Showing posts with label warlords of draenor. Show all posts
Showing posts with label warlords of draenor. Show all posts

09/01/2023

Questing, Flying and Riding Dragons

I wasn't even playing WoW during Warlords of Draenor, but I still remember the big hubbub about the idea that Blizzard was considering not having flight in that expansion. It was just being talked about everywhere (as you can see from the "here's what other bloggers are saying" section in the linked post). At one point I considered reviving the blog purely to tell everyone that I thought they were being stupid, but fortunately I had enough sense not to do that. I don't think that lecturing devs or players of a game you're not actively playing about how they're doing it all wrong is a good way to spend one's time.

What I was thinking though was that I found both the complaints from players and the devs' attitude annoying in their own way. As someone who fell in love with WoW in Vanilla, back when there was obviously no flying, the wailing about how the game was literally unplayable without it made me roll my eyes every time. At the same time though, I didn't get why Blizzard were being so weird about it with these arguments about how flying supposedly trivialised the content. It's possible to design things like questing with flying in mind, and I had seen them do that in both Burning Crusade and Wrath of the Lich King; why were they suddenly acting as if they couldn't do it?

In the end we got an awkward compromise in which Blizzard still designed the content for ground-bound play and then would let people fly over it by the end of the expansion after they'd "done their dues", as if questing was some sort of chore and AFK-flying through a whole lot of nothing while ignoring all the action on the ground was some sort of amazing reward. Because make no mistake - letting people fly in content that was designed around players being ground-bound does mess things up.

Playing Burning Crusade Classic was actually a good reminder of that, because while it did have content designed with flying in mind, the early levelling quests generally weren't, and if you went back to those with a flying mount later, they were kind of dumb: the stereotypical situations where you were supposed to fight your way through an enemy camp but would then just fly over it to pluck your objective straight out of the air.

Blizzard's decision to design Dragonflight with flight in mind from the very start has been a huge sea change after all those years, and to be honest it's been great. Aside from the first few intro quests, everything is meant to be done with a flying mount, and it really shows. There is more verticality than we've ever had in WoW before and it's very fun.

The fact that dragon riding functions differently from normal flying plays a huge part in this as well. In my opinion dragon riding is honestly so much better that it makes old flying kind of feel like a mistake in hindsight to be honest, with its slow and boring "swim through the air" mechanic. Dragon riding isn't difficult, but it does take a bit of practice to get used to, and it does require continued engagement, meaning that travelling is part of gameplay instead of "time to AFK" (though flight paths still exist if you do find yourself wanting to go for a bio break while flying from one end of the Dragon Isles to the other).

Actually engaging with the game while travelling in turn gives it meaning and opens up opportunities to get distracted and sucked into other activities. It's kind of like the travel in Vanilla, where crossing the landscape would give you a sense of scale, and while doing so you might find yourself discovering something interesting by the side of the road or running into other players. This isn't to claim that Dragonflight is totally like Vanilla (please don't @) me) - it's still a more modern game where everything is much more fast-paced and requires more key presses, but my point is that the vibe in the open world is similar.

Often when I log into retail and fly across the Dragon Isles with a certain goal in mind, I'll end up soaring over something interesting on the ground and landing to pick it up, then I spot a rare just a little bit away and go to that instead, and before you know it I've almost forgotten what I meant to do originally and been playing for much longer than I intended to. This is not something that happened to me in Shadowlands, but it's definitely something that has happened to me in Classic and I'm digging it in Dragonflight too... even if it means that I'm often spending more time playing it than I had planned.

15/06/2022

Home Sweet Garrison

Is everyone ready for another episode of Shintar talking about an expansion feature from several years ago as if it was novel and interesting? Ready or not, here it comes!

The panda duo that the husband and I created last month hit level 50 a couple of weeks ago, after running each WoD dungeon exactly once and completing all the quests in the first two zones (for Alliance), Shadowmoon Valley and Gorgrond. Since then we've been putzing around finishing up grey quests for the story and working on various achievements, many of which are related to the Garrison.

Back when Warlords of Draenor was the current expansion and I wasn't playing, the main things I remember hearing people talk about in regards to Garrisons were:

  • Discussions about whether they qualified as housing or not, how well they worked as "Blizzard's version of housing" and whether they encouraged players too much to hide away from the rest of the world.
  • Talk about how Garrisons generated tons of resources and made gathering professions feel somewhat obsolete as everyone, regardless of their chosen professions, could harvest free herbs and ore in their Garrison every day.
  • They were also said to generate a lot of gold before Blizzard nerfed them in the run-up to the next expansion. The other week I heard a content creator imply that if you worked your Garrison back in WoD, you should basically still be flush with money now, three expansions later. I'm trying to take that with a grain of salt, but it was clearly a big deal.
  • I remember Wilhelm really liking his Garrison to level battle pets or something...

