Showing posts with label quests. Show all posts
Showing posts with label quests. Show all posts

07/09/2025

I Decided to Try Turtle WoW Before It Shuts Down

Strictly speaking we don't know how soon it's going to happen (the server owners at least still seem to be in "we can totally do this" mode), but I did find myself thinking that if Turtle WoW does end up biting the dust in the near future... after everything that I've heard about it, I would like to at least have tried it myself, to see some of the things that people have been praising over the moon and form my own opinion.

So I downloaded a private server client for the first time in nearly a decade. (Don't give me the side eye, Blizz, my subscription is already paid up until next year.) On the plus side, with them offering the launcher right there on their own website, there was no faffing around with dodgy file sharing sites or editing realmlist.wtf files. However, it was also a reminder that a private server is still a private server with all the jank that entails, as I had to spend a fair amount of time dealing with errors and fiddling with settings until I had everything running smoothly. (In a similar vein, every single screenshot I took during my first play session was apparently lost as they wouldn't save properly unless I ran the client as administrator.)

One thing I was very impressed with though was the detailed list of server rules I had to agree to while signing up. I'm someone who likes clear rules, and I think that having some basic politeness standards for something that is supposed to be a relaxed, escapist space should not be controversial at all. Unfortunately we live in times where the argument of "free speech" is often abused to let pointless toxicity spread far and wide - when WoW players were asked to agree to a comparatively short and simple pop-up asking them to be nice a few years ago, there was a veritable uproar. So good on Turtle WoW for making it clear that good behaviour is not optional (and based on everything I've heard, they actually enforce these rules as well).

I created a blonde high elf because that seemed like a good way of diving straight into the custom content unique to the server. At first I was going to make her a paladin but then I saw that high elves get bonuses to their agility and bow skill, so I decided that I was clearly meant to create yet another hunter.

A blonde and blue-eyed female high elf standing in an autumnal-looking, sunny glade reminiscent of the blood elf starter zone

I was kind of impressed to find that the experience started with one of those fly-over introductions with a narrator explaining the race's background, even if the voice-over was done by a woman with a Russian accent. In a video about Turtle WoW from years ago, I'd seen newly created high elves simply get plopped down in Loch Modan with some starter quests around Farstrider Lodge. This was clearly outdated, as they now had their own starting zone called Thalssian Highlands, located north-west of the Plaguelands.

I will admit that after how much praise I'd seen heaped on the Turtle WoW devs for their custom content, I found it easy to immediately find things to nitpick. For example the first few quests I read were written in such incredibly purple prose, it actually made me laugh. (Though in fairness, later quests were not like that, so maybe the writers just thought that those particular characters should sound pompous and over the top.) More importantly though, the quest writers often seemed to forget that when you write quests for a game mode without quest tracking, you need to give some actual directions in the quest text. There were many occasions when this wasn't done and I was left slightly bewildered and confused after having been given instructions to kill some mobs without any idea of where to actually go.

It was difficult to find NPCs to repair my gear as most weapon and armour vendors didn't offer repairs like they would normally do in WoW. Guards seemed to be purely cosmetic and did absolutely no guarding. (My first death occurred when a higher-level mana wyrm attacked me on the road and a guard watched me die right next to him without offering any assistance.) Clickable quest items didn't despawn after I clicked them, so I often ended up clicking on them again without being able to loot anything, meaning I had to memorise which boxes or buckets I'd already interacted with.

The quest flow also seemed slightly off in general, as even though I picked up every quest I could find and killed plenty of mobs along the way, I was permanently slightly under-levelled for the next few quests I was given, and as a hunter without a pet... let's just say this was extremely painful and I died many times. (The issue was exacerbated by the all the mobs seemingly running too fast and having leashes that felt way too long for a starting zone - so any attempts to kite or simply run away from a fight were pretty much always unsuccessful as the mobs were impossible to outrun and would just chase me forever.)

Another thing that fascinated me about the quests in general was just how openly derivative many of them were, especially after the many comments I'd read about how Turtle WoW apparently understands better what defines Vanilla WoW than Blizzard does. "Come on," you might say, "it's kill-ten-rats kind of stuff, how much originality do you expect?" But I'm not talking about the tasks themselves - rather about the story and theming around them.

Every WoW starting zone has quests to kill some local wildlife, but the context varies. As a whole, each starting zone paints a picture of the culture your character belongs to, what its values are and what problems it faces. The blood elf starting zone is very different from the human starting zone, which is very different from the undead starting zone. What stood out to me about the high elf starting zone in Turtle WoW was that it seemed to lack a clear theme and felt more like some weird amalgamation of Elwynn Forest and Eversong Woods quests viewed through a fun house mirror: Here's the quest where some guy asks you to pick flowers for a girl he likes, here's the quest where an elf wants to throw a party and needs you to fetch supplies. Here's the quest with the vineyard where grapes have been abandoned in buckets and you need to fetch them. (Though oddly, no grapevines in sight - the implication seemed to be that they grow on the giant trees?)

All that just hit a nerve with me because I hate the idea that people might think that the gold standard for Classic+ should be to just retell the exact same stories over and over again. It's like those people who don't like anything Star Wars if it doesn't have a lost Skywalker finding the Force in it.

Anyway... that was a bit of tangent. Let's talk professions! I initially wanted to learn skinning and leatherworking, but the skinning trainer in town didn't seem to exist. I saw a jewelcrafting trainer nearby and went "Ooh, they have that here?", so I trained that and mining instead. In an interesting twist, it's not the same as Burning Crusade jewelcrafting. From what I've seen so far, the basic rings are present but have had their recipes changed, and there are a lot of new and different recipes as well.

Unfortunately, secondary professions seem to have gotten the short end of the stick in comparison, at least based on my experience in this zone. While there was a fishing trainer, the fishing skill requirement was way too high for a starter zone and fish were always getting away from me even with a lure applied. There were no fishing pools along the coast either. Cooking and first aid were likewise trainable in the vicinity, but none of the animals actually dropped meat that could be cooked, and apart from a handful of ghost mobs in the north-western corner of the map, nothing seemed to drop linen for first aid either.

I could go on and on... but despite these nitpicks and annoyances - I had fun. There was definitely something very refreshing and exciting about being in a vaguely Vanilla-like starting zone without having any idea of what awaited me. I loved not knowing what I'd see next whenever I crested a hill, or finding an unexpected quest giver inside a building. I quickly lost track of time while playing, and when I got up the next morning, I kept thinking about my little elf, eager to go back and play some more in a way I probably hadn't done since 2019's Classic launch.

For all the small details I noticed being off, there was still a lot to be impressed by, such as the fact that the whole zone of Thalassian Highlands is an original creation (even if it clearly recycles a lot of assets from Eversong), including the composition of original zone music. And there are other loving touches, such as that they updated the Vanilla loading screens for Kalimdor and the Eastern Kingdoms to include high elves and goblins. The Turtle WoW creators clearly have a lot of love for Vanilla; there are just gaps in the details.

The Classic Eastern Kingdoms loading screen, with black and white drawings of a human, dwarf, gnome and undead, with a high elf added in the bottom right corner, and the WoW logo having the subtitle "Mysteries of Azeroth"

At one point when I got tired of dying constantly due to my low level, I ran towards what looked like the local docks on the map, and jumped onto the first boat that arrived to take me somewhere else, anywhere else. I ended up in Auberdine, and found that someone had pitched a tent outside the inn. I had heard about these, so I stood under it, and within the course of five minutes or so, I saw my rested XP shoot up by about half a level. While I soon hearthed back home, that restedness helped me to finally catch up a bit in levels, so thanks, anonymous tent-builder.

