Showing posts with label warbands. Show all posts
Showing posts with label warbands. Show all posts

31/12/2024

Retail WoW & Me in 2024

Comparing the previous post and this one, I spent about two to three times as many hours in retail in 2024 than I spent in Classic. The uncertainty in the numbers mostly comes from the fact that I revived a lot of old characters this year for which I don't know how much of their /played actually happened in 2024 vs. ye olde days, but either way, the difference is pretty stark.

I just really enjoyed both the end of Dragonflight and the first few months of War Within. Aside from running dungeons with my guildies once a week, my play style tends to be somewhat on and off - I'll go through several weeks of binging quite hard and doing something or other on every single alt, to barely logging in outside of our scheduled dungeon runs for the next few weeks after. I know a lot of Classic players tend to think of retail as having lots of daily/weekly chores you "have" to do, but from my personal experience at least that's an image that's about two expansions out of date. Sure, there are lots of things you can do, especially as a more casual player, but I've found most of it to be very low pressure nowadays.

The two events that had the biggest impact on my stable of characters this year were MoP Remix, which resulted in me levelling five new characters to the level cap from scratch, and the introduction of Warbands with the War Within pre-patch, which suddenly gave long-forgotten characters relevance again now that cross-server and -faction play is almost fully supported and they all share an inventory via the warband bank.

Basically, aside from Shinfur the monk, all characters on this list that aren't on the Azjol-Nerub/Quel'Thalas server cluster were old favourites that got a revival this year.

Shindragosa - Azjol-Nerub

  • Level 80 dracthyr evoker (+10)
  • 24 days, 13 hours /played (+9 days, 18 hours)
  • War Within professions: 83 Leatherworking, 100 Skinning, 73 Cooking, 144 Fishing
  • Other professions (changed from 2023 only): Dragon Isles Leatherworking 100 (+10), 129 Classic Skinning (+129), 61 Outland Skinning (+61), 75 Northrend Skinning (+19), 23 Cataclysm Skinning (+3), 85 Legion Skinning (+4), 30 Kul Tiran Skinning (+23), 30 Draenor Cooking (+15), 300 Classic Fishing (+267, had to level that for the fishing pole, lol), 10 Cataclysm Fishing (+5), 30 Kul Tiran Fishing (+15), 855 Archaeology (+756, I randomly decided to max it out one day but gave up because of how terrible the last 50 skill-ups are) 

My preservation evoker remained my main throughout Dragonflight. With War Within, I had a feeling early on that I'd probably want to change roles in group content but I wasn't entirely sure yet, so because making decisions is hard, I still ended up levelling this character through Khaz Algar first and did all the story content on her. When there isn't new story to check out though, she's mostly chilling now.

Milita - Quel'Thalas

  • Level 80 draenei warrior
  • 4 days, 17 hours /played
  • War Within professions: 83 Blacksmithing, 100 Mining, 36 Cooking, 48 Fishing
  • Other professions: 300 Classic Blacksmithing, 295 Classic Mining, 13 Cataclysm Mining

The warrior I levelled during Remix ultimately ended up becoming my new "dungeon main" as I became the tank for our little group of friends doing M+ once a week. It's been... surprisingly chill? I mean, I only play with friends, not pugs, and we only do pretty low keys - I'm sure things become more demanding in high keys, but as it is, I'm finding it to be surprisingly low-stress. I learned to tank during Burning Crusade, where threat was a bitch and losing aggro on a single mob in a heroic could result in a dps or the healer getting insta-gibbed, so just pulling and AoEing things at a good clip while also rotating through my defensives doesn't feel very demanding in comparison.

