However you may feel about Dragonflight, it's hard to deny that Blizzard has been knocking it out of the park in terms of patch cadence this expansion. Every time I find myself thinking that I'm kinda done with the latest content and that I should maybe take a bit of a step back from retail for a while - boom, there comes a new patch. They were right on time with 10.1.5 as well, with it releasing literally the week after I hit Renown 20 with the Loamm Niffen.
I really like these medium-sized intermediate patches. They don't contain that much new content, but it's something new to check out and log in for, and then you might as well keep playing since you're there already.
The (in my opinion) main event of 10.1.5 is a new public event called Time Rifts. Blizzard seems to be leaning really heavily into public events with this expansion, something that hasn't really been WoW's focus traditionally. Mostly I've been quite enjoying them, but I do worry that in the long run, the concept might not be compatible with Blizzard's M.O. of always pushing everyone towards the newest content and away from the old, as it means that older events end up being deserted and quickly become hard to impossible to complete successfully. Zaralek Cavern for example (the patch 10.1 zone) has already gone from being a place where you'd blink and miss a rare or event if you didn't join in fast enough, to rares and events being up seemingly 24/7 because nobody wants to do them anymore (and many of them are hard to impossible to solo at this point).
Anyway, Time Rifts: the idea is that once an hour, an alternate timeline starts leaking into Thaldraszus and the bronze dragons ask you to help out with cleaning it up. In gameplay terms, it's kind of a mix between the community feast and a massive world boss, in the sense that everyone is given individualised tasks to complete (either to kill some mobs or to do something involving clicking on stuff) but a lot of people will end up with the same task anyway, meaning that you're spending a lot of time running around in a massive crowd AoEing things.
At the end you go through the rift to kill the anomaly, which manifests as a boss that usually dies really quickly because of the massive number of players joining the fight. The first few times I did this part, the lag was insane and I could hardly any get any abilities off. This was particularly funny when the fight in the alternate timeline involved an Arthas lookalike that cast Defile while everyone was lagging so hard that they couldn't even move. I was one of the ones who died as the whole platform seemed to get covered in deadly black goo, but somehow the boss still died, so... 🤷♀️
Either way, I've found these rifts quite enjoyable and they're a nice source of catch-up gear for alts.
There's also this new whelp daycare... thing where you do time-gated quests to help hatch eggs and raise dragon whelps that eventually become your pets. It's very cutesy.
Finally, there's a new mega-dungeon which is only available in mythic difficulty. My guildies and I gave it a go last weekend, wiped on the first boss about half a dozen times and then gave up. Clearly not intended for players of our skill at this point.
There are also some other new features I haven't really looked into, such as a new spec for evokers (something I really didn't expect them to add mid-expansion), and new race options for warlocks. I just think it's nice that they keep adding all this stuff in smaller chunks to keep things fresh between the major content patches.




