Showing posts with label blood furnace. Show all posts
Showing posts with label blood furnace. Show all posts

30/10/2021

New Life among the Ashes

The last few weeks of Classic have been quite interesting for me. I've been meaning to talk about what's been happening for a little while, but found it difficult to place it all in a coherent narrative. I might still fail at doing that, but I'll at least give it a try.

First off, taking those weeks mostly off from the game has been good, as that really gave me a chance to finally let go of any lingering bitterness about the fact that Classic BC hasn't worked out for me the way I originally wanted it to. I still think that there's a fun MMO there; I just needed to figure out how I wanted to approach it, now that I'd decided that progression raiding was off the table. At the same time this wasn't an issue I could "reason my way out of" so to speak... as cheesy as it sounds, I had to let things play out and see how I felt.

Interestingly, the beat of the butterfly wing that set things in motion in a new direction for me was a bit of guild drama on Discord. Two extremely senior and (until then) outstandingly loyal raiders announced within the space of two days that they were both taking their mains out of the guild to raid elsewhere, and while they did their best to be nice about it, it's not surprising that this turn of events stoked panic among some of the other raiders. What's going on? Why is everybody leaving?

This then lead to some pretty intense discussion about the state of the guild and raid team, and again, while everybody tried their best to be polite, I think it's pretty impossible to deliver passionate criticism about the way things are being run without hurting someone's feelings. However, the thing that really stood out to me was that one of the secondary complaints that was raised as part of this was that guild spirit had been missing recently and that nobody was online anymore outside of raid times.

The former was something that I'd been bemoaning pretty much since early July, but at the time I'd got a fair amount of pushback when expressing that sentiment, some of it from the very same people who were now seemingly sharing it! So that was oddly fascinating. And nobody being online? I mean, I obviously hadn't been online myself, but the general vibe since Classic BC's launch had been that we had too many members for which the guild had no real use anymore and that leadership seemed to almost be rooting for certain people to just leave already. Again, the idea that this might have actually gone too far and caused people to regret what had happened intrigued me. In fact, I found myself logging in just to check who else was online outside raid times and indeed, often there were only one or two other characters around in guild - sometimes I was even the only one. Somewhat bizarrely, this actually made me want to be online more again, knowing that I wasn't just going to be lost in a sea of a million (slight hyperbole) dpsers looking for dungeon groups anymore.

Some changes happened within the guild after that slight drama as well. The old recruiter position was re-filled for example, and more members were deputised to help out with other small tasks. I myself volunteered to take over maintaining the crafting channel on Discord, a small thing I was happy to look after and that was independent of my actual time in game anyway. Community raids were also put back on the menu for the first time since late Classic - this was actually something that had already been set in motion just before the drama happened, but after the issue of lack of community was raised, they received additional attention.

This meant I could return to running Karazhan on Thursdays, and I also got my mage signed up for Gruul and Magtheridon on Fridays. With these being "old" content now and having been nerfed, they are chill and fun again, with people bringing alts and nobody sweating about parses. Even though a lot of the people who show up to these runs come from outside the guild, I've enjoyed every single one of them so far.

Speaking of people outside the guild... I noticed that one of the two leavers had gained a guild tag that was completely unknown to me, and as it happened another friend from outside the guild suddenly sported the same tag as well. I whispered the latter to ask what was up with this new guild he was in now. I thought he'd maybe reply with a line or two about how it was a newly formed raiding guild or whatever, but instead his reply was something along the lines of (I'm paraphrasing): "Oh boy - we can have a proper chat about that after this Kara!" And indeed, later that evening he gave me a call on Discord (we'd actually never chatted one to one on voice before, only in open channels), and we ended up talking for over an hour! Not just about his new guild of course, but also generally about what we'd been up to recently, both in game and in real life. It was really nice, and when we eventually hung up I was smiling. I don't think anyone in game had been this excited to talk to me since before BC's launch.

Another day - and I'm not sure anymore where this sits chronologically, it might have happened just a bit before or a little after - I saw a group looking for dps for a normal dungeon while on my mage and I asked to join... just to suddenly find myself grouped with my pre-TBC levelling buddy. In fairness to him, throughout my entire struggle with this expansion, he has been one of the maybe two people who did make a point of whispering me and wanting to group with me sometimes, even when they didn't "need" anything from me, and a fair few of the most enjoyable runs I did have involved him. However, he was still also levelling and grinding dungeons and rep with an intensity that I found alienating, so with me just feeling a bit fed up with the game altogether recently, we hadn't really talked in a few weeks, and it felt refreshing to run into him like that. The dungeon went well and I told him that it was nice to see us play as a team again, just like the "old days" (a whole five months ago now...). He replied that he shared the sentiment.

After that we ended up talking a bit more again and running some more dungeons together. With activity on the server having fallen off somewhat, he wasn't jumping into pugs during every waking moment anymore. One run that really stood out to me though was a heroic Blood Furnace with him and the same out-of-guild buddy I mentioned chatting on voice with me earlier. Because we did it purely for fun. It wasn't the daily dungeon, and nobody needed any loot. Out-of-guild buddy just really wanted to run it because he found it extremely challenging, and while he'd successfully tanked it on his warrior before, that had been with three mages for crowd control, which we all agreed was cheating a bit. Basically, he wanted to prove that he could do it with a less optimised group setup as well.

So I came on my hunter, my levelling buddy hopped on his warlock, we got a feral druid from the guild to join, our tank invited one of his healer friends, and off we went. And we were fucking pro, the way we pulled, interrupted and controlled things just so. I'd try to trap a mob, see it resist, and just before it would hit me, a perfectly timed fear from my friend's warlock would send it running off the other way. It was absolutely beautiful.

When we got to the gauntlet before the second boss, we lined up like good little soldiers while our tank explained his battle plan in great detail. And we executed it nearly flawlessly. We finished the instance without a single wipe, and had only suffered a small number of deaths when hard-hitting mobs had twitched to one-shot a damage dealer on a few pulls. We posed for a silly screenshot after killing the last boss and my levelling friend joked that we were the new bosses in the instance now and that the next group would have to kill us so we'd drop our badges. It was glorious.

So am I back? I'm not entirely sure. I'm a bit wary of this newfound joy shining too brightly and quickly burning itself out again, especially after I ran something like eight dungeons this past weekend (I honestly lost count), which is very unlike me. But it's given me hope. Many people see things slowing down and the game's population dropping off as a bad thing, but to me it's been strangely heartening to see who's still around after the vanguard has got all their reputations to exalted and either quit or dropped down to just logging for raids. It's certainly much closer to the sort of environment that I enjoyed about Classic.

18/11/2009

Instance Review: The Blood Furnace

Behold, my first review of an Outland instance.

1. Accessability

The Blood Furnace is part of the Hellfire Citadel, located smack in the middle of Hellfire Peninsula. You're pretty much bound to come through here when you're roughly in the right level range for the local instances, and none of them is more than a stone's throw away from Thrallmar and Honor Hold, which is very convenient.

About the worst problem you could have is that not all members of your group might be able to find the entrance right away, or at least that used to be an issue back in the days before flight was available at level sixty. The thing is that the summoning stone, the portal to Ramparts and the one to Shattered Halls are all conveniently located on the same ledge, but getting to the Blood Furnace door without flying requires you to loop around the southern rampart and climb up some stairs west of the place, which is a bit counter-intuitive.

2. Atmosphere

Personally I find Outland instances in general less atmospheric than most, but Blood Furnace doesn't do too badly. You can believe that this is where some mad science is going down, what with the shady technicians, evil warlocks and corrupted orcs in cages.

