Showing posts with label cataclysm classic. Show all posts
Showing posts with label cataclysm classic. Show all posts

05/07/2025

MoP Pre-Patch Impressions

A female pandaren monk running across the Wandering Isle. Just off screen, an NPC asks "You're departing so soon?"

Mere days after I hit the level cap in Cata Classic last week, the Mists of Pandaria pre-patch dropped. I wasn't particularly excited about it, but I couldn't help but notice some changes as I logged into my hunter to do the daily cooking quest (like I said before, the profession dailies were easily one of my favourite things about Cata, so I'm still doing those until I max out my cooking and get the achievement for completing all the variations in all three capitals). 

The new talents were there, which I didn't particularly like in original MoP and still don't like now. Most notably though, my bow was in my bags and my hunter only had her staff equipped. Re-equipping the bow resulted in the staff going back into the bag instead.

Ah yes, remember how I said last month that one of the things I was enjoying about Cata was that hunters could still wield both a ranged and a melee weapon? R.I.P. to that particular class fantasy; I just never realised that this was a change that happened in MoP.

It actually made me realise that class fantasy aside, it's really kind of bizarre how Blizzard handled this. Survival didn't become a melee spec until Legion, so why would you let hunters equip a melee weapon only and then have them be locked out of using every single one of their combat abilities? Talk about a giant noob trap.

In fact, this is something that's still confusing in retail as I noticed the other day when I rolled up a survival hunter, because you still start with a ranged weapon and then when you hit level 10 and spec survival, you initially have like... one ability you can actually use, with everything else suddenly greyed out. It just feels terrible. Also, I only found out at that point that retail hunters no longer start with a pet for some reason? But you don't get a quest to tame one either, so... I have no idea how new players are supposed to figure this shit out. Anyway, I digress.

I had also logged into my feral druid briefly before the patch, to make the boat ride to Valgarde now that I'd remembered where to get on the right boat. Checking on her after the pre-patch, I was dismayed to be reminded that MoP was also when they did away with the whole notion of being a bear-cat, as feral was split into new feral (cat only) and guardian (bear only). I hadn't realised just how many gameplay changes that I didn't like actually came about in Mists of Pandaria. Both Wrath and Cata did things that I felt at least ambivalent about at the time, meaning I saw both pros and cons to them, but it seems MoP was when stuff got really bad, considering how many of its gameplay changes are triggering a pure "oh yeah, I remember hating that" response in me.

A female night elf druid riding the boat to Valgarde in Howling Fjord. Above her you can see the burning ship wedged between the cliffs.
Anyway, with all those bad feelings, that likely would've been it for me and the pre-patch (other than to continue my daily cooking), but then I learned that Pandaren were already available and that you'd earn a free mount in retail for completing their starting zone in Classic, mirroring the promotion they had going on with a protodrake and the death knight starting zone during Wrath. I did that one in spite of feeling less than lukewarm about WotLK Classic, so re-doing the panda starting zone this time seemed like a no-brainer.

I'd actually only been through the Wandering Isle once before, about three years ago, so I was happy to pay it another visit. I also thought it would be interesting to do it as a monk this time, since I didn't create my first monk until BfA and therefore had no idea how different the class was going to be in its initial iteration.

The first difference was in fact immediate and very noticeable as my first ability was a move called "Jab" that actually hit my opponent with my staff, which I thought was delightful. In retail, monks don't use their weapons for anything, ever (which also makes the first Pandaren quest, which asks you to pick up a weapon and show that you can use it, quite nonsensical).

I made it to about level five, slowly jabbing things to death, when it occurred to me that while the Wandering Isle was very pretty, it was also quite boring to hit things to death so slowly. It was only then that I realised - oh right, we're in MoP, where you learn new abilities automatically and I guess they don't even show up on my bar? (Looking back, they did used to go on your bar in original MoP if there was space, so maybe this is just a bug.) Checking my spell book actually revealed new abilities I hadn't even realised I had access to, and that sped things up considerably, even if it was very weird to me to see Tiger Palm be a Chi spender instead of builder, which is the polar opposite of how it works in retail.

I was kind of surprised by how busy the island was, because on a lark, I had decided to create this "throwaway panda" on Hydraxian Waterlords, my old RP server home. Even though it was soft-merged into the regular PvE servers back in Classic BC and was meant to be closed down entirely in the run-up to Wrath, it's somehow still there, not just not closed, but not even locked for new character creation like most of the other old servers are. I figured it was going to be more pleasant to level in this more quiet environment without too much competition for mobs, so still seeing ~40 characters in the zone every time I played was a surprise.

When I got to Stormwind on the other hand, there were only about ten people there, and the auction house looked mostly empty. I wonder if there are any genuine holdouts still playing on this server or if it was mostly players like me who decided that levelling a throwaway character was more pleasant to do in a low pop environment.

A hot air balloon flying away from Shen-zin Su, the giant turtle carrying the Wandering Isle.

But I'm getting ahead of myself. Completing the storyline on the Wandering Isle, it was still a bit too linear for my personal taste, with a lot of running about, but overall pleasant. It's probably a better "island introduction" to the game than Exile's Reach to be honest. I was kind of surprised by how emotional the ending still made me.

The Alliance intro for Pandaren was new to me and was actually pretty funny! You meet with King Varian and he lectures you a bit about what it means to join the Alliance, but finishes by asking you to spar with him, because he's curious about the Pandaren fighting style. Now, when this duel starts, he has a buff that gives him 100% dodge chance, so all your attacks miss and he taunts you about it. Until... one hit suddenly goes through, and you get this slow-motion cut scene of him falling backwards and your companions looking absolutely horrified that you just punched the king of Stormwind, which I thought was hilarious. He just laughs it off and simply wanders off afterwards.

Anyway, with my free mount claimed and nothing else about the pre-patch looking particularly appealing, I'll probably coast by just doing those cooking dailies until the expansion releases properly and I can start my journey to the Vale. Though probably even that will have to wait at least a week or two, as I have no particular desire to compete with the launch day crowds.

