Showing posts with label burning steppes. Show all posts
Showing posts with label burning steppes. Show all posts

12/11/2011

Surprise zone reviews!

In my last post about the new low-level areas I said that I would look at a bunch of zones in central Kalimdor next. Well, I'm sorry to disappoint, but something else came up first: my undead mage! He's yet another character that I've been playing on and off; I just never had much to say about his adventures. I mean, "cleared the new Badlands for the third time, it's the same on Horde side"? Not very interesting. However, as I made it through his last couple of levels to sixty, I encountered some things that gave me reason to pause.

Burning Steppes

I briefly wrote about levelling through the Burning Steppes as Alliance in this post. On Horde side the story is exactly the same, and I still liked it. However, I was kind of surprised by the way the parallelism was handled. When I did the zone as Alliance, I already had a hunch that Horde might be going through the same motions, but I wasn't sure how they were doing it. I only saw one Horde base in the entire zone, and no equivalent to Flamestar Post where Corporal Keeshan hangs out.

Turns out that Flamestar Post serves as both an Alliance and a Horde outpost at the same time, not by being a neutral base per se, but by phasing pretending to you that only your respective faction is present. So as Horde, I didn't even see Keshan, but instead there was Ariok the orc. I thought that was an interesting approach... it makes no logical sense to me from an immersion point of view, but it still struck me as clever in its own way.

Speaking of Ariok, he made me feel really lore-dumb.

Wait, Eitrigg has a son? (Where are all the daughters?)
Wait, Eitrigg is a former Blackrock orc? (I guess the grey skin should have given it away; I used to think he was just really old...)
Wait, Eitrigg serves in the Argent Crusade now?
What the hell? When did this happen?

This was not a bad thing by the way; I thought it was rather amusing.

Also, I ran into some mobs that even in Cataclysm's simplified levelling game turned out to be real mage killers: the various types of Obsidian Elementals. They have a chance to spell reflect, which is all the deadlier the more powerful you are. Nothing like giving yourself a pyroblast to the face! Good fun, that.

Swamp of Sorrows

Swamp of Sorrows was once again largely what I expected it to be: several neutral quest chains and then the Horde/Alliance conflict from the other side, with the quests being exactly the same only for different mobs.

However, I was once again confused by whether one side was actually supposed to win, and if so, who did. On Alliance side you get to assault Stonard and then the quest giver gives you a pat on the back afterwards, which I always interpreted as "we won, well done". However, apparently Stonard actually reverts back to its original state afterwards (I have to admit I never checked), and on Horde side I was given the impression that the assault was successfully repelled. Which is it? It would be rather odd for the Alliance to just lose with no explanation or even acknowledgement after they had the Horde on the run for the longest time. Though to be honest, I also found the experience a bit unsatisfying from Horde side because I was apparently super successful at all these quests to kick Alliance butt but somehow we were still losing the entire time, until the very end at least. It just made me scratch my head.

At the end of the zone, there was a quest that surprised me by how it was basically a clone of an Alliance quest but still ended up with a totally different feel. On Alliance side you help a draenei who's trying to heal his sick friend, but he dies anyway. This is sad, but in the end Velen himself makes an appearance to provide some comfort, which is pretty cool.

On Horde side, you help an orc lady whose husband was mortally wounded and he dies anyway... and nothing happens. Most depressing quest in the game? I remember standing on top of the watchtower afterwards, looking out across the swamp and suddenly hating the zone - not for having bad quests or anything, but for being a place where good orcs die in the dirt (after I had done no less than four quests to save him, too) and nobody gives a damn.

Blasted Lands

The Blasted Lands were a bit more samey than I would have liked, though each faction had at least a couple of unique quests. And I still like the storyline about the demon hunter regardless, as well as the way I kept finding junk that I could exchange for greens every now and then. And saving tadpoles of course.

20/04/2011

Through the Dark Portal... or maybe not

My little dwarf paladin hit level sixty yesterday, less than three weeks after I decided to start playing her again, and after what were effectively only a handful of play sessions. I suppose that's hardly amazing considering that I often hear that you can take a character the entire length of the way from 1 to 85 within less than a week these days, but to me, a player who always spends a lot of time idling, exploring and faffing around with professions, it still feels huge. A month ago I hardly even remembered that this character existed, now she's my toon with the fourth highest level on that server. The zones flew by so fast it's silly.

