24/09/2026

My Forever Social Conundrum

As part of being excited for WoW Forever, it was natural for me to start thinking about questions such as what I'll want to play and how... which quickly made me realise that I'm actually facing something of a conundrum in terms of what I want out of this game.

What originally enchanted me about World of Warcraft back in the day - and also worked its magic in Classic to some extent - was the vastness of the world and the social interactions: seeing the same people repeatedly and making new friends, but also just sharing funny moments with random strangers and silly pugs. Pretty much all my best and most memorable moments in WoW have involved other people in some fashion.

So naturally, I'll want to lean into that in Forever too, right?! Well, yes, but... then I think back to Classic Burning Crusade and remember that my worst moments in WoW also involved other people. I don't want to keep harping on about this because it feels stupid to act as if I was "traumatised" by something as frivolous as a video game, but the events of Burning Crusade Classic really left a mark on me. It wasn't all bad, but the bits that were bad, felt very bad.

I don't ever want to relive the experience of an MMO making me feel like I'm in a race that I can never win. I don't want to try and keep up with people who selectively no-life the game until they've ticked all their boxes and then log off, not to be seen again until the next raid. That's why I gave the anniversary servers a wide berth from the beginning, because I knew they were going to be full of exactly that kind of experience.

WoW Forever promises to be different of course, but will it? One can certainly hope that the way Blizzard has been promoting it will attract the right kind of audience, but I have no doubt that the usual suspects will also be there on day one, racing through Forever as if their life depended on it, whether it's streamers for whom it literally is their job to play all day or merely their followers. Ironically for me, this means that at least in the beginning, I'll be better off playing the game in a more guarded way, just doing my own thing and not paying too much attention to what anyone else is doing.

Real life should help with that, as I happened to already have a holiday booked from which I'll return only the day before Forever's launch, which means that I have to be back to work the following day and will likely be too busy and too knackered to spend too much time thinking about WoW. November is also a busy month at my job in general, so I don't expect it to be the ideal time to binge on any form of entertainment. Which is to say that while I do expect to be playing from launch, it'll probably be in limited bursts.

With all the new content present from the very early levels, I'm also kind of tempted to go for my own horizontal progression right from the beginning, rolling up lots of different alts to see the changes to all the starter zones, and then levelling them up via different paths to see what new things there are to explore in different levelling zones as well as the new low-level dungeons that have been added. That would also naturally make it harder to keep grouping with the same people repeatedly.

That said, I can't deny that I'm feeling quite excited by the prospect of seeing some of my old guildies from Classic again. (I'm aware that at least a few of them have expressed an interest in giving Forever a spin.) I'll just have to make sure to remain steadfast and not let anyone rush me at the beginning. After all, that level cap isn't going anywhere.

21/09/2026

Meme Monday: WoW Forever Memes

I'm going to steal Redbeard's Meme Monday format for a day, since he seems unlikely to be using it for this particular subject. I've been browsing a lot of reddit and social media for more WoW Forever reactions and while there's a lot of utter insanity out there, there've also been some pretty funny memes, a few of which I wanted to share here.

Edit of a four-panel Jenkins comic of two people talking. Panel 1: Person 1 says "Hi! My name is Jason." Panel 2: Person 2 says "Ah! Nice to meet you, Jason" and reaches up into their speech bubble to grab the name Jason. Panel 3: View of the inside of Person 2's head as they try to push "Jason" inside it, but it bounces off because the brain is already full of friends, family, and most of all, WoW Forever. Panel 4: Person 2 says "Say, Jarvis, wanna hear the latest WoW Forever News?"

This was basically me for most of last week. I don't remember the last time I was this happily excited for such a long period of time that it interfered with my normal day-to-day operations. Fortunately I've managed to calm down a bit since then! Originally seen on the Classic WoW subreddit but it was deleted for some reason.

Four-panel meme of Anakin and Padme sitting in a meadow. Anakin: "I'm playing WoW Forever." Padme: "That's just the title of the new game, right?" Anakin: (stares) Padme: "... right?"

Fortunately I don't need to have this conversation with my husband. When I did share my excitement about WoW Forever with him, his reaction was just a slightly resigned "I'm not going to see you for a while when that comes out, right?" Also from the Classic WoW subreddit. Of course, not everyone is this resigned about being sucked back in:

A large copy of the World of Warcraft Forever logo, but "Forever" is replaced with "Forfuck sake" (and a tiny "not again" underneath).

Posted on r/wow under the title "My friend's reaction when I ask her to resubscribe". 

Meanwhile, the following was posted under the title "Meanwhile in Ironforge" (again in r/wow):

Three panel screenshot meme. Panel 1: A dwarf with a scroll runs up to another dwarf next to a forge. "My king! The tauren are invading! Kharanos is burning!" Panel 2: Close-up of the second dwarf. "What?! Why have I not been warned earlier?! Where is our scouts?! Where is Terry?!" Panel 3: The dwarf from the WoW Forever cinematic picking a flower while his bear rolls in the grass in the background.  

As much as I loved the trailer, that made me chuckle. You've got to be careful with altering the timeline! (In the original World of Warcraft trailer, the dwarf hunter went on to fight a tauren instead of wandering off.)

Speaking of changes, I was amused by this take on what's probably going to be the most popular new race/class combo:

A drawing of an angry undead paladin with the all caps text "I am in constant pain and I'm about to make this everyone else's problem"
FaroraSF posted this on the WoW subreddit but also on her Bluesky. This is the same creator by the way who made the excellent video about exploring Dragonflight on foot, which I recommended back here. She's gone on to do the same in War Within and Midnight since then.

Finally, not an image meme, but a humorous post that tries to answer the question "Why the Skyborne don't appear in Retail WoW [Most Plausible Theory]". That is 100% going to be my head-canon now until/unless they get added to modern WoW after all (which wouldn't surprise me in the long run, though I guess for now they are meant to be one of Forever's unique selling points).

Actually, let's throw in one last thing if we're already deviating from the format anyway, because this video just popped up on my YouTube feed and made me laugh - a reaction to WoW Forever from someone who loved WoW back in the day and bounced off Classic:

18/09/2026

Taking a Peek at the Forever Beta

Only a few days ago I responded to a commenter that I didn't care about the beta, but I did preorder and have access to it. So naturally, after spending the last few days hoovering up every possible tidbit of information about Forever that I could find, I was very tempted to at least take a look at it myself. Not to play "properly" mind you, I'll still leave the actual testing up to others... but just to have a bit of a look around, you know? Check out those graphics updates and new UI options, to see what those look like.

The first thing I heard was that there were queues, up to 40,000 people strong from what I've read, though the highest I saw myself was 20k. A few days ago I saw a conversation about Forever's launch on reddit where someone claimed that "modern WoW doesn't have launch queues anymore", which made me chuckle at the time. Maybe "modern" WoW doesn't, but that person has clearly never been part of a Classic launch. And this wasn't even the real launch, just a beta test!

There were some issues with lag and disconnects, which were worse for EU players and which eventually led to me learning that WoW betas always take place in the US region. This surprised me only because of how strict they have been about needing to maintain the regional divide everywhere else, which made me think that there were some legal or technical issues that were simply insurmountable. So you're saying all I needed to do to potentially play with American friends is play a beta? Weird.

Probably a hundred tauren clustered around the spawn-in point for their race, with someone saying "hahahaha what the helly" in /say.

