14/02/2022

I'm a Priest Again!

A common piece of advice given to new bloggers is to not make the name and theme of their blog too specific, because interests change over time and you'll want to be able to seamlessly expand the focus of your writing as required, without having anything feel out of place. I've always discarded the part about not being too narrow with your theme, because I've been happy to just make new blogs with different themes anyway... but there's something to the name thing I suppose.

I've never exactly regretted naming this blog "Priest with a Cause", but even aside from Google's initial confusion about whether my writings had anything to do with clergymen, it's sometimes felt a bit awkward as time went on. Back when I started this blog, it seemed impossible to fathom that I'd ever want to main anything other than a priest - my mains on both sides of the faction divide had been priests for years, after all. However, after I first quit the game in Cataclysm, things got weird:

In other words, it's actually been a full decade since this blog really lived up to its name, and that has sometimes bothered me at least a little. I tried my hand at playing priest here and there during my private server years, and I did eventually make a dwarf priest in Classic too, but she never really got levelled very much or quickly.

Until recently, that is. As I said in my last post, with all my previous max-level characters at 70, it was time for a new alt to rise up from the ranks, and my most progressed was actually my priest, so I kept working on her here and there. Soon my levelling buddy expressed interest in having her team up with his warrior once she got high enough for Outland. Warrior/priest, the original OTP... who could say no to that?

Originally I thought she was going to be shadow spec, like I was for most of original Burning Crusade. Back in the day shadow priests were the new hotness and everyone wanted one or more in their raid. I remember I was pretty much recruited specifically to be part of one of my guild's Kara teams because they "needed" a shadow priest for crowd control and other utility. And in the 25-mans we ideally always wanted to run with three shadow priests, one for the two ranged dps groups and one for the healers. I remember that people absolutely loved shadow priests, and I loved being popular.

In Classic BC though... things feel very different. Shadow priests still have their role to play, and nobody dislikes them, but it's much, much more low key than it used to be. People hardly cared about CC in Karazhan even at the start of Classic, and in 25-mans you apparently want exactly one shadow priest to power your arcane mages and that's it. Nobody minds if you want to bring a shadow priest to a dungeon or Kara, but if you're in the process of building a group and thinking about what classes you'd like to bring, you're likely to think of almost every other ranged dps before a shadow priest. That's just how it is, and I'm not entirely sure why.

I guess Classic's increased min-max culture has brought it into starker relief that shadow priests do less damage per second than other classes (back in original BC, with so many of us being bad, the waters remained muddy about these things for much longer), plus average dps is so much higher, leading to fights being over much more quickly, so that "running out of mana" (the main thing a shadow priest in the group helps to prevent) just isn't as much of a concern as it used to be.

I still levelled my little dwarf as shadow of course, because anything else would have seemed masochistic. She spent most of her time questing on her own after all, and when I did get into a dungeon group on occasion I could still both dps or heal as shadow spec. But as I approached Outland, I got thoughtful. My levelling buddy was going to go for a hybrid spec to be able to both tank or dps in levelling dungeons, but healing as shadow was likely going to get rough after level 60 in a group of levellers with average gear.

So when the time eventually came to start adventuring in Hellfire Peninsula, and step into Ramparts in specific, I hearthed to Ironforge, respecced to holy, and then asked for a summon back. And I didn't really mind. My night elf priest back in the day did something very similar, respeccing from shadow to holy in early Outland to focus on being the group healer, and it was fine. And even my troll priest, who was shadow throughout most of BC, ended up going holy when we suffered a healer shortage towards the end of the expansion.

What surprised me though, was that it wasn't just fine: I absolutely loved it. I've enjoyed healing on my paladin, but she only has two healing spells: big heal and small heal, and while that comes with its own challenges, especially in AoE situations, it's not exactly very mentally stimulating to decide which of the two to press next in any given situation.

But even though it's been so many years now since I played a priest at anything but lowbie level, it somehow still felt like coming home. So many different heals to keybind, and oh the fun of deciding which one to choose moment to moment. My brain and fingers even seemed to long to return to keybinds from a decade ago that I couldn't possibly remember on a conscious level, but I could still sense my fingers twitching towards certain combinations if that makes sense. I also instantly found myself missing Prayer of Mending and Binding Heal, abilities I won't get until later down the line but which I kind of automatically wanted to slot into my rotation already. It was honestly kind of surreal how familiar and comfortable it felt.

