Showing posts with label darkmoon island. Show all posts
Showing posts with label darkmoon island. Show all posts

09/06/2025

Cata Classic: Halfway There

Progress on my little Cataclysm Classic project has been swift. I played a fair bit over the past week and already hit level 80. I'm still dithering in Northrend as I'm writing this because I felt like I was actually progressing a bit too fast and I don't want to move on to Cata just yet. It's one of those flaws with the way WoW does expansion content, that because of how much of it is concentrated at the level cap, when the level cap moves up, it requires a lot of effort to actually still take any of that content in because you'll just be sailing past it way too quickly.

Tiirr the night elf hunter triggers the level 80 achievement during a run of Utgarde Pinnacle

The gameplay has been surprisingly enjoyable. For as much as Cata removed a lot of what made everything that came before feel "classic", there are still bits of flavour left in there that are now missing in retail, such as my hunter wielding both a melee and a ranged weapon. I always thought that was incredibly cool, even if I didn't use the melee weapon much - but shooting things with a bow from point blank range like you have to do in retail just feels dumb. My pet's AI also feels much better for some reason, with my pet actually reappearing reliably when I dismount (in retail I feel like I have to manually re-summon it every five minutes) and defensive stance working much more smoothly than the annoying split between assist and defensive that they introduced later and which makes your pet unresponsive at the most annoying times.

In general it's noticeable how damage rotations are still in a kind of sweet spot where they are more involved than Vanilla (requiring you to use, say, five different damage abilities instead of just one) but don't have all the annoying upkeep of buffs or temporary cooldowns that you're supposed to cycle through constantly in retail.

Not everything is great of course. After the War Within just made massive improvements to the way the game handles transmog collection, it's almost physically painful to be back to a system where collecting any appearances and even merely keeping track of what you've already got is strictly tied to your class and armour type.

Last week was also Darkmoon Faire week, so I hopped onto Darkmoon Island to do the rounds there like I do in retail. Since the Island was introduced in Cata, I didn't expect to notice many differences, but I was quite surprised. For example I had forgotten that there was originally no return portal, and the targeting circle for the "Target: Turtle" game was huge and incredibly inaccurate for some reason, making it feel much more difficult than in retail.

All that said, most of my levelling was spent in Northrend, flying around exploring the landscape, working on my professions and engaging with a quest hub here or there as the mood struck me. (As a hunter I just had to do the Nesingwary quests in Sholazar for example.) In-between I queued for dungeons - I have my gripes with Wrath, but the dungeons were pretty cool and I literally ran them hundreds of times back in the day. I initially expected that I'd have to look for groups manually, since I still remembered all the hubbub around WotLK Classic launching without a dungeon finder, but clearly they did decide to add it eventually.

I decided that I wanted to queue for all dungeons in order and even though that limited my selection and I was dps, my pops were always pretty quick. As if I needed confirmation that I wasn't the only one levelling a character now specifically for Mists of Pandaria Classic, I once ended up in a run with characters from two different guilds whose names implied that they were MoP levelling guilds, with the existence of a third guild implied.

Close-up of two characters in a dungeon run. Their guild tags are "MOP Level up II" and "Panda Levelling Club".
At first I still tried to say hi and bye, but people rarely responded so I quickly gave up on that. in Dark'tharon Keep I got kicked at the end of the dungeon for declining to immediately re-queue as I was trying to hand in the quest at the end of the dungeon and it has some RP that requires you to wait for a bit. At least this didn't come as a complete surprise to me at this point, so I wasn't exactly shocked and dismayed, just slightly exasperated. I manually flew to the dungeon to see if I could re-enter and hand in my quest that way, but all the mobs were back and I couldn't get to the end. I didn't feel like re-queuing for the same dungeon and risking people do the exact same to me again, so I just abandoned the (completed) quest.

I did note that the unfriendly group that had booted me consisted entirely of people from Firemaw, which was at least on brand. With how few actually active Cata servers there are, server identity is clearly still a thing, and it figures that the PvP mega server still has the most jerks on it. People from the other PvE servers seemed at least marginally friendlier. In Halls of Stone a group from Lakeshire (a German PvE realm) even managed to convince the tank to do the two optional bosses.

Looking around on my own server (Mirage Raceway), it was interesting to see that even though it was largely alien to me (I'd just taken the free transfers at the start of Cata and had never really played on it) there were remnants of things I recognised, such as certain guilds or characters I remembered back from Nethergarde Keep or even way back from Hydraxian Waterlords. It did bring me a little bit of joy to see that some people have weathered the repeated server consolidations and expansion changes against the odds.

