Showing posts with label priest. Show all posts
Showing posts with label priest. Show all posts

16/02/2026

Casual Thoughts on the Midnight Class Changes

It's a given these days that WoW dramatically revamps all the classes with each new expansion, but for Midnight in particular the headline was "ability pruning". I took that to mean that Blizzard had heard people's feedback that damage and healing rotations were getting too complex and should probably be simplified at least a little.

I was curious enough that I even engaged with a Bellular clickbait video titled "The Numbers Are In: Midnight's Ability Prune Is BRUTAL*" - just for said video to tell me that each spec was losing a whole two buttons on average. I rolled my eyes at that and largely forgot about the whole thing again, until the Midnight pre-patch actually hit.

My protection warrior honestly seemed almost unchanged, seemingly confirming that the whole thing had been completely overblown, but when I logged into my holy priest I was actually in for a shock, as she appeared to have lost almost half her abilities, most of which had been in the game since Vanilla: No more Shadow Word: Pain, no more Mind Blast, no more Renew, no more Power Word: Shield, no more basic Heal. Holy Nova was still there but now had a 30 second (!) cooldown.

The removal of shield honestly annoyed me the most, largely because I was so used to casting it on myself on cooldown for the speed boost. Now you have to spec into Angelic Feather to run faster for a few seconds, and I've never liked that spell.*

I was willing to give it a go though, just to see what abilities I even had left, and ran a tier 11 delve without any problems, though I really missed being able to dot enemies up, and only having something like two spells to spam on Brann got really boring. I just kept thinking that this wasn't what I'd had in mind in terms of simplifying things, though at the time I couldn't quite articulate yet what the issue was.

The problem really came into focus for me when I started trying to play some of my dps toons. Let's take my hunter for example. Hunter is a class I really want to like because I used to love it in the game's early years, but at some point Blizzard seemingly lost the plot in terms of what a hunter is supposed to be and now the class just feels terribly clunky to play a lot of the time (in my opinion anyway). Still, I definitely thought that Marksman had too many buttons in its most recent iteration, so I figured the only way was up.

I read and assigned my talents, checked my ability tooltips and started working on killing some things in the Twilight Highlands for the pre-patch event. My damage felt abysmal. I figured that I was clearly doing something wrong, so I pulled the one-button assistant in a corner of my hotbars just to see what abilities that was recommending I use.

I was flabbergasted when I saw that it recommended I start every fight, even against a single opponent, with Volley, an AoE ability with a 30 second cooldown. But I tried it, and lo and behold, it triggered some kind of proc that made things explode big time.

And that really made me realise why these changes still didn't really work for me. I don't actually have an issue with having a large number of abilities, as long as it's sufficiently straightforward to figure out what they are good for. To use a made-up example, if I have a damage-over-time ability, a big hitter with a long cooldown, and an attack that does less damage but can be spammed, I'll probably want to start with the DoT, use the big damage attack, and then spam the lesser one. It's only logical, right? You don't need a simulator to figure that out.

The problem with combat in modern retail is that everything relies on weird interactions between abilities that are opaque to figure out and feel like they don't make intuitive sense. Having to start a single-target fight with my biggest AoE attack is just one such example.

Another one popped up on my arcane mage, who now has a talent called Touch of the Magi, whose tooltip reads: "Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies." My takeaway from that was that this was only useful against opponents who live at least 12 seconds, and ideally there should be some sort of AoE situation going on as well to make the most out of the explode-y proc at the end.

Yet the one-button assistant once again recommended that I start every fight with it, and after a bit of testing I could see why - because of some interaction with another talent it also boosts other spells of mine, so I really want to use it on cooldown - not for anything it actually says in the ability description, but for this buff it gives my other casts. Just... why?! Why does every rotation have to start in an unintuitive way like that? I'm not saying there can't be interactions between different abilities, but they should be a bonus for those who've truly mastered the spec, and the default ability shouldn't feel useless on its own.

I suppose you could argue that I should've paid more attention to the talent descriptions because all that info is probably buried somewhere in there, but come on - I've got sixty-odd talent points to assign that all try to be "interesting" and you expect me to remember every single interaction I read through once? I guess in the past this kind of thing would have been easier because if you level more slowly, you look forward to each new talent point and are more conscious of what it does, not to mention that you then have some time until the next level-up to see how the changes it unlocks play out in practice. With retail WoW's levelling speed it's impossible to stay on top of these things nowadays, never mind that I wouldn't want to level a whole new alt every time Blizzard decides to once again completely redo every spec anyway.

I know this all sounds a bit whiny and I'm well aware that it is. From my point of view, combat and rotations have long been one of retail WoW's weaker points due to how overstuffed and complicated they are, but I've mostly come to accept that. I guess I'm just extra bummed about these particular changes since the "pruning" carried with it a promise of simplification and perhaps even a return to the game's roots - yet what I've seen so far doesn't actually deliver on that. Instead we've just had a bunch of fun abilities taken away in the interest of baking ten different procs into three spells instead.

*On further review, I learned that spamming Prayer of Mending on yourself also works to give you a speed boost, though it has a longer cooldown and the speed boost it gives is shorter. It also just feels weird. I then re-checked my talents and apparently there are no fewer than ten different talents that modify how Prayer of Mending works, which kind of supports the point I'm making in the second half of this post.

13/02/2026

My Most Played Characters

I've been seeing people talk about a new addon called "Account Played" that tallies up your /played time across all your characters and displays it as a neat bar chart broken down by class. I was briefly tempted to get it but ultimately decided that I didn't care that much about the class breakdown, and Altoholic already helps me keep track of my /played time across characters.

It did make me curious where exactly I stood myself though, especially after I noticed some surprises in my own roster, such as the fact that even though I've been back to playing retail for close to five and a half years now, none of the characters I've played during that time had particularly impressive /played times. I decided I'd share my top five characters in terms of accumulated hours:

Shintar - 188 days

Troll priestess Shintar riding her Amani War Bear after freeing the Echo Isles during the Cataclysm pre-patch event

I had a hunch that the original Shintar might still be my #1, but I was not prepared for the sheer scale of it, with her /played time still being three times that of second place. This is a character that I created in early 2007 and played until March of 2012. Let's pretend it was a round five years, or 1,827 days. That would mean that during those five years, I spent more than ten percent of my life, or about two and a half hours of every single day, playing just this character. Not WoW in general - I had alts as well, see below - but only this character. That honestly seems pretty crazy to me in hindsight, even as someone who still likes to game a lot. I know that at the start of it all, I was an unemployed student - and a student who neglected her studies at that - so I had a lot of free time, but still...

I haven't really played her since coming back to WoW, and thanks to the Shadowlands level squish she's back to being level 32. And yet still so far ahead. 

Tiirr - 64 days

Tir the female night elf hunter standing in front of Light's Hope Chapel, looking fierce in her Cryptstalker armour from Naxxramas
I was actually surprised to find that my MoP Classic hunter is my second most played WoW character at this point. A good chunk of that can be attributed to the launch of original Classic, as the clone I made of her before the transition to Burning Crusade still shows as having 36 days of /played. But then the rest would've had to be a mix of BC Classic (which I abandoned halfway through) and whatever time I accumulated since I picked her back up last year. I mainly attribute this one to just how bingeable and impactful the original Classic launch was.

Being level 90 in MoP Classic, she's currently the highest level character I have in all of WoW's game modes (since War Within's cap is still 80). This amuses me.

Tiranea - 58 days

Tiranea the night elf priestess proudly perches on her epic gryphon while displaying her "The Happy Lemmings" guild tag

This was my first main, created back in October 2006. I'm not surprised that she's still high up, but I was somewhat surprised that she's this high, because from what I remember, I switched to Horde side after around six months of playing. Now, I didn't fully abandon the character at the time, and still levelled her through Wrath and Cata as well, but after those first few months I never spent much time in group content to rack up dungeon or raiding hours. Must have been those first few months when I was super addicted and basically living and breathing WoW.

I did play this one a little bit in more recent times when I levelled her up to do the night elf heritage quest back in 2023, so she's a whopping level 53.

