Showing posts with label loch modan. Show all posts
Showing posts with label loch modan. Show all posts

01/12/2024

WoW Memories #9: November 18th, 2006

I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

The following was originally posted on November 18th, 2006 under the title "WoW Weekly":

Time for some WoW observations made in the past week again! ;-)

When Darkspear was down on Wednesday1 I decided to play with Isadora on Norgannon again - the first character I made, a paladin that has practically been reduced to being my twink2 seeing how I'm always using Tiranea to play with Nemi & Co. Not having any friends to play with on that server seriously takes away a lot of the fun, but that night wasn't so bad because I finally joined a proper party for once. I wouldn't say that I got along with them as well as with some of the people I've met on Darkspear, but for what it was worth we bonded. It started after we had finished the quest that originally brought us together3 and we were wondering what to do next and one of the guys said that there was an elite bear he wanted to kill. I asked whether he had a quest for that and he said no, he just wanted revenge for getting killed by it earlier. That was a feeling I could relate to only too well from some experiences I've had on Darkspear, so we went and slew that bear - twice even.4

It was also interesting to be the leader of the group for once, as I always tend to trail somewhat behind when playing my priest. As a paladin among three warriors - who were two, four and six levels below me respectively - things were quite different though and I was constantly busy trying to draw the mobs at me instead of away from me. At the same time I was still the healer of the group as well, mostly busy trying to save the "baby" of the group from dying, with the main difference being that I could just let the enemies hack away at me while healing the others, 'cause unlike a priest a paladin can take quite a lot of damage. Makes me wonder whether I don't actually like that class better than the priest...5

Anyway, in Darkspear news: We have now reached a level at which encounters with Horde members are becoming more or less regular, and I find them quite interesting personally. Officially we're supposed to be enemies and can't really interact with each other in any other way than fighting (when in PvP mode). We can't trade or anything, and speech gets garbled by the filter. However, just like in real life when you don't understand each other you can always resort to body language. Yesterday I watched two Horde warriors duel on the road and jumped around to cheer them on. An undead rogue in PvP mode taunted Nemi and our friend Kites once, which promptly made them kick his behind. Another undead guy saw Nemi and me fight a whole bunch of enemies in the ruins in Stranglethorn and actually joined in to help us. I saluted him and he bowed. Who needs words?

On the whole I think we've also had more friendly encounters with Horde members than hostile ones, saving several Hordies that were on the brink of death by killing the mobs that were attacking them. It would be too cruel to just stand by and watch, you know? And as Nemi put it: "This ain't a PvP server."6 I already joked that our newly-formed guild "The Dark Crusaders" should be called "The Nice Crusaders" instead.7

And finally, only one reason why questing with several druids at once is fun:

There's nothing like several bears doing a synchronised jig!8

1 I repeatedly noted in other (non-WoW-related) entries that I was unable to play that day because the server was down. I'd forgotten that even back in 2006, servers being down for hours on end was still a pretty regular occurrence.

2 I meant alt, not twink. It's an interesting curiosity of language to me that the word "twink", which in an MMO context stands for an alt that has been geared to the teeth with the help from a higher-level character, came to mean simply "(regular) alt" in German.

3 Based on the screenshot and my memory, that would've been Gathering Idols in Loch Modan.

4 There is actually a quest for Ol' Sooty, called Vyrin's Revenge, but at the time I didn't even know the Farstrider Lodge existed. I don't remember when I first came across it, but I know it was several years later, which at the time made me wonder how the heck I'd managed to miss a whole quest hub in the corner of Loch Modan for that long.

5 I did grow to like paladins a lot too, though I wouldn't necessarily say more than priests. It does strike me as interesting that I showed an instinct to "protect" my fellow players so early on.

6 I think it says a lot about my nature that the very idea of wanting to fight the other faction was so utterly foreign to me to begin with. I just saw them as strangers I couldn't talk to and was curious to find other ways of communicating.

7 I like how quickly I brushed over us becoming part of a guild here! From what I remember it started with us befriending a human warlock called Khytez (pronounced "Kites") in Duskwood. I have this vague memory of grouping with him to help him summon somebody. Soon we were getting invited to join his guild, which was called "Knights of the Light", which is a very stereotypical classic WoW guild name. However, we'd been in the guild for no time at all when I was told that some people were going to leave to form their own guild and that Nemi and I should join them. I had no idea about anything yet at that point, what guilds were even about or why we were doing any of this, but I just did as I was told. The new guild was called "The Dark Crusaders", which is another very stereotypical classic WoW guild name. We had a pretty good time for several months, until one day I logged on to find that the GM had disbanded it in a fit of rage over something unknown. We tried to gather the survivors in the newly formed "The Happy Lemmings" but it was never quite the same.

8 Imagine if there was no /dance emote in WoW. Would there have been as many people making videos of their characters, considering how many of those videos involved people dancing? I wonder if the game would've evolved differently if they hadn't cut the dance studio from Wrath...

