Showing posts with label economy. Show all posts
Showing posts with label economy. Show all posts

10/07/2026

Why Is Fishing So Weird Now?

I mentioned in a previous post that my fascination with Midnight professions made me pick up fishing again for the first time since Shadowlands, motivated by a desire to gather all the fish required for my skinner's majestic beast lures. Since then I've maxed out Midnight fishing on two characters and many more are on their way towards the same. As I've learned more about the uses of fish in this expansion, my desire to fish has only grown, even though I'm simultaneously vaguely confused and annoyed by the whole thing. Fishing is so weird now compared to how it used to be!

Fishing in Vanilla was primarily a slow activity that rewarded patience and persistence. It took long to level up, you had to work on your skill in the right zones for your level, and most of the stuff you caught in open water wasn't actually that valuable or useful. For the good stuff you usually had to hunt down specific pools, which were limited and required even more skill. (There've been times in Classic when my character more or less lived in the Bay of Storms, swimming slow laps around the spawn points for patches of elemental water.)

Even though I enjoyed the change at the time, I think things already became a bit unbalanced when Blizzard changed it so that fishing in pools would always succeed, meaning they went from a reward you had to work for to the opposite: an easier way to level your skill. Nonetheless I'd say that by, say, Mists of Pandaria things still had a certain logic to them (as I've had a chance to re-experience in MoP Classic recently): open water was a bit "meh" and fish from pools were more desirable and something you'd specifically hunt for and farm. 

My hunter Tharisa fishing in the pond in central Silvermoon

The thing that immediately threw me off about fishing in Midnight is that all pools contain a selection of fish now. So if you fish in a "Bloom Swarm" for example, you're slightly narrowing down what kinds of fish you'll catch compared to open water, but it's still no guarantee you'll get anything you actually wanted.

Pools have a higher chance of containing rarer fish (as Midnight fish also come in the classic white-green-blue rarity colours) but this actually only adds an extra layer of confusion in so far as more rare doesn't necessarily translate to more valuable. A few weeks ago I did a quick price check of all Midnight fish on the auction house and came away with the following:

Common:

  • Arcane Wyrmfish - 90g
  • Gore Guppy - 32g
  • Lynxfish - 8g
  • Root Crab - 5g
  • Sin'dorei Swarmer - 1g

Uncommon:

  • Bloomtail Minnow - 54g
  • Fungalskin Pike - 90g
  • Hollow Grouper - 50s
  • Restored Songfish - 1g50s
  • Shimmer Spinefish - 80s
  • Shimmersiren - 52g
  • Sunwell Fish - 1g50s
  • Tender Lumifin - 3g

Rare:

  • Blood Hunter - 2g
  • Eversong Trout - 46g
  • Lucky Loa - 1g50s
  • Null Voidfish - 173g
  • Ominous Octopus - 42g
  • Twisted Tetra - 32g
  • Warping Wise - 29g

Prices have probably changed again since then, but the point here is just to illustrate the huge variance in price in each rarity group. White, green or blue, each group contains both fish that sell for barely a gold and fish that sell for close to one hundred or more. This can lead to the bizarre scenario that in some zones, one of the supposedly more common fish is actually more valuable than the rare ones, meaning you're better off fishing in open water and/or using an alt with lower fishing skill as they are less likely to fish up the (less valuable) rare catches. It's wild to me!

Now, you might argue that this sort of variance is just a normal part of the game, as if you look at gear for example, not all items of the same rarity are of the same value either, and that's true, but in general Blizzard has always worked towards streamlining that. If you get an epic drop at max level, there shouldn't be any situation where your old green is actually better, even if the purple item's stats aren't 100% optimal for you. Why make fishing more confusing and complicated by adding indicators that don't actually relate to value at all?

The many different ways in which fish can be used don't help either. Again, in Classic fish were either for cooking/eating (most of them) and some rarer ones were required for alchemy, but it was all fairly straightforward.

The first thing that threw me off about cooking with fish in Midnight is that you can "fillet" any given fish to turn it into the fillet cooking ingredient, but then some recipes still also require whole, unfilleted fish. So you better make sure to only fillet the most worthless ones - check the AH before getting that knife out!

Next we have lure-making, which is what started me down this whole rabbit hole, and here the value of each fish involved varies greatly based on which beast it lures, what those beasts drop, and which recipes those ingredients are used for in turn. 

As far as I can tell, fish are no longer used in any potions, but my mind was blown when I found out that alchemists can turn fish into gems now. I've been doing that a lot since I learned about it, since my jewelcrafter's gains from prospecting ore have been so anaemic. Getting about ten guaranteed gems out of a bunch of fish feels like an amazing deal in comparison. But I wouldn't exactly say that's intuitive.

Then there are additional "fun" items like fishing lures, but most of them are only for worthless fish so why would I want to lure more of them? Or the Aquarius Bloom item which turns any Midnight fishing pool into a "Bloom Swarm". The description for these says that they have a higher chance to contain rarer fish, but again, I wouldn't necessarily want that! When I consulted the Wowhead comments to find out what I could possibly want with that item, the most upvoted comment stated that they just used it to clear some unwanted pools away more quickly (as Blooms Swarms disappear after a single cast, so even if you don't care about what you get, it makes the pool go away and another one, one that you might like better, can respawn elsewhere). There's even more random stuff like that going on that I won't even get into but I still wonder how we ended up in this place.

What's funny to me though is that I'm not even sure whether I like or dislike it. I think the way I described things above, they sound kind of bad and confusing, no? Yet at the same time, it seems to be exactly that friction and strangeness that has led to me being more motivated to invest time in fishing than I've been in in a long while, similarly to how I like the way primary professions are in Midnight for all the same reasons that make many people hate them.