Anyway, needless to say, things were busy in the starter zones. Night elf, human and tauren were all bustling. I decided to take my tauren up for a run first to see the lay of the land and was delighted to see the new Plainsrunning racial in action. Unlike the original plan for Plainsrunning that was then dropped for Vanilla, this is not meant to replace a mount but instead lets you slowly build up to 30% movement speed increase as long as you keep running, which I imagine will be great for lower-level characters without a mount wanting/needing to traverse the world.

The plainsrunning buff at 16 stacks, with the tooltip saying "Movement speed increased by 16%".

I also came across this new functionality, which they explained was added to help out hardcore players in particular, because it sucks to die when everything around you resets unexpectedly and you're suddenly surrounded due to no fault of your own.

A notificiation pop-up saying "The world around you will refresh in 5 Minutes".

You could argue that it's a bit immersion-breaking, but I think this is an important enough feature that it's worth it, and I'm actually hoping they'll add this to retail as well. I've had so many rage-inducing moments in retail when I was working on some kind of event that needs build-up, or fighting a tough rare or something, and then just as you're about to finish, with the last mob at 10%, everything around you just disappears because you've been phased into a different version of the world. Always hate that.

Anyway, to get back to Forever, the view towards the north of Mulgore was genuinely stunning because you could see all the way up to Mount Hyjal. I imagine the world will feel kind of different with Nordrassil always looming in the distance wherever you go.

A female tauren looking towards northern Mulgore, with the silhouette of Nordrassil visible in the far distance.

That said, in places the updated graphics looked a bit... weird to me, in a way that I found hard to describe. I ran around Elwynn Forest and Stormwind as well to take some shots there, and then took pictures of the exact same scenes in Classic era to compare them. Take this shot of northern Elwynn Forest, just out of Northshire:

Elywnn Forest in WoW Forever

Forever

Elwynn Forest in WoW Classic era

Classic Era

The shadows in Forever are obviously so much more sophisticated, but it also makes everything look so much darker. And I don't know, is Elwynn Forest of all places meant to be this dark? I'm sure there'll be people who'll answer "yes, it was always a little bit ominous" or something like that, but I always remember it as pretty bright and sunlit, so this change just seems a bit strange to me.

Or take this shot of Stormwind Keep:

Stormwind Keep in WoW Classic era

Classic Era

Stormwind Keep in WoW Forever

Forever

I put Classic era first for this one to show that the top of the keep always looked like ass in Vanilla, it just wasn't that big a deal because with the shorter view distances it was always meant to just kind of be this vague silhouette that blends into the background. 

In Forever, the updated lighting somehow manages to give everything more definition, which looks great in the foreground, but it also has the same effect on the towers in the back, basically putting a big highlight on just how terrible they look. Which is awkward! I wonder if they'll do any extra work on updating stuff like that. Either way, it'll take some time to get used to.

I've had similar struggles with the models. I did play around with the SD/HD toggle a bit and it honestly made me feel a bit confused. I love all the old models, but with so much of the environment managing to look more high res somehow (even if it's technically the same old assets), they look a bit out of place at times. But when I toggle HD on, I'm reminded of how much I dislike the new models for some races (hello there, tauren). It's almost like I'd need the toggle to be per character instead of account-wide, so I can see the world in SD when I need a specific character to be that way, and HD when I'm happy to see the newer models. I'm guessing that'd be too complicated to do though. It's just something that'll take a bit of getting used to I guess.

16/09/2026

Why WoW Forever? Let Me Explain.

I was ready for the Classic+ announcement to spark a lot of different reactions, but the one I absolutely did not anticipate was befuddled bystanders going: "What even is this? Did anyone even ask for this?"

Not to throw shade at anyone, but as someone who's spent the last few years being immersed in a community where at least parts of it were basically clamouring for this non-stop, for many years, that reaction was just too funny to me. Just goes to show again that we all live in our own little bubbles and other people can have very different perceptions of the world.

The Horde key art for the WoW Forever announcement, painted by Alex Horley. It shows a tauren hunter, an orc rogue, a troll mage and an undead paladin on a ledge overlooking parts of the northern Eastern Kingdoms, with the newly unveiled Dalaran in the distance.

Anyway, I already put some of this in a comment in response to Kaylriene, but I figured it was worth a post of its own here as well. Who is WoW Forever supposed to be for?

To establish a baseline: We can all agree that World of Warcraft in 2026 is a very different game from how it started out in 2004, right? Graphics, gameplay, systems, vibes - all of it has changed over the years, many probably think for the better, but at the same time there were people for whom all of these changes eventually became too much, which led to them abandoning the game. (This was me ca. 2014.)

Enter Classic in 2019. The old world, graphics and gameplay are back! So many of those players who left can return! And everyone lived happily ever after, right?

No, of course not.

First off, there were always people who missed the way WoW used to be, but still didn't want to just play through the exact same content in the exact same way again. Been there, done that, etc.

But even if we leave that aside, it's been seven years since the release of Classic and a lot has happened in that time too, with the original Classic servers progressing through several expansions again, and a whole fresh set of servers starting from scratch and then progressing through said expansions a second time as well.*

There's a lot of detail one could go into here, but in a nutshell, even without any gameplay changes from Blizzard's end, Classic has become a very different beast from what it was in 2019. With everything being so well-known and solved, there is a lot of focus on speedy execution and not much room for exploration and experimentation. Even if you were a brand new player who isn't trying to look anything up, if you interact with others at all, you'll find yourself subjected to expectations that you should know everything about everything (because the knowledge is out there and it's not changing) and that raiding is the ultimate and only goal.

(I've been finding it fascinating to read about Redbeard's experiences on the BC anniversary servers, where he had the express goal of just being casual and levelling, yet from the sounds of it had to repeatedly fight off attempts from friends to boost him and/or get him into raiding because wanting to do anything else is just incomprehensible to so many modern Classic players. This is extra ironic considering that too much focus on raiding used to be a complaint that I associated with modern WoW, but these days people doing nothing but raid log seems to have primarily become a Classic phenomenon, since retail offers so many more things to do outside of raiding.)

In other words, while modern WoW became a fast-paced game with a heavy focus on endgame, with regular catch-up mechanics... Classic WoW instead became a slow-paced game with a heavy focus on endgame, just without most of the catch-up mechanics. Where modern WoW can trigger fear of missing out due to its seasonal resets (do it now before it goes away or becomes irrelevant), Classic WoW's flavour of FOMO is fear of being left behind instead (gotta ride the crest of the wave and do everything while it's freshly released, before everyone moves on and I'll never be able to catch up).

This means that if you're someone with an interest in slower, Classic style gameplay, but are more interested in exploration and socialising instead of raiding, WoW has once again left you spiritually homeless.

This is the niche I believe WoW Forever is meant to fill, with its focus on expanding the world with new content to explore, some gameplay changes to combat stale metas, and more horizontal progression instead of slapping more character and item levels on top with every update that instantly invalidate everything that came before. It even has a legacy system that rewards rolling alts (nice to see systems from SWTOR still getting copied by other MMOs in 2026).

Will it actually work out that way? We'll see, because historically WoW has not been great at keeping players engaged with anything that doesn't straight-up reward more power. There are still going to be raids, and there'll undoubtedly be visitors from other modes that will expect things to work in exactly the same way as they're used to. I can only cross my fingers that Blizzard will manage to stick to their guns in terms of Forever's overall vision as advertised and that they'll straight-up tell people that the other versions of WoW are still there if they just want more focus on endgame with power progression. 