My own first impressions were not so positive. Everything cost prohibitive amounts of gold for a new character and since I initially refused to have my main sponsor my panda, my garrison basically consisted of a level one lumber mill and not much else. It was only after my husband hazed me one too many times about being able to chop down bigger trees than me that I relented and sent myself about 15k gold to start upgrading my buildings, plus I was starting to approach the cap for Garrison resources and really needed to spend some.

And I'll admit... as I started to unlock more buildings and quests, the whole thing grew on me. I did immediately love the stable and how it allowed me to harvest herbs and interact with things without getting off my flying mount, as if I was a druid... 

My initial worry about "doing it wrong" quickly dissipated once I realised that you could raze and re-erect buildings to your heart's content, though I guess the gold cost still makes it somewhat prohibitive to do that all the time.

As I've explored the system more, I've been quite impressed with the depth of it, all the benefits you can unlock, plus how it interacts with the follower system. It's quite complex! I can tell that Blizzard must have poured a lot of work into it and it doesn't surprise me that certain kinds of players found their Garrison extremely engaging. It doesn't really feel like housing at all though (in my opinion), more like a personal hub that replaces hanging out in a capital city.

The other day we also unlocked the ship yard, and I can see why people weren't too thrilled with that, as it's basically another Garrison mission table, only worse.

All in all, these are features that have the potential to provide a lot of busywork - I can only imagine how much time it must have taken players who had Garrisons on multiple alts back in the day to go through them all, collect resources from every building and who knows what else. It must've made for quite a different play experience than most WoW expansions.

08/05/2022

Pandas of Draenor

Just as I was starting to wonder whether I still had enough of a reason to stay subscribed to WoW, my husband came in clutch for Blizzard by expressing a desire to pick up retail again, now that our new-expansion gearing frenzy in SWTOR was coming to an end for the time being. Much to my surprise, he wasn't that keen on going to Zereth Mortis yet, but wanted to roll up a new pair of characters, this time to level through Warlords of Draenor.

After a bit of discussion about what to go for, we ended up with a pair of pandaren, him a brewmaster monk, me a discipline priest. I've certainly come a long way from being notably underwhelmed by the Mists of Pandaria announcement, to finding the expansion itself kind of neat, to actually playing a pandaren myself!

I had never played through the pandaren starting experience before and found it enjoyable enough, though I did get a bit of a sense of déjà vu towards the end, which makes me think that I must have watched a playthrough of the zone on YouTube at some point many years ago.

And then we were off to Warlords of Draenor, the one remaining expansion from which I hadn't played any content before, though it does of course have a strong reputation. I remember when it was first announced I was actually kind of intrigued and considered checking it out, but that interest didn't last long. I also recall watching my husband play through the content on his own at the time and commenting how ridiculous it was that all the orc warlords appeared with their names floating next to them in giant letters - I guess Blizzard didn't think people would be able to tell them apart otherwise. My opinion on this was unchanged when we got to that part ourselves.

The introduction to Draenor in general is a fast-paced adventure that feels super odd to jump into story-wise with the new levelling system. A moment ago we were noobish pandas only just earning the right to leave the Wandering Isle for the first time, the next Khadgar greets us as famous champions who are Azeroth's only hope. I know that opting into Chromie Time includes implicit acceptance that the timeline won't really make sense, but this just seemed like a particularly extreme contrast. There also isn't any real context for why we suddenly have to go through the Dark Portal, it just feels very rushed and out of nowhere. Also, speaking of Khadgar: I thought he was kind of funny in Legion, but here the first impression he makes is actually one of being rather cold and uncaring... not a fan.

After the intro we were off to Shadowmoon Valley to start building our garrison, another feature that was reported on a lot back in the day. My husband seems to be very fond of it (he has several across his stable of characters) but he does love base-building games in general. I was a little overwhelmed at first to be honest, especially with him going on about all the things I "should" be doing to upgrade my garrison asap. The process looks like it must have been sped up a lot compared to back in the day, but it still costs resources - in fact it's ironic that the garrison had a reputation for being a massive gold generator when WoD was current but now seems to have been reduced to a gold sink instead - my husband confessed that he sent his new alt several tens of thousands of gold to be able to upgrade his buildings asap. As I've refused to do this so far, my own garrison is still extremely basic as my panda priest has only earned a few hundred gold throughout her questing so far.