17/01/2026

MoP Classic: Still the Better Housing

I expected that I'd be dropping Mists of Pandaria Classic the moment I finished my "Project Vale", but surprisingly, this has not been the case. In fact, I got back into it more vigorously than I'd been playing while just trying to get to level 90.

I think the main reason for that has been the farm. Everything associated with it, from the Tiller reputations and the vegetable-planting mini game to maxing out my cooking skills in all the different Pandaren "ways" is just plain fun to me. It helped to keep me engaged for a few months during my original time in MoP back in 2013/14 and wasn't part of the MoP Remix experience, so it's genuinely been over a decade since I last did all these things and I'm happy to do them again.

A female night elf hunter sleeping on the ground amongst a bunch of growing vegetables on the Halfhill farm
After my disappointment with retail's new housing system, it also stood out to me how the farm, to me, still feels like better housing than the new system. The farm is located in a beautiful, central zone and while it uses phasing, you can transition into your personal area without needing to go through a portal or loading screen so it's a very integrated experience. The neighbourhood feels alive with all the different Tillers visiting the Halfhill market throughout the week. And the farming gives you a reason to visit every day and spend a few minutes there, without trying to keep you cooped in all day like the WoD garrisons did. It's the reason I've got my hearthstone set to Halfhill instead of the Shrine of the Seven Stars, even though the latter is where all the portals and vendors are. It feels like home. Comparatively, retail housing allows me to place and arrange my own chairs in a dark box that's an instance inside an instance located nowhere in specific. I know what matters more to me.

Another thing that I've been working on has been the Golden Lotus reputation, because I wanted to see whether raising it would unlock some more quests that no longer exist in retail. And indeed, my first reward for doing all those dailies was to unlock even more dailies. They're still not among my favourite quests, though I did do a double take when Ren Firetongue casually suggested that Anji and Kun Autumnlight may be looking to have a threesome with me. Not something I would've expected from WoW quest dialogue to be honest!

Ren Firetongue giving the quest "Setting Sun Garrison". The dialogue says: "Anji and Kun stopped by on the way to the garrison. Lovely pair, don't you think? So different, yet so devoted to each other... ah, it makes my heart swoon just thinking about it. They asked for you by name. Maybe they want to put you through some of the training paces? I certainly hope they don't have something more naughty in mind..."
I also unlocked a one-time quest that had me collecting three relics of the Thunder King, with the Golden Lotus deciding that the safest thing to do was to put them all into a single room in the Guo-Lai Halls. There's no way that could possibly go wrong, I'm sure!

Doing all these dailies has been pretty good for my hunter's wallet as I have very few expenses, so her savings have shot up by the thousands. I'm sure it's still nothing compared to someone who's actually played through the last three Classic expansions consistently but it still makes me feel pretty rich. I actually don't think it's as easy to make money just from questing in modern WoW, which is weird when I think about it. I've noticed that throughout the first few expansions, gold rewards from quest completions kept going up in pretty big leaps. In vanilla Classic you get about four gold per quest completed at max level, in BC that doubled to about eight or nine, I think in Wrath it was fifteen? Don't quote me on the exact numbers, but the point is that rewards kept going up for several years, and then they just... stopped. Inflation kept going, and there are some quests in retail that give payouts in the hundreds and thousands, but "regular" questing is way less profitable in modern WoW than it used to be. Just something to think about.

The wider endgame in MoP Classic is of course a bit disappointing compared to modern WoW. It's basically dailies, dungeons or raiding, and that's it. I wasn't initially planning to engage with any of that beyond the dailies I'd already chosen to do for other reasons, but at some point I found myself wondering whether I had earned enough reputation with the Golden Lotus to buy a gear upgrade or two, and that quickly led me down a rabbit hole of where else you can get what gear, how crafted gear compares, how the item upgrade system works, trying to figure out what stats I wanted as a hunter in MoP, and more.

So now I've also run all the dungeons on heroic, and today I ran my first three "celestial" dungeons, the "slightly harder" version of heroics that's meant to serve as a replacement for LFR in terms of gearing. I'm not quite sure what to think of those yet. There were a lot of celestial-related fireworks going on that I didn't fully understand, with some coloured circles actually being good to stand in, but in terms of overall feel they didn't seem significantly harder than heroics. (Though there was that one time I got one-shot by some sort of explosion where I'm still not sure what caused it.)

People are definitely not as forgiving as they are in LFR though. In those three runs I was in, there were two vote kicks. I actually voted yes on the first one, because the guy had joined with res sickness, which... yeah, you shouldn't do that (though I wouldn't have initiated a kick myself). The second time someone tried to kick another hunter in the group for the reason "low", which I assume meant dps, but I voted no on that one cause it seemed mean, and it failed. Karma promptly punished me for my solidarity as the same hunter then outrolled me on all the hunter loot that dropped at the end. Oh well.

14/09/2025

Turtling On

I've honestly become quite enthralled with Turtle WoW. I wasn't exaggerating when I compared the experience to 2019 Classic, including the urge to log in whenever I can, even if it's only to take care of one small task at a time.

After I initially completed the high elf starter zone, the thought of going back to the same old content that I've done many times before seemed a bit underwhelming. There doesn't currently seem to be a unique new quest hub or zone for Alliance characters in the low teens, presumably because so many people go to Westfall during that time anyway. However, based on the Turtle WoW Wiki, new custom content seemed within reach if I could only knock out another ten levels or so, which I figured shouldn't be that hard this early in the levelling process.

So I travelled around several of the classic 10-20 zones, doing a few select quests in each one, and being fascinated by where random new quests showed up mixed in with the old ones. In Elwynn I befriended a sheep called Lulu for example, which then became my pet. And if you ever thought it was odd that Marshal Dughan asked you to explore the Jasperlode Mine just to then not follow up on what you find in there - well, on Turtle WoW he actually asks you to go back there and kill those giant spiders.