This seems like a good point to mention community. Again, this is something that I'd heard a lot of praise for before, so I was admittedly a bit confused when for my first few levels I couldn't get anyone to talk to me. By that I mean that people would group up for a quest and cooperate, but I would literally get zero reply to anything I said. I was starting to wonder whether there was some hidden chat restriction for low-level characters or something. I think I was around level 9 when a friendly mage finally talked to me while we briefly grouped up for a quest to kill murlocs. They even offered to continue questing together, but unfortunately I had to log off just after that. The only other verbal interaction I've had since then was some random whispering me to compliment me on my "thicc elf booty". All in all, I would rate that as similar to playing on a Blizzard PvE server before they merged everything into the mega servers - neither notably better nor worse. But then, you can't really have a non-megaserver experience in most of the official Classic versions anymore, so...

After I'd completed all the quests in Thalassian Highlands (as far as I could tell), I tried to do some research on what else might be interesting to check out, whether there was another custom zone I could go to at my level. As it turns out, there aren't actually as many of them as one might have expected after all the hype, and Thalassian Highlands is supposed to be one of the better ones. There do however seem to be a lot of smaller changes all over the place, and I have already encountered a few new quests sprinkled in here and there among the original ones from the existing zones.

I don't know how much time I will invest in this exploration (never mind how much I will have before the server potentially goes bye-bye) but there'll be at least one more post on the subject, about me trying to do my first dungeon and it being a very weird experience.

02/08/2025

Setting Foot into Classic Pandaria

It's funny that for all the preparation I did for my "Project Vale of Eternal Blossoms", I then ended up completely forgetting about the actual launch of MoP Classic. A former guildie who had noticed me being active again during Cata actually messaged me last week to ask whether I was still playing and I said I was taking a bit of a break until the actual MoP Classic release, to which his response was "it released yesterday I think" and I was like "oops".

It was no problem of course, as I'd wanted to avoid the launch day crowds anyway, but I still thought it was funny. When I did eventually log in, my first order of business was not to go to Pandaria but to level my archaeology. I'd had a bit of fun with it at the end of Cata already, but archaeology is one area where MoP made huge improvements, both by making surveying give skill-ups and XP for longer and by literally doubling the yield of each dig site. I breezed through the different tiers in what felt like no time at all, with Outland and Northrend barely being more than pit stops, and gained about half a level from the whole endeavour.

At one point I also ended up making a detour to Tol Barad, for no other reason than that I happened to walk past the portal and suddenly remembered that I quite liked the place back in the day. However, I did a round of dailies and it didn't really tickle my nostalgia. I also queued up for a Tol Barad battle when the time for it came around, and I don't know whether that's a bug or what, but the map wasn't actually showing who owned what, which was very confusing for a game mode where you're supposed to fight and hold specific nodes. Whenever I got into a skirmish I got my squishy level 85 ass kicked hard by people three or four levels higher than me so I eventually just semi-AFKed in one of the bases. We still won, based on the final scoreboard probably because the Alliance had twice as many players as the Horde.

Eventually I decided that it was probably time to at least get started on Pandaria and began the intro scenario. Just as I resigned myself to having to machine-gun down orcs from a helicopter again, I clicked on the chopper and... the quest just auto-completed without me having to do anything. I laughed out loud because it just seemed too bizarre that literally the very first quest in Pandaria would be bugged. Looking at the Wowhead comments, it sounds like this weird skip may actually be intentional, though I have no clue why.

I made my way to Paw'don Village and was surprised to find that things were somewhat different than I remembered them from Remix. In Remix, they'd designated the main storyline quests with shield markers like they've done in retail since Shadowlands, and everything else seemed to be pretty openly available to do in whatever order you liked, which did seem to align with my memories of Pandaria feeling much less restrictive in terms of quest progression than Cataclysm had been.

However, it seems that my memory in that area is clearly faulty, because once in Paw'don I had exactly three quests available to go to the orchard to the north-west (which I remembered being an optional side hub in Remix) and nothing else. I decided to ride around a bit to see whether I could pick up a different quest line anywhere else, but found very little (not nothing, but something like three other exclamation marks in all of Jade Forest). So there was clearly still a lot more pressure to do things in the exact order prescribed by Blizzard than I remember.

Tiirr the female night elf hunter on her saber. She's standing on a high vantage point in northern Jade Forest with a good view of high peaks in the distance.
Still, I didn't feel like continuing to quest just then, so I just explored a bit and did a bit of pandaren archaeology on the way. I ran into a rare mob and decided to try fighting it. Considering that my gear was pretty bad I didn't expect to get very far, but it did nominally show as being the same level as me so I thought it was worth a shot. I laughed out loud when its first attack literally one-shot me.

I ventured forth into the Valley of the Four Winds and saw that Chen Stormstout had a grey exclamation mark over his head, so there was no skipping ahead either, or at least not until I levelled up. At least the cooking quests in Halfhill were available, so I made a start on those.

I'm still not entirely sure what my plan is going to be - my goal is of course to explore the Vale of Eternal Blossoms in its original pristine glory, and while I could probably get there already, it's a max-level zone and I'd probably not have a very good time, so it seems sensible to do a bit of questing and levelling in the other zones first, even if I don't particularly care about that part. 

14/07/2025

Lorewalking Impressions

Retail WoW is going a bit crazy with the new content at the moment in my opinion. There are at least three different events going on simultaneously, and while I'm not someone who has to do ALL THE THINGS in WoW, I do think it's getting a bit hard to keep track of what's what as a more casual player, especially when some events are only running for a limited time and you want to prioritise things accordingly.

One permanent new feature that was added recently and that had me very intrigued is called Lorewalking. Whether you enjoy the current story updates or not, it's hard to deny that WoW's story is a tangled mess to newcomers and anyone who isn't constantly keeping track, so I'm always interested when Blizzard makes some kind of attempt to invest in story catch-up, regardless of what form it takes.

Lorewalking is no replacement for actually playing through any given expansion, but what it does attempt to do is string certain storylines, that were previously featured in the game in very scattered bits and pieces, together into a more coherent whole for easier digestion. The framing device is that Lorewalker Cho sits with you on a bench in a capital city and tells you the story of how certain things came to be, with the accompanying gameplay being that you get teleported all over the place to do small tasks here and there, in a variety of very different locations.

Playing as Arthas inside the Lordaeron garrison

I'll talk about the Lich King one in more detail, since there's no new story here and it's quite well-known, so there's no real spoiler territory to worry about. It starts with you being given a (new) quest in which you play as young Prince Arthas inside the Lordaeron garrison, talk to some NPCs and spar with a few guards. It's extremely basic but gives you an idea of who he was before he got corrupted and who the important people in his life were.

Next we're off to the Culling of Stratholme to see him cross that infamous line, and I thought it was kind of ironic that there's now a feature in the game to specifically watch all the RP at the gates that people used to hate back when Culling was a current endgame dungeon in Wrath. I was starting to wonder whether the expectation was to do the whole instance, but no, the moment the RP inside the gates finishes, you get whisked away straight to the end of the dungeon to see the confrontation between Arthas and Mal'Ganis.

Then it's off to Northrend - remember those quests in Dragonblight where you interact with the ghosts of Arthas' expedition, and get to see a vision of him claiming Frostmourne? Yep, you get sent off to do those again.

