05/09/2026

Final Pre-BlizzCon Thoughts

We're a week away from BlizzCon now, and I don't think I've ever looked forward to it with this much anticipation. I've always enjoyed the spectacle and the big announcements - even in the years when I wasn't playing WoW, I still had a look at the trailers they released every year. And while 2017's WoW Classic announcement was probably the single most exciting piece of news I've ever gotten out of BlizzCon, most of us weren't looking forward to that one at the time, because we weren't really expecting it.

This time, it feels like the Classic community has been holding its breath waiting for what's to come for a long time. Some of us only for a few months, some for years. Whatever the truth is, we'll find out next Saturday. Please, no more "this is what Classic+ should do" videos in my YouTube feed. And give the people in the WoW Classic subreddit something real to talk about, instead of them trying to wring deeper meaning out of things like the Blizzard store changing its CSS.

Worst case, even if Camelot turns out to be a bit of a bust, I'm hoping we'll also find out more about the future of other modes of Classic soon after (even if that stuff doesn't make the big announcements). As I wrote back in June, I have a lot more questions on that front to which I'd like to get answers.

Interestingly, retail is less clear in terms of what announcements to expect this time. I have no doubt that there'll be some, but it feels a bit early to start hyping The Last Titan -  Midnight's only been out for six months! In the past, with new expansions coming out every two years, the annual hype cycle would basically alternate between the actual release of an expansion and announcing the next one about a year in advance, but since they've been trying to make an eighteen month cycle happen with the Worldsoul Saga, it kind of complicates things.

The increased focus on story and the fact that the Worldsoul Saga is meant to be a trilogy also means that it would make no sense to focus on whatever's going to happen in the final part when we don't even know yet how Midnight is going to end. Maybe they'll go for several mid-sized announcements instead: what's coming in 12.2, what's the next Remix going to be, maybe just a teaser for Last Titan, giving us glimpses of the revamped Northrend or showing us what Iridikron has been up to.

The Remix question is probably the most fun thing to speculate about on the retail front. I was originally thinking Wrath of the Lich King to get us in the mood for Last Titan, but considering that the anniversary servers are also supposed to continue into Wrath Classic next year, that might be a bit too much Northrend at once? Most people seem to think that a more modern expansion like BfA or Shadowlands is more likely, usually because they see Remixes less as a nostalgia trip and more as an opportunity to do a lot of item collecting in a short period of time, and apparently both of these had a lot of collectibles that people loathe to go back for in the regular game. We'll see.

And of course, there's the off-chance that they announce something else Warcraft-related that's not about WoW itself. The timeline from the purported leak discussed a few months ago included a Warcraft RTS, an anime and an Arthas ARPG, but even if these projects are real, the earliest any of these were meant to be released was late 2028, so it might still be too soon to talk them up.

23/08/2026

Hope You Like Snakes

Midnight got its first major patch almost two weeks ago now, and I'm kind of conflicted in terms of how I feel about it.

I've enjoyed what I've seen of the story so far, but now I'm once again in dodgeball mode trying not to have the post-raid ending spoiled for me while Blizzard withholds story mode for another week and everyone who raids or is happy to just watch the raid-end cinematic on YouTube with no context is mindlessly posting spoilers left and right.

Ula'tek, a horrible creature with wings and five snake heads, with all five of its heads raised and poised to strike
In general, patch 12.1 is all about snakes and venom (green goo). I've rarely seen a patch that is this hyper-focused on its main theme - maybe Undermine and goblins, but I think even that didn't go in quite this hard. Everything is about snakes here: The new island is inhabited by snake people and there are even ore nodes that erupt into fountains of green goo. The new delve variants are snake-themed, the new prey bosses are snake people, the new nemesis is a snake guy. Snakes, snakes, everywhere! I feel kind of bad for anyone who hates snakes or has a phobia of them.

I love that the Coiled Isle is immediately off the coast of Zul'Aman and can be flown to directly with no loading screens. I tried to fly there early in the expansion just to be ejected, but was immediately intrigued by that, so I'm happy that we actually get to explore it now.

As for the activities on the island itself, I'm unsure whether I like them or not. You get a quest early on to do three "cursed surges" but for a long time the husband and I couldn't even figure out what they were. Turns out they are short zerg events that spawn once every 45 minutes at different locations around the island, so they are very easy to miss if you don't already know what you're looking for.

The biggest activity hub is Atal'Utek, the giant vault under the island, and I've got to admit my first impression of that was that I found it extremely overwhelming, with all the different map markers and always a timer counting down to something or other. You can only use your ground mount, but there are some neat ways to get around more quickly beyond that; you just need to be good at figuring out how to best use them, which I definitely haven't yet. This week, there was a bit where I was supposed to go up a level to reach an objective so I ran to one of those feathers that throw you up into the air, but on the way I aggroed several mobs so I couldn't click on it because I kept getting interrupted. It took me a while to kill them all, and by the time I was able to grab the feather, the objective upstairs had disappeared.

The whole place just makes me feel a bit weird. There is definitely something fun about joining a zerg and running from one objective to the next like a crazy person, but the mob density is also quite high and if you want to go in a different direction than wherever the zerg currently is, it can be tedious. For some reason I also really dislike descending down underground through these long tunnels where you can only use your ground mount (even if you're given a speed boost while in there). Have I finally reached my limit for underground zones? I've been worried about any major content updates putting us in caves since at least Dragonflight, but they were never as oppressive as I feared. I originally had no concerns about these vaults, but they make me feel weirdly penned in and I don't currently enjoy going there. We'll see whether I'll adjust.

In general, the arrival of the patch has also made me feel a bit melancholy. New content should be a reason to be excited, but I'd just gotten a bunch of my alts into a place where I was happy with them and I was starting to think about some alternative projects, but here we are back to the next gear reset and grinding time. I know I don't have to engage with that... but the game definitely makes me feel like I should, and it just feels a bit bad. I don't think I will ever grow to like modern WoW's seasonal model, even if I've learned to tolerate it for the most part.

19/08/2026

A Second Look at Housing

For all the fun I've been having with Midnight, its main new feature, player housing, has largely fallen flat for me. I made a few posts in which I talked about why, and then I moved on, because I'd rather focus on the many things that I have been enjoying.

However, I did want to use the release of 12.1 as an opportunity to take another look at housing and how it's been coming along. To be clear, nothing has been done to address the major criticisms I had with the system, but my opinions on some things have at least become a bit more nuanced.

For example, while I still don't care much about decorating, I did eventually go and decorate my house a little bit. I do enjoy collecting decorations regardless of whether I plan to use them or not - I'm the same in SWTOR; there's just something satisfying about claiming new decos and adding them to my stash. And after accumulating a certain number in WoW, it felt only natural to actually place at least a few of them. It's nothing exciting, just a basic house with some simple furniture, but I have started to feel at least a little bit of a connection to it. Even though I've reached housing level 10 from my various housing-related activities, I've stuck to the single room because I don't like the Tardis aspect of the whole thing and this way my sense of how warped the whole house is isn't too bad at least.