*Shout-out to the Classic era servers, which are the exception and have remained in Vanilla since 2019, never progressing into any expansion. They have a smaller but stable population and are a lot more friendly towards new players due to the smaller community and the fact that nobody is in a rush to get anywhere specific, but they do still suffer from the problem of everything being solved and never getting any new content.

14/09/2026

Skyborne Are Fine

Not everyone was as pleased with the WoW Forever reveal as I was - which, to be honest, was to be expected. They did manage to hit a lot of the right notes, but considering the sheer amount of crazy theories and expectations people had expressed by now, disappointment from some corners was very much unavoidable.

People are entitled to their opinions on that and I'm not here to argue why anyone who doesn't care about WoW Forever should like it - but there is one topic I'd like to take a closer look at: the most frequent criticism I've seen so far, even among those who are generally positive about the whole thing: that people don't like the Skyborne a.k.a. the sky/wind elves.

A still from the WoW Forever cinematic, showing the Skyborne elf at the end

I do get the initial knee jerk reaction, because even I said in my last post that their reveal seemed quite weird. Here's a trailer that manages to hit beat after beat of nostalgia with familiar characters and locations - and then there's that sudden moment of confusion: Where's that? Why is there a blue elf? Who is she? What is she?

For me though, once they got to the part where they explained what we'd just seen and what WoW Forever is meant to be, it all made sense. Oh, so they are high elves that made a pact with the elemental wind lords to live in Skywall? That's fine, that totally sounds like something Chris Metzen would come up with. Let's go!

So I was somewhat surprised to see how many people instead dug their heels in and doubled down on that initial negative reaction, telling everyone that sky elves are bad. I feel like a lot of the discourse around this is honestly quite muddy, but after some browsing, I think I've distilled it down to four basic arguments, which all come from slightly different directions.

They just don't fit

The main argument here seems to be that the lore explanation for this addition is too far removed from original vanilla content. Sure, elves in general exist, the elemental wind lords are a known force, but... there's never been as much as a whisper about these particular elves! They haven't shown up in retail in over twenty years either! (Though at the same time, I've seen people argue that they look like "something out of retail", presumably because the poster hasn't logged into retail in at least a decade - let's hand-wave that contradiction for now.)

Their models are basically recoloured blood elves, so at worst they look like something out of Burning Crusade, which is not that far removed from Vanilla aesthetically. As for how well their lore will actually fit in - I feel like this is something we won't actually know until we play the content. Could it be done badly? Sure. But it could also be done well, and there's no reason to just assume that it will be bad.

I kinda get the grousing about a lack of connection to existing lore, but at the same time, the whole point of Classic+ is to let us discover some new things. People can't help how they feel, but I do think this immediately highlights the extreme tightrope fans expect Blizzard to walk in terms of what they are and aren't allowed to add to this mode. Don't you dare be too creative! Zero surprises please!

I want elves, but not these elves!

This segment of the player base likes elves, but they need to have the right label. "Why couldn't they have just given us high elves?" For the same reason they didn't give high elves to the Alliance back in 2006, but instead opted to give blood elves to the Horde: population balance.

I'm old enough to remember when Horde was considered the "ugly" faction, with Alliance being considerably more popular. Before Burning Crusade came out, I remember someone telling me that the Horde needed the blood elves added to even out the population imbalance - and it worked! Blood elves remain the most popular race to this day, even with all the additional options modern WoW has added over the years.

If they took Vanilla as a starting point and added high elves to the Alliance, population balance probably would've been shot forever, sorry. This isn't some hypothetical by the way, it was absolutely the case on Turtle WoW for example - they just didn't have to care, because they made the auction house and all grouping cross-faction anyway.

There are some variations of this that try to acknowledge the above problem by coming up with some sort of workaround to have different elves (as long as they aren't these elves), but every single one of those then just introduces a different problem or thing to complain about, e.g. "They could have just done blood elves again!" → "How lazy to make Classic+ just Burning Crusade all over again."

Elves suck, period.

World of Warcraft has always included elves, but in Vanilla, you didn't have to group with any if you were Horde at least. Again, I remember a time when people complained that the addition of blood elves "ruined" the Horde because it brought all the airheads who just want to play a pretty character over to the other faction. You can probably still find people who think that today!

And as petty as it may be, I kind of feel like this is probably the most genuine and heartfelt complaint, and the one I have the most sympathy for. No, I don't think elf aficionados are dumb and childish (and not just because I've played some elves in my time), but I actually do think there's some truth to it that the Horde's vibes definitely changed when the blood elves were introduced, and having pretty blue elves in Orgrimmar may well do something similar. Sorry if this is an absolute deal breaker for you. You get to stick with Classic era. You're probably also part of an absolutely tiny minority, though.

They cost money, which is evil.

Now this one is interesting, because while I don't want to judge anyone who might feel that way, I do also get the vibe that this is the most "bad faith" of all the arguments listed here, possibly pushed by private server players who just hate Blizzard and anyone who gives them money, ever.

The reason I say this is that there was never going to be a world in which Blizzard introduces a second version of WoW that receives continuous development while not expecting to make any additional money from it. There had to be some kind of new income source on the horizon.

I suppose the obvious alternative could've been to charge a "box price" for WoW Forever, but in my opinion that actually would've been much weirder, considering that Blizzard waived the box price for regular World of Warcraft in BfA eight years ago. Having Forever be the only version of WoW that requires a purchase beyond the subscription to even access would've been strange.

I think the way they've done it, with Forever being part of the existing subscription and the sky elves being an optional extra purchase is actually about the most benign way an MMO can do monetisation. It means the barrier of entry to convince your friends who are already part of the WoW ecosystem to at least try it out is very low, and if you don't care about sky elves, you don't have to pay for anything new at all. Wins all around.

We'll see what other ways to monetise they'll come up with in the future. Could there be some bad ones? Sure, but this isn't one of them.


Ultimately, I think this "controversy" is going to end up being a storm in a teacup - there will be a lot of people who'll enjoy playing as an elf (I'll definitely make one to check out the new starting zone if nothing else) and even those who grouse about them now will mostly find that it's not enough to make them stay away or spoil their enjoyment in the long run. If anything, I feel like this being the biggest complaint that most people could come up with shows how well Blizzard has managed to hit the mark with everything else.

12/09/2026

Classic+ Is Real: Warcraft Forever

I was hoping to watch the livestream of the BlizzCon opening ceremony only briefly to catch the WoW news but soon realised that they were doing their usual thing of starting with the smaller games, to leave Warcraft and the biggest announcements until the end. I knew we were in for something major for Classic when they actually did the retail bit first... and then had to watch the rest on my second monitor, being very distracted in the process.

Not gonna lie, that trailer nearly made me cry.

To start with the classic shot of the dwarf hunter and his bear, but then having them go in a different direction, through beautiful fields.

Dalaran in the bubble that then opens up.

An undead paladin! I don't even care about playing one, but it was like an in-universe way of saying that there'll be new class/race combos.

The beauty of classic Mount Hyjal, with the music swelling...

... and then, sky elves? Okay, that was a bit weird. There had been some datamining related to this months ago, but I thought it was going to be a retail thing. Either way, not a deal breaker.

There was also a features trailer:

New zones, new dungeons, new raids, a new battleground. New race/class combos, new talents. A toggle for whether you want to see the old models and animations or the new ones.

Other important bits were mentioned during the presentation, but I'm not sure I even caught everything. The level cap will be 60 and we'll stay in Azeroth. Transmog will exist but you decide/toggle whether you want to see it or prefer to see everyone in what they're actually wearing. Any future direction will be influenced by community feedback. Launch will be on November 4th.

