17/08/2024

MoP Remix: A Retrospective

Mists of Pandaria: Remix is wrapping up in a few days, so I wanted to talk about it one more time. I haven't really written about playing it since mid-June, when I think I sounded a bit disenchanted with it after my initially very positive impressions.

I kept chipping away at it at a slow pace, however, and it soon became evident that a lot of the people who had been super intense about it in the first month (such as my very own husband *cough*) had achieved most of their goals and dropped off. This was very noticeable from dungeon and raid finder queues growing in length (one evening I queued for one of the wings of Siege of Orgrimmar as both tank and healer and had to literally wait for an hour to get a pop) and from slightly less rush-rush madness across the board. That's not to say that there were no longer any overpowered characters farming things... but somewhat fewer than I would have expected. Since the power level of the special event-specific cloak is not capped, I would have expected to see more and more powerful characters over time, but the reality seemed to be that - like when you enter a cheat code in a single-player game and get bored after the initial rush of excitement wears off - a lot of people who worked hard to max out their gear in the first couple of weeks quickly got tired of actually using it. I started to see a lot more weak alts around, and even the stronger characters weren't running around one-shotting world bosses anymore.

Nowhere was this change more apparent than in the dungeon and raid finder, which meant that queueing for group content became a wilder experience than ever. You see, with so many runs effectively involving no gameplay other than sprinting after someone who'd ground out insane power levels, roles were pretty meaningless, and it made sense to queue as everything your class could do just to make pops happen, regardless of what spec you were actually intending to play. But as the player population shifted, you'd more often find yourself in runs without anyone as seriously OP, which would then lead to mayhem and confusion.

I remember queueing into a Stormstout Brewery on my druid who only had tank talents, getting put in as a healer, and being aghast when it turned out that people in this low-level group actually needed healing (I wouldn't be surprised if the actual tank hadn't actually been ready to tank either). We very slowly made our way through the first couple of rooms with multiple deaths, until someone mercifully quit the group and was replaced by an OP paladin who then proceeded to carry us through the rest of the run.

On the other hand though, I really loved that one time when I got into heroic Blood in the Snow on a fairly fresh 70 who I thought was pretty squishy, and it turned out that the rogue and priest I got grouped with were even squishier. We wiped on the very first trash pull, and then died a couple more times for good measure before we actually got our act together and started using proper tactics, such as focus targeting, using cooldowns and kiting. That was quite exciting!

I ultimately ended up levelling five characters through Remix - which is fewer than some, but still quite a lot by my own standards. I would've had time to do more, but as I think I stated before, I just don't see the point of having an endless number of characters at the level cap that have no history, no professions and that I don't know how to play. The five that I did level all had distinct reasons for existing.

First there was my resto shaman, who ended up being my Remix "main" and who quested her way through all the content with my husband's bear druid. Choosing to be a healer soon turned out to be a disappointment, seeing how healers were pretty useless 99% of the time except to facilitate faster queue pops, but I persevered with my healing spec because I wanted to at least try to familiarise myself with the current resto shaman kit a bit.

I will say that even without upgrading my gear, just by doing all that questing and group content, I eventually reached a level where I felt pretty powerful in the open world even as a healing spec, one-shotting regular mobs and able to kill elites in a few hits. I ended up completing all the Remix-specific achievements, and since there was something pretty zen to the whole thing once I hit a comfortable power level, I even ground out some of the non-Remix-specific Pandaria achievements and rewards, such as getting the mount for 100,000 Timeless Coins or killing every single rare on the Timeless Isle (after the War Within pre-patch merged achievement progress from different characters, it turned out I was only missing a few). I also ground out the dinosaur mount from the Isle of Giants and slowly duo-ed Oondasta to death with a random worgen death knight (I hadn't planned to do it that way, but I saw him start and could tell that he wasn't going to survive on his own, so I joined in and ended up heal-tanking the fight while he just added dps).