Golu - 54 days

A female tauren druid with black fur, wearing engineering goggles and the tier 4 druid set

This was one of my major alts on Horde side back in the day, a druid on whom I both tanked and healed. I guess I'm not entirely surprised that she got a lot of play time, considering I was clearly playing a lot back then, but it does make me sweat a little to think that I was spending two and a half hours a day just playing Shintar the priest and also 54 days on this character. And yet! There's even more, such as...

Pukaja - 52 days

A female tauren hunter points a giant gun directly at the camera while questing in Nagrand
The tauren hunter who was my very first Horde character and also another one of my major alts during those days, though there was never much demand for me to play dps in group content when I was also willing to both tank and heal. Like Golu, she hasn't been played since Cata and was squished down to level 32.

It really stands out to me how none of my more recently played characters are even anywhere near close to those numbers. The monk that was my main during Shadowlands sits on 22 days played, my evoker on 27 days and the warrior that turned into my War Within main on a little less than 18 days. I guess WoW is more alt friendly nowadays than it was back then, so my play time is spread out across a larger number of characters, but still - I had alts back then too, and three of those are in the top five!

I guess at least some of it has to do with levelling in the vanilla world (which is why the Classic hunter is ahead of all of my retail characters created in recent years). When it takes about ten days of /played just to get to the level cap, it's just a different ballgame. I never play as intensely at the level cap unless I'm raiding (which I've kind of sworn off in WoW at this point, not counting visiting LFR once per tier), so new characters just don't have as much of a chance to rack up play time when they are capped within mere hours like my Lemix alts were.

31/12/2025

Retail WoW & Me in 2025

What with the 80/20 split in play time mentioned in my previous post, it seems hard to deny that I'm more of a retail player now, even if it still feels weird to me. I still prefer the way many things work in Classic, but with retail being the mode that both my husband and many of my friends prefer, it's easy for me to end up spending more time there.

I'll have to change the way I do the character round-ups this time, since we got the new warband character selection screens this year! It's technically still possible to take individual shots of each character by dragging them out of their groupings, but that's too much extra effort for me, so I'll just follow the groupings I've created for myself in this post as well.

Oh, and I've decided that I'm not going to get into Legion Remix at all in this post. I'll just note that I created twelve new characters for it, most of whom have had very little play time, have no professions (since those are disabled in Remix) and I don't quite know yet what I'm going to do with them going forward. I intend to make a separate post about that whole experience later down the line. Meanwhile, let's look at the best of the rest:

Mains

A warband camp screen showing a female dranei warrior called Milita, a dracthyr called Shindragosa, a female lightforged draenei priest called Tilarea and a female pandaren called Shinfur

My main warband screen contains the four characters that I've played the most throughout the year.

Milita - Quel'Thalas

  • Level 80 draenei warrior
  • 16 days, 16 hours /played (+11 days, 23 hours)
  • War Within professions: 100 Blacksmithing (+17), 100 Mining, 48 Cooking (+12), 139 Fishing (+91)
  • Other professions (changed from 2024 only): 66 Outland Blacksmithing (+66), 15 Cataclysm Blacksmithing (+15),  5 Kul Tiran Blacksmithing (+5), 58 Dragon Isles Blacksmithing (+58), 300 Classic Mining (+5), 75 Outland Mining (+75), 75 Cataclysm Mining (+62), 28 Pandaria Mining (+28), 14 Kul Tiran Mining (+14), 100 Dragon Isles Mining (+100), 7 Outland Fishing (+7), 4 Kul Tiran Fishing (+4), 7 Archaeology (+7) 

Towards the end of last year, the warrior I levelled in MoP Remix was still kind of transitioning into being my new main, but 2025 was definitely her year entirely, as no other character came close to accumulating even half as much play time. At the start of the year I was still tanking M+ dungeons for guildies, but I dropped M+ entirely at the end of season one, for a variety of reasons. I continued to have lots of fun duoing delves with the husband though, which probably took up the majority of our time. I also did some work on professions though, some of which I talked about in this post. (No, that second Thunderfury binding still hasn't dropped.)

Shindragosa - Azjol-Nerub

  • Level 80 dracthyr evoker
  • 27 days, 2 hours /played (+2 days, 13 hours)
  • War Within professions: 100 Leatherworking (+17), 100 Skinning, 100 Cooking (+27), 250 Fishing (+106)
  • Other professions (changed from 2024 only): Legion Leatherworking 3 (+3), 218 Classic Skinning (+89), 69 Outland Skinning (+8), 5 Pandaria Skinning (+5), 31 Draenor Skinning (+31), 100 Legion Skinning (+15), 36 Kul Tiran Skinning (+6), 31 Kul Tiran Fishing (+1)

I still feel attached to my Dragonflight main because I loved that expansion so much, but she got the least play time of the four characters in this group because preservation evoker just hasn't felt good to play for me ever since War Within dropped. It's not terrible, it's just felt slightly off all expansion, leading me to prioritise my priest whenever I felt like healing.

Tilarea - AN

  • Level 80 lightforged draenei priest
  • 12 days, 9 hours /played (+4 days)
  • War Within professions: 100 Tailoring (+35), 100 Enchanting (+39), 39 Cooking (+18), 88 Fishing (+15)
  • Other professions (changed from 2024 only): 75 Northrend Tailoring (+44), 75 Cataclysm Tailoring (+30), 76 Dragon Isles Tailoring (+2), 300 Classic Enchanting (+204), 51 Outland Enchanting (+25), 25 Cataclysm Enchanting (+10), 78 Dragon Isles Enchanting (+4)

... this being the aforementioned priest. She remains that character that serves no particular purpose in our little group's adventures; I just really like playing holy priest sometimes. I also did some real work on her professions this year, levelling up enchanting and tailoring skills from several old expansions. 

Shinfur - Earthen Ring

  • Level 80 pandaren monk
  • 4 days, 20 hours /played (+3 days, 16 hours)
  • War Within professions: 100 Mining, 100 Engineering (+17), 36 Cooking (+30), 63 Fishing (+59)
  • Other professions (changed from 2024 only): 12 Classic Mining (+12), 7 Legion Mining (+7), 3 Classic Engineering (+3), 5 Outland Engineering (+5), 6 Draenor Cooking (+6) 

The monk I levelled during MoP Remix ended up supplanting my human monk from Shadowlands somehow, maybe because I'd levelled the latter primarily as a healer while this one gets played as windwalker all the time. She's the one dps character I have on whom I feel moderately competent and who was also the one on whom I beat Zekvir's Lair on ?? difficulty.

Melee dps alts

A warband camp screen showing a female night elf demon hunter called Mehg, a female undead death knight called Hekatie, a female worgen rogue called Grogue and a female human paladin called Isadora
I've had kind of mixed feelings about my melee dps alts all year. I mostly decided at one point that I wanted to have one of every class at 80, plus more alts allowed me to work on more professions. But when push comes to shove, I only have so much time to grind delves or whatever other gameplay to gear up, which was mostly invested in the mains, meaning all of these ladies came out only now and then whenever the mood struck me.

Mehg - AN

  • Level 80 night elf demon hunter (+8)
  • 12 days, 12 hours /played (+1 day, 15 hours)
  • War Within professions: 100 Mining (+70), 100 Jewelcrafting (+75), 40 Cooking (+40), 53 Fishing (+53)
  • Other professions (changed from 2024 only): 290 Classic Mining (+274), 39 Outland Mining (+39), 44 Cataclysm Mining (+17), 11 Classic Jewelcrafting (+11) 

Hekatie - ER

  • Level 80 undead death knight
  • 12 days, 16 hours /played (+17 hours)
  • War Within professions: 100 Herbalism, 100 Inscription (+29), 43 Cooking (+13), 63 Fishing (+21)
  • Other professions: no changes this year

Groghue - AN

  • Level 80 worgen rogue
  • 3 days, 15 hours /played (+17 hours)
  • War Within professions: 100 Herbalism (+13), 105 Skinning (+35), 25 Cooking (+25), 12 Fishing (+12)
  • Other professions: no changes this year 

Isadora - Norgannon 

  • Level 80 human paladin (+61)
  • 3 days, 8 hours /played (+1 day, 10 hours)
  • War Within professions (new in 2024): 44 Blacksmithing, 100 Mining, 25 Cooking, 30 Fishing
  • Other professions (changed from 2024 only): 43 Dragon Isles Blacksmithing (+43), 15 Northrend Mining (+15), 94 Dragon Isles Mining (+94), 23 Dragon Isles Cooking (+23)

The paladin (who was the very first character I ever created, located on a German server) probably had the most interesting journey as I decided to level her up on a whim during a Winds of Mysterious Fortune event

Ranged dps alts

A warband camp screen showing a female human hunter, a female human warlock and a female draenei mage
Yes, that's right, there's only three of these! I guess there's a job opening here for whenever I hit level 80 on another ranged class.