I also thought it was kind of funny when I hit sixty about halfway through the Blasted Lands and the anti-fun team's XP penalty for "playing in the wrong expansion" kicked in. As I watched my experience bar's progress slow down massively, I actually found myself thinking "yeah, that feels more like it". I also noticed the number of experience points needed to level, something I hardly ever pay attention to, and it was less than 300k. I distinctly remember coming to Hellfire Peninsula for the first time and marvelling at the fact that my next level was over a million XP away. How times change.

Anyway, mini reviews of the zones I covered on my way - there were four of them as they were all relatively short:

Searing Gorge

Apart from Lunk the friendly ogre (who is very amusing), this zone felt very familiar. You're still helping the Thorium Brotherhood, though they become friendly much more quickly now than they used to, to kill the same old Dark Iron dwarves with the exact same names (déjà vu?) - but it's still more fun now than it used to be in my opinion, as everything has been strung together into a more cohesive story and they got rid of the need to constantly crawl down into the Cauldron and back up again. That thing used to be the bane of my existence whenever I quested my way through that zone, as I'd inevitably get lost somewhere in the tunnels or on the metal scaffolding outside, unable to find my way back up, and there'd be Dark Irons everywhere and GAH! Now they just dump you at a tunnel entrance towards the end of the zone, you antagonise the Dark Irons in every way you can at once, then you climb up again and that's it. This is one case where I'm honestly in favour of simplification.

Burning Steppes

I can't really say that I miss anything about the way the Burning Steppes used to be, because as far as I remember there simply wasn't that much there in the first place. Back in Vanilla I just remember it as this place where everyone went to farm Thorium and dragon scales. Nowadays players get to meet up with Rambo Corporal Keeshan, whom an Alliance player may or may not have met before in Redridge Mountains (a zone which I did on another character right after the Shattering). He once again concocts a crazy plan that allows the two of you to defeat a huge army on your own, and it's still funny. I was just disappointed that there was no mention of, erm... how he got from where he was at the end of Redridge to hanging out in Burning Steppes. The final quest of the zone displayed what I thought was one of the rare cases of a good use of the cut scene mechanic.

Swamp of Sorrows

The next stop in the natural zone progression was the Swamp of Sorrows, which used to be a bit out of the way to get to from the Burning Steppes. Blizzard decided to fix this by adding a mountain highway straight from the latter zone to the swamp, and it just so happens to be traversed by a random woman on a rocket mount who has nothing better to do than sit on a rock in the Burning Steppes all day, waiting for customers. Convenient, but somewhat contrived.

Swamp of Sorrows used to be a very dull place for Alliance (and actually for Horde too as far as I'm concerned) and to be honest it's still not that exciting, though at least there's something to do. There are Steamwheedle goblins, Itharius wanting to get into the Sunken Temple and a newly erected Alliance base among other things. The latter kind of bugged me simply because from what I could see of Stonard from my limited Alliance point of view, it still looked like the same old somewhat poorly equipped outpost that it's always been, but the Alliance somehow managed to erect an entire keep out of nowhere in the meantime. Developer bias!

Blasted Lands

The Blasted Lands are once again a zone that I remember as pretty boring and empty before the Cataclysm. There used to be a couple of longish quest chains that led you there for some reason or another, but there wasn't much in the way of proper quest hubs. This has been rectified and it's fun. The zone has been spiced up a bit via the inclusion of some greenery, wildlife and worgen in the Tainted Scar, but nods to the way things used to be are still around as well. For example you can run into some mobs that still use the ancient high elf model (hideous!), and the old blood mages that used to give out boring buff quests are still around, as proper quest givers this time. I also found one slightly hidden quest (read: no exclamation point or sparkles to start it), which was both sweet and sad. A good mix of story and random adventure in my opinion.

I have to admit that I felt a slight distaste at the thought of continuing through the Dark Portal after that - I don't share many people's opinion that Burning Crusade content is just horrible to play through these days, but there's definitely a big break in terms of style and story, and it feels jarring. I'll probably leave my little dwarf at sixty for a while and move on to the next alt in order to explore more of the new low-level zones. My paladin never even had to leave the Eastern Kingdoms, so there's a lot left to discover.