10/04/2014

You Knew This Was Coming...

You could probably already guess from my lack of posting here as of late, but I thought that I should make it official: my current WoW sub ran out at the end of March and it looks like my pre-WoD stint with the game has come to an end. I enjoyed my time in Pandaria and it was nice to see Blizzard go back to a slightly more "worldly" zone and quest design on that continent, with optional mini quest hubs similar to the ones in Northrend, and more "hidden" surprises out in the world that were worth discovering. (That time my pet tank unexpectedly fished up a Lurker-lookalike rare mob out of a giant fishing pool for example was awesome.)

I didn't exactly run out of things to do, as I still had a bunch of goals that I could have worked towards - but I just wasn't drawn in enough to prioritise WoW over other things. By the end I was only logging in to do a certain amount of "chores" every day and eventually I asked myself: why am I doing this when I'd rather be doing something else? To what end? And that was that.

One statement I often see when people go back to WoW after a period of absence is how it feels like going home, or how they think that WoW is still the best MMO out there. For me, this simply wasn't the case. For me, the experience has been more alike to meeting someone who used to be your best friend in childhood, but while you're happy to see them, you've developed into completely different directions in adulthood and it's pretty much impossible to have a non-awkward conversation about anything that isn't "the good old days". Really, that's me and WoW in a nutshell.

For example, WoW just feels too fast for me these days, in pretty much every respect. It's like the player base's unofficial motto is "wherever you are and whatever you're doing, you would rather be somewhere else already". I'm not expecting people to listen to every NPC conversation they've heard ten times before, but there are... gradients. There was this one time I decided on a lark to queue for a random dungeon on my lowbie ret paladin. I got into the last part of Maraudon with a tank/healer duo in full heirlooms that were clearly working together and were absolutely racing to the end, AoEing trash pulls on the go and skipping all the bosses but the last one. It seemed like every time I paused to loot something, they were already a mile ahead again, to the point that I spent most of the dungeon just jogging after the rest of the group and not actually hitting anything. I'm sure many people would have considered that a great run. Lots of XP for little effort! Me? I absolutely hated it. In fact, I was so disgusted that I didn't even want to touch my paladin for a couple of days afterwards, as if she had pug cooties or something. Every game has both its clueless players and its jerks, but if even getting into a pug with competent and not unfriendly people results in something that feels like a horrible experience to me, then I'm clearly playing the wrong game.

I also think that, in general, my standards of what I expect from an MMO have become higher. There have always been things about WoW that annoyed me, but I used to accept them simply because I didn't know anything else. Nowadays I know that WoW is not the gold standard for everything. Depending on what matters to you in an MMO, there absolutely are other games out there that do certain things better. For example I know now that playing a healer doesn't have to mean living on a constant rollercoaster of massive nerfs and buffs and play style revamps. I've also had friendly commenters chime in with genuinely well-intended advice such as "you just need to watch some videos / read this guide" or "you can download this addon" when I expressed annoyance about simple aspects of the game, and all I could think is: why should I have to do that when I can play other games without needing that amount of outside resources to "make" it fun? (For what it's worth, I was happily addon-less during the last four months.)

All these are things that matter to me and that seem to pretty firmly put me outside of WoW's target demographic these days. I still plan on checking out Warlords of Draenor eventually, if nothing else to have a look at this alternate Outland and to check out my old characters' new looks after Blizzard revamps the character models. I'm just not sure if I'll bother right at launch.

Thanks to everyone who stopped by to comment in the last couple of months, both old bloggers who still had this site on their blogroll and new readers that found me by clicking a random link somewhere. It's been nice to chat.

05/04/2014

Account-Wide

(Hm, apparently this has been sitting in my drafts folder for over a month but I never posted it... might as well.)

One of the big changes to the game in Mists of Pandaria is that a lot of things that used to be bound to a specific character are now bound to the account/player instead. Now, as a general rule I have to admit that I'm not a big fan of this. I always feel for Bhagpuss when he's trying to explain to people why it matters that characters are their own - well, characters, and not just different puppets for the player to mess around with, even if you're not a roleplayer. I've always felt the same way really and never thought of that attitude as very peculiar... but apparently there are a lot of MMO players out there to whom these things don't matter. Still, to me it feels kind of wrong that a pet that I buy on one character should suddenly be available to any of my characters - without any kind of explanation anyway. However, I think WoW gave up on in-game explanations for convenience features a long time ago, probably around the time they introduced the dungeon finder. Anyway, with that out of the way...