Tharisa - AN

  • Level 80 human hunter
  • 5 days, 19 hours /played (+1 day, 4 hours)
  • War Within professions: 88 Leatherworking (+32), 100 Skinning, 32 Cooking (+6), 53 Fishing (+20)
  • Other professions (changed from 2024 only): 20 Outland Skinning (+14), 53 Legion Skinning (+4)

Hunter is a class I kind of want to like and play more since I loved classic hunters so much, but for some reason Blizzard just keeps making the retail version of the class worse and worse. I still think that turning survival into a melee spec in Legion was a mistake, and trying to take MM hunters' pets away in War Within just to appease raiders was even worse. They just don't seem to have any kind of clue what hunter players want from the class, and this reddit post on the subject I saw this year really resonated with me.

Willowie - QT

  • Level 80 human warlock (+6)
  • 1 day, 16 hours /played (+1 day, 3 hours)
  • War Within professions: 100 Alchemy (+52), 100 Herbalism (+38), 37 Cooking, 45 Fishing
  • Other professions (changed from 2024 only) 2 Classic Alchemy (+2), 11 Classic Herbalism

My perception of warlock gameplay tends to oscillate between "this is terrible" and "wait, this is fun" but then Blizzard changes something again, I get confused and lose interest again. This is the warlock I levelled in MoP Remix by the way. 

Daerys - Darkspear

  • Level 80 draenei mage (+10)
  • 31 days, 6 hours /played (+21 hours)
  • War Within professions (new in 2024): 100 Mining, 53 Jewelcrafting, 25 Cooking, 1 Fishing
  • Other professions (changed from 2024 only): 4 Legion Mining (+4), 6 Legion Jewelcrafting (+6) 

Honestly, I just levelled this one so I would finally have all classes at 80. And so someone could wear the banging tier one mage transmog once I'd finally completed the set. 

Tank and healer alts

A warband camp screen showing a female night elf druid called Berrine, and two female dwarves, a paladin called Helena and a shaman called Shimeri
Yeah, so... I already have a tank and two healers in my "mains" group, how much time could I realistically have left for these guys? They just exist for the occasional change of pace at this point. 

Berrine - QT

  • Level 80 night elf druid
  • 2 days, 16 hours /played (+1 day, 5 hours)
  • War Within professions: 100 Herbalism, 100 Skinning, 1 Cooking, 32 Fishing (+16)
  • Other professions: no changes this year

I'll say that my bear druid came close at one point to getting some more play time, after I kind of ran out of things to upgrade on my warrior main, but for the rest of the year Blizzard was very good at drip-feeding me just one more upgrade over and over again, which kept me chugging away at the warrior until the very end of most seasons. 

Helena - Darkspear

  • Level 80 dwarf paladin
  • 4 days, 12 hours /played (+22 hours)
  • War Within professions: 100 Mining, 100 Skinning, 4 Cooking, 9 Fishing
  • Other professions (changed from 2024 only): 7 Northrend Mining (+4), 300 Classic Skinning, 28 Northrend Skinning (+16), 56 Archaeology (+6)

Shimeri - AN

  • Level 80 dwarf shaman (+10)
  • 5 days, 2 hours /played (+18 hours)
  • War Within professions (new in 2024): 93 Alchemy, 100 Herbalism, 25 Cooking, 1 Fishing
  • Other professions: none 

Recent levellers

A warband camp screen showing a female blood elf hunter called Surly and her lynx pet, a female gnome monk called Spinny and a female Kul Tiran shaman called Tidella
The last grouping I'm going to feature here is... a bit of a lie, because none of these have actually been levelled "recently". They had been when I named the group though. 

Surly - QT

  • Level 25 blood elf hunter
  • 5 hours played
  • Professions: none

Surly was originally created because I had picked up a "bound to warband" polearm that I thought would be good for a survival hunter. Not that I ever levelled her that far. Instead I just got a bit of a first impression of melee survival (extremely clunky in the first few levels) and got to revisit the blood elf starting zone (pretty nostalgic). She was also my first test subject for doing Lorewalking on a low-level character.

Spinny - QT 

  • Level 21 goblin monk
  • 3 hours played
  • Professions: 34 Classic Herbalism, 20 Cataclysm Skinning

Spinny was created so I could refresh my knowledge of goblin lore before the release of Undermine. After that I couldn't quite decide where to level next and ended up going nowhere.

Tidella - AN

  • Level 55 Kul Tiran shaman (+1)
  • 2 days, 1 hour /played (+4 hours)
  • Professions (changed from 2024 only): 292 Classic Mining (+186), 9 Cataclysm Mining (+6), 245 Classic Engineering (+105) 

When I first looked up this character I was like "what, I gained a level, I didn't think I even played this character this year" but then I checked the profession stats and oh right, I guess I worked on her Classic mining and engineering at some point. ¯\_(ツ)_/¯

Also ran:

No more warband screens, just two more characters for whom I noted down some minor changes: 

Shinlu - AN

  • Level 71 human monk (+3)
  • 22 days, 16 hours /played (+2 hours)
  • Professions (changed from 2024 only): 12 War Within Skinning (+12)

Again, I hardly remember playing my old monk from Shadowlands this year, but apparently she gained three levels. I think I took her to Khaz Algar and did a couple of easy delves to explore more variants back before they made it so you can see the delve variant of the day on the map.

Eartha - AN

  • Level 52 earthen shaman (+26)
  • 8 hours /played (+6)
  • Professions: none 

Finally, this character! I mentioned last year that I'd created her to benefit from the earthen racial bonus to exploration XP and that I was going to write about that... but then I didn't. We'll see whether I eventually get around to it or not.

03/02/2025

Rune Hunting in Season of Discovery

I mentioned in my last post about SoD that I'd decided to put levelling on the back burner for a bit in favour of hunting down more of my class runes. Yes, I know you can just buy them all from a vendor now, but that just defeats the purpose for me - I don't so much care about having the runes at this point, I just want to see what kind of content/gameplay Blizz put into SoD related to acquiring them.

Back in phase one, I actually collected all but one of the available runes for my priest; the only one I was missing was the one for which you had to grind out various junk items for a goblin in Ratchet so he would turn into a vendor and sell you a rune (this was the same for all classes). I could never be bothered with that one, and when I returned to this goblin recently, I found that while the grindy quests are still there, he's just a vendor by default. I then opted to simply return to Orgrimmar and buy the rune from the trader there for one copper, because if I'm going to just buy these from a vendor, I might as well save myself some cash (the price at the goblin was still three gold).

Then it was time to whip out the Wowhead guide and go travelling around the level 30-40 zones for the phase two runes. The common theme for these seemed to be that they required you to travel a lot, and I tried to get several things done in each location at once for efficiency, but there was pretty much always something I'd forget and that I later had to go back for after all. At least I got my master fishing quest done during these repeated round trips around the world as well.

I also found out that the devs did away with the whole "meditation" thing, a.k.a. the buff sharing mechanic I absolutely adored in phase one (and without which you couldn't actually learn many runes even if you'd found them). Honestly, I was glad. While I thought that the whole concept was an incredibly cool idea a year ago, with most people at level cap and no longer hunting for runes, I think it would've been a massive pain in the rear to acquire those meditation buffs every time I wanted to learn a new rune. 