My draenei chilling in "her" bed among a pile of plush murlocs

I do visit the neighbourhood at least once a week because in a typical case of Blizzard logic, after being extremely shy about giving the houses any utility whatsoever because they didn't want anyone to feel "forced" to use them, they also added a repeatable quest that rewards currency to gear up and requires you to go to your neighbourhood and do some simple task there every week, such as helping someone find some lost animals. It's just funny to me.

I will say that I really like the variant of the quest that asks you to attend a gathering of at least five players in a player house, because it's served as an opportunity for everyone in the guild to take turns visiting other people's houses, and there are nice spontaneous random groupings for it as well. One week when I couldn't get it done with guildies, I ended up joining a party via the group finder where someone was showing off their insanely detailed wizard tower interior - I quite enjoyed hanging around for a bit and having a look around. I also took a screenshot of my character sitting in their custom-made bathroom.

In general I do appreciate how much joy people who really like building and decorating purely for the sake of it get out of the system. Nobody in my immediate circle of friends is really into it, but I don't need to cast my net very wide on social media to come across players who are having an absolute blast with their house. Just take a look at the WoW Housing subreddit and get ready for your jaw to drop. I do at least get a bit of happiness by association out of that.
Oh, and remember endeavours? It did indeed not take long for Blizzard to nerf the requirements for public neighbourhoods to complete their endeavours, but the devs basically swung so hard the other way that they now basically seem to complete themselves. I just have to remember to check in at some point to collect my free housing coupons.
I do like how they make the neighbourhood look a bit different when your visitors change, though the randomisation aspect of that may still need some work. While some people were complaining that they'd already seen all the available endeavours and were now bored of them, the Grummels camped out in my public neighbourhood for three months in a row, meaning I didn't get to see anything else for a quarter of the year. When the system finally switched to Ethereals I had some fun with the jumping puzzle they added, and I'm kinda enjoying the Amani-themed one that's going on right now as well. The weird circular gift-giving thing with Griftah made my head spin a little but I was proud that I was able to figure out all the relevant neighbourhood NPCs organically. 

The neighbourhood jumping puzzle from the Etheral Endeavour

I reckon overall, housing is probably shaping up to be a success for Blizzard - the "usage" metrics must be decent thanks to the weekly quest for gear rewards, and I'm sure all the decor they've added to the shop has made for some nice supplementary income for the game. Housing enthusiasts in MMOs always seem to be quite happy to spend on the cash shop without complaining too much.

14/08/2026

Checking in on Hardcore

I hoped that merely writing about my current feelings about Classic would be enough to calm that particular itch until BlizzCon, but that hasn't been entirely the case. After mulling things over for a bit, I decided to log into my hardcore priest for a bit, whom I last played over two years ago.

The first thing to note is that I had already played her a bit more back then, by which I mean more than I actually wrote about at the time. I don't recall why I didn't post about it right away, but I did save a screenshot of me being in a group in Wailing Caverns to remind myself that I did in fact end up running it. I don't know why I stopped playing after that, considering that being unable to get a group for Wailing Caverns was the main reason I cited for losing interest at the time, but I guess it doesn't matter now.

What I did capture in the screenshots I saved was that I had a druid tank who wore the Arena Grand Master trinket - an item that requires you to get the treasure from the centre of the Gurubashi arena in Stranglethorn Vale twelve times. That's not something many characters will ever get, never mind a lowbie on a hardcore server - he'd clearly been twinked in some way. I think the dungeon run was pretty quick and smooth as a result - I certainly don't remember anything like the nerves I felt while trying to keep everyone alive in Ragefire Chasm.

But as I said, all that was two years ago already. What did I find upon logging in this time? A very empty Orgrimmar for one thing, which immediately made my heart sink. I did recall that Blizzard had launched a "fresh" hardcore server at some point (completely unnecessarily, in my opinion), and unsurprisingly, this has resulted in the two original servers becoming pretty depopulated. They are not dead by any means... but very quiet. Gone are the days of world buffs dropping on massive crowds in Orgrimmar every day.

While I do see other levellers around, the make-up of the population is... odd. When I did a /who for my level range, the vast majority of characters were hunters, and when I opened the LFG tool, again, I had to scroll past something like ten hunters before I even saw another class looking for a group. I get that they are probably a popular class for hardcore, but just how dominant they are on Nek'rosh now feels abnormal and weird, and doesn't give me much hope for being able to find dungeon groups.

A female troll priest waiting on the Orgrimmar zepplin tower as the zeppelin to Undercity arrives

Lonely at the zeppelin 

Checking on what I had in my quest log, I had some quests pointing me towards Stonetalon Mountains, which seemed like a fun and safe option to start on at level 22. And it was. I gained about two levels doing various green quests and never really found myself in any danger. The scariest thing I did was solo Besseleth, but even though I was out of mana at the end, the fight never really got too scary.

I also did a bit of work on my professions on the side, picking more flowers, making potions and pausing at various fishing pools. And I'm a bit embarrassed to admit... I may have been affected by primarily spending my time in retail for months now, but I kept thinking that it was all a bit slow and boring. By the third time I was running up and down the full length of Stonetalon on foot with no speed buffs I found myself wishing for a mount. It just felt lonely and I wasn't particularly excited by any of it.

Nonetheless, I pushed on for a little while, mixing it up a bit by also questing in the southern Barrens and Hillsbrad, but I just didn't feel any of the old magic. I guess I can say that I hit level 25, which officially makes this priest more long-lived than Lossy the mage was, having died at level 22, but I don't think I'll keep at it for now. I've had a taste of Classic and at least this particular experience wasn't actually the flavour I was looking for. We'll see what September brings.

09/08/2026

My Midnight Season 1

As we're approaching patch 12.1 and with it the start of Midnight's second season, I wanted to take a moment to reflect a bit on Season 1.

My primary activity for gearing have of course been delves, and those have been fun. I already talked a bit about it previously, but I've basically been happy with everything Blizzard has adjusted about delves in Midnight. I got Valeera to her current level cap in no time, and she already feels much better tuned than Brann ever was. Her only weakness are those Spellshield Collaborators in the Darkway, which seem to be capable of reflecting her Mandate of Sacred Death and basically cause her to get one-shot randomly if you don't kill them quickly enough.

