Blizzard has been pretty generous with handing out free trial codes for the first seven days of WoW Forever, which included three of them coming with every collector's edition. I had the genius idea of applying one of them to my own US trial account to play a bit of WoWF in another region as well and virtually visit some friends on the other side of the pond that way.
Specifically I ended up meeting up with the New Outriders, a guild that I hang out with when I occasionally play SWTOR on the American server Star Forge. My original plan was to make a sky elf hunter, but then I realised that while I had unlocked a few days of play time, my Skyborne unlock did of course not carry over and they were unavailable on my US account. After a bit of thinking about what class/race combo to pick instead (ideally something I wasn't planning to roll on my main EU account in the near future), I created a human hunter, even if that meant playing through the human starting zone for a second time in 48 hours.
The New Outriders opted to go for the normal PvE rule set, and it was definitely interesting to see the differences. For one thing, Blizzard had decided to play with the sharding dial after the first day, tuning up zone populations from pleasant to what I'd describe as distinctly unpleasant. Not literally unplayable but, well... unpleasant, with mobs either hyper-spawning so fast that respawns would appear on your head before you'd even killed the last mob you pulled, which turned caves into absolute death traps - OR, if the spawns weren't quite as bad, you were best off just finding a quiet corner and killing the same mob over and over again every time it respawned, because any time you'd try to move you'd just be too late tagging whatever other mob you wanted to approach. Again, I don't get why people think this makes for a fun way to play the game.
The difference in chat was also... oof. I don't know how much of it is normal vs. roleplay and how much is US vs. Europe, but I quickly had to leave both general and trade chat because they just devolved into people yelling at each other about politics or streamers. Now, general chat being unpleasant shouldn't be a shock - I usually have it hidden in SWTOR for example, and that's been my main game for the last decade and a half - but after the relative wholesomeness of the EU-RP chat the previous day, it was still disappointing.
I also had my own first-hand exposure to Asmongold's "roach army" and wow - I didn't quite believe people's tales, but they really are every bit as vile as people say they are. I'd foolishly assumed he would roll on the PvP server (the army of lemmings following him around everywhere should presumably be able to keep him safe from stream snipers) but no, apparently he decided to make the regular US PvE server his home. The first time I realised this was when I was sitting at a campfire and someone introduced themselves with "hello, fellow roaches" and when I looked up I saw that he was in a guild called "Olympus Jews". After that basically every time I came across the guild name Olympus in chat, someone was being either stupid, insulting, incredibly puerile or all three combined. It really is amazing how a single person could amass such a huge following of seemingly only the worst people, and I understand now why there is an addon to automatically ignore everyone who's in any of their guilds. I imagine that its effectiveness will be limited though, simply because people without the addon still feel the need to argue with them so I imagine there's no real escaping that without avoiding public chat channels altogether. I really feel bad for US players in that regard.
Anyway, once I'd left all the public chats I didn't have to deal with that anymore at least, only with the crowds. It was easy enough to do all the group quests as I just had to go to the right location and then spam invites at everyone else who was just standing around. (For some reason I always seemed to be the first person to have the incredibly novel idea to form a party instead of everyone fighting among themselves for the tag.) So that was efficient, but zero conversations were had.
I was surprised to find that there were some new quests that I had missed in Elwynn, in spite of how thorough I thought I had been with clearing out the zone on my paladin the day before. I suspect that I still might not have found all of them, as I saw a named elite bear north of Stone Cairn Lake at some point which very much looked like it must be an objective for something, but I have no idea what quest it is for.
Gameplay-wise, hunter vs. paladin was also a big shift - on my paladin I'd actually felt pretty powerful right away, able to take on multiple mobs at once almost from the beginning due to the ability to self-heal in combat. Now, I'm well aware that hunter before you get your pet is a pain - it always has been - but it was still a stark contrast in this instance. I already had to run away from fights gone wrong in Northshire, and suffered my first death to a bunch of murlocs. (My paladin is level 16 and has yet to die to anything.) I definitely depended on other people intervening and saving my hide a lot more than the paladin ever did.
When I finally did get my own pet, I travelled to Dun Morogh to tame a cat to name after a friend, which felt like a good capstone to my US adventures for the day.
I did play a bit more on my paladin as well, and got more confirmation that the sharding is still a work in progress, not just in terms of what the population levels should be, but also in terms of general stability. It started with me seeing some people fighting mobs that were invisible to me, while walking past a lot of others seemingly undetected. Later on, the bleed-through increased and several layers worth of mobs started to appear at once, though many of them would not react to being attacked and simply kept evading. I saw seemingly ownerless voidwalkers with "unknown" as their name attack things out of their own volition. At one point I met a sky elf hunter with a dead pet and revived it, but its health kept going down again like from an invisible dot. "The time plague is withering us all" the hunter commented, and I just couldn't stop giggling. Around the same time, a server notification came up to tell us that "there was a slight blip in the multiverse - we are in the process of de-blipping all zones now", which made everyone laugh. I suppose with how stable the launch has been in general, one can't really complain too much at this point.



