A female blood elf with green hair sits next to Lorewalker Cho in Orgrimmar, witnessing a vision of Arthas uttering his famous "succeeding you, father" line

Cho briefly tells you about Arthas killing his father (I was kind of surprised they didn't use this opportunity to play the Warcraft 3 cinematic here, especially considering that they did actually create an up-resed version of it for Reforged) and then you get sent to Halls of Reflection with Jaina.

Interestingly, here the game does actually make you do the whole dungeon, but I've got to admit I didn't mind because I was just reminded of how freaking cool that instance was back in the day. Also, you get to play the Alliance version with Jaina even if you're Horde, which does get funny at the end when you get rescued by the Skybreaker and the Alliance on board all attack you immediately after rescuing you.

The story gets wrapped up with two more short new bits where you get to play as Arthas again, first ascending the steps of Icecrown Citadel, vanquishing certain memories along the way, and then fighting a group of 25 Horde adventurers until Tirion does his whole kill-steal thing and you get to watch the cinematic of Arthas' death one more time.

Reading around a bit, this seemed to be many people's least favourite of the three Lorewalking entries, but personally, I liked this one the best. It doesn't take very long but gives you a good introduction to who Arthas is, making good use of existing content already in the game. I had no idea who or what the Lich King was when I started playing back in 2006, and back then Warcraft 3 had only been out for a few years. I would've appreciated this kind of interactive "lesson" back then and I imagine it's going to be even more useful to people coming to the game almost twenty years later (if they are interested in the story at all).

The other two Lorewalking entries are about the Ethereals and about Xal'atath and are clearly more aimed at getting people up to speed with the current storyline, which is also fine. However, I kind of thought the quests in these were somewhat less fun and felt like a bit more of a drag. (I was never a huge fan of all the Ethereum stuff in Netherstorm back in Burning Crusade, so I wasn't exactly dying to replay that part of the game for example.) What was interesting was that both of these end with new bits of lore about their subjects being revealed at the very end.

BRIEF SPOILER SECTION

The reveal that BC's Ethereals and the Brokers from the Shadowlands seem to be the same people was amusing in so far as I couldn't help but wonder whether this was actually planned or simply a reaction to the player base openly struggling to tell the two apart when it came to lore conversations.

The reveal of Xal'atath's true form and origin was also quite interesting, though the associated gameplay was a bit of a mess for me personally as I'm apparently the worst old god minion ever, as it took me forever to find the first thing I was supposed to click on (I had literally been everywhere else first except at the correct location).

END BRIEF SPOILER SECTION

I did all three Lorewalking stories in my current warrior main first and initially figured that nothing was scaled as everything was dying in one or two hits and doing seemingly no damage to me. However, after reading around a bit I noticed people mention scaling, which made me realise that the mobs did show up as being technically my level, they just seemed to all be made of paper.

Now, my warrior is close to having the best gear you can currently get as a solo player, so I figured maybe it was due to that. I then decided to take a low-level alt through two of the stories for comparison.

A female human hunter with green hair watches Arthas send Uther and Jaina away in front of the gates of Stratholme

My blood elf hunter had just dinged level 20 from finishing her last quest in Eversong Woods and was dressed in mostly whites that left her with an awe-inspiring item level of 10. I was getting ready to struggle, but to my surprise all the enemies in the Lich King story still seemed to be made of cardboard and continued to die in one or two hits, even in Halls of Reflection. It was only at this point that I noticed that I was actually immune to all damage (though my poor pet wasn't and paid the price multiple times). I can't quite tell whether this was intended or just a temporary fix for a scaling problem as I found some complaints from people who had done the chain closer to its release, saying that the mobs were hitting too hard and killing them.

In the Ethereal story I wasn't immune to damage, though my damage taken still seemed pretty mild - until I walked off the beaten path during the bit on Argus and decided to attack a star mob, which - while nominally also scaled to my level - hit literally ten times as hard as any of the other enemies and killed me in four hits. So... I'm not really sure what's going on there or even what's supposed to be going on.

I will say that the damage immunity in the Lich King story makes that particular bit of Lorewalking an excellent way out if you ever find yourself stuck in outdated gear and unable to quest due to the curse of scaling, as the damage immunity inside the story will protect you and you'll get several level-appropriate gear rewards along the way. My blood elf hunter for example gained a little less than two levels but her item level increased from 10 to 43. The other stories don't work the same way though - as mentioned, I wasn't immune to damage doing the Ethereal story and while I gained almost four levels in that one, I was given only a couple of pieces of gear during that time.

Anyway, I'm curious to see whether Blizzard will add more stories to this feature as time goes on. I'd quite like that, because even for the bits of lore you already do know, it can serve as a nice refresher. That said, let's be clear that this in no way solves the problem of new and returning players being unable to tell what's going on and struggling to connect to the world in general. For that, it's simply too limited in scope and too passive (sit here and listen to me tell you stories about other people instead of getting to know the world on your own).

28/06/2025

Cata Continued

I finally hit level 85 in Cataclysm Classic! About time too, as the Mists of Pandaria pre-patch is only a few days away. 80-85 took me a little longer than expected mainly because I took a bit of a break about halfway through, otherwise it probably wouldn't have taken much longer than 70-80 did.

Tiirr the night elf hunter triggers the level 85 achievement while fighting orcs during an introductory quest after having just arrived in Twilight Higlands
I ended up loitering in Northrend for longer than expected, since there were a few milestones I wanted to hit before moving on and the XP I got along the way wasn't as bad as I had anticipated. I have this memory of many years ago, that XP gains in Outland became absolutely abysmal the moment you hit level 70 and the game wanted you to move on to Northrend, and it's stuck with me ever since that Blizzard hates you lingering in old expansion content. However, I'm starting to wonder whether I didn't exaggerate that effect in my mind over time, because as I said, continuing to quest in Northrend past level 80 wasn't all that bad. Sure, XP was reduced, but it wasn't abysmal. I actually ended up making it to 82 and about a third into level 83 before moving on to Cataclysm properly.

The main things I did in Northrend were the cooking and fishing dailies, as well as finishing up my exploration of the continent by uncovering all of Storm Peaks and Icecrown. In the former zone I also did the Loken quest chain, because unlike many players back in the day, I absolutely loved the Sons of Hodir. I briefly contemplated doing the Argent Tournament in Icecrown as well but ultimately decided against it as I didn't want to get bogged down with doing jousting dailies.

A female night elf hunter and her lynx pet watch Thorim and Loken fight in the Storm Peaks. Loken exaclaims, "You seem eager to join your beloved Sif, brother."
The last goal I finished up was getting my leatherworking skill caught up to the appropriate level, which required me to do a bit of farming for leather and other mats. I actually found it strangely zen to farm yetis in Storm Peaks and revenants in Wintergrasp, and it made me realise that this is an activity that I kind of miss in retail. Skinning as a skill still exists of course, but since skins - like all gathering nodes - are shared, the best way to farm leather is not to farm by yourself in a quiet corner of the map, but the opposite: to find an area where lots of people are killing skinnable mobs and then clean up behind them (and since the skins are shared you won't be "stealing" from any other skinners). It really drove home for me that while these shared gathering resources are a good thing in many ways, they have also taken something away from the game.

Anyway, once I was finally ready to get started on Cataclysm content properly, I did what I had planned and hauled my butt over to Vashj'ir, as I felt that it had been ages since I last visited that zone and I figured that it might actually be nice and nostalgic to replay after all this time. This turned out to be... partially true.