21/10/2023

Hardcore: I Like Caves

My ultra-casual approach to hardcore, as in, playing for an hour or two maybe once a week, has been pretty beneficial towards my mage's survival, as it means that I'm always rested and it's easy to stay ahead of the levelling curve, so the mobs I fight for various quests remain safely a level or two below me.

I did eventually get up and quest my way through most of Westfall, though I also did another brief stint in Loch Modan. One thing I realised during this (to my great amusement) is that I'm actually kind of starting to like caves, the very things hardcore experts always warn you away from as death traps.

I'm not denying that they're dangerous, but when you're in an extremely busy zone where it's hard to get tags on mobs and you need fifteen of a particular type, the local cave can end up being the only place offering some respite from the constant competition, even if it's dangerous. There's a certain risk vs. reward appeal to that.

I found it most noticeable when I entered the Silver Stream Mine in Loch Modan - I mean, I needed to be there for multiple quests, but even so there was a moment of hesitation when I tripped over about half a dozen player corpses right at the entrance. It was like a big warning sign that the kobolds in there were not messing around, and I noticed it for myself in my very first fight as well, as the fireballs from the caster types hit quite hard, even with Dampen Magic up and my character being two to three levels above them.

Nonetheless, even the entrance area to the cave was still annoyingly busy, so I decided to venture forth to the very back of the cave where seemingly nobody else dared to tread. Admittedly there was one scary moment when I found myself surrounded by respawns, but being a mage with sheep and first aid, I was able to make it through. (I'm starting to think that above anything else, hardcore is about being able to do basic maths on the fly to figure out at which point you're at risk of running out of health and need to take appropriate steps to counter that.) In turn I was rewarded with two ore spawns, two chest spawns, and a rare that dropped a nice green that I managed to sell on the auction house - I mean, that seemed pretty worthwhile! I had a similarly good time inside the Gold Coast Quarry in Westfall, a place that I'd usually rather avoid.

Another cave beckoning me to enter it were the Deadmines. I've noticed that people on hardcore tend to want to over-level their dungeons to some degree before going in (which makes sense), but I figured that my usual plan of going in at level 19 was probably still good enough. I sent most of my cash off to my bank alt and imagined my mage writing a letter to her to say that she was about to embark on an adventure that she might not return from... really puts running dungeons into a whole new light!

I have to admit that I was in fact a little worried about running a dungeon on hardcore. I'm the kind of person who's usually very chill when it comes to pugs and people making mistakes, but I couldn't help but wonder how it would make me feel to suffer perma-death due to someone else's mess-up. Fortunately that's a question I didn't need to answer this time around (yet). To be honest I can't remember the last time I wiped in the Deadmines anyway, and my group was never at risk this time either.

Actually getting a group was more difficult than I expected though. The server is still crazy busy (marked "full" on the server selection screen) and there are always new levellers, but a lot of people have also moved on to endgame. I don't see nearly as many death announcements as I used to, and the server-wide proclamations that yet another character has reached level 60 are coming in quite frequently at this point.

Also, another reason for me usually preferring medium to low population servers is that at high populations, Looking for Group chat is a sea of extremely fast scrolling text that's almost impossible to parse without an addon. I felt like I was going cross-eyed trying to keep an eye out for someone building a Deadmines group and eventually just decided to start my own when I saw a tank looking for a group. I thought that having a tank should make it a breeze to fill out the rest of the party, but it still took me about ten minutes to snatch up three dps from the fast-scrolling LFG chat (nobody ever responded to my own "LFM"), and for the healer I eventually just did a /who priest 20-23 and whispered one that was close-by in Elwynn Forest. I was surprised that they immediately accepted.

The run itself was super smooth and everyone was very friendly. For example two of the others were also miners, and we took turns on the tin nodes so that we could all get skill-ups. The tank was a level 23 paladin with engineering, and when I commented on his extremely professional pulling, he shyly responded that he'd watched a guide. Later he expressed concern whether he was pulling too slowly for us, but we all reassured him that he was doing great and that we would all rather be safe than sorry dead. We also all had a good laugh when we found a chest and not one but two people rolled a 1 on the roll-off. Basically, it was the perfect dungeon pug. I also hit level 20 during the run and completed all the Deadmines dungeon quests.

In other news, when I was back in town I spotted a guild name being advertised in chat that vaguely rang a bell. I looked at the name of the poster and it was "Eagle". I whispered him to ask whether he was the same Eagle that was a pretty infamous trade chat personality on Hydraxian Waterlords ca. 2020 and he confirmed that he was. Small world!

As for my mage, she's still in the same random guild and it's still active. Last time I said that its numbers appeared to have dwindled a lot, but since then I've seen what I assume to be the guild master go through several sprees of spam-inviting more people to get us back to the member cap as well as booting those who'd been inactive for over a week. To be honest I'm surprised that I've not fallen victim to one of these inactivity purges myself yet, considering that I log on pretty irregularly.