Will it be perfect? Probably not, but what is? This is way closer to my personal idea of what I wanted out of a Classic+ than I ever dared to hope (I wasn't really on board with the idea until I tried out Turtle WoW and saw how lovely it was). I haven't been this excited about anything WoW-related in a long time.

05/09/2026

Final Pre-BlizzCon Thoughts

We're a week away from BlizzCon now, and I don't think I've ever looked forward to it with this much anticipation. I've always enjoyed the spectacle and the big announcements - even in the years when I wasn't playing WoW, I still had a look at the trailers they released every year. And while 2017's WoW Classic announcement was probably the single most exciting piece of news I've ever gotten out of BlizzCon, most of us weren't looking forward to that one at the time, because we weren't really expecting it.

This time, it feels like the Classic community has been holding its breath waiting for what's to come for a long time. Some of us only for a few months, some for years. Whatever the truth is, we'll find out next Saturday. Please, no more "this is what Classic+ should do" videos in my YouTube feed. And give the people in the WoW Classic subreddit something real to talk about, instead of them trying to wring deeper meaning out of things like the Blizzard store changing its CSS.

Worst case, even if Camelot turns out to be a bit of a bust, I'm hoping we'll also find out more about the future of other modes of Classic soon after (even if that stuff doesn't make the big announcements). As I wrote back in June, I have a lot more questions on that front to which I'd like to get answers.

Interestingly, retail is less clear in terms of what announcements to expect this time. I have no doubt that there'll be some, but it feels a bit early to start hyping The Last Titan -  Midnight's only been out for six months! In the past, with new expansions coming out every two years, the annual hype cycle would basically alternate between the actual release of an expansion and announcing the next one about a year in advance, but since they've been trying to make an eighteen month cycle happen with the Worldsoul Saga, it kind of complicates things.

The increased focus on story and the fact that the Worldsoul Saga is meant to be a trilogy also means that it would make no sense to focus on whatever's going to happen in the final part when we don't even know yet how Midnight is going to end. Maybe they'll go for several mid-sized announcements instead: what's coming in 12.2, what's the next Remix going to be, maybe just a teaser for Last Titan, giving us glimpses of the revamped Northrend or showing us what Iridikron has been up to.

The Remix question is probably the most fun thing to speculate about on the retail front. I was originally thinking Wrath of the Lich King to get us in the mood for Last Titan, but considering that the anniversary servers are also supposed to continue into Wrath Classic next year, that might be a bit too much Northrend at once? Most people seem to think that a more modern expansion like BfA or Shadowlands is more likely, usually because they see Remixes less as a nostalgia trip and more as an opportunity to do a lot of item collecting in a short period of time, and apparently both of these had a lot of collectibles that people loathe to go back for in the regular game. We'll see.

And of course, there's the off-chance that they announce something else Warcraft-related that's not about WoW itself. The timeline from the purported leak discussed a few months ago included a Warcraft RTS, an anime and an Arthas ARPG, but even if these projects are real, the earliest any of these were meant to be released was late 2028, so it might still be too soon to talk them up.

23/08/2026

Hope You Like Snakes

Midnight got its first major patch almost two weeks ago now, and I'm kind of conflicted in terms of how I feel about it.

I've enjoyed what I've seen of the story so far, but now I'm once again in dodgeball mode trying not to have the post-raid ending spoiled for me while Blizzard withholds story mode for another week and everyone who raids or is happy to just watch the raid-end cinematic on YouTube with no context is mindlessly posting spoilers left and right.

Ula'tek, a horrible creature with wings and five snake heads, with all five of its heads raised and poised to strike
In general, patch 12.1 is all about snakes and venom (green goo). I've rarely seen a patch that is this hyper-focused on its main theme - maybe Undermine and goblins, but I think even that didn't go in quite this hard. Everything is about snakes here: The new island is inhabited by snake people and there are even ore nodes that erupt into fountains of green goo. The new delve variants are snake-themed, the new prey bosses are snake people, the new nemesis is a snake guy. Snakes, snakes, everywhere! I feel kind of bad for anyone who hates snakes or has a phobia of them.

I love that the Coiled Isle is immediately off the coast of Zul'Aman and can be flown to directly with no loading screens. I tried to fly there early in the expansion just to be ejected, but was immediately intrigued by that, so I'm happy that we actually get to explore it now.

As for the activities on the island itself, I'm unsure whether I like them or not. You get a quest early on to do three "cursed surges" but for a long time the husband and I couldn't even figure out what they were. Turns out they are short zerg events that spawn once every 45 minutes at different locations around the island, so they are very easy to miss if you don't already know what you're looking for.

The biggest activity hub is Atal'Utek, the giant vault under the island, and I've got to admit my first impression of that was that I found it extremely overwhelming, with all the different map markers and always a timer counting down to something or other. You can only use your ground mount, but there are some neat ways to get around more quickly beyond that; you just need to be good at figuring out how to best use them, which I definitely haven't yet. This week, there was a bit where I was supposed to go up a level to reach an objective so I ran to one of those feathers that throw you up into the air, but on the way I aggroed several mobs so I couldn't click on it because I kept getting interrupted. It took me a while to kill them all, and by the time I was able to grab the feather, the objective upstairs had disappeared.

The whole place just makes me feel a bit weird. There is definitely something fun about joining a zerg and running from one objective to the next like a crazy person, but the mob density is also quite high and if you want to go in a different direction than wherever the zerg currently is, it can be tedious. For some reason I also really dislike descending down underground through these long tunnels where you can only use your ground mount (even if you're given a speed boost while in there). Have I finally reached my limit for underground zones? I've been worried about any major content updates putting us in caves since at least Dragonflight, but they were never as oppressive as I feared. I originally had no concerns about these vaults, but they make me feel weirdly penned in and I don't currently enjoy going there. We'll see whether I'll adjust.

In general, the arrival of the patch has also made me feel a bit melancholy. New content should be a reason to be excited, but I'd just gotten a bunch of my alts into a place where I was happy with them and I was starting to think about some alternative projects, but here we are back to the next gear reset and grinding time. I know I don't have to engage with that... but the game definitely makes me feel like I should, and it just feels a bit bad. I don't think I will ever grow to like modern WoW's seasonal model, even if I've learned to tolerate it for the most part.

19/08/2026

A Second Look at Housing

For all the fun I've been having with Midnight, its main new feature, player housing, has largely fallen flat for me. I made a few posts in which I talked about why, and then I moved on, because I'd rather focus on the many things that I have been enjoying.

However, I did want to use the release of 12.1 as an opportunity to take another look at housing and how it's been coming along. To be clear, nothing has been done to address the major criticisms I had with the system, but my opinions on some things have at least become a bit more nuanced.

For example, while I still don't care much about decorating, I did eventually go and decorate my house a little bit. I do enjoy collecting decorations regardless of whether I plan to use them or not - I'm the same in SWTOR; there's just something satisfying about claiming new decos and adding them to my stash. And after accumulating a certain number in WoW, it felt only natural to actually place at least a few of them. It's nothing exciting, just a basic house with some simple furniture, but I have started to feel at least a little bit of a connection to it. Even though I've reached housing level 10 from my various housing-related activities, I've stuck to the single room because I don't like the Tardis aspect of the whole thing and this way my sense of how warped the whole house is isn't too bad at least.

My draenei chilling in "her" bed among a pile of plush murlocs

I do visit the neighbourhood at least once a week because in a typical case of Blizzard logic, after being extremely shy about giving the houses any utility whatsoever because they didn't want anyone to feel "forced" to use them, they also added a repeatable quest that rewards currency to gear up and requires you to go to your neighbourhood and do some simple task there every week, such as helping someone find some lost animals. It's just funny to me.