I also found new stand-alone quests in places where they felt like very natural additions, such as the dwarven fisherman down by Loch Modan asking you to kill some threshadons, or the first night elf house you come across when going down to Ashenvale now having a night elven couple in it that ask you to check in on a furbolg and hunt some wolves. Again, I could nitpick about things like odd word choices and typos in the quest text, but I loved that it just felt right that there was something to find in those places now.

There were other random changes to the world to notice. For example Stormwind has the harbour that was added in Wrath, and the boat from Auberdine to Menethil was rerouted from the latter to go to Stormwind instead - which means no more Wetlands death runs for night elves, but also makes Darnassus as a capital way more connected so it doesn't feel too bad to go there now. You can even do your auction business there without it being too annoying because the devs added a mailbox next to the auction house building, meaning it's no longer necessary to run all the way back to the bank all the time.

Fishing has been another interesting exercise. Fishing has always had the reputation of being a decent moneymaker, but my experience in WoW Classic has always been that on the Classic megaservers, there's too much competition for pools and it's hard to claim any for yourself. Turtle WoW must have increased the spawn rates for fishing pools massively, because even though the server is incredibly busy and I do see people fishing all over the place, there are always more pools to grab. This doesn't seem to have hurt demand either: I had about one gold to my name when I decided to stop at the Auberdine docks to fish from some pools that I noticed there - a few hours later I was up to ten gold and could buy myself a 16-slot bag (which was only a fraction of the price you'd be charged on official Classic servers).

They clearly made other changes as well - for example I keep finding Sagefish along the coast, which is purely a freshwater fish in regular Classic. Also, the lowest rank Rumsey Rum which you can find in certain pools is usually vendor trash, but for some reason I could sell it for ten silver a pop on Turtle. 

Not everything's great, as there are also bugs with fishing - I was unable to fish in Crystal Lake for some reason, and at other times I would catch something but would be unable to loot it and the fish would end up lost. Still, overall fishing has been fun and a great boon.

Chucking things on the auction house has also felt better than it has in a while, again thanks to small changes I noticed compared to "pure" Vanilla. The maximum listing time has been increased from 24 to 72 hours, and while I haven't done the maths, listing fees seem drastically reduced compared to regular Vanilla, with many low-level items not having any at all, which actually makes it viable to throw up low-level crafting mats for a few copper without making a loss. I've been kind of impressed with how materials are simultaneously abundant and affordable, but still sufficiently in demand that you can actually make a small profit off everything you sell (which is once again a contrast to official Classic, where I remember the leather market for example sometimes being so flooded that you were better off just vendoring it all).

A female high elf riding the Turtle WoW turtle mount through Elwynn Forest, with her crimson hawkstrider running along by her side

At level 18 I could set out to the Darkmoon Faire to get the low-level turtle mount, which matches the server's name. It doesn't actually speed you up a lot, but around level 20 when you start having to travel around a lot more, it still feels good to be able to go even a little bit faster. (Plus it actually swims if you walk it into a lake or river!) I thought that was quite an elegant solution to making travel just a little bit easier without devaluing the level 40 mount.

I also really liked the quest text for this one by the way, as I thought it was very clever and fit well into the existing lore. I never really thought about the fact that Torta and Tooga in Tanaris are talking tortoises and how odd that is even in Azeroth, yet nobody ever remarks on it. It seemed appropriate that Silas Darkmoon would be fascinated by magical talking turtles!

Silas Darkmoon giving the quest "Torta's Egg". Not all the quest text is visible, but the bit that is visible has him saying: "To quickly be done with the explanation, this week we camped close to Zoram's Stand at night before reaching Darkshore, and one of those Nagas stole a very precious gift I once got in Tanaris! Ah yes, it was in my days of searching for wonders and mystery that I found a curious turtle close to the shores, her name was Torta, and she could speak! Imagine, a speaking turtle, how marvelous! She asked me to find her husband, Tooga. Apparently he got lost a lot, but he also was able to speak! Never in my life have I seen such a thing. But sadly they didn't wish to join the Faire, however Torta offered me one of her eggs and that's the precious gift I'm talking about, I think it was about to hatch too. Please, bring back my egg."
I thought I'd also queue for a quick Deadmines, because I always love me some Deadmines. I actually got a group instantly, but the experience was not at all what I expected. Four of us arrived at the dungeon before the tank, so I thought we could at least start pulling some mobs in the tunnel, right? As a hunter with a pet I was generally able to take a same-level elite as long as I took a bit of care. Not here, though! The very first mob murdered my pet in only a few hits and then got me too.

It reminded me of how when WoW Classic came out, it turned out that Vanilla private servers were way overtuned in terms of difficulty compared to the real thing, just because everyone remembered things being way harder than they had objectively been at the time. Apparently the Turtle WoW devs never revised that tuning for dungeons, whether intentionally or by mistake, which meant that our progress was very slow as the tank took an absolute beating on every pull, making the healer go almost oom. I don't really know how I feel about that. I don't like people rushing through dungeons, so making them harder in order to force people to slow down should be right up my alley, but it's the freaking Deadmines, your very first dungeon as Alliance - it just felt way over the top.

I also came to learn that the Turtle WoW devs had added two new rooms with new bosses to this dungeon. The first one was a Defias alchemist guy, and I didn't get to see the second one at first as the group wiped, people got separated, and then we disbanded. Not what I expected of the Deadmines! (I did later do another run that actually managed to complete the dungeon, but it also included a wipe and once again felt quite slow and tedious, even with everyone being quite high level compared to the mobs in the instance.)