We'll see how things go from here. To be honest the first twenty levels or so are always the most fun on a new alt (on normal servers too) but as I have to roam further afield to get things done, my interest tends to dwindle. On the other hand, doing a few quests once or twice a week is a pretty low time investment as it is and not that hard to keep up with.

04/09/2023

Some More Experiences with Hardcore

I didn't immediately forget about my mage on the Stitches server after launch day; I did in fact go back to play her some more and see what else was happening on the server, plus I figured I might as well play until I died, which was surely going to happen soon.

I picked up mining and herbalism in Stormwind to supplement my income, figuring I'd avoid any crafting profession since levelling that would've just felt like wasted effort once I died. I also vendored most of the herbs I picked - when I talk about using gathering skills to make money, I'm not talking about the auction house, since it was so utterly flooded that absolutely everything was going for coppers. If you actually do want to level a crafting profession though, it's probably not a bad time to do so. I've seen plenty of crafters advertising their wares for cheap at all times of day, and I myself used the services of a tailor to get some bags made and bought a cheap wand from an enchanter.

As far as my gathering was concerned, it was hard to tap ore nodes and pick flowers before anyone else did due to how busy it was. While visiting the Elwynn farms, I found myself wishing that I'd taken up skinning instead, as I watched a constant stream of skinnable, hyper-spawning boars fall to adventurers keen to feed Billy MacLure.

I also joined a guild, not out of any particular desire to be social, but simply because someone threw me a random invite and I was curious to see what life was like in a hardcore guild. The first message I saw was someone talking about farting into their hand, which honestly made me want to immediately leave again, but then there was so much text scrolling across the screen, I did want to at least see some more first. The guild message of the day declared that the guild was "international", which manifested itself in people speaking a variety of languages in guild chat that most members probably didn't understand.

Death announcements were scrolling by pretty frequently and elicited a chorus of Fs in chat pretty much without fail. The average level of people's demise seemed to be around 8, with frequent causes of death including kobolds, murlocs and wendigos. Aside from that there were constant "so-and-so has joined the guild" announcements as the guild master appeared to be spam-inviting absolutely everyone for reasons unknown.

One guy that stood out to me among all the crazy chatter was someone who claimed to be a Catholic priest and who, unlike most people, talked in full paragraphs that were only slightly preachy but sounded very sincere. I couldn't help but wonder whether he was for real or some sort of elaborate troll or chat bot. I never found out, because he died to a kobold at level five and I don't know what he did after that.

I quested my way through the entirety of Elwynn and was level eleven by the time I hit the border to Westfall. And honestly, despite the constant death announcements, it was less scary than I expected? I just made sure to always run away if I wasn't 100% sure of the outcome of a battle. The only thing I had that was somewhat close to a near-death experience was when I went into the Fargodeep Mine (yes, I've heard all about the dangers of caves but I wasn't not gonna hunt down Goldtooth) and found myself running very deep inside because there were people everywhere and no mobs - until I suddenly saw a kobold in front of me, turned around, saw a kobold behind me, and everywhere else I looked I was suddenly surrounded by kobolds with no other player in sight. I basically just started running and didn't stop until I was out of the mine and the four or five kobolds I had in tow had reset. Frost Armor probably saved my hide there by slowing them after their first hit and allowing me to get away. When I made my way back into the cave a second time, I advanced more carefully and managed to find and kill Goldtooth with no problems.

Oh, and while hunting gnolls, Hogger spawned right on top of me not once, but twice. He hits pretty hard for his level and took about a third of my health off in a single hit both times, but again being a mage was helpful with getting away.

All that said, I didn't really want to start questing in Westfall and deal with Defias at level eleven, so I returned to town and logged off in order to accumulate some restedness. When I logged back in a week later, the guild had shrunk from over 500 members to less than a hundred, with a lot of the still active ones now being in their thirties or forties. I guess on hardcore a guild can die in a more literal way.

I decided that I was going to get a couple of levels in Loch Modan. I know that troggs can be dangerous too, but I seemed to remember the ones in the open hills being a bit more predictable and less janky than the Defias in Westfall. And indeed, being rested, I gained two levels doing just three or four quests in the area to kill troggs and wildlife. There were quite a few bodies at the entrance to Stonesplinter Valley though, and I witnessed a death "live" for the first time, as a female human warrior or paladin (I didn't quite catch it) was fighting near me one moment, and then I looked over just in time to see her expire to a trogg. It felt oddly traumatising to know that character was truly gone now.

Back in town, I heard a strange sound that sounded like a crowd of people shouting and which I couldn't place, but I soon learned through a guildie that this announced a character on the server having hit level 60. 

Lossy the mage remains alive at the time of me writing this, once again chilling in Stormwind after having hit level 13. Apparently that already makes her better than average, as the official Warcraft Twitter has enjoyed sharing some statistics about official hardcore life (and death).

