I thought that my next post on here was going to be about some interesting changes that are coming to Classic era, but then I found out this morning that Classic Wrath is basically on fire, and that seemed like it might be worth talking about as a priority.
It started innocently enough for me, when I noticed a tweet from loyal commenter Pallais on my timeline, which contained a link to this Wowhead article and the comment: "I have to say I'm enjoying the popcorn-worthy drama some Wrath Classic players are experiencing because of this. ^_^" Funnily enough, I didn't even have any reaction to the WoW Token announcement itself, I just thought "well, that's not very kind towards people who might not like that" and scrolled past.
But then I got curious and checked the WoW Classic subreddit, just to find that it was basically one giant dumpster fire. I can't claim to be enjoying the show, but like a train wreck it's just hard to look away from (and I get what Pallais meant now). The mods have officially dropped the rule that previously forbade talking about private servers, and of course said private servers have happily taken up the opportunity to advertise. In general, people are mad at Blizzard and shouting a lot. And it's weird to me because while I think you can have plenty of reasons to dislike Blizzard or WoW, this seems like such a random hill to die on.
I searched my blog archives to remind myself of what sentiments I expressed about the WoW Token in the past, but I couldn't actually find a single mention of it. It came out during WoD when I wasn't playing, and I clearly didn't have sufficiently strong feelings about its introduction to comment on it in any way.
I can't say that I've taken any real notice of it since picking up retail again either. Obviously there's been a crazy amount of inflation during the years I was away, but I feel that I'm earning more than enough to cover everything I need. In the services channel in town, I often see people advertise carries through heroic raid clears for a mount or achievement, and I'm always surprised that these are actually cheap enough that I'd technically be able to afford one even with my super casual level of play. (Though I would be completely broke afterwards, not gonna lie!) Either way, my point is that it doesn't feel like buying gold confers a significant advantage to anyone; presumably it's something for the impatient or people who want to collect expensive cosmetics without putting too much effort in.
It's funny because on some level I feel like I should dislike the WoW Token more, simply because it's another micotransaction and in an ideal world I'd prefer a return to a pure subscription model. Considering it's very hard to find an MMO without a cash shop nowadays though, I've become pretty desensitised to it, and the simple truth is that not everything you can buy in a cash shop has the same impact on the game. Something like the WoW Token feels like it should be a big deal, but the more I thought about it, the more it hit me that basically, buying gold (whether from a cash shop or a gold seller) only causes problems if that gold in turn buys you things that we feel perhaps shouldn't be for sale (with either currency) but should have to be earned through gameplay.
To bring up an example that I mentioned before, someone who joined the Forks in Burning Crusade as a brand new player and bought gold to be able to power-level leatherworking and enchanting to max within days of creating his character. He was then super generous by always handing out free goodies to other guildies. When I found out about what happened, it ticked me off because I'd been trying hard to work on my professions to help the guild, and here this guy basically bought himself not just a pay-to-win shortcut on the profession front, but it also bought him clout with the guild, which just felt unfair.
In Classic, on servers where GDKP runs rampant, it essentially makes the game pay-to-win in terms of gearing, as the person with the biggest pile of money gets the best gear. As far as I can tell this is particularly prevalent in Wrath, which I guess does make the WoW Token a problem for players in that situation, especially if they bought gold from gold sellers before in order to gain an advantage. With everybody being able to buy gold legitimately, it will likely drive prices in these kinds of runs through the roof.
It doesn't really matter in retail because there are no GDKPs and loot just generally works differently. It wouldn't even matter that much on my server in Classic era either - when the news broke, someone in my guild Discord asked whether we were worried about the Token being added to era as well, and another guildie asked in return what you would even buy with it, which I thought was an excellent point. A new player might purchase a shortcut to their epic mount, or someone might use it to finance repeated respecs, and obviously that wouldn't be ideal... but it also wouldn't be a huge deal.
So I'm not worried. Again, that doesn't mean I think the WoW Token is a good thing, but I'm not going to pretend to feel sorry for people who opt to play in an environment where you can buy your way to victory, being upset that they'll now have to spend even more to keep up. If you think playing WoW should be all about how much money you have, I can't exactly blame Blizzard for agreeing.