A party of low level adventurers surrounded by alchemical tanks in the Deadmines, about to face the alchemist Jared Vess

Also, another small note on community: I once again got confirmation that there are a number of guilds and groups that are just super dedicated to Vanilla and will always go where it's currently at its liveliest. I spotted someone in Stormwind who had "Group Therapy" as his guild tag and went "Wait, like the guild I was in during early Classic six years ago?" I actually whispered them to ask and they said they didn't know for sure whether it was the same guild since they were new, but they directed me to another, more senior member who seemed to at least confirm that it was likely the same guild. Small world!

There may be no consensus about what an ideal "Vanilla Plus" should look like, but I can see why many players feel like they've found it on Turtle WoW, and it certainly seems to scratch that itch for me as well.

23/12/2024

More Levelling in SoD

I mentioned last month that I was getting back into Season of Discovery with the goal of eventually seeing the Demon Fall Canyon dungeon. Over the past couple of weeks, I got a bit distracted by some things in SWTOR, but I haven't forgotten about this project, so I wanted to jot down some notes about my most recent adventures.

In general, I've continued to be surprised by how not dead the SoD servers have remained after the launch of "Classic Classic". According to my census addon, there are pretty consistently about 1000 players online on Wild Growth Horde side, which is actually pretty close to my personal sweet spot in terms of server size: enough people to keep the auction house replenished, make it easy to get into a group for most dungeons and see plenty of activity out in the world, but not so many that you can no longer gather or quest without perceiving other players as a constant competitive nuisance.

The economy is a bit less good and feels quite inflated to me. People trying to charge one gold for a single Green Hills of Stranglethorn page feels quite ridiculous to me for example. I sometimes see complaints that prices on the era servers are inflated due to the servers' age, but at least on the PvE cluster, most things are pretty fairly priced even after more than five years. Occasionally someone will try to drive the price of certain goods up, but the thing with era players is: they've got time. If you charge too much, they can always wait and/or go farm for themselves. On seasonal servers there's more urgency to get stuff now and it's noticeable.

I also remember hearing that certain activities in earlier SoD phases really cranked up inflation (incursions awarding lots of gold or something?) and that's probably part of it as well. Either way the end result is that as someone returning after several months of absence, I find a lot of things on the AH quite unaffordable. If I find one of those lost supplies boxes, if I can't fill them with my own gathering and crafting skills, it's basically a no-go. I have managed to make a bit of gold by occasionally flogging some goods for (to me) rather silly prices as well, but opportunities for that are somewhat limited and partially luck-dependent so not really a reliable solution.

I think there's also bots? It's probably not as bad as on the anniversary servers, and I've stated in the past that people are way too quick to cry wolf about people supposedly botting, but sometimes you can definitely tell. (I remember one time in Elwynn when I saw a whole stream of low-level humans leave the village zig-zagging along the exact same path; that was eerie.) I haven't come across a lot of such cases on SoD myself, but definitely at least a suspicious number of hunters with unnamed or scrambled pet names.

As for myself, I continue to rotate through all my alts to use up some restedness and try to have them quest in different places for variety. My priest also healed a Razorfen Kraul and my mage did a Wailing Caverns and a Shadowfang Keep. The latter was a bit funny to me because I actually used the group finder tool for the first time and saw a group that was just missing a tank - with the three dps being a warrior, a shaman and a warlock, all three of which can tank in SoD. I sighed and just listed my mage by her lonesome... but within less than five minutes the other group had invited me anyway and we were off to the races.

It's also been fun to do more "discovering" of content and mechanics that are unique to SoD. The other day, I was in Stranglethorn Vale during the Blood Moon for the first time, and while I had the immunity buff on me, it was still a slightly odd experience. I didn't actually see any fighting for example, but lots of max-level allies running around killing my quest mobs. Does that give them rewards? I couldn't be bothered to do any deeper research on it. I did also run into this boss-type mob that was yelling and taking a swim in Lake Nazferiti for some reason.

In terms of questing, my hunter has offered the most interesting experience. I only noticed the other day that it's possible to place traps in combat now for example, something I'm pretty sure wasn't possible in the earlier phases. She also kind of struggles with the massive XP bonus, since it doesn't apply to pets, meaning her little tiger is currently three levels below her. I've tried to get him caught up by focusing a bit on mob grinding while unrested, but then I hand in one quest and bam, suddenly I'm another level ahead again. It's a bit annoying to be honest.

Another questionable adventure she had occurred around the AQ gate opening event. I mentioned previously that it worked a bit differently in SoD compared to normal, with the war effort completing automatically on a timer, but apparently the ten hour war - or at least the events tied to it - were extended significantly as well. I kept running into giant floating Qiraj crystals in levelling zones for days, which I think made farming Brood of Nozdormu rep a lot easier for people, but I'm not sure Blizzard fully took into consideration what this would mean for levellers. For example one of these crystals spawns right in the middle of Camp Mojache, so when I tried to pick up the flight path there, I swiftly got stomped into the ground. I couldn't even res and quickly click on the flight master, as I would instantly get put into combat and killed again. I think in the end I had to accept a spirit rez and use my hearthstone.

The other day I saw a video by WillE about what's new in SoD, and he mentioned that there are now vendors that sell all the runes for one copper each. I'm not quite sure how I feel about that. On the one hand, I was a bit concerned about how much of a grind it would be to find all the runes at this point, and this is definitely a nice solution for people who want to level more alts to raid. But I'm not looking to raid, and finding more runes was kind of part of the journey I was looking forward to? I mean, I can still gather them myself over time, that hasn't been disabled as far as I'm aware, but it does make me a bit worried whether people will be shirty in dungeons if you haven't just bought all your runes. Then again, so far everyone I've grouped with since my return has been very chill, so one can hope.

