Showing posts with label shaman. Show all posts
Showing posts with label shaman. Show all posts

09/03/2025

All Classes at 80!

This morning my mage hit level 80 from completing a delve, causing the achievement "Class Connoisseur" to pop up - for getting one of every class to max level. This is hardly an amazing feat nowadays, considering how fast and easy it is to level in retail, but I still felt quite a sense of accomplishment.

The "Class Connoisseur" achievement pops up as my draenei mage dings 80 at the end of the Kriegval's Rest delve

Back in my early days of WoWing, when I was at my most invested in the game, it wouldn't have been feasible for me to level up so many characters, as levelling was still quite time-consuming and you had to be really devoted to alting to have multiple max-level toons. When I reinstalled the game for Shadowlands, levelling was quick and I did ultimately level a few alts, but there wasn't much incentive for me to do this with a lot of different characters. It was only during Dragonflight that I got more invested again and started to bring more characters up in levels, which laid the foundation for me ultimately getting one of each class to 80 this expansion.

I wrote two previous posts about this process, which you can find here (in which I talked about playing evoker, warrior, priest and death knight) and here (for notes on hunter, druid, paladin, monk and rogue). This left warlock, demon hunter, mage and shaman for me to work on, which I'll talk about in this post.

Destruction Warlock

I've repeatedly stated in past posts that warlock is among my least favourite classes in WoW, and that the retail version of the class seems particularly confusing to me. The only reason I got this one levelled up was Mists of Pandaria Remix, and in a way it's no surprise that I left levelling her to 80 close to the end of my list. The class kit remained confusing to me the entire time, and a lot of my XP came just from flying around and picking flowers. More than once I died to regular mobs while doing this because I couldn't figure out what the heck I was doing.

And then I hit 80 and it was as if a switch had been flipped. I did the Awakening the Machine event and everything seemingly just exploded, regardless of which buttons I pressed. I one-shot normal mode Zekvir with ease and even gave ?? a try as a warlock for a while. It was weird.

Of course, before I could get too invested, patch 11.1 came out, and even though officially only a single one of my talent points had been reset, I quickly noticed that several of my key abilities had disappeared, and I haven't felt motivated enough to do a deep dive to figure out whether that's due to more talent changes, intentional ability removal or what. I just know that warlock remains a bit of a weird one to me.

Havoc Demon Hunter

My demon hunter was actually my first max-level alt back in Shadowlands, but at some point my interest in playing her kind of dropped off. I do remember that there was a period during Dragonflight when the class felt annoyingly squishy out in the open world, but that was later remedied, and now every time I do play her I think "This is actually kind of fun; I don't know why I don't play this character more often" but then I immediately forget about her again. Maybe that's just an inevitable side effect of having so many alts, especially since I'm not too keen on melee dps. I've been playing my monk a lot more and I guess that covers all my melee needs for the time being.

A WoW login screen campsite, showing Mehg the night elf demon hunter, Shimeri the dwarf shaman, Daerys the draenei mage and Willowie the human warlock.
Restoration Shaman

Considering that this was my "Remix main" and that resto shaman was super flavour of the month during War Within season one, I was kind of surprised by how much I did not feel like playing this character. I've levelled her now, but I still don't enjoy playing her a great deal for some reason. My best guess is that it's because in the (very) distant past I used to enjoy playing resto as melee while soloing, but that doesn't really seem possible anymore in the current game, so all you're left with is shooting a lot of lightning bolts and lava bursts, a play style I never enjoyed. But even while actually healing, the spell selection feels weirdly limited and clunky to me somehow; I don't know. There's probably something I'm missing here but I'm not sure I can be bothered to find out what it is.

Arcane Mage

Mage is one of the few classes where I've actually played as all three specs at some point in the past. I still tend to think of frost as my favourite spec, but when I revived this old character it turned out she was still specced arcane from around Wrath of the Lich King and I decided to just roll with it. The optimised arcane rotation is supposedly extremely complicated, but in everyday play I mostly press one button over and over, with the occasional addition of two others if they light up with a proc. I'm sure it would give some people hives to watch, but it's fun enough for me. I was actually kind of surprised that I ended up leaving this character until last but that's just how things panned out. We'll see whether she can earn herself a better spot in my roster this tier.

17/08/2024

MoP Remix: A Retrospective

Mists of Pandaria: Remix is wrapping up in a few days, so I wanted to talk about it one more time. I haven't really written about playing it since mid-June, when I think I sounded a bit disenchanted with it after my initially very positive impressions.

I kept chipping away at it at a slow pace, however, and it soon became evident that a lot of the people who had been super intense about it in the first month (such as my very own husband *cough*) had achieved most of their goals and dropped off. This was very noticeable from dungeon and raid finder queues growing in length (one evening I queued for one of the wings of Siege of Orgrimmar as both tank and healer and had to literally wait for an hour to get a pop) and from slightly less rush-rush madness across the board. That's not to say that there were no longer any overpowered characters farming things... but somewhat fewer than I would have expected. Since the power level of the special event-specific cloak is not capped, I would have expected to see more and more powerful characters over time, but the reality seemed to be that - like when you enter a cheat code in a single-player game and get bored after the initial rush of excitement wears off - a lot of people who worked hard to max out their gear in the first couple of weeks quickly got tired of actually using it. I started to see a lot more weak alts around, and even the stronger characters weren't running around one-shotting world bosses anymore.

Nowhere was this change more apparent than in the dungeon and raid finder, which meant that queueing for group content became a wilder experience than ever. You see, with so many runs effectively involving no gameplay other than sprinting after someone who'd ground out insane power levels, roles were pretty meaningless, and it made sense to queue as everything your class could do just to make pops happen, regardless of what spec you were actually intending to play. But as the player population shifted, you'd more often find yourself in runs without anyone as seriously OP, which would then lead to mayhem and confusion.

I remember queueing into a Stormstout Brewery on my druid who only had tank talents, getting put in as a healer, and being aghast when it turned out that people in this low-level group actually needed healing (I wouldn't be surprised if the actual tank hadn't actually been ready to tank either). We very slowly made our way through the first couple of rooms with multiple deaths, until someone mercifully quit the group and was replaced by an OP paladin who then proceeded to carry us through the rest of the run.

