Showing posts with label tol barad. Show all posts
Showing posts with label tol barad. Show all posts

02/08/2025

Setting Foot into Classic Pandaria

It's funny that for all the preparation I did for my "Project Vale of Eternal Blossoms", I then ended up completely forgetting about the actual launch of MoP Classic. A former guildie who had noticed me being active again during Cata actually messaged me last week to ask whether I was still playing and I said I was taking a bit of a break until the actual MoP Classic release, to which his response was "it released yesterday I think" and I was like "oops".

It was no problem of course, as I'd wanted to avoid the launch day crowds anyway, but I still thought it was funny. When I did eventually log in, my first order of business was not to go to Pandaria but to level my archaeology. I'd had a bit of fun with it at the end of Cata already, but archaeology is one area where MoP made huge improvements, both by making surveying give skill-ups and XP for longer and by literally doubling the yield of each dig site. I breezed through the different tiers in what felt like no time at all, with Outland and Northrend barely being more than pit stops, and gained about half a level from the whole endeavour.

At one point I also ended up making a detour to Tol Barad, for no other reason than that I happened to walk past the portal and suddenly remembered that I quite liked the place back in the day. However, I did a round of dailies and it didn't really tickle my nostalgia. I also queued up for a Tol Barad battle when the time for it came around, and I don't know whether that's a bug or what, but the map wasn't actually showing who owned what, which was very confusing for a game mode where you're supposed to fight and hold specific nodes. Whenever I got into a skirmish I got my squishy level 85 ass kicked hard by people three or four levels higher than me so I eventually just semi-AFKed in one of the bases. We still won, based on the final scoreboard probably because the Alliance had twice as many players as the Horde.

Eventually I decided that it was probably time to at least get started on Pandaria and began the intro scenario. Just as I resigned myself to having to machine-gun down orcs from a helicopter again, I clicked on the chopper and... the quest just auto-completed without me having to do anything. I laughed out loud because it just seemed too bizarre that literally the very first quest in Pandaria would be bugged. Looking at the Wowhead comments, it sounds like this weird skip may actually be intentional, though I have no clue why.

I made my way to Paw'don Village and was surprised to find that things were somewhat different than I remembered them from Remix. In Remix, they'd designated the main storyline quests with shield markers like they've done in retail since Shadowlands, and everything else seemed to be pretty openly available to do in whatever order you liked, which did seem to align with my memories of Pandaria feeling much less restrictive in terms of quest progression than Cataclysm had been.

However, it seems that my memory in that area is clearly faulty, because once in Paw'don I had exactly three quests available to go to the orchard to the north-west (which I remembered being an optional side hub in Remix) and nothing else. I decided to ride around a bit to see whether I could pick up a different quest line anywhere else, but found very little (not nothing, but something like three other exclamation marks in all of Jade Forest). So there was clearly still a lot more pressure to do things in the exact order prescribed by Blizzard than I remember.

Tiirr the female night elf hunter on her saber. She's standing on a high vantage point in northern Jade Forest with a good view of high peaks in the distance.
Still, I didn't feel like continuing to quest just then, so I just explored a bit and did a bit of pandaren archaeology on the way. I ran into a rare mob and decided to try fighting it. Considering that my gear was pretty bad I didn't expect to get very far, but it did nominally show as being the same level as me so I thought it was worth a shot. I laughed out loud when its first attack literally one-shot me.

I ventured forth into the Valley of the Four Winds and saw that Chen Stormstout had a grey exclamation mark over his head, so there was no skipping ahead either, or at least not until I levelled up. At least the cooking quests in Halfhill were available, so I made a start on those.

I'm still not entirely sure what my plan is going to be - my goal is of course to explore the Vale of Eternal Blossoms in its original pristine glory, and while I could probably get there already, it's a max-level zone and I'd probably not have a very good time, so it seems sensible to do a bit of questing and levelling in the other zones first, even if I don't particularly care about that part. 

13/07/2011

Just Another Day in Tol Barad

I've fallen in love with Tol Barad recently - not so much the PvP battle, which I join only rarely, but the zone itself (which includes the peninsula). I know, I'm very much behind the times, considering that it's all happening at the Molten Front these days. Nonetheless it was only recently that I realised that Tol Barad is a zone with a certain "old school" charm, reminding me more of what the game used to be like than some of the revamped low-level zones do these days.

For one thing, you can actually die in Tol Barad, and once again I'm not referring to PvP here. Presumably this is already becoming rarer and rarer, what with people having better gear available to them faster than a few months ago, but still... when I first started doing dailies in Tol Barad, I got my little green butt kicked by mobs quite a few times. I was questing in a healing spec, true, but for the better part of Wrath this hadn't been a problem, so it was still a shock to the system for me. Initially I was rather ticked off by this too - it doesn't matter how much I want the game to encourage grouping, when you're used to tackling content on your own and then it unexpectedly knocks you down a peg, that's off-putting. However, as it often goes with these things (for me at least), what frustrates me initially becomes all the more fun once I've mastered it, and this was the case with the Tol Barad dailies as well.

Then there's the fact that it's an outdoor zone where you can't fly. Don't get me wrong, flying mounts are great when you just want to get from one point to the other as quickly as possible, but if you're actually playing out there in the world, there is something to be said for experiencing it from the ground (as I already discovered over a year ago).

Varied terrain makes for great gameplay. Hands up if you've ever got yourself killed trying to ride past a load of densely packed mobs straight towards your quest objective, just to end up getting dismounted and mugged. (Or maybe that's just me...) Ever got caught off-guard by Tank because you couldn't move as fast underwater as he swims? Personally I love levitating off Largo's Overlook. I've also hurled myself off the bridge connecting the two islands and swam around to escape gankers that were trying to prevent people from returning to the peninsula right after a battle. All of these little things would never happen in that form if we could just have our multi-coloured dragons drop us off exactly where we want to be at any time.

Also, you actually get to meet people. With all the portals and teleports and phasing, I don't get to see much of the rest of my server other than whoever happens to be standing next to me when I log on in Orgrimmar. But in Tol Barad, people actually come together to do things other than read their mail, and it increases awareness of (what's left of) the server community. You remember the guild tag of the guy who stepped in to help you take down Problim. You happily wave at the former guildie whom you haven't seen in a long time, and he follows you around to skin the dead crocolisks you leave behind. Nothing invokes a feeling of "the good old days" for me like little interactions like that.

Finally, and this may sound a bit weird, I like Tol Barad because its quests are a little dull. No exciting adventures here, just lots and lots of quests to kill ten spiders/pirates/ghosts and gather eight hides/ghoul bits/rifles. Again, this is very reminiscent of vanilla WoW and makes the zone a great place to quest in if you just want to kill some time pressing your buttons, without having to worry about story, cut scenes, activating the right quest item or any of that fancy stuff. Just kill everything that moves and click on the sparkles.

The lore is also somewhat thin, and I actually find this amusing because it allows people to make up their own stories. As one of my guildies remarked, the quests tend to not really tell you anything about what you are supposed to do and why beyond "these things are in our way, so kill them". What is up with Rustberg Village? Why are we being sent to kill its poor villagers over and over? Every time I go there I just see people trying to build houses and catch some fish, races of the Alliance and the Horde living together in remarkable harmony. Or as one of my guildies put it: "I just see 'suspicious villagers'. I'd be suspicious too if someone kept stealing all my seabass every day!" Are we really the good guys here? /cue ominous music. For some reason little mysteries like that are way more entertaining to me in game than epic cut scenes.

I wonder if the Molten Front dailies will ever invoke similar feelings in me. From what I've seen of it so far, the Firelands look very different.