20/02/2023

Making the Auction House a Better Place

The auction house in my little corner of Classic era has continued to vex me. I wrote back in August about how having to farm things for yourself because you can't just buy them actually has a certain kind of charm to it - and I still think that - but with the recent surge in population, the shortcomings of the Horde AH on my cluster have come into focus even more than before.

It actually annoys me somewhat, because I don't think that "number of active auctions" should be this big thing to brag about, but the truth is, for the average player who doesn't run a census addon and doesn't do any deep research about population, looking at the auction house is one of the few ways to get some kind of indication of activity on the server. Looking at the sorts of numbers people have shared on the Classic era Discord, there even seems to be a roughly 1:1 correlation between auction listings and overall server population on PvP servers, which was kind of surprising to me. PvE players seem to be a bit more into friendly trades and charitable giving, which lowers the number of auctions relative to population somewhat, but there's still a clear correlation.

There's also the consideration that not everything is easily farmable for the solo player. I remember Hydraxian Waterlords immediately after the "transfer apocalypse" and commenting on how I couldn't even find any green gems to put into the sockets of my alts' levelling gear. Yes, that was BC Classic, not era, but the principle is still the same.

So at some point the low number of listings on our auction house started to bother me not because I was looking for things to buy for myself, but because it made me unhappy to think what kind of message this was potentially sending to new players. The mods of the era Discord asked people to include a screenshot of AH listings with their newest census scans, and I actually felt vaguely ashamed about the last screenshot I contributed because the number of items on the AH was tiny even for an already small population (less than a third of the number of active players). The only reason I still did it was that I wanted to show that there was some kind of life on Horde side on the EU PvE cluster.

All that said, the nice thing about era is that the smaller the community, the more power you as an individual have to make a difference personally. So I started to increase the number of auctions that I listed myself, and kept relisting things even if they didn't sell well, as long as I knew that they could be useful to somebody and I wasn't making too much of a loss on the constant relisting. I also posted on my guild's Discord and in trade chat to remind people to not let too much stuff gather dust in their banks but to instead try to make things feel welcoming and alive to the newer players.

And now I'm making this post, with some more tips on what sort of things I think we as a community should aim to keep on the auction house to make things easier for newer players in specific:

  • Bags! Every player will eventually hit that point where they're looking for more bag space, and their non-crafted options in that area are extremely limited. Recently I've been turning spare cloth into mid-level bags on my mage and at reasonable prices they've been selling like hotcakes.
  • Basic consumables: Obviously high-level consumables are useful to raiders and there can be a market for that, but I figure if someone is looking to raid, they'll end up joining a guild anyway and from there they can figure something out even if the auction house is empty. This is more about the little things that levelling players might find useful, such as lower-level health or mana potions. I always like to keep at least one elixir of water breathing listed as well, because I know some of those underwater quests can be a right pain in the ass without one (depending on your class).
  • Crafted quest items: This is a big one that people don't often think about, but Vanilla has a number of quests that can only be completed by handing in player-made items. While they don't tend to be important in terms of rewards, it still sucks if you pick one of these up and then just have to drop it because there's literally nobody offering to sell the item you need to complete it. Examples that are needed by both factions are the Gryochronatom for that gnome in the Badlands, or the Mithril Casing for Chasing A-Me.
  • Green Hills and (for Horde) Shredder Manual pages: I know it's tempting to vendor these because of how much bag space they take up while being worth very little, but you could really help out a lower-level player who's close to completing their set by putting your spare pages on the AH for a few silver.
  • Mid-level gear: There usually isn't a shortage of the really low-level stuff, but from level 20 onwards the AH tends to thin out in my experience. This one's a bit trickier because the deposits on some of these can start to become draining if stuff doesn't sell after a few days, but if the stats on an item are good, at least give it a try before vendoring or sending it straight to a disenchanter.

If your auction house is still somewhat anaemic and you're also seeing an influx of newer players, maybe keep these in mind if you're someone who's a bit more established on the server and has both cash and spare materials lying around. The fact that the number of auctions on our cluster has been growing steadily gives me hope that Horde side might eventually be able to transition from an almost pure guild economy to more of a server-wide one too.

21/08/2022

On Trading and Farming

The state of the economy on my era cluster, specifically on Horde side, continues to both fascinate and vex me. Except for a handful of highly sought-after items, it's very hard to sell anything on the auction house, but I just have this urge to keep trying. (And I have noticed that the odds seem to be a bit better on weekends.)

It's really crystallised for me that I just see the auction house in a very different light compared to most players, who tend to view it either as an easy way of making money (sellers) or as a convenient way of having anything and everything they could potentially need delivered to their mailbox (buyers). It's not that I don't benefit from those things too, but they are not what matters.

I have this vague memory of my first days in WoW, levelling my night elf in Teldrassil alongside a more experienced friend, and him saying something like: "Don't vendor those light feathers, priests and mages need those for a spell." Somehow this instilled in me the notion that any drop that could be useful to somebody else is valuable and it should be my goal to get it to them. It made me view the auction house as a kind of community trading post where people share the bounty of rare materials that the game has bestowed upon them, and exchange items that aren't easily accessible from a vendor.

It's not really something I had to think about in a while because there just hasn't been any room for that kind of thinking in Classic, because there were too many people on each server that knew all too well what's valuable or not and tried to make money from it. I'd often loot an item that I thought would be useful to somebody, just to check the AH and find that there were already dozens of listings there, so that there wasn't much point in adding my own unless it was a trade good that was in demand in high volumes.