We blasted from level 60 to 62 within two days by mostly running Ramparts and Blood Furnace, and it just made me so happy it's silly. I'm not saying anything about wanting to change mains or anything at this point, but boy, do I really want to play this character more.

Priest can be rough to play solo because while the class can be specced and equipped to play "okay" on its own, it will still always pale in comparison to the power of a dedicated dps class, and if you've ever had a taste of the latter, it will always feel like a downgrade. But a priest's power to keep a group of friends alive (and in interesting ways!) is perhaps unmatched... it's just that the only way to really enjoy this is to have multiple friends that are reliably playing with you, ideally both a tank and dps to actually kill stuff. I went for a long time without having this sort of group setup... but I'm thinking I might finally be back in a place that makes it worth it.

08/02/2022

Old Azeroth in Burning Crusade

I had four Alliance characters at level 60 by the end of Classic. With all of them having reached 70 and me finding myself increasingly running out of interesting short-term goals to pursue on them, the time had come to look at levelling some more alts from scratch (or close to it).

Spending time in "the old world" again has been kind of nice - I hadn't even realised how much I missed it. I do love Outland, but there's something special about many of those original zones as well.

I read a YouTube comment the other day in which the author said something along the lines of (and I'm paraphrasing heavily) that Classic made them realise that what they loved the most about Burning Crusade was actually levelling through the old world while having Outland to look forward to. This really resonated with me.

Back in the day, I wasn't someone who jumped through the Dark Portal on day one - I did have an Alliance character at level sixty, but I wasn't in any particular rush. I also levelled a Draenei mage with a group of friends, and started over on Horde side to join a guild there. At the time, it was all one large game to me, and I didn't feel the separation between the base game and the expansion that strongly. My levelling buddies and I would get some quest rewards in Hellfire Peninsula and then go back to Blackrock Depths anyway just to finally be able to beat the Emperor.

This feels very different in Classic. My priest hit level 58 the other day and everyone seemed to be flabbergasted that I wasn't running off to Hellfire Peninsula instantly. However, she had so much profession catch-up left to do, and so many dungeons she never even set foot in! I'm not saying I'll stick to old world content until I've done every last thing, but I don't see anything wrong with pursuing a few more goals in Azeroth before moving on. I'll still get to spend more than enough time in Outland later.

Sadly, spending more time on my lower-level alts has highlighted how everything feels ever so slightly "off" already. This isn't the levelling experience that I remember from original Burning Crusade... because in those early days the old world was still largely unchanged - things like the big levelling nerf and removal of most outdoor elites weren't implemented until later, but in Classic Burning Crusade, they've been there from the start.

And these were changes that were largely praised as good things. There were always people who complained that the levelling in Vanilla was badly balanced, with whole stretches of levelling "where you had to grind mobs because there weren't any quests to do" - but thanks to these changes, no more! The issue for me was, I never remember having that problem to begin with, so the "solution" just threw things out of whack for me instead.

It took me until now, levelling my alts in Classic BC, to realise that this is because levelling in Vanilla/Classic was actually really well balanced - but it was balanced around the idea that you would want to take part in all aspects of the game: do quests, run dungeons and skill up professions. And since that's what I did, things (mostly) worked out pretty well for me - the dungeons would plug any "holes" in the levelling curve where there weren't that many solo quests available, and the materials I grabbed on the way would be about enough to keep up with my professions without too much additional effort required (in most cases anyway).

The Burning Crusade XP nerf on the other hand rebalanced the game around just levelling solo via quests and doing nothing else... which means that things like dungeons fall by the wayside, and professions require additional grinding or heavy investment in the auction house to be kept up to par. I've been feeling the loss of dungeons particularly hard though, because while I do enjoy running them, I also like questing, and by the time I've managed to pick up all the dungeon quests I'm already almost out of the instance's level range, leading to me ultimately being funnelled into just skipping most of them.

But even on the occasions when I have tried to form a group, it's a time-consuming process that often results in people giving up before ever getting anywhere. Even if you do succeed in getting through a dungeon it might not be in the form of getting a proper party together but rather some kind soul giving you a free boost because they feel sorry for you after seeing you spam LFG for an hour. Nethergarde Keep isn't the kind of dystopia where everybody just buys and sells boosts the way people describe it on Reddit, but I've seen for myself that it can be discouraging to spend what feels like way too much time on forming a proper group simply because the rebalanced gameplay makes levelling dungeons not really worthwhile in the same way they were in Classic.