I like how in the heat map included in that first link, you can see the trail of death from people attempting the Wetlands run at low level... and to think Pallais thought people weren't gonna do that! A lot of the causes of death listed in the second post also align with my own experiences based on the death announcements I saw, though I'm surprised to see fall damage and PvP ranked that high. I can't even think of that many places in Vanilla where you can fall to your death unexpectedly, unless the Undercity elevator still does that thing it used to do...

Anyway, I guess I'll casually keep going for a little longer until I either die or get bored.

09/08/2020

An Epic Paladin Adventure

Amusingly, after complaining in my last post that my paladin alt just didn't seem to click with me, I naturally ended up playing her for hours and hours this weekend and had an absolute blast.

It started with me rejoining the LFG channel at level 19 to look for a group for Deadmines. This was a bit of an epiphany for me as I realised just how much I had missed being social and engaging with the server community in the past few weeks and months. There's something comforting even about simply sitting in the LFG channel and watching the mix of acronyms and inane chatter scroll by - it just makes the world feel so much more alive, and I'd missed that in my recent time spent doing almost nothing but solo.

The actual grouping experience itself was as entertaining as ever as well. I ended up finding a DM group pretty quickly, and while it was a relatively uneventful run in the grand scheme of things, it easily could have provided material for a whole blog post of its own. The group makeup was just so on point, it was almost like something out of a comedy skit: the tank was the competent straight man, the healer the self-professed noob, and the other two damage dealers were a night elf warrior driven by what I can only guess must have been an overexcited thirteen-year-old (based on the amount of bouncing around and typing in caps he did) and a quiet rogue who later turned out to be Spanish.

At one point the healer noticed a chest and pointed it out to the rest of us, just to then go ahead and loot it himself while the rest of us were doing our /rolls. I was incredibly amused by this, remembering that I had done that exact same thing during my first DM run back in the day, so I typed in complete earnestness: "It's customary to do a /roll for who gets to loot a chest :)", which I thought was perfectly polite, but the nelf warrior felt the need to follow it up with a "SAVAGE!!!" of his own, which I think changed people's perception of my intent somewhat and made the poor noob all defensive.

Later on, we did an accidental overpull on the boat and jumped on the wheel to evade it - all except the healer, who just stood there with a baffled look and let himself slowly get beaten to death while typing: "I don't get it." Also, the first time we pulled the boss, the tank went down without getting a single heal because the healer had been busy talking to the rogue about trading the parrot cage the latter had picked up from trash earlier. Good times all around.

Anyway, I dinged level 20 during this run and it suddenly hit me that it was time to start the quest for Verigan's Fist. I remembered it being quite epic when I did it on my paladin on Kronos, but since I struggled to get a group for Shadowfang Keep back then and wasn't particularly fussed about completing the quest, I didn't actually finish it until I was level 32. I also remembered Rohan writing about getting the Fist for his own pally the other day and talking about how satisfying it had felt. I decided to make it my new goal to get my own Verigan's Fist as soon as possible this time around.

I started with the ore shipment in Loch Modan, though I promptly got distracted by some other quests in the zone. (I finished the timed one to kill six buzzards with only seconds left on the clock because the area was annoyingly busy.) When I saw someone looking for more to do the two elite quests in the ogre area I happily volunteered. I knew that the ore was there as well, and while you didn't necessarily need a group to pick it up, I figured I could kill two birds with one stone.

Unfortunately it turned out that the ore requires you to first get a "sub-quest" in Thelsamar, which I'd forgotten to pick up, an embarrassment that I had to confess when we reached the broken cart with the ore and the other pally in the group tried to helpfully nudge me into picking it up. Fortunately he then had the brilliant idea to try sharing the sub-quest and it worked! So I got that done alongside the two ogre-killing quests.

We were chatting a bit during the whole thing - as you do - and on the subject of the paladin class quest I mentioned that I thought getting the hammer from SFK was the most annoying part as few Alliance players ever want to go there. My fellow pally noted that it was technically soloable, which I conceded while insisting that it was quite a pain to do so. "Well, we could do it together after this if you like!" he offered cheerfully. I couldn't believe my luck and happily agreed.

I just went to clear out my bags a bit while the paladin's player was meant to get some food, but he soon returned saying that he was feeling too ill to eat. He had been going on about having the mother of all hangovers earlier already. So we got going.

We did the orc quest in the mountain pass and actually managed to wipe on it, though we had a good laugh about the absolutely insane number of orcs we'd managed to aggro in the process. We detoured to Menethil Harbour to pick up the flight path there and then proceeded through Arathi and Hillsbrad.

We chatted a bit on the way, again as you do - he kept going on about his hangover and I had to laugh when he said that he usually hated the simplicity of Classic paladin gameplay but in his current state he was glad that it wasn't more demanding. We talked about retail and how neither of us had played it in years, and how you didn't get the sort of adventure there anymore that we were having right in that moment, trekking across half the continent on foot together. There were quiet times as well, when we put on auto-run and looked at something else for a bit, but it never felt uncomfortable.