My next three alts were primarily the result of me trying to be clever about my goal of grinding out the cosmetics (and failing). While any Remix character could buy all the appearances, drops of armour and weapons were still based on your current class, so my shaman for example could only pick up mail gear and weapons a shaman could actually equip. I thought I would be clever by levelling a class of every armour type and saving myself some Bronze by acquiring gear sets "organically". This only worked in part, however. I did get several world and dungeon sets on each character, but in general Remix didn't really seem to be optimised for organic set acquisition. For example I remember one of the mail sets just wouldn't complete, and the UI said that the only source of the two pieces I was missing was a vendor... that turned out to not exist in Remix, and I guess those pieces weren't added to the special drop tables either, so I had to take a regular character to Pandaria to buy those bits for gold to complete the set.

At least I did have a workaround for that particular problem... my attempts to collect the Throne of Thunder LFR tier set for shamans were a lot less successful, as the boots forever eluded me, no matter how many times I queued for the wing that was supposed to drop them. This was stupid in so far as the armour sets weren't even that expensive, and I honestly had enough Bronze to just buy the set after a mere couple of runs, but I still had it in my head that the "natural" way should be better than buying everything from the vendor. It just wasn't.

Anyway, I still ended up with some useful characters levelled, so it wasn't a complete loss. I already mentioned that I created a protection warrior for example. Warrior is a class I've just never got along with in any incarnation of the game, despite its popularity, so this was actually the first time I reached the current level cap with one. I also had a lot of fun charging and leaping through dungeons, though I don't think that really taught me anything about tanking, considering that "tanking" in Remix basically just meant running ahead and spamming your AoE skills, no mitigation or defensives needed.

For the leather, I ended up levelling another druid. I did already have one from the original Mists of Pandaria that's somewhere in the low 60s and that I just never bothered to level all the way to the cap, but with druids being able to play so many roles and me not being a fan of constant respecs anyway, it didn't seem like such a bad idea to make another one. I mostly played her as a bear since I enjoyed watching my husband's fuzzy bear butt and wanted to see more of that kind of thing. But again, like with the warrior... just running around hitting your spammable AoE isn't really representative of tanking.

Finally, my cloth wearer ended up being a warlock. Like with the warrior, this was the first time I ended up getting this class to the cap, but it was a lot less comfortable. I levelled as destruction and honestly had no idea what I was doing at any point. Fortunately levelling a dps class through group content in Remix required very little in terms of knowledge or skill. While she and her incubus are kind of cute (you can't see it in the screenshot, but she's got green hair under that hood), I can't see myself playing this character much in the future because everything about the modern warlock toolkit just confuses me.

So that's four characters, and as my fifth I eventually ended up creating a dps monk on my old Horde server, Earthen Ring. I had seen Belghast talk about using the event to "seed" characters on different servers in case he wanted to play with friends on those servers later, and this seemed like a clever idea to me at the time. (I had no idea that the pre-patch would effectively make servers obsolete, making the whole project pointless from that perspective.) Still, it wasn't a total loss as I also used the opportunity to check out Pandaria from Horde side, something I had never done before. I didn't do all the quests though, as I found out in Jade Forest that the neutral Pandaren quest hubs seemed to be exactly the same as for Alliance, so it made sense to me to focus on the content that had obvious faction flavour, such as the Landfall campaign and the Isle of Thunder intro. I was rather amused to see the Horde actually express disappointment about their recruitment of the Hozen once they found out that the Alliance had got the much cleverer fish people, and seeing the whole drama around the purge of Dalaran play out from Horde side was certainly interesting. Seeing Lor'themar get mad enough to chuck a park bench into a fountain was definitely... something.