One thing I hadn't mentioned yet in previous posts is how much better tuned the delving experience has become as a healer. I did a fair few delves as a healer in War Within, but one thing that always put me off was how incredibly slow it was, even while wearing gear that was better than the drops you could get within the delve itself and with Brann fully maxed out. Boss fights were particularly bad, and I got into the habit of changing my companion from tank to dps for the last fight to speed things up, yet that final boss still tended to remain a 5+ minute slog on tier 11. In Midnight I followed the same strategy early on, but I quickly found that Valeera's dps had improved so much compared to Brann's that I could leave her as tank and we'd still kill any end boss in decent time. That's really appreciated.

Also, it feels a bit weird admitting it, but Blizzard have been very good at stringing me along all season to keep me playing for longer. I was "done" with basic delve rewards months ago, but they kept adding either reasons to re-run them or other/similar content (like the ritual sites) and I went along with it. I've only really been taking a bit of a step back for these last two weeks of the season.

I do think there's a risk of burnout if they keep trying the same trick in upcoming seasons. 

The big surprise this season, however, was that I actually ended up doing some Mythic+ again. You might recall that I decided to nope out of M+ after War Within Season 1, and I had no plans to get back into it since then. And I didn't... really, but what happened was that our guild group was somewhat diminished at the start of Midnight, and my husband was still part of it, so I naturally got pulled in as a backfill to make sure they could keep running. Part of it was that I was obviously an easy person to ask, the other part was that due to my enthusiasm for delving, I had reasonably geared characters of every role at a time when others were still struggling to gear their main.

So I ended up running some M+ in all three roles, though the vast majority of it happened on my hunter - which again, was a surprise considering that dps are usually not the role that's hardest to find. In fact, she ended up doing so much backfilling that by the end of what was declared our last run as a group, she was only a single-digit number away from 2500 rating. I hadn't really cared about it before, but that was so close that it seemed a waste not to take that last step. A more experienced acquaintance who plays tank agreed to take me through the one dungeon I was still missing for rating (Pit of Saron), which eventually resulted in me getting Keystone Hero for the first time, in a season when I wasn't even trying to play M+ at all.

Me getting the Midnight Keystone Hero achievement at the end of a Pit of Saron +12

I'm still not sure how I feel about that. There was a lot of talk about how Midnight Season 1 was one of the easiest M+ seasons ever, and my own experience seemed to bear that out in so far as our little group had never been able to reliably clear +10s before (and we even went a little higher than that this time!). At the same time, because of the irregular nature of my backfilling (even if it ended up adding up to a lot of runs in total at the end) meant that I never felt particularly engaged with the system. I couldn't really give you my detailed thoughts on all the dungeons as I didn't run some of them on mythic more than once or twice.

As far as intra group tension goes, which had been the main reason I stopped in War Within: as dps it was easier to just hang back and let people do whatever, and likewise nobody seemed to care that much what I was doing. When I had been tanking there had always been a lot of annoying backseat driving that slowly drove me up the wall.

That said, I still don't know whether I'd necessarily want to do more of this again. In some ways it was good fun, but other times I did feel a bit stressed by the hyperfocus that M+ requires for thirty minutes straight. I don't mind that kind of intense activity as a one-off once a week, but every run? Meh. I guess points go to Blizzard for being able to add me to their metrics this season.

Midnight Season 1 M+ window, showing a rating of 965, from completing Magisters' Terrace, Windrunner Spire and Algeth'ar Academy on +10
My warrior tank's final M+ scorecard
Midnight Season 1 M+ window, showing a rating of 2627, from completing Pit of Saron on +12, Algeth'ar Academy on +9 and everything else on +10
My hunter's final M+ scorecard
Midnight Season 1 M+ window, showing a rating of 917, from completing Algeth'ar Academy on +4, Maisara Caverns, Magisters' Terrace and Pit of Saron on +6, plus an untimed +10 Windrunner Spire
My holy priest's final M+ scorecard

02/08/2026

Pent up Classic Energy

I haven't written much about Classic in recent months, but I'm still thinking about it a lot. Especially in the shower for some reason.

You know how your brain will sometimes form somewhat random but extremely strong connections between things that aren't necessarily related? Like a certain smell instantly taking you back to a moment from your childhood, or a song always making you think of a specific person you once shared it with. I have something like that going on with WoW Classic, specifically the Barrens and Wailing Caverns, as memories of them come to mind every time I take a shower and wash my hair on a warm, sunny day.

I'm not sure why that is - I just know that when Classic launched back in 2019, I binged on it pretty hard for the first few weeks, which included thinking about it basically all the time, even when I wasn't playing - including in the shower I guess? Since I rolled several Horde characters back then, I also must have spent a fair amount of time in the Barrens, including running Wailing Caverns over and over, which logically would then have been something I was thinking about a lot. And I guess it must've still been warm and sunny in September 2019? Like I said, it's pretty random, and it does crack me up a little every time I shampoo my hair and suddenly remember that time I grouped with an undead priest outside Wailing Caverns.

Anyway, that was a bit of a tangent to start with, but I'm generally thinking about how I just kind of miss Classic right now. I find retail fun in its own way, but it simply doesn't scratch the same itch. At the same time, there's no Classic mode I really want to get into right now.

My night elf hunter and a couple of other players fighting a rare on the Timeless Isle

I did log into MoP Classic after the launch of patch 5.4 and checked out the Timeless Isle for a bit, but I was quickly reminded of just how many hours I spent grinding there in MoP Remix almost exactly two years ago now, and I just have zero appetite for doing all of that again, and more slowly at that.

Sometimes I cast my mind towards Season of Discovery and wonder whether I should go back and pursue some more of the goals I originally had for that mode before it potentially goes away... but the feeling just isn't there.

The anniversary servers seem weirdly alluring right now, mostly because I keep seeing people on my Battle.net friends list playing there, and I just miss that Burning Crusade feeling a bit. It's so weird now: I used to say that BC was my favourite expansion, then Classic came and ruined a lot of that for me because of how differently people were approaching it in the modern era, but with some distance I'm once again reminded that there were also vibes and content there that I still genuinely love.

I just don't want to get into the cesspit that are the anniversary servers, so I'm vainly holding out hope that maybe Blizzard will make Burning Crusade era servers this time around when Wrath of the Lich King comes around again. I was so disappointed when there was no interest in that back in 2022, but in fairness, at the time Classic era still looked pretty dead and I reckon there were probably people both in the community and at Blizzard who wondered whether having these era-locked servers at all had maybe been a mistake. But as mainline Classic progressed further into more expansions, the era servers truly came to life and have managed to maintain a healthy population ever since, even if it ebbs and flows a bit depending on what else is going on with other versions of Classic. Plus if it's true that Blizzard is planning to make a fresh set of servers go through the first three eras of the game every few years (as indicated by the leak), having both a BC and Wrath era server as final destinations for some of these characters would simply make sense to me. Or are you telling me that people would prefer to go through anniversary editions of Cata and MoP Classic?