28/06/2025

Cata Continued

I finally hit level 85 in Cataclysm Classic! About time too, as the Mists of Pandaria pre-patch is only a few days away. 80-85 took me a little longer than expected mainly because I took a bit of a break about halfway through, otherwise it probably wouldn't have taken much longer than 70-80 did.

Tiirr the night elf hunter triggers the level 85 achievement while fighting orcs during an introductory quest after having just arrived in Twilight Higlands
I ended up loitering in Northrend for longer than expected, since there were a few milestones I wanted to hit before moving on and the XP I got along the way wasn't as bad as I had anticipated. I have this memory of many years ago, that XP gains in Outland became absolutely abysmal the moment you hit level 70 and the game wanted you to move on to Northrend, and it's stuck with me ever since that Blizzard hates you lingering in old expansion content. However, I'm starting to wonder whether I didn't exaggerate that effect in my mind over time, because as I said, continuing to quest in Northrend past level 80 wasn't all that bad. Sure, XP was reduced, but it wasn't abysmal. I actually ended up making it to 82 and about a third into level 83 before moving on to Cataclysm properly.

The main things I did in Northrend were the cooking and fishing dailies, as well as finishing up my exploration of the continent by uncovering all of Storm Peaks and Icecrown. In the former zone I also did the Loken quest chain, because unlike many players back in the day, I absolutely loved the Sons of Hodir. I briefly contemplated doing the Argent Tournament in Icecrown as well but ultimately decided against it as I didn't want to get bogged down with doing jousting dailies.

A female night elf hunter and her lynx pet watch Thorim and Loken fight in the Storm Peaks. Loken exaclaims, "You seem eager to join your beloved Sif, brother."
The last goal I finished up was getting my leatherworking skill caught up to the appropriate level, which required me to do a bit of farming for leather and other mats. I actually found it strangely zen to farm yetis in Storm Peaks and revenants in Wintergrasp, and it made me realise that this is an activity that I kind of miss in retail. Skinning as a skill still exists of course, but since skins - like all gathering nodes - are shared, the best way to farm leather is not to farm by yourself in a quiet corner of the map, but the opposite: to find an area where lots of people are killing skinnable mobs and then clean up behind them (and since the skins are shared you won't be "stealing" from any other skinners). It really drove home for me that while these shared gathering resources are a good thing in many ways, they have also taken something away from the game.

Anyway, once I was finally ready to get started on Cataclysm content properly, I did what I had planned and hauled my butt over to Vashj'ir, as I felt that it had been ages since I last visited that zone and I figured that it might actually be nice and nostalgic to replay after all this time. This turned out to be... partially true.

A female night elf hunter sinks into the sea in Vashj'ir after her ship was destroyed by a kraken

My initial review of Vashj'ir back in 2010 was pretty positive, but already a few months later I noted that replaying the zone on alts felt like "a massive drag". This time around, the first few quests felt pleasantly familiar and nostalgic. Back in original Cataclysm, mounts were not account-wide yet, so I had to do at least the first hub and a bit on every alt in order to earn my underwater breathing buff and seahorse mount to be able to navigate the zone.

As I continued deeper into the zone, my memories became fuzzier and I realised that there were some bits I barely remembered at all, such as the whole Nespirah chain. However, by the halfway point or so things definitely started to drag again this time too. I got the "2000 quests completed" achievement at some point and it struck me that almost 10% of those quests took place in this one zone alone, which is insane.

There's nothing wrong with any of the quests by themselves (and the Battlemaiden chain provides nice insights into the world of the naga), but it's just the fact that you have to go through almost 200 of them in a strictly linear chain just to cover a plot that can be summed up in two sentences. The same story could have been told in less than half the number of quests; there's just way too much "kill 15 naga" filler.

It's funny because at the time, I didn't think Cataclysm questing was that bad, but having revisited several older expansions in recent years it seems undeniable to me that Cata was an absolute low point in terms of questing. Mists of Pandaria was a noticeable step up again, but even BC and Wrath have aged better than Cata - in my opinion at least.

Gear progression was another interesting thing to observe. I'd started my journey in mostly tier five from BC and only replaced a few pieces of that while levelling through Northrend, and for very marginal upgrades at that. And then I started doing quests in Vashj'ir and the starts on the green quest rewards just went through the roof. By the end of level 83, after questing in Vashj'ir for a while, my health had nearly doubled compared to what it had been at level 82.

Finishing all of Vashj'ir got me most of the way to level 85. For the rest, I did the introductory quests to the other four Cataclysm endgame zones to unlock all the portals in Stormwind, as well as a bunch of cooking and fishing dailies. (I'd forgotten how much I used to love those in Cata.) At some point the Midsummer Festival also started, adding more supplementary XP from bonfire visits and torch tossing dailies.

A female night elf hunter and her pet lynx surrounded by flames

I also got the "Stood in the Fire" achievement while doing the Uldum intro thanks to Deathwing paying the zone a visit. 

I was surprised to see the Darkmoon Faire return after only two weeks, but then I recalled reading somewhere that Blizzard increased the frequency of its visits in Classic due to the sped up expansion schedule compared to the game's original run.

I even paused to do a bit of archaeology when I found myself flying past dig sites. I was surprised how good they were for XP and pleased to see that Blizz had already increased their yield a bit to five fragments or more per unearthed relic - I vividly recall that when archaeology was first added, you only got about three to four pieces per successful survey.

Now my plan is to perhaps continue doing the cooking and fishing dailies as well as possibly level my leartherworking some more. I'm not planning to dive into Pandaria the moment it launches as I expect things to be very crowded and I'd rather avoid all the mayhem tied to that. With my modest goal of wanting to see the Vale of Eternal Blossoms, I should have plenty of time to get there at my own pace, as long as I do so before the release of the later patches.

I've got to admit I found myself wondering why I still care so much about this night elf hunter. Sure, part of it are the fond memories I made with her during Vanilla Classic, and another part is that I simply enjoy things like levelling professions, regardless of how useful it might turn out to be. However, I think at this point it's also that I'm kind of hoping that eventually she'll be united with my warband in retail. I don't think she'd bring anything particularly rare to the table, but she may well have collected some transmogs that I don't own in retail yet.