Tilarea - AN

  • Level 80 lightforged draenei priest (+10)
  • 8 days, 9 hours /played (+2 days, 23 hours)
  • War Within professions: 65 Tailoring, 61 Enchanting, 21 Cooking, 33 Fishing
  • Other professions (changed from 2023 only): 300 Classic Tailoring (+200), 31 Northrend Tailoring (+26), 45 Cataclysm Tailoring (+43), 74 Dragon Isles Tailoring (+10), 15 Cataclysm Enchanting (+4), 21 Pandaria Enchanting (+1), 74 Dragon Isles Enchanting (+10), 39 Dragon Isles Cooking (+23), 59 Dragon Isles Fishing (+22)

My hobby priest continues to be just that: not my main and not really played a lot in group content, but I just like having a holy priest to do stuff on.

Hekatie - Earthen Ring

  • Level 80 undead death knight
  • 11 days, 23 hours /played
  • War Within professions: 100 Herbalism, 71 Inscription, 31 Cooking, 42 Fishing
  • Other professions: 300 Classic Herbalism, 75 Outland Herbalism, 75 Northrend Herbalism, 75 Cataclysm Herbalism, 300 Classic Inscription, 75 Outland Inscription, 75 Northrend Inscription, 75 Cataclysm Inscription, 300 Classic Cooking, 75 Outland Cooking, 75 Northrend Cooking, 75 Cataclysm Cooking, 300 Classic Fishing, 75 Outland Fishing, 75 Northrend Fishing, 75 Cataclysm Fishing, 180 Archaeology

This was one of the old characters I revived after the Warband patch and levelled to 70 via the Radiant Echoes event (you can kind of tell her age based on her having all profession skills up to Cataclysm maxed out). I wasn't actually that keen on death knights when they first came out (the first three posts about them on this blog were all about how death knights suck, lol) but I did eventually manage to get this one levelled up by the end of Wrath and then continued to have some fun playing her in Cata. In TWW so far, frost death knight has been pretty fun to play too - I wrote more about that here.

Tharisa - AN

  • Level 80 human hunter (+10)
  • 4 days, 15 hours /played (+1 day, 21 hours)
  • War Within professions: 56 Leatherworking, 100 Skinning, 26 Cooking, 33 Fishing
  • Other professions (changed from 2023 only): 140 Classic Leatherworking (+21), 42 Dragon Isles Leatherworking (+24), 6 Outland Skinning (+6), 75 Northrend Skinning (+5), 49 Legion Skinning (+16), 175 Classic Cooking (+46), 32 Dragon Isles Cooking (+18), 76 Classic Fishing (+76), 45 Northrend Fishing (+45), 46 Dragon Isles Fishing (+23)

I allowed my hunter to grow her hair out this year, but that's about as exciting as things got. I wrote more about my ambivalent relationship with retail hunters in this post. I'm also a bit worried about what the new year will bring as Blizzard is currently looking to take marksmanship hunters' pets away in 11.1, which is so utterly insane I don't even know how anyone could've thought that would be a good idea. There's still time to change course, Blizz!

Berrine - QT

  • Level 80 night elf druid
  • 1 day, 11 hours /played
  • War Within professions: 100 Herbalism, 100 Skinning, 16 Fishing
  • Other professions: 15 Classic Skinning

It's the druid I levelled in Remix. As mentioned in this post, she's kind of "my other tank" and I haven't done much with her other than level up her gathering skills and casually gear up a bit.

Helena - Darkspear

  • Level 80 dwarf paladin
  • 3 days, 14 hours /played
  • War Within professions: 100 Mining, 100 Skinning, 4 Cooking, 9 Fishing
  • Other professions: 300 Classic Mining, 55 Outland Mining, 3 Northrend Mining, 300 Classic Skinning, 74 Outland Skinning (I should really go get that last skill point), 12 Northrend Skinning, 300 Classic Cooking, 75 Outland Cooking, 135 Classic Fishing, 50 Archaeology

This is another old alt that got revived. I created her way back in the day, just to stall out at level 15. I then revived her in Cataclysm to explore some of the revamped levelling zones. Her professions seem to indicate that I did also spend some time in early BC content, but I've got to admit that I have absolutely no memory of that. This year, I levelled her to 70 via Radiant Echoes, and I wrote about what it was like to level from 70-80 as holy in this post.