Regardless, the demand for BC era might still not be quite there yet, and even worse, as WillE has suggested recently, it might actually be in Blizzard's best financial interests to not have them. Sure, they'll lose a few subs from people who don't want to progress into Wrath or whatever, but at the same time BC anniversary has apparently been extremely successful in terms of selling boosts, which can probably at least partially be blamed on the fact that there were several years when there was no way to play BC Classic officially and people had time to miss it.

So I know I'm probably going to be disappointed on that front, but I just can't help hoping. If BC era ever became a thing, I'd definitely roll up a character there to see whether I could find a BC-focused community with similar chill levels as the guys and gals on Classic era.

One way or another all the Classic news will be coming out at BlizzCon in a bit over a month, including the reveal of whatever Project Camelot turns out to be exactly - and whatever it is, I'll definitely want to check it out just to see what it's all about. So I'm kind of sitting here, thinking I might as well save that desire for Classic for the big reveals and new opportunities that will become available soon - but that doesn't mean that I don't still miss it in the meantime.

29/07/2026

Midnight Profession Goals Achieved!

The other day I was very pleased to finally get this pop-up:

Achievement pop-up for "Working WAY Past Midnight", worth 50 points
For the uninitiated, that's the achievement for raising every primary profession in Midnight to (the max skill level of) 100. (In case you're wondering, this is now my new 7th rarest achievement according to Data for Azeroth.)

On top of that, all my profession alts now have the purple version of all their profession tools and accessories. I actually made a little spreadsheet to keep track of that, and yes, it took a crapload of Abundance runs - but that wasn't a problem for me because I enjoy the Abundance event! In fact, I'd already gathered all the rare materials I needed from that a while ago; the thing holding me back on the last few crafts were other materials and concentration.

In general my attitude to this project was that I wanted to do it all "in house" with my alt army supporting each other and with minimal purchasing of mats or reagents off the auction house. At the same time, I also wanted to avoid crafting crappy or useless items just to skill up, which slowed me down some more as it often meant spending more time and resources on more expensive/harder-to-make items for skill-ups.

In that regard, the easiest crafting profession to level was engineering - I didn't start playing my engineer until quite late, but skilling up was so fast and easy that she soared right past the progress of several of my other crafters in no time. Especially compared to blacksmithing, all the crafts were so much cheaper in terms of mats, and engineers make a ton of profession tools (which were my focus) so she had lots of things to craft that gave multiple skill points each per craft.

Hardest for me personally were probably inscription and jewelcrafting, due to how many steps the mats for my desired items had to go through, with each step requiring use of concentration to get a good result, e g. prospecting ore to get gems, crushing the gems for shards, turning the shards into lenses and so on.

There seem to be certain "break points" with these where you can suddenly get the high quality result by simply using high quality mats - without having to use concentration on top of it - which speeds things up considerably, but I was probably assigning my points badly for those and it took a while to reach them.

Of course that doesn't mean that I'm "done" with professions - there are plenty of knowledge points left to earn in order to fully populate the various spec trees, but I've got to admit that's less interesting to me now, as I no longer have a specific personal goal to work towards, so it's just a matter of more gathering/grinding and fulfilling patron orders that aren't too expensive as and when they pop up.

Still, this was one of my major goals for Midnight, and since professions don't reset seasonally (please Blizzard, I'm not trying to give you ideas), there won't be as much to do on that front as the expansion progresses. Presumably there'll just be a couple of new recipes to collect in 12.1 and 12.2. 

26/07/2026

Alas, Poor Decor Duels

In unexpected news, Blizzard announced on Tuesday that Decor Duels will be going away with the launch of patch 12.1 in August. They were only added in April, as one of the new side activities to do in patch 12.0.5. I did say at the time that they were fine but that I could've done without them, however a few weeks later, I randomly got really into them and ground out enough matches to get all the achievements and buy all the cosmetic rewards, including the mount. I would've bought the decorations too, except that the disguised decor vendor was too well disguised for me and I didn't realise it existed.

My draenei warrior looking at the decor vendor disguised as a chair

What do you mean, I was supposed to talk to the chair? 

So the feature getting removed now shouldn't really affect me, but I've got to say I'm still somewhat dismayed. It was a fun little mini game, and most importantly I don't think Blizzard actually ever announced it as a limited-time event (until this recent shutdown notice). Maybe it was always meant to be, as its achievements sit under the "events" category of the achievement panel, but it certainly wasn't obvious. In fact, when there were conversations at 12.0.5's launch about how Blizzard was maybe trying to push out too much content too fast, one of the counter arguments I heard was that there can never be too much content and there's no need to stress about any of it because it's all evergreen stuff that's going to hang around forever and you can always do it later. That argument sure has aged like milk!

I've also heard speculation that maybe Blizzard were thinking about keeping it around originally but ultimately decided to phase it out because queue times were getting too long. Which sounds reasonable on the surface except that apparently plenty of old queueable content that rarely pops is still around, such as warfronts from BfA (not that I've ever done one of those). If queues are something the devs are worried about, there are really other things they should fix first.

In fact, let me go off on a little tangent here for a moment: After my Decor Duel spree, I decided I might as well go back to doing a bit of casual normal PvP, like I'd done at the start of the expansion. Just whatever the weekly quest for battlegrounds told me to do each week - and it turned out to be largely impossible because nothing would pop. I did eventually get a few epic battlegrounds done on weekends, but I've not seen a single one of the weekly PvP brawls for example, even after hours and hours of queueing.

I started googling what was going on and found out that there are apparently separate queues for "newbies" and "veterans" and everyone with an honour level of less than 30 counts as a newbie. Since I did most of my PvPing back in the days before they introduced the current honour level system, my level in it is only 11... and apparently the newbie queues rarely pop, creating a catch 22 where you can't PvP regularly until you're honour 30, but you can't get to honour 30 because you can't get into any matches. There's a queue problem you should be worrying about, Blizz, not about Decor Duels taking fifteen minutes to pop! Honestly, this whole situation was pretty shocking to me because I always used to think of WoW as the game that could make queues pop for everything at any time. How the mighty have fallen.

Anyway, back to Decor Duels. I decided to do a few more matches before they're going away, just for fun and to also buy the decos I'd missed until now. Fortunately they are much cheaper than the cosmetics were, plus coin gains have been doubled for the remaining duration of the event.

Players in prop disguises zooming across Falconwing Square in Silvermoon City

I've seen people criticise the mode as "not good for a prop hunt" while drawing comparisons to how other games handle their own versions of the same thing. I can't judge that because Decor Duels have been my first and only experience with a prop hunt, but I really quite enjoyed the mode. By the time I got into it, queues had already gotten a lot quieter, and it was interesting to see how a sort of meta was evolving from match to match.