A female night elf hunter on a hippogryph hovering above Uldum. The whole zone is on fire after a recent visit from Deathwing.

I know Blizzard hasn't even hinted at Classic merging with retail, and in fact said at the start of Classic that the two would always be separate. However, with Classic about to move into Mists of Pandaria, that seems like forever ago now, and I find it hard to imagine any other endpoint than an eventual merge with retail, regardless of how many more expansions will actually end up getting the classic treatment. I can be patient.

09/06/2025

Cata Classic: Halfway There

Progress on my little Cataclysm Classic project has been swift. I played a fair bit over the past week and already hit level 80. I'm still dithering in Northrend as I'm writing this because I felt like I was actually progressing a bit too fast and I don't want to move on to Cata just yet. It's one of those flaws with the way WoW does expansion content, that because of how much of it is concentrated at the level cap, when the level cap moves up, it requires a lot of effort to actually still take any of that content in because you'll just be sailing past it way too quickly.

Tiirr the night elf hunter triggers the level 80 achievement during a run of Utgarde Pinnacle

The gameplay has been surprisingly enjoyable. For as much as Cata removed a lot of what made everything that came before feel "classic", there are still bits of flavour left in there that are now missing in retail, such as my hunter wielding both a melee and a ranged weapon. I always thought that was incredibly cool, even if I didn't use the melee weapon much - but shooting things with a bow from point blank range like you have to do in retail just feels dumb. My pet's AI also feels much better for some reason, with my pet actually reappearing reliably when I dismount (in retail I feel like I have to manually re-summon it every five minutes) and defensive stance working much more smoothly than the annoying split between assist and defensive that they introduced later and which makes your pet unresponsive at the most annoying times.

In general it's noticeable how damage rotations are still in a kind of sweet spot where they are more involved than Vanilla (requiring you to use, say, five different damage abilities instead of just one) but don't have all the annoying upkeep of buffs or temporary cooldowns that you're supposed to cycle through constantly in retail.

Not everything is great of course. After the War Within just made massive improvements to the way the game handles transmog collection, it's almost physically painful to be back to a system where collecting any appearances and even merely keeping track of what you've already got is strictly tied to your class and armour type.

Last week was also Darkmoon Faire week, so I hopped onto Darkmoon Island to do the rounds there like I do in retail. Since the Island was introduced in Cata, I didn't expect to notice many differences, but I was quite surprised. For example I had forgotten that there was originally no return portal, and the targeting circle for the "Target: Turtle" game was huge and incredibly inaccurate for some reason, making it feel much more difficult than in retail.

All that said, most of my levelling was spent in Northrend, flying around exploring the landscape, working on my professions and engaging with a quest hub here or there as the mood struck me. (As a hunter I just had to do the Nesingwary quests in Sholazar for example.) In-between I queued for dungeons - I have my gripes with Wrath, but the dungeons were pretty cool and I literally ran them hundreds of times back in the day. I initially expected that I'd have to look for groups manually, since I still remembered all the hubbub around WotLK Classic launching without a dungeon finder, but clearly they did decide to add it eventually.

I decided that I wanted to queue for all dungeons in order and even though that limited my selection and I was dps, my pops were always pretty quick. As if I needed confirmation that I wasn't the only one levelling a character now specifically for Mists of Pandaria Classic, I once ended up in a run with characters from two different guilds whose names implied that they were MoP levelling guilds, with the existence of a third guild implied.

Close-up of two characters in a dungeon run. Their guild tags are "MOP Level up II" and "Panda Levelling Club".
At first I still tried to say hi and bye, but people rarely responded so I quickly gave up on that. in Dark'tharon Keep I got kicked at the end of the dungeon for declining to immediately re-queue as I was trying to hand in the quest at the end of the dungeon and it has some RP that requires you to wait for a bit. At least this didn't come as a complete surprise to me at this point, so I wasn't exactly shocked and dismayed, just slightly exasperated. I manually flew to the dungeon to see if I could re-enter and hand in my quest that way, but all the mobs were back and I couldn't get to the end. I didn't feel like re-queuing for the same dungeon and risking people do the exact same to me again, so I just abandoned the (completed) quest.

I did note that the unfriendly group that had booted me consisted entirely of people from Firemaw, which was at least on brand. With how few actually active Cata servers there are, server identity is clearly still a thing, and it figures that the PvP mega server still has the most jerks on it. People from the other PvE servers seemed at least marginally friendlier. In Halls of Stone a group from Lakeshire (a German PvE realm) even managed to convince the tank to do the two optional bosses.

Looking around on my own server (Mirage Raceway), it was interesting to see that even though it was largely alien to me (I'd just taken the free transfers at the start of Cata and had never really played on it) there were remnants of things I recognised, such as certain guilds or characters I remembered back from Nethergarde Keep or even way back from Hydraxian Waterlords. It did bring me a little bit of joy to see that some people have weathered the repeated server consolidations and expansion changes against the odds.

Anyway, I continued my levelling journey and got into Halls of Stone at 77 or 78. The queue for this took longer than for any previous dungeon I'd done, and I figured that the rush-rush people were probably intentionally avoiding the fifteen minutes of Brann RP. However, after opening my dungeon finder window again at level 79, I was surprised to find that Halls of Stone was just... missing from the list. I figure that's probably an even bigger reason for why the queue for it took so long.

The Wrath of the Lich King dungeon list in the dungeon finder, with Halls of Stone being conspicuously absent

At 80, things got even worse as most of the level 80 dungeons I still hadn't done also disappeared from the list. I found a forum thread about this problem going back to 2023, and it appears that this issue still hasn't been fixed two years later. I guess that tells us all about how much love Cataclysm Classic has been getting from the development side. So that's how my Wrath dungeoneering came to an end.

