Showing posts with label thousand needles. Show all posts
Showing posts with label thousand needles. Show all posts

17/08/2020

AQ Gate Opening Event on Pyrewood Village - EU

I noted in my last post about the war effort that Pyrewood Village was close to being done, and sure thing, the next time I checked, the coffers were full and the NPCs were just counting down the days to the actual opening event. Consulting the server Discord allowed me to narrow it down further: apparently the gong was going to be rung at 20:35 server time on Sunday. Not a bad time to join in for a fun world event!

I made sure to take my tauren hunter down to Silithus in advance to beat the inevitable crowds. This seemed to have paid off when I logged in with about half an hour to go and watched a pile of horribly lagging wind riders pile up on the wind rider master, seemingly unable to land.

As I hadn't been removed from my old guild's Discord and I could see that lots of them were online and in voice chat, I hopped on to listen to what they were talking about. Apparently the raid leader had his own sceptre ready to bang the gong and there was much excitement, though they were also talking about people forcibly getting teleported out of Silithus due to overpopulation. As it turned out my own hubris about having been clever enough to log out in Cenarion Hold before was also about to be punished with an appropriate fall, as I suddenly found myself among a pile of other people teleported to the graveyard in Thousand Needles.

We rode to the nearest flightmaster in a giant train and flew back. The wind rider pile in Silithus was still laggy but it did land people eventually. Acutely aware that I was likely to get teleported out again (apparently only sceptre bearers were immune - or something like that) I mounted up and ran south to have a look at the gate itself. The crowds were real. The game clearly couldn't cope and would basically show me a blank landscape in any direction unless I stared at it intently for a few seconds, which would then result in more and more people loading in as time went on.

The next time the dreaded loading screen appeared, I found myself with a pile of similarly afflicted people in Ratchet for a change. Again we were off to the flight master and flew right back. Again I rode south to mingle with the crowds, hoping that maybe I'd be able to hang in there until the big event, but I got ported out for a third time at half past, once again to Thousand Needles. Others on Discord reported landing in Un'goro Crater and Tanaris.

I flew back a third time and my wind rider was just approaching Cenarion Hold again when the broadcast text went out that the first person to ring the gong had been an Alliance warrior called Moatty. Once again I rode back down south, hoping to see some of the Qiraj invaders, and I did! There were a whole bunch of giant Anubisaths about, but everything was so laggy that they didn't even seem to move. I did see people fight them, but again as far as my game was concerned, players were mostly running on the spot. I observed this for a while, until I once again got teleported out to Thousand Needles.

People on my old guild's Discord were now talking about trying to find some invaders in other zones. The crystals apparently spawn in zones all over southern Kalimdor, so there were people hunting elite silithid even in the Barrens (though the mobs were levelled down appropriately for each zone and also dropped lower level loot accordingly). Listening to my guildies on voice and reading chat channels however, things weren't quite so simple in other zones either. I made my way over to Feralas and asked if there were any groups hunting Anubisaths, just to be told flatly that they had all been wiped out within seconds.

I rode back into Thousand Needles, remembering that I had seen an Anubisath from the back of my wind rider earlier, and found a seemingly untouched crystal with lots of mobs around it - I soloed them down for the heck of it. Then I rode on and found some more crystals - it was only at this point that I realised that the mobs did respawn, just on a timer. One crystal I encountered looked abandoned and then all its silithid spawns repopped at once just as I was about to ride past. I killed a few more there but quickly got bored. Health potions and greens may be useful drops, but not so much when scaled down to the thirties (plus my bags on that character were already full too), and I didn't really care that much about getting Brood of Nozdormu reputation in increments of five.

On my way down to Gadgetzan I saw huge groups of players camp more crystals in the Shimmering Flats, I'm guessing because the mobs spawned there were at least in the fourties and therefore dropped slightly better loot.

And thus, the gates on Pyrewood Village are open. I still plan to see the event on Hydraxian Waterlords as well if I get the chance - at least now I'll have a bit of an idea of what to expect. Blizzard seems to have found a workaround to prevent the servers from crashing I guess, but I can't say that getting teleported out of the zone every fifteen minutes because it's considered too busy makes for the most fun experience as a player either. I'll concede though that I don't really know what else they could have done if the servers just can't take that many people in the same spot, even in 2020.

12/03/2020

Level 40 the 3rd

Well, who saw that coming? I certainly wouldn't have guessed, looking at my roster at the beginning of the year, that my third character to level 40 would be a brand new nelf hunter, but here we are. I'm just enjoying the solo experience as a hunter way too much, and playing as Alliance feels refreshingly different after focusing on Horde side for months.