I will say that I really like the variant of the quest that asks you to attend a gathering of at least five players in a player house, because it's served as an opportunity for everyone in the guild to take turns visiting other people's houses, and there are nice spontaneous random groupings for it as well. One week when I couldn't get it done with guildies, I ended up joining a party via the group finder where someone was showing off their insanely detailed wizard tower interior - I quite enjoyed hanging around for a bit and having a look around. I also took a screenshot of my character sitting in their custom-made bathroom.

In general I do appreciate how much joy people who really like building and decorating purely for the sake of it get out of the system. Nobody in my immediate circle of friends is really into it, but I don't need to cast my net very wide on social media to come across players who are having an absolute blast with their house. Just take a look at the WoW Housing subreddit and get ready for your jaw to drop. I do at least get a bit of happiness by association out of that.
Oh, and remember endeavours? It did indeed not take long for Blizzard to nerf the requirements for public neighbourhoods to complete their endeavours, but the devs basically swung so hard the other way that they now basically seem to complete themselves. I just have to remember to check in at some point to collect my free housing coupons.
I do like how they make the neighbourhood look a bit different when your visitors change, though the randomisation aspect of that may still need some work. While some people were complaining that they'd already seen all the available endeavours and were now bored of them, the Grummels camped out in my public neighbourhood for three months in a row, meaning I didn't get to see anything else for a quarter of the year. When the system finally switched to Ethereals I had some fun with the jumping puzzle they added, and I'm kinda enjoying the Amani-themed one that's going on right now as well. The weird circular gift-giving thing with Griftah made my head spin a little but I was proud that I was able to figure out all the relevant neighbourhood NPCs organically. 

The neighbourhood jumping puzzle from the Etheral Endeavour

I reckon overall, housing is probably shaping up to be a success for Blizzard - the "usage" metrics must be decent thanks to the weekly quest for gear rewards, and I'm sure all the decor they've added to the shop has made for some nice supplementary income for the game. Housing enthusiasts in MMOs always seem to be quite happy to spend on the cash shop without complaining too much.

14/08/2026

Checking in on Hardcore

I hoped that merely writing about my current feelings about Classic would be enough to calm that particular itch until BlizzCon, but that hasn't been entirely the case. After mulling things over for a bit, I decided to log into my hardcore priest for a bit, whom I last played over two years ago.

The first thing to note is that I had already played her a bit more back then, by which I mean more than I actually wrote about at the time. I don't recall why I didn't post about it right away, but I did save a screenshot of me being in a group in Wailing Caverns to remind myself that I did in fact end up running it. I don't know why I stopped playing after that, considering that being unable to get a group for Wailing Caverns was the main reason I cited for losing interest at the time, but I guess it doesn't matter now.

What I did capture in the screenshots I saved was that I had a druid tank who wore the Arena Grand Master trinket - an item that requires you to get the treasure from the centre of the Gurubashi arena in Stranglethorn Vale twelve times. That's not something many characters will ever get, never mind a lowbie on a hardcore server - he'd clearly been twinked in some way. I think the dungeon run was pretty quick and smooth as a result - I certainly don't remember anything like the nerves I felt while trying to keep everyone alive in Ragefire Chasm.

But as I said, all that was two years ago already. What did I find upon logging in this time? A very empty Orgrimmar for one thing, which immediately made my heart sink. I did recall that Blizzard had launched a "fresh" hardcore server at some point (completely unnecessarily, in my opinion), and unsurprisingly, this has resulted in the two original servers becoming pretty depopulated. They are not dead by any means... but very quiet. Gone are the days of world buffs dropping on massive crowds in Orgrimmar every day.

While I do see other levellers around, the make-up of the population is... odd. When I did a /who for my level range, the vast majority of characters were hunters, and when I opened the LFG tool, again, I had to scroll past something like ten hunters before I even saw another class looking for a group. I get that they are probably a popular class for hardcore, but just how dominant they are on Nek'rosh now feels abnormal and weird, and doesn't give me much hope for being able to find dungeon groups.

A female troll priest waiting on the Orgrimmar zepplin tower as the zeppelin to Undercity arrives

Lonely at the zeppelin 

Checking on what I had in my quest log, I had some quests pointing me towards Stonetalon Mountains, which seemed like a fun and safe option to start on at level 22. And it was. I gained about two levels doing various green quests and never really found myself in any danger. The scariest thing I did was solo Besseleth, but even though I was out of mana at the end, the fight never really got too scary.

I also did a bit of work on my professions on the side, picking more flowers, making potions and pausing at various fishing pools. And I'm a bit embarrassed to admit... I may have been affected by primarily spending my time in retail for months now, but I kept thinking that it was all a bit slow and boring. By the third time I was running up and down the full length of Stonetalon on foot with no speed buffs I found myself wishing for a mount. It just felt lonely and I wasn't particularly excited by any of it.

Nonetheless, I pushed on for a little while, mixing it up a bit by also questing in the southern Barrens and Hillsbrad, but I just didn't feel any of the old magic. I guess I can say that I hit level 25, which officially makes this priest more long-lived than Lossy the mage was, having died at level 22, but I don't think I'll keep at it for now. I've had a taste of Classic and at least this particular experience wasn't actually the flavour I was looking for. We'll see what September brings.

09/08/2026

My Midnight Season 1

As we're approaching patch 12.1 and with it the start of Midnight's second season, I wanted to take a moment to reflect a bit on Season 1.

My primary activity for gearing have of course been delves, and those have been fun. I already talked a bit about it previously, but I've basically been happy with everything Blizzard has adjusted about delves in Midnight. I got Valeera to her current level cap in no time, and she already feels much better tuned than Brann ever was. Her only weakness are those Spellshield Collaborators in the Darkway, which seem to be capable of reflecting her Mandate of Sacred Death and basically cause her to get one-shot randomly if you don't kill them quickly enough.

One thing I hadn't mentioned yet in previous posts is how much better tuned the delving experience has become as a healer. I did a fair few delves as a healer in War Within, but one thing that always put me off was how incredibly slow it was, even while wearing gear that was better than the drops you could get within the delve itself and with Brann fully maxed out. Boss fights were particularly bad, and I got into the habit of changing my companion from tank to dps for the last fight to speed things up, yet that final boss still tended to remain a 5+ minute slog on tier 11. In Midnight I followed the same strategy early on, but I quickly found that Valeera's dps had improved so much compared to Brann's that I could leave her as tank and we'd still kill any end boss in decent time. That's really appreciated.

Also, it feels a bit weird admitting it, but Blizzard have been very good at stringing me along all season to keep me playing for longer. I was "done" with basic delve rewards months ago, but they kept adding either reasons to re-run them or other/similar content (like the ritual sites) and I went along with it. I've only really been taking a bit of a step back for these last two weeks of the season.

I do think there's a risk of burnout if they keep trying the same trick in upcoming seasons. 

The big surprise this season, however, was that I actually ended up doing some Mythic+ again. You might recall that I decided to nope out of M+ after War Within Season 1, and I had no plans to get back into it since then. And I didn't... really, but what happened was that our guild group was somewhat diminished at the start of Midnight, and my husband was still part of it, so I naturally got pulled in as a backfill to make sure they could keep running. Part of it was that I was obviously an easy person to ask, the other part was that due to my enthusiasm for delving, I had reasonably geared characters of every role at a time when others were still struggling to gear their main.