A female night elf hunter sinks into the sea in Vashj'ir after her ship was destroyed by a kraken

My initial review of Vashj'ir back in 2010 was pretty positive, but already a few months later I noted that replaying the zone on alts felt like "a massive drag". This time around, the first few quests felt pleasantly familiar and nostalgic. Back in original Cataclysm, mounts were not account-wide yet, so I had to do at least the first hub and a bit on every alt in order to earn my underwater breathing buff and seahorse mount to be able to navigate the zone.

As I continued deeper into the zone, my memories became fuzzier and I realised that there were some bits I barely remembered at all, such as the whole Nespirah chain. However, by the halfway point or so things definitely started to drag again this time too. I got the "2000 quests completed" achievement at some point and it struck me that almost 10% of those quests took place in this one zone alone, which is insane.

There's nothing wrong with any of the quests by themselves (and the Battlemaiden chain provides nice insights into the world of the naga), but it's just the fact that you have to go through almost 200 of them in a strictly linear chain just to cover a plot that can be summed up in two sentences. The same story could have been told in less than half the number of quests; there's just way too much "kill 15 naga" filler.

It's funny because at the time, I didn't think Cataclysm questing was that bad, but having revisited several older expansions in recent years it seems undeniable to me that Cata was an absolute low point in terms of questing. Mists of Pandaria was a noticeable step up again, but even BC and Wrath have aged better than Cata - in my opinion at least.

Gear progression was another interesting thing to observe. I'd started my journey in mostly tier five from BC and only replaced a few pieces of that while levelling through Northrend, and for very marginal upgrades at that. And then I started doing quests in Vashj'ir and the starts on the green quest rewards just went through the roof. By the end of level 83, after questing in Vashj'ir for a while, my health had nearly doubled compared to what it had been at level 82.

Finishing all of Vashj'ir got me most of the way to level 85. For the rest, I did the introductory quests to the other four Cataclysm endgame zones to unlock all the portals in Stormwind, as well as a bunch of cooking and fishing dailies. (I'd forgotten how much I used to love those in Cata.) At some point the Midsummer Festival also started, adding more supplementary XP from bonfire visits and torch tossing dailies.

A female night elf hunter and her pet lynx surrounded by flames

I also got the "Stood in the Fire" achievement while doing the Uldum intro thanks to Deathwing paying the zone a visit. 

I was surprised to see the Darkmoon Faire return after only two weeks, but then I recalled reading somewhere that Blizzard increased the frequency of its visits in Classic due to the sped up expansion schedule compared to the game's original run.

I even paused to do a bit of archaeology when I found myself flying past dig sites. I was surprised how good they were for XP and pleased to see that Blizz had already increased their yield a bit to five fragments or more per unearthed relic - I vividly recall that when archaeology was first added, you only got about three to four pieces per successful survey.

Now my plan is to perhaps continue doing the cooking and fishing dailies as well as possibly level my leartherworking some more. I'm not planning to dive into Pandaria the moment it launches as I expect things to be very crowded and I'd rather avoid all the mayhem tied to that. With my modest goal of wanting to see the Vale of Eternal Blossoms, I should have plenty of time to get there at my own pace, as long as I do so before the release of the later patches.

I've got to admit I found myself wondering why I still care so much about this night elf hunter. Sure, part of it are the fond memories I made with her during Vanilla Classic, and another part is that I simply enjoy things like levelling professions, regardless of how useful it might turn out to be. However, I think at this point it's also that I'm kind of hoping that eventually she'll be united with my warband in retail. I don't think she'd bring anything particularly rare to the table, but she may well have collected some transmogs that I don't own in retail yet.

A female night elf hunter on a hippogryph hovering above Uldum. The whole zone is on fire after a recent visit from Deathwing.

I know Blizzard hasn't even hinted at Classic merging with retail, and in fact said at the start of Classic that the two would always be separate. However, with Classic about to move into Mists of Pandaria, that seems like forever ago now, and I find it hard to imagine any other endpoint than an eventual merge with retail, regardless of how many more expansions will actually end up getting the classic treatment. I can be patient.

03/05/2025

Dwarf Heritage

It's been a little while since I last wrote about one of the heritage quest chains... mainly because I kind of got caught up in the expansion and its endgame content. Fortunately the heritage quest lines are evergreen content that you can go back to at any time, and the other week while I found myself wanting to pass some time late at night, I decided to do the dwarf heritage quest chain.

Dwarves are one of those races I feel kind of "eh" about - which is to say I neither love nor dislike them - and there would've been others whose heritage I would've been more interested in from a lore point of view, but I don't have all of those races levelled up right now, while I do happen to have two dwarves at 80 so it was easy enough to just grab one of them and get going. I ended up choosing my paladin over my shaman.

The quest has you meeting up with Brann Bronzebeard early on and I've got to admit I winced a little. I don't know when this quest chain was added, but based on the fact that a trogg I killed early on dropped a piece of Tidespray Linen, I can only guess it was Battle for Azeroth. I think at the time going adventuring with Brann must've felt somewhat cooler than it does now, what with him having become everyone's delve companion and a big meme.

The quest also sends you down into Old Ironforge, which was opened up with Cataclysm from what I remember, but I'm pretty sure I can't have gone down there more than once or twice. There isn't actually very much of it, but I still managed to confuse myself during every step of the quest by basically going up when I needed to go down, and down when I needed to go up.

I was also pleasantly surprised to find two (presumably new) Earthen NPCs studying in one of the rooms I visited. If you talk to them they gush about all the exciting things they've learned about things like Ulduar and all the other races created by the Titans. I just thought that was a nice touch to find in a location that is unlikely to even be visited by many people.

A female dwarf paladin works at the great forge in Ironforge while Ignis the Furnace Master assists in the background

The quest chain itself was... solid, though not hugely exciting in my opinion (though part of that might be my not-particularly-dwarf-loving bias coming in). Without spoiling too much, you reforge an old suit of armour from a Bronzebeard ancestor, which seems like a thematically appropriate thing for a dwarf to do, and travel to Thelsamar and Ulduar.

It just feels like there could've been more to it somehow? Even I know that dwarf lore has a lot more going on, what with the different clans and their family dramas. Though I guess we got a bit more insight into that in the War Within levelling campaign at this point.

I would expect players who've done multiple heritage quest chains to rate this one as kind of mid - not bad, but not amazing either. Which you could see as damning with faint praise, but I did enjoy it.

25/04/2025

Nightfall Shenanigans

This week we got yet another patch for The War Within, one of those smaller ones this time. From what I'm hearing around the internet, reception of this one has been mixed for reasons that do not affect me in any way, so whatever.

I really like the new Nightfall event though. Yes, I realise at this point the open world events have ceased to be novel: fill a bar, fight a boss etc. - but since I enjoy the format, I'm happy to get more content in a similar vein.

A large crowd of players gathered in Hallowfall, looking up at Beledar going dark in the sky.

The event isn't synced to Beledar changing from light to dark, but one time it happened just as the event started and it felt very atmospheric.

One thing that intrigued me from what I'd heard about it in advance was that this one had a personal progress bar in addition to the one for the overall event. I can only guess that this was Blizz's response to how in the theatre event, when the bar fills up quickly, a significant number of people just go AFK nowadays.