Shinfur - ER

  • Level 80 pandaren monk
  • 1 day, 4 hours /played
  • War Within professions: 100 Mining, 83 Engineering, 6 Cooking, 4 Fishing
  • Other professions: 6 Classic Cooking

It's the monk I levelled in Remix! You can read more about my monk experiences in War Within here. Not much else to say about this one, other than that thanks to the inventing mechanic, engineering is by far the easiest crafting profession to level for some reason.

Groghue - AN

  • Level 80 worgen rogue (+10)
  • 2 day, 22 hours /played (+1 day, 4 hours)
  • War Within professions: 87 Herbalism, 70 Skinning
  • Other professions (changed from 2023 only): 267 Classic Herbalism (+8), 100 Dragon Isles Herbalism (+13), 184 Classic Skinning (+9), 43 Northrend Skinning, 33 Cataclysm Skinning (+10), 19 Dragon Isles Cooking (+15), 60 Dragon Isles Fishing (+25), 116 Archaeology (+9)

It's my rogue who I still don't particularly enjoy playing but hey, I need her to be able to open lockboxes. More about my experiences with rogueing in War Within can be found here.

Willowie - QT

  • Level 74 human warlock
  • 13 hours /played
  • War Within professions: 48 Alchemy, 62 Herbalism
  • Other professions: none

It's the warlock I levelled in Remix! I had to relog to take this screenshot because for some reason on the first attempt, the game had forgotten that she owns an incubus and was displaying the succubus instead. Now it's showing the correct pet but I don't know what's up with his wing appearing to go behind the tree in the background?! Small indie company, as the saying goes.

I was also shocked by how many herbs alchemy uses these days. I thought I had a good number of them saved up, but then I was like: "You want me to burn how many of these for each skill-up?!" I also still have no idea how to play this one and have died to random mobs that I aggroed while picking flowers. Part of me keeps thinking that I should just bite the bullet and look up a guide, but another part remains stubborn and maintains that if a class is this clunky to figure out, maybe it deserves to be played less. Make this nonsense easier to understand in game, Blizzard.

Mehg - AN

  • Level 72 night elf demon hunter (+2)
  • 10 days, 21 hours /played (+17 hours)
  • War Within professions: 30 Mining, 25 Jewelcrafting
  • Other professions (changed from 2023 only): 27 Cataclysm Mining (+10), 74 Legion Jewelcrafting (I don't think this is new, I must have forgotten to write down her old JC skills last year), 100 Shadowlands Jewelcrafting, 79 Dragon Isles Jewelcrafting (+10), 83 Dragon Isles Cooking (+15), 75 Dragon Isles Fishing (+23)

My demon hunter, who was my "main alt" in Shadowlands and remained one of my most played characters throughout early Dragonflight just quietly fell by the wayside towards the end of the expansion and I've only barely started levelling her in War Within. I'm not entirely sure why, though I think at least part of it was due to how much of a pain it was to sort out her inventory and the bazillion types of different ores and gems she'd accumulated over time. Once I also accidentally clicked the "clean up my bank" button and there are few things I've done in a game that I regretted as much as that one button click. I should be in a better place now though.

Shimeri - AN

  • Level 70 dwarf shaman
  • 4 days, 8 hours /played
  • Professions: none

The shaman that was my "Remix main" has oddly ended up being the last of my Remix characters to get levelled in War Within, even though resto shaman is the healer flavour of the month right now. I'll get to it when I get to it.