Item tooltip from Season of Discovery: Prophecy of the Lost Tribe. Soulbound. Unique. Classes: Priest. Some broken characters, followed by Use: Focus on the Prophecy to learn a new spell. Requires a mind focused by meditating on two spiritual mysteries of Azeroth.

The tooltips are now a lie. And also a bit broken.

Anyway, about half of the phase two runes were relatively straightforward and uneventful to acquire with a guide. Farm some mobs over here until they drop a thing, click on this item over there that starts a short quest, that sort of thing. However, three runes stood out as more interesting/challenging:

First there was the Dispersion rune, which according to the instructions, first required a rogue to pickpocket a scroll for you, then a mage to decipher said scroll, and then the resulting item starts a quest for the priest to do a couple of bits and bobs in Stranglethorn. Fat chance I'm going to find anyone to help with that at this stage, I thought at first, but then I noticed that the guide said that both the pickpocketed scroll and the deciphered scroll were tradeable and could be sold on the AH. And what do you know... I checked the AH and there was exactly one of the pickpocketed scrolls there, for a rather silly price of six gold or so. However, I was grateful for the opportunity to still do the quest after all, so I bought it and sent it to my mage alt to decipher, which ultimately enabled me to still unlock this rune the originally intended way. I suspect I was rather lucky to achieve that at this point.

Next there was the Spirit of the Redeemer rune, which requires you to hunt down the seven dark riders of Karazhan across the world. This was one of those things I'd heard people talk about in early coverage of SoD phase two, and the general impression I got of said coverage was that this was another task that all classes needed to do for one of their runes, that it was very time-consuming, and that it required a full group. I figured that would be another thing that might be tough to do at this point in the game, but I was tentatively hopeful based on some comments I'd read and the fact that I was a few levels past 40 at this point that I'd be able to solo this one. So I made sure to grab some world buffs before revealing the first rider... and it worked! It was still a somewhat tough fight that required me to blow all my cooldowns and I was out of mana by the end, but it was doable, so I travelled to all seven of the required zones and hunted down the rider in each one. I was also pleasantly surprised to find that each rider hunted down counted as a quest that translated into about one bar of XP at my level, so I actually got a decent amount of that just for working to unlock this one rune.

Shintar the undead priest and her homunculi solo the dark rider in Descolace

The biggest challenge however turned out to be the Pain Suppression rune. This one required you to collect items from four different zones in opposite corners of the world (naturally) which you then had to use inside one of the rooms in the library wing of Scarlet Monastery. Now, obviously people are still doing SM runs, but I'd kind of reached a level where groups wouldn't really have been too happy to take me to the library wing (plus I wasn't sure how a pug would feel about me wanting to pause in the middle to faff around with no-longer-required rune stuff), but at the same time I wasn't yet high enough to easily be able to solo the place.

I spent a little time looking for a group but quickly grew impatient and decided to give soloing it a try anyway. As it turned out, a single mob inside the dungeon was easy enough for me to take down at this point, two were doable with mind control but kind of slow, and three were a mad scramble but survivable if I had cooldowns up. So I started to slowly work my way through the first corridor and then the courtyard, with things going wrong several times and forcing me to run back out, usually when I couldn't stop a runner in time.

My little Homunculi were also a bit of a mixed bag. They were incredibly useful in terms of combat capabilities, but they are also uncontrollable and can be stupid unholy little terrors, and would sometimes randomly decide to charge off into another room to pull more when I really couldn't take any more mobs at that particular moment. I survived a lot of close calls, but one time it all got too much and I died. When I ran back in I had to discover to my chagrin that because I'd been so slow, trash at the entrance was already starting to respawn.

I almost gave up at that point, but I was so close to the room I actually needed that I persisted, carving an even narrower path through the respawned mobs to get back to where I was, and eventually I succeeded in getting to the corridor I needed and was able to place my items there to "summon" the rune.

Shintar the undead priest standing in a Scarlet Monastery corridor with a faintly glowing ball of light floating in front of her
With all the phase two runes polished off, I started to have a look at the phase three ones. There was one that was really easy, only requiring me to kill a regular one mob just outside Gadgetzan. Since it was in the area, I also tried the one that requires you to summon a voidwalker in a waste wanderer camp, but that went horribly wrong since it was an elite, immune to shadow damage (never great news for a priest) and had an absolutely horrific damage output. So I died and decided to leave that one for another day.

Time to get back to actual levelling.

06/01/2025

When You're the Bad Pug (in RFD)

Last Sunday I healed a Razorfen Downs pug with my undead priest in Season of Discovery. It went... awkwardly.

I felt chipper enough when I first joined the group - I was filling the last spot, so we were immediately ready to go. The group had been listed for several dungeons, so I asked what the ultimate destination was meant to be and was told that it was Razorfen Downs. I could see that several people were already on their way to the entrance, and the tank was a warlock, which meant that I could simply await a summon, which was nice as I was very far away.

The tank asked whether we were all okay with doing the escort quest after the first boss, and I said "sure". I mostly took it as a given that the escort and its associated boss encounter would be included in an RFD run, but there's nothing wrong with making sure that everyone's on the same page! The warlock wasn't appeased that easily though - he insisted that each individual member confirmed in writing in the chat that they were okay with doing the escort, and that they would wait for everyone to hand in the previous quest before picking up the next one (the actual escort). A rather unexpected degree of paranoia I guess, but I wasn't put off just yet because I was well aware of how much of a pain that escort could be. (I mentioned it in this post from 2011!)

Anyway, eventually a summon arrived for me, and the moment I loaded in, someone shared the quest you can pick up just outside the instance with me. I thanked everyone around me and started buffing everyone with fortitude, something that still takes more than one full mana bar even in SoD. I hadn't even buffed everyone yet when the tank was already off to the races - and thus began half an hour of me frantically chasing after him, trying to sit down to drink every now and then but barely getting above 20% of my mana at any given time.

At one point before we even got inside the instance, the tank died because he had charged so far off, I hadn't stood a snowball's chance in hell at getting in range of him in time. He put "mb" in the chat but didn't seem to learn a lesson from it as he still didn't slow down in any way the moment he was back on his feet. Eventually I did put "oom" in chat myself because I really wanted a moment to drink, but this still wasn't enough to stop the tank. One of the dpsers took pity on me and handed me a mana potion though. At one point we spotted a chest and a few people rolled on it - I won but again didn't have time to actually grab it because the tank was running and pulling again and I had to race after him in turn to keep him alive.

When we reached Belnistrasz, the tank was very firm that we should all "just accept, don't talk". Frazzled as I was from the constant running and barely being able to keep up, I quickly accepted the first quest, hit complete and then accepted the second quest, which immediately started the NPC running. "Who hit accept?!" the tank roared, and it took me a moment to process what had even happened. He'd said to just accept, not talk, which was what I'd done... but then I opened my quest log and could see that I was the only person on the escort quest. It was only then that it came back to me that of course, that's why it was so annoying, because there is no separate dialogue option to start the escort, it immediately starts the moment you accept the quest. Why had he said "just accept, don't talk" then though...?

Anyway, the tank kept demanding to know who'd ruined everything while we ran back to the entrance to reset the instance. I wanted to be honest and confess, but he seemed so mad, and someone else piped up with a comment along the lines "somebody probably had auto-accept on" (in an addon). I of course had no such addon installed, but the temptation of blaming an unspecified person's addon was just too great and I said nothing.

When we got outside, the tank again made each of us confirm individually that we didn't have any auto-accept function on (anymore) before resetting the instance. As we fought our way through the same bunch of pig people a second time, he also kept putting "alfa" in chat repeatedly. I didn't know what that meant, but already racked with guilt and nervous as I was, I worried that I was missing something important and eventually asked whether that was a SoD thing. Someone simply said yes and the tank repeated "alfa" a few more times. But who was he talking to? I searched Wowhead for "alfa" on my second screen and got no useful results. Was I doing something else wrong now? Fortunately it eventually turned out that it was the shaman he'd been pestering, namely for the buff "Spirit of the Alpha".