On the other hand though, I really loved that one time when I got into heroic Blood in the Snow on a fairly fresh 70 who I thought was pretty squishy, and it turned out that the rogue and priest I got grouped with were even squishier. We wiped on the very first trash pull, and then died a couple more times for good measure before we actually got our act together and started using proper tactics, such as focus targeting, using cooldowns and kiting. That was quite exciting!

I ultimately ended up levelling five characters through Remix - which is fewer than some, but still quite a lot by my own standards. I would've had time to do more, but as I think I stated before, I just don't see the point of having an endless number of characters at the level cap that have no history, no professions and that I don't know how to play. The five that I did level all had distinct reasons for existing.

First there was my resto shaman, who ended up being my Remix "main" and who quested her way through all the content with my husband's bear druid. Choosing to be a healer soon turned out to be a disappointment, seeing how healers were pretty useless 99% of the time except to facilitate faster queue pops, but I persevered with my healing spec because I wanted to at least try to familiarise myself with the current resto shaman kit a bit.

I will say that even without upgrading my gear, just by doing all that questing and group content, I eventually reached a level where I felt pretty powerful in the open world even as a healing spec, one-shotting regular mobs and able to kill elites in a few hits. I ended up completing all the Remix-specific achievements, and since there was something pretty zen to the whole thing once I hit a comfortable power level, I even ground out some of the non-Remix-specific Pandaria achievements and rewards, such as getting the mount for 100,000 Timeless Coins or killing every single rare on the Timeless Isle (after the War Within pre-patch merged achievement progress from different characters, it turned out I was only missing a few). I also ground out the dinosaur mount from the Isle of Giants and slowly duo-ed Oondasta to death with a random worgen death knight (I hadn't planned to do it that way, but I saw him start and could tell that he wasn't going to survive on his own, so I joined in and ended up heal-tanking the fight while he just added dps).

My next three alts were primarily the result of me trying to be clever about my goal of grinding out the cosmetics (and failing). While any Remix character could buy all the appearances, drops of armour and weapons were still based on your current class, so my shaman for example could only pick up mail gear and weapons a shaman could actually equip. I thought I would be clever by levelling a class of every armour type and saving myself some Bronze by acquiring gear sets "organically". This only worked in part, however. I did get several world and dungeon sets on each character, but in general Remix didn't really seem to be optimised for organic set acquisition. For example I remember one of the mail sets just wouldn't complete, and the UI said that the only source of the two pieces I was missing was a vendor... that turned out to not exist in Remix, and I guess those pieces weren't added to the special drop tables either, so I had to take a regular character to Pandaria to buy those bits for gold to complete the set.

At least I did have a workaround for that particular problem... my attempts to collect the Throne of Thunder LFR tier set for shamans were a lot less successful, as the boots forever eluded me, no matter how many times I queued for the wing that was supposed to drop them. This was stupid in so far as the armour sets weren't even that expensive, and I honestly had enough Bronze to just buy the set after a mere couple of runs, but I still had it in my head that the "natural" way should be better than buying everything from the vendor. It just wasn't.

Anyway, I still ended up with some useful characters levelled, so it wasn't a complete loss. I already mentioned that I created a protection warrior for example. Warrior is a class I've just never got along with in any incarnation of the game, despite its popularity, so this was actually the first time I reached the current level cap with one. I also had a lot of fun charging and leaping through dungeons, though I don't think that really taught me anything about tanking, considering that "tanking" in Remix basically just meant running ahead and spamming your AoE skills, no mitigation or defensives needed.

For the leather, I ended up levelling another druid. I did already have one from the original Mists of Pandaria that's somewhere in the low 60s and that I just never bothered to level all the way to the cap, but with druids being able to play so many roles and me not being a fan of constant respecs anyway, it didn't seem like such a bad idea to make another one. I mostly played her as a bear since I enjoyed watching my husband's fuzzy bear butt and wanted to see more of that kind of thing. But again, like with the warrior... just running around hitting your spammable AoE isn't really representative of tanking.

Finally, my cloth wearer ended up being a warlock. Like with the warrior, this was the first time I ended up getting this class to the cap, but it was a lot less comfortable. I levelled as destruction and honestly had no idea what I was doing at any point. Fortunately levelling a dps class through group content in Remix required very little in terms of knowledge or skill. While she and her incubus are kind of cute (you can't see it in the screenshot, but she's got green hair under that hood), I can't see myself playing this character much in the future because everything about the modern warlock toolkit just confuses me.

So that's four characters, and as my fifth I eventually ended up creating a dps monk on my old Horde server, Earthen Ring. I had seen Belghast talk about using the event to "seed" characters on different servers in case he wanted to play with friends on those servers later, and this seemed like a clever idea to me at the time. (I had no idea that the pre-patch would effectively make servers obsolete, making the whole project pointless from that perspective.) Still, it wasn't a total loss as I also used the opportunity to check out Pandaria from Horde side, something I had never done before. I didn't do all the quests though, as I found out in Jade Forest that the neutral Pandaren quest hubs seemed to be exactly the same as for Alliance, so it made sense to me to focus on the content that had obvious faction flavour, such as the Landfall campaign and the Isle of Thunder intro. I was rather amused to see the Horde actually express disappointment about their recruitment of the Hozen once they found out that the Alliance had got the much cleverer fish people, and seeing the whole drama around the purge of Dalaran play out from Horde side was certainly interesting. Seeing Lor'themar get mad enough to chuck a park bench into a fountain was definitely... something.

All in all, I really enjoyed Remix, despite some early disappointments and the pressure of FOMO. It really hit me in this J1mmy video about WoW how he notes that MMO expansions are about more than just the lore and the quests, but about being there and having a shared experience with other people. And in that respect, roping off an old expansion and sending players off to play exclusively in that content for three months worked so much better than solo-levelling through Chromie Time and being booted out after completing two zones worth of quests. Sure, some parts of the original content were missing, and it still suffered from the standard WoW problem of it being way too easy to accidentally experience things wildly out of order, but at least it was only things from that expansion. I played in original Mists of Pandaria for a few months (which was still longer than the duration of Remix!) but there were quite a few things I didn't get to see at the time, and it was really nice to both re-experience content I'd only really seen once before and to go and finally see the things I'd missed back then, such as Siege of Orgrimmar. There were a lot of things about the end of MoP that had honestly always been kind of vague to me as I hadn't experienced them for myself and had to piece things together from later references that were rather disjointed. Being able to see the story for myself was quite enlightening.

