW login screen, with the message "Disconnected from server"

I have my blog to record my personal adventures, but the Turtle WoW devs also put up a website for people to share their own most memorable moments on the servers, which can be found on theturtlegrove.com. I do think this server will stand up there with Nostalrius as one of the big WoW private servers that really made an impact. We'll see whether there'll be any traces of it in what Blizzard does next for Classic, though I'm not particularly hopeful, not because I don't think the devs are capable but because I simply don't think Blizzard is interested in catering to this particular niche.

One thing I haven't changed my mind about in regards to a potential Classic+ is that it will be impossible to make everyone happy, and that applied to Turtle WoW as well! It just happened to really hit the points that I personally love. While they also created new raids and did things for PvPers for example, you didn't hear nearly as many people talk about that because it simply wasn't as popular. If all you wanted to do was PvP, there were probably better places for you to do so. You just didn't hear that much negativity about Turtle WoW because if someone didn't like it there, they just moved on to somewhere else. It's not like with official WoW, where there's a whole economy around publicly ranting about how terrible everything is and people can make a living off that.

Turtle was focused on the world, the old Warcraft RTS lore, roleplayers, community and levelling above all else, and they did those things exceptionally well. I don't think anyone currently in power at Blizzard shares those interests in the same way, so I suspect it's unlikely that we'll see anything close to this level of investment in those areas again.

Not that nobody is going to try at all, of course. People have been joking that surely the server will spring up again somewhere else as soon as it's shut down. I'm not on the Turtle WoW Discord, but I've seen some comments about how people should keep an eye on it for some sort of special announcement about the future later down the line.

Meanwhile I've also been hearing talk about a server called "Octo WoW" run by different people, which is based on a leaked older version of Turtle and apparently they've been trying to get some of the newer content back onto it as well. I've not got any personal interest in that, but I'm sure some people will jump right onto it. Plus there are the usual rumours about a rogue dev running off with the code and wanting to spin up his own project.

For my part, I'll just have one more "post mortem" post about Turtle WoW so to speak, to talk about my experiences with the last custom zone I played through, which was their version of Gilneas. Then I'll close the book on the subject of private servers again for the time being. That said, I've certainly made a lot of memories on this one for the relatively short time I played there.