The Wrath dungeon list in the dungeon finder, strangely reduced to just Old Kingdom, Azjol-Nerub, Drak'Tharon Keep, Violet Hold, Gundrak, Trial of the Champion and Forge of Souls

As I said, I'm still puttering around a bit as I haven't even explored Storm Peaks and Icecrown, and I want to get my leatherworking and first aid caught up. XP gains are already greatly reduced, but I expect to hit level 81 quite easily, by which point I'll probably feel the pressure to move on as XP payouts will likely go from reduced to near non-existent. I won't get away with getting as much levelling done in dungeons in Cata, as it says I'm currently ineligible to queue for any of them. I'm guessing they faithfully reproduced the mechanic where you had to find the dungeon entrance in the world before you could use the tool? I guess I'll just quest instead.

02/06/2025

Checking in on Cataclysm Classic

Back in October, in a post about why Classic wasn't really vibing with me at the moment, I noted the following: "If they do make a MoP Classic, I have exactly one plan for it: to level a character high enough at the start of the expansion to see the Vale of Eternal Blossoms in its original state." As far as I can tell, MoP was the last expansion in which Blizzard permanently replaced a zone with an updated version, as in the years since, they've opted for the Bronze-Dragonflight-sponsored time travel option instead whenever they made major changes, which allows people to still access the old zone if they want to.

Since I made that post, Mists of Pandaria Classic has not only been announced, but also had a public beta and is currently scheduled to go live in mid to late July. As I hadn't forgotten about that goal of mine, I decided that it was about time to re-download Cataclysm Classic and get a character expansion-ready.

For those of you not keeping track, I last played "progressive" Classic at the end of TBC. I checked in extremely briefly both at the start of Wrath Classic and at the start of Cata, but did not feel drawn to either expansion. This meant that my characters were server-transferred last year as part of the latest round of soft server consolidations, but other than that, my hunter Tiirr (now with two Is and two Rs) was still level 70 and sitting in Shattrath.

The Stormwind auction house at dusk. There's a number of players around it, including several worgen and people on a variety of flying mounts.

I took the portal to Stormwind and started doing some maintenance to get her into a playable state. As an aside, I was surprised by how busy things were in Stormwind (and that's on a server that was flagged as having a medium population). Classic Cata is the currently live version of Classic that I've been hearing the least about in terms of people actually playing it, but clearly it still has its audience. Ironforge.pro has registered slightly fewer than 100k characters raiding in Cata Classic last week, which is about the same number as on the vanilla Classic anniversary servers. So for all the scoffing I've seen about how Cata is where the real Classic ended and surely nobody actually wanted it, there do seem to be plenty of players who've been happy to play it anyway.

Either way, my primary task was to get my bags in order. All my mounts and pets could be added to the new collections interface to no longer take up bag space. Toys were eligible too - the first time around, those didn't became part of collections until Warlords of Draenor, but in progressive Classic that part is already there. Likewise, the transmog interface is the one that was introduced in Legion, and the auction house is the new one that was added in Battle for Azeroth. I swear, this is going to make it harder than ever to remember which features were introduced in which expansion.

Anyway, other bag slots were freed up from selling items that had been turned into vendor trash, such as all my arrows, or things that were simply no longer relevant to a hunter in Cata, such as pet food and mana potions. One bag was filled with a bunch of random keys tied to various BC quests that I wasn't even on... I can only guess that those had been on my keyring when that was removed. Either way, more stuff to destroy. A few items, such a stacks of cloth, I decided to actually list on the AH since there were presumably still some people interested in them.

I had to visit the flight master to unlock flying in Northrend and the revamped old world. (Fortunately the ramp I was jumping off when I realised that I wouldn't be able to fly yet without this wasn't very high.) I stopped by all the profession trainers, as well as - after some initial confusion - my class trainer. (For some reason I'd had it in my head that Cata was also the expansion where they removed the need to train abilities, but no, that actually happened in Mists.) I dragged abilities from my spell book back onto my bar and spent my pet's talent points.

My hunter herself had no spec either, and my first impulse was to go Marksman as usual - but then I read some of the talents and went "eurgh" - right, Cata was when I went Survival, back when that was still a ranged spec, so I opted to revisit that particular setup. Still, I was kind of surprised by how incredibly boring all the talents looked, as I seem to remember quite liking the condensed talent trees during original Cataclysm.

Finally I was ready to pick up the breadcrumb quest to Northrend. It sent me to Borean Tundra when I would've preferred Howling Fjord, but in that moment I genuinely couldn't even remember where to board the right boat for that. So I just hopped onto the next ferry leaving Stormwind to start in the Tundra.

A female night elf hunter in mostly tier 5 gear on the boat to Northrend with her lynx pet

I miss boats being relevant. They are slow but they really force you to immerse yourself in the world for a few minutes in a way that portals don't.

I decided I could be picky with which quests to do, so I only did about a third of the zone (if that) and also made a trip to Dalaran and Howling Fjord to pick up some flight paths. Unsurprisingly I suppose, this was enough to net me two levels in that single play session. The Wrath portion of the levelling curve was presumably nerfed again with the release of Cata, there's another bonus XP event going on right now, and I was fully rested. Still, considering I'm not here for Northrend or the Shattering, I found the levelling speed heartening and it made the prospect of making it through the last two expansions I'd skipped less daunting. I expect that 80-85 might still be a bit of a pain unless they nerf it with the pre-patch or something, but we'll see. I'll probably do Vashj'ir since I haven't done that zone in ages... but first I need to actually make my way through Northrend.

01/05/2024

The Cataclysm Cometh

I wasn't really planning to comment on Cataclysm Classic any further unless I suddenly found myself overcome by a surprise urge to actually play it. I try to have the attitude that if I get tired of an MMO, I turn away and leave it be, because people who still complain about the supposed shortcomings of a game they haven't really been interested in actually playing for years are cringe.

However, that doesn't mean that I don't still take note of some of the things that happen in MMOs I used to play or am still "adjacent" to, so hearing the stories coming out of the WoW Classic subreddit since yesterday's Cataclysm pre-patch has been absolutely wild. I'm enough of an old hand to expect some level of disruption from any major patch, but there are still... degrees. In the context of Classic, I wouldn't have expected:

I actually kind of wanted to log in just to see whether the chaos was bad enough to actually be noticeable in game to a casual observer. So I reinstalled Classic Cata... and instantly forgot all about what I had come for when I was overcome by nostalgia on the character selection screen.