Yet when I arrived for my first encounter with the Nightfall event, I was immediately confused because not only did I not see a personal progress bar, I saw no indications of what exactly was supposed to be happening at all. I saw people run around and kill things, and the marker on the zone map said that the event was in progress, but I saw no progress indicators, objectives or timers whatsoever. I just ran around for a bit trying to get a few hits on mobs in the crowd, and at some point I suddenly got a prompt to rally for a final attack and kill a boss. I joined in for that as well and got credit for completion, so I was satisfied enough, if a little confused.

The weekly quest for the event rewards you with a token to buy a piece of champion gear of your choice by the way, which I thought was great. You get champion gear from delves as well, so several of my alts have plenty of those pieces by now, but as it goes with RNG, often there's just this one slot for which you're just never getting a drop, so being able to outright buy that one immediately delighted me.

Later in the evening I gave the event another go and was baffled to find the area completely empty. This time the UI seemed to work though, and I saw both an event and a personal progress bar, as well as some personal objectives such as to rescue some prisoners, kill a named mob etc. Unfortunately I quickly realised that it wasn't just quiet - I had somehow ended up in a phase where I was literally the only person doing the event, and my holy paladin was taking a looong time to kill an elite with several million health. I think in the end I only completed three or four objectives before the timer ran out, but at least I got a better view of (how I figured) the event is supposed to work.

Funnily enough, on every subsequent run I've been to since then, I've never been able to get the objectives to pop up again. There's just this huge crowd milling about trying to tag nerubians for 1% personal progress and I go along with it. It's not bad if you're a skinner either since a lot of innocent animals get caught up in the carnage.

Corpse of a "carefree calf" in the main Nightfall area, with a nerubian running past

Sorry, little guy. A warzone is not a good place to be neutral and carefree.

Even with the huge crowds, overall event progress is weirdly slow, which makes me think that someone is getting the objectives, but if that particular person isn't doing them, everything comes to a halt. Or maybe they are bugging out in some way. My evidence for this is that at one point when I was flying around the edge of the event, I saw an objective pop up to "destory Sureki shadecasters" but it was literally only there for a second or so, and then the whole event UI bugged out and disappeared again.

I tried to find more information on the forums, but there people were mainly complaining that apparently the event had been impossible to complete for the first day or so, nothing about the weird bugginess that I was seeing but that didn't stop people from getting credit.

Yet for all the complaints, it seems quite popular - the one time I was by myself seemed to be a weird anomaly, because every other time I've been there it's been very crowded. When the final boss spawns and everyone converges into a single place, it turns into a proper lag fest, which always amuses me. Lag is just a sign of a proper massively multiplayer experience!

A screenshot of my chat window during the Nightfall event. Belimicus yells: "My PC is burning, help!" Golgan yells: "Just hold out!" Belimicus yells: "She's not gonna make it!"
I'll probably keep rotating through various alts for several weeks for both the gear and rep rewards. And hopefully the devs will fix it up at some point so that everyone can actually do those objectives, however they are supposed to work exactly.

08/02/2025

So, Incursions.

With my Season of Discovery main in her high forties now, I've reached the part of the game that made up SoD's phase three, which - based on what I heard about it at the time - was widely lambasted as even worse than phase two. One of the phase's main new features were so-called "incursions" around the Emeral Dream portals in Duskwood, Ashenvale, Feralas and the Hinterlands. What I'd heard about those was mainly that they were simultaneously too good (in terms of rewards) and horrible (in terms of gamplay), which both hurt the economy and frustrated people who felt that they were being shoehorned into levelling from 40 to 50 by doing endless laps around one corner of a zone.

I was very curious to check these out for myself, if for no other reason than to see whether they were as bad as everyone had said.

I initially got a bit lost, because I thought they were all level 40-50 content, but when I got to the Feralas portal the NPC there didn't want to talk to me. It was only on reading up that I found out that actually, incursions start as low as low as level 25, and different zones are targeted at different level ranges.

I eventually found out that the right place to be at my level was the Ashenvale incursion, so I made my way over there.

The quest giver Field Captain Hannalah next to an Emerald Dream portal in Ashenvale. Her quest window is completely filled up with a list of near-identical "Ashenvale Mission"s.

I've got to admit, talking to the quest giver immediately had me horrified in a number of ways. Remember that in Classic, the quest log has a limit of 20 quests at a time... and here this night elf was offering me no fewer than eighteen missions to do in the local incursion, which meant I had to almost completely empty my quest log of everything else. The quests were numbered for convenience ("Ashenvale Mission I: Defeat Satyrs", "Ashenvale Mission II: Defeat Treants" etc.) and flavour-less copy-and-pastes of each other that just told you in the most minimalist terms where to go.

It was easy to see what the pattern was: The incursion was active in three nearby sub-zones of Ashenvale: Forest Song, Satyrnaar and the Warsong Lumber Camp, and each one had five quests tied to it: one to kill mobs, one to kill a boss, one to pick up an item, one to gather a field report from an NPC, and one to escort another NPC out of the area. The three remaining quests were profession-related, asking you to collect Emerald Dream-flavoured herbs, ore and skins.

I figured with such a high density of quests it would be hard not to trip over any objectives, so I just bumbled into Forest Song and started killing dreamy whelps there. In what turned out to be a stroke of good luck, a nearby orc hunter threw me an invite almost immediately. I warned him that this was my first time doing one of these, and he reassured me that it was the same for him. While he obviously had an addon running that was showing him details about where to find each quest objective, he wasn't exactly trying to speed-run the area. He was also a skinner and therefore paused all the time to skin the various dragonkin we'd killed.

A female undead priest next to a male orc hunter inside the Emerald Dream in Ashenvale. The hunter has a speech bubble that says: "We need to escort one from here."

I've got to admit I was happy to defer to him in terms of setting the pace and let him take the lead. All I had to do was follow him around and focus on healing him and his pet, while occasionally throwing out small bits of damage here or there or pausing to pick a herb. Priest and hunter make for a pretty good duo, and I found myself recalling happy memories of my night elf priest questing with a hunter friend back in Burning Crusade.

I didn't look at the time, but even with the two of us it took us some time to fully clear out all the objectives in all three areas. I wasn't sure whether we'd be able to do the named boss mobs with just the two of us as they showed as level "skull" but we ended up being able to duo them just fine. At the end I traded him some spare herbs so he could also do the herbalist quest, and he gave me some of his skins in return so I could complete the skinning quest (neither of us got the mining one done, obviously). I gained more than two levels from this adventure, though I'll admit that I was rested for a good chunk of it, which undoubtedly helped.

For a different perspective, I also decided to take my level 28 mage to do the lowest-level incursion in Duskwood (questing in Duskwood as a low-level Horde character felt very weird by the way). The quests there followed the exact same pattern, but since I didn't find a friendly helper over there, it was a lot less pleasant. (All I got was Alliance players spouting gibberish at me in /say and doing incomprehensible emotes.).

I couldn't do any of the bosses by myself, and one of the field report missions was also out, as the NPC was placed literally at the feet of the local boss mob, nobody else was around to kill him, and I was unable to even have a quick chat with the NPC before the boss flattened me.

Waiting for the escorts also turned out to be a waste of time. These are not classic-style escorts where you get an NPC walking from A to B while you defend them from exactly three ambushes; instead you talk to the person and they then follow you around. This is much more convenient in many ways but has one important downside: because there is competition for the spawns and people want to be efficient, whoever sees the escort NPC up will immediately talk to them to "claim" them... just to then proceed with their other dailies until they are ready to go back to the portal themselves. The problem is that this means it can take a veeery long time for the escort to reset and respawn. My mage didn't see a single one of these NPCs up and I grew tired of waiting.