At the time of me writing this, we've only done a few quests in Shadowmoon Valley plus one random dungeon and we're already level thirty, so I anticipate that just like with Legion, we'll hit fifty very quickly and will then continue running through the rest of the zones overlevelled, one-shotting everything for almost zero XP just to see the story.

While it's been fun to level with my husband again, I have to admit that the expansion content itself hasn't really grabbed me yet. The Alliance garrison being situated in a zone where it's basically always night is an emotional downer for me, and I struggle a bit to care about what we're doing. I think it's a mix between the whole alternate timeline thing and the story just not establishing very well what our motivations are. It was one thing to stop a sudden and barely explained invasion in the intro, but what exactly our beef with all the orcs is now that we're settling down on Draenor ourselves feels a lot more fuzzy. I was always told that the hate for WoD mainly came from the fact that it had little to no content added after launch but that the levelling experience was fine, but to be honest it doesn't really strike me as all that great so far either. We'll see whether that opinion changes as we explore further.

Oh, and as a fun little aside: I'd only been playing my new panda priest for a few hours when a friend whispered me on Battle.net:

Him: Did you really name a character Pishin? [Panda-Shin... get it?]
Me: Please don't tell me it means something bad!
Him: Oh no... OK, my lips are sealed.

At this point I put "Pishin" into Google of course... first result was a city/district in Pakistan, that didn't seem so bad? However, a bit further down the page I found "(Scots): urine, piss" - and of course the friend mentioned above is Scottish. Sigh!

04/05/2015

No Nostalgia for Blizzard

I've been thinking about WoW again lately. When you read as many MMO blogs and news sites as I do, it's hard not to stay at least vaguely up to date with what's going on in the World of Warcraft at any given time.

Back when Warlords of Draenor was announced, I thought that this might be the expansion that might get me back into WoW, at least for a little while. In practice I ended up checking out MoP for a couple of months last year but still haven't bought WoD to this day. And if I'm being honest, I don't think I will any time soon.

Everything I read about it just sounds thoroughly underwhelming to me. I'm not against log-in rewards, but the way Blizzard implemented them with garrisons just sounds horrible. (What could be more against the spirit of the original World of Warcraft than sitting in a small base all day?) Professions, which I used to love, have finally been relegated to the realm of complete pointlessness. And while I've heard that the quests are supposed to be quite good, a couple of decent quests are just not enough for me to want to invest the time and money (full box price + sub) in what I know is only going to be a secondary MMO for me at this point.

I can't even say that I care very much about the story anymore. I don't know if Blizzard's storytelling genuinely got worse over time or not, but fact of the matter is that it all broke down for me in Cataclysm. Up until then I had always known what was going on around me in terms of lore, because I read all the quest text and actually listened to NPC dialogue. But then they started confining world-changing events to their novels and comics and I just didn't know what was going on anymore. Important NPCs seemed to have full personality transplants from one patch to the next; it was thoroughly confusing. Sure, I could look up summaries of what supposedly happened on YouTube, but that's hardly the same.

Cataclysm also killed my ability to connect to WoW via nostalgia. I know that you can never go back and truly relive those early days, but I think that I would absolutely be willing to pay Blizzard to be able to take the occasional trip down memory lane in the old newbie zones, even today. Thanks to Cataclysm's old world revamp however, I can't even do that anymore. The new questing experience isn't bad, and it made it fun to level a couple of alts purely for the novelty value of seeing the new storylines, but that experience was fairly short-lived. Now I just miss the dusty canyons of Thousand Needles and the lush meadows of Southshore.

It's really kind of sad because for all the flak that Cataclysm got for things like dungeon difficulty and lack of endgame content at launch, I never thought that it was a bad expansion. I had some good times there: fighting some genuinely challenging bosses, mucking about on Darkmoon Island and doing rated PvP. But looking at it now, I think the destruction of the world I used to love (that Cataclysm sold as a feature no less) severed my ties to Blizzard more thoroughly than anything else.

Of course, this being the year 2015, there are ways to get your WoW nostalgia fix even if Blizzard doesn't want to provide it...

To be continued...?

16/08/2014

World of Warcraft Cinematic Reactions Over Time

Vanilla WoW



Cinematic message: This is Azeroth, a world full of varied locations and fantastic races who get into badass-looking fights with each other.

