When the WoW Forever servers went up last night, I was fast asleep. I'm getting too old for launches at or close to midnight in my time zone, and I feel like I've seen enough of the crazy crowds that new server launches in WoW bring that I don't really need to live it all over again. There's a certain bonding experience to be had from sitting in endless queues with others and then being unable to play once you finally log in because there are too many people trying to kill the same eight zombies - but the novelty does wear off after a few times.
Still, when I got up in the morning I was all the more curious. From what I read, the launch was actually... unusually smooth? Which is to say that the servers only really creaked for a few minutes right around go-live, and even during the biggest rush, queue times were only around five minutes.
I'm still torn about what I want to focus on first, because at the moment I feel like playing all the alts... but for my first few steps I settled on my human paladin. I clicked "enter world" and leaned back in my chair to take in the good old human starting cinematic... just to have the visuals freeze halfway through, while the subtitles continued and the sound started over from scratch. What an odd thing to bug out!
Other than that, I was pretty impressed though. I mean, it was very early in the morning so I didn't expect things to be too busy at that point, but they really leaned hard into sharding for the launch and I dare say it was actually... pleasant? There were people around and there was some competition for things, but not to the point where it was annoying. Naturally, some ingrates with no object permanence immediately took to the forums to complain that the world feels dead when they don't have a hundred people piled on top of each other in their immediate field of vision. Don't listen to them, Blizzard! Actually being able to play the game is nice!
Anyway, I didn't expect to have much time to play today since I was supposed to be in the office, but when I checked the status of my local trains they were in complete disarray, which unexpectedly gave me an excuse to work from home, meaning I could actually play for a few hours in the morning, the evening and during my lunch break. I've never been happier about the crappy state of my commute.
Regardless, I obviously only got so much done on the first day, but here are some brief first impressions:
I'd already heard about it in the beta, but I really love the change that allows you to train gathering professions in the starting zone from level one. I lost count of the number of times I looked at various level one wolf and boar corpses in Classic and felt sad that I couldn't learn how to skin until later. My paladin became a miner, mind you, but it still felt good to get started on that earlier.
I enjoyed the new quests sprinkled in among the familiar fare, even if it led to surprising inefficiencies. For example I'd pick up two known quests to go into a cave and then later find that there's a new, third quest that I originally missed. Well, back in I go I guess! There are few things more vanilla than that.
I also opted for the classic setting without quest markers on the map. This presented an interesting dilemma when I got a bit stuck on one of the new quests. The instructions weren't bad, but I thought I had been in the right place and killed a lot of mobs without finding anything, so I was keen for some kind of hint - did the item drop from a specific mob I'd missed? Was it a clicky thing on the ground? I briefly considered opening Wowhead but then decided that it probably made more sense to stay in game and at least turn the quest tracking on temporarily to get a hint about whether I'd really been in the right area. It helped and I was able to complete that quest without outside assistance, and then immediately turned the indicators back off.
My first grouping experience was with a warlock inside Fargodeep Mine who turned out to be a bit disappointed that I wasn't French. This prompted me to check my "preferred language" setting - the one that's supposed to put people who speak the same language into the same shards where possible - and I found that for some reason it was defaulted to French. I changed it to English but so far it's reverted back to French every time I've relogged. I tend to notice after a while as I find myself increasingly surrounded by characters with French-sounding names. Apparently it's a known bug.
In general, the company has been very pleasant. It's rare that I can read general chat in an MMO and not roll my eyes - but this is why I chose RP-PvE. People were excited and goofing off of course, but mostly in innocuous and sometimes even wholesome ways. Exhibit A:
After the clown fiesta that was the early name reservation and everyone posting their oh-so-"funny" meme names it was also nice to be surrounded by people with mostly setting-appropriate names for once. Oh, and the campfires really do work for socialising. It's not amazing, but it is nice.
What else is there to say? Oh yeah, graphics. I thought the stuff they presented at BlizzCon looked great, but during my own quick peek into the beta I admittedly wasn't that impressed. After a few hours of playing today I'll say that most of the time, it didn't feel that dramatically different from how Classic looked on high graphics settings... but there are definitely moments when the new light effects come in at just the right angle and make you pause. For a minute or so I got completely mesmerised by specks of light actually dancing on the surface of the stream in Northshire but found it impossible to get a proper screenshot of it. Likewise both sunrise and sunset in the Eastern Kingdoms cast some pretty spectacular shadows. I'm looking forward to spending more time in this version of Azeroth.



