Eventually, after a journey that seemingly took forever (though I hadn't been bored enough to ever look at the clock) we reached Silverpine Forest and the keep. We didn't have any trouble dispatching the early trash one careful pull at a time, though we got a bit too many on our first attempt at the boss. I died, but my comrade managed to make it out alive and was able to give me a res when he came back in. After that we were able to proceed to the stables without further incident, where we grabbed Jordan's Smithing Hammer and then hearthed out. We thanked each other for the company and logged off.

Later in the day I decided to log back on for the Purified Kor Gem. I was happy to just solo that one as I was a bit low to join a full BFD run anyway, plus I'd picked up the quest for brain stems from the naga outside the instance to go with it. I actually got the gem after only a few kills but then felt compelled to hang around to finish the other quest too.

I'd started my farming pretty buffed up as there'd been a head drop in Stormwind before I left, but annoyingly I then died from a cocky mistake, which meant that finishing off the remainder of the quest suddenly became that much harder without the buff. I'd just come back after my second corpse run when I spotted the same paladin that had run to SFK with me at the entrance of the cavern. We briefly reunited and killed some more naga and satyrs together (much easier as a duo!) until I had all my brain stems and he had his own Kor Gem. Then we said our farewells and hearthed again.

I figured that I probably wasn't going to get my DM run done on that same day as it was getting pretty late by that point, but when it was closing in on midnight I saw a group LFM dps in chat, and since it was a Saturday I thought eh, what the heck.

This run ended up being fun as well, though in a different way. We started with a warrior tank, a druid healer, two paladins and a hunter. The warrior offered that I could tank since I was higher level but I happily declined. I was doubly glad I did so because the hunter was constantly pulling for the tank and if that had been me it would have driven me utterly bonkers. Fortunately our warrior seemed to be much more patient, and even gave the hunter some of his own bullets when the latter realised that he was running low on ammo (how very authentic).

I think it was shortly after the first boss when the druid healer suddenly disconnected and never came back, so I whipped out my healing dress (no good paladin should leave the house without one) and took over the healer role for the remainder of the run. We did just fine four-manning, though it was a bit slow and the hunter started meleeing towards the end to "conserve ammo" which once again gave me flashbacks to me having an eerily similar experience on my own nelf hunter.

I know the way I'm describing this it sounds as if the hunter was quite annoying, but in reality we just had a good time. People got loot and there was silliness and banter. I made a gif out of the hunter trapping a mob and then accidentally hurling himself off the boat, which was the sort of thing I just found hilarious at half one in the morning:

Anyway, I got my lumber and returned to Ironforge so that Jordan Stillwell could craft my new hammer for me. I was pleased as punch that I had achieved my goal by level 23 and it had been one hell of a day.

12/03/2020

Level 40 the 3rd

Well, who saw that coming? I certainly wouldn't have guessed, looking at my roster at the beginning of the year, that my third character to level 40 would be a brand new nelf hunter, but here we are. I'm just enjoying the solo experience as a hunter way too much, and playing as Alliance feels refreshingly different after focusing on Horde side for months.

I even remembered to take a ding shot:

This one doesn't have the money to buy a mount yet, but I decided not to fret about it this time. So instead of proudly showing off my new ride, have some random screenshots I took while levelling on Alliance side:

 
The very first screenshot I took of my hunter in the starting zone. It was raining so hard that night! Also, I really love the female night elf bow-drawing animation.
The night I made the run to Ironforge. I never realised how you can see the city's lights up on the mountainside at night.

 
Remember when the Titans were this big mystery from Azeroth's past instead of overused and annoying?
 
Ashenvale contains a fair number of ruins, but it didn't really hit me just how pompously those elves must have lived back in the day until I considered the sheer size of that half-buried statue.
There's this quest in the Wetlands that has you fighting cursed undead, and one of their abilities temporarily passes their curse on to you, turning you into an undead as well. To my great amusement this applies to pets as well, meaning that I ran around with a pet undead for a while. (And I guess it confirms that Spotty is a girl? Unless everyone gets turned into a female undead.)

Hunting at night on the Shimmering Flats. I've said it before but I'm astounded by how beautiful I find Thousand Needles in Classic, because I don't remember being particularly fond of it in Vanilla.

Always gotta keep your eyes open on the road through Duskwood, you never know when you'll run into Stitches!

Whenever I spotted him wreaking havoc in Darkshire, I sometimes decided to help out.

I noticed there's an impressive amount of yells associated with Stitches spawning as well. It's interesting and somewhat old-fashioned design if you think about it: There is no quest to kill him, he's just a really hard mob (for the level of the zone) that spawns when someone completes a certain quest and is basically like a cat set among the pigeons, making the road unsafe and killing lonely questers left and right if they aren't careful. Makes for a very memorable experience.

Stranglethorn can be quite beautiful when you take a break from killing wildlife and trolls every now and then.

Logging in one evening I was baffled to find such a crowd in Stormwind, considering the server's usual population levels. Turns out it was just before someone dropped Onyxia's head to give everyone a buff. There is a whole system to this where guilds take turns I think, everyone assembles just before the event to get buffed, then mages put up portals to take the big guilds away to raid and the city empties out again. Quite fascinating to watch.