Daerys - DS

  • Level 70 draenei mage
  • 30 days, 9 hours /played
  • Professions: 300 Classic Mining, 75 Outland Mining, 75 Northrend Mining, 75 Cataclysm Mining, 305 Classic Jewelcrafting, 80 Outland Jewelcrafting, 70 Northrend Jewelcrafting, 32 Cataclysm Jewelcrafting, 300 Classic Cooking, 75 Outland Cooking, 75 Northrend Cooking, 300 Classic Fishing, 75 Outland Fishing, 3 Northrend Fishing, 11 Cataclysm Fishing, 7 Archaeology

This used to be my "main Alliance alt" back in the day. I wrote a bit more about her history and how I ended up reviving her for the draenei heritage quest in this post. Again, you can kind of tell that this is an old character that saw a lot of play up to Wrath from the profession skills. I plan to take her to 80 eventually.

Shinlu - AN

  • Level 68 human monk (+7)
  • 22 days, 14 hours /played (+5 hours)
  • Professions (changed from 2023 only): 160 Kul Tiran Leatherworking (+10), 54 Northrend Skinning (+3), 100 Legion Skinning (+20), 29 Dragon Isles Skinning (+24), 63 Kul Tiran Cooking (+15), 16 Draenor Fishing, 690 Archaeology (+12)

My old Shadowlands main still hasn't really seen much love, but apparently gained seven levels in only five hours of play time, because that's how retail rolls these days. I remember trying out the follower dungeon feature on her when it came out, but other than that I don't think I did very much, though those profession skill-ups must have come from somewhere I guess.

Tidella - AN

  • Level 54 Kul Tiran shaman (+6)
  • 1 day, 21 hours /played (+4 hours)
  • Professions (changed from 2023 only): 77 Outland Mining (+77), 3 Outland Engineering (+3)

Similar story here, with six levels gained in four hours of play, all of which were me going on a mining spree in Outland because I was after some old mats for some reason at that particular moment.

Isadora - Norgannon 

  • Level 19 human paladin
  • 1 day, 22 hours /played
  • Professions: 130 Classic Blacksmithing, 121 Classic Mining, 109 Classic Cooking, 97 Classic Fishing

This is the very first character I ever created, a paladin on a German server. Like several other old characters, I decided to take her out for a spin after the Warband patch. It's kind of funny that I remember her being in her mid-20s before the level squish, but post-squish she got to quest through some of the human starter zones all over again, which was a nice nostalgia trip even with all the post-Cataclysm changes.

Eartha - AN

  • Level 26 earthen shaman
  • 2 hours /played
  • Professions: none

I wasn't that keen on the earthen when they were first announced, but I did end up liking them in the story, so after I'd unlocked them I decided to make one just for the heck of it. Also, they have a racial that gives a massive boost to exploration XP... but that's a topic for another post.

26/08/2024

My Last Days of Dragonflight

The War Within launches a few hours from me posting this, and I'm actually looking forward to it now, having managed to overcome the worst of the pre-expansion doldrums I felt a few weeks ago. And yes, I know some people have had early access for days, but really, I don't want to talk about that. The vast majority of us were still hanging out in Valdrakken, running Radiant Echoes and what have you. (At least that was more fun than trying to tiptoe around social media without stepping into massive spoilers or bouncing into invisible walls in game where content suddenly required level 80 to enter.)

I wanted to finish up with some notes about how I spent my last few weeks of Dragonflight and how it managed to rekindle my interest in retail.

Warbands

I've said before that it was about damn time for WoW to make more things account-wide, but it took me a bit for it to really sink in just how fundamental of a change this has been - such as the fact that Warbands and cross-server (almost) everything means that all my old alts could become relevant again.

I can't be the only one who left a lot of alts behind over the years. I played on Darkspear during my early days, switched to Earthen Ring when I swapped to playing Horde, and during my most recent return to retail I got established on the Azjol-Nerub server. Every time I switched server, it meant leaving a lot of connections and resources behind, especially in terms of accumulated profession knowledge and materials.

As the realisation has slowly trickled in that all of those old characters are viable for me to play with my (newer) friends now, I've found myself actually interested in playing them again, going through old banks in search of long-forgotten transmogs or crafting materials that might be valuable (to me personally, if not necessarily on the auction house) and feeling a strange sense of reinvigoration.