So I really enjoyed the "time capsule" aspect of the whole thing. As for the special cloak, tinker gems and getting super OP... eh, I honestly think I could've done without those things. I mean, there were parts of it that were fun: the tinker gem that made you immune to fall damage for example definitely encouraged you to try new things, and was quite a source of entertainment whenever people forgot that they hadn't slotted it on their newest alt yet. However, I feel they also shone a spotlight on some of the worst issues of the WoW community and dialled them up to eleven, such as the widespread competitive urge to be the first to no-life it to the top, or people with vastly different power levels and goals being thrown together in group content. I remember when I first got annoyed with some of the extreme rushing in dungeons and raids that would even make you miss out on bosses, I did some searching to see if there were people talking about that topic on reddit or the forums, and some of the (often highly upvoted!) responses I saw to the mere suggestion to have some consideration for your fellow players were bad enough to make one lose faith in humanity as a whole. The saving grace was that the worst of those people also seemed to be the first ones to be done with the mode, leaving things to mellow down somewhat over time, as I already mentioned at the start of this post. Ultimately I think I would've enjoyed Remix no less if it had just been about playing through Pandaria with "normal" characters.

I would also happily take part in another Remix - WoD and Legion would be prime contenders for me as expansions I didn't play at all back in the day. Though I think I'd also enjoy a remixed Burning Crusade, just to spend some time in that content again without the weird constant pressure to keep up that defined much of my experience in its Classic iteration.

22/01/2024

Alts in Season of Discovery

While I'm not keen on seeing SoD's first phase come to an end, at least my priest feels like she's in a decent enough position for the next one. I've only run BFD and taken part in the Battle for Ashenvale a few times, but at least I had a chance to see how both work and also got a few pieces of loot in the process. I've maxed out all her professions bar needing a few more skill points in first aid and fishing, and I've collected eleven out of the twelve priest runes (after consulting guides on how to find the ones I was missing). The only one I don't have is the one that requires you to grind a bunch of stuff for the goblin in Ratchet, which I just couldn't be bothered with, especially since it's not granting a spell that's important to me. Maybe I'll get back to that in a later phase when it'll be easier to do.

My main goal before the arrival of the new phase though is to simply do a few more quests. Since I ran so many dungeons while levelling up, I skipped a whole lot of them on the way, and especially the lower-level ones aren't going to be particularly useful to me once the level cap goes up. It seems like a much better deal to run them for cash rewards right now, in preparation for buying my mount at level 40, plus to cover other expenses. It's never been this easy to make money at level 25 and I want to make the most of that while it lasts.

Hunter

In the meantime, I've also been working on some alts though, mainly to see what their "deal" is in Season of Discovery. Hunters are supposedly extremely overpowered, and they may well be in raids and PvP, but while out questing I haven't really noticed much of a difference to "normal" vanilla hunter levelling. The most unusual thing to me has been being able to use explosive shot in dungeons to do some AoE damage.

However, mostly I've been questing in the Barrens since she's a skinner/leatherworker, and you can pretty much step out of the Crossroads at any time of day in any direction and find a pile of dead animals to skin. She's currently level 20 after just having finished her business in Wailing Caverns, and I'm hoping that I'll be able to get her to 25 and somewhat "capped out" before the level cap increases, but I'm not necessarily counting on that.

Interestingly, hunters don't seem to have a special mechanic tied to their runes the way some (most?) other classes do; they just kind of find them out in the world from mob drops and by completing little puzzles. I guess that meshes well with the hunter/tracker archetype. I've got to admit that I was pretty chuffed when I figured out how to earn a rune for helping out the snake charmer in Razor Hill all by myself. My current pet is Raluk the white tiger, a SoD-exclusive that I also (partially) managed to find by myself. There does seem to be a pattern though with all the classes I've tried so far, which is to say that you find three to five runes easily and then it just stops because you have to go deep into enemy territory or otherwise do something in a very specific location to get more.

Mage

My undead mage is my tailor/enchanter - for whatever that's worth with her being only level 12 and still in Tirisfal Glades. So far the mage runes haven't particularly impressed me, and like with the hunter I'm largely playing as I would in a normal vanilla environment.

Mages have an interesting mechanic in the form of those garbled scrolls you may have come across in the world and which require a special new reagent to decipher. I felt a bit cheated though when one gave me a new rune, but the next one just gave me one of those low-level stat scrolls which was worth less than the cost of the reagent I'd spent on it. Not sure that's very fun.

Shaman

Finally, I have an orc shaman who's level 10. Their special class mechanic is that they loot green totems that you have to equip in the relic slot and for which you then have to perform a special task to learn a rune from them, such as taking nature damage ten times. This took me a little while to understand, as I initially didn't realise that I had to equip the thing to make it start counting.

Like with hunter and mage, I haven't been too impressed with the starter runes I've discovered. The first one you get, which buffs your lightning bolt, is certainly useful, but levelling as elemental was always my least favourite way to play shaman, and the buffed lightning bolt makes it feel like I need to prioritise using it even when I don't like it that much. Hopefully I'll eventually find a rune or two that fit my play style more. I really feel like I lucked out with the priest and having loved all the early runes I got.

31/12/2023

Classic WoW & Me in 2023

Alright, here it is: the by now traditional annual look at my Classic characters and what progress I made with them throughout the past year.

The first thing to note is that this was the first year of me playing Classic that didn't leave me in a drastically different place at the end of the year compared to where I was at the start of it. I was playing on Classic era at the start of 2023, and I'm still active there at the end of it, even if my activity levels have declined. That bit of stability has honestly been kind of nice, though it also makes me wonder what's in store for next year. I love Classic era for what it is and I do like my guild, but at this point, I also feel ready for something a bit different again. At the moment that's just manifesting in me playing a bit less and spending more time in retail or SWTOR, but let's just say I wouldn't be surprised if 2024 brought with it some kind of change to my play patterns again.