As a reminder, I hopped off the Classic progression train during Classic Burning Crusade, but it was a sad parting, not one driven by anger or indifference. Seeing my hunter in her tier five gear still filled me with fond memories of the Forks, even if guild life had soured a bit in the expansion compared to OG Classic. There was my mage in her Frozen Shadoweave! Seeing my druid in her tier four immediately gave me flashbacks to tanking in Gruul's and Magtheridon's Lair. Those were different times, all of... three years ago.

I logged into my hunter and was presented with a cascade of achievements, because of course, those were added in Wrath and I hadn't logged in since then. There was also some automated mail reimbursing me with gold for old currency and keys that had been removed. I wanted to check the status of the guild I was still in, but had issues with seeing everything as the guild UI was kind of bugged out, so I guess that checked out at least.

I then thought about the upcoming server merges that I mentioned in a post a couple of weeks ago. I didn't think I cared enough to make use of the free transfers instead of letting Blizzard automatically shunt my old characters off to wherever by default, but now that I was already here... In the old (now inactive) guild Discord someone had mentioned that they were choosing to move to Mirage Raceway over Pyrewood, so I actually made the effort to choose that as destination for all my old chars as well.

I even got to keep a couple of names because I'd completely forgotten that back when Blizzard first opened free transfers from Hydraxian Waterlords and before the Forks had decided to go to Nethergarde Keep, I had checked out all the options and reserved names where I could.

Of course my old hunter was not so lucky. Tir had become Tirr with two Rs when moving from Hydraxian Waterlords to Nethergarde Keep, so I thought it would make sense to add a third one for yet another server transfer. This is when I learned that apparently there is a restriction/error message for "you cannot use the same letter three times consecutively". Okay! Never thought I'd run into that one.

Anyway, I completed the transfers and then... I just felt lost. I never thought I'd really want to play anyway. But now that I saw them, I still felt a weird attachment to all those characters and like I should "look after" them. I almost wish I had the casual disregard for virtual life that some of my friends have, being serial character deleters. Meanwhile, I still feel vaguely bad about that gnome rogue I deleted almost two decades ago...

I just want stability for my characters, and Blizzard used to be good at that. My old characters from the game's early days are all still there on the same servers where I originally created them. Sure, they may have had their levels squished, talents reset and contents of their bags obsoleted, but they are still there. I shudder to think how I'll feel about the characters I made in Season of Discovery whenever the time for that comes to shut down. They didn't get to very high levels, but still... this is definitely a downside of this whole seasonal server model and Blizzard making so much more liberal use of server merges in my opinion.

13/04/2024

Pandamonium and Wondering about the Future of Classic

Not content to baffle the WoW player base with the release of Plunderstorm, Blizzard surprised with another announcement of a new game mode three days ago: WoW Remix: Mists of Pandaria, coming with patch 10.2.7 later in the spring. This seems to match what was previously called "Timerunning: Pandamonium" on the 2024 roadmap for WoW. That name was already a pretty big hint towards what it was going to be: something similar to Timewalking and something to do with pandas (even if the complete alien-ness of Plunderstorm combined with some additional datamining also led some people to speculate that it could be something else entirely).

The release of the previously linked article confirmed that it is indeed something similar to Timewalking and something to do with pandas, namely "a time-limited event which allows players to re-experience the entirety of the Mists of Pandaria expansion at an accelerated rate from level 10 through 70". There is still a lot we don't know and quite a few details left to be clarified, but we do know that it will require you to create a new character and that there will be a lot of special loot exclusive to this mode/phase.

Most of the reactions I've seen to this have been positive, and I've got to admit I'm kind of excited myself. Blizzard's still doing its usual thing of trying to bank on FOMO, talking about how fast levelling will be and spending a lot of time promoting rewards that I don't really care about, but I'm still looking forward to this event for a number of reasons:

  • I always say that retail WoW has this huge world and wealth of old content that is severely underused, so them actually making an event focused on re-using an older expansion will always be a good thing in my book.
  • I only played for a few months in late Mists of Pandaria, when quite a few bits of content had already come and gone, making the post-launch questing experience a bit disjointed. I have some tentative hopes that this event will give me a chance to get a more cohesive picture of the expansion (though some early clarifications are already tempering my enthusiasm in that area - e.g. we still won't get to see the Vale of Eternal Blossoms how it was before it as destroyed, and the legendary cloak quest line - which, from my understanding, was Wrathion's in-game debut for non-rogue players - will not be reinstated).
  • It's an event focused on levelling and doing content of all kinds, which sounds like a great opportunity for my husband and me to roll up another levelling duo and have some quality play time together.

While it's officially an experimental, limited-time event, it's also not hard to see how the reception of this "Remix" could have a big impact on the game going forward. Some ideas that I've seen thrown around are:

  • Maybe there'll always be an event revisiting an older expansion during the content gap before a new expansion in the future.
  • Maybe this will be a template for how to improve Chromie Time.
  • Maybe the option to replay an old expansion like this will simply become a permanent feature if enough people like it.

I would happily take any of these to be honest, and based on the positive reception I've seen so far, I think this event will absolutely be a success. For as much as certain parts of the player base and dev team have pushed for retail to focus on endgame at all times, there are still a lot of players who enjoy levelling in some form or another and/or who have nostalgia for older content that isn't currently being catered to in Classic.

Speaking of Classic though, I find it very curious that Blizzard would choose to have a nostalgia-filled event focused on the Mists of Pandaria expansion at a point in time when Classic Mists of Pandaria is presumably less than a year away. Yes, you read that correctly. We didn't just get a launch date for Classic Cataclysm the other day, but also a timeline that sees the expansion already hitting its last patch in January 2025. And here I thought they were going fast by making us go through each Classic expansion in less than two years, never mind less than a single year!

