Showing posts with label arathi highlands. Show all posts
Showing posts with label arathi highlands. Show all posts

08/09/2019

A Cow Goes To Dwarven Lands

I made another alt. I'm kind of surprised by my own excitement about making alts right now, because I don't remember being that much of an altoholic back in Vanilla. On private servers I was even more focused on the moment and on progressing with what I already had, since you never knew how long the server was going to be around.

With Classic though, I guess I feel more secure in "collecting" alts, knowing that the game will be around for the long run. Plus I'm more aware of the benefits of having multiple characters with complementary professions and how they can help each other out than I was back in 2005.

Also, I honestly kind of needed another alt. As I mentioned, my shaman is waiting for my husband to catch up, and my druid is the character I'm using to get him there. What was I supposed to do when he doesn't feel like playing? Play a different game? Pfft.

Anyway, with the whole wide world of Warcraft open to me, two different factions and six different starting zones, I made... a third tauren. Don't ask me why, I guess I just love them that much. And I made her a hunter because hunters are fun and both Bhagpuss and Wilhelm talking about adventuring on their lowbie hunters made me itch for one of my own even more.

The one thing I did in order not to burn myself out on Mulgore was take my newest noobcow over to Durotar to do the quests there instead. All the starting zones are still quite busy, but if you make a point of playing during off-hours you can get quite a lot done in a short time.

The levels up to the big ten, spent sadly pet-less of course, were mostly unremarkable except for that one time when I teamed up with an orc warlock on the Echo Isles and his low level combined with a warlock's typical love for fearing things caused utter mayhem among the voodoo trolls, with both of us eventually running off into different directions with barely a sliver of health left and only just surviving. But that's just another day in Classic, I guess.

I also saved his life once by bandaging him. You can take away my healing spells but you can't take away my urge to keep others alive!

Anyway, at level ten it was back to Mulgore to learn how to tame a pet. I only died once... or was it twice? during the quest, the first time due to the fact that I'd forgotten that dismissing my temporary pet would cause it to become hostile towards me and I did so at a very bad time.

And then of course came the eternal question: Which pet to choose as my permanent companion? As someone with a bit of experience as a hunter I wasn't just going to pick up a common one from the near vicinity; I wanted it to be special. (You can read about my previous history of hunter pets here.)

Eventually I settled on wanting a white bear, a model that's only available from two named mobs until close to the level cap. One of them's a rare, so I discarded that option since I had no interest in spawn-camping him. The other was "just" a named quest mob in Dun Morogh, the shared starter zone for gnomes and dwarves. Let me tell you, for a level 10 tauren that's very, very far away! However, that only made me even more determined to go for it.

So the unknowing target of my future affections was going to be a level 11 bear called Mangeclaw. My own hunter was only halfway through level 10 by that point (and you need to be the same level as the pet you want to tame or higher), but the journey to Dun Morogh was so long that I was confident that I'd be able to fill out the rest of my bar by the time I arrived.

I'd already been to Orgrimmar, so I started by taking the zeppelin to Undercity and hoofing it down to the Sepulcher. At that point I took all my gear off because I knew there was going to be a lot of death in my future and I didn't want to damage it unnecessarily. And then I was off.

I suffered my first death to some wizards in southern Silverpine, and from then on it only got worse. Why are there so many spiders so close to the road in Hillsbrad? I was reminded that if you die too often in quick succession, you actually have to wait a couple of minutes before you're able to take control of your body again. That was quite boring, but I passed the time by watching some YouTube videos on the side.

Arathi Highlands was the worst, with my poor cow often barely being able to run a few meters after reviving before being ganked by a high-level spider yet again. In hindsight though, I could have saved myself some tedium by not detouring to Hammerfall to pick up the flight path there, as most of my deaths occurred on the unsecured path between that and Refuge Pointe.

It was getting quite late in the evening by that point, but to be honest that only served to spur me on even more, as it meant that I was less likely to encounter random Alliance players looking to kill Mangeclaw for their quest.

After all that, getting out of Arathi felt like a breath of fresh air, and I made it through the Wetlands without even a single death. While crossing the tunnels to Loch Modan I fell victim to the dwarven mountaineers a couple of times, but compared to what had come before those deaths barely registered.

And then I was there at last, Dun Morogh and the little clearing with Mangeclaw in it, with no competition! Unfortunately I was still three bars away from level 11, so I had to start off by killing all the other wildlife in the area. Originally I considered going further in to find more hunt targets, but there were so many mountaineers in the narrow pass that I decided not to risk it and waited for respawns instead. During my second round of clearing the area I dinged level 11.

Then I went off to tame old Mangey... and promptly got killed by him. I'd known that he had a ravage attack which was likely to interrupt my first taming attempt, but I didn't have enough health left by the time I started the second cast, so I died shortly before it could finish.

You'd think that one more corpse run was nothing after spending literally more than an hour just to get there, but I did feel a little offended by having been killed by the very target of my hunter's affections. Fortunately I got it right the second time - my first taming attempt was interrupted again, but this time I had a healing potion at the ready to drink up before re-casting the tame, which allowed me to succeed with just a little bit of health left. So I finally got my bear!

I remember my first pet on Kronos being super grumpy and requiring a huge amount of feeding to improve his mood, but it seems that this is another thing that private servers have overtuned, because a single slab of boar meat and a shiny red apple were enough to get Mangey, now renamed to Snowclaw, from unhappy to cheerful, and he stayed there for a while. As it was 3am by that time I hearthed out.