Anyway, we got back to Belnistraz again, and it was once again emphatically repeated not to start the escort quest until the tank officially called for it. I meekly hung my head and waited. When I noticed level-up type sparkles around people's heads as others handed in the pre-quest, I started to sweat again. What if people were paying attention and noticed that I wasn't visibly completing the pre-quest just now? Would that give away my bad deed from earlier? However, even as I wondered about that, I suddenly got the pop-up to say that someone else had started the escort quest and whether I wanted to accept it too. I clicked yes of course, and there was once again raging about how someone hadn't waited, though at least I knew it wasn't me this time. There was also no threat of a reset as only one guy had been unable to pick up the escort, and the tank was like "screw that one guy" I guess.

The silver lining of the run was that the boss at the end of the escort dropped Scroll of Shadowfiend for me, which I took with some delight. I had no idea you could even earn extra non-rune abilities like that too!

Anyway, we continued the run as before, crazy rushing included. One of the bosses dropped a really nice caster cloak, but I saw the tank roll need so I passed, guilty conscience still gnawing at me, plus I had got the distinct impression that this tank had very strong opinions about getting what he wanted.

He also died two more times on trash, even though I was able to keep everyone else alive. He hadn't run out of range either, I just... wasn't able to keep him up? He seemed to take crazy amounts of damage sometimes, but I have no experience with warlock tanks so I couldn't judge whether this was normal or whether he was effectively doing the warlock equivalent of tanking in battle stance and without a shield when you're under-levelled for the dungeon. I just felt like I was failing as a healer, even though nobody said anything. At one point after I'd resed him again, he just stood there for a minute not moving, and I imagined him telling his guild mates about how trash the healer in his RFD run was.

Eventually we got to the end of the dungeon. We ran past another chest, which nobody but me even attempted to roll for this time, so I just looted it after everyone else had left. Amnennar the Coldbringer dropped his Coldrage Dagger, on which the rogue in the party rolled need... but so did the warlock, and he was the one who won. The rogue just put a ":/" in chat, understandably not pleased with a caster needing on a melee weapon. I felt bad for him, but that last incident also made me feel a bit better about my own failures, knowing that the warlock wasn't just bossy and in a hurry but also a ninja. Didn't need to feel quite so bad about him dying then I guess.

I hearthed back to Undercity and did my quest hand-ins. I then opened the group finder one more time just to see what else was happening, and saw that the warlock was already in the process of forming another group for Scarlet Monastery, this time with a druid healer that was only level 33. I silently wished that guy good luck in my head and logged off for the day.

21/11/2024

A Return to Season of Discovery

I haven't talked about Season of Discovery in about eight months. I had an absolute blast with its launch, but almost the moment phase two unlocked, my enjoyment pretty much fell of a cliff. I seemingly wasn't the only one who felt that way either (even if many likely had different reasons for their discontent), as the mode's population continued to decline. Last week's Warcraft Direct dedicated less than a minute to talking about Season of Discovery, and the 2025 road map for Classic just kind of fizzles out for SoD, with the last item being "new endgame content..." at the end of this winter. A blue post has since reassured players that SoD characters won't be deleted, and that they'll have more to share about the future of the mode "Soon™".

Still, at least in the short term things don't look good for SoD as it feels like the announcement of fresh vanilla servers has sucked all the air out of the room, and I expect the SoD servers to see an even sharper decline in activity from tonight onwards. So what's the best thing to do if you're a Classic hipster like me who doesn't care for fresh and doesn't want to be where everyone else is? Get back into SoD of course!

To be clear, I don't necessarily expect to be playing it a lot, but I've actually been thinking about at least temporarily getting back into it for a while. Why? To see the new dungeon! If you're asking "What new dungeon?" I can't blame you, because I myself wouldn't even have known about it if it hadn't been for a complete throwaway comment in a WillE video. If you ever needed any evidence for why "Classic Plus" would never work it's that Blizzard actually creating an entire new dungeon for SoD generated so little interest that it's something most people probably don't even know about.

For me, ever since I heard about it though, I've been thinking about returning to level my characters some more, if for no other reason than to check out this dungeon. I don't know whether it's any good, but I want to find out! Unfortunately "Demon Fall Canyon" apparently requires a character to be level 55+, and considering that I left my SoD toons in their twenties, I knew I would have some work to do, but you've got to start somewhere, right?

Just returning to the SoD tab in the Classic client, I was surprised to see the Lava Lash server still there, if marked as "locked". I would've expected Blizzard to close it down and fully merge it into Wild Growth by now. Wild Growth itself was marked as having "medium" population, but when I logged into my undead priest, Orgrimmar still seemed plenty busy. She was still wearing the red winter hat she acquired last Christmas too.

I logged out again and decided to check on my dwarf priest on Lava Lash, whom I'd actually got to 30 before quitting. A quick scan revealed an active population in the single digits, but I decided to do a bit of questing on my own anyway. At least I'd have no competition for mobs (something that had been a royal pain in the butt last time I played SoD) and I could always still take the free transfer later.

I've got to admit that gameplay-wise, it was fun to have my runes back. I'd forgotten how amusing and useful my little homunculi were, making solo questing as a priest a breeze compared to regular vanilla. The rune on my chest had been marked as "faded" though, which initially confused me, but it didn't take long to figure out that some runes had just been moved to different gear slots since I last played.

I was kind of stunned by how fast the XP was rolling in. Sure, I was rested, but even so - as it turns out, the XP boost I'd bemoaned at the start of phase two has been increased to 150% bonus XP since then, meaning that less than half a dozen quests in Duskwood were enough to net me two full levels.

I later returned to my undead priest to do some questing in Hillsbrad and had a similar experience there in terms of levelling speed. While pausing to cast my line into a fishing pool south of Tarren Mill, I spotted a night elf hunter interacting with a strange crate, which summoned an elite turtle that she ended up fighting. This reminded me that disregarding the way that both community and devs have been obsessing over raiding, seeing strange new things in the world that I knew weren't there in Vanilla was one of the things I really enjoyed about SoD. We'll see whether I'll get some more of that over the coming weeks, now that I no longer feel the need to keep up with anyone else and worry about raiding.

06/11/2024

WoW Memories #6: October 29th, 2006

I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

(By the way, if anyone's wondering how many installments of this series there are going to be, the answer is: I don't know either. Last time I tried to eyeball it, I figured there was material for at least 15 parts though.)

The following was originally posted on October 29th, 2006 under the title "Rez Plz":

I actually did some university work today but... really, what is there to say about that?

So, some more WoW tidbits:

I spent some time on the German server again today and made the discovery that English chat speak is running rampant among German speakers. I stood out like a sore thumb by saying "danke" when someone helped me among all the "thx" and "cu"s of other people. For some reason that made me sad.1

Nemi keeps getting me into larger quest parties. I have to admit that this is actually loads of fun, even if I sometimes couldn't tell what the hell was going on, with eight people squished into a tiny chamber hacking away at a whole bunch of enemies...2 I barely managed to keep track of my fellow party members' health by looking at the little pictures on the side.

Health? Yes... I don't think I mentioned it here before, but my Night Elf character is a priest.3 It's an interesting class; I'm not sure yet whether the good things outweigh the bad for me yet. You can feel really big and important when you resurrect people - not that it's really such a big deal, seeing how people can resurrect themselves in this game, but people really appreciate you saving them some time.4 And you can have big moments such as I had today - Nemi and I were in this ridiculously underpowered party with only one reasonably strong tank.5 Everyone died except him and me, but as I saw the enemies try to get me too I cowardly made a run for it... and it worked! As soon as they let me off I ran back and kept healing the remaining team member so he could finish off the remaining baddies all on his own.

The bad side is that you're weak, weak, weak, and some monsters have an affinity for spotting that even if you try to stay behind.6 And the rest of your party usually has other things to think about, so it can happen that they let you get killed, which, strangely enough, soon results in their own deaths - how come? Have to give Nemi credit for not doing that though - but then we are friends outside of the game and have to look out for each other, right?