Classic era - Horde

Shika - Pyrewood Village

  • Level 60 Hunter
  • +7 days played

My hunter continued to see the most play, just living the endgame life for most of the year: farming materials and joining raids. I even got to spend some time in Naxx (as you can see from all the tier three gear she's sporting in this screenshot), something I hadn't really planned for initially. It just got too time-consuming/clashed with other things eventually.

Sadly, since I stopped raiding I've been feeling woefully unmotivated to play her, except to keep logging in and crafting/selling Gyrochromatoms and Mithril Casings on the auction house. Hey, someone's gotta supply those levelling questers!

Shilu - PV

  • Level 60 Druid
  • +6 days, 8 hours played
  • +54 Fishing (maxed out)

As my second most played character, my druid maxed out her fishing (with me adding another Stranglethorn fishing contest victory to my tally) and spent some time healing in the easier raids, mostly ZG. She actually hit exalted with Zandalar not too long ago.

She's still sporting her original feral/resto hybrid spec but I'm not sure I used it to tank even a single dungeon this year. I've just not felt motivated to do so.

Shintau - PV

  • Level 53 Shaman (+12)
  • +2 days, 21 hours played
  • +25 Skinning (maxed out), +33 (Tribal) Leatherworking, +37 Cooking (maxed out), +40 First Aid (maxed out), +18 Fishing (maxed out)

My first Classic character from back in 2019, I swear this gal is going to be the slowest levelled WoW character ever (in terms of real time passed). How is the still not 60 after all these years?! The current hump to get over is that I really want to do a Sunken Temple quest run, but... effort. I'll get there one day.

Shinny - PV

  • Level 44 Mage (+8)
  • +1 day, 3 hours played
  • +34 Tailoring, +22 Enchanting, +37 Cooking, +1 First Aid, +5 Fishing

Nothing too exciting to report here. I just made some progress through questing and running a couple of dungeons when the mood struck me. I also got my mount, woo!

Fooba - Mirage Raceway

  • Level 26 Warrior (+10)
  • +19 hours played
  • +40 Mining, 124 Blacksmithing (changed from Skinning), no change in Cooking, +12 First Aid, +6 Fishing
I enjoyed levelling my food bank alt for a while, and even switched one of her primary professions from skinning to blacksmithing. I also remember having a good time fury-tanking Wailing Caverns and Shadowfang Keep. But then I just... stopped.

Gemba - MR

  • Level 23 Warlock (+4)
  • +12 hours played
  • +32 Herbalism, +56 Skinning, no change in Cooking, +15 First Aid, +46 Fishing

My experience on my other bank alt was similar and I did play her a little, but not as much as I had planned. She still hasn't finished either of the quest chains for the succubus/incubus for example, even though I was keen to get to that a year ago.

Tir - Nethergarde Keep

  • Level 14 Rogue (+5)
  • +5 hours played
  • +53 Herbalism, +82 Skinning, +1 Cooking, no fishing yet, +50 First Aid

My little troll rogue just did a few more quests in the Barrens; that's pretty much it.

Classic era - Alliance

My Alliance characters basically became completely neglected this year and nothing has changed about their stats compared to last year except for maybe a few minutes of play time here or there from occasional logins to check on something or other. (My hunter and paladin bounce some mails between them occasionally, and sometimes I remember to use my salt shaker cooldown on my hunter for example.)

The only characters that saw a little bit of action earlier in the year were my warrior and my priest, and the reason for this was that this was when I was at my most involved with the census project on the Classic era Discord, to the point that I also wanted to keep track of the Alliance population, and the best way to get scans (which can only be triggered by clicking about a hundred times at certain intervals) was to simply do a bit of questing every day.

Razorr - PV

  • Level 33 Warrior (+3)
  • +8 hours played
  • +30 Mining, +57 Skinning, +12 Cooking, +46 First Aid, +4 Fishing 

I remember doing some questing in Stranglethorn Vale and I also seem to remember tanking a Razorfen Kraul with her, but I'm worried about my memories of this level range getting muddled with her "BC version".

Shintar - PV

  • Level 32 Priest (+2)
  • +7 hours played
  • +4 Mining, +31 Engineering, +35 Cooking, +3 First Aid, +12 Fishing

Based on the robe in the screenshot I must have healed a Gnomer run, and I also have vivid memories of questing in Hillsbrad Foothills. Not much else going on though.

Isa - Gehennas

  • Level 23 Paladin
  • 1 day, 4 hours played
  • 146 Alchemy, 179 Herbalism, 134 Cooking, 105 First Aid, 119 Fishing

Different server cluster, but since I did get her past level 20, I thought I should also give a quick shout-out to the little paladin I made on Gehennas. The "empty server experience" was fun for a little while, but to be honest I think I was hoping that things would pick up a bit with the way era was booming at the time, and when that didn't happen I eventually got bored.

Hardcore

Lossy - Stitches

  • Level 22 Mage (deceased)
  • 22 hours played
  • 134 Herbalism, 82 Mining, 123 Cooking, 87 First Aid, 91 Fishing 

My stint in hardcore only lasted for a little while, but it seems only fair to give a shout-out to Lossy the mage for keeping me busy for almost a day of real time.

Season of Disovery

Shintar - Wild Growth

  • Level 25 Priest
  • 1 day, 12 hours played
  • 140 Alchemy, 150 Herbalism, 150 Cooking, 129 First Aid, 122 Fishing

Finally, there is of course the new hotness, Season of Discovery. Aside from this priest, I've also created a few more alts there already, but as none of them have even hit level 10 yet, it doesn't feel worth calling them out at this point. I suspect that this might end up being my main Classic focus in 2024 (in one form or another), but only time will tell. Seeing all my era characters again does kind of make me want to play them again too...

29/12/2023

Retail WoW & Me in 2023

Ever since the release of WoW Classic in 2019, I've been doing an end-of-year summary at the end of December to track my progress throughout the game, by listing the characters I've been playing and what they've achieved in the last year. This has turned into a very interesting tradition, as a lot can happen in a year and my interests and aspirations have completely changed direction in that time more than once. Without this track record I wouldn't have nearly as clear a picture of that.