I even remembered to take a ding shot:

This one doesn't have the money to buy a mount yet, but I decided not to fret about it this time. So instead of proudly showing off my new ride, have some random screenshots I took while levelling on Alliance side:

 
The very first screenshot I took of my hunter in the starting zone. It was raining so hard that night! Also, I really love the female night elf bow-drawing animation.
The night I made the run to Ironforge. I never realised how you can see the city's lights up on the mountainside at night.

 
Remember when the Titans were this big mystery from Azeroth's past instead of overused and annoying?
 
Ashenvale contains a fair number of ruins, but it didn't really hit me just how pompously those elves must have lived back in the day until I considered the sheer size of that half-buried statue.
There's this quest in the Wetlands that has you fighting cursed undead, and one of their abilities temporarily passes their curse on to you, turning you into an undead as well. To my great amusement this applies to pets as well, meaning that I ran around with a pet undead for a while. (And I guess it confirms that Spotty is a girl? Unless everyone gets turned into a female undead.)

Hunting at night on the Shimmering Flats. I've said it before but I'm astounded by how beautiful I find Thousand Needles in Classic, because I don't remember being particularly fond of it in Vanilla.

Always gotta keep your eyes open on the road through Duskwood, you never know when you'll run into Stitches!

Whenever I spotted him wreaking havoc in Darkshire, I sometimes decided to help out.

I noticed there's an impressive amount of yells associated with Stitches spawning as well. It's interesting and somewhat old-fashioned design if you think about it: There is no quest to kill him, he's just a really hard mob (for the level of the zone) that spawns when someone completes a certain quest and is basically like a cat set among the pigeons, making the road unsafe and killing lonely questers left and right if they aren't careful. Makes for a very memorable experience.

Stranglethorn can be quite beautiful when you take a break from killing wildlife and trolls every now and then.

Logging in one evening I was baffled to find such a crowd in Stormwind, considering the server's usual population levels. Turns out it was just before someone dropped Onyxia's head to give everyone a buff. There is a whole system to this where guilds take turns I think, everyone assembles just before the event to get buffed, then mages put up portals to take the big guilds away to raid and the city empties out again. Quite fascinating to watch.

The Hall of Explorers in Ironforge is such an RP place, with all those oddities on display, including plaques that you can actually read.

Looking out over the beauty of Loch Modan. Destroying that was one of those things I could never quite forgive Cataclysm.

Finally, a sunset over Theramore.

15/12/2015

A Guild and Grind

I joined a guild again. It wasn't planned, but as I was sitting in Darkshire looking for people to polish off my last couple of group quests in Duskwood, a person called Pawsy whispered me to ask if I was unguilded for a reason, which I thought was an interesting way of starting a recruitment conversation. We talked for a bit, I told them about how I wasn't playing very much and had ended up somewhat disappointed by the last guild that I'd joined randomly, and in the end I agreed to join their brand-new levelling guild called "Mending". It really was brand-new, as according to the guild info it had been founded only about two weeks prior.

I was pretty impressed by the leadership's recruitment efforts, as they were apparently whispering people like crazy, to the point that they were joking about how they were getting "no, I don't want to join Mending right now" replies as soon as they even said "hi". I was impressed because while they didn't seem to be very discriminating with their invities, they did genuinely try to engage people in conversation in the process.

I asked about the group quests in guild chat and half an hour later they were done. Boom! That's why you joined a guild in Vanilla.

Of course, it also took only a few hours until I had my first impulse to ragequit, when I saw some guy repeatedly use the word "jew" as an insult in guild chat and realised that another guy called Donaldtrumps (the name says it all really) who had come across as kind of trollish in general chat was in the guild as well. However, I decided that I didn't want to be hasty, as the guild is still very new and one has to wait a bit to see how these things shake out. A few bad apples don't need to necessarily ruin it for everyone, depending on how they are received by the rest of the guild, and I've already seen a fair bit of pushback against people saying overly stupid/rude things in guild chat as well. In short: we'll see.