The first time I saw a hider get revealed on one of the floating platforms at the end of a match for example, my jaw dropped - were they cheating? How could you get up there? Naturally, the next time it was my turn to hide I made a point of finding out how to get up there, and it was where I successfully managed to remain unfound for the rest of a match myself. But then people caught on to that being a popular strategy, and a seeker would leap up there almost first thing every match. It was always interesting to see others succeed in new hiding places that I'd never even considered. 

With the announcement of the impending shutdown, people's FOMO receptors have been activated and queues are back to being almost instant. A lot of the players coming in now have clearly not played before or very little, so the meta is all over the place again, especially since Blizzard also made changes to make seeking harder and hiding easier, so that's kind of fun in its own way. I can personally recommend at least checking it out while it's still around (if you haven't yet done so).

21/07/2026

A Peculiar Casual

I've been kind of fascinated by Data for Azeroth ever since I found out about the site via a Bellular video. What blew my mind at the time - around halfway through War Within from what I recall - was that it claimed that I was among the rare five percent who had completed the Khaz Algar Diplomat achievement (to max out your reputation with War Within's four base factions). The reason this was shocking to me was that it's something that's extremely easy to do, as every piece of casual content (quests, world quests, delves) awards reputation with at least one of these factions. I get that this isn't something raiders would spend time on, but I'm a casual and lots of other people are casuals like me, right? Right?!

As far as the Khaz Algar Diplomat achievement goes, my assumption did eventually bear out, kind of - now that War Within is in the rear mirror and all subscribers have access to its content even without shelling out extra for the newest expansion, Data for Azeroth says that more than 50% of all its tracked accounts have completed this achievement. I guess I was just ahead of the curve, so to speak.

Looking again more recently, I've once again been surprised by what sorts of achievements of mine are classified as super rare. Here's a list of my currently rarest achievements according to their database, as of today:

  1. A Hal'hadar Walks into a Swamp - complete a quest line in Naigtal
  2. Lorewalking: The Loa - complete the lorewalking quest about the Loa
  3. Disguised to the Nines - complete all Decor Duel achievements
  4. Omnium Folio Studies - complete the Omium Folio quest line
  5. Doing Your Share - smelt 5 Enchanted Elementium bars
  6. Prey: Hard Mode III - kill all Prey targets on hard mode
  7. Champion of Ulduar - completed a deathless 10-man Ulduar run back in Wrath
  8. Destined to be Legendary - craft a Sulfuron Hammer
  9. Abyss Anglers: Jeju's New Rival - complete most Abyss Anglers achievements
  10. Abyss Anglers: Top of the Class - swim through 250 schools of fish
  11. Null and Avoided - get found but not tagged in Decor Duel five times
  12. Prepared for a Showdown - complete quest lines on Val and Naigtal
  13. Abyss Anglers: Myths from beneath - catch a mythic creature six times
  14. Deployed to the Void - tag five players while seeking as a Nullifier in Decor Duel
  15. Midnight Delver III - complete every Midnight delve on tier 11 with lives remaining as every role
  16. Grand Magister's Sommelier - drink a lot of different wines during a rare Midnight world quest
  17. The Ancient Keeper - acquired Rhok'delar before the Cataclysm
  18. Bringing Order to the Isles - completed all order hall campaigns during Legion Remix
  19. Midnight Delver II - complete every Midnight delve on tier 8 with lives remaining as every role
  20. Abundance: Ain't Dun Till It's Dun - complete all the Abundance achievements
  21. Heroic: Worlds Ahead - complete 15 different world quests on heroic Naigtal or Val
  22. Collector's Edition: Netherwhelp - have the pet from the BC collector's edition
  23. Abyss Anglers: Certified Depthdiver - earn 250k cumulative points in Abyss Anglers
  24. Midnight Delver - complete every Midnight delve on tier 4 with lives remaining as every role
  25. Amani War Bear - earned the Zul'Aman timed run mount back in Burning Crusade
  26. Abyss Anglers: Pearls to the Abyss - acquire all the diving upgrades for Abyss Anglers
  27. Tagged and Bagged - tag five players while seeking as an Arcane Ranger in Decor Duel
  28. The Balance of Light and Shadow - acquired Benediction/Anathema before the Cataclysm
  29. Abyss Anglers: Vintage Collector - collect 250 treasures
  30. Abyss Anglers: Reservation for One - do a dive and do nothing but kill a mythic creature
  31. Abyss Anglers: Pahk Trench Fins - buy an upgrade and catch 500 fish
  32. Abundance: Artisan - earn 10k points from artisan nodes during an Abundance event
  33. Flame Warden of Midnight - honour the flames in Midnight zones
  34. Pinnacle Ritual Work - complete both ritual sites on tier 6 with all challenges active
  35. Abyss Anglers: Now That's Anglin' - catch 100 fish from bubbles
  36. Abyss Anglers: The Finest of Fish - catch a mythic creature three times
  37. Sunreaver Onslaught - maxed out the Isle of Thunder rep on Horde side during MoP Remix
  38. Abyss Anglers: Delicate Diver - catch all small creatures with nets
  39. Kirin Tor Offensive - maxed out the Isle of Thunder rep on Alliance side during MoP Remix
  40. Midnight Lumberjack - harvest 250 Thalassian lumber
  41. The Whole Kit and Caboodle - unlock all upgrades in Decor Duel
  42. Rise of the Ultradon Slayer - kill the enemy Ultradon in the Slayer's Rise epic battleground
  43. The Key to Madness - open 500 bountiful coffers in delves
  44. T-A-G that spells "Gotcha!" - tag five players while seeking as a Spellbreaker in Decor Duel
  45. Algari Master of All - raise all War Within professions to max skill
  46. Abyss Anglers: Luck of the Loa - catch an epic fish from a bubble
  47. Putting Wilhelm Out of Business - return all of Omarion's notes from Naxxramas (part of unlocking the old Naxx resist gear to craft)
  48. Showdown Success: Val - complete 8 different world quests on Val
  49. Algari Delver II - complete every War Within delve on tier 8 with lives remaining as every role
  50. Showdown Success: Naigtal - complete 8 different world quests on Naigtal

All of these are only owned by 3% of the player base at max. Some of them make obvious sense of course. Anything that's old and/or no longer obtainable is bound to be rare - 7, 17, 18, 22, 25, 28, 37 and 39 fall into that category.

Similarly, I wouldn't put too much stock into the rarity of anything that was only released as part of the most recent patch (12.0.7) about a month ago, because it makes sense that most people wouldn't rush to do every new thing on launch day. However, even if they did, Data for Azeroth only refreshes character data every few weeks (unless you request a manual refresh) so a lot of these probably wouldn't be nearly as rare if the data was truly up to date. That applies to 1, 2, 4, 12, 21, 34, 48 and 50.

The first big surprise to me were the number of Abyss Anglers and Decor Duel achievements on this list. Now, I'll fully admit that I did get a bit more into these than the average Joe after my initial feeling of simply feeling whelmed by their addition had faded. But uh... being a top 1%-er for casual mini games in WoW feels weird.