My Reaction: This looks amazing, can I be a shape-shifting elf lady too?

Burning Crusade



Cinematic message: Here are some new races you can play. Don't worry though, the old ones are still badass too. Watch a mage sheep a guy and a warlock incinerate murlocs. Hilarious! Also, something about entering the realm of a guy who says that we're not prepared for him.

My Reaction: I have no idea who that demon guy is, but still: looking great! Bring on those new races!

Wrath of the Lich King



Cinematic message: Watch this guy who looks like Sauron raise a skeletal dragon from the ice in a faraway frozen land. He also has a zombie army. The narration implies that he was once a good guy and that there's something like dramatic irony at work.

My Reaction: Well, I'm not sure what this has to do with me, but I guess someone's got to fight that zombie army.

Cataclysm



Cinematic message: Watch a giant, angry dragon wreck the world.

My Reaction: Oi, I was still using that! Quick, let's get him while he's still in Stormwind!

(I wish.)

Mists of Pandaria



Cinematic message: An orc and a human fight each other in a foreign jungle, which seems quite foolish considering that they are shipwrecked with nothing but the clothes on their body. A panda appears and kicks their butts in a humorous fashion.

My Reaction: So, are pandas the bad guys? And will this usher in a new age of peace between the Horde and Alliance as they unite to fight a common foe?

Warlords of Draenor



Cinematic message: Some orc in the past is about to do something very unwise by drinking green goo. But then things don't go as expected and the orcs beat up the big demon and the clearly evil guys.

My Reaction: Go orcs, I guess? Whose side are we on anyway?

The bottom line is, for an MMO trailer to inspire me, it has to make me feel like I want to be part of the pictured world. I can kind of understand why Blizzard moved away from the "look at random characters engage in cool fight scenes" style of the first two trailers, as it probably would have been hard to keep making them that way without things getting repetitive and boring after a while. But especially the trailers for the last two expansions have felt increasingly directionless to me. Why should I be invested in this as a player? This isn't advertising for a movie, where I'll be happy to watch someone else's story play out for two hours. I need to know what this expansion means for me.

Sure, some lore fans will go nuts over seeing Grom again, and seeing him refuse the demon blood and survive. But I reckon that for a lot of people, this is just going to be a bunch of orcs doing stuff that doesn't really relate to anything.

27/01/2014

Speculating About Insta-90s

It's been confirmed that Warlords of Draenor will come with a free boost to level ninety for a single character - in fact, you'll get it even before the expansion actually comes out, as long as you pre-purchase. It's also pretty much a given by now that at some point afterwards, level ninety characters will become available for purchase as an out-of-game service, similar to server transfers and race changes.

Both Liore and Wilhelm have spent some time pondering this week which class they'd like to insta-level this way. I did a bit of thinking about it too, but the end result was pretty much that it's a moot question for me. It's kind of funny actually: before resubscribing in December, the idea of a free boost to ninety with Warlords of Draenor sounded great. I pretty much shared Nils' mindset: "let me skip the silly panda expansion, thanks". Now that I've actually played MoP though, I think that pandas aren't so bad, and I wouldn't mind levelling another character through Pandaria. And I don't inherently prefer endgame play to levelling, so it seems pointless to skip half the fun.

I've seen people suggest that you could use the boost to level up a class that you previously struggled to level up. In my case that would probably be the warlock. For all the alts that I made over the years, I still only have two warlocks: one is my bank alt on my old Horde server; the other was my very first alt ever, created back in late 2006, and he's only made it to level 44 during the last seven years. The thing is though, I don't think I've ever struggled with the class due to anything inherent to levelling it - 'locks just haven't "clicked" with me. I don't see that changing just because I suddenly have more buttons. So that would be another pointless boost.

I think I'll just save it in case some sort of rare and special opportunity arises where boosting a character to ninety would actually make sense for me. Like, I don't know, a sudden desire to raid with a friend on another server where I don't have any characters. I don't think it's likely to happen, but there you go.

What I find a lot more interesting is the question of how making insta-90s available for purchase will affect the game as a whole. I think from Blizzard's point of view it's going to be a big win, at least in the short term. It's going to be another thing that they can charge big bucks for on top of the subscription (can you really see a boost to ninety for an entirely new character being cheaper than transferring an existing one?), with the only downside being the risk that some people will cancel their subscriptions earlier than they otherwise would've done, purely due to this new feature. And I don't think there will be very many of them. I suspect there will be some players that will "binge" by buying multiple 90s and will thereby burn themselves out more quickly than they otherwise would've done if they had been slowed down by manually having to level each character, but I can't see them making up a significant portion of the player base.