I haven't done the same for retail WoW, except for musing on the progress I'd made after a year back in 2021. As my investment in that side of the game has grown, that has increasingly felt like an oversight, so I've decided to fix that going forward. So without further ado, my retail characters and what they've been up to in the past year... and to some degree since 2021, since I'm not always sure when exactly I did certain things and only have that old post as a reference point right now:

Shindragosa

  • Level 70 dracthyr evoker
  • 14 days, 19 hours /played
  • Dragonflight professions: 90 Leatherworking, 100 Skinning, 100 Cooking, 100 Fishing
  • Other professions: 56 Northrend Skinning, 20 Cataclysm Skinning, 31 Draenor Skinning, 81 Legion Skinning, 7 Kul Tiran Skinning, 15 Draenor Cooking, 66 Classic Fishing, 5 Cataclysm Fishing, 15 Kul Tiran Fishing, 99 Archaeology

The hero class that's new with the expansion became my main, who'd have thought? Even though their healing isn't as obviously OP compared to other healers the way dps and tanking were for other hero classes when they were first released (at least as far as I'm aware), I've come to enjoy the unique play style... plus to be honest, at the start of Dragonflight, just the idea of being able to go into the expansion with an empty inventory was extremely appealing (as opposed to sorting out my monk's bags and figuring out what to keep and what to throw away after Shadowlands). For how generous retail WoW is with bag space, it also has a weird habit of filling your bags with absolute tons of crap at endgame.

The fact that her leatherworking is still not maxed out this far into the expansion is a reflection on how the changes to the crafting system haven't really worked for me, even though I initially liked the sound of them, but that could be a whole post of its own really.

Mehg

  • Level 70 night elf demon hunter
  • 10 days, 4 hours /played
  • Dragonflight professions: 100 Mining, 69 Jewelcrafting, 68 Cooking, 52 Fishing
  • Other professions: 16 Classic Mining, 17 Cataclysm Mining, 100 Legion Mining, 150 Shadowlands Mining, 18 Classic Cooking, 31 Legion Cooking, 75 Shadowlands Cooking, 74 Classic Fishing, 70 Legion Fishing, 27 Shadowlands Fishing, 800 Archaeology

The demon hunter that became my first max-level alt in Shadowlands is still my main alt, I think because it's a relatively straightforward class to play at a basic level among a sea of overly complex rotations in retail. Earlier in the expansion she felt a bit squishy (regardless of gear), but that improved a lot after one of the most recent patches. She also still has the same transmog because I really like that set from the demon hunter starting experience... I just change the look of her glaives sometimes.

Tilarea

  • Level 70 lightforged draenei priest
  • 5 days, 10 hours /played
  • Dragonflight professions: 64 Tailoring, 64 Enchanting, 16 Cooking, 37 Fishing
  • Other professions: 100 Classic Tailoring, 75 Outland Tailoring, 5 Northrend Tailoring, 2 Cataclysm Tailoring, 64 Pandaria Tailoring, 100 Draenor Tailoring, 65 Kul Tiran Tailoring, 100 Shadowlands Tailoring, 96 Classic Enchanting, 26 Outland Enchanting, 25 Northrend Enchanting, 11 Cataclysm Enchanting, 20 Pandaria Enchanting, 25 Draenor Enchanting, 16 Kul Tiran Enchanting, 49 Shadowlands Enchanting, 2 Classic Cooking, 6 Shadowlands Cooking, 15 Outland Fishing, 11 Shadowlands Fishing, 13 Archaeology

This was the first alt I levelled without any involvement from my husband, simply because I wanted to be a priest again! She's pugged dungeons, done some PvP, worked on her professions and run a fair few old raids for transmog (as you can tell from her sporting the old tier two set). I just still love being a holy priest.

Tharisa

  • Level 70 human hunter
  • 2 days, 18 hours /played
  • Dragonflight professions: 18 Leatherworking, 100 Skinning, 14 Cooking, 23 Fishing
  • Other professions: 119 Classic Leatherworking, 205 Classic Skinning, 70 Northrend Skinning, 5 Cataclysm Skinning, 9 Draenor Skinning, 33 Legion Skinning, 129 Classic Cooking, 37 Archaeology

Ah, my old human hunter. I eventually levelled her up because I really wanted to have a better understanding of how retail hunter compares to its classic version. It's still a bit weird. I'm currently marksman spec because that has been my go-to for many expansions, but I don't know if it's still the best option for me in retail. I do still like having a pet, and with the new talent tree you can actually opt out of the "petless" marksman talent, but I have no idea how viable that is and haven't been able to find any discussion about it. Not that it matters, considering that I'm not doing any hard content on her, but I guess it would be interesting to know.

Groghue

  • Level 70 worgen rogue
  • 1 day, 18 hours /played
  • Dragonflight professions: 87 Herbalism, 105 Skinning, 4 Cooking, 35 Fishing
  • Other professions: 259 Classic Herbalism, 175 Classic Skinning, 23 Cataclysm Skinning, 21 Classic Fishing, 10 Cataclysm Fishing, 107 Archaeology

Enter Grogu (silent h, silent e), though she also responds to "rogue" (silent g, silent h). I created her during Shadowlands and actually made a post about it at the time. Considering how much time I spend running around aimlessly while levelling, I think her /played time goes to show just how fast retail levelling is nowadays. You can also tell from her professions that she's hardly seen anything of the world, having only really quested in the old world and on the Dragon Isles. I guess that's probably fairly typical of the modern retail levelling experience.

I also learned from levelling her that I'm terrible at playing rogue. Maybe it's just the subtlety spec, but in an interesting contrast to how the class works in Classic, it feels like you need to be hitting some sort of dps cooldown non-stop or you do basically no damage. In one heroic I did, I was struggling to out-dps the healer...

Oh, and she doesn't have a hump; that's a backpack. It just always looks a bit funny on the character selection screen.

Shinlu

  • Level 61 human monk
  • 22 days, 9 hours /played
  • Professions: 50 Outland Leatherworking, 16 Northrend Leatherworking, 150 Kul Tiran Leatherworking, 100 Shadowlands Leatherworking, 14 Classic Skinning, 75 Outland Skinning, 51 Northrend Skinning, 40 Cataclysm Skinning, 80 Legion Skinning, 175 Kul Tiran Skinning, 150 Shadowlands Skinning, 5 Dragonflight Skinning, 300 Classic Cooking, 75 Cataclysm Cooking, 48 Kul Tiran Cooking, 75 Shadowlands Cooking, 300 Classic Fishing, 39 Outland Fishing, 12 Northrend Fishing, 75 Cataclysm Fishing, 16 Pandaria Fishing, 100 Legion Fishing, 175 Kul Tiran Fishing, 200 Shadowlands Fishing, 678 Archaeology

My old Shadowlands main gained a bit of XP from doing stuff like the human heritage quest chain, but other than that she's mostly been chilling in Stormwind since Dragonflight. I feel a bit bad about it because I do still love her, but the thought of having to sort out her bags (there's probably still a dozen different kinds of anima in there for example) terrifies me.