In terms of gameplay, after having gained a few levels in Stranglethorn Vale, I was starting to hit a bit of a wall there, in the sense that I ran out of quests that I could easily solo. Plus, the Horde players I was encountering were starting to get on my nerves a bit... like that troll shaman 7 levels above me that tried to gank me on the road twice, though both times I managed to keep myself alive for long enough for other Allies to come by and kill him instead. Then there was another troll shammy, only 2 levels higher or so, who tried to kill me near Nesingwary's camp, but I kept healing myself. By the time I was nearly dead due to running out of mana and he was out of mana as well, I handed in two quests so that I dinged and was instantly back to full health and mana, hah! Unfortunately that was when another troll shammy (is there anything else in STV?) who was 9 levels higher than me and had been fishing nearby decided to join in to kill me. Anyway, the point is - all those troll shamans were getting in my way a bit and I decided that it was time to visit Kalimdor again.

I took the boat to Theramore and crossed Dustwallow Marsh, the Barrens and Thousand Needles on foot. Seeing the old Thousand Needles again made me so happy, even if its design and textures seem kind of bland by today's standards. I missed those windy canyons. I unlocked the flight path in Gadgetzan and picked up the artisan cooking quest there, since my cooking is a bit ahead of my level, though I'll need to level up a couple more times before I can effectively farm the materials for the quest.

Then I decided to go do a couple of quests in the Shimmering Flats. I vaguely recall not doing those on my priest back in the day, because I was already too high level for them by the time I arrived in the area, so I was only ever peripherally aware of them. It's safe to say that I didn't miss out! They are all super grindy and anything that doesn't require you to simply kill things or pick items off the ground has a terrible drop rate. Salt Flat Venom or Hardened Shells, anyone? I was OK with it though, because honestly, I needed something to grind and these quests just gave me an excuse to pick on turtles and scorpids.

Also, an orc rogue who was something like 7 levels lower than me tried to kill me and failed; I killed her instead. Definitely preferable to Stranglethorn Vale.

03/06/2011

More Kalimdor Questing

I don't seem to be very good at keeping up with writing a series of posts, but as far as my project of writing about levelling alts through the new low-level content goes, I haven't given up on it yet - I just took a break from it.

Last time I wrote about how I had taken my human rogue through the Southern Barrens and Dustwallow Marsh. After that I continued to Thousand Needles, but something about the story in that zone confused me (more about that later), and I found myself wondering whether the alternative available levelling path through Desolace and Feralas might've explained events better, so I decided to take my warlock down that route before writing about Thousand Needles, to make sure that I had all the relevant info.

Desolace

Before the Cataclysm, Desolace was a zone with a less than stellar reputation. I always thought that the quests themselves weren't too bad (though I only ever finished the Magram/Gelkis rep grind once, while working on Loremaster at level 80 - that definitely wasn't one of Blizzard's brightest ideas), but there were two downsides to the zone that I definitely took note of as well. One: it was ugly as hell. I'm not saying that everything has to be lush and green (though I love those zones myself), but there is barren... and then there's Desolace, which is seriously nothing but a depressing grey wasteland. Two: it has always felt somewhat out of the way to me, especially whenever I was playing Alliance. Even with the accelerated levelling speed I wanted to return to a capital city once in a while questing there on my warlock, and the return trip always took bloody forever. Before the Cataclysm I mostly just ended up getting my levels elsewhere during that level range, often not even due to a conscious decision or anything. I'd just kind of automatically make my way through Stranglethorn or Arathi and not even realise that I had completely skipped Desolace until I was well into my forties.

When the Cataclysm promo video first came out, it included a shot that had the camera panning across a rejuvenated Desolace, and to me, that was easily one of the most exciting sights in that video. Unfortunately, the reality didn't really live up to the dream. Yes, there's a lush glade in the centre of the zone now... but all around it, the place is still the same it's always been. Also, the Cataclysm hasn't really made the zone any more accessible.

The quests were enjoyable enough, but then as I said before, to me they've always been pretty decent. The zone seems to offer a pretty even split between quests that are completely new, quests that are based on old ones but have been revamped a bit, and old quests that have pretty much been left untouched. I honestly don't know how I feel about that. In some ways it's an awkward mix. Then again, I kind of enjoyed running out to some lonely hut without having any kind of breadcrumb quest, and finding that it was still inhabited by the same old goblin wanting me to round up kodos or gather ghost-o-plasm. On the latter quest I even managed to get myself killed once, not a mean feat in today's levelling world. But at the same time it doesn't really fit. When all the other quests have been streamlined into one big storyline (the naga story in this zone is quite interesting by the way, as is the new centaur plot), then those others just stick out like sore thumbs. I couldn't actually find a follow-up quest to lead me into Feralas, which was a first for me in the post-Cataclysm world, but I continued down there anyway.

Feralas

I have an old post somewhere in which I declared my love for the old Feralas and how it continued to surprise me even after years of playing. Obviously I can't say with any certainty that the revamped Feralas will never surprise me in the future, but considering that it follows the new linear quest model, I'm not getting my hopes up.

