Showing posts with label nexus. Show all posts
Showing posts with label nexus. Show all posts

12/11/2010

Voices of Wrath

Back when I reviewed the Cataclysm cinematic, one of the negative points I mentioned was the fact that I didn't really care for Deathwing's voice. This then made me think about what I thought about WOTLK's voice acting in general, what I thought was good and what was... less good.

The latter doesn't take that long to sum up, as it only consists of two points really. The first one is simply Arthas himself. I didn't have a problem with his voice acting per se, but I swear that the pitch of his voice changed every single time he made an appearance. People joked about how sitting on the Frozen Throne all this time had given the guy a cold, but what it came down to in the end was that the voice of the major villain of the expansion changing all the time hurt immersion and generally gave the impression of Blizzard doing unusually shoddy work with him, as if the sound editor randomly came up with a new mix of settings every time they had to record more voice work for Arthas.

The second thing that I didn't like was that all the NPCs just talked too damn much. I know that certain upcoming MMOs are really priding themselves in the fact that they include a lot of voice work, but personally I don't think that this is a good thing. An MMO is not an audio book, is not a film, is not a single player game... it's not a medium where you should have to spend extended amounts of time just sitting back to listen. If a boss wants my attention they have to be snappy; otherwise I'm just going to tune their yapping out eventually, in order to focus on, you know, actually playing. (Gruul's "Come... and die" is one of my favourite lines to this day, simply for being short and to the point.)

For all the time that I've spent in ICC in the past year, I'd have trouble quoting most of the bosses from there, with the exception of Sindy's terribad "BETRAAAY you" line. I mean, I know that they talk a lot and I have a vague idea of what it's about, but what I really hear in my head is something like "Arthas blah blah Tirion blah blah Bolvar blah blah". Not really memorable to me at least.

That said, when they don't go into endless monologues, a lot of WOTLK's NPCs had some pretty good lines coupled with solid voice acting. My personal favourites from Wrath's five-man instances are:

1. Keristrasza: Finish it! Finish it! Kill me, or I swear by the Dragonqueen you'll never see daylight again!

I have a suspicion that her voice work was done by the same woman that did Sindragosa, only without the annoying screechiness, and she does a pretty good job at conveying emotion with her voice (maybe overacting just a little bit, but that's okay). Whatever you thought of Keristrasza's story in general, her last lines in the Nexus are a heart-wrenching mix of aggressive insanity (threatening to kill the players) and what's left of her original personality (swearing by the Dragonqueen and wanting her torment to end). I like all of her lines really, including the "Preserve? Why?" upon pulling her and her last words asking for the Life-Binder to preserve her after all.

2. Scourgelord Tyrannus: Rimefang! Trap them within the tunnel! Bury them alive!

Scourgelord Tyrannus is actually one of those characters that talk way too much, even if he has a very nice voice, but the above line shows that he can get to the point when he thinks it's urgent. I've been known to randomly call this one out whenever we're fighting Rimefang in ICC.

3. Skarvald the Constructor: Pagh! What sort of necromancer lets death stop him? I knew you were worthless!

I love this line for the simple reason that I've always felt that the Scourge's necromancers have a tendency to look a bit sissy, and Skarvald not only shares these feelings, he expresses them better than I ever could.

4. Ionar: Master... you have guests.

Ionar must be British or something, because that's quite the understatement when talking about people storming your castle and slaughtering everything in sight. Even in death he retains the elemental equivalent of a stiff upper lip, and I can dig that.

5. The Black Knight: No! I must not fail... again...

I always thought that the Black Knight was a bit of a weird character, because on the one hand he's supposed to be this really powerful Scourge lieutenant, but on the other hand he's very obviously a Monty Python joke. How do you reconcile these two images? Well, I thought his last words do a decent job at it, by showing that his constant getting up again is not a sign of overconfidence, but rather the last desperate attempt of someone who knows that he messed up before and can't afford to do so again. The way that last line is delivered is enough to actually make me feel sorry for him a little every time.