So I ended up running some M+ in all three roles, though the vast majority of it happened on my hunter - which again, was a surprise considering that dps are usually not the role that's hardest to find. In fact, she ended up doing so much backfilling that by the end of what was declared our last run as a group, she was only a single-digit number away from 2500 rating. I hadn't really cared about it before, but that was so close that it seemed a waste not to take that last step. A more experienced acquaintance who plays tank agreed to take me through the one dungeon I was still missing for rating (Pit of Saron), which eventually resulted in me getting Keystone Hero for the first time, in a season when I wasn't even trying to play M+ at all.

Me getting the Midnight Keystone Hero achievement at the end of a Pit of Saron +12

I'm still not sure how I feel about that. There was a lot of talk about how Midnight Season 1 was one of the easiest M+ seasons ever, and my own experience seemed to bear that out in so far as our little group had never been able to reliably clear +10s before (and we even went a little higher than that this time!). At the same time, because of the irregular nature of my backfilling (even if it ended up adding up to a lot of runs in total at the end) meant that I never felt particularly engaged with the system. I couldn't really give you my detailed thoughts on all the dungeons as I didn't run some of them on mythic more than once or twice.

As far as intra group tension goes, which had been the main reason I stopped in War Within: as dps it was easier to just hang back and let people do whatever, and likewise nobody seemed to care that much what I was doing. When I had been tanking there had always been a lot of annoying backseat driving that slowly drove me up the wall.

That said, I still don't know whether I'd necessarily want to do more of this again. In some ways it was good fun, but other times I did feel a bit stressed by the hyperfocus that M+ requires for thirty minutes straight. I don't mind that kind of intense activity as a one-off once a week, but every run? Meh. I guess points go to Blizzard for being able to add me to their metrics this season.

Midnight Season 1 M+ window, showing a rating of 965, from completing Magisters' Terrace, Windrunner Spire and Algeth'ar Academy on +10
My warrior tank's final M+ scorecard
Midnight Season 1 M+ window, showing a rating of 2627, from completing Pit of Saron on +12, Algeth'ar Academy on +9 and everything else on +10
My hunter's final M+ scorecard
Midnight Season 1 M+ window, showing a rating of 917, from completing Algeth'ar Academy on +4, Maisara Caverns, Magisters' Terrace and Pit of Saron on +6, plus an untimed +10 Windrunner Spire
My holy priest's final M+ scorecard

02/08/2026

Pent up Classic Energy

I haven't written much about Classic in recent months, but I'm still thinking about it a lot. Especially in the shower for some reason.

You know how your brain will sometimes form somewhat random but extremely strong connections between things that aren't necessarily related? Like a certain smell instantly taking you back to a moment from your childhood, or a song always making you think of a specific person you once shared it with. I have something like that going on with WoW Classic, specifically the Barrens and Wailing Caverns, as memories of them come to mind every time I take a shower and wash my hair on a warm, sunny day.

I'm not sure why that is - I just know that when Classic launched back in 2019, I binged on it pretty hard for the first few weeks, which included thinking about it basically all the time, even when I wasn't playing - including in the shower I guess? Since I rolled several Horde characters back then, I also must have spent a fair amount of time in the Barrens, including running Wailing Caverns over and over, which logically would then have been something I was thinking about a lot. And I guess it must've still been warm and sunny in September 2019? Like I said, it's pretty random, and it does crack me up a little every time I shampoo my hair and suddenly remember that time I grouped with an undead priest outside Wailing Caverns.

Anyway, that was a bit of a tangent to start with, but I'm generally thinking about how I just kind of miss Classic right now. I find retail fun in its own way, but it simply doesn't scratch the same itch. At the same time, there's no Classic mode I really want to get into right now.

My night elf hunter and a couple of other players fighting a rare on the Timeless Isle

I did log into MoP Classic after the launch of patch 5.4 and checked out the Timeless Isle for a bit, but I was quickly reminded of just how many hours I spent grinding there in MoP Remix almost exactly two years ago now, and I just have zero appetite for doing all of that again, and more slowly at that.

Sometimes I cast my mind towards Season of Discovery and wonder whether I should go back and pursue some more of the goals I originally had for that mode before it potentially goes away... but the feeling just isn't there.

The anniversary servers seem weirdly alluring right now, mostly because I keep seeing people on my Battle.net friends list playing there, and I just miss that Burning Crusade feeling a bit. It's so weird now: I used to say that BC was my favourite expansion, then Classic came and ruined a lot of that for me because of how differently people were approaching it in the modern era, but with some distance I'm once again reminded that there were also vibes and content there that I still genuinely love.

I just don't want to get into the cesspit that are the anniversary servers, so I'm vainly holding out hope that maybe Blizzard will make Burning Crusade era servers this time around when Wrath of the Lich King comes around again. I was so disappointed when there was no interest in that back in 2022, but in fairness, at the time Classic era still looked pretty dead and I reckon there were probably people both in the community and at Blizzard who wondered whether having these era-locked servers at all had maybe been a mistake. But as mainline Classic progressed further into more expansions, the era servers truly came to life and have managed to maintain a healthy population ever since, even if it ebbs and flows a bit depending on what else is going on with other versions of Classic. Plus if it's true that Blizzard is planning to make a fresh set of servers go through the first three eras of the game every few years (as indicated by the leak), having both a BC and Wrath era server as final destinations for some of these characters would simply make sense to me. Or are you telling me that people would prefer to go through anniversary editions of Cata and MoP Classic?

Regardless, the demand for BC era might still not be quite there yet, and even worse, as WillE has suggested recently, it might actually be in Blizzard's best financial interests to not have them. Sure, they'll lose a few subs from people who don't want to progress into Wrath or whatever, but at the same time BC anniversary has apparently been extremely successful in terms of selling boosts, which can probably at least partially be blamed on the fact that there were several years when there was no way to play BC Classic officially and people had time to miss it.

So I know I'm probably going to be disappointed on that front, but I just can't help hoping. If BC era ever became a thing, I'd definitely roll up a character there to see whether I could find a BC-focused community with similar chill levels as the guys and gals on Classic era.

One way or another all the Classic news will be coming out at BlizzCon in a bit over a month, including the reveal of whatever Project Camelot turns out to be exactly - and whatever it is, I'll definitely want to check it out just to see what it's all about. So I'm kind of sitting here, thinking I might as well save that desire for Classic for the big reveals and new opportunities that will become available soon - but that doesn't mean that I don't still miss it in the meantime.

29/07/2026

Midnight Profession Goals Achieved!

The other day I was very pleased to finally get this pop-up:

Achievement pop-up for "Working WAY Past Midnight", worth 50 points
For the uninitiated, that's the achievement for raising every primary profession in Midnight to (the max skill level of) 100. (In case you're wondering, this is now my new 7th rarest achievement according to Data for Azeroth.)

On top of that, all my profession alts now have the purple version of all their profession tools and accessories. I actually made a little spreadsheet to keep track of that, and yes, it took a crapload of Abundance runs - but that wasn't a problem for me because I enjoy the Abundance event! In fact, I'd already gathered all the rare materials I needed from that a while ago; the thing holding me back on the last few crafts were other materials and concentration.

In general my attitude to this project was that I wanted to do it all "in house" with my alt army supporting each other and with minimal purchasing of mats or reagents off the auction house. At the same time, I also wanted to avoid crafting crappy or useless items just to skill up, which slowed me down some more as it often meant spending more time and resources on more expensive/harder-to-make items for skill-ups.