Shinnins

  • Level 60 worgen druid
  • 17 days, 10 hours /played
  • Professions: 300 Classic Alchemy, 75 Outland Alchemy (Transmutation), 75 Northrend Alchemy, 75 Cataclysm Alchemy, 75 Pandaria Alchemy, 10 Shadowlands Alchemy, 300 Classic Herbalism, 75 Outland Herbalism, 75 Northrend Herbalism, 75 Cataclysm Herbalism, 75 Pandaria Herbalism, 43 Shadowlands Herbalism, 300 Classic Cooking, 75 Outland Cooking, 75 Northrend Cooking, 75 Cataclysm Cooking, 75 Pandaria Cooking (with all the different "cooking ways" maxed out too), 12 Shadowlands Cooking, 300 Classic Fishing, 75 Outland Fishing, 75 Northrend Fishing, 75 Cataclysm Fishing, 75 Pandaria Fishing, 22 Shadowlands Fishing, 608 Archaeology

My main from my brief flirtation with retail during Mists of Pandaria. Back in 2021 I bemoaned that I never even finished all the zones there, but I did actually get the husband to go back with me and do Townlong Steppes and Dread Wastes in Chromie Time. Then I did a little bit of Shadowlands, but I didn't even get to start on my covenant story before Dragonflight came out.

Pishin

  • Level 60 pandaren priest
  • 5 days, 13 hours /played
  • Professions: 4 Classic Herbalism, 100 Draenor Herbalism, 56 Shadowlands Herbalism, 21 Pandaria Inscription, 100 Draenor Inscription, 64 Shadowlands Inscription, 6 Classic Cooking, 6 Cataclysm Cooking, 105 Draenor Cooking, 17 Shadowlands Cooking, 100 Draenor Fishing, 17 Shadowlands Fishing, 117 Archaeology

Ah, my "piss priest", who levelled through WoD with the husband's monk and then did a bit of Shadowlands endgame. We actually never quite finished all of WoD - maybe once the level cap goes up again, I'll make him do the missing zones with me in Chromie Time, just like I did with the druid.

Other than that, I've been feeling a bit lost with this character. For a while, I logged her daily to tend her garrison, but eventually I had more resources than I could possibly use and gave up on it. I also levelled her as discipline, and regardless of the many changes Blizzard made to that spec over the years, I've pretty much disliked every single iteration of it. I thought I'd try respeccing to shadow, my original love, but all that nonsense with insanity and tentacles is just totally alien to me as well. It's weird to still love the priest class while not getting along with two of its three specs.

Tidella

  • Level 48 Kul Tiran shaman
  • 1 day, 17 hours /played
  • Professions: 106 Classic Mining, 3 Cataclysm Mining, 140 Classic Engineering, 3 Cataclysm Engineering, 40 Classic Cooking

This character was part of a levelling group with guildies, but we stalled out after the issues we ran into with Wrath dungeons described in this post. Since then she's been sitting in that weird limbo where I kind of don't want to play her because I'm still holding on to the idea that we'll pick things up again one day and the reality of having to accept that this probably won't happen.

Violan

  • Level 46 void elf mage
  • 14 hours /played
  • Professions: 8 Classic Herbalism, 61 Legion Herbalism, 2 Classic Skinning, 74 Legion Skinning, 40 Classic Cooking, 8 Legion Fishing, 30 Archaeology

After unlocking all those allied races, I thought I should actually create some characters using them. I made a void elf mage because it seemed like a good combo and I didn't have a mage yet. She's currently levelling through Legion.

Marquess

  • Level 45 dark iron dwarf death knight
  • 11 hours /played
  • Professions: 139 Kul Tiran Herbalism, 80 Kul Tiran Mining, 15 Kul Tiran Fishing, 28 Archaeology

Same story for this dark iron death knight - plus I kind of wanted to level a plate-wearer to unlock certain transmog pieces. She's making her way through BfA one chunk of rested XP at a time, but because she's both a miner and a herbalist, she actually gets to do very little questing between all the gathering (which awards absolutely stupid amounts of XP).

Kehnan

  • Level 19 dwarf paladin
  • 7 hours /played
  • Professions: 71 Draenor Blacksmithing, 2 Classic Mining, 3 Draenor Mining

This was actually my first attempt at getting a plate-wearer levelled up, but I haven't logged into her in so long that, before I did so to get her /played number for this post, she'd been marked as inactive and eligible for the free gear boost. I had this idea for taking another character through WoD while also checking out the state of paladin tanking, but the garrison quickly sapped me of all enthusiasm.

Kara

  • Level 59 orc warlock
  • 1 day, 3 hours /played
  • Professions: 50 Zandalari Tailoring, 7 Classic Enchanting, 45 Zandalari Enchanting, 26 Zandalrai Cooking, 68 Zandalari Fishing, 80 Archaelogy

My one Hordie, about whom I've also written a bit here. She's currently level-locked at 59 to see the rest of Horde-side BfA without outlevelling it, and also picked up all the different quests to unlock the BfA allied races at the same time. She's got a long way to go, but at least it's something different.

22/11/2023

(Vanilla) Classic Class Personalities

The other day I was looking at a conversation in my guild's Discord and thinking to myself how these warriors always talk about the same things over and over when it suddenly hit me: All the classes seem to have a very distinctive personality profile when it comes to the people who prefer playing them. I wrote a post like this about SWTOR more than a decade ago, why have I never done this for WoW? Well, let's do it now.

Druid players live up to their class's hippie image in my opinion, in that they are usually very friendly and easygoing. They play druid because they like that the class is both self-sufficient while soloing and versatile in group content, and they are happy to play whatever role is needed to make things go smoothly. Just don't cause any stress, man.