The "So bad it's good" award: Devourer of Souls: You dare look upon the host of souls?! I SHALL DEVOUR YOU WHOLE!

If you've ever done Forge of Souls, this needs no explanation. You just want to tell this guy to chill the hell out.

And my five favourite voices from WOTLK raids...

1. Sara/Yogg-Saron: I am the lucid dream. The monster in your nightmares. The fiend of a thousand faces. Cower before my true form. BOW DOWN BEFORE THE GOD OF DEATH!

This phase-transitioning line is probably the single most amazing piece of voice acting I've ever heard in WoW. Even just playing it back in my head gives me the shivers. The transition from Sara's almost sensual voice to Yogg's fury is just so incredibly well done; it completely blew me away the first time I heard it.

2. Thorim: I remember you... In the mountains...

I never actually got what the fuss was about with this line. I remember our main tank and raid leader repeating it ad nauseam and I just didn't see the appeal, but the longer they went on, the more ingrained it became into my own brain. Then I found out that it had even become an internet meme and... well, now I can't help it anymore either. (Seriously, search YouTube for this phrase and you'll find loads more.)

3. XT-002 Deconstructor: New toys? For me? I promise I won't break them this time!

While having to hear XT's voice over and over again whenever I run past someone with the mini pet has demoted his voice from amusing to annoying for me, I still have to give credit where credit is due: I still remember pulling him for the first time and vent erupting into laughter upon hearing his squeaky voice - and I know we weren't the only guild that had this kind of reaction.

4. Lord Jaraxxus: You face Jaraxxus, eredar lord of the Burning Legion!

I suppose I have a bit of a thing for eredar lords, considering how many times I abused Malchezaar's lines to announce to people at large that they weren't facing our raid alone, but the legions we command! Jaraxxus has a similar kind of thing going on, and like Thorim he's made it to YouTube as well. Hard to get that out of your head again after a while.

5. Anub'Rekhan: I hear little hearts beating. Yesss... beating faster now. Soon the beating will stop.

Being a product recycled from Vanilla, Naxxramas wasn't exactly innovative and new in terms of voice acting, but bloody hell, Anub'Rekhan's voice is still amazing. Especially the line quoted above is just so creepy, delivered in a way that makes it very clear that the big bug won't just eat you, he's also perv enough to enjoy it in a very naughty way. /shudder

The "So bad it's good" award: Sindragosa: Suffer, mortals, as your pathetic magic betrays you!

There couldn't really have been any other choice for this. There's just something about Sindy's voice that makes it grate so very, very badly, and you'll hate her for that alone - not to mention the many wipes that most of us will have gone through on this fight at some point. However, making a boss hated by the players is not entirely a bad thing, and if nothing else that BETRAAAY is very memorable. Though personally I almost prefer her intro line of: "You are fools to have come to this place! The icy winds of Northrend will consume your souls!" I now find myself wanting to continue any sentence that starts with "You are fools" with this line.

20/12/2009

Strange five-man boss nerfs

While running multiple random heroics per day in the past week, I couldn't help noticing a couple of strange changes to some boss fights.

Ionar in Halls of Lightning only disperses once per fight now, instead of three times.
The Prophet Tharon'ja in Drak'tharon Keep only does his psychadelic "I'll turn you all into skeletons" thing once per fight now, instead of three times.
Grand Magus Telestra in the Nexus only splits once per fight now instead of twice.

I wonder if there have been more changes? These are the ones that I noticed anyway. I neither love nor hate them; more than anything I just find them confusing.

The first two changes were apparently part of a hotfix a few days ago, which immediately poses the question... why? Ionar and Tharon'ja have been among WOTLK's easiest dungeon bosses from the beginning (I'm not sure if I ever managed to wipe on either of them), so I don't understand why what little of interest there was left about their fight mechanics had to be taken away too. The only people that I can see benefitting from this are the manic badge farmers who were always sighing in exasperation about the way the bosses' abilities artificially extended the fight and prevented you from pwning him more quickly. But was that really such an issue?

As far as Telestra goes, looking at various websites they all claim that there's always been only a "possibility" for her to clone herself more than once on heroic, but in all the heroic Nexus runs I did before the latest patch she always split herself twice. I'm pretty sure it wasn't a lack of dps either, as it seemed to be tied to her health (first split at 66%, second split at 33%).

Telestra actually used to be pretty tough back in the day, and the double split certainly played a role in that, so I do consider this a "serious" nerf. However, once again I can only wonder about the reasons behind it, because people go into heroics with better gear than ever, so nothing is nearly as hard as it used to be anyway?

I can't help feeling that Blizzard is currently pushing the "farm everything into oblivion as quickly as possible" mindset a bit too much at the moment.

09/12/2009

Using the new dungeon finder, day 1

I kind of feel like I'm copying Spinks here since she made a post very much like this only a few hours ago, but to be honest I intended to write something like this long before I saw her entry - and I hope that many more people will do the same, because I'm very keen on hearing what experiences other people are having with the new dungeon finder.

First off, you can shake your head at people who take the day off work when cool new content is released on WoW just to be able to play more, but today I really wished that I could have been one of them. As it was, I was on afternoon shift at my workplace, which meant that I had just enough time to patch the game and see the servers come up before I had to leave for work, and that I didn't get a chance to actually log in until very late in the evening.

I knew that I'd want to turn my attention towards one of the new instance-related features first, so it was either pugging a random dungeon using the new dungeon finder or trying to get into one of the new Icecrown five-mans with some guildies. Seeing how I had found some unpleasant guild drama on the forums immediately upon logging in, I ended up preferring some distance from my guildies for the night and tried my luck with the pugs.

Random heroic #1: Azjol-Nerub on my priest

I started off by adding myself to the random heroic queue on my main, a healing priest. I got a "Your group is ready!" popup literally instantly, then got a loading screen for what I recognised as Azjol-Nerub, then found myself in a party but back in Dalaran. The name tags quickly made it apparent that it was indeed a cross-server pug and that we could chat just fine, but we were confused by the instance teleport apparently not working. Our tank then dropped group so we got thrown back into the queue, but found a new one within only a couple of minutes.

Someone in the group suggested that the tool was likely just buggy and that we should try making our way to the instance portal the old-fashioned way, as we should be able to meet up inside. I was the first to arrive at the Pit of Narjun but the instance portal acted like a solid wall to me. To make things worse I had accidentally got myself flagged myself for PvP by getting too close to Wintergrasp on the way, and before I could even grasp what was happening, a night elf druid had ganked my bewildered self as I was vainly trying to gain entrance to the instance.

While corpse-running back I realised that I had actually been greeted by an unpleasantly familiar error message: "Additional instances cannot be launched, please try again later." Argh, I thought we were past this! However, my party decided to valiantly try banging their heads against the instance portal for a few more minutes and eventually managed to snag a free instance ID. An interesting thing to note was that I could see their little dots right beside me on the mini-map, even though they were on a different server; I thought that was kind of cool.

I clearly wasn't the only one having ganking problems, as one hunter stumbled in and managed to die from an enemy dot a second later and right in front of me, which we both thought was kind of hilarious. At this point we had four people in the instance, but the fifth group member, a retribution paladin, was still sitting in Dalaran and apparently AFK, since he wasn't responding to chat and hadn't in fact said anything at all since the party got assembled. So we immediately got to try out the vote-kick feature as well, which worked nicely and we got a new dps from the queue instantly.

Happy to finally be ready to go, we proceeded to have a very fast and smooth run. Someone in the group must have been a disenchanter as the disenchant option came up and we got to try it. About half the group still selected greed though, more out of habit than anything else I suspect. I was also surprised to see the disenchant option pop up for bind-on-equip greens as well, I guess I can save my boyfriend's enchanter alt some work in the future then.

A guildie had warned me earlier that I should need on the frozen orb at the end because the other puggers were sure to do the same. Not wanting to be so cynical I hit greed, as did three of the others... but the fifth hit need and that was enough. Considering the low value of frozen orbs these days and the fact that it had been a nice run otherwise I decided not to say anything about it though.

Random heroic #2: The Nexus on my hunter

I decided to try my luck on my hunter next. Unsurprisingly damage ended up being a lot less in demand than healing, and despite of the tool's predicted wait time of two minutes, I spent a good ten minutes in the queue before a full group for heroic Ahn'kahet popped up. Still not too bad when you're a huntard I guess.

We ended up having the same problem with getting an instance ID, but I happily told my party that it shouldn't be a big deal if we just went to Dragonblight and poked the instance portal a bit, however I got no response. I still flew to the Pit of Narjun on my own and managed to get inside Old Kingdom after only a few attempts. Proudly I told my party that I had managed to snag an ID and if they'd only come over now... at which point several people went "meh" because clearly actually flying to an instance is too much fucking work, and quit the group. The remaining ones disconnected simultaneously, making it impossible for me to add new people to the group in the meantime (cause the tool wouldn't let me), and then disbanded the party as soon as they came back on without saying a word. I felt very sheepish as I stood there all alone on the ramp right behind the instance entrance.

When I complained about these events to my guildies, a couple of them helpfully pointed out to me that there had been no need to walk to the instance myself, as you can just click on the little eye icon next to the minimap and select "teleport to the instance". D'oh, if I had only been able to tell that to the other guys earlier... then again, I can pass on grouping with people that uncooperative and lazy anyway.

Nonetheless I was undeterred and hopped back into the queue. After another five minutes or so another group had been assembled for me, this time for the Nexus. Again we couldn't get an instance ID right away, but spamming the "teleport to the instance" command got us there after a few minutes.

Everyone was there and ready and we set off towards the dwarf mini boss. The resto shaman kept running ahead and pulling in place of the tank (What is it with the Nexus and annoying healers doing that?), complaining that we were going way too slowly. One of the dps responded with "quit your whinging", at which point the shaman decided that he didn't want to deal with "such attitude" and quit the group right in the middle of the boss fight. Fortunately we lived, and upon rejoining the LFG tool we got a priest healer as replacement immediately.

We plodded on happily, but only a few pulls later our mage messed up and brought some adds, causing us to wipe. In the Nexus, yeah. Still, it didn't have to be a big deal, but the mage "mystery-DCed" right afterwards, and the tank said that he had seen him log off on purpose outside the instance entrance (they must have been on the same server). So before I could even type out my suggestion to give the guy a minute or two to come back, the rest of the group had kicked him and got a replacement dps.

The rest of the run continued smoothly, though we didn't have a disenchanter and thus clicking on the "disenchant" option for drops did exactly nothing.

On a side note, I absolutely loved the revamped misdirection, even if the animation for it appearing over my head instead of that of my target confused me at first. Being able to transfer the threat of an entire volley salvo is simply amazing.

After Keristrasza's death we once again had just that one guy who rolled need on the frozen orb, and this time I couldn't resist at least asking about it. As it turned out he was quite apologetic and said that he'd only done it because he thought that's what everyone else would do too. Apparently people are only becoming cross-server ninjas if they are too scared of others ninjaing stuff from them. There was a happy ending though as we just ended up re-rolling for the orb and the priest won it.

Random heroic #3: The Oculus on my paladin

Once I was back in Dalaran, I decided that I had enough time for one more random heroic left, this time on my paladin. I queued up as both tank and healer and once again got a group instantly, though I was surprised that I had been assigned the healer spot. With the constant talk about tank shortages I was pretty sure that I would have to tank.

Once again a new instance couldn't be launched right away, but it didn't take us more than two or three tries to teleport inside. Also, for all the talking there's been about cross-realm LFG making it impossible to meet players repeatedly and to befriend them properly, I was amused to see the AFK pally from AN in my group again. He wasn't AFK this time but still didn't really talk - I think he said one sentence during the entire run, and that was in some nordic language that I didn't understand.

In fact at least three of my four temporary allies were Scandinavian, and happily chattering away in party chat in their native language throughout the whole run. To be honest I thought that was a bit rude - Earthen Ring has a large nordic population as well, but in mixed company it's generally considered polite to speak a lingua franca.

Performance-wise I really couldn't complain much about this group, except that it was maybe in a bit too much of a hurry. I barely had time to loot anything before the tank had once again rushed out of range and into the next group of mobs. The upside of this was that I got both the Experienced Drake Rider and the Make It Count achievements without even intending to. Oh, and nobody rolled need on the frozen orb this time.

The only other thing left to say about this run is that the Oculus really has been nerfed hard. From what I could make out, one of the Scandinavians actually asked if we had accidentally entered on normal mode, because it was just that easy. This was just as we were approaching Mage-Lord Urom, who died before he could even teleport once. Still, up to that point it might have been that we just had really good dps, but the last bit with the drakes had really changed quite noticeably.

The drakes have been scaling with gear for some time now, but as far as I recall that used to mean about a quarter more health for them if you were in top-end epics. Now on the other hand, not a single drake had less than one hundred thousand hit points, and I think the strongest one had nearly twice the "default" value of seventy-five thousand. There also seemed to be considerably fewer whelps around, and everything was just... weaker. I was riding a bronze drake, the one colour that I'm still not entirely comfortable with, and just hitting buttons randomly, yet we never got even close to dying. Also, I was making sure to save my time-stop for Eregos' enrage but it took ages until it actually happened and then we only had that one enrage during the whole fight. I couldn't help thinking of something my friend Scorch predicted when we were discussing what the incoming Oculus nerfs might be: "They removed all the dragons. All of them! You enter the dungeon and there's a mage there with a very big chest. The mage says: I will you give you my big chest, but about twenty minutes after I die, so you have to sit on your hands till then." That seems less and less unrealistic now...

So what's my verdict on the new dungeon finder so far?

Overall I'm happy to say that the quality of the players from the other servers in the battlegroup didn't strike me as any worse than that of Earthen Ring's. The over-sensitive shaman from the Nexus was a bit silly, but then I've had worse than that on ER too. The need-rolling on the frozen orbs and carefree chatter in a language that half the party can't understand struck me as signs of some servers simply having a different pug culture, and we'll see how things will develop in that regard now that we all have to find a common middle ground for the whole battlegroup.

The main advantage of the new tool is simply that it's incredibly fast. Being ported to and back from the instance instantly saves a lot of time (when it works), and things like getting a near-instant replacement for someone who threw a huff or disconnected are simply amazing.

The "additional instances cannot be launched" thing really annoyed me at first, but I have to cut Blizzard some slack. Considering just how many people were likely trying out the new tool they didn't do too badly, and as I said we were always able to snag an ID after a few minutes at the latest.

The few minor downsides I can think of is that not having an actual daily quest to hand in feels a lot less satisfying, plus it makes it impossible to kill two birds with one stone and do both the normal and the heroic daily at once, like you used to be able to on some days. Also, with the daily dungeon being unpredictably random, planning your runs will become harder to an extent. I used to be able to do stuff like run the daily heroic four times in two hours when I knew that it was Azjol-Nerub and thus really quick. When I queue for a random dungeon on the other hand, I might get Trial of the Champion and be done in fifteen minutes, but I might also get Old Kingdom and have to calculate for about an hour of run-time. Still, those seem like small trade-offs for the extreme increase in convenience.

19/08/2009

I will never tank for dickheads again

The other day Tamarind made a post about how, simply put, he ran heroic Utgarde Keep with a bunch of raiders who considered themself so "uber leet" that they were beyond things like caring about their healer or how much mana he has, and how this made the whole thing a very miserable experience. As someone who mostly plays healers herself, I commiserated.