A female undead mage inside the Emerald Dream in Duskwood, surrounded by ogres

What with being able to do fewer quests by myself and not being rested, I think I only gained about a level from this particular incursion, maybe even less, though I'm not sure as I'd spent some time fighting my way through two crypts in Raven Hill Cemetery for rune stuff before starting on the incursions.

Ultimately my conclusion was that I did like the conceptual idea of incursions - going into the Emerald Dream to fight off invaders - but in terms of execution, I'm not sure I've ever seen content in any version of WoW that was created with such a seeming lack of love, with not even any attempt at lore, flavour or interesting quest text. It's like the devs figured: hey, nobody cares about that stuff anyway; Classic players just want a way to efficiently grind levels outside of dungeons, so let's give it to them.

As it stands, with the rewards supposedly nerfed considerably compared to what they were at launch and the quests being dailies instead of endlessly repeatable, I can see incursions being a fun little diversion every now and then, especially if you find yourself running low on other sources of XP in a certain level range. My team-up with the orc hunter was good fun, and I can imagine it being even better with a group of friends. When you're by yourself, it feels a lot more lacklustre though.

And I can definitely see why people hated these. When they were endlessly repeatable and also gave ridiculous rewards, they must have felt like an absolute "must-do" for a while, but who wants to spend all day grinding the same fifteen quests over and over in one corner of the same zone? I'm not surprised people were put off by that. It was also very noticeable that whenever I looked up incursion-related things on Wowhead, I was lucky to find even one comment with two upvotes on anything. People just did not care about this content at all, not even enough to complain about it in the end. They just stopped playing.

I don't expect to see the Sunken Temple raid, so I suspect I'll be moving on to phase four content pretty soon.

09/01/2025

Anniversary Success

After the bad pug story from a few days ago, today I have a tale of a good one! From retail even...?!

However, first things first: The big event for WoW's 20th anniversary finally came to an end this week. I wrote about what I thought of all the different activities involved back in early November, including the fact that currency payouts were initially very restricted. Once the devs fixed that, I kept collecting celebration tokens for about a month until I'd gotten everything I wanted, and then I kind of lost interest.

That was until someone reminded me at the end of my Christmas holidays that the event was almost over, and I decided that I'd probably like to still polish off the remaining achievements that I hadn't completed yet. These basically fell into two categories: Secrets of Azeroth and the BRD raid.

With the Secrets stuff, I'd done a few of the Guest Relations quests but stopped at some point because I'd found them too tedious to figure out. This time around I just looked up some guides and powered through everything that was left with instructions up on my second monitor. So many of these puzzles were just way too fiddly and obscure. Ticking all the boxes still took some time (the story quest about the feast recipe for the pirates was absolutely diabolical, especially if you didn't want to just buy all the ingredients off the AH) but I got there over the course of one day, finishing off my hunt for crates in the early hours of New Year's Day.

The issue with the raid was that I had done it multiple times on LFR, but the two achievements for it required you to go into areas where a raid finder group usually wouldn't go, so I figured my only chance to get them done was to join a normal mode pug. Even though I hadn't set foot into anything beyond LFR since mid-Cataclysm (not counting the craziness of Pandaria Remix), I strangely enough wasn't too worried about that, as I'd repeatedly heard from credible sources that normal mode raids these days aren't really much harder than LFR. I invited my husband into a party on New Year's Day and suggested that we look to join a BRD normal raid together.

We only had one problem: there wasn't a single listing for BRD that evening, just Nerub-ar Palace runs as far as the eye could see. So I decided to be brave and simply create my own raid. I named it "BRD normal full run" and set the description to: "Let's get those achievements!"

You might think this foolish, considering that I didn't really know what I was doing, but I had faith that at least a couple of people willing to join our pug would know what to do and would speak up if we went grievously wrong. And... it worked out alright! After accepting absolutely everyone that applied over the next fifteen minutes or so, I realised that we were still a tank short, so I relogged from my evoker to my own prot warrior because I'm a glutton for punishment I guess I also had faith that the other tank would know what to do. First thing I did on zoning in was to hand them raid assist and they did seem to take charge quite happily, so all I had to do was help with rounding up adds, soak damage and taunt swap where appropriate.

We did have a couple of wipes, and one guy left after the first three bosses, but overall we progressed at a good clip, and my description had clearly attracted the right kind of people as at least half the raid piped up about missing the exact same parts of the achievements that we also needed and everyone gently herded each other towards them when we got to the right area.

It was also quite apparent that at least a few of our dps were even more clueless than I was (I'd at least watched a brief guide!), which usually became evident when someone was targeted by a soaking mechanic and ran for the hills to die alone in a corner instead of stacking up to survive. However, we were generally able to power through those losses just like you would in LFR, and the couple of times when things got too crazy and we wiped, someone did indeed speak up to inform us about just what had gone wrong, and people listened and did better next time. Everyone was friendly enough, and when we finished it was all "gg"s and thank yous.

I won't lie, I felt kind of proud that my first normal raid, my first pug raid, and my first raid organised by me - all rolled into one - went so well. Sometimes someone being willing to start the group is really all it takes.

06/01/2025

When You're the Bad Pug (in RFD)

Last Sunday I healed a Razorfen Downs pug with my undead priest in Season of Discovery. It went... awkwardly.

I felt chipper enough when I first joined the group - I was filling the last spot, so we were immediately ready to go. The group had been listed for several dungeons, so I asked what the ultimate destination was meant to be and was told that it was Razorfen Downs. I could see that several people were already on their way to the entrance, and the tank was a warlock, which meant that I could simply await a summon, which was nice as I was very far away.

The tank asked whether we were all okay with doing the escort quest after the first boss, and I said "sure". I mostly took it as a given that the escort and its associated boss encounter would be included in an RFD run, but there's nothing wrong with making sure that everyone's on the same page! The warlock wasn't appeased that easily though - he insisted that each individual member confirmed in writing in the chat that they were okay with doing the escort, and that they would wait for everyone to hand in the previous quest before picking up the next one (the actual escort). A rather unexpected degree of paranoia I guess, but I wasn't put off just yet because I was well aware of how much of a pain that escort could be. (I mentioned it in this post from 2011!)

Anyway, eventually a summon arrived for me, and the moment I loaded in, someone shared the quest you can pick up just outside the instance with me. I thanked everyone around me and started buffing everyone with fortitude, something that still takes more than one full mana bar even in SoD. I hadn't even buffed everyone yet when the tank was already off to the races - and thus began half an hour of me frantically chasing after him, trying to sit down to drink every now and then but barely getting above 20% of my mana at any given time.

At one point before we even got inside the instance, the tank died because he had charged so far off, I hadn't stood a snowball's chance in hell at getting in range of him in time. He put "mb" in the chat but didn't seem to learn a lesson from it as he still didn't slow down in any way the moment he was back on his feet. Eventually I did put "oom" in chat myself because I really wanted a moment to drink, but this still wasn't enough to stop the tank. One of the dpsers took pity on me and handed me a mana potion though. At one point we spotted a chest and a few people rolled on it - I won but again didn't have time to actually grab it because the tank was running and pulling again and I had to race after him in turn to keep him alive.

When we reached Belnistrasz, the tank was very firm that we should all "just accept, don't talk". Frazzled as I was from the constant running and barely being able to keep up, I quickly accepted the first quest, hit complete and then accepted the second quest, which immediately started the NPC running. "Who hit accept?!" the tank roared, and it took me a moment to process what had even happened. He'd said to just accept, not talk, which was what I'd done... but then I opened my quest log and could see that I was the only person on the escort quest. It was only then that it came back to me that of course, that's why it was so annoying, because there is no separate dialogue option to start the escort, it immediately starts the moment you accept the quest. Why had he said "just accept, don't talk" then though...?

