Bag space (or lack thereof) is driving me a bit nuts. My character currently has a mix of eight and ten-slot bags, all of which she found out in the world, and which seems about right for her current level from what I remember... but it's just not enough. Since I'm willing to play the healer role in dungeons, I've put together a healing set which has intellect and spirit on it instead of strength and stamina and which takes up a whole bag all by itself. I'm also a miner, and I forgot that ores only stacked to ten in Vanilla. Ack! Add to that my desire to avoid throwing away white quality items (someone could use that Crisp Spider Meat and Murloc Eye I'm sure - in Vanilla they had uses) and I have no doubt that you can see my dilemma. Back in Wrath I wrote a post bemoaning the uninspiredness of its loot tables, and I do still enjoy sorting through my bags, but at the moment it sometimes feels like too much, mostly because vendors and especially banks can be hard to come by when you're on a quest in the middle of nowhere. It gets a bit annoying when you're at the back of a cave, knowing full well that you need another ten spiders to complete your quest (who all drop about five different varieties of spider parts) and pretty much after every pull you have to stop to consider whether to discard something or leave the last corpse unlooted. The only alternative would be to hearth out, sell stuff, and then come all the way back.
One way of getting rid of bag overflow is to sell things on the auction house. I've found Kronos' economy to be a strange beast. Initially it felt a bit dead at the low levels, but it seems that the server has been growing and the low-level economy has picked up as a result. I'm having to re-learn what actually sells and what doesn't. Rogue or feral druid leather? Yes please. Caster leather? You'd have to be pretty insane to level a druid as balance or resto in Vanilla, so not much luck. Things like cooking ingredients can be very hit or miss depending on whether anyone is working on levelling their cooking or not. Also, I miss jewelcrafting - it's obvious that there aren't enough uses for stone and gems at this point so their value is pretty low. Actually, a lot of things seem very cheap in general - but that's simply a sign of a young economy, where most players are new and (relatively) poor. I keep thinking of how many of these low-level items used to sell for multiple pieces of gold when I last played on live, but on this server the majority of the potential buyers simply doesn't have that kind of money to spare. Even coppers matter.
I left the guild that I joined back in Loch Modan. No big drama, I just hadn't got to know anyone really and guild chat repeatedly caught my eye in a negative way because of multiple people making jokes about rape, abortion etc. It was obvious that this was not the kind of company I wanted to hang out with and that just seeing them talk detracted from my experience instead of adding to it. If someone else asks me to join their guild, I'll have to be a bit choosier in the future.
Why does it always rain on me...?I don't know if Kronos is slightly wonky in some way or if this is a case of me misremembering the way things were in Vanilla, but I don't remember it raining quite so much. Don't get me wrong, I'm not complaining - I'm really enjoying the day/night cycles and weather changes, especially as they are something that I sometimes miss in SWTOR. Still, there are certain zones (Elwynn Forest, Loch Modan, the Wetlands) where it seems to be raining ninety percent of the time whenever I get there. I just don't remember those areas being quite that wet.
When Blizzard announced that they were revamping the old character models for Warlords of Draenor, I was excited because I had to admit that their outdatedness had started to bother me. (Though I have very mixed feelings about the results.) Funnily enough, the Vanilla graphics on Kronos do not bother me at all. I've been thinking about why that is and I think the secret is consistency. As Blizzard continued to add better and better looking zones, mounts, pets and gear, our characters increasingly stood out in a bad way. It was hard to miss when your entire character model consisted of fewer polygons than your shoulderpads; they just didn't match. But on Kronos, everything looks equally blocky and I've found that I'm actually okay with that. It's a crude style, but it works.