And now every experienced hunter I'll meet will know to just what lengths I'm willing to go for the right pet! Until I get close to the level cap that is, at which point he could be mistaken for any old bear from Winterspring I guess. But knowing me and my levelling speed, that point in time is a very long way off.

26/04/2011

Alliance vs. Horde AGAIN, and the zones the Cataclysm forgot

After completing all the quests in Stonetalon, my rogue moved on to the Southern Barrens. This is another one of the zones that have been reworked completely, at least for Alliance, because it didn't actually used to have any content worth mentioning in that area. I enjoyed it for that newness alone, and a subtle reference to Mankrik's wife made me chuckle.

Camp Taurajo has been razed by the Alliance, and there's a quest to take care of some looters in the ruins. Like in Darkshore, there were named corpses all over the place, but for some reason it hardly affected me. Mind you, while my first ever Horde character was a tauren and levelled through the Barrens, I don't have the same kind of fond memories of the place that I have of Auberdine, so that definitely played a part, but I think part of it was also simply that I was playing the other faction. As such, dead enemies weren't really that interesting to me and I tried to mostly ignore them. I'm pretty sure that if I were to visit the place again as Horde, I'd feel very differently.

The one thing that disappointed me a little was that it was yet another zone that was focused on the Alliance vs. Horde conflict. Yes, I know it's a core part of the game, but that doesn't mean that I want all my quests to be about it all the time. Maybe it's just the levelling path I chose, but basically I went from Ashenvale (oh noes the Horde has taken Silverwind Refuge) to Stonetalon (oh noes the Horde wants to bomb us) to the Southern Barrens (oh noes the Horde is attacking Northwatch) and it just never seemed to end. Maybe it's my bias from usually playing Horde that made me a bit uncomfortable there after a while, though the fact that one of the quest givers was a complete jerk whom I just wanted to strangle didn't help either.

Moving on to Dustwallow Marsh, I found that this zone didn't appear to have been changed at all, except for some very, very minor tweaks to the geography and the like. It's understandable, seeing how it was already revamped once back in 2.3, which pretty much put it on par with Outland content. So it's less linear than the other zones now and you'll have to do do more running back and forth, but it's still good fun.

I was just slightly miffed that the missing diplomat type chain hasn't been updated either, except for Jaina laughing at you at the end and going "oh right they kidnapped Varian, lol, that was ages ago and he's back now". Okay, so she doesn't actually say that, but it sure felt like it.

I then randomly got out another alt, my warlock, and had a look at the new Arathi Highlands for a change of pace, the one zone that I had skipped during my paladin's otherwise pretty linear quest progression. I had heard some rumours that this zone was really bad and hadn't been updated properly, and I'm sad to say that it's all true. I don't know what it's like for the Horde as they have a new outpost on the western edge of the map, so I'm assuming that they must have some new content to tackle, but on Alliance side it's literally the same old, same old. It's telling that the Arathi Highlands quest achievement only requires you to complete 18 quests, the lowest number of all zones. How do you make it through five or more levels on so few quests? Easily, as they are still as grindy as they used to be in vanilla. After clearing my way into the kobold cave for the Myzrael quest, out again and then in again just to collect enough quest items, I was about ready to bang my head against a wall.

Basically, I imagine that the revamp of this zone happened like this: the designers had already finished every other zone in the northern part of the Eastern Kingdoms, but realised that they were running out of time until the expansion's release, so they decided to just give the zone an emergency clean-up along the lines of "okay, tell me five things that used to annoy you about Arathi Highlands and we'll change those".

"That guy Fozruk wandering all over the place; I could never find him when I needed him!" - "Okay, we'll just have him stand in front of that rock over here."

"That Forsaken courier patrol! They used to kill me all the time. And then when I got the quest to kill them they were once again nowhere to be found." - "Fine, we'll remove most of them and just leave one guy. And um, he'll just run in circles on this small piece of road as if he's confused about where he was meant to go. Yeah."

"Stromgarde was kind of fun, but it was annoying that you had to run in and out repeatedly to complete that quest with the tower." - "No problem, we'll just have a quest NPC in there that moves you right along."

"Speaking of running around, the Myzrael chain used to require you to go to the Badlands or something, didn't it?" - "Not anymore, it doesn't. Next!"

"Faldir's Cove is a cool place, but ninety-nine percent of players never even found it in the past!" - "Okay, let's carve a big tunnel towards it into the mountain and put a sign in front of it that says 'here be pirates'. And add a breadcrumb quest for good measure. Oops, we're out of time, so that will have to do."

I thought it was telling that when I first entered the zone, I could only pick up two quests at Refuge Pointe - one to kill lots of mobs in one corner of the map, and one to kill lots of mobs in the opposite corner of the map. /facepalm. And they even allowed Myzrael to remain an elite mob and technically a group quest, though I didn't even notice until she spawned and my warlock still soloed her with ease.

It was really kind of shocking. So many lovingly revamped zones and then a rush job like that. I always felt pretty neutral about Arathi, neither loving nor hating it, but with the quests in the surrounding zones being so much smoother, having nothing to do except grind endless amounts of elementals, ogres and syndicate mobs all across the map sure made this one stick out like a sore thumb. I seriously hope that Blizzard is going to give it a proper revamp in one of the upcoming content patches.