Anyway, I continued my levelling journey and got into Halls of Stone at 77 or 78. The queue for this took longer than for any previous dungeon I'd done, and I figured that the rush-rush people were probably intentionally avoiding the fifteen minutes of Brann RP. However, after opening my dungeon finder window again at level 79, I was surprised to find that Halls of Stone was just... missing from the list. I figure that's probably an even bigger reason for why the queue for it took so long.

The Wrath of the Lich King dungeon list in the dungeon finder, with Halls of Stone being conspicuously absent

At 80, things got even worse as most of the level 80 dungeons I still hadn't done also disappeared from the list. I found a forum thread about this problem going back to 2023, and it appears that this issue still hasn't been fixed two years later. I guess that tells us all about how much love Cataclysm Classic has been getting from the development side. So that's how my Wrath dungeoneering came to an end.

The Wrath dungeon list in the dungeon finder, strangely reduced to just Old Kingdom, Azjol-Nerub, Drak'Tharon Keep, Violet Hold, Gundrak, Trial of the Champion and Forge of Souls

As I said, I'm still puttering around a bit as I haven't even explored Storm Peaks and Icecrown, and I want to get my leatherworking and first aid caught up. XP gains are already greatly reduced, but I expect to hit level 81 quite easily, by which point I'll probably feel the pressure to move on as XP payouts will likely go from reduced to near non-existent. I won't get away with getting as much levelling done in dungeons in Cata, as it says I'm currently ineligible to queue for any of them. I'm guessing they faithfully reproduced the mechanic where you had to find the dungeon entrance in the world before you could use the tool? I guess I'll just quest instead.

04/01/2012

I do love the Darkmoon Faire Arena

Last night my rated battleground team assembled for the first time in the new year. As we were queuing up for our last match of the night, we had a bit of a wait while we were swapping people out, and since it had just gone midnight in-game I decided to pop onto Darkmoon Island to see whether anyone was fighting for the chest in the arena. I was quite surprised to find that not only was there fighting going on, but at ten past twelve there still hadn't been a clear winner and the chest remained unopened! A couple of my team mates came to spectate with me, and we commented on seeing some familiar faces in the rumble. Finally our queue popped, I yelled one last encouragement to a friend whom I had spotted fighting in the cage and disappeared.

We came out of our rated battleground match twenty minutes later and the fight for the chest was still going on. Amused by this, the entire team decided to show up and put an end to the affair by wiping out all the other competitors in one fell sweep. It felt a bit cheaty to go in there with a full team of ten, but at the end of the day that's one of the fun things about world PvP - that "bring more friends than anyone else" is actually a viable strategy. As it happens, I got lucky and snagged both the trinket and the achievement. A few stragglers kept coming back into the cage, maybe because they were hoping to get some revenge once the group dispersed, but we stuck together so they eventually gave up.

That could have been the end of the entire affair, except that just as things got quiet, one of our death knights suddenly dropped group, ran into the middle of the cage and started yelling that we could never take him down! Of course he got dogpiled within seconds and everybody laughed. More people began to leave the group, and before we knew it, we were having a mad free-for-all against each other. Of course people soon began to form new alliances in the madness, but it was all in good fun and the spirit of friendly competition.

Me and the resto shaman alternated between forming a healing team to keep each other alive and trying to kill each other. I spammed mana burns on the holy paladin who always complains about mana burns, and he hammered me on the head on cooldown. Our warlock kept dotting people up and then cheekily used Demonic Circle to teleport out of the cage every time his health got low. Our warrior and ret pally ran around bursting people down and I was convinced that I was going to have nightmares of them chasing me across a desert while I was whimpering something along the lines of: "Not Avenging Wrath! Not Recklessness!" None of it served any particular purpose, though our tank said that he thought that it was probably some good general PvP training, but oh god did we have fun. There were no rewards and no honour to be gained, but the whole experience felt very visceral and primordially playful. The closest real life equivalent I can think of would probably be a snowball fight. Or children flinging mud at each other in a sand pit maybe.

The cherry on top was when I was standing at the edge of the arena, and suddenly a feral druid friend whom I hadn't seen in months popped out of stealth behind me and murdered me. She must have seen me online and decided to see what I was up to. I laughed so hard! She and one of her friends then joined in the fighting as well.

Two hours later, we finally said good night to each other and collapsed into our beds. Yes, we really did keep ourselves busy doing random free-for-all PvP for that long, and it was the greatest fun I've had in WoW in a while. I wouldn't have seen it coming.