Hunters have a reputation for being lazy and stupid, which means hunter players have to be willing to put up with that. In some ways that means the class is a great fit for anyone wanting to take an ultra-casual approach to the game, because if you unexpectedly go AFK, forget to enchant your gear or just generally don't know how to play your class, nobody's going to be surprised. However, if you actually like to min-max and play your class to the best of its capabilities, you won't last long as a hunter main, because you'll never get any buffs and will perpetually be tarred with the "huntard" brush. Dedicated hunter mains therefore stand out for having an outstanding ability to just ignore everyone and not give a damn about anything.

Mages enjoy that their class brings a lot of unique tricks to the table, and while they're not generally attention-seekers, they do thrive on the way their class's toolkit inherently grants it to them anyway. This can manifest in a number of different ways, from impressing random bystanders with flawless kiting of a dangerous mob to being the one to repeatedly plop down portals after a raid until the very last person has made their way home. The point is, you'll notice a good mage and they enjoy that.

Paladins are Classic's dreamers. Depending on which spec they choose, they may envision themselves as stalwart protectors, vengeful smiters of evil or as powerful healers... but of course, in Vanilla they can't really truly deliver in any of those roles. Still, they persist in their class fantasy, even as everyone else wonders why they didn't just roll a warrior or priest, and they take solace in the knowledge that their buffs at least guarantee them a raid spot.

You don't roll a priest in Vanilla if you're not a team player wanting to play nice with others, so priests are always the caring type... one way or another. However, being a priest also means depending a lot on other people's help, and anyone who's levelled one will have been repeatedly let down in that regard, which means they're also incredibly cynical and jaded. Whenever I wonder what a Classic priest player looks like in real life, I picture Hide the Pain Harold.

Contrary to what their class mechanics would make you think, the one thing rogues never do is just fade into the background. They can be naughty or nice, but they are always in your face. In the nice variant, that means constantly wanting to hang out or offering to help out in some way, while the naughty variant can manifest in anything from shit-talking to bullying to ganking. They'll just never shut up and be quiet.

Shaman mains are Classic's brainiacs and multitaskers. I suppose this comes naturally for a class that has to juggle more than a dozen buffs across four totems, some of which only last for mere seconds and constantly need to be refreshed or moved around. They will often find themselves in roles of responsibility, such as officer or master looter, or they may employ their talents more stealthily by acquiring rare profession recipes that others need or quietly carrying the healing team. You just know that you can always rely on your shamans.

Warlock mains always give off a vibe of being stuck somewhere between slight annoyance and confusion. All they wanted was to play an evil character who dominates demons and does massive damage, yet debuff limits in raids mean they're forbidden from using their tools to their full potential, while people keep pestering them for health stones and summons as if they're meant to be nice and helpful. It just feels wrong. They're at their happiest when they're allowed to just act insane and burn themselves and their enemies to death with hellfire.

Warriors are both the best tanks and dps in Classic by a mile, and players who choose to main a warrior usually know this. They pressed the "I win" button at character creation on purpose. Like a monarch dealing with peons, the average warrior has little interest in what "lesser" classes are doing unless the tax isn't paid on time they're missing windfury or some other dps buff. They will simply charge ahead, confident in the knowledge that they're the best and certain that everyone else will acknowledge this and follow their lead. They only really enjoy the presence of other warriors, with whom they'll be fiercely competitive on the damage and threat meters.

What do you think? Does this match your own impressions of people who main these classes? (Anyone can make an alt of any class of course.) Or do you completely disagree? Feel free to let me know in the comments.

31/12/2022

Classic WoW & Me in 2022

I love that this end-of-year summary post has become a tradition, because every year I look back at the previous ones and every year so far my situation has been totally different 365 days later, in ways I never would've been able to predict.

Last year I was - after some struggles - quite happily playing Burning Crusade Classic, and hopeful for the near future, though I said even then: "Blizzard seems to want to push us through all the phases pretty quickly, so I reckon we'll either be in Sunwell or might even already be looking at a Classic Wrath of the Lich King by the end of the year. And what I'll do when that happens, I genuinely don't know."

What ended up happening in practice was that my guild fell apart in early spring, and Blizzard announced that there weren't going to be any BC era servers, which killed any and all motivation I had left to play BC Classic. I bummed around in retail for a bit until I made the decision to give Classic one last try by investing into Classic era, and I've been playing that ever since.

Giving an overview of my era characters is going to feel a bit weird when looking back at previous year-in-review posts, since their stats will be based on where they were at when era split off from BC one and a half years ago plus whatever time I've invested in them now, which means that Alliance characters in particular might look like they've effectively regressed since I last played them... but it is what it is.

Horde

So, thanks to the fact that I found myself invited to a friendly Horde guild soon after I started playing on era, my focus shifted back to Horde side for the first time since 2019.

Shika - Pyrewood Village

  • Level 60 Hunter
  • 25 days, 11 hours played
  • 300 Mining, 300 (Gnomish) Engineering, 300 Cooking, 300 Fishing, 300 First Aid

The tauren hunter I originally created because all my friends abandoned me about a month into Classic has returned to being my main, and she's also the character that made the most progress this year, going from the hodgepodge mix of greens and blues pictured in my 2019 year-in-review post to a mix of tier 2 and 3.

I'm not sure she'll stay my main in the long run, but for now she's not going anywhere.

Shilu - PV

  • Level 60 Druid
  • 9 days, 20 hours played
  • 315 Herbalism, 300 Alchemy, 300 Cooking, 246 Fishing, 300 First Aid
Not much to say about this one, considering that I just wrote a whole post about getting her to 60! She's a feral/resto hybrid since I like being able to tank dungeons and heal in raids without respeccing. I expect to have some fun next year gearing her up a bit.

Shintau - PV

  • Level 41 Shaman
  • 5 days, 2 hours played
  • 275 Skinning, 232 Leatherworking, 263 Cooking, 282 Fishing, 260 First Aid
My original Classic main, the resto shaman. Being part of a guild now, she might actually have a future, but levelling as resto is very meh when you're mostly playing solo and there are no dungeon pugs to speak of. Still, I continue to make progress in baby steps - levelling her leatherworking in particular has been fun. And at least she reached 40 and got a mount (which was graciously financed by my hunter).