Transmog farming

I think I mentioned in the past that while I get the appeal of transmog farming, I'm not really hugely into it myself. Blasting through old raids and one-shotting everything with Holy Nova in order to be able to sport some of the game's most iconic looks is kind of fun at first, but it does get boring quickly, and considering just how many old dungeons and raids there are at this point, it can also be surprisingly time-consuming.

Still, the changes to the transmog system that now allow you to add armour and weapons of any type to your collection regardless of whether the character you're currently on could use them have really upped the dopamine levels, as it will absolutely rain looks on you in every run now. This is opposed to the old slow-drip that could really limit your success, such as when you did a run on your priest just to get only plate, followed by going in on your warrior next and getting nothing but cloth, being able to claim neither for your collection.

Of course, some things are still soulbound... I have to admit I gnashed my teeth a little when I got a Garr binding on my priest and had to destroy it. But I also had fun getting adventurous soloing Cata raids for the first time. Dragon Soul and Spine of Deathwing in particular was certainly a learning experience. (If you know, you know.)

Remix characters

As MoP: Remix approached its end, activity in our little guild saw a bit of a spike as we got back together for one last hurrah and cleared mythic Siege of Orgimmar on the penultimate day of the event. I'm not going to pretend that this was some great achievement with the power levels available to us, but not all of us were that OP, and it was still a nice way of capping off the expansion.

The character conversion process from Remix to regular retail was a bit odd. Landing in Stormwind with empty bags and wearing a set of greens was not a surprise, but it was strange that Blizzard actually redid people's talents - not reset, which I actually would've understood more, but merely changed, which was just bizarre to me. It made the whole experience an odd exercise in picking out just where abilities you may have wanted had been taken out of your setup and replaced with something else.

I was also surprised to get some items in the mail that we were allowed to keep after all. I'd worked on the assumption that absolutely everything we had in our bags would be destroyed, but they did allow us to keep stuff like the bind-to-account rep tokens or various Timeless Isle consumables in the end.

Radiant Echoes

I mentioned that I was pleasantly surprised by the Radiant Echoes event, and I found myself coming back to it several times. First I levelled that old paladin (as mentioned in the linked post), then I kept going back to buy all the appearances. (I didn't care about them that much but I was having fun!) Then I realised that I now had every class bar two at level 70, and combined with realisations about Warbands mentioned above, that led to me going back to level my old Draenei mage from Darkspear and my old undead death knight from Earthen Ring to 70 through the event as well. I was just having such a blast! I'm actually a little sad to be saying goodbye to that.

Mythic+ Season 4

I actually haven't done any M+ in several weeks, but I did want to mention it here because I've been making posts about my progress every season all throughout Dragonflight and wanted to at least give a brief shout-out to Season 4 as well before we move on. It was considered a bit of a "nothing" season I think since it didn't offer anything new but just brought back all the Dragonflight dungeons that people had already conquered in Season 2 and 3.

My guildies and I still had a decent time with it though, especially since we didn't actually do that much in Season 1. The new "keystone squish" worked out well for us, as we spent the first two weeks of the season in Mythic Zero just trying to remember mechanics, and this did indeed work out as I had hoped: We did some wiping and then paused at each boss to figure out what we had been doing wrong without having to worry about the pressure of a timer. I broke 2k rating again, which again, isn't exactly the biggest achievement, but we did it in only three months as opposed to the five months it took us in Season 3, so it still felt like progress to me.

In terms of the dungeons themselves, I didn't have strong feelings about any of them in the same way I had during the last two seasons. There were individual encounters I sometimes found challenging, but there wasn't a dungeon I always loved or one that always filled me with dread like there had been in previous seasons.

While I've enjoyed getting to know and understand the M+ system in Dragonflight, I'm still not sure whether I want to get back into it in War Within, but that's a can I'm happy to kick down the road for now.