In a similar vein, I was surprised by some of the delve achievements that are apparently rare - not the one to open 500 bountiful coffers, that clearly required some level of grinding - but that even completing delves on tier 4 as every role is this rare surprised me. Looking at my achievement list beyond the 50 I reproduced here, it seems that people don't like doing delves as healers, as even the "do every delve on tier 4 as a healer" achievement has only been completed by 4% of players. Tanks and damage dealers have nearly double those completion rates. Still, while there are clearly a lot of people who've engaged with delves in some way (the "complete a delve" achievement is apparently owned by 92% of players), I once again appear to be among the most hardcore for this casual content.

There are a few more achievements that fall into this category: I won't deny that I clearly like the Abundance event more than the average person, and the Sommelier achievement does require you to have more than a passing interest in world quests. Flame Warden of Midnight was only available for a limited time, but I'm still surprised it's so rare, considering that there were only five new fires in obvious places, and it's basically free gold for a click. Then again, I'd managed to fly past the Harandar flame repeatedly without noticing it I guess...

For most of the profession achievements on the list it does make sense for them to be rare in my mind. Learning to craft a Sulfuron Hammer and getting all the mats for it is not difficult but definitely qualifies as an obscure old-school grind nowadays, and most players won't have any reason to learn how to smelt Enchanted Elementium bars, never mind actually doing it. Maxing out all the War Within professions was something that actually took a lot of effort and that I was actively proud of.

The 250 Thalassian lumber is not difficult either but I guess requires both at least a passing interest in housing (to learn how to gather lumber) and a love for gathering in general. I haven't gone out to "grind" lumber at any point but will happily grab a piece here or there as I see it, and over time that has simply added up.

The Naxx recipe gathering is definitely an obscure thing to do, something I didn't even see discussed on any news site when it came out and that I had to actively look up after learning of its existence.

The two (to me) funniest achievements on the list are probably Rise of the Ultradon Slayer and Prey: Hard Mode III. The former I got for the one and only time I got into a Slayer's Rise epic battleground, and I had little idea what was going on in it at any point, so I couldn't even tell you whether this is rare because it's hard or just because not a lot of people have even set foot into this battleground.

The Prey achievement is funny to me because it's three times as rare as the equivalent achievement for nightmare mode, even though it's easier - but I guess more people felt motivated to do the nightmare version for the gear rewards. The equivalent normal mode achievement is even rarer and I don't have it either because normal mode preys just give terrible rewards.

Still, I think what ultimately got me about all of this is the rarity of all of these achievements compared to some of the more common ones. Sure, you can say that almost every activity in WoW is only done by a (relative) minority, so it shouldn't be surprising that only 10% of players have a single Decor Duel achievement of any kind. But then I look at stuff like Myth of the Dawn, for which you needed to have done either mythic raiding this tier or a lot of M+ at level 10 or higher this season, and apparently one in five WoW players has this achievement. Or look at the achievement to beat the final encounter in the Voidspire raid on any difficulty (which does include LFR and the solo story version) - more than 40% of WoW players have done this! How have less than 20% of players ever clicked on all the Midsummer Fires in any expansion but 70% have timed an M+ key on level 10?

It's just wild to me that the WoW player base as a whole seems to be so endgame progression-brained that being someone who focuses on casual content seemingly makes you a rare weirdo in comparison.

15/07/2026

The War Within Recap

I have seven characters at the Midnight level cap right now, and I've hit that point where I feel the itch to do some more levelling again but at the same time don't really want to do it in Midnight. While Blizzard have made improvements over the years to make levelling alts less repetitive, I still think it's a weakness of the modern game that the last ten levels always have to be done in the current expansion (or in timewalking dungeons).

Therefore, I was quite delighted when I logged into my level 70 Worgen rogue the other day, still stationed in Dornogal, and was prompted to do the War Within recap. Something different to do! I was very curious how much XP it would give me, as well as what it would look like gameplay-wise.

I don't know about you, but when I hear the word "recap", I tend to think of those brief snippets at the start of a new episode of a TV show, where they say something like "previously on [show]" and then cycle through a few clips from previous episodes that will be relevant to the current episode. I knew that an expansion recap in an MMO was bound to be more meaty than that, but I couldn't really wrap my head around how it was going to work.

It quickly became clear that a perhaps more appropriate title for the experience would've been something like "The War Within abridged", as the "recap" is basically the expansion's main storyline with a good chunk of gameplay chopped out of it, while still leaving you with a pretty considerable amount of content to go through. I didn't time myself, but it still took me several hours (which included watching a lot of cut scenes; it's probably quicker if you skip them) and my rogue gained two levels throughout the whole thing.

In terms of gameplay, the conceit is similar to lorewalking in that a narrator tells you the gist of what's going on but you are given some of the old quests to play through certain events yourself as well. Instead of Lorewalker Cho (or now Li-Li), it's just a magical flying book, which also serves as a taxi between locations sometimes. Where parts of a longer story are skipped, the book just gives you a brief narration along the lines of "then this thing happened" and off you go to the next step.

My rogue flying across the Isle of Dorn on a giant magical lorewalking tome
The first section on the Isle of Dorn is pretty lengthy and includes the destruction of Dalaran, meeting the Earthen, learning about the Unbound and the big fight at the Meadery. I was wondering just how long this whole thing was going to be if they only took so (relatively) little of the storyline out, but in subsequent zones things sped up considerably.

In the Ringing Deeps we are briefly introduced to High Speaker Eirich , get the cut scene where Magni becomes fleshy again while saving the Awakening Machine from corruption, fight Eirich and that's largely it. Nothing about kobolds or anything like that.

In Hallowfall we are introduced to Faerin and the Arathi but then move on to fighting the Order of Night very quickly, passing through the zone without really engaging with the Arathi's background and culture at all. I also found it noteworthy that the whole bit with Faerin helping Anduin find his connection to the light again was not included either.

Azj-Kahet is again glossed over pretty quickly, and you mainly just play through the section where Alleria, Anduin and you disrupt Ansurek's speech, and then the final confrontation with Xal'atath at the end of the main campaign. As far as the Haranir go, you get to play through the quest where you first meet Orweyna and then they are never mentioned again.

The major patch zones are included in the recap as well but are even quicker affairs, with Undermine being reduced to the few quests where you try to get the Dark Heart from the goblins, and the story on K'aresh basically just telling you that you have to work with Xal'atath for the Reshii wraps before throwing you into the single-player version of the Dimensius fight.

It felt like all the focus was on Alleria and Xal'atath, with everything else taking a backseat. I guess in some way that makes sense, especially if the goal of this recap is to prepare players for the start of Midnight, but I've got to admit it also felt a bit weird, because to me at least, the dynamic between these two was possibly the least interesting thing about the War Within and I cared much more about the parts of the story that told us about the cultures and different societal developments in each zone.

