As much fun as I've been having in War Within over the past month, one thing I carefully avoided for the longest time was the random dungeon finder. I wrote a post earlier in the year about how WoW's random dungeon experience is terrible, and early indications from reddit pointed towards things only having gotten worse with the expansion. It made sense to me too, seeing how the introduction of follower dungeons meant that people who don't want to be harried or berated by strangers could now opt out of that experience while still seeing the content, further increasing the relative percentage of rushers and toxic players in LFD.
So for the first month or so, I strictly stuck to doing dungeons with the NPCs or in guild groups. However, in the past week my resolve started to weaken a bit. My priest needed a couple more levels and random dungeons started to look appealing as both a source of XP and as a way of practising my healing with the new priest toolkit. I'd had plenty of time to get to know all the dungeons on a basic level, and I figured that the sweatiest of the sweats would probably be in Mythic Plus or wherever by now, right? Right?
You can probably already tell that I ended up being wrong about that, at least to some degree. Basically, I ran about half a dozen normal mode pugs, and while they made for excellent healing practice, at least half the runs had someone in them who was acting insane. That is not a good percentage!
The very first dungeon I got into was Priory of the Sacred Flame with a monk tank. They pulled the entire courtyard to begin with and it felt like a minor miracle to me that nobody died, especially since I got silenced at some point. But okay, I'd consider that "normal" pug behaviour, even if unpleasant.
However, then they made a straight beeline for the first boss, which immediately made me go "uh oh". In case you don't know, the first boss in Priory is a bit like the second boss in Court of Stars in the sense that he gets buffed by lieutenants that you're supposed to draw away and kill separately first. He is however slightly less deadly than his Court of Stars counterpart, meaning that I'm told it's technically possible to kill him without taking out the lieutenants first, as long as your group has a perfect interrupt rotation. Which a normal pug obviously wasn't going to have.
Unsurprisingly, we got AoEd to death within a few seconds, which then resulted in the tank saying something along the lines of "you guys have no clue how to interrupt, good luck" and dropping group. I was only annoyed because I really wanted to tell them "What in the world did you think was going to happen?" The replacement tank we got did the fight the intended way and we had no further issues for the rest of the run.
Insanity of a different kind - but also displayed by a tank - was something I encountered in the Rookery. This tank was a death knight and level 71, when the scaling is most in your favour and you should be a god among men. However, for some reason this tank felt like they were made of paper and it was a real struggle to keep everyone alive, especially as the tank decided to go for massive pulls regardless.
Still, healing practice, right? At some point I opened Recount just to get an idea of how the numbers were looking, and I noticed that the tank was at the bottom of the damage done chart, having done less than half of the damage I had done as a healer (and that was with me not having had much time to add dps since everyone was constantly on the brink of death). I really have no clue what this person was doing.
Considering that every pull was a life or death battle due to the tank's disregard for their own or anyone else's health, I was worried about the bottom floor of the instance, as this is where the trash does a lot of AoE damage and can wipe you even if you were fine with bigger pulls up top. Naturally the paper tank tried to pull three groups at once and died. Somehow the dps had the sense to go into crazy kiting mode and it wasn't a full wipe, but it sure was intense. After we'd killed the last boss, one of the damage dealers put "please don't tank" into /say before leaving and I felt that.
However, the most impressive display of - to me - crazy behaviour happened in a Stonevault that actually seemed to be off to a good start initially. Sure, everyone was running and we were doing huge trash pulls as usual, but this death knight tank actually seemed to know what they were doing and things were much more controlled, with not that much damage hitting the party.
However, after the first boss a vote kick for the mage in the group suddenly popped up, with the given reason being either gibberish or a language I didn't understand. Naturally, I voted no. Moments later it came up again, this time with "puller". I voted no again, though I hadn't really seen what was happening. Everyone was ahead of me, I hadn't seen who had actually pulled, but there hadn't been that much damage going around either way, so it seemed fine?
The vote kicks kept popping up though, with different reasons. There should really be something to prevent you from trying to vote-kick the same person over and over if it keeps failing. The mage tried to kick the tank in turn at least once as well, but I voted no on that one too. We were fine! Why were people freaking out so much?!
This continued until after the second boss. On the trash to the third boss, the tank decided that they'd had enough and stopped tanking. This time I could see that the mage had indeed pulled, and naturally I had managed to get healing aggro already. The mage ran out of the instance portal and I had to do the same as the tank showed no interest in saving me from the mobs either. We both zoned back in once aggro had reset and rejoined the group at the third boss. Here the tank decided to... I don't even know what exactly they did, but it ended up wiping us, clearly on purpose. The mage gave up and quit, and people in chat were like "haha, finally". I was honestly just confused.
As we got a replacement and made our way to the last boss, the tank seemed surprised that I hadn't quit as well, and a conversation along the following lines ensued:
Tank: "Why didn't you kick the mage if you weren't together?"
Me: "Because I don't like kicking people over the tiniest things."
Tank: "Do you tank?"
Me: "Yes, I do."
Tank: "Don't you find it annoying too when dps pull for you?"
Me: "Yes, but I also find it annoying when tanks don't save me from healing aggro just cause they're annoyed with a dps."
Tank: "Who was annoying here first though?"
Me: "Here? To me? You were! But I didn't vote to kick you either."
Now, if you're someone who's very cynical about retail WoW, you might just chuck this up to retail being retail, lacking incentives to socialise etc., but the funny thing is, out in the open world I keep having great collaborative experiences and keep thinking how nice everyone is. It's just normal dungeons that have become this pocket of utter insanity.
I definitely find it worrying that so many of my runs were like this though. This wasn't one bad apple in a dozen runs, this was every other dungeon or worse. How are new players ever going to have a chance to experience grouping in a positive way like this? Friends and guilds are great, but I'm not sure people are going to stick around long enough to get to that point if their first grouping experiences are like this.