Anyway, the tank kept demanding to know who'd ruined everything while we ran back to the entrance to reset the instance. I wanted to be honest and confess, but he seemed so mad, and someone else piped up with a comment along the lines "somebody probably had auto-accept on" (in an addon). I of course had no such addon installed, but the temptation of blaming an unspecified person's addon was just too great and I said nothing.

When we got outside, the tank again made each of us confirm individually that we didn't have any auto-accept function on (anymore) before resetting the instance. As we fought our way through the same bunch of pig people a second time, he also kept putting "alfa" in chat repeatedly. I didn't know what that meant, but already racked with guilt and nervous as I was, I worried that I was missing something important and eventually asked whether that was a SoD thing. Someone simply said yes and the tank repeated "alfa" a few more times. But who was he talking to? I searched Wowhead for "alfa" on my second screen and got no useful results. Was I doing something else wrong now? Fortunately it eventually turned out that it was the shaman he'd been pestering, namely for the buff "Spirit of the Alpha".

Anyway, we got back to Belnistraz again, and it was once again emphatically repeated not to start the escort quest until the tank officially called for it. I meekly hung my head and waited. When I noticed level-up type sparkles around people's heads as others handed in the pre-quest, I started to sweat again. What if people were paying attention and noticed that I wasn't visibly completing the pre-quest just now? Would that give away my bad deed from earlier? However, even as I wondered about that, I suddenly got the pop-up to say that someone else had started the escort quest and whether I wanted to accept it too. I clicked yes of course, and there was once again raging about how someone hadn't waited, though at least I knew it wasn't me this time. There was also no threat of a reset as only one guy had been unable to pick up the escort, and the tank was like "screw that one guy" I guess.

The silver lining of the run was that the boss at the end of the escort dropped Scroll of Shadowfiend for me, which I took with some delight. I had no idea you could even earn extra non-rune abilities like that too!

Anyway, we continued the run as before, crazy rushing included. One of the bosses dropped a really nice caster cloak, but I saw the tank roll need so I passed, guilty conscience still gnawing at me, plus I had got the distinct impression that this tank had very strong opinions about getting what he wanted.

He also died two more times on trash, even though I was able to keep everyone else alive. He hadn't run out of range either, I just... wasn't able to keep him up? He seemed to take crazy amounts of damage sometimes, but I have no experience with warlock tanks so I couldn't judge whether this was normal or whether he was effectively doing the warlock equivalent of tanking in battle stance and without a shield when you're under-levelled for the dungeon. I just felt like I was failing as a healer, even though nobody said anything. At one point after I'd resed him again, he just stood there for a minute not moving, and I imagined him telling his guild mates about how trash the healer in his RFD run was.

Eventually we got to the end of the dungeon. We ran past another chest, which nobody but me even attempted to roll for this time, so I just looted it after everyone else had left. Amnennar the Coldbringer dropped his Coldrage Dagger, on which the rogue in the party rolled need... but so did the warlock, and he was the one who won. The rogue just put a ":/" in chat, understandably not pleased with a caster needing on a melee weapon. I felt bad for him, but that last incident also made me feel a bit better about my own failures, knowing that the warlock wasn't just bossy and in a hurry but also a ninja. Didn't need to feel quite so bad about him dying then I guess.

I hearthed back to Undercity and did my quest hand-ins. I then opened the group finder one more time just to see what else was happening, and saw that the warlock was already in the process of forming another group for Scarlet Monastery, this time with a druid healer that was only level 33. I silently wished that guy good luck in my head and logged off for the day.

21/12/2024

WoW Memories #11: December 3rd, 2006

I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

The following was originally posted on December 3rd, 2006 under the title "Another WoW Tale":

This entry is a bit anachronistic since this actually happened on Tuesday, not Sunday, but I think it works for a Sunday entry. :-P

So, Khytez and I were in Booty Bay for one reason or another, and our friend Excelior1 complained about not being able to find the second Stranglethorn troll legend2, even though I had told him where it was. Since I was already in the area, I said I'd just show him myself. Upon my arrival at the underwater ruins, he's just about to be beaten into a bloody sea lion pulp and I can save him just in time, aggroing all the elite Murlocs in the area in the process. As I blast and whack them like mad, Excel swims up to me and... just stares. My health bar goes down pretty low, prompting a worried "Tira???" from Khytez (cause nothing says "What the hell are you doing?" like three question marks) but I survive. At least the Murlocs are out of the way now and Excel can get his legend. "That was well-hidden!" he claims. I roll my eyes. ;-)

As we bound along the beach afterwards he complains that me and Khytez being fifteen levels ahead of him now makes him depressed.3 But you know, maybe I want to help him anyway? With finding the remaining legends? Sure, why not. Immediately the level 34 kitty rushes off right into the middle of a level 35-37 troll camp, and of course I have to follow in hot pursuit to save him from being killed. As I step over a dozen troll corpses I tell him not to do that again... "But it's fun!" he yells and runs off again. His health goes down faster than I can run, so I try to cast my shield on him... and get the message that his level is too low. D'oh. He dies, all the remaining trolls attack me, and I barely survive with the help of a health potion, while Khytez is yelling something about wanting to jump off his gryphon to save me.4 How heroic. ;-)

"Okay. Let's try this again." I resurrect Excel, he runs off, just to get killed again by another dozen trolls. I fight them off, resurrect him again, he runs off... can you see where this is going? I actually felt kind of bad about him dying over and over again, but he thought it was absolutely hilarious and eventually I was in stitches too. It was just too silly. Just as we find the last troll legend, Khytez finally makes an appearance too. Obviously we should have waited for him, then Excel wouldn't have died as much - or so he claims. "Oh yes, he would. He's very talented." As if to prove my point, Excel runs off right into the middle of a patrol and before I can blink he's dead again. Comment from Khytez: "... amazingly talented." I was laughing so hard by that time... and Excel claimed that all those deaths had been the most fun part of his whole evening.5

Also, being in Stormwind just before server shutdown was an interesting experience. General chat got spammed with goodbyes and goodnights in a dozen different languages, not to mention comments like: "In 2:45 you'll have to get a life. Nooo!" People were running around like mad, trying to get things done at the very last minute, and the usually empty beds in the inn were all occupied.6 Yay for patch day!

1 Excel was a male night elf druid and was introduced to us by Khytez. To this day I'm actually not sure whether theirs was just another random friendship struck up in game or whether like Nemi and I they actually knew each other from outside the game.

2 To be fair, that quest was brutal and another one that I think really stood out in people's memories as taking a lot of time and effort back in the day.

3 I mention in the next sentence that he was level 34, which means our own characters were around level 49 by this point. I do seem to recall Excel losing interest in the game soon after since he wasn't motivated enough to level by himself and we were just too far ahead to do anything useful together anymore.

4 The implication being that he was travelling towards us on a flight path and was alarmed by my rapidly dropping health bar.

5 I do think there's something very sweet and innocent about this story and it's a good representation of how none of us were really worried about things like efficiency at the time. We just had a good time goofing around with like-minded people in a virtual space.

6 Ye olde server shutdown experience is admittedly something I do look back on with fondness nowadays. It really made the server as a whole come together in a strange way, as we were all sad that we were forced to stop playing. That said, I'm not sad that maintenance windows tend to be much smaller now than they were back then.