Achievements

Now this is the one thing I don't mind becoming account-bound, because achievements have always been aimed at the player anyway. They don't really exist from an in-game point of view and are thus irrelevant to individual characters. When The Old Republic added an achievement system last year, they made it account-wide right away, and it's been working very well in my opionion. Once you're on your tenth alt in that game though, you won't see many achievements pop up anymore as you level, simply because you've already done it all - though there are still codex entries to collect on a per character basis (which are similar to achievements, but separate).

From that point of view, I like WoW's current idea of having both account-wide achievements (for the more difficult ones) and character-bound ones (for the easier ones). It combines the benefits of not feeling annoyed when you get a tough achievement while on an alt ("Why couldn't I have got that on my main?!") while maintaining a steady stream of flashy dings throughout the levelling process, even as you explore Mulgore for the fifteenth time.

The only problem I have with it is that the implementation in the achievement panel is wonky. For an example of what I mean, take the World Explorer achievement. That's labelled as account-wide, fair enough. The associated sub-achievements however are not, yet they still light up as already done even on a new character. Only if you dig deeper and check the sub-requirements for those achievements, they will show up as incomplete, and if you complete them, you'll get an achievement pop-up as if you'd never done it before. This is confusing and makes it hard to keep track of character-based achievements that are related to an account-bound meta. I kind of feel that they should have been able to find a better way to do that.

Mounts

Probably my least favourite new account-wide thing. It offers some convenience, sure - when my Worgen druid hit twenty, I could just pull out a random mount and use that instead of going to buy her a new one. (Well, strictly speaking I could have stuck with Running Wild on a Worgen, but I don't like that ability very much.) Not to mention that all my alts capable of riding have access to my Traveler's Tundra Mammoth now, meaning that they can pull out a vendor whenever and wherever they feel like it.

On the flip side though, that special connection between a character and his or her unique mounts is gone. When I looked at my new account-wide mount panel after having logged through a couple of alts for the first time, I was most surprised to find a Headless Horseman's Mount in there. I don't even remember when I got it, I'm guessing that one of my alts must have been lucky when I already didn't care that much anymore... but now I don't even know who it "belonged" to. And sure, I could ride my Amani War Bear on any of my characters now - but it'd feel wrong as they aren't the ones I earned it on. I just don't quite see the point other than bragging rights. Finding and earning the right mount for a new character used to be a rite of passage... but when you already have access to everything you've ever owned in the game, that journey is one that you can't really re-take.

Also, it feels like parts of the game haven't really been streamlined to take this new feature into account. For example if you do the Vashj'ir intro now, you still get a seahorse mount as a quest reward that you can't use and the only thing you can do with it is throw it away. (Delete a mount! The blasphemy!) I would've thought that the game should be able to recognise if you already have a certain mount and shouldn't clutter up your bags with pointless duplicates.

Pets

Like with mounts, I feel that there used to be a connection between characters and their pets, though I personally didn't perceive this as strongly as the link with mounts, as I've never been much of a pet collector. Still, this link is obviously gone now. However, I'm willing to be more forgiving with this one as I can see it being almost a necessity to make the new pet battle feature work - else you'd constantly find yourself running into rare pets on the wrong character. The fact that you can box some pets up and re-sell them also makes it an awesome way of transferring money between servers. Again, the only thing that bugs me is that some details feel unnecessarily clunky - such as that some pets are BoP until you learn them, at which point you can cage them and they become BoE. It's quite annoying when you already have three or more of a particular pet and instead of being able to sell it right away, you have to cage one of your existing pets and then learn the new one. Just seems... unnecessary.

Titles


This one I have slightly mixed feelings about. I can see the point of people enjoying the ability to carry the bragging rights onto all their alts, though personally I (once again) wouldn't much fancy using a title on a character that didn't actually earn it. Sure, I was majorly miffed when I only got "The Undying" on my alt and not my main back in the day, but pretending that it didn't happen and wearing the title on my main doesn't "un-do" what happened. I also noticed that some titles, while account-wide, have retained a level restriction, which just strikes me as really random. If I'm going to run around wearing "Hand of A'dal" on a character that didn't earn it anyway, why does it still matter what level that character is? Either way, I don't feel like there is much of a loss to me from being able to wear a different title - they never felt quite as special to me as mounts for example.

One reason I do like the new account-wide titles is that it takes WoW quite a while to give you any titles as you level up, and this way you can pick something from your existing collection while levelling. I don't mind using something silly like "the Love Fool" or "Jenkins" on a lowbie for example, as I don't have a particular attachment to these titles and it does give my character a little more definition.