I'm not really sure where I'm going with this. I guess it just shows that the seeds of WoW messing up its own levelling experience were planted much earlier than I thought. Because at first glance it sounds so sensible: just reduce the XP required for each level, it still takes long enough to get to level cap! Make more mobs non-elites, so people can just do everything solo when there are fewer levellers around! But it all has knock-on effects, so that people group less because you made the group content less rewarding, engage with fewer aspects of the game because they just breeze past them while levelling, and it all snowballs from there.

01/02/2022

Classic Battle for Mount Hyjal

When it comes to content and instances that feature enemies spawning on a timer, there seem to be two main camps of players: One that finds them boring because they think they're capable of going faster than the timer will let them, so it artificially slows them down, and one that finds them stressful because the timer forces them to go faster than they're comfortable with. Based on the sorts of things I've heard about the Battle for Mount Hyjal raid and Black Morass dungeon, the majority of players are seemingly in the first camp.

Me, I've always been in the apparently small minority that actually enjoys these instances because to me, they feel well-paced and somewhat challenging but not overly so. (I found them trickier in original Burning Crusade, but even then I could deal with it.)

Even aside from that, I've always liked Battle for Mount Hyjal for other reasons. One is the lush green landscape... and now that I think about it, this is something that applies to Burning Crusade raids in general: a lot of them take place in colourful and visually interesting locations, which can't be said for the raids in every WoW expansion. Too many of them are set in dark caves or stark fortresses in my opinion.

I also liked the whole dynamic of the raid group basically fighting a retreat, holding off attackers for a while and then falling back to another camp until the climatic fight for the world tree itself. That sort of narrative progression in raids isn't that unusual nowadays, but at the time it felt quite novel and like a refreshing change from just going into some big baddie's lair filled with minions that are simply sitting there, waiting for you to clear them out and take their stuff.

With all that said, I was quite looking forward to the Forks' first foray into Mount Hyjal after the tier six raids officially opened their doors in Classic late last week. However, I'll admit that there was also a bit of apprehension in the mix, mostly related to me worrying about people possibly underestimating the raid/overestimating our abilities. There'd been a lot of talk about how most of tier six is much easier than Kael and Vashj... which is true, but knowing my guild, that doesn't mean we won't find ways to wipe due to silly things anyway.

Plus there's the fact that we're on a much bigger server now, and people are seeing all these more hardcore raiders in Black Temple gear after mere days, forgetting that we moved onto a server with a lot more guilds that are much better than us - meaning that seeing other guilds clear the content quickly in no way indicates that we'll have an easy time with it too.

In the end it worked out alright by my standards. We didn't get close to clearing all of Mount Hyjal on the first night as some people seemed to be hoping (even if I'm not sure how serious they were), but we did kill three bosses and had at least an attempt on the fourth.

Our first wipe felt very typical for us: We made it through the first few trash waves easily, and the healers were joking to wake them up when there's some actual healing to do... and then we got to the wave with multiple abominations and our paladin tank just went splat, at which point things escalated quickly and we all died. People took it in stride though, and the same was true for the other wipes we had, which could be traced back to understandable confusion or first-time mess-ups that were easy to forgive. 

I do think Archimonde will be more challenging to us as it's a fight that requires a certain amount of personal responsibility and people having awareness of their surroundings, which is not something the Forks have traditionally been good at, but we'll see how it goes. I am kind of excited by the idea of us being able to work our way through both Mount Hyjal and Black Temple in good time and actually finding some time to farm gear there, and then to look at what comes after, as my original Burning Crusade experience ended in Black Temple.

28/01/2022

Retail Bullet Points

I haven't written about it in more than two months, but I thought it might be worth noting that I'm still playing retail on the side. Let's summarise the sorts of things I've been up to under different headers.

Playing the table game

The thing that actually keeps me logging into the Shadowlands client on a daily basis is, funnily enough, the adventure table. Ever since WoW introduced these tables reminiscent of mobile games back in Warlords of Draenor, I've heard people express nothing but scorn for them (at best they've seemingly been a feature players can just about tolerate), and to be fair, I didn't exactly love the first iteration of the system that I myself encountered in BfA content either. The table in the Legion class order hall was a bit better, but I've got to admit, I really like the Shadowlands version. I'd never played an auto battler before and only really knew about the concept from Wilhelm's posts about them, but I honestly quite enjoy it!