1 I'm kind of surprised by past me's emotional response here, probably because nowadays I'm much more open to the concept of languages intermingling I guess.

2 Once again I didn't call it out by name, but I can deduce from context that this was about doing the elite quests in Stonewatch Keep, still in Redridge. The specific mention of eight people has me raising my eyebrow a little since I don't think we would have been able to do those quests in a raid, but I think what's more likely is that we were two groups of four loosely working together. In those days we weren't really worried about losing out on XP due to only one group being able to get a tag at a time; we just wanted to work together and survive!

3 Actually, I literally mentioned that I was playing a priest in the previous post. My past self's lack of continuity is maddening to look back on.

4 Looking back at this close to twenty years later, it seems funny that resurrecting of all things seemed like such a big deal to me, but I guess in other, non-MMO multiplayer games I'd played before, if you were dead, you were dead, so it was a kind of novel concept to me.

5 "Only" one tank? I can't fathom what kind of party composition I expected to have back then. I can only imagine that from my squishy point of view I considered every melee a tank in those early days.

6 I had no concept of threat yet, and thought that the mobs were just a lot more intelligent than they really were, honing in on the healer in the back as they were.

08/10/2024

Delve Week

I mentioned a few weeks ago that delves weren't off to the best start with me, or I with them. After I wrote that post, I did a few more delves on low tiers on levelling alts, for whom they really were the advertised fun 15-minute romps, but otherwise I mostly stayed away unless the husband needed help with a tier eight on his mage. Some things you just don't get to say no to.

More generally speaking though, I continued to feel vaguely annoyed by delves and didn't want to bother with them. For some people they may be the greatest new feature ever, but I figured Blizz couldn't pay me enough to put up with them. Except... maybe they could.

Which is to say that this past week was "delve week". Not only were rewards from delves increased for seven days (as if they needed to be any more rewarding than they already were!), there were also not one but two weekly quests available for max-level characters in Dornogal to complete multiple delves. I know I didn't have to do those, but I really like ticking off my weeklies... fine, Blizzard, I'll play your game.

With four characters at level 80 by this point, I was potentially looking at twenty delves or more, so I knew I needed help. I searched for advice and found this video by SignsOfKelani particularly helpful. The "use your utility" section was what stood out to me the most. Careful pulling? Using crowd control? That sounds like heroic dungeons back in Burning Crusade and I used to like those! Maybe I just needed to let go of this notion that because Blizzard promoted delves as this quick and easy activity, that's what they were actually meant to be. I mean, I guess they could be if you were sufficiently overgeared or doing them at a low enough tier, but if you were actually trying to use them to gear up, they were something else. Maybe it was just a matter of accepting and embracing that.

I decided to make my holy priest my dedicated solo character for this purpose and started with a round of Fungal Folly, since I'd heard that the exploding spores in there actually do damage to the enemies as well, something I hadn't originally realised. Soon my go-to strategy became to simply aggro everything on a given platform, including all the spores, and then run screaming in hopes of making it out before they exploded. It worked surprisingly well and was - dare I say it - strangely fun.

In Kriegval's Rest, I progressed one tiny step at a time, using mind control to make the mobs beat each other up from a distance so I had fewer of them left to finish off at the end. I actually used abilities like Mind Soothe and Psychic Scream, which I hadn't really found a use for in forever. Without exploding spores to help with the dps, killing things took a really long time (I sadly had to find out that many of the mind-controlled mobs' abilities gave the error "target not a player" when I tried to turn them against each other), but I did get there in the end.

I had absolutely hated my last experience in an underwater delve, so that was next on my list of fears to face down. I made sure to grab some underwater breathing potions this time to get rid of the constant pressure of drowning and that immediately helped a lot. In the middle of a pull featuring more mind-control, Zekvir breached the delve and I had barely time to go "oh no" before he swatted me. Weirdly enough the fight didn't reset though, probably because I went into Spirit of Redemption form and had the talent that brings me back to life for free once every ten minutes. When I got up again, blinking in confusion, Brann was still fighting so I joined in, and with a lot of frantic kiting and spam-healing, I managed to stay alive long enough for Brann's dps to push him back. Now that was satisfying.

People have very different attitudes to challenge in MMOs, or video games in general for that matter. Some don't really want to be pushed at all, desiring only relaxation from their gaming experience. Others want challenge and thrills as often as possible. I'm more in the "taking it easy" department myself nowadays, but there are definitely times when a game pushes me that I will push back. I'll always remember that time I spent something like half an hour fighting a beholder boss in Neverwinter just because he was standing between me and completion of a quest. This situation with delves has felt similar in that at first I was just put off, but somehow this week's event was the push needed to nudge me back into action and it actually felt satisfying to go back into delves and be successful.

It's also been a good opportunity to do more duoing with the husband. I mostly talked about the solo challenge so far, but we also did more delves together. The main lesson we took away from this is that one person just has to be on a sturdy character that has the cooldowns to stand still and take some hits. When we tried the Underkeep as an evoker/mage duo it was just a disaster because we were both too squishy. Sure, sometimes you can kite, but sometimes you can't, and then you're stuck. In this instance we'd got the variant of that delve that requires you to defeat a row of ambushes within a small circular area, and there just wasn't enough room to make kiting work, and neither of us could survive getting hit more than a couple of times. After losing all our lives, we went out and redid it twice as evoker/death knight and mage/warrior instead and both of those were a breeze. In fact, that was the first time we did complete a tier eight delve in the advertised fifteen minutes, because with the right combination of classes it was just a whole different game.

Warrior and mage taking a break at the campfire after surviving an ambush in the Underkeep

I guess the point of all this rambling is that you only get to make a first impression once, but sometimes a second look does change things. I'm glad I gave delves another try because approaching them with a different mindset made a huge difference to my enjoyment. That said, I'm not planning to suddenly start running them by the dozen like I did last week. They are still time-consuming, and (in my opinion!) overly rewarding to the point that they can feel like a chore that you must do because the rewards are too good to pass up. 

This past weekend my guildies and I also stepped into Mythic Zero dungeons for the first time since the expansion launch, which was definitely the right choice based on the challenge level we encountered (which is to say we cleared them in decent time, but we did wipe and generally die more than a few times, showing that we weren't really ready for M+ yet), but most of us got no gear rewards out of the exercise since all the item drops were about ten item levels lower than what people already had.

21/09/2024

Experimenting with Alts in War Within

I mentioned in a previous post that I wasn't sure what class I wanted to play as my main in War Within. Fortunately, the fact that I had one of each at level 70 by the time the expansion launched (largely thanks to MoP Remix and the Radiant Echoes event) meant that I had a lot of choice. One month in, I'm honestly still not sure which class I'd like to play more than any other, but I've had time to do a bit of exploring at least, as this expansion is very alt-friendly even if you're only playing on a relatively slow and casual level.

Preservation Evoker

For all the options I had, I still decided to go down the path of least resistance for my first character. She was my main in Dragonflight; it seemed easiest to just keep rolling along with her for now. Hopefully it shouldn't be too tough to switch focus to a different character later on if I feel like it.

She was the character on whom I did the main storyline, and the husband and I are still working our way through the side quests at a slower pace when there isn't anything else going on that takes priority in that moment.

The hero talent choices for Preservation Evoker are between Chronowarden (more bronze magic) and Flameshaper (more fire magic). I chose the former because it seemed more passive and I'm the kind of person who doesn't want to put extra abilities on her bar just for the sake of having more buttons to press, but it's honestly been kind of boring. I think it makes my Living Flame glow a bit differently? But other than that it really feels like a big nothingburger. In some ways that's a good thing since I was worried about hero talents adding too much additional complexity, but on the other hand it's also a little disappointing, especially since I've seen on some of my alts that these can be a lot more fun.