09/11/2024

The Big Birthday Bash

I held off a little on writing about WoW's 20th anniversary celebrations in retail because they were off to a bit of a rocky start but I had a feeling that things were going to get better. And they did!

Basically, the problem during the first week was simply that acquisition of the anniversary currency was throttled to an insane degree. I have no issue with devs preventing people from being able to grind out everything on day one, but that first week, even if you did every single activity that awarded bronze celebration tokens, you still couldn't earn enough of them to buy even a single one of the reimagined tier two sets that had been promoted as the main reward to earn during the event. So that sucked.

However, Blizzard saw the feedback and immediately course-corrected in week two, massively increasing token payouts from all sources and it's been fine since then. I've acquired most of the new sets already, but there are plenty more rewards to earn and I'm having fun.

The celebratory activities are very varied and I've been kind of surprised by how... self-directed some of them are. Sure, there are plenty of quests to be completed and achievements to be earned, but there are also a lot of things that don't seem to serve any particular purpose other than to have fun - something that's quite rare in modern WoW - such as rare clickables scattered around the area that temporarily grant you the appearance of popular NPCs and allow you to say some of their voice lines. I wouldn't even have known that these existed if it wasn't for Arlaeya Explores on Bluesky posting about all the different costumes she keeps finding. When I started to look around for myself, I managed to turn my hunter into Jaina.

Most of the time however, I've been busy taking part in the more "directed" activities. First off, there are three very open and casual events constantly rotating around the area: Storytime, Mount Mania and Fashion Frenzy.

Storytime is Lorewalker Cho telling you a story similar to what you got to witness after collecting all the lore scrolls in Pandaria, while you sit in the audience and cheer or boo as appropriate. I think these are nice, it's just a shame that there are only three different ones because that makes the event become repetitive quite quickly. Hearing C'thun get called a "giant creepy artichoke" made me laugh out loud though.

Mount Mania is basically an official version of the "mount-offs" that were popularised by streamers over the years and is easily the most popular of the three activities. To be honest, I can see why! Even though there are no prizes, it's just fun to join in and see how many of the mounts that get called out you've got yourself. It's also kind of humbling as a long-time player who might feel that you've got quite a few mounts to repeatedly be reminded of just how many you don't have.

Finally, there's Fashion Frenzy, which I believe is similar to the Trial of Style. People are invited to take a couple of minutes to create a transmog that goes with a certain theme, then everyone gets to cast votes, and winners are briefly announced on stage (though again, there are no prizes or anything). This doesn't seem that popular to me, I think mainly because of the time pressure. I like me a good transmog as much as anyone else, but I wouldn't be able to throw something together so quickly. Since voting is also something that gives credit towards a quest and achievement, people also tend to just show up and throw their ribbons at random people, regardless of whether they were even trying to take part and match the theme. My priest was once declared one of the winners just for standing nearby in her tier two outfit.

But really, all that's just the "background noise" to all the dedicated events you can take part in for rewards.

The BRD raid was a nice trip down memory lane, but I was a bit disappointed to find that you seemingly can't get all the related achievements done in LFR, or at least not without great difficulty. The final fight at the Imperial seat was interesting from a lore perspective as it makes sense that Moira nopes out of watching you kill her husband again, but the devs also gave him some voice lines that feel like they are trying to retroactively make him into a more sympathetic figure. Ragnaros also gets summoned in during the fight, because I guess you can't have any nostalgia-related activities in WoW without him.

Classic Timewalking was slightly disappointing to me in the sense that most of the dungeons featured in it are just the already neutered Cata versions (though I still found all the Strat runs I'd done in Classic to be beneficial in terms of knowing what the different trash mobs do for example). They did bring back the original Deadmines though, which I appreciated, even if you can't queue for it specifically and just have to cross your fingers that the randomiser will put you in there at some point.

The biggest disappointment to me personally though was the Chromie activity that had been promoted as being about "time tours of the opening of the Ahn'qiraj gate", as it doesn't really have much to do with that at all, other than being set in old-school Silithus. It's still a fun little scenario (I particularly enjoyed the activity where you have to find the NPC that matches your class - once I figured out what I was supposed to do that is); it's just not at all what I thought it was going to be.

The thing that surprisingly caused me to fall down a bit of a masochistic rabbit hole was Korrak's Revenge, the Alterac Valley mode with vanilla mechanics, including all the different quests and NPCs. AV has always been one of my favourite battlegrounds, and one I even enjoyed in Classic (even though I think PvP in Classic in general is pretty bad).

There is a weekly quest to earn 500 honour within that battleground, but once inside I also found that some of the quests within the valley itself, such as to capture a bunker or graveyard, also award bronze celebration tokens, plus there was a ram mount to be acquired for earning 200 timewarped badges from doing quests within the valley over a longer period of time, both of which encouraged me to keep queueing beyond the requirement for the main quest.

Interestingly, it was nothing like the quick rushes I'd experienced in Classic. Instead I lost every single match I joined, and many of them took over an hour (may have been longer, since a couple of times I also just deserted after a while - something I usually never do, but I honestly hadn't been prepared for how long these were going to last and needed to do something else). It was always the same scenario of an awkward stalemate at the Dun Baldar bridge, with the Alliance occasionally pushing forward as far as Icewing bunker but then quickly losing ground again.

That's pretty old-school and I guess I wouldn't have minded so much if I had the feeling that anyone at all actually understood what was going on or cared about winning the battleground, but I distinctly got the impression that the Alliance side at least was full of PvErs who just wanted to do the quests for rewards and had no clue what was even going on. This was most obvious at the start of a match when the majority of people rode southwards to Snowfall graveyard to cap that, but then just awkwardly stood there, not even trying to go any further. Once I saw a small group of about five players dare to venture a bit further south and ran along with them to provide encouragement and heals, just for them to decide to try to take on Galvangar with five people - I even tried to warn them in chat but they clearly had no idea what awaited them inside that building and it was just pointless carnage.

Where it gets really frustrating though is when you hit that stalemate at Dun Baldar because the thing to do when that happens is to get a small group of people past enemy lines and start capping things down south - you'll probably still lose, but at least you'll get some honour and break the stalemate. However, the NPCs in this version of AV hit so hard that you can't really take anything but a mine by yourself, and often times when I would try to sneak south, literally not even a single other person would want to come along, preferring to just get slaughtered over and over by the bridge. Or on the rare occasion when someone would come along, they would once again not really understand how hard the NPCs hit and charge head-first into a group of guards just to get insta-gibbed. It's just a kind of painful and bizarre parody of what PvP is supposed to be like. I wonder what the experience is like as Horde.

Finally, there's this thing called Secrets of Azeroth or Guest Relations, which is basically like a bunch of quests without quest markers that expect you to actually read the instructions and put some clues together by yourself. On paper, that sounds like something I should really like, but in practice my experience with it has been so-so. I managed to work my way through the introductory quest by myself, just using the in-game hint system once or twice, but eventually I hit a point where I just had no idea what was going on and had to look up help. The instructions are just too vague in some parts, and I simply don't have the patience for this kind of thing any longer, especially when so much of these quests seems to require you to run around on foot (Azeroth is big, y'all) and look for tiny things to click on on the ground. When I'm not even sure anymore whether I'm even remotely in the right area, I definitely just want to get on with it at some point.

Still, all in all I've been having fun with the varied activities. What's been your favourite thing to do so far?