All in all, I really enjoyed Remix, despite some early disappointments and the pressure of FOMO. It really hit me in this J1mmy video about WoW how he notes that MMO expansions are about more than just the lore and the quests, but about being there and having a shared experience with other people. And in that respect, roping off an old expansion and sending players off to play exclusively in that content for three months worked so much better than solo-levelling through Chromie Time and being booted out after completing two zones worth of quests. Sure, some parts of the original content were missing, and it still suffered from the standard WoW problem of it being way too easy to accidentally experience things wildly out of order, but at least it was only things from that expansion. I played in original Mists of Pandaria for a few months (which was still longer than the duration of Remix!) but there were quite a few things I didn't get to see at the time, and it was really nice to both re-experience content I'd only really seen once before and to go and finally see the things I'd missed back then, such as Siege of Orgrimmar. There were a lot of things about the end of MoP that had honestly always been kind of vague to me as I hadn't experienced them for myself and had to piece things together from later references that were rather disjointed. Being able to see the story for myself was quite enlightening.

So I really enjoyed the "time capsule" aspect of the whole thing. As for the special cloak, tinker gems and getting super OP... eh, I honestly think I could've done without those things. I mean, there were parts of it that were fun: the tinker gem that made you immune to fall damage for example definitely encouraged you to try new things, and was quite a source of entertainment whenever people forgot that they hadn't slotted it on their newest alt yet. However, I feel they also shone a spotlight on some of the worst issues of the WoW community and dialled them up to eleven, such as the widespread competitive urge to be the first to no-life it to the top, or people with vastly different power levels and goals being thrown together in group content. I remember when I first got annoyed with some of the extreme rushing in dungeons and raids that would even make you miss out on bosses, I did some searching to see if there were people talking about that topic on reddit or the forums, and some of the (often highly upvoted!) responses I saw to the mere suggestion to have some consideration for your fellow players were bad enough to make one lose faith in humanity as a whole. The saving grace was that the worst of those people also seemed to be the first ones to be done with the mode, leaving things to mellow down somewhat over time, as I already mentioned at the start of this post. Ultimately I think I would've enjoyed Remix no less if it had just been about playing through Pandaria with "normal" characters.

I would also happily take part in another Remix - WoD and Legion would be prime contenders for me as expansions I didn't play at all back in the day. Though I think I'd also enjoy a remixed Burning Crusade, just to spend some time in that content again without the weird constant pressure to keep up that defined much of my experience in its Classic iteration.

3 comments:

  1. I'm one of those who faded out of the Remix. I've achieved the things I wanted so it has been a success. By and large I've enjoyed the experience and hope they do other Remixes. There's generally something nice to collect in each expansion that I don't have so more opportunities would be cool.

    That said, the large difference in power levels is basically what killed my desire to keep playing Remix. When I feel utterly useless in group content because a few others are truly OP, it kills my desire to keep playing. I likely would have gone after a few other things dependent on group effort, but I felt I was so far behind I'd never catch up.

    If Blizzard offers up Remix again I think I'll probably focus on the group stuff and being OP first, and then circle back to collecting things. I suspect Warlords of Draenor will be the next Remix if Blizzard does Panda Classic. If they don't then I could see Panda Remix making a reappearance since everything is setup.

    On the other hand, with Blizzard liking everyone to be in the current expansion I could see Remix versions taking the place of Chromie time as the leveling standard. Well, eventually since Remix has to involve some effort and resources on their part.

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    1. If Blizzard offers up Remix again I think I'll probably focus on the group stuff and being OP first, and then circle back to collecting things.

      It was a bit annoying how that worked. As someone who didn't spend any currency on upgrading gear, I still felt like my power levels were absolutely fine for what I wanted to do solo... but grouping with others was indeed often very awkward. It definitely felt like gearing up first was supposed to be the more "optimal" way but it was so expensive I do worry that if I had gone that route I still would've struggled to get all the currency for my collections afterwards. Grinding might have been easier in the end, but I probably would've felt burnt out...

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    2. One thing I found out too late is that you could do the Proving Grounds and get the 'the Proven ' titles in Panda Remix. People on the forums are saying you could get so overpowered that they became trivial. I have the tank and DPS titles, but still want the healer one. It would have been worth leveling a healer just to try it out. Ah well, another time if I don't already have the title by then.

      This assumes the next Remix is Panda or Draenor, but I suspect Legion will likely be the next one. People would go crazy going for the missing Mage Tower appearances if those become available. I know I'd work hard to get the ones I don't already have...

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