Also, while the argument can be made that a lot of the stuff they cut out was "fluff" or grindy quests, I've got to admit that being left with gameplay that's mostly just listening to narration and watching cut scenes is a bit dull in WoW; it's not really optimised for that kind of experience.

When I first read about the recap on reddit, word was that it was decidedly not good, mainly because of how buggy it was. I'm happy to say that I didn't encounter any major stumbling blocks myself at this point, though it still wasn't exactly a smooth experience. I think I had to relog once to unbug a phase, and while I did get confused a few times because quests disappeared from my quest tracker and I was unsure whether I'd lost the plot, that's a bug that I've also encountered in the regular game several times and which is not limited to the recap experience.

The thing that did disappoint me at the end was when I found out that the recap is a lot more like lorewalking than I expected, in the sense that it's completely self-contained and not connected to the actual War Within campaign at all. So while the game makes you feel like you're getting a speed run through the story, the open world isn't actually updated as it would be if you had done the campaign properly. You may have been to K'aresh to do quests there, but the K'aresh portal will not be unlocked when you finish for example, and you'll still have to go through the proper K'aresh starter experience to unlock it, which is just... why?

The most comical example of this for me was that Dimensius dropped a quest item which the game said I wasn't eligible to use. It turned out that in order to be allowed to turn it in, I had to go back to K'aresh the normal way and do the Dimensius quest again outside of the recap, which just felt bizarre and nonsensical.

I guess I could see the recap experience being okay for players who just want to understand the very basics of what happened in the story, but to me personally it was pretty unsatisfying. At the very least it should count as a proper campaign skip and unlock all War Within content/portals etc. in the open world. As it stands, it left me with the feeling that I'd rather have redone the campaign "properly".

10/07/2026

Why Is Fishing So Weird Now?

I mentioned in a previous post that my fascination with Midnight professions made me pick up fishing again for the first time since Shadowlands, motivated by a desire to gather all the fish required for my skinner's majestic beast lures. Since then I've maxed out Midnight fishing on two characters and many more are on their way towards the same. As I've learned more about the uses of fish in this expansion, my desire to fish has only grown, even though I'm simultaneously vaguely confused and annoyed by the whole thing. Fishing is so weird now compared to how it used to be!

Fishing in Vanilla was primarily a slow activity that rewarded patience and persistence. It took long to level up, you had to work on your skill in the right zones for your level, and most of the stuff you caught in open water wasn't actually that valuable or useful. For the good stuff you usually had to hunt down specific pools, which were limited and required even more skill. (There've been times in Classic when my character more or less lived in the Bay of Storms, swimming slow laps around the spawn points for patches of elemental water.)

Even though I enjoyed the change at the time, I think things already became a bit unbalanced when Blizzard changed it so that fishing in pools would always succeed, meaning they went from a reward you had to work for to the opposite: an easier way to level your skill. Nonetheless I'd say that by, say, Mists of Pandaria things still had a certain logic to them (as I've had a chance to re-experience in MoP Classic recently): open water was a bit "meh" and fish from pools were more desirable and something you'd specifically hunt for and farm. 

My hunter Tharisa fishing in the pond in central Silvermoon

The thing that immediately threw me off about fishing in Midnight is that all pools contain a selection of fish now. So if you fish in a "Bloom Swarm" for example, you're slightly narrowing down what kinds of fish you'll catch compared to open water, but it's still no guarantee you'll get anything you actually wanted.

Pools have a higher chance of containing rarer fish (as Midnight fish also come in the classic white-green-blue rarity colours) but this actually only adds an extra layer of confusion in so far as more rare doesn't necessarily translate to more valuable. A few weeks ago I did a quick price check of all Midnight fish on the auction house and came away with the following:

Common:

  • Arcane Wyrmfish - 90g
  • Gore Guppy - 32g
  • Lynxfish - 8g
  • Root Crab - 5g
  • Sin'dorei Swarmer - 1g

Uncommon:

  • Bloomtail Minnow - 54g
  • Fungalskin Pike - 90g
  • Hollow Grouper - 50s
  • Restored Songfish - 1g50s
  • Shimmer Spinefish - 80s
  • Shimmersiren - 52g
  • Sunwell Fish - 1g50s
  • Tender Lumifin - 3g

Rare:

  • Blood Hunter - 2g
  • Eversong Trout - 46g
  • Lucky Loa - 1g50s
  • Null Voidfish - 173g
  • Ominous Octopus - 42g
  • Twisted Tetra - 32g
  • Warping Wise - 29g

Prices have probably changed again since then, but the point here is just to illustrate the huge variance in price in each rarity group. White, green or blue, each group contains both fish that sell for barely a gold and fish that sell for close to one hundred or more. This can lead to the bizarre scenario that in some zones, one of the supposedly more common fish is actually more valuable than the rare ones, meaning you're better off fishing in open water and/or using an alt with lower fishing skill as they are less likely to fish up the (less valuable) rare catches. It's wild to me!

Now, you might argue that this sort of variance is just a normal part of the game, as if you look at gear for example, not all items of the same rarity are of the same value either, and that's true, but in general Blizzard has always worked towards streamlining that. If you get an epic drop at max level, there shouldn't be any situation where your old green is actually better, even if the purple item's stats aren't 100% optimal for you. Why make fishing more confusing and complicated by adding indicators that don't actually relate to value at all?

The many different ways in which fish can be used don't help either. Again, in Classic fish were either for cooking/eating (most of them) and some rarer ones were required for alchemy, but it was all fairly straightforward.

The first thing that threw me off about cooking with fish in Midnight is that you can "fillet" any given fish to turn it into the fillet cooking ingredient, but then some recipes still also require whole, unfilleted fish. So you better make sure to only fillet the most worthless ones - check the AH before getting that knife out!

Next we have lure-making, which is what started me down this whole rabbit hole, and here the value of each fish involved varies greatly based on which beast it lures, what those beasts drop, and which recipes those ingredients are used for in turn. 

As far as I can tell, fish are no longer used in any potions, but my mind was blown when I found out that alchemists can turn fish into gems now. I've been doing that a lot since I learned about it, since my jewelcrafter's gains from prospecting ore have been so anaemic. Getting about ten guaranteed gems out of a bunch of fish feels like an amazing deal in comparison. But I wouldn't exactly say that's intuitive.

Then there are additional "fun" items like fishing lures, but most of them are only for worthless fish so why would I want to lure more of them? Or the Aquarius Bloom item which turns any Midnight fishing pool into a "Bloom Swarm". The description for these says that they have a higher chance to contain rarer fish, but again, I wouldn't necessarily want that! When I consulted the Wowhead comments to find out what I could possibly want with that item, the most upvoted comment stated that they just used it to clear some unwanted pools away more quickly (as Blooms Swarms disappear after a single cast, so even if you don't care about what you get, it makes the pool go away and another one, one that you might like better, can respawn elsewhere). There's even more random stuff like that going on that I won't even get into but I still wonder how we ended up in this place.