07/12/2011

Impressions of Darkmoon Island

It took me a few days to realise that the new and revamped Darkmoon Faire still seems to follow the same old pattern of only being available for one week per month. It's easy enough to make the portals unavailable I suppose, but since the new Island is a dedicated zone instead of a temporary addition to existing scenery, I can't help but wonder how limited it will really be. What happens if you log out on the Island before the Darkmoon Faire is supposed to end? Do you get teleported out? Can you stay but find the whole site abandoned? Or will you be able to do dailies all month if you're insane enough to never leave the area? There's probably a very simple and straightforward answer to this, but I haven't seen anyone mention it yet.

My first impression of the new Island was actually very positive simply due to the sights evoking pleasant memories. The portal dumps you in a dark forest with scary eyes blinking at you from the bushes, with the faire in the distance, and the whole scenery reminded me a lot of Melee Island in the original Secret of Monkey Island, a game that I enjoyed very much.

A quick look around the place didn't really reveal anything amazing or surprising. The main impression I got was that the Faire as a whole has simply been streamlined and brought up to par with the rest of the game, so instead of trying to work out an obscure hand-in system for otherwise useless items, you simply do some dailies now. I reckon that Soft Bushy Tails and the like will soon be turned into greys - which is kind of a shame, as I still have tons of them, evil bat eyes, scorpid blood and whatever else there was, left in my bank.

The first thing I did was do the non-daily quests for professions. They are very simple along the lines of "pick five flowers" but award five profession skill-ups at once. Irrelevant to a level-capped character but probably nice for levelling alts. While they weren't dailies, I would be very surprised if they didn't end up being repeatable at least once a month.

The new daily quests are all little mini games which are decent enough fun. My favourite so far is Whack-a-Gnoll, which is incidentally also the only one where I can currently complete the whole daily in one go. I truly am a born healer. The only thing that bugged me a little bit was that I had positioning issues with some games. More specifically I would get an error message when trying to use the shooting gallery, telling me that I had to stand at the booth (even though I already was), and then I had to step back, forward and sideways a few times until the game would actually let me play. Not a big deal in principle but annoying when you have to pay for each attempt and it only lasts a limited amount of time, so time spent fiddling around in an attempt to find the right spot is wasted money too.

I was glad to see that they kept the big cannon, even though I'm terrible at it. I swear I got a bullseye once but the game disagreed with me and only awarded me three points.

They didn't completely get rid of the hand-in idea though, and I was pleased to see that there are several things that you can collect in PvP. I was just a bit disappointed that the drop rate for Grisly Trophies seems to be low and generally weird... I've seen comments from people saying that they managed to gather hundreds in a single dungeon run, but after a whole night of doing battlegrounds I had barely collected a dozen. At first I thought it was related to me being a healer and generally not scoring any killing blows, but I didn't notice myself getting any more trophies once I made an attempt to do more damage. In fact, sometimes I would still get them from enemies that I hadn't even touched, so I still don't really understand how it works.

Journals, banners and insignia dropping from enemy players in PvP is a strange adjustment as well, as I stopped trying to loot player corpses years ago (usually they are only a distraction and drop nothing but a few silver). Now it's suddenly worth doing again, but you have to be lucky to be the first one to click on a body and actually get a drop. I only managed to pick up one item all night but a friend was nice enough to gift me the other two needed for the Darkmoon Defender achievement.

Speaking of PvP, the new Deathmatch Pit is pretty fun. It's basically identical to the Gurubashi Arena except that you need to go through a click and a cast bar to actually enter it (presumably to avoid players falling in by accident) and that it's located smack in the middle of a new quest hub and thus always busy. In the Gurubashi Arena you can get lucky as a low level at a quiet time of day and grab the chest there unopposed, but I reckon that there's no chance of this happening at the Faire anytime soon. Even at 3am the pit was absolutely packed - I went in with a group of friends and we wiped everyone else out; I imagine that it must be very difficult to win this fight on your own right now. Of course only one person can actually get the loot, but nobody seemed to begrudge the mage in our group the achievement.

My absolute favourite part of the new Faire are actually the small things though, such as noticing a gnome mage NPC near the shoreline when I crawled out of the water after failing to hit the cannon target for the umpteenth time. When I clicked on him he offered to teleport me straight back to the cannon for a small fee of thirty silver. Thanks, Blizzard, for anticipating my repeated failure and giving me a shortcut to repeating it even faster!

And while I haven't really been playing Alliance very seriously in a while, there are some things that you never forget... and I actually burst out laughing when I spotted this little fellow in one of the animal holding pens: