Showing posts with label the eye. Show all posts
Showing posts with label the eye. Show all posts

13/01/2022

One Dead Elf

I've never been as fond of the Kael'thas fight as of his counterpart Vashj. I find the encounter a bit gimmicky (more so than Vashj's core mechanic that is), and I remember everyone always being bored while having to wait for him to go through his whole RP routine on every pull, and for all the advisors to become active.

That said, he was one of Burning Crusade's big bads, and I'll always remember that missing out on my guild's first kill of the encounter back in summer 2008 actually made me cry. It seems so silly now to care that much about a boss kill, but this was at the height of my emotional investment in WoW and it was clearly important to me... or else I wouldn't still remember the whole experience so vividly almost fourteen years later, from having to sub in another shadow priest because of my suboptimally built custom PC shutting down from running too hot, to me curling up on the sofa in tears while also feeling somewhat ashamed of myself. Most of all I remember the friend from the guild who caught on to my distress and found just the right words to comfort me after.

I couldn't help but remember all that when I looked at the sign-up sheet for Monday's raid to Tempest Keep and considered that I was still only supposed to be a back-up. The initial sign-up numbers for the raid looked like I wasn't going to be needed and might therefore miss out on the guild first kill... which made me ponder that while these things don't bother me nearly as much on this re-run of the content, I did care and would at least prefer to be there. As it happened, a few people dropped out and I got to go after all, and I decided to use this opportunity to finally admit to wanting to re-join the raid team properly.

There are still some things that I'm feeling a bit conflicted about, but ultimately I've been showing up loyally for almost two months despite of not being part of the team "officially" and it's been nice. And as I said previously, I'd like to see Hyjal and Black Temple again, and get some shiny loot in the process too.

On our way to Kael I whispered the current hunter class leader (who is different from the hunter class leader I sometimes referred to in my pre-BC Classic posts) and said that I was going to talk to one of the officers after the raid about rejoining the raid team properly. "Or I can just do this!" he replied and immediately set my rank in the guild roster back to raider. I felt slightly embarrassed to be honest because I'd meant not to make a fuss about it, but with everyone quietly prepping for the next trash pull, the promotion popping up in guild chat was very noticeable and elicited some congratulatory comments. So there we have it. For the time being, I'm back in.

Our first attempt on Kael that evening wasn't too bad, even if I was struggling to find my feet a little, not having been there for any of the guild's previous tries. As the evening progressed, I have to admit I wasn't too hopeful that we were going to kill him that night after all, as things still seemed to descend into a bit too much headless chicken mode whenever all the advisors came back to life. A guildie whispered me to say that he was also thinking that things didn't look too good... but then we managed to get the boss down on what would have had to be the last pull of the evening anyway. I will say that it was more exciting than the Vashj kill at least!

In a turn of events that felt very symbolic, I also ended up winning the tier five chest right after my official return to raider, which is my fourth piece of the set, meaning that I could finally shed my Beast Lord gear to slip straight into the full tier five set bonus, which resulted in my huntress undergoing a noticeable visual transformation as well. A couple more weeks of farming SSC and TK, and then soon, Mount Hyjal awaits.

16/12/2021

Naga and Nerfs

I've been spending a considerable amount of time in Serpentshrine Cavern and The Eye over the past few weeks, especially considering that I haven't actually returned to core raider rank. The guild has managed to find some promising new recruits on Nethergarde Keep, but with several people having to sign as absent for real life reasons every night, there was usually still a spot for me. And in my head it still matters that I haven't committed to being there - I just happened to have time.

SSC in particular has felt like a good place to be. Practising the Lady Vashj fight reminded me of how much I loved it back in the day too - I generally like fights where a lot of players have to fulfill different jobs, and where a certain degree of unpredictability forces people to communicate. Back in the day my shadow priest was one of the people burning down striders; this time my hunter was the dedicated elemental hunter for the southern side of the boss's platform. I enjoyed myself either way.

We'd gotten to the point where we could make it through phase two reasonably smoothly, but then things tended to fall apart quickly during phase three once the unstoppable mind controls kicked in (affected targets receive a huge buff to their damage done and couldn't be crowd controlled, only tanked). A few weeks ago there was talk from Blizzard about nerfing this slightly so that the mind controlled characters could at least be CC-ed, but they quickly backpedalled on that particular suggestion for reasons unknown to me. Instead they decided to wait a little longer and then apply one massive nerf bat all at once, with the associated changes going live yesterday.

Going into SSC after this nerf felt very weird. The trash absolutely melted. Lurker died in half the usual time. Morogrim Tidewalker's murloc adds, which had previously been a tight AoE dps check, were reduced to about a quarter of their previous health and our warlocks struggled to get even two Seeds of Corruption off before they were all dead. When we got to Vashj herself, we one-shot her, and the cheers on Discord were very subdued. Where her third phase had previously been a crescendo of chaos after an already challenging phase two, it was now just another tank and spank similar to phase one, making the fight conclude with a whimper instead of a bang.

I found myself remembering the day we killed the final bosses of tier 11 back in Cataclysm, as well as the massive Black Temple nerfs hitting just after my BC guild had killed Mother Shahraz (something I also discuss in the linked post). In hindsight, I was right that none of those post-nerf kills were ultimately very memorable to me, as I can recall virtually nothing about any of the mentioned bosses that I first killed in their post-nerf state.

I can't help but find myself wishing that Blizzard hadn't decided to push us forward quite so hard. Trawling my way through old patch notes, it was interesting to see how targeted and gradual their raid nerfs were originally: remove a trash mechanic here, tone down the damage of an ability there. The aforementioned mind control mechanic on Vashj for example was initially changed to allow players to be crowd controlled after all, and only removed entirely much later. And I think the big nerfs to mob hitpoints didn't actually come until the Wrath pre-patch back in the day. Seeing it all applied at once was honestly a shock to the system as it just changed everything so much.

Yet at the same time I can't claim to not understand their intent behind this. With BC's attunements, there is some sense in doing everything to ensure people could kill Kael and Vashj in time, as this is required to be able to enter Mount Hyjal and Black Temple at all - and people expect those raids to open early in the new year. Might as well make sure that players have the appropriate gear and that all raiders can get attuned in time. And I'm not going to lie - I'm looking forward to seeing Hyjal again! It was another BC raid that I really enjoyed - Black Temple was more of an "eh" from me.

Monday will be the guild's last progression raid before the Christmas break, and they're planning to clear Tempest Keep (I'll be busy elsewhere). I'm thinking that might still be a bit ambitious, because as far as I'm aware they haven't had a chance to practice Kael at all and he's still got a lot of mechanics to wrap one's head around. But even if he doesn't die before Christmas, I'm sure we'll get him down in the new year for sure.

I suppose I'm just feeling a little melancholy about how much Classic has turned into just another rat race. I mean, I've kind of known this for a while, but nothing drives the message home like Blizzard nerfing the content hard to make sure you move on already, damn it. My original dream of Classic being this evergreen MMO that we'd all be happy to come back to now and then on a casual basic is pretty dead at this point. However, I'll try to enjoy what's there while it lasts, because looking at the Classic era servers I don't expect Classic BC to have much of a future in the long run either.

12/11/2021

A Trip to SSC & Tales of Attunement

When I stepped down from progression raiding, I didn't intend for that to mean that I wasn't planning to set foot into another Burning Crusade raid ever again - I mentioned I've been enjoying the casual tier four community runs, and I also wasn't opposed to the idea of visiting some of the later raids at some point. I just didn't want to put in the effort that was expected of core raiders in my guild anymore and commit to dedicating two days a week to being at the (relative) cutting edge as it were.

The little guild drama not too long ago combined with some other happenings left the Forks' core raid team somewhat below strength recently, and with my SWTOR ops team going on a break with the expansion looming close, I suddenly found myself with a lot more free evenings and told one of the officers that I'd be happy to help out in SSC on Wednesdays in the meantime - better for them to have a slacker along than to underman it for sure.

So it happened that my hunter made her first trip to the Serpentshrine Cavern a week ago, and I'm not going to lie: I had a good time! I thought I was off to a good start when - despite of remembering very well that the elevator at the door was an infamous death trap - I promptly stepped onto it too late, something that was followed by a long fall during which I had plenty of time to think about and regret my mistake before going splat at the bottom, right in front of two of the officers. Glorious!

We killed all the bosses bar Vashj with little fuss - if anything it was the giant bog lords between them that still gave people some trouble. Tidewalker was pretty hilarious as we were drowning in a sea of murlocs by the end and it was just AoE and fears and shouting on Discord and I loved it. At the end we even had time for a couple of tries on Vashj herself. I was pretty happy with my own performance too, considering my non-raid spec and the fact that I still haven't even got my four-piece Beast Lord set bonus. (I've run the Mechanar more than a dozen times and have seen every single drop from Pathaleon the Calculator except for the helm...)

That aside though, I was also touched by how many whispers I got from people excited to see me in a progression raid again, though I also felt a little bad letting them down by reaffirming that I wasn't returning "properly". I'm not exactly hugely chatty in raids, so I didn't think people really had reason to miss me.

I actually kind of liked the idea of doing this a few more times, but then I overheard them talking about swapping Wednesdays to The Eye and moving SSC to Mondays, one night on which I'm still busy. I also knew that I wouldn't be able to help out in The Eye because I still wasn't attuned (insert sad trombone noise here). I was at the stage where you need to do two group quests in Shadowmoon Valley and both of my previous attempts to get into a group for them had ended in failure.

For the briefest moment I was starting to think thoughts like "maybe I could make a push for the attunement now to be able to help out more", but even as I did so another part of me was cringing away in terror. I wanted to earn my Champion of the Naaru title on my own terms and in my own time, not rush through it in a desperate attempt to get to spend some more time wiping in 25-mans again. Not to mention the amount of begging and arm-twisting I feared I'd have to do to get through all those group stages sooner rather than later, when it might not necessarily be convenient for other people.

It did make me think about the Eye attunement in general though. I guess back in the day I didn't find it so bad because my guild didn't actually go there until attunement had become optional, so it was just a cool quest chain that earned you a title. I still think it is that, but as a requirement to even enter the raid it's honestly pretty harsh, not so much due to the overall length but due to the strange mix of solo content, group quests, heroic dungeons and raids, which forces you to change gear at several steps along the way.

And you can tell that guilds are struggling, based on the recruitment spam and LFM requests to plug those last few holes on progression night that fill the looking for group channel night after night. I wonder if all those guilds aren't missing a trick by not advertising with something like "guaranteed attunement runs every Sunday" or whatever. Yeah, it would be work for them, but at the same time it might draw in some more people with a casual interest who just don't have the stamina to spend days in the LFG channel, repeating "looking for more for heroic Shadow Labs/Shattered Halls/Arcatraz".

I know that immediately after launch the "raiding economy" was effectively an employer's market, with more people looking to raid than guilds had room for with the reduced raid size, but recently things seem to have shifted the opposite direction, and if you're desperate for people to commit to raiding, maybe offer them something in return other than a bunch of rules about how to gear and what consumables to bring? Guild membership should involve both give and take, and while it's possible to keep both of those to an absolute minimum if you don't want to get involved, I don't think you can ask players to put that much effort in while not giving much in return.

And on that somewhat sour note the first draft of this post would have ended, but the day after I'd written it, I happened to be online in the early evening alongside only three other guildies, and somehow the subject of my lack of Tempest Keep attunement came up. I explained how I was stuck on the Shadowmoon group quests but didn't want to stress about it. Imagine my surprise when one of the guildies online at the time - our sole raiding shadow priest since I'd first joined the guild - spoke up to say something like: "Why not do those quests now? I could tank them on my alt and I'm sure the others wouldn't mind helping!" I was positively abashed that someone else actually cared more about my attunement than I did, and within a few minutes we had a group and gave both Ruul the Darkener and Cyrukh the Firelord a proper spanking. I thanked everyone for their generosity and time and got the - again very surprising to me - reply: "We're just being selfish in our own way, wanting you back in our raids."

Finishing those two quests unlocked the Trials of the Naaru - three quests to complete four heroics, followed by a raid quest for Magtheridon. I think the heroics are generally considered the most unpleasant part by most, but not for me - after all, I have friends now (?!) that also enjoy running heroics, so we blasted through them all over the next couple of days without any major issues. I expect to have my Champion of the Naaru title and Tempest Key by tomorrow evening.

And I'm feeling very conflicted about the whole thing! I am, above all, grateful for the friends who reminded me how fun this game can be and have shown that they clearly value me as a person regardless of what class or spec I play. However, my emotions about the wider guild are more confused. I didn't feel like there was actively bad blood between me and anyone when I stepped down from core raiding, but there was definitely a certain sense of not belonging and not fitting in anymore. None of that came from the people who are now telling me that they've missed me, but it definitely felt like their way of thinking and approach to raids were on the way out.

I do wonder whether things have somehow reversed course and the Forks are actually working their way back towards something closer to what they were before TBC launch in terms of atmosphere? I would certainly welcome that and would want to help with it too, even if there's a more cynical part of me that's like: "Oh, now that all those other people have left, they suddenly care..." I suppose I'm just not entirely sure how much I trust it, and how much I'd really want to reinvest myself into guild progression business at this point.

09/01/2014

Interlude: Duoing Old Raids

It's not all about levelling.

Unlike me, my pet tank was never a raider when he played WoW previously, so he expressed interest in going back to look at some old raids once we were of a high enough level to do them with just the two of us. It's been a pretty interesting experience so far, with him getting to see many zones for the first time and me getting to indulge in nostalgia by boring him with stories of just how much of a pain in the arse this or that boss used to be back in the day. Here's a list of which raids we've done so far in order of raid progression, which is not necessarily the order in which we actually completed them:

Molten Bore Core: Okay, this was one was pretty boring as it was "before my time" so to speak (as I didn't start raiding until Burning Crusade) and I didn't have a lot of stories to tell beyond some vague memories of the Hydraxian Waterlords and needing special water to douse the flaming runes. We did have some fun failing at killing Core Hound packs simultaneously for a while, but other than that it was a pretty boring-looking instance with fairly boring bosses.

Blackwing Lair: The transition from Molten Core to Blackwing Lair always fascinates me because it's just such a complete change of pace in terms of how complicated the mechanics are; I can only imagine how much of a pain that must have been for raiders back in the day. Razorgore is pretty much the perfect boss to duo these days though, with one person using the orb and the other killing everything. He also gave us our first pet drop, an Unscathed Egg, which was won by me.

Vaelastrasz was the first boss to give us trouble, as we first tried him at level eighty-one or so and found that we couldn't get him down before he cast Burning Adrenaline twice, thus killing both of us. With proper cooldown usage we eventually managed to down him anyway, as I cast a quick battle res on my tank after he died, so that he was still alive when the boss finally keeled over. When we came back a second time at eighty-six, Vael didn't even get a single Adrenaline cast off before going down.

During our first visit we were also stopped dead by Ebonroc, as we couldn't outdamage his self-healing and my pet tank wasn't keen on trying a possibly long and drawn-out tank swapping strategy with me in bear form. Again, once we came back at eighty-six he gave us no problems whatsoever, and all the bosses after him also fell in quick succession.

Karazhan: Not much to say about this one other than that it was very easy. After all the trouble I remembered having trying to solo the chess event, I was grateful to have another person to help with keeping the king out of the fire though. Pet Tank also commented that the trash looked like it must have been a nightmare back in the day.

Gruul's & Magtheridon's Lair: These were also fairly boring once we sufficiently overpowered them, though it was interesting to note that High King Maulgar and his posse, as well as Mag's trash could still rack up a significant amount of damage due to the sheer amount of effects and debuffs they've got going on.

Serpentshrine Cavern: Ahh, a raid that was much beloved by me in Burning Crusade, and not just because of the mad end fight! The first five bosses gave us no real trouble, except for Karathress' minions being a bit of a pain when they were all piled up on top of each other with all their different effects and abilities (similar to the Maulgar fight). Vashj on the other hand was going to be a different kettle of fish (pun intended). I had a hunch that they had removed the tainted core's ability to root you, but other than that I wasn't sure whether the fight had been nerfed significantly in terms of mechanics, and the answer seemed to be no. Our first attempt went hilariously badly as I was atrocious at killing the regular elementals and chasing down the tainted ones before they despawned, so by the time we finally freed Vashj herself she was up to eighty stacks of empowerment. I was impressed that it still took us a little while to die! On our second attempt things went much more smoothly, but we then wiped in phase three as Pet Tank kept getting stunned in puddles of green goo and I couldn't provide him with enough healing as feral. After I went resto for our third try, we managed to overcome that obstacle too (and incidentally, Moonfire spam is actually not a bad way of killing the elementals either).

The Eye: After the trouble we had with Vashj, I knew that Kael wasn't going to be a slouch either, and I was right. The other three bosses were once again easy enough, and Solarian even dropped a little voidwalker pet that was won by my pet tank. Just like back in the day, Kael started off easy enough as well, but the phase with all the advisors up at once was just a giant mess. With only two people to eat all the various debuffs, we were basically in a state of constantly being punted around the room while stunned, disoriented, feared and on fire all at the same time, which soon led to our demise. For our next attempt I respecced resto once again and made sure to loot and equip the Staff of Disintegration to at least save us from some of all the disruptive effects - which was fine until phase four, when Kael started mind-controlling me over and over again to heal him and made me get up to all kinds of shenanigans, which once again led to a wipe. I wasn't sure whether there was any way of getting around that other than going in solo, but fortunately I found a video online that showed that simple line of sight prevents the mind control, so I just spent most of that phase standing behind a pillar, which eventually led us to victory.

Anyone got an idea up to what level old raids will be solo-/duoable once we are ninety? I'm guessing that some Cata bosses will be manageable, but probably not all of them...