The Hall of Explorers in Ironforge is such an RP place, with all those oddities on display, including plaques that you can actually read.

Looking out over the beauty of Loch Modan. Destroying that was one of those things I could never quite forgive Cataclysm.

Finally, a sunset over Theramore.

28/05/2015

Kalimdor Calling... and Other Travels

There's one thing no recreation of Vanilla WoW can bring back, no matter how faithful it is, and that's the ignorance of being a truly new player. I recall that when I started playing the game back in 2006, Elwynn Forest alone seemed huge to me. Then I realised that it was just one zone of many. Then I realised that there was a whole other continent waiting for me... well, you get the idea.

This time around, I know almost exactly where I need to go. I say "almost" because while I achieved Loremaster pre-Cataclysm, I "only" did so on Horde side, and even that was several years ago by now. I haven't been truly surprised by any of the content I've encountered on Kronos (yet), but there were definitely a few "Huh, I'd completely forgotten about that" moments.

For example, it had been quite a while since I last had to buy a book from a special vendor to train my secondary professions past 150. It was quite a trek over to Ashenvale to get the Expert Cookbook. With what little money I had, I bought a spare to sell on the auction house and I managed to sell it with a markup of 100%. Yay, arbitrage! A similar scenario played out when I had to wander up to the Arathi Highlands to learn expert first aid, and again I was able to make a tidy profit off the journey.

I also encountered my first Horde player while travelling. As I was making my way along the mountain road from Loch Modan to the Wetlands, I was suddenly faced with a "skull level" tauren druid in travel form coming my way. I froze like a deer in the headlights, but he just looked at me for a moment and then moved on. I don't know if he didn't want the dishonourable kill or just didn't care to gank either way. One mustn't forget that not everyone on a PvP server is necessarily out to kill the opposite faction non-stop.

Quests feel like they are all over the place by this point. There are half a dozen zones that contain mobs of the right level somewhere, but there only ever seems to be a small handful of quests that are in the right level range, so I'm constantly travelling round and round.

Finally of course, I'm dealing with the absolute insanity that is the paladin class quest for a levelling weapon. (This being Vanilla, I can't currently see my reward, but I've been reminded that it's Verigan's Fist.) Its instructions are so long that I received a "note" item in my inventory that's six pages long. Do you remember when quests used to give those? For this class quest, a blacksmith that works in Ironforge asks you to bring him supplies from the elite ogre area in Loch Modan, wood from the Deadmines, tools from Shadowfang Keep and some other thingamajig from Blackfathom Deeps. Considering that an instance run takes about two hours, and that's without even taking the travel time to places like SFK into account, wanting to complete this quest means that you're looking at about 6+ hours of play time just to finish what is essentially a single task.

It feels insane... but of course there is a certain pride to be had in completing your class quests. What kind of paladin would I be if I couldn't gather some simple blacksmithing materials? So far I've managed to get the stuff from the ogres and the wood from the Deadmines. (For my second run I healed and it went much more smoothly... just don't tell anyone that I stood at the back wearing a dress; it's very un-paladin-like.) Shadowfang and Blackfathom worry me a little because they are both in fairly remote areas where people don't often go - but on the plus side, levelling being fairly slow means that there is plenty of time for an opportunity to present itself before I completely outlevel the content.

(On a side note, I have now outlevelled the "real" Isadora - my first ever WoW character, whom I tried to recreate here - because back then I switched to playing a night elf priest on an English server fairly early on. Now there is definitely something very new about this journey.)

15/05/2015

Azeroth Trek III: The Search for XP (and Cash)

When I had finally wrapped up all my business in Elwynn, I checked my /played time and was surprised to see that it was sitting at just under six hours. (This included a couple of trips to Stormwind for things like the paladin class quest to learn the resurrection spell. Remember the days when you would run into pallies who couldn't res because they'd never bothered to do that quest? Good times.) I was quite impressed that the starter zone alone had managed to keep me busy for so long, but of course things were only going to become more time-consuming.

I remember having that plank and nail on live!
In Westfall, I was off to a good start. I picked up pretty much every quest that I could find (of which there were quite a few) and then just started running around killing things almost at random, which worked surprisingly well, as nearly everything in the vicinity counted towards some quest objective or another. It was only towards the end that I had to range further to hunt down the last couple of remaining targets specifically.

The Defias in Westfall gave me even more trouble than the ones in Elwynn had done, especially as there were some nasty casters among them. I suffered my first death, and more followed soon. Mostly they were caused by me getting unexpected adds in a confined space such as inside a mine, where I had no space to run away. Since Vanilla WoW mostly restricted itself to one graveyard per zone, the corpse runs were quite substantial, though still not nearly as bad as I remember them being in other zones such as Darkshore, the Barrens or Blackrock Mountain.