Most people seem to have read that as "haha, they just want to get to Classic MoP quickly", but I'm honestly not so sure anymore. I know that the Classic and retail player bases are not the same, but based on my own anecdotal experience at least, they're also not as totally separate as social media would sometimes have us believe, with many players happy to dip into both every now and then, even if there is one version they prefer. With that in mind, having a retail event that focuses on levelling through Mists of Pandaria, just to follow it up with the launch of Classic Mists of Pandaria six months later seems positively insane. No, it wouldn't be exactly the same, but way too similar to not feel repetitive to anyone who took part in the former.

This morning I was also hit by just how much the Classic player base has shrunk again throughout Wrath of the Lich King Classic, as a guildie pointed me towards forum threads about upcoming realm consolidations for both Europe and the US. I was struck by the fact that Nethergarde Keep, the server to which I was "forced" to migrate during Classic Burning Crusade and which at the time had about three times the population of Hydraxian Waterlords, is now also on the chopping block for being too small.

It looks like "regular" Classic will be down to about a dozen servers worldwide come Cataclysm, and almost all of them single-faction. I was shocked to see that even the PvE servers are not immune to this madness, as even the Wrath version of good old Pyrewood Village is 97% Alliance now. I thought things were already bad two years ago, but they are so much worse now. "Progressive" Classic is a mess with a declining player base, going into a controversial expansion that is unlikely to reverse that trend.

Before the official announcement of Cata Classic, many of us were wondering how far the Classic train could realistically go, as Wrath of the Lich King seemed like a natural end point. Once the continuation into Cata was confirmed, I saw a lot of comments along the lines of "well, then Classic MoP is a given" or that they could definitely keep going until Legion at least. However, after seeing those Wrath Classic population numbers and the timing of this "WoW Remix", I'm not so sure anymore. There is nostalgia for the (comparatively) more recent expansions, yes, but maybe Blizzard have decided to try and cater to that in retail instead of investing more money into rebuilding old expansions exactly as they were for a continually shrinking player base.

To be clear, I'm not implying that Classic as a whole is failing. While it was ultimately a disappointment to me personally, Season of Discovery still seems to be doing well. The "problem" is that it actually seems to be doing better than "regular" Classic by quite a margin, so I wouldn't be surprised if Blizzard decided to stop adding more old expansions to the Classic train and pivoted towards more seasonal servers or maybe even re-starting the Classic cycle from Vanilla again, while trying to pull players with nostalgia for the later expansions into retail instead, with dedicated time slots where those expansions are highlighted for replay.

11/11/2023

Musings on Classic Cataclysm

I just wanted to write down a few more thoughts on Classic Cataclysm. While I'm not planning to play it, I guess now is the time to have opinions on it. I was particularly inspired by Wilhelm's recent post on the subject, in which he explains how he kind of came around to looking forward to Classic Cata, and how he feels he probably didn't give the expansion an entirely fair shake back in the day due to being off to a bad start for a number of reasons.

As for me, I'm kind of surprised how charitable I feel towards Cata (and therefore also its Classic version) in hindsight, especially compared to Wrath of the Lich King. At first glance, this simply doesn't make sense, because as far as I can tell from my old blog posts on here, I actually got more enjoyment out of Wrath than out of Cata, not to mention that Cata was when I originally gave up on WoW.

I think the difference is that while Cata had plenty of disappointments in store for me, Wrath - while more fun in some places - actively annoyed me in others, and there's a big difference in sentiment between "well, they tried but it was kind of disappointing" and "are they actively trying to piss me off or what". It struck me at one point that many of the things that felt bad about Cata were not really the fault of any of Cata's new features, but simply the result of changes originally made in Wrath of the Lich King (such as the addition of the dungeon finder or the push towards only caring about the latest raid tier).

I guess this explains why I had rather strong feelings about not wanting to play Wrath Classic when it came out, while Cata evokes more of a "probably not, but maybe?" I do remember quite liking some things about Cata back in the day.

Then again, looking back at that list also makes it kind of clear that there isn't really any reason for me to go back for those features. Rated battlegrounds and endgame as it was at Cata's release were kind of heavily dependent on being in a guild, something I no longer have in progressive Classic, plus they were also the kind of things that while I enjoyed them at the time, I'm not sure I'd want to go back and do them all over again. The rated battlegrounds in particular ultimately ended like all my organised PvP ventures, with me stepping down since my lack of skill was just holding the rest of the team back. As for the dungeons and raids... they were pretty fun at launch from what I remember, but I'm not sure they were fun enough for me to want to pick things up again and level a character through Northrend and the 80-85 Cata zones (which I remember being very tedious to repeat).

As for the other three items on the list (transmog, the revamped levelling zones and archaeology), those are all things that I can do just as well if not better in retail. Archaeology in specific is vastly improved in retail compared to how it was at Cataclysm launch. I remember when every dig site only contained a few digs before it was exhausted, each dig only gave a tiny number of fragments, and you only got skill-ups from surveying up to skill level 75 or so (out of... 515 I think?), at which point your only way of making any further progress was through combines. That whole process is so much more well-balanced and fun in retail now, so why would I want to play an all-around worse version of it?

I guess the main draw of Cata Classic is going to be for people who've been having a good time in Wrath with guildies and friends, because Cata will bring more things to do in a similar vein and there's no reason not to continue. In that scenario there's really no reason to hate on Cata just for the sake of it. However, it is yet another step further away from original Classic, so I also can't blame anyone for deciding that this is the point to jump off the train.

04/11/2023

I'm Not Sure How to Parse This BlizzCon

In my post looking ahead towards BlizzCon about a month ago, I stated that I expected it to have a pretty binary outcome: either Blizzard would surprise and delight with something unexpected, reinvigorating a jaded player base, or they'd deliver more of the same, causing WoW to continue to stagnate and decline.

So of course what we got was... weirdly in-between? There was definitely some business as usual in there, but also a couple of genuine surprises, so I'm not quite sure what to make of it. I shall go into more detail as to why.