3. Story & Quests

Both the Alliance and the Horde get two quests for this instance, one to collect blood from the fel orcs and one to "investigate" the furnace. Both of these quests require you to have completed pre-quests in the Ramparts but give pretty good rewards for the level.

As far as story goes, the Blood Furnace probably has one of the best ones of all Outland instances, and one that immediately egaged me the first time I did it. Basically both Horde and Alliance are wondering what's going on with all those fel orcs in the area and send you to the Furnace to find out, where you get to discover that - spoiler - Illidan has trapped Magtheridon in the basement and is using the pit lord's blood for his own nefarious purposes. Le gasp! (Though I have to admit that it took me many, many runs until I noticed that you can actually look down on Mags from where you kill the last boss.) So... that's pretty cool.

4. Length

Blood Furnace is what I'd call "standard Outland instance length", which means it should take somewhere between half an hour and one hour to complete, assuming your group doesn't run into any major problems. I always found that a pretty pleasant length, but your mileage may vary.

5. Layout

Like all Outland instances, Blood Furnace is very straightforward in terms of layout and it's completely impossible to even take a single wrong turn. Some call this "Shattered Halls syndrome" and deride it for being boring. I kind of see their point, and I think Blizzard has taken a step into the right direction by creating some more interesting dungeon layouts again in WOTLK, but I'd still take a straightforward instance like this over something as hopelessly confusing as say, Maraudon, any day.

6. Trash

The trash in the Blood Furnace is pretty damn brutal. It can be tricky enough on normal difficulty, but oh my god, heroic mode. Stealthed rogues are all over the place, waiting to pick off any clothie who dared to run too far ahead or somehow fell behind. Shadowmoon Technicians throw dynamite and put down proximity bombs which still hurt somewhat even at level eighty. Certain warlock mobs summon felhounds and succubi, and if that summon isn't interrupted you're in for a world of trouble. Oh, and who could forget those massive felguards with the random charges and aggro resets? This is the kind of instance people remember when they say that the trash mobs in Northrend instances don't put up enough of a fight.

7. Bosses

The first boss, The Maker is pretty uninteresting to be honest, just some tank and spank guy with a mind-control gimmick. The last boss, Keli'dan the Breaker isn't terribly interesting either, despite of being Magtheridon's jailer. Though I have to admit that he'll always have a special place in my heart, because back when I played WoW in German, fighting him always meant that I got to listen to the most awesome voice acting in all of BC ever.

The most interesting and memorable boss in the Blood Furnace is undoubtedly Broggok, or rather the "cage event" leading up to him. You pull a lever and four cages full of enraged fel orcs open one after the other - and they all hit very hard and stun. Oh, the wipes I had there... good times.

8. Loot

Being the Outland instance with the second lowest level requirement, Blood Furnace is pretty awesome for loot, as you'll likely still be wearing some levelling gear that you already would have liked to replace twenty levels ago. If you look at the loot table, it also seems that the designers went through some sort of checklist to make sure that there was truly something for everyone among the drops. There are of course a lot of snazzy caster drops, but also something for rogues, caster druids, caster shamans, hunters, and the obligatory odd paladin item.

It's also worth noting that for many people these will be their first items with sockets, and they are more powerful than ever now that you can cheaply stick some uncommon Northrend gems in there that are better than even epic quality ones were back in BC.

And then there are the quest rewards of course.

Overall I have to admit that Blood Furnace isn't an instance that I'd like to run over and over again, even now, but it's definitely worth visiting at least once during your levelling career, if just for the story and quests, plus a shot at a good drop or two.

It's unfortunate that it can be quite hard to find a group for this instance these days, as there aren't even sufficient amounts of levelling death knights around anymore. The increased levelling speed in Outland also means that it's quite possible to sit in Looking For Group for a few hours just to realise that you already outlevelled the early Hellfire instances while questing in the meantime. Hopefully this is something that will be alleviated by the arrival of cross-server LFG in patch 3.3.