My evoker is also a skinner/leatherworker and I was kind of surprised by how engaged I've been with crafting so far this expansion. I thought the Dragonflight profession revamp was a bit of a miss, but Blizzard made some changes to the system this time around that, while small, have been pretty impactful. For example they added NPC ("Patron") crafting orders, meaning you can finally interact with the crafting order system even if there are never any public orders up for things that you can actually make. There's also a new button for concentration, which is kind of hilarious to me because I believe this is a mechanic that was already added in Dragonflight, but I just couldn't find it/see how to use it (and I didn't care enough to research it). Now there's suddenly this button and I can press it and it does things! Just goes to show the importance of a good user interface I guess.

All in all, I'm still feeling a bit mixed about evoker though. I healed some dungeons for my friends and had a decent enough time, but... the TWW talent revamp has given me some new buttons to use that I keep forgetting to press because they don't feel particularly fun. Also, with the new expansion and having to gear up again, I feel extremely weak doing anything by myself in the open world right now, which can make even the easiest of world quests feel like utter tedium. The class feels surprisingly squishy for a mail-wearer, my self-healing seems poor in relation to my health pool right now, and my damage output is just absolutely pathetic. I don't expect to do a lot of damage as a healer, but evoker just feels so bad at it right now, and the lack of any AoE that's not on a long cooldown is particularly noticeable. If I pull more than one mob at a time, I always feel like I'm at risk of dying from boredom before actually killing any of my opponents.

Protection Warrior

This is in particularly stark contrast to my Protection Warrior, who is one of my newest alts (levelled during Remix) and was my second character to 80. Like all my alts, she's been levelling without doing the story, just by doing a mix of other activities like dungeons, world events and professions.

This probably won't surprise anyone who's got experience with the current retail game, but as someone with a more "classic" mindset, it still blows my mind that speccing tank is basically the best way to play the game as a casual soloer nowadays. Sure, you'll be slower at killing things than someone specced into dps (though still a lot faster than a healer), but you're also really good at AoE and near-indestructible. Wherever you go, you can just round up everything in sight and then slowly AoE it down at virtually no risk to yourself.

Is there a tough rare in front of you, or a heroic world quest with lots of elites? Never a problem, you just go in anyway. Worst case, you'll be there a long time, taking things down slowly by yourself, but most of the time some damage dealer will come by and be like "oh neat, a pile of controlled mobs that I can put AoE on for kill credit with zero risk to my health", which speeds things up considerably and effectively makes a tank the best class to solo on because you're both decently powerful and never have to wait for help from other people.

There was this one elite world quest I did in Azj-Kahet which granted one of those temporary ability buttons and for some reason it didn't appear in its usual spot but covered my health bar instead, meaning I couldn't see my own health anymore. While I tanked a big group of mobs, now and then the edges of my screen would start flashing red, which is when I knew it was time to hit a cooldown, and soon things were fine again. It just seemed ridiculous how easy it is to get by this way.

I have done some actual tanking as well, even if it was all normal mode dungeons. I tanked the Rookery at least half a dozen times to help get some guildies levelled up for example. This was decent fun and kind of reminded me of when I used to do a fair amount of tanking on my paladin and druid back in Wrath and Cata, even if the gameplay is somewhat different nowadays. Threat is pretty much a non-issue if people aren't being stupid and AoEing things you haven't even touched yet (though they often will do just that), and it's really only about how to best round up groups of mobs efficiently and being able to gauge how much you can pull without killing the rest of your group. Your own survival generally isn't a problem at this level, the more likely issue is that you end up pulling too many mobs with randomly targeted or AoE attacks, causing the damage on the dps and healer to become overwhelming.

For all of that, I'm not 100% sold on tanking as my new calling either. The main downside I see is just the amount of focus it requires. As described above, it's not exactly hard (on the level we are doing it on), but it does require you to be switched on for the entirety of the run in a way that dps and even healing doesn't in easier content. It's something that would probably get better with practice, but I'm still not sure how much time and energy I really want to commit to it.

Oh, and I went down the Colossus hero talent tree, which gives me an extra ability with a medium cooldown that always makes it look like my character is flailing about wildly. Not sure I'd really call that my warrior class fantasy, but I do like the way that hero talent tree is generally about ramping up your damage output over time, making you hit harder and harder as time goes on, as that's something that synergises quite well with a tank's longer kill times.

Holy Priest

My lightforged holy priest is a character I created during Shadowlands and which I've always kept on the back burner since then, never spending too much time on her but also never leaving her too far behind. I still feel a strong affiliation with the class that gave this blog its name, but neither shadow nor discipline appeal to me nowadays. Holy supposedly isn't very good at the moment either, but I have had decent fun healing some alt dungeons with her and playing whack-a-mole with all the different heal buttons.

The thing that has stood out to me with this character is that unlike my evoker, she still feels decent fun to solo on, even as a healer. Now, she's still levelling, so her power levels will continue to go down some more before they go up again, but the dps toolkit just feels more fun than that of the evoker in general. Putting Shadow Word: Pain on every enemy, spreading Holy Fire and popping a Holy Nova whenever it's in its fully empowered state is just entertaining, even if it's not the fastest way to kill things. If I stick with healing, there's a chance I might end up using this character more instead of the evoker.

Holy priest hero talents are again a bit of a dud as far as I'm concerned. Oracle is all about complicated buff management and was what initially made me feel absolutely terrified of hero talents when I heard it being discussed in a podcast prior to the expansion, so I was definitely not going to go for that one. That left me with Archon, which kind of seems to be focused on Halo, an AoE with a long-ish cooldown for a heal and that isn't among my favourites. What can you do?

Frost Death Knight

At some point I felt that I really needed to level a damage dealer just to see what mob kill times are actually supposed to be like for the average player, and I was going back and forth between prioritising this character or my hunter. The death knight eventually won out due to professions, as she's a herbalist/scribe, while the hunter is another skinner/leatherworker.

So this is one of the characters I only revived after the Warband patch and levelled during Radiant Echoes. She lives on my original Horde server and I remember not being overly fond of death knights back in the day, though the class grew on me a little over time and I even recall tanking some dungeons.

I mostly felt inspired to play her in War Within by the fact that her dps rotation seemed incredibly easy, with very few buttons to press (as having too many buttons to press just to do damage is one of my main issues with modern WoW's gameplay).

What did take me by surprise (after my previous experiences with hero talents) was how incredibly fun the Rider of the Apocalypse hero talent tree is. It basically allows you to fight from your ground mount in the open world and passively summons important death knight NPCs to help you out occasionally. I reckon that this is probably not the ideal choice for dungeons, but while just out and about doing world quests it's incredibly fun, even if it feels a bit ridiculous to have Highlord Darion Mograine show up to help you kill a random worm or bear. The mounted speed is also really great for rounding up mobs to AoE or to escape a fight you really can't be bothered with. My husband always complains that lack of mobility is the main thing he dislikes about his death knight, and this talent just counters that in a great way (in the open world at least).

Though one "mobility" issue remains... while questing as a duo with me on my evoker and my husband on his death knight, something that occurred more than once was that we'd fall down/off somewhere and while I'd glide gracefully to a safe landing, he'd go splat next to me and need a revive. I always made fun of him for that, but playing my own death knight, I quickly learned that it's basically a vibe for this class. As mentioned before, mine is also a herbalist, so it didn't take long for me to "discover" that those special flowers that knock you back and whose knockback can't be countered made their way over from the Dragon Isles - which is my way of saying that my first two deaths in Khaz Algar were both to being punted to my death by a herb while picking flowers on the Isle of Dorn. I guess you get used to it as a death knight.

Finally, I had a fun encounter on this character while questing one night: As mentioned, she's on my old Horde server, and I tend to forget that for all the cross-server stuff, if you're just out and about, you're still more likely to see people from the same server as you than complete randoms. So my eyes went wide when I actually ran into a troll priest whose name I recognised from fifteen years ago or however long it's been. I whispered him with something like "Nice to still see familiar faces around when coming back after a long absence!" to which his response was simply "That's just a polite way of saying we're getting old", which made me laugh.

06/05/2024

More Hardcore Horde Adventures

I've continued to level my hardcore troll priest in small bursts of activity, and she's now up to level 20.