I do still have the casual long-term goal of maxing out my main's covenant sanctum features (something that I'm sure more regular players finished months ago) and I like the slow and steady trickle of anima that some of the table missions provide. I enjoy choosing which ones I want to do on a given day and then sorting my companions into optimised teams for each one. I love the collectible aspect of recruiting new companions and I love making their numbers go up, even if it doesn't serve any greater purpose.

I even tried to install the WoW companion app on my phone to manage my table through that, but it crashed every time I tried to log in so I eventually gave up. The only result of these login attempts was that according to my launcher I now apparently also have a US trial account for retail...

Korthia & Zereth Mortis

For a while, the husband and I kept going to Korthia once a week even after we'd unlocked the last bit of story, but our interest didn't last very long. Initially it was nice to be able to upgrade our gear by doing dailies, but the pace soon slowed to an absolute crawl, to the point where we weren't able to buy even a single upgrade per week, and that kind of made us lose interest. Why spend this much time grinding for gear that'll surely be replaced by the most basic rewards in 9.2?

Speaking of the latter, I'm sure we'll check it out and it will be fine, but the 9.2 developer video really was quite embarrassing. I got the feeling Blizzard was genuinely trying to do something different with it; e.g. I don't think they were featuring female devs "just for show" or anything like that, but it was just. So. Bad. Seriously, who signed off on lines about water "unlike any water that we've seen before", or extended talks about how unique everything about this new zone is, coupled with shots of a snail and a chicken? They really deserved all the memeing that people did about that.

Torghast

Back in July, I wrote that the changes to Torghast didn't really impress me but that I could see the husband and me playing around with them a bit. For quite some time, we didn't. However, one of the changes introduced with patch 9.1.5 was that the weekly quest to rescue souls could now also be done in Torghast... and as that aligned with my desire to work on my covenant sanctum, I decided to give it a go again.

Since then the husband and I have been running a couple of Torghasts a week, with me swapping between my monk and my demon hunter, and it's actually been decent fun. Once we got a bit more comfortable with not worrying about deaths anymore and going faster, we eventually managed to achieve some flawless runs - though I do think it's annoying how heavily the score is weighted towards beating the timer - if you do so by a large enough margin, little else seems to matter.

At some point it struck me that I should use some of all this currency that I'd been gathering to upgrade my monk's legendary... and got supremely annoyed by both the gold cost involved in the process and the utter unintuitiveness of the user interface, which actually resulted in me buying the wrong materials at first. After that I quickly discarded any thought of getting a legendary for my demon hunter too because it just seemed like too much of a hassle.

I will say though that it's funny to me how my relationship with Torghast illustrates the many ways in which I'm seemingly the total opposite of the current retail player base. From everything I've read, they just wanted their legendaries and were annoyed at having to deal with "Chore-ghast" to get them... while I find the gameplay decent fun and then basically toss the gear-related rewards because they are uninteresting to me.

Guildies & Levelling

In September I mentioned that we'd formed a levelling group with some guildies from SWTOR. One of them dropped out after a while, but with the two that remained we did pretty well, completing all the original dungeons, all the Cataclysm ones and most of the Wrath ones, which has taken our alts close to fifty.

Our experience with the last Wrath dungeons was really odd though... we went into Forge of Souls manually with a group of four, something we'd done before with other instances, and got absolutely destroyed on the first boss. Being one person down means lower dps and all that, but we didn't even get close to having to worry about that because his constant AoE damage would just delete us. Somewhat bewildered, we exited and went to try Trial of the Champion instead, where we made it through the jousting event, but then wiped over and over on Argent Confessor Paletress, whose spammable main attack would shave off 70% of a person's health with each hit. I tried to research this online but couldn't find anything about scaling problems with these dungeons, only confirmation that the damage we were seeing was definitely off and we weren't just being bad. We haven't really decided how to proceed after that.

Timewalking

Another thing we've been doing whenever it's been on has been timewalking, something that hadn't yet been added to the game the last time I played retail before our current stint with it. It's certainly been odd for me whenever Burning Crusade timewalking is up, to see the contrast between doing e.g. heroic Shattered Halls in Classic and then the timewalking version in retail. It's no comparison of course, the retail version is still ridiculously easy when you look at them side by side, but the attempt at scaling the dungeons to current power levels is at least something. As an evergreen feature that provides almost nothing but cosmetic rewards, it's also quite at odds with the modern WoW team's usual priorities. I wonder how popular it is with players? It certainly strikes me as one of the modern game's better additions, and to be honest I don't know why they don't do more with this scaling tech.