But in era, with only a few hundred of us per faction, things are different. I'll keep re-listing that Breath of Wind if it kills me, because eventually someone will need one for a greater resistance enchant on their cloak, I just know it, and I'll be their unsung hero for saving them from having to go out and farm air elementals.

Because that's what you have to do when the auction house doesn't yield any desirable results and you can't or don't want to rely on the generosity of your guild: You have to go farm it yourself. This isn't necessarily hard, depending on the level of the mobs that drop what you need, but it can be pretty time-consuming.

I mentioned in a previous post that I got a Barb of the Sand Reaver from AQ40 - since this is the best two-handed weapon for hunters outside of Naxx, I wanted to get it enchanted. A quick check for the required materials revealed a bunch of max-level enchanting materials and four Essence of Air. The enchanting materials are a bit of a tricky one - I do have my low-level mage to disenchant all kinds of stuff so I could get most of them myself, but Large Brilliant Shards are a bit hard to get solo, so I might have to lean on the guild for those.

Essence of Air was an obvious thing to farm myself though, and after a quick check on Wowhead I was reminded that those only drop from the air elementals in Silithus. So I spent a few nights camped out there, doing the rounds around the area. I generally think that these elementals are terribly unsatisfying mobs to farm, because most of the time they don't drop anything at all, not even vendor trash, but even so there was something very Zen about the whole thing. People need Essence of Air for their enchants. The only way to get it is to kill air elementals, because there isn't any being sold by other players. By doing this job, I was generating value. It felt strangely satisfying.

It all made me feel very philosophical really, about how we have this weird love-hate relationship with virtual worlds in that on the one hand, we want to use them as escapism into a simpler society, but on the other hand constantly strive to make them more like the real world that we're trying to escape from. That whole "everyone is moving to mega-servers" phenomenon is a perfect example of this, because on the one hand we want to pretend to live in a kind of medieval society, but on the other we want to have a virtual equivalent of Amazon where we can have access to thousands of consumer goods at any time with the mere push of a button.

I'm not saying I've had some huge revelation that having a barely functional auction house is somehow preferable to having a healthy economy, but dealing with the complete opposite extreme of what "regular" Classic has become does kind of highlight for me what has been lost along the way and I'm actually finding it kind of charming. It might well still be a while until I get that polearm enchanted... but when it happens, it will be something that I earned through actual gameplay and it will be all the more meaningful for it.

30/07/2022

Two Weeks of Classic Era

It's been about two weeks since I started playing on Classic era. My night elf rogue hit level twenty and managed to get into a group for Deadmines, but I didn't have a whole lot to say about that run. It was good fun but relatively uneventful. Since then I've allowed the character to rest up a bit in town while I focused on being active in my newfound Horde guild.

Playing on Horde side is very weird and in some ways quite unlike any MMO experience I've had before. I noted in my initial impressions of the population on Alliance side that it seemed uncomfortably low for my standards - and while we don't have reliable numbers, I reckon that the Horde population is maybe half as large as that of the Alliance, if even that (which is very much in line with the typical faction balance on PvE servers from what I've seen).

The auction house rarely has more than 100-200 auctions running and it's driving me batty, not because I have any ambition to be an auction house baron, but because I'm used to making a bit of money on the side by selling useful drops and trade goods. I'm already vendoring a lot of things that I'd usually try to sell to other players, but with some items it just feels wrong. I must have re-listed the same stack of mithril about ten times by now but I just can't get myself to vendor the stuff. Plus the auction house should have some mithril on it, just in case someone is searching for any! I'm not claiming to make a lot of sense on that front, but it's how I feel.

The emptiness of the open world is actually quite charming to be honest. It makes quests that send you out to deal with local threats feel more real somehow when you really are the only adventurer in town. And when you do run into someone else out in the open, you really notice that person, take note of their name and guild, and maybe emote at each other. Every encounter feels meaningful.

In the cities the emptiness is a bit harder to swallow to be honest. I had a bit of a crisis of faith when I did a /who Undercity one night and I was literally the only player there. Playing on era means needing to be able to feel comfortable with being alone sometimes. Orgrimmar at least gets a little bit busier around raid time, but then it's weird to notice that all the people in and around the bank are in my guild. There'll be the occasional unguilded character or member of Trinity, but other than that, it feels like the world basically exists for my guild. Did I mention yet that this is a very weird situation to be in in an MMO?

And yet, I've been playing in that environment, both solo on my hunter to work on some bits and bobs, and joining my new guildies for dungeons and raids to soak in some of the social atmosphere. In Thursday's raid I laughed out loud a couple of times, prompting the husband to ask what was going on, something that hadn't happened in regards to WoW Classic in a while. This is the sort of thing that made me fall in love with the Forks two years ago...

Still, I'm conflicted in some ways. I shouldn't be looking to replace the Forks, and nobody likes a person who constantly compares everyone to their ex. I worry that I might be making myself too comfortable too quickly. And do I really want to go through all that progression in Classic era all over again? I don't know.

I do know that I felt proud to finally be able to afford my tauren hunter's epic mount tonight, and to finish up her BWL attunement with the help of some guildies. That's another kind of interesting and bizarre thing: On the one hand the lack of an active pugging scene is obviously a massive inconvenience, but on the other hand it does put the onus more obviously on the guild to help people. I think of my many moans in early BC Classic about finding it hard to get guild runs together and how the response was always to "just pug it", because people didn't think that it should be their responsibility to make things happen for their guild mates.

In Classic era, that's not really an option, which is why I actually felt somewhat empowered to stand up and ask people to come run UBRS with me for my attunement despite of being very new, and after one of the raid tanks agreed to come along, the rest almost sorted itself, even as I felt hopelessly out of my depth keeping track of whose alt was doing what. (I'm still a big noob here!)