In that regard, the easiest crafting profession to level was engineering - I didn't start playing my engineer until quite late, but skilling up was so fast and easy that she soared right past the progress of several of my other crafters in no time. Especially compared to blacksmithing, all the crafts were so much cheaper in terms of mats, and engineers make a ton of profession tools (which were my focus) so she had lots of things to craft that gave multiple skill points each per craft.

Hardest for me personally were probably inscription and jewelcrafting, due to how many steps the mats for my desired items had to go through, with each step requiring use of concentration to get a good result, e g. prospecting ore to get gems, crushing the gems for shards, turning the shards into lenses and so on.

There seem to be certain "break points" with these where you can suddenly get the high quality result by simply using high quality mats - without having to use concentration on top of it - which speeds things up considerably, but I was probably assigning my points badly for those and it took a while to reach them.

Of course that doesn't mean that I'm "done" with professions - there are plenty of knowledge points left to earn in order to fully populate the various spec trees, but I've got to admit that's less interesting to me now, as I no longer have a specific personal goal to work towards, so it's just a matter of more gathering/grinding and fulfilling patron orders that aren't too expensive as and when they pop up.

Still, this was one of my major goals for Midnight, and since professions don't reset seasonally (please Blizzard, I'm not trying to give you ideas), there won't be as much to do on that front as the expansion progresses. Presumably there'll just be a couple of new recipes to collect in 12.1 and 12.2. 

26/07/2026

Alas, Poor Decor Duels

In unexpected news, Blizzard announced on Tuesday that Decor Duels will be going away with the launch of patch 12.1 in August. They were only added in April, as one of the new side activities to do in patch 12.0.5. I did say at the time that they were fine but that I could've done without them, however a few weeks later, I randomly got really into them and ground out enough matches to get all the achievements and buy all the cosmetic rewards, including the mount. I would've bought the decorations too, except that the disguised decor vendor was too well disguised for me and I didn't realise it existed.

My draenei warrior looking at the decor vendor disguised as a chair

What do you mean, I was supposed to talk to the chair? 

So the feature getting removed now shouldn't really affect me, but I've got to say I'm still somewhat dismayed. It was a fun little mini game, and most importantly I don't think Blizzard actually ever announced it as a limited-time event (until this recent shutdown notice). Maybe it was always meant to be, as its achievements sit under the "events" category of the achievement panel, but it certainly wasn't obvious. In fact, when there were conversations at 12.0.5's launch about how Blizzard was maybe trying to push out too much content too fast, one of the counter arguments I heard was that there can never be too much content and there's no need to stress about any of it because it's all evergreen stuff that's going to hang around forever and you can always do it later. That argument sure has aged like milk!

I've also heard speculation that maybe Blizzard were thinking about keeping it around originally but ultimately decided to phase it out because queue times were getting too long. Which sounds reasonable on the surface except that apparently plenty of old queueable content that rarely pops is still around, such as warfronts from BfA (not that I've ever done one of those). If queues are something the devs are worried about, there are really other things they should fix first.

In fact, let me go off on a little tangent here for a moment: After my Decor Duel spree, I decided I might as well go back to doing a bit of casual normal PvP, like I'd done at the start of the expansion. Just whatever the weekly quest for battlegrounds told me to do each week - and it turned out to be largely impossible because nothing would pop. I did eventually get a few epic battlegrounds done on weekends, but I've not seen a single one of the weekly PvP brawls for example, even after hours and hours of queueing.

I started googling what was going on and found out that there are apparently separate queues for "newbies" and "veterans" and everyone with an honour level of less than 30 counts as a newbie. Since I did most of my PvPing back in the days before they introduced the current honour level system, my level in it is only 11... and apparently the newbie queues rarely pop, creating a catch 22 where you can't PvP regularly until you're honour 30, but you can't get to honour 30 because you can't get into any matches. There's a queue problem you should be worrying about, Blizz, not about Decor Duels taking fifteen minutes to pop! Honestly, this whole situation was pretty shocking to me because I always used to think of WoW as the game that could make queues pop for everything at any time. How the mighty have fallen.

Anyway, back to Decor Duels. I decided to do a few more matches before they're going away, just for fun and to also buy the decos I'd missed until now. Fortunately they are much cheaper than the cosmetics were, plus coin gains have been doubled for the remaining duration of the event.

Players in prop disguises zooming across Falconwing Square in Silvermoon City

I've seen people criticise the mode as "not good for a prop hunt" while drawing comparisons to how other games handle their own versions of the same thing. I can't judge that because Decor Duels have been my first and only experience with a prop hunt, but I really quite enjoyed the mode. By the time I got into it, queues had already gotten a lot quieter, and it was interesting to see how a sort of meta was evolving from match to match.

The first time I saw a hider get revealed on one of the floating platforms at the end of a match for example, my jaw dropped - were they cheating? How could you get up there? Naturally, the next time it was my turn to hide I made a point of finding out how to get up there, and it was where I successfully managed to remain unfound for the rest of a match myself. But then people caught on to that being a popular strategy, and a seeker would leap up there almost first thing every match. It was always interesting to see others succeed in new hiding places that I'd never even considered. 

With the announcement of the impending shutdown, people's FOMO receptors have been activated and queues are back to being almost instant. A lot of the players coming in now have clearly not played before or very little, so the meta is all over the place again, especially since Blizzard also made changes to make seeking harder and hiding easier, so that's kind of fun in its own way. I can personally recommend at least checking it out while it's still around (if you haven't yet done so).

21/07/2026

A Peculiar Casual

I've been kind of fascinated by Data for Azeroth ever since I found out about the site via a Bellular video. What blew my mind at the time - around halfway through War Within from what I recall - was that it claimed that I was among the rare five percent who had completed the Khaz Algar Diplomat achievement (to max out your reputation with War Within's four base factions). The reason this was shocking to me was that it's something that's extremely easy to do, as every piece of casual content (quests, world quests, delves) awards reputation with at least one of these factions. I get that this isn't something raiders would spend time on, but I'm a casual and lots of other people are casuals like me, right? Right?!

As far as the Khaz Algar Diplomat achievement goes, my assumption did eventually bear out, kind of - now that War Within is in the rear mirror and all subscribers have access to its content even without shelling out extra for the newest expansion, Data for Azeroth says that more than 50% of all its tracked accounts have completed this achievement. I guess I was just ahead of the curve, so to speak.

Looking again more recently, I've once again been surprised by what sorts of achievements of mine are classified as super rare. Here's a list of my currently rarest achievements according to their database, as of today:

  1. A Hal'hadar Walks into a Swamp - complete a quest line in Naigtal
  2. Lorewalking: The Loa - complete the lorewalking quest about the Loa
  3. Disguised to the Nines - complete all Decor Duel achievements
  4. Omnium Folio Studies - complete the Omium Folio quest line
  5. Doing Your Share - smelt 5 Enchanted Elementium bars
  6. Prey: Hard Mode III - kill all Prey targets on hard mode
  7. Champion of Ulduar - completed a deathless 10-man Ulduar run back in Wrath
  8. Destined to be Legendary - craft a Sulfuron Hammer
  9. Abyss Anglers: Jeju's New Rival - complete most Abyss Anglers achievements
  10. Abyss Anglers: Top of the Class - swim through 250 schools of fish
  11. Null and Avoided - get found but not tagged in Decor Duel five times
  12. Prepared for a Showdown - complete quest lines on Val and Naigtal
  13. Abyss Anglers: Myths from beneath - catch a mythic creature six times
  14. Deployed to the Void - tag five players while seeking as a Nullifier in Decor Duel
  15. Midnight Delver III - complete every Midnight delve on tier 11 with lives remaining as every role
  16. Grand Magister's Sommelier - drink a lot of different wines during a rare Midnight world quest
  17. The Ancient Keeper - acquired Rhok'delar before the Cataclysm
  18. Bringing Order to the Isles - completed all order hall campaigns during Legion Remix
  19. Midnight Delver II - complete every Midnight delve on tier 8 with lives remaining as every role
  20. Abundance: Ain't Dun Till It's Dun - complete all the Abundance achievements
  21. Heroic: Worlds Ahead - complete 15 different world quests on heroic Naigtal or Val
  22. Collector's Edition: Netherwhelp - have the pet from the BC collector's edition
  23. Abyss Anglers: Certified Depthdiver - earn 250k cumulative points in Abyss Anglers
  24. Midnight Delver - complete every Midnight delve on tier 4 with lives remaining as every role
  25. Amani War Bear - earned the Zul'Aman timed run mount back in Burning Crusade
  26. Abyss Anglers: Pearls to the Abyss - acquire all the diving upgrades for Abyss Anglers
  27. Tagged and Bagged - tag five players while seeking as an Arcane Ranger in Decor Duel
  28. The Balance of Light and Shadow - acquired Benediction/Anathema before the Cataclysm
  29. Abyss Anglers: Vintage Collector - collect 250 treasures
  30. Abyss Anglers: Reservation for One - do a dive and do nothing but kill a mythic creature
  31. Abyss Anglers: Pahk Trench Fins - buy an upgrade and catch 500 fish
  32. Abundance: Artisan - earn 10k points from artisan nodes during an Abundance event
  33. Flame Warden of Midnight - honour the flames in Midnight zones
  34. Pinnacle Ritual Work - complete both ritual sites on tier 6 with all challenges active
  35. Abyss Anglers: Now That's Anglin' - catch 100 fish from bubbles
  36. Abyss Anglers: The Finest of Fish - catch a mythic creature three times
  37. Sunreaver Onslaught - maxed out the Isle of Thunder rep on Horde side during MoP Remix
  38. Abyss Anglers: Delicate Diver - catch all small creatures with nets
  39. Kirin Tor Offensive - maxed out the Isle of Thunder rep on Alliance side during MoP Remix
  40. Midnight Lumberjack - harvest 250 Thalassian lumber
  41. The Whole Kit and Caboodle - unlock all upgrades in Decor Duel
  42. Rise of the Ultradon Slayer - kill the enemy Ultradon in the Slayer's Rise epic battleground
  43. The Key to Madness - open 500 bountiful coffers in delves
  44. T-A-G that spells "Gotcha!" - tag five players while seeking as a Spellbreaker in Decor Duel
  45. Algari Master of All - raise all War Within professions to max skill
  46. Abyss Anglers: Luck of the Loa - catch an epic fish from a bubble
  47. Putting Wilhelm Out of Business - return all of Omarion's notes from Naxxramas (part of unlocking the old Naxx resist gear to craft)
  48. Showdown Success: Val - complete 8 different world quests on Val
  49. Algari Delver II - complete every War Within delve on tier 8 with lives remaining as every role
  50. Showdown Success: Naigtal - complete 8 different world quests on Naigtal

All of these are only owned by 3% of the player base at max. Some of them make obvious sense of course. Anything that's old and/or no longer obtainable is bound to be rare - 7, 17, 18, 22, 25, 28, 37 and 39 fall into that category.

Similarly, I wouldn't put too much stock into the rarity of anything that was only released as part of the most recent patch (12.0.7) about a month ago, because it makes sense that most people wouldn't rush to do every new thing on launch day. However, even if they did, Data for Azeroth only refreshes character data every few weeks (unless you request a manual refresh) so a lot of these probably wouldn't be nearly as rare if the data was truly up to date. That applies to 1, 2, 4, 12, 21, 34, 48 and 50.

The first big surprise to me were the number of Abyss Anglers and Decor Duel achievements on this list. Now, I'll fully admit that I did get a bit more into these than the average Joe after my initial feeling of simply feeling whelmed by their addition had faded. But uh... being a top 1%-er for casual mini games in WoW feels weird.

In a similar vein, I was surprised by some of the delve achievements that are apparently rare - not the one to open 500 bountiful coffers, that clearly required some level of grinding - but that even completing delves on tier 4 as every role is this rare surprised me. Looking at my achievement list beyond the 50 I reproduced here, it seems that people don't like doing delves as healers, as even the "do every delve on tier 4 as a healer" achievement has only been completed by 4% of players. Tanks and damage dealers have nearly double those completion rates. Still, while there are clearly a lot of people who've engaged with delves in some way (the "complete a delve" achievement is apparently owned by 92% of players), I once again appear to be among the most hardcore for this casual content.

There are a few more achievements that fall into this category: I won't deny that I clearly like the Abundance event more than the average person, and the Sommelier achievement does require you to have more than a passing interest in world quests. Flame Warden of Midnight was only available for a limited time, but I'm still surprised it's so rare, considering that there were only five new fires in obvious places, and it's basically free gold for a click. Then again, I'd managed to fly past the Harandar flame repeatedly without noticing it I guess...

For most of the profession achievements on the list it does make sense for them to be rare in my mind. Learning to craft a Sulfuron Hammer and getting all the mats for it is not difficult but definitely qualifies as an obscure old-school grind nowadays, and most players won't have any reason to learn how to smelt Enchanted Elementium bars, never mind actually doing it. Maxing out all the War Within professions was something that actually took a lot of effort and that I was actively proud of.

The 250 Thalassian lumber is not difficult either but I guess requires both at least a passing interest in housing (to learn how to gather lumber) and a love for gathering in general. I haven't gone out to "grind" lumber at any point but will happily grab a piece here or there as I see it, and over time that has simply added up.

The Naxx recipe gathering is definitely an obscure thing to do, something I didn't even see discussed on any news site when it came out and that I had to actively look up after learning of its existence.

The two (to me) funniest achievements on the list are probably Rise of the Ultradon Slayer and Prey: Hard Mode III. The former I got for the one and only time I got into a Slayer's Rise epic battleground, and I had little idea what was going on in it at any point, so I couldn't even tell you whether this is rare because it's hard or just because not a lot of people have even set foot into this battleground.

The Prey achievement is funny to me because it's three times as rare as the equivalent achievement for nightmare mode, even though it's easier - but I guess more people felt motivated to do the nightmare version for the gear rewards. The equivalent normal mode achievement is even rarer and I don't have it either because normal mode preys just give terrible rewards.

Still, I think what ultimately got me about all of this is the rarity of all of these achievements compared to some of the more common ones. Sure, you can say that almost every activity in WoW is only done by a (relative) minority, so it shouldn't be surprising that only 10% of players have a single Decor Duel achievement of any kind. But then I look at stuff like Myth of the Dawn, for which you needed to have done either mythic raiding this tier or a lot of M+ at level 10 or higher this season, and apparently one in five WoW players has this achievement. Or look at the achievement to beat the final encounter in the Voidspire raid on any difficulty (which does include LFR and the solo story version) - more than 40% of WoW players have done this! How have less than 20% of players ever clicked on all the Midsummer Fires in any expansion but 70% have timed an M+ key on level 10?

It's just wild to me that the WoW player base as a whole seems to be so endgame progression-brained that being someone who focuses on casual content seemingly makes you a rare weirdo in comparison.