20/01/2022

Pessimism About Classic Wrath of the Lich King

I'm in a bit of a funny place with Classic right now, in the sense that I'm having a lot of fun with it, but it feels very much like all of that is happening inside a very fragile bubble. In general, Classic doesn't seem to be in the best of places. The killing off of my old home server Hydraxian Waterlords was only the tip of the iceberg when it comes to server population issues for example, as people are using paid transfers to slowly depopulate smaller servers and making the faction balance on PvP servers (which are the majority) more and more lop-sided to the point where things can become unplayable for the smaller faction.

At the same time people are already talking about Classic Wrath of the Lich King, which - while nothing has officially been announced - seems guaranteed to be released either by the end of the year or early next year. And I'm not looking forward to that either, as I also said to Redbeard in a comment on one of his recent posts.

Wrath may have been many people's favourite expansion, but as I've previously stated on this blog, for me it was very much a mixed bag. It contained some good content, but it was also the first time in my time playing WoW that some changes and additions started to look genuinely unappealing to me. And what good there was, I already played for all it's worth back in the day - I ran something like 1500 five-man dungeons during original WotLK, for Christ's sake! Even if I obviously had fun with that to some degree, do I really want to farm those badges all over again? I think not. Personal taste in expansions aside, I also have a fairly gloomy outlook on the overall situation as far as Blizzard's handling of Classic goes and looking at the way the community has been developing.

I wasn't as put off as some by the introduction of the paid boost and store mount for Classic BC, but it was definitely a sign that the thumbscrews had come out in terms of monetisation, and I expect Wrath to be ten times worse, as original WotLK was when Blizzard first introduced store mounts - meaning they are part of the "legitimate" Classic experience and Blizz have no reason whatsoever to hold back. There also seems to be a general lack of care for the Classic experience in evidence already - I mean, how many months has that succubus death pose bug been in game now?

And as for the community... it's a complex topic, because it's one thing to talk about something like a server's community, but "the Classic community" is vast and diverse. Still, I feel that in general there's been a lot of complaining from the start about not liking certain features of Classic and vocal demands for convenience updates, which just makes me want to scream: you knew exactly what you were getting with this, if it bothers you so much, why are you even playing?! It can be frustrating to watch people claim to love Classic while also asking for it to be more like retail.

At the same time there's been a lot of over the top min-maxing going on as well as people seemingly treating the game like a checklist of chores, the sheer degree of which has honestly been quite shocking to me. I knew that this was already happening in OG Classic, but it seemed more contained then and not as wide-spread as it became with BC. Even if things have mellowed out now, as those who were the most guilty of this are either burnt out or "done" and have no more reason to log in, the way in which this transformed even people I like and consider friends into relentless grinding machines at the start of BC will remain with me for a long time and that's not something I want to go through a second time. Again, with the introduction of achievements and the additional streamlining that came with Wrath, I only expect this to get ten times worse.

Combine this with all the things I remember not liking all that much about WotLK the first time around, and I think everything will come together to make Wrath Classic a grade A shitshow:

  • With dungeons actively designed for easy AoE grinding and the introduction of the dungeon finder, people will feel the need to chain-queue for instances 24/7, leading to even faster burnout than people experienced in BC. The dungeon finder will also eliminate any remaining incentive to make connections or to group up with guildies for anything other than raids, unless you're literally already best friends and doing everything together anyway.
  • Everyone seems to forget that the majority of Wrath's first raid tier was Discount Naxx, which made sense at the time because hardly anyone had seen the original, but considering how many guilds cleared the real deal in Classic only a year ago, people will be bored with the nerfed version within a week.
  • The death knight meta will cause chaos... everyone always just seems to remember how much they personally liked the death knight play style, forgetting that there'll be thousands of other people wanting to be just as OP at the same time. There'll be all-death knight dungeon runs and battlegrounds, competition for raid spots will be fierce, and people will be thoroughly sick of everyone else playing the class in short order.

All this and more is why I don't think I'll really want to play a Wrath Classic... but the sad thing is, I'm considering it even so. And you know why? Because of my guild. The whole server transfer shenanigans highlighted to me that I've made some strong connections there that are not so easily let go, and I could see myself giving it at least a try for other people's sake... but I'm not optimistic that it will result in lasting enjoyment.