Hello again...
I was a bit dismayed to find that once I had completed nearly all of the quests in the zone aside from a couple of higher level ones, I was still only level 15, far too low to go to the Deadmines. It made me realise just how little XP most of the quests awarded compared to what I'm used to these days. Most of them gave less than you would earn from killing about ten mobs of your level, so whenever I returned to a quest giver to hand in, I was a little disappointed by just how little my experience bar seemed to move. It was a stark reminder that while WoW gave rise to the quest-centered theme park MMO, Vanilla WoW still bore the clear marks of its mob-grinder predecessors. Sure, WoW was revolutionary in regards to the sheer amount of quests it launched with, but it still expected you to run around and kill a lot of mobs to actually level up.

I was sent to deliver a message to Lakeshire and noticed that the quests there did start around level 15, but considering the trouble the Defias had given me and what I remembered of the local gnoll camps, I really didn't want to go in there at the absolute minimum level. Instead I decided to make the journey to Loch Modan, where I had another delivery to make.

I have fond memories of my first Vanilla character, the paladin I tried to recreate here on Kronos, questing in Loch Modan. I distinctly remember getting into a group with nothing but dps to kill troggs for the quest at Ironband's excavation and it being pretty manic as I became the dedicated healer of the party and people were charging off in all kinds of different directions. I had a really fun time with that.

Fortunately, Kronos didn't disappoint in regards to recreating that experience either. I hadn't even got to Ironband's yet, but I was working my way through the quest chain to kill regular troggs in Stonesplinter Valley when a dwarf priest and a hunter threw me a group invite. Even though we quickly established that I wasn't even on the same step of the quest chain as them yet, they were happy to help me get caught up. We had a good laugh at the hunter's boar pet bugging out like crazy inside the caves, aggroing things left and right and evading others. Just like Vanilla WoW indeed! Initially I felt a bit flustered by the kindness of the two dwarves and their willingness to kill troggs they didn't even need for their own quest anymore, but of course this also goes back to what I wrote about quest XP: it's not all that. Just being in a group that can kill a large number of mobs quickly and safely isn't half bad even if you're not on the quest yourself.

More positive grouping experiences followed. I grouped up to kill ogres in the Mo'grosh ogre mound in the north-eastern corner of the map, and even though we died a few times in there, we were always in good spirits as we ran back to our bodies, keen to give it another try with a slightly different strategy (which repeatedly turned out to be: everyone with the ability to heal, spam heals on the warrior). I also joined a guild almost by accident, as one of the people in that group started throwing everyone guild invites while we were in the middle of a cave fighting ogres. I wanted to ask what sort of guild it was, explain how I wasn't sure if I should even join one etc. but in the heat of battle I just clicked accept. At least the guild name, "You had me at LokTar", is vaguely amusing. It does seem to be a levelling guild as well, as I checked the guild roster a bit later and the highest level character in the guild was only in the low forties at the time.

I more or less finished up Loch Modan by killing Ol' Sooty, the elite bear on the mountain south-east of Thelsamar. That was quite funny too, as I got a mage to help me who didn't even have the quest, and at first the two of us didn't seem to be powerful enough as Sooty killed us on our first attempt. On our second one however, we got him down via some epic kiting by both me and the mage, and even though the mage still died eventually, I managed to finish Sooty off with less than ten percent of my own health left on my bar. We had a good laugh about that. The only downside was that I was still only level nineteen.

Next to experience points, the other thing I found myself struggling with was money. Mobs generally only dropped a few copper, quests awarded a few silver... and everything I needed seemed terribly expensive in comparison. Even taking a flight was not a decision to be made lightly, considering that it would cost me at least one silver. More than once I slunk away from the paladin trainer with my metaphorical tail between my legs, unable to actually afford all my ability upgrades. Though I suppose I didn't help my case by trying really hard to keep up with all of my professions, including the secondary ones - I had forgotten just how much of a money sink profession training could be, especially the training of new ranks and recipes.

On the plus side, this constant need for money also gave me more reasons to not be shy about killing mobs in my way, and turned even minor surprises into major events for me. For example I fought my way inside the very heart of a kobold cave, even though the associated quest didn't require me to do so, and found a rare mob there. When I killed him, he dropped no less than three green items. What riches!

One of my guildies commented that he was excited about hitting the milestone of having earned one gold, and we mused on how it was funny how valuable money felt in early Vanilla.

Eventually I moved on to Redridge, and after a couple of rounds of killing gnolls and wildlife, I hit level twenty with a /played time of 25 hours.

02/04/2011

Lonely in Loch Modan

The other night I was looking at my character selection screen on my home server and realised that I didn't really feel like playing any of my Hordies at that particular moment. I needed a change of pace! A minute later I was logging onto a long-abandoned level fifteen dwarf paladin on my main Alliance server. "Helena is a nice name," a friend whispered me via Real ID. "I know, I was surprised that it wasn't already taken when I picked it... and then I stopped playing her for three years of course." That's me and alts, folks.