Retail WoW: Worldsoul Saga

On the retail front, Blizzard surprised by announcing not one, but three new expansions that will be thematically tied together under the name "Worldsoul Saga". Coming up first we have "The War Within", which will have us going underground to deal with Azeroth's injuries from the giant sword (I think) while running into Earthen and Nerubians, followed by "Midnight", which looks like it will have a void theme and will supposedly have us returning to the Eastern Kingdoms to do stuff with elves. The trilogy will finish with "The Last Titan" which will see us returning to Northrend. It's unclear whether these will follow the existing two-year expansion cycle. Apparently Metzen did mention wanting to deliver them a bit faster, but Blizzard tried that several times in the past and always failed.

I applaud their long-term thinking for planning the next three expansions in advance, but to be honest I'm not sure it was a good idea to reveal all this to the public, as by doing so, they've basically spoiled their big BlizzCon reveals for the next several years. Plus what happens if parts of War Within turn out to be not so well received, e.g. because people don't like certain character or story developments? Harder to pivot when you've already publicly locked yourself in until the end of the decade.

Also, the overall theme of the trilogy seems to be to tie up a bunch of existing loose story threads - not gonna lie, leaning into the "What sword?" meme making fun of how everyone seems to have forgotten about the giant sword stuck in Silithus was well done here. However, that aside, I can't say that any of it has me particularly enthused. I'm not against wrapping up old story threads in principle, but a lot of it seems to reference events and themes from Legion or BfA that I didn't personally experience when they were current and that are hard to make sense of if you're coming to the content later.

For example there seems to be much excitement about the character of Xal'atath, who I know virtually nothing about. I think her spirit lived inside the artifact weapon for shadow priests during Legion or something? I also seem to remember finding her in a possessed knife on the shores of Stormsong Valley in a BfA side quest, but nothing really came of that... so basically I feel lost because I don't really know who she is or why I should care about anything she does. Never been a huge fan of dwarf, void and titan lore either, so the notion that this is gonna be WoW's focus until 2030 or so is a bit oof.

On the plus side... the cinematic was really nice. When it first played, I was actually a bit distracted and not listening, so I was unsure who the human was that Thrall was talking to. Then I rewatched it properly and was like "Whoa, that's Anduin?!". I saw people joking that this is what doing Maw dailies for several years does to a person and got a good chuckle out of that.


Also, in an interesting twist, the "systems" panel for War Within seemed to get the most enthusiastic cheers out of all the announcements as far as I could tell from home, as the devs reiterated that they want to keep improving the game in permanent ways with no more temporary additions that end up being abandoned a year later. This includes dragonriding becoming available for more mounts and being rebranded as "dynamic flying", an expansion of the new talent tree introduced in Dragonflight, a new type of solo to small group open world content called delves, and a whole bunch of new account-wide features such as shared reputations, shared transmog and a shared bank. This is all good stuff, but I'm not sure it'll be enough of a draw if the main theme of the expansion(s) doesn't really appeal to me.

In summary, I'll probably play this if the husband and friends want to, and I do think some of it definitely sounds interesting, but I'm not particularly enthused right now.

Classic WoW: Cataclysm and Season of Discovery

I expected the Classic news to be underwhelming and was mostly curious to watch the bizarre level of hype that the Classic WoW subreddit had worked itself up into, where some people seemed to think it was an absolute certainty that Blizzard was going to announce their personal pipe dream of Classic Plus despite of no evidence for this whatsoever. It was honestly approaching conspiracy theory levels of delusion.

That said, what we got was actually quite interesting. First off, Cataclysm Classic is indeed going to happen, with "some changes" but nothing too dramatic based on what I've heard so far. As expected, this was not received with too much enthusiasm by the crowd, and I felt a bit bad for the lady who had to present the panel on the subject as the crowd refused to laugh at any of her jokes until she was allowed to make a few comments about hardcore at the end. I guess at least there was no outright booing? There'll be people who'll play it no doubt, and the Hurricane cinematic was once again very well done. Does this guy just officially work for Blizzard now?

More interesting though was the reveal of the much-anticipated "Season of Mastery 2", which is not going to be a Season of Mastery. While the original SoM was basically a fresh Vanilla server with some raid-focused changes, they decided to go into a completely different direction with this new one, called Season of Discovery. This one will instead be focused on levelling, with the level cap initially locked at 25 and then gradually increasing over time, plus a bunch of new open world content to explore and "runes" to collect that will grant abilities from later expansions. There'll be low-level raids (apparently Blackfathom Deeps will be a level 25 raid for example) and no open PTR, to make sure everyone discovers the changes together on launch, with no possibility to prepare guides in advance.

I'm sure some of this is going to turn out to be broken as hell, but honestly, I think for a seasonal server that's probably fine, as no long-term harm will be done if things don't work out. In the short term, raiding BFD at level 25 with a shaman tanking and a mage healing honestly sounds like a chaotic bit of novelty fun. I might want to check this out - it already launches at the end of November too!

Finally there was a brief mention of them adding a self-found mode to hardcore, which will give people the option to have a "more hardcore hardcore" experience like with the original addon that prohibited grouping and the use of the auction house. No further details so far.

Conclusion (for now)

I'm slightly unsure how to feel about the path forward for retail and while Blizzard did deliver something surprising on that front, I'm somewhat sceptical about this particular surprise right now. Meanwhile Season of Discovery sounds surprisingly intriguing and like it could be up my alley in a way I didn't expect at all. I guess that's leaning closer to the success side of things for Blizzard than the "same old, same old" failure state I originally posited.

03/02/2023

What's Next for WoW Classic?

It seems to me that WoW players always concern themselves with future content more than the average MMO player. I suspect this is partially due to Blizzard's long but regular expansion cycles, partially due to the datamining and reporting industry that has grown around WoW and which relies on always being able to generate interest with something shiny and new. I'm certainly not immune to this myself - back in 2019, Classic was still weeks away from release when I wrote a post called "What Will Come After Classic?" for example.