17/01/2022

I'm the Tank! Or Am I?

My druid got her swift flight form this weekend, and originally I meant to make this a post about the awesomeness of the quest chain required to unlock it. However, after a quick search of the blog archives, I found that I already made a post to that effect almost twelve years ago. This was during Wrath, when you could already get the skill directly from the trainer if you wanted, but the quest chain was still in game as a piece of optional content.

My druid has been getting all my love lately as she's my most recent character to 70, and as my paladin is approaching the point of being as kitted out as she's going to get outside of progression raids, focusing on the druid seemed like the next logical step. She's also still a tank, so I've been doing a fair amount of bear tanking (though there've also been some dungeons where I got to tag along as cat).

On Saturday I took her to our weekly community Gruul/Mag run for the first time and it was pretty fun, even if I didn't get any loot. I was the least geared of the three tanks, so it made sense that I was given the easy jobs... but on High King Maulgar the main tank died and it was up to me to taunt him and save the raid!

To top it off, something similar happened on Magtheridon afterwards: One of the much better geared paladins in attendance was supposed to tank him, and I was told to only build some threat "just in case" (as sudden tank death is not uncommon on this boss due to how hard he hits). I did as I was told, happily mangling away at one of his legs and trying to stay ahead of the dps on threat but not really expecting it to be important, when suddenly the tank went squish here as well, and I found myself yelling for people to heal me on voice while I was trying to manoeuvrer Mags away from the cube I'd stood next to. I then proceeded to tank him for the rest of the fight and felt very proud.

Of course, in case that got my ego too inflated, I tanked heroic Sethekk Halls for my flight form quest right after and I must have died five or six times in that (and only about half of those were wipes). That put things into perspective for sure.

As a result of all this, I've found myself thinking about tanking a lot. In WoW at least, it's something that's been tied to a lot of anxiety for as long as I can remember... both for the people actually playing the role and those complaining that they can never find a tank. It's never been my main focus, but I did do a fair amount of it over the years... yet I could remember little of how I felt about it.

Consulting the blog archives for past me's thoughts was certainly enlightening... and not just because it was like slowly watching a frog boil, as my standards for what I expected of my group mates declined over time. It's funny to look at posts like this one from 2010 for example, titled "An exemplary UP pug", in which I excitedly recount the tale of wiping twice in heroic Utgarde Pinnacle without anyone rage-quitting and only one guy insulting me a bit! The height of positive social interactions in an MMO, everyone!

On the subject of tanking in specific, I found this quote from a post about tanking in early Cata enlightening: "I was a pretty decent tank in late Burning Crusade, but two years of racing through Wrath heroics while AoEing everything and calling that tanking has left its mark on me." So I was a decent tank in late BC, eh? I do remember kind of liking tanking on my feral druid, though I seem to have little evidence of it other than old screenshots demonstrating how hard it can be to see anything while tanking certain bosses...

Exhibit A, dated October 2008.

My feeling right now is that I do like tanking in BC in a similar way to the way I like healing. With the lack of AoE aggro generating abilities, it's not dissimilar to the whack-a-mole of healing in dungeons. Use mangle on this mob, taunt a second, stun a third... whatever's needed to keep them all off the squishy people. What makes it more demanding is mainly that it's not a direct UI interaction, but that you have to actually operate in three-dimensional space, making sure you're in range for a taunt, at just the right distance for a charge, and so on and so forth. Plus there's a general expectation for the tank to take the lead and do the marking and kill order/CC assignments - which again, I don't really mind, but it does require additional mental effort that results in me feeling tired more quickly after spending some time tanking dungeons.

Oddly though, the thing that bothers me the most about tanking right now is that I'm always at the mercy of people who might not care. For me, both tanking and healing are caring roles in the sense that they are about helping and protecting the rest of your party, and the more I care about them and they care about me, the more satisfying it is. (I know it's kind of a cliché that healers are more caring and therefore favoured by women and blah de blah... I'm not speaking for anyone else, just how it works for me.)

The thing is, in our little group of "dungeon regulars", almost everyone has a tanking alt, but I'm the only person who's willing to heal. This means that whenever I'm tanking, the healer will have to come from the outside. Sometimes it's a guildie and it's generally okay (though it can still be a bit anxiety-inducing if I don't know the person that well and they behave in - to me - erratic ways, such as the priest who absent-mindedly decided to wander ahead of me into the last room in heroic Slave Pens, body-pulling both groups of crabs and nearly wiping us), but pugs can be completely hit and miss.