The lack of a functional economy also makes gold nearly worthless beyond taking care of certain vendor-sold conveniences such as mounts or chronoboons. My epic kodo did require some grinding (and I was pleased to find that I had a bunch of solo quests left to do in Silithus, probably because they hadn't been added yet when I originally switched to Alliance), but aside from that everyone just tries to take care of each other by providing help and material assistance when needed. I already mentioned that resistance potions were being handed out for free in AQ40, and when I asked whether the guild bank had any of the hunter books from AQ20 in stock, I found all three of them in my mailbox only a few hours later.

It's just such a chill and cosy community, but the whole environment is also kind of weird and different, and I don't know yet how that's going to turn out for me in the long run. At the moment I'm having a good time though.

26/11/2021

Life after the Transfer Apocalypse

If various third party sites are to be believed, the free transfers took a big chunk out of my server's population, but not as big a percentage of players as it feels like. As I said to commenter Blairos in response to my last post, Hydraxian Waterlords was a small town before all of this happened... now it feels more like a post-apocalyptic wasteland where you're startled if you run into another person at all.

Nature's had a chance to reclaim the world to an extent - in the last few days alone, I've seen so many new mining and herb nodes that I didn't even know existed because they'd always been harvested already by the time I would've run past them.

The auction house is not dead yet, but it feels like it's dying, as the way it's designed kind of requires a critical mass of players to sustain itself. I've never played one of those MMORPGs, but I've heard that there are games out there where auctions/trades don't expire or at least not for a very long time, so when you put something up for sale it stays there until you either cancel the listing or someone buys it. Since WoW's auction house only allows listings to remain active for a maximum of 48 hours and charges a hefty deposit fee for most items, listing anything that doesn't sell within that time frame is just a money sink, and the fewer potential customers there are around, the more limited the number of items that are likely to sell in time.

It's also been a stark reminder of how much of the economy is driven by raiders/high-end players. Sure, some of it is simply self-reinforcing - raiders make and sell flasks to other raiders, but not many other people are likely to need them so it's not much of a loss to more casual players if that part of the market disappears. But as another example, cut gems have completely gone from the Hydraxian Waterlords auction house as well... and plenty of levelling gear has gem sockets, which must now remain empty unless you're gonna fill them with one of three crappy and overpriced vendor gems. I'm guessing this is because there wasn't much incentive for anyone but high-end players to level Jewelcrafting as a new profession from scratch and to hunt down rare recipes for it. They felt compelled by a desire to outfit their raid force with blue quality gems, and sold some of their cheaper wares to the wider server population as a way to recoup costs. That's something that's just gone now.

Like in any good post-apocalyptic video game wasteland, there are nonetheless some survivors. The out-of-guild friend I mentioned here stayed behind with his guild and raid force for example - I think they may have literally been the only ones. It's kind of funny because while many guilds were struggling to recruit for progression before all this happened, based on the stories he told me, his raid group was probably worse off than any others, trying to drastically underman content and not getting much done. But now that there's nowhere else to go, all the lone remaining raiders are flocking towards them, and for the first time in ages they are not just raiding at full strength but even have a bench. Kind of makes me wonder how the Forks could have done for themselves if they'd stayed.

Anyway, I asked my friend for an invite to his Discord, introduced myself, and everyone was very lovely, though there was also a certain Fin de Siècle mood in the air - just after I made my introductory post for example, another person posted about how they were just going to stop playing because of all these transfer shenanigans.

There was also an LFG channel on the Discord, and people expressed interest in running a heroic. I hadn't done one in a few days and had seen that the daily was Underbog, a heroic I hadn't actually done yet in Classic. Great opportunity to see something new and get to know some people in this community! We had a tank and two other dps interested, so all we needed was a healer.

Later, me and a shaman were sitting next to the Coilfang summoning stone, while the group leader was asking for a healer in the server LFG channel every so often. Meanwhile I poked some people on Discord, and did a /who 70 (which yielded less than 50 results) in order to whisper every single person of  a heal-capable class to ask whether they were the right spec and if so, whether they were interested in healing the daily heroic. Most of the replies I got were very friendly, but nobody was able and willing to come.

There was a brief suggestion of someone switching to an alt to heal, but this was quickly shot down as impeding people's fun and unacceptable. To me this was slightly strange as with my Fork friends I'd got quite used to switching roles on the fly to facilitate group formation, unless someone needed the dungeon on a particular character for a very specific reason. We sat there looking for a healer for about forty minutes, until we eventually gave up as I had literally run out of people to whisper.

Having to give up on a dungeon run because you can't find the right people isn't something new to me and I'm quite used to it being something that just happens sometimes... but seeing that there literally wasn't another person online on the entire server that we could even ask certainly added a new level of finality to this particular endeavour.

We talked about maybe giving it another try after they'd had their evening raid, but that didn't happen. I admittedly got distracted by something else, but I didn't see or hear anyone else bring up the heroic again either.

To be continued...

21/10/2019

Level 40 & A Mount

Last week I wrote about how making money for my first mount was very much on my mind as my hunter crept closer and closer to level forty. I kept flip-flopping on the question of how I felt about it - some commenters reminded me that it really wasn't that big a deal, and I also ran into other characters in the low forties who hadn't been able to afford their mount yet. But then I'd have some sort of windfall and feel spurred on again, because just a few more of those and I'm there!

My favourite of these was when I earned a tip of two gold from crafting an advanced target dummy for someone in Thunder Bluff, and from their own materials no less. I would have done it for free as the recipe was yellow for me at the time and therefore likely to be a skill-up, but then they handed me the gold when I traded the finished product back to them and I thought sure, why not. Fastest two gold I've made so far.