For the past two to three years or so however, things have been pretty quiet on the Classic front. As soon as it became clear that Blizzard was developing Classic Burning Crusade, it was a no-brainer that Wrath would come after - there wasn't really any mystery about that. And the Season of Mastery servers were always meant to be a limited-time project with a defined end.

Now that this end is rapidly approaching though (at this point the SoM servers are due to shut down in less than two weeks), a lot of people are wondering: what's next? Many SoM players have found their way towards era, and while I've loved to see it grow, I think it's pretty clear that at least a sub-section of them is only seeing era as a way to pass the time until the next "fresh" server comes along. But when and what will it be?

Meanwhile in Classic Wrath of the Lich King, people are getting antsy about whether they'll have to deal with Cataclysm 2.0 soon. Blizzard sent out a survey back in September to gauge people's interest in a Classic Cata, which means they are definitely thinking about it, but at the same time that's all the survey questions really told us. This wasn't like the BC survey where it was obvious that they were already working on it and the question was just how exactly the transition was going to go down.

In some ways it seems like a no-brainer. People clearly dig this whole "reliving old expansions" thing, and Cataclysm is simply next in line. Presumably Blizzard has worked out a system by now that makes it relatively easy to revive yet another old expansion. Cataclysm maintains a bad rap, but people forget that for all that, Cata held on to more subscribers at its worst than Mists of Pandaria had at its peak, and many people look back at that expansion fondly by now, so there's likely to be a good chunk of players that would be happy to replay Cataclysm as well. Not to mention that even if you're personally not that excited about Cata, if you've made friends in Classic and they are okay with continuing into Cata, you may very well find yourself being pulled along by sheer momentum.

On the other hand... there is a lot of negative public sentiment surrounding Cata, so much so that annoyed forum threads and articles pushing back against the mere idea started popping up shortly after the survey came out. Even if you liked Cataclysm, it's hard to deny that the destruction of the old world kind of marks the end of the original "Classic era" (not to be confused with Classic era servers! 😉) and makes a potential re-run of the expansion seem a little less interesting simply because it wouldn't be as far removed from the modern game. I know there probably won't be another BlizzCon for a while, but can you imagine a live audience cheering for a Cata Classic announcement? The potential controversy it would create would probably not be Blizzard's favourite thing to deal with in their current position.

So... I'm honestly not sure about this one myself. At first it seemed like a given, but seeing a lot of the negative reactions around it and with Blizzard currently in desperately-trying-to-please-the-people mode, I'm not 100% sure they'll actually want to be that controversial.

What about Wrath Classic era servers that remain in Wrath of the Lich King forever? This is another subject on which my opinion has gone back and forth a lot. When Blizzard decided not to do permanent Burning Crusade era servers, I figured they were just going to plough onwards from now on and Wrath wasn't going to get era servers either. Then I saw people talking about them a lot and figured: hey, there's clearly more demand for these than there was for BC, maybe it'll happen. However, as I've spent more time on Classic era, I'm kind of doubting it again. As much as I've been enjoying my time on era, it seems very clear that from Blizzard's point of view, era is a bit of a nuisance: a game mode that doesn't have a lot of players but still requires resources to maintain (you'd be surprised by the amount of bugs that have been introduced to era by updates to other versions of the game and that then needed fixing).

WoW Classic producer Aggrend supposedly also told someone on the Classic era Discord that we're unlikely to see something like the Classic cloning option again going forward for technical reasons, so unless Wrath era was literally the only thing happening at the end of WotLK classic (which seems kind of unlikely), people would likely be forced to choose whether to stay or go forward, without any option to continue playing in more than one version of the game. I'm just not sure Blizzard is keen on adding yet another version of WoW which will only be played by a minority to their maintenance list. So I'm leaning towards no on this one, though one should never say never I guess.

What about the next Season of Mastery then, or other "fresh" servers of any kind? We haven't really had confirmation of that one happening either, and Blizzard devs that have been asked about it in interviews have been evasive, saying things like how much they loved SoM and how much they learned from it, without giving any clear indication of another one being in the works. I'll throw my hat into the ring for this one though and will say that I expect some sort of fresh start server to launch either around the time WotLK Classic hits Trial of the Crusader or when it's on its final patch. Whether Wrath transitions into Cataclysm and/or people get the the option to stay on a Wrath era server, there'll be people who'll find themselves longing for more of the "true" Classic experience instead, and yes, while that is available on era, the push for fresh servers and continuous progression is strong.

So I think there'll be fresh servers and a Season of Mastery 2 of sorts, though I think it will not be called that and will be quite different from the first one. Examples of what I could imagine happening here is a fresh Vanilla server but with Burning Crusade or Wrath talents, or a server with a three-year-plan to progress through Vanilla, BC and Wrath again in quick succession. Maybe even an actual hardcore server, what with how much publicity that has gotten recently! Basically nothing too crazy, but with enough of a twist to arouse curiosity from the masses. Just three months ago I wasn't sure whether Season of Mastery could be considered a success, but I think that having some sort of seasonal server running at all times will probably be in Blizzard's interest; they'll just have to make it more interesting than SoM was.

Finally, someone always brings up "Classic+" or continued development in the Classic world in the form of an alternate timeline or something. I already said back in 2019 that I considered this unlikely due to the risk and cost involved, but honestly, I've only come to view this idea less and less favourably over time. I've learned that Old School Runescape is a much more sandboxy game than WoW, so that it doesn't actually work that well as a model to emulate, and cramming more dungeons and raids into old Azeroth just seems like it would create problems left and right. People who continuously push for this honestly just give me the vibe of wanting to eat their cake and still have it too - as in, they want Vanilla Classic to simultaneously stay the exact same but somehow also have new content every couple of months just for the sake of having new content, without any real vision for how to actually square that circle.

I think in practice Classic will continue to be about rehashing old content with only minor changes, and that is fine - that's what we all signed up for after all. However, I think it will increasingly become a challenge for Blizzard to maintain all these different versions of the same MMO (something I seem to remember them saying at some point they really didn't want to do... yet here we are with three different game clients already), while the community will become more and more spread out and pulled in different directions.