The priest healing us through heroic Sethekk Halls for example was a pug and clearly not impressed. He died on the first pull when a big heal got him aggro on a mob and it hit him before I could taunt it back, something for which I immediately apologised, because even though he was a stranger, I cared and felt bad. But all the subsequent times I died (and I mean when it happened to only me, and the rest of the group survived just fine), he seemed more annoyed with me than anything. I mean, I may well be projecting - I know it's a tough dungeon to heal, and didn't want to complain. But I certainly didn't feel the love when I slowly watched my health bar deplete sometimes with no incoming heals for what felt like ages, just to go splat yet again and then see the rest of the group finish off the pull or boss without me.

So I'm kind of torn about staying a bear on my druid... I like having a tanking alt available when needed, and I do quite enjoy tanking in some ways, but there's also a big part of me that's considering simply going tree so that I can focus on healing people I like, and not having to entrust my (virtual) life to strangers all the time. Plus in one of those "that's just typical" situations, my attempts at gearing my druid have coincided with several other people suddenly deciding that they want to work on their tanking alts now, so that we'll have e.g. four tank sign-ups for Kara and no healers. It's just awkward all around.

13/01/2022

One Dead Elf

I've never been as fond of the Kael'thas fight as of his counterpart Vashj. I find the encounter a bit gimmicky (more so than Vashj's core mechanic that is), and I remember everyone always being bored while having to wait for him to go through his whole RP routine on every pull, and for all the advisors to become active.

That said, he was one of Burning Crusade's big bads, and I'll always remember that missing out on my guild's first kill of the encounter back in summer 2008 actually made me cry. It seems so silly now to care that much about a boss kill, but this was at the height of my emotional investment in WoW and it was clearly important to me... or else I wouldn't still remember the whole experience so vividly almost fourteen years later, from having to sub in another shadow priest because of my suboptimally built custom PC shutting down from running too hot, to me curling up on the sofa in tears while also feeling somewhat ashamed of myself. Most of all I remember the friend from the guild who caught on to my distress and found just the right words to comfort me after.

I couldn't help but remember all that when I looked at the sign-up sheet for Monday's raid to Tempest Keep and considered that I was still only supposed to be a back-up. The initial sign-up numbers for the raid looked like I wasn't going to be needed and might therefore miss out on the guild first kill... which made me ponder that while these things don't bother me nearly as much on this re-run of the content, I did care and would at least prefer to be there. As it happened, a few people dropped out and I got to go after all, and I decided to use this opportunity to finally admit to wanting to re-join the raid team properly.

There are still some things that I'm feeling a bit conflicted about, but ultimately I've been showing up loyally for almost two months despite of not being part of the team "officially" and it's been nice. And as I said previously, I'd like to see Hyjal and Black Temple again, and get some shiny loot in the process too.

On our way to Kael I whispered the current hunter class leader (who is different from the hunter class leader I sometimes referred to in my pre-BC Classic posts) and said that I was going to talk to one of the officers after the raid about rejoining the raid team properly. "Or I can just do this!" he replied and immediately set my rank in the guild roster back to raider. I felt slightly embarrassed to be honest because I'd meant not to make a fuss about it, but with everyone quietly prepping for the next trash pull, the promotion popping up in guild chat was very noticeable and elicited some congratulatory comments. So there we have it. For the time being, I'm back in.

Our first attempt on Kael that evening wasn't too bad, even if I was struggling to find my feet a little, not having been there for any of the guild's previous tries. As the evening progressed, I have to admit I wasn't too hopeful that we were going to kill him that night after all, as things still seemed to descend into a bit too much headless chicken mode whenever all the advisors came back to life. A guildie whispered me to say that he was also thinking that things didn't look too good... but then we managed to get the boss down on what would have had to be the last pull of the evening anyway. I will say that it was more exciting than the Vashj kill at least!

In a turn of events that felt very symbolic, I also ended up winning the tier five chest right after my official return to raider, which is my fourth piece of the set, meaning that I could finally shed my Beast Lord gear to slip straight into the full tier five set bonus, which resulted in my huntress undergoing a noticeable visual transformation as well. A couple more weeks of farming SSC and TK, and then soon, Mount Hyjal awaits.