The question of how insta-90s will affect the players is going to be a more difficult one to answer. I suspect that as a tool to get lapsed players to return and jump right into the new content it will be pretty successful - though how well those players will be retained after their first month will depend on how Warlords of Draenor actually plays.

There will also be new players for whom it will be a boon that allows them to jump right to a level where they can play with their friends' already max-level characters. Like the binge buyers, I don't think that this group will be all that sizeable however.

To most long-time players, I think it will be just another thing to spend money on that might give them brief joy, but that isn't really a game-changer in the long run. (I'm thinking of all the people I've known who've server-transferred, faction- and race-changed about half a dozen times by now.) Another character at ninety will sound great in theory, but in practice it will be just another toon to run dailies or raids with, and without having invested any time into levelling, I suspect that many players won't actually feel that attached to those new characters. It reminds me of when SoE announced that they were selling high-level characters for Everquest 2 last October. Several bloggers I read immediately jumped on the bandwagon there too, talking about how they always wanted to have a look at higher-level content in Everquest 2, how they had always been deterred by all that levelling and this was just the thing for them... just to abandon the idea after one or two play sessions.

There will be a dark side to the insta-90s too however: unless Blizzard puts some kind of restriction on who can buy them (which I doubt), people who are completely new to the game will buy them to play with the "cool kids" right away... and they will be terrible. I've seen people say that levelling doesn't teach anything to anybody anymore, and that anyone could pick up a new class at ninety and master it within the hour. That may be true for an experienced player, but for the truly new to the game... nope. I vaguely recall running a Drak'tharon Keep pug back in WOTLK with a paladin who seemed to have absolutely no clue what he was doing, what any of his buttons did, anything at all - and eventually he fessed up that he had just bought the character on ebay (or wherever). That's the kind of gamer we'll all see a lot more of once insta-90s become available for purchase. I'm not saying they'll be ubiquitous, but there'll be enough of them for it to be noticeable, and they'll make the worst players you've seen until now look like superstars in comparison. "You bought that character, didn't you" will become the new insult of choice for anyone who doesn't know how to play.

And randomly assembled groups will be worse than ever.

12/11/2013

World of... Draenorness?

/blows dust off the blog...

I haven't played WoW in one and a half years and don't really miss it (still happily chugging along in The Old Republic), however while keeping up with MMO news in general, it's hard not to hear about what's going on in ye olde World of Warcraft as well, with the latest revelation being that the next expansion is going to be called Warlords of Draenor.

Draenor? As in... Outland? The place where my favourite expansion took place? I think I actually feel the tug of nostalgia... even though I know full well that this is probably exactly the kind of effect that Blizzard was hoping for. No matter how many times I tell myself that the game has changed and that there is no going back, the promise of getting to see places like Nagrand again - and actually as current content - is alluring.

I don't particularly care about any of the other stuff they announced, such as another reinvention of raid difficulty tiers, garrisons, or the whole Garrosh travelling back in time story. But oh, Outland...

I was quite impressed with what they showed off of the updated character models so far. I don't think that I'm massively picky when it comes to graphics, but I have to admit that during the three months when I played both WoW and SWTOR simultaneously, I found myself getting increasingly disappointed with the look of my WoW characters. Having the direct comparison to player models that looked so much better day after day did get me down after a while.

Yet at the same time, I couldn't really imagine them ever updating the models successfully without completely changing them and causing a disconnect to what came before. I only have to think back to my Neopets days and the sheer outrage that ensued whenever they redid some of the pet art there - and those were simple 2D cartoon images!

However, what they did show off of the redone character models at Blizzcon so far actually had me really impressed. I had to do a double-take whenever I took just a glancing look at the smaller slide images because I couldn't immediately tell which ones showed the old models and which ones the new ones; that's how similar they are. But when you do look more closely, everything about the new models looks so much smoother and crisper while still retaining the look of the old model... that's pretty amazing work. The only caveat from my point of view is that apart from the female dwarf, they haven't actually shown any images of redone races that I actually used to play. I might feel differently about those, having had more of a connection to them.

Either way, where am I going with this? Do I see myself making a proper return to WoW? No. But I can actually imagine myself buying this newest expansion to have a look at my graphically updated stable of alts and to go for a stroll in an alternate universe Draenor. And that's already a lot more than I ever would've imagined happening even a year ago.