Shinny - PV

  • Level 36 Mage
  • 3 days, 1 hour played
  • 254 Tailoring, 121 Enchanting, 235 Cooking, 172 Fishing, 255 First Aid
My troll mage is back to having the same job she had in 2019: disenchanting stuff and making bags. I level her a bit every now and then when it feels like her bags are too full and I really need to make some sort of progress. Sometimes I wonder whether it would be good to get her to max level solely because there are very few mages in the guild for some reason - it's not unusual to have a 40-man raid with only a single one.

Gemba - Mirage Raceway

  • Level 19 Warlock
  • 16 hours played
  • 65 Herbalism, 94 Skinning, 2 Cooking, 34 Fishing, 98 First Aid
This is the orc warlock I made to store gems and other valuables - it's in the name! However, I've also levelled her a bit just for fun. I'm actually kind of excited to do the incubus quest line soon, one of the few pieces of content in era to completely deviate from #nochanges.

Fooba - MR

  • Level 16 Warrior
  • 14 hours played
  • 84 Mining, 75 Skinning, 20 Cooking, 1 Fishing, 81 First Aid
My bank alt for food and consumables - again, it's in the name! Also done a bit of levelling but not much.

Tir - Nethergarde Keep

  • Level 9 Rogue
  • 3 hours played
  • 30 Herbalism, 25 Skinning, no secondary professions yet
So I moved/renamed my Alliance characters before Blizzard had finished purging the old clones, which meant that Tir had to become Tirr and Fali became Faly - but then they actually did free up the old names eventually and I had this sudden anxiety about someone else getting "my" name. So I created new characters with names like Tir and Shintar just to hold on to the names. This is the only one I've levelled a bit, because I thought that having a rogue on Horde side as well would be neat.

Alliance

Aside from the little night elf rogue I created to re-familiarise myself with era, my Alliance characters have seen very little play, but I'm still glad that they're there, so I'll at least list them all this one time to note down where they're at. Who knows what the future will bring?

Tirrona - MR 

  • Level 34 Rogue
  • 2 days, 21 hours played
  • 208 Herbalism, 154 Mining, 175 Cooking, 197 Fishing, 144 First Aid

My night elf rogue turned into a rarely-played side project once I moved to Horde side, but I still love her for being the character that helped me get back into era. Starting over really helped with familiarising myself with the culture and environment of era from the ground up instead of (unsuccessfully) trying to jump straight in with a cloned character at max level.

She's also in a super-casual guild led by an older guy who actually used to play on Hydraxian Waterlords too. I didn't really know him there, but just having that little tie to my past still makes me feel all warm and fuzzy inside.

Tirr - NK

  • Level 60 Hunter
  • 36 days, 6 hours played
  • 300 Skinning, 300 (Dragonscale) Leatherworking, 300 Cooking, 300 Fishing, 300 First Aid
I actually joined a guild called <The Old Raiders> on Tirr (my old Classic main), when I still had this idea that I could maybe casually join for the occasional Naxx run or something, but while guilds are clearing Naxx on era, it's not an easy thing to do and understandably they don't want to take any old random who might jeopardise their chances of success. So I thought about how I'd first have to attend x number of other raids to build up a reputation, on top of mainly playing on Horde side and doing other things, and... I just gave up because it sounded like too much effort. I just log into her every now and then to check her mail (I got some arrows crafted "just in case" which I keep sending back and forth between Tirr and Sarelle because I never end up using them) and to use her salt shaker.

Sarelle - NK

  • Level 60 Paladin
  • 20 days, 13 hours played
  • 300 Mining, 300 Weaponsmithing, 300 Cooking, 284 Fishing, 300 First Aid
As my other Naxx-raiding character, Sarelle was subject to similar considerations as Tirr, especially since she had several T3 pieces in her bank that she never got to trade in back in the day due to a perpetual shortage of plate scraps. However, ultimately she's in the same boat as Tirr. I healed a ZG on her and went and won the fishing contest, but that's about it.

Jehna - NK

  • Level 60 Mage
  • 7 days, 13 hours played
  • 295 Tailoring, 250 Enchanting, 281 Cooking, 122 Fishing, 300 First Aid
My mage was that character that hit level 60 just before the expansion pre-patch who never really did anything at max level, and she's still that. About the only thing I did on era was buy her an epic mount, since I realised I had enough gold between my other characters to afford it. Oh, and one time I went and randomly farmed satyrs in Felwood for an hour.

Faly - NK

  • Level 57 Druid
  • 8 days, 21 hours played
  • 300 Herbalism, 300 Alchemy, 292 Cooking, 225 Fishing, 300 First Aid
My night elf druid became one of my favourite alts in Classic BC, but on era she's not even 60. Sadness. I did a few quests and a bit of flower-picking in the Plaguelands at some point, but not enough to make her level.

Shintar - PV

  • Level 30 Priest
  • 1 day, 17 hours played
  • 121 Mining, 141 Engineering, 146 Cooking, 114 Fishing, 142 First Aid
I cloned this one but basically did nothing with her. The memory of how much fun I was having playing priest in Classic BC just before everything fell apart still lingers.

Razorr - PV

  • Level 30 Warrior
  • 1 day, 20 hours played
  • 130 Mining, 178 Skinning, 150 Cooking, 61 Fishing, 150 First Aid
I did do a bit of questing on this one, and played the tank in a three-person Stockades run. Her biggest "achievement" however was being handed 500 gold by a random level 60 in Stormwind who said that he didn't really need it because he wasn't playing anyway. 😅

Tirutak - PV

  • Level 20 Warlock
  • 23 hours played
  • 132 Herbalism, 150 Skinning, 32 Cooking, 27 Fishing, 78 First Aid

This was my little summon alt back in Classic, and also a bit of a silly RP idea as I levelled her purely by farming mobs in the Barrens. I originally left her behind on Hydraxian Waterlords "just in case" anything ever happened over there but eventually decided to just move her as well, because what's the point of a summon alt who's got nobody to summon?

As for what'll happen next year? I do think we'll get a full year of Classic Wrath of the Lich King, but after that: who knows? Either way this hopefully shouldn't affect me too much as I hope that Classic era can continue to just chug along in peace. It would be nice if for once, I won't find myself in a situation a year later where everything's changed completely yet again.