I initially struggled with more interface problems, as I could tell that I still wasn't seeing all the death announcements, even after joining the server-wide HardcoreDeaths channel. Some googling revealed that there's an additional drop-down in the in-game settings nowadays where you need to select how many deaths you want to see, and it's set to show only those of guild members by default.

I was happy when I finally got that sorted out and could see everything, as the discourse from the peanut gallery about deaths is always interesting. There were some raised eyebrows about a wipe in Ragefire Chasm for example, and when a level 52 died to fall damage in Tirisfal Glades there were exclamations along the lines of: "Why not wait five seconds for the zeppelin to actually dock, man?!"

Aside from that, guild chat sadly remains a bit confusing because they expect you to install an addon called "Greenwall" to connect it with the guild chat of sister guilds, which I've refused to do so far because I don't like the thought of having an extra addon just for that. That said, it makes reading guild chat a very disjointed experience right now as it's very obvious that people are frequently responding to things that I'm not seeing. I might cave eventually.

I've been surprised by how regular world buffs are dropping on hardcore. I think I mentioned this before, but still... I know that people raid on hardcore, but I figured it was more of a fringe activity considering the risk vs. reward. The number of world buffs going out on the regular seems to defy that assumption though.

After accidentally picking up some buffs in Orgrimmar one night, I decided to venture forth into Skull Rock at level 12. I knew that was probably a risky move, but I was feeling brave and was hopeful that I wasn't going to be the only person there. Indeed, I ran into a male troll hunter as soon as I turned the first corner. At first we continued fighting separately, just leap-frogging each other with our mob pulls, but then I spotted the rare elite warlock around a corner and suggested we group up to kill him. We did and then continued killing more together - grouping up is such a force multiplier in era (particularly as a priest!), it never ceases to amaze me.

Just as we were about to go out, a mage entered the cave and asked to join. I invited him, but of course he was only just starting his quests. The hunter thanked everyone politely and took his leave, but I stuck with the mage to help him get his quest done too. Then a druid showed up as well! I enjoyed the grouping experience, but at that point I was getting a bit worried that I 'd gotten myself caught in an endless loop of helping out new joiners. As if he'd read my mind, the mage said that he'd stay with the druid to help them complete their quest, but that I was free to go. I thanked everyone and took my leave, happy that the most deadly place in Durotar had gone so well for me.

Up next, I started questing in the Barrens. One funny experience I had there was when I was killing centaurs around the Forgotten Pools and a death announcement popped up that "a Stonearm" had killed someone at my location. For all the hours I've spent in the Barrens over the years, I had never heard of "a Stonearm" before, and I was rather alarmed to hear that this unknown entity was apparently killing people in my vicinity. A quick Wowhead search revealed him to be a rare centaur, and about five minutes later he killed another player. I was looking over my shoulder with some serious paranoia now, wondering whether he was a patroller or something, but he was not. I eventually spotted him guarding a chest near some tents but decided not to engage after the earlier carnage. When I came past the tents again a few minutes later, someone else had successfully killed him though.

At level 15 I wanted to run Ragefire Chasm. My first attempt to find a group in the evening wasn't successful - I saw that another group was already looking for a tank, so I didn't fancy my chances and went off to do something else. This turned out to be a good decision though, because when I logged in the following Saturday morning, I didn't even have enough time to type "LFG RFC" into chat before someone had already whispered me to ask whether I wanted to go there.

It was a smooth enough run, but it also highlighted to me that healing in hardcore feels like a much bigger responsibility than usual. We had a level 18 shaman tank, which was fine enough, but there was also a level 15 warrior with a two-hander and a mage that liked to go up close to spam Arcane Explosion, and they both got aggro on more than one occasion, which resulted in sudden damage spikes on them, and that at a point when I didn't yet have Flash Heal or anything... I think I saw the mage chug a healing potion once and when the warrior got low, the other shaman in the group threw him a quick off-heal. Usually I'd be mildly offended by people "panicking" like that as soon as someone's health drops below 50%, but in hardcore I understand wanting to be safe rather than perma-dead.

We also made the most out of the experience (seeing how you can do each dungeon only once per day) and even went to kill the troggs in the little cul-de-sac to the left, something I hadn't done in donkey's years.

We'll see how things develop as I go up in levels. I do love how much everyone seems to appreciate being buffed with a priest's fortitude. I do it all the time on the road and people will often stop what they're doing just to whisper me thanks - I like knowing that those extra HP might really help someone out in the world. My next personal goal is probably going to be to get into a Wailing Caverns run, but there's no rush.

22/01/2024

Alts in Season of Discovery

While I'm not keen on seeing SoD's first phase come to an end, at least my priest feels like she's in a decent enough position for the next one. I've only run BFD and taken part in the Battle for Ashenvale a few times, but at least I had a chance to see how both work and also got a few pieces of loot in the process. I've maxed out all her professions bar needing a few more skill points in first aid and fishing, and I've collected eleven out of the twelve priest runes (after consulting guides on how to find the ones I was missing). The only one I don't have is the one that requires you to grind a bunch of stuff for the goblin in Ratchet, which I just couldn't be bothered with, especially since it's not granting a spell that's important to me. Maybe I'll get back to that in a later phase when it'll be easier to do.

My main goal before the arrival of the new phase though is to simply do a few more quests. Since I ran so many dungeons while levelling up, I skipped a whole lot of them on the way, and especially the lower-level ones aren't going to be particularly useful to me once the level cap goes up. It seems like a much better deal to run them for cash rewards right now, in preparation for buying my mount at level 40, plus to cover other expenses. It's never been this easy to make money at level 25 and I want to make the most of that while it lasts.

Hunter

In the meantime, I've also been working on some alts though, mainly to see what their "deal" is in Season of Discovery. Hunters are supposedly extremely overpowered, and they may well be in raids and PvP, but while out questing I haven't really noticed much of a difference to "normal" vanilla hunter levelling. The most unusual thing to me has been being able to use explosive shot in dungeons to do some AoE damage.

However, mostly I've been questing in the Barrens since she's a skinner/leatherworker, and you can pretty much step out of the Crossroads at any time of day in any direction and find a pile of dead animals to skin. She's currently level 20 after just having finished her business in Wailing Caverns, and I'm hoping that I'll be able to get her to 25 and somewhat "capped out" before the level cap increases, but I'm not necessarily counting on that.

Interestingly, hunters don't seem to have a special mechanic tied to their runes the way some (most?) other classes do; they just kind of find them out in the world from mob drops and by completing little puzzles. I guess that meshes well with the hunter/tracker archetype. I've got to admit that I was pretty chuffed when I figured out how to earn a rune for helping out the snake charmer in Razor Hill all by myself. My current pet is Raluk the white tiger, a SoD-exclusive that I also (partially) managed to find by myself. There does seem to be a pattern though with all the classes I've tried so far, which is to say that you find three to five runes easily and then it just stops because you have to go deep into enemy territory or otherwise do something in a very specific location to get more.

Mage

My undead mage is my tailor/enchanter - for whatever that's worth with her being only level 12 and still in Tirisfal Glades. So far the mage runes haven't particularly impressed me, and like with the hunter I'm largely playing as I would in a normal vanilla environment.

Mages have an interesting mechanic in the form of those garbled scrolls you may have come across in the world and which require a special new reagent to decipher. I felt a bit cheated though when one gave me a new rune, but the next one just gave me one of those low-level stat scrolls which was worth less than the cost of the reagent I'd spent on it. Not sure that's very fun.

Shaman

Finally, I have an orc shaman who's level 10. Their special class mechanic is that they loot green totems that you have to equip in the relic slot and for which you then have to perform a special task to learn a rune from them, such as taking nature damage ten times. This took me a little while to understand, as I initially didn't realise that I had to equip the thing to make it start counting.

Like with hunter and mage, I haven't been too impressed with the starter runes I've discovered. The first one you get, which buffs your lightning bolt, is certainly useful, but levelling as elemental was always my least favourite way to play shaman, and the buffed lightning bolt makes it feel like I need to prioritise using it even when I don't like it that much. Hopefully I'll eventually find a rune or two that fit my play style more. I really feel like I lucked out with the priest and having loved all the early runes I got.