Today I actually had a similar experience... except that I was the tank and the dickhead was the healer. Huh. I have to admit that threw even me a little.

Nexus was the heroic daily and upon checking the LFG channel I noticed that there were plenty of people of all persuasions looking for a group for it, they were all just too lazy to actually build the group. Me being on my paladin at the time, I decided to bite the bullet and put a party together myself - not that it was difficult or anything, considering the sheer amount of people. I just invited a nice mix of different classes and we were off.

Everybody was a good little pugger and made their way to the instance, except for the resto druid, who was busy capturing the flag in Warsong Gulch. As we all stood around the summoning stone I pointed out politely that we were only waiting for him... he did leave us hanging a little longer but eventually deigned us worthy of summoning him.

As he appeared next to the summoning stone I noticed that he wore the guild tag of one of the top raiding guilds on my server. I was momentarily torn between whether to consider that a good thing or not: The other day I had pugged with three people from the top raiding guild on the server and they had been perfectly nice, even (mostly) watching their aggro against my little undergeared druid tank. On the other hand Tamarind's post was still freshly on my mind, and this was a different guild.

Unfortunately it turned out that the wary part of me was right. We had barely entered the instance and buffed up when the druid instructed me to "pull lots" to make it a fast run. Sorry, but for someone who just made the whole group wait to finish his WSG match that's a pretty daft first thing to say. Not to mention that I don't appreciate backseat drivers, especially not when I'm already doing them a favour by putting the group together and providing my tanking services (which are pretty hard to find on my server at the moment).

Still, in my eternal desire to please everyone I tried to go along with his wishes as we made our way to Ormorok the Tree-Shaper, especially as the high density of mobs in there and the aura of regeneration made it easy to pull two packs at once without getting anyone into serious trouble. For a while we were okay, though I noticed that our healer had an alarming tendency to run ahead and moonfire mobs to then "bring" them to me. I really wanted to say "You want to tank then? Fine!" and let him die, but the problem is that while you can do this with annoying dpsers no problem, letting your healer die is kind of like shooting yourself in the foot, even if you are well-geared.

When we got to the section of the instance that contains Grand Magus Telestra our tree started to get more impatient again. "Pull more!" he urged constantly. I said no, since these trash mobs silence a lot, which is really annoying for a paladin tank and makes it hard to keep aggro properly. He was convinced that I should just be able to hit consecrate once and be done. Just before the boss he got so impatient that he pulled an extra pack despite of my warnings. I tried to taunt them off him, but since the paladin "mass" taunt only hits up to three targets that wasn't all of them. Add to that me getting silenced again right after and you won't be surprised to hear that both our tree and the warlock died. The remaining two dps and I managed to finish off the rest of the mobs just fine with me popping a few survival cooldowns. I resisted the urge to say something smug as I resurrected the druid, but quietly hoped that he had learned his lesson.

This was of course not so. He immediately reprimanded our warlock for sitting down to drink after having just been resed. "Just life tap, it's faster." God help us if a warlock doesn't want to drain himself to one hit point to fill up a completely empty mana bar! Then, as soon as we had killed the Magus, he started to emote /sleep on every other trash pack to express his boredom, only interrupting to press his "pull more" macro occasionally. Just to make things clear, I'm not one of those tanks who does a ready check for every trash pull and then waits ten seconds afterwards. I tend to pull quite speedily, but I don't like rushing for the sake of rushing.

Unlike our druid, who started moonfiring things again. I was so fed up with him by that time, all I really wanted to do was say "Look, there is no shortage of healers at the moment, if you insist on being an idiot you can find yourself another group" and kick him. But we were so close to finishing and finding another healer would have taken some time at least that I decided to keep my mouth shut for a few more minutes and get on with it. But I definitely won't group with this guy again.