It's interesting, I've been Horde for so long now and it's where all my friends are, but nonetheless I always feel a bit of a pang when I log onto one of my Alliance characters for the first time after a long absence. It's where it all started for me, and that's something that's simply impossible to forget. I was instantly shocked as well when I realised that Ironforge had turned into a complete ghost town and a /who command only revealed five other players there aside from myself. Surely this server couldn't have become that dead since I last visited? Then I realised of course that due to the portals and the daily quests, everyone's in Stormwind these days. Still, it made me a little sad. While I always preferred Stormwind over Ironforge myself, the great city of the dwarves deserves better than that.

I decided to go quest in Loch Modan, a zone that I had completed fairly recently before the Cataclysm and whose old version was still very fresh on my mind. It's definitely an area that hasn't changed all that drastically in terms of story, despite of most of the Loch having been drained away via the broken Stonewrought Dam.

For the most part, I didn't mind this. If I enjoyed collecting kobold ears before, I'm not going to moan about having to collect gnoll ears instead now. Though going to Stonesplinter Valley made me sad. That place used to be a veritable death trap, with troggs piled five feet high around every corner. At any time you could usually see multiple groups of people trying to carve their way through the dirty masses while trying not to die. Nowadays it's almost empty. I understand nerfing low-level content because you're afraid of scaring off the newbies, but... it was so sad. I didn't feel like I was fighting a menace, I felt like I was hunting down the last members of a rare species, considering how far spaced out the mobs were. I had to clear out the entire valley just to complete my quest to kill twelve troggs - lucky for me that nobody else was around at the same time. I guess a new player wouldn't even notice that they are missing out on the epic experience of feeling truly threatened, but as an alting veteran I kind of missed it.

Another thing that a new player probably wouldn't notice but that felt glaringly obvious to me was the difference between old and new quests. I couldn't help but picture the Cataclysm quest designers pulling up a list of all the quests in the zone and quickly deciding which ones to scrap (like the one to collect various bear, boar and spider parts for a cooking recipe, none of which were marked as quest items and could thus be misplaced, i.e. cooked or vendored, very easily) and which ones to keep, if slightly modified (the vast majority, mostly quests to kill x mobs or collect some not-overly-annoying items). Then they put in some new ones to replace the ones they got rid of, using all the knowledge about quest creation that they've acquired over the years... so you kill ten troggs, gnolls, kobolds - and then you suddenly dress up as a bush. Er. Or you kill ten vultures, crocolisks, boars, and then you ride a rocket-powered flying mount across the zone. Uh. I don't mean for that to sound like a complaint - I enjoy killing mobs, and the last quest I mentioned was awesome and made me laugh. It just threw me for a bit of a loop every time the focus shifted so abruptly.

As for the linearity - I have to say, while I'm not a big fan of it, I mind it a lot less in the lower level zones, probably simply because no single line is all that long. Most lowbie zones only contain a few dozen quests, as opposed to say, Vashjir's 140+. You'll get a change of scenery soon enough. Not to mention that the lowbie zones lack the pressure of having to unlock portals, reputation vendors and the like, so if you really don't like the quests, you can always go off to somewhere else without missing out on anything important. Also, Loch Modan actually surprised me with a little group of quests that felt almost unlike Cataclysm content to me, considering how easily it could be overlooked. A mob you kill for another quest, drops the item Gorick's Stash List - which does not start a quest of its own and can be vendored, however if you actually read it you'll be pointed to the locations of various stolen documents on the ground that do start quests. To be fair, most of them are positioned in such a way that you probably would have found them during your travels anyway, but I still thought that it was a nice nod to people who pay attention to more than just the quest markers on their map.

The one thing that did bother me a little about the linearity at low levels is that it makes the world feel a bit empty. Thelsamar was never an Ironforge, but it used to serve at least as a sort of hub where everyone who was questing in the zone eventually came together because most of the quests started and ended there. This time around I found that a lot of quests had been moved to other mini-hubs instead to save you running time, so I had no reason to hang out in Thelsamar much, and at each mini-hub the chances of actually meeting another player were almost miniscule, as you had to be pretty much within three or four quests of each other in terms of the zone's storyline to have any reason to be in the same place. It made the zone feel kind of lonely - well that, and the severely decimated troggs. No players, hardly any NPCs... is there anybody out there?!

Still, at the end of the day it was a smooth and enjoyable experience. The final quest of the zone was hilarious, and my favourite moment had nothing to do with quests but simply proved to me that exploration is still not dead. I spotted an ore node on my mini-map and walked towards it... until I noticed that it was at the very edge of the massive, gaping chasm that now separates Loch Modan and the Badlands. I edged closer very, very carefully, not wanting to imagine how annoying it must be to accidentally fall down that cliff and go splat at the bottom of the next zone over. It was silly, but it was also exciting. Suddenly I had a whole lot of respect for Cataclysm newbies that dare to brave this area. I remember running into the Badlands as a lowly level fifteen noob and getting roflstomped by a level forty vulture or something... but that chasm honestly looked a lot scarier.