This is also one of the two neutral zones that I've already done on characters of both factions (the other one was Stonetalon), and I have to say that, in that regard, it's been rather disappointing. One of the biggest appeals of rolling an alt of the other faction in the old world was that it gave you access to some very different content. I'm not saying that there was never any overlap, and neutral quest givers have always been available to everyone, but if you had separate camps for the two sides in a zone, you could generally count on being tasked with different things. For example, while both factions used to be sent to the Ruins of Ravenwind to kill harpies, the Alliance would be sent there to assemble the staff of something-or-other, while the Horde was out to kill the leader of the harpies. The night elves wanted to save fairy dragons, some orc in Camp Mojache just wanted the horns of Grimtotem. On Alliance side you discovered the local silithid hive while on a mission to rescue a lost elf, on Horde side you followed the trail of the gnolls' aggression back to the silithid. And so on, and so forth. They were separate stories.

Not much is left of that, and I find that quite sad. The vast majority of the new quests are identical across factions, down to even the basic ones to kill x amount of dragon whelps, stags, ogres, gnolls, silithid or what have you. Once again Blizzard seems to be operating under the principle that everyone has to see all the content, and thus we couldn't have any quests on one side that might make people on the other side feel as if they are missing out on anything. In some cases this felt quite forced too: For example the Alliance now also gets the same quests as the Horde that have you killing mobs east and north-east of Camp Mojache. While the Alliance has a flight path much closer to the Horde base now, it was still fricking annoying to have to run through tons of gnoll camps in order to sneak past Camp Mojache over and over again, as the quest chain had you running back and forth about four times. In the old days I never had any quests to go there, and you know what? It was not a bad thing. I do hope that not all zones have become like that.

That said, the quests themselves are still enjoyable enough, and there's some interesting lore that has you meeting Ysondre and Cho'gall. Also, if you're a herbalist, this place will drive you crazy with how many herbs it's got. I kept following the golden dots on the mini-map and would always find myself in a completely different place than where I had intended to go. By the end I simply had to force myself to ignore most of the herbs or I never would have got anything done.

Thousand Needles

Now, Thousand Needles. This zone is weird now. Not bad, just weird. I did it on my rogue, and as I mentioned at the start, I came here after doing the Southern Barrens and Dustwallow Marsh. The breadcrumb quest leads you to the very western edge of the zone, where the night elf outpost supposedly needs help, but then they only ask you to kill a few attackers and immediately send you away to the local luxury speed barge owned by a gnome and a goblin. Because that's the logical thing to do with desperately needed reinforcements, send them away on holiday. Bwuh?

So then you get sent to the very eastern end of the zone, where you get quests to work your way west again, and then back east again. This didn't feel like good flow to me. Also, everything being covered in water didn't help. The quests are partly on land and partly on water, and like in Vashj'ir the designers tried to make the latter as painless as possible by giving you increased swim speed, underwater breathing and a mount. Except that the mount isn't actually a mount, it's an item in your inventory that you have to use to activate a boat vehicle, and it still feels depressingly slow in the vastness of the sea, especially compared to the insanely fast and mysteriously powered night elven speed boat that initially takes you to the barge.

The quests themselves are almost all entirely new, mostly good fun and quite memorable. Among other things, there's a gnome who wants to open an ice cream emporium in the middle of nowhere, and you run into Tony Two-Tusk again, whom Horde players might remember from the Northern Barrens. However, as Alliance I was also quite confused that I was told to help the Horde fight back the Grimtotem that had taken over Freewind Post. I mean, excuse me? You just spent the better part of three zones telling me that the Horde is my mortal enemy, in Stonetalon I had to work on forging an alliance with the Grimtotem, and now this? Unfortunately Desolace and Feralas didn't explain this sudden development either. On the border between Feralas and Thousand Needles there is talk of the Grimtotem suddenly attacking for no reason, but that's still quite a 180 degree turn. Helping the Horde after all they did to us... /grumble. (And that's coming from someone who mainly plays Horde.) If anyone could enlighten me about why that's supposed to make sense, I'd appreciate it.

Towards the end of the zone you also forge an unexpected alliance with a not particularly friendly lore character (I don't want to spoil it), which once again left me wondering where this particular story was going, as the ending is somewhat open.

I have to admit, so far my trip across Kalimdor has felt less exciting overall than the revamped Eastern Kingdoms, but I still have zones to cover, so we'll see how it goes.