Other money-making operations didn't go so well, mind you. After I saw Kurn post about making money from re-selling the pattern for runecloth bags, I checked the price for it on the Pyrewood Horde auction house and was wowed: just re-selling one or two of that item would have been enough to push me over the line towards my mount.

So I stripped down to my cloak and tabard again and made the death run to Winterspring. Much love to the kind human warlock who spotted my cow on the road in Felwood and started aggroing all the wolves in the vicinity in what felt like a clear attempt to protect me - if I'd been smarter I'd have stayed near him, but I blithely ran further ahead while he fought the wolves and then died as soon as I got in range of the next one.

The moment I hit my screenshot key, I heard a loud roar behind me and had to leg it inside the town in order not to be eaten by a bear.

The problem was that when I finally made it to Everlook I found that this clearly wasn't some super secret insider tip as there were already several people camping the vendor (a goblin named Qia). When I looked it up on Wowhead to see if they had any more info on just how often the pattern respawns etc. there were whole instructions on how to write a macro that will buy all the rare recipes the vendor has as soon as they appear as long as you are willing to stand there and spam click on her for a couple of hours.

I quickly decided that I couldn't be bothered with such insanity, so the run was eventually for naught. I did check back a couple of times just to see if I'd maybe stand a chance if I checked early in the morning or something like that, but I had no such luck: I never saw Qia surrounded by less than three people, no matter the time of day.

I also tried to make some more money with fishing but it has very much remained a mixed bag. I got super excited when I found Lordamere Lake completely uncontested one evening and managed to fish up several stacks of Greater Sagefish there, but then it turned out that their price had plummeted over night (of course, that's probably why everybody else stopped bothering) and those stacks didn't end up making me much money anyway.

Still, I persisted with my personalised strategy of doing my daily mining round in Thousand Needles, and this made me enough money that I eventually decided to invest in one final push, so that I had just enough to buy the mount when I hit forty, as long as I ignored my class training for the moment (as that would have cost another twelve gold or so just for my level forty abilities).

And I've got to say: I do not regret it. A mount may not be all that in terms of usefulness, but the matter had weighed so heavily on my mind that it was a huge relief to be able to stop worrying about it. After this there aren't any more expensive purchases that feel like they should be made as soon as you hit a certain level, so I can focus on other things as and when I feel like it.

I hadn't realised how much it had bothered me to have this "problem" (wanting my mount at forty but not having enough money for it) and no clear solution to deal with it. Being able to check that item off my list was such a huge relief, I pretty much flew through the next couple of levels from sheer joy. Now other challenges await!

12/10/2019

Making Money

I alluded to it in previous posts, but the money for your first mount at level 40 can be hard to come by. I've been feeling the strain for a while now, and my hunter dropping down to as little as two gold with only three levels to go was a definitive wake-up call.

I suppose to some extent it's my own fault. For example I don't follow the oft-repeated advice to not train all your new spells. I mean, who knows when Eagle Eye could suddenly come in handy? I want to be prepared for anything.

Also, while I don't tend to buy things from the auction house, I don't tend to make much money off it either. It doesn't help that all four of my currently actively played alts are crafters, so from cloth to leather to ore, there's always someone who can use whatever I'm picking up, so that many things that would presumably be a source of income for others just quietly disappear into my personal crafting machine.

It doesn't help that the server economy still feels weird too. I've never been part of a fresh start server like this (as opposed to a brand new game launch where nobody knows how to play the market) so I don't know if this is simply typical for this sort of situation, but there are way more people trying to make money from selling goods than players interested in buying them.

For the first week or so this made sense, as nobody really had anything to spend, but by now most characters should have at least a few silver to spare every now and then, yet there is still seemingly no demand for most trade goods, with many of the lower level ones lingering at buyouts of mere coppers per piece still.

The one upside to this from my point of view is that if you run into a slightly awkward crafting recipe while levelling that requires what you'd expect to be somewhat unusual materials, you can just go to the auction house, buy said "rare" materials for a silver and craft the thing anyway. I still haven't quite managed to wrap my mind around that, fretting whenever I see an engineering schematic requiring gems for example, but then I check the AH and everything I need is usually available for little more than vendor price.
Wrathofkublakhan has been talking about making money with fishing, which sounded great to me since I greatly enjoy fishing on all of my characters. However, I haven't had much luck with that either. The lower level, supposedly valuable fish like Oily Blackmouth and Firefin Snapper, are still going for mere coppers on my server, and for anything even slightly higher level the competition is insane and it's often a challenge to find any pools at all. In addition, supposedly convenient fishing spots like the coast of Dustwallow Marsh or Feralas are a lot less so when you're Horde and your nearest town is a considerable trip away instead of directly on the coast.

I've actually had a bit more luck mining for iron on my hunter, despite of this being something that should be seemingly obvious and highly contested. There are two caves in Thousand Needles that are close to Freewind Post and contain two to three ore spawns each, usually iron, sometimes silver, gold or mithril (but never anything worse) and that few people ever seem to visit. I've taken to going there daily in the mornings, and while it's not the most profitable thing ever due to the aforementioned low demand for trade goods, iron is enough of a pain to find that it's got me at least back up to over thirty gold so far.

I haven't entirely given up on fish either and have mostly been hunting for Greater Sagefish on the coast of Lordamere Lake, but with mixed success. Fishing just isn't the insider's niche it used to be I guess, at least not on Pyrewood Village.

I'm undecided whether I should push onwards in terms of levelling at all while I still can't afford my mount or whether I should just keep grinding money. I suppose it doesn't technically matter, especially on a hunter who can travel at quite a steady clip with Aspect of the Cheetah anyway, but the thought of travelling everywhere on foot throughout the fourties because I can't afford anything else just feels kind of... shameful.