What's funny to me though is that I'm not even sure whether I like or dislike it. I think the way I described things above, they sound kind of bad and confusing, no? Yet at the same time, it seems to be exactly that friction and strangeness that has led to me being more motivated to invest time in fishing than I've been in in a long while, similarly to how I like the way primary professions are in Midnight for all the same reasons that make many people hate them.

04/07/2026

That Infernal Blue Dot

Believe it or not, I'm pretty happy with what Blizzard is doing with WoW right now. Do I love and agree with every single decision they make? Of course not. I think the anniversary servers are everything I don't want Classic to be for example, but I just don't play there. There's enough going on that I can just focus on the things I enjoy and get good value out of my subscription.

I'm also not exactly a hater of cash shops. If given the choice, I'd rather MMOs didn't have them, but I know that money needs to come from somewhere, and as long as they don't actively annoy me, I'm like... fine, do what you must. Sometimes I'll even buy something myself.

However, there's something Blizzard did to their cash shop recently that annoys me big time, and as far as I can tell I'm literally the only person on the internet bothered by this. It may be that the search term "Blizzard shop blue dot" is too vague, but I've also tried different variations of the search, even different search engines - and yet, I couldn't find a single reddit or forum post talking about this. And by "this", I mean what you can see below:

On the WoW character selection screen, the "shop" tab has a little blue dot next to it.
On the in-game menu in the bottom right of the screen of the default UI, the "shop" button also has a little blue dot next to it.
Basically, a couple of patches ago, Blizzard decided to add a fake notification to the shop button every so often, to make you click on it and open the shop if for no other reason than to make the highlight go away. And yes, it is indeed a fake notification as it doesn't even only appear when there are new items in the store. Sometimes they've rotated what's on the front page, but even that hasn't consistently been the case when the blue dot appears as far as I can tell.

The reason I hate this so much is that I strive to be an inbox zero person. I don't always succeed, but I do try to keep my emails and notifications clean, and it doesn't take much for me to take the sledgehammer out and revoke all access for an app or company that's consistently bothering me about nothing just to get my attention. It's what first made me hate Facebook, when they started sending me daily "notifications" about stuff like "a person made a post", which was absolutely not notification-worthy.

I know that not everyone is sensitive to this kind of stuff - when I look over my husband's shoulder he always has 99+ unread notifications on YouTube and Discord and seems completely unfazed by that. He's fine with ignoring all attempts by anyone to get his attention. However, that I literally couldn't find a single other person talking about this is still wild to me. I tried to see whether there's maybe an addon to "mute" shop notifications but had no luck on that front either.

If you have any knowledge of how to make this go away (other than replacing my UI entirely), please let me know!

28/06/2026

Midsummer & Darkspear Dashing

I've said in the past that I tend to run somewhat hot and cold as far as WoW's in-game holidays are concerned. Sometimes I'll really get into one, but most of the time I'll largely forget that they exist. Even if I do notice the seasonal decorations, I'll usually just go "huh, it's Brewfest again, is it" and then do exactly nothing about it.

Right now, Midsummer/Fire Festival is on, and I was going to ignore it once again, but then I heard Taliesin on the T&E podcast talk about how there was a new quest line that was very fun, so I decided to check that out.

And indeed, it was quite fun! There's a new daily quest to fly through flaming blossoms above Silvermoon or your faction capital, but it also comes with a one-time chain that sends you flying all over Kalimdor and the Eastern Kingdoms while a Fire Festival NPC tells you about a bit of human, dwarven and tauren lore related to the festival.

A blue squirrel glider mount soaring across Silvermoon to collect flaming blossoms in the air

I then went back to also do some of the old dailies and slay Ahune, the Frost Lord ("The ice stone has melted!" will forever be a meme to me.) While doing the torch-tossing and catching dailies, I was surprised to see that at some point, Blizzard apparently decided to simplify these - the tossing quest has about three times as many markers going up now, allowing you to finish it much more quickly than in the past, and during the catching quest I noticed that my torch's shadow was very visible and I could no longer see other people's torch shadows, which was what used to make the quest difficult to complete in the past (since you could get confused, accidentally run after someone else's torch and fail - it used to be a hot tip to do this daily on the Exodar where nobody else was there to distract you).

I then did the same dailies in MoP Classic for comparison, but I couldn't really tell whether that expansion already had the update for the catching quest or not, as nobody else was around doing the quests when I was there. I also queued for Ahune there and the wait seemed to take forever compared to retail. When I finally got a group I found that the boss was hilariously undertuned, to the point that you could nuke him down from range most of the way right through his damage reduction. In general, the experience in MoP felt weirdly lonely. I always like to point out that MoP Classic still has a lot of players, but it does seem very raid-loggy. You don't really see a lot of players out and about doing lower-level or more casual content much.

Anyway, aside from Midsummer, there's also a two-day "micro holiday" this weekend. I'm even worse with these than with the regular holidays, in the sense that I don't think I've ever actually taken part in one other than free t-shirt day, which I just happened to notice in Stormwind at the time and which really grew my shirt collection.

The news about this newest addition caught my attention because it's called "Darkspear Dash", featured lots of rainbows and I saw some comments about it being a case of Blizzard adding support for something that was previously a community event. I think the main reason I lingered on the news was that it actually confused me at first: Wasn't that event the running of the gnomes? Why make the official version trolls instead?

Fortunately the answer was only a quick Google search away. The running of the gnomes is in October, for breast cancer awareness, and already has its own micro holiday (the Great Gnomeregan Run). The Darkspear Dash was in fact dreamed up by the same person, but it's on Horde side with trolls (they have a bit more explanation for "why trolls" on their website) and benefts the Trevor Project instead. Mystery solved!

My troll priest Shintar on her war wolf mount, riding through a rainbow gate in Western Plaguelands

I then heard a few more people talking about taking part and thought "eh, why not". My old main was a troll after all, even if she's only level 32 these days. So I logged her, found the starting point on the Echo Isles and went for a run. Blizzard really was quite considerate of runners' needs, with a barber and a transmogrifier right next to the starting line to make sure everyone can look their best while running. While you can technically fly to go as fast as possible, I opted for my old ground mount myself, a compromise between wanting to enjoy the experience and not wanting to be too slow.

For most of the run I was by myself - in the Plaguelands I saw someone on a Brutosaur behind me for a bit, but they fell off the horizon again after a while. At the entrance to Eversong I ran into two other players, one of them on foot, and we slowed down for a while to all run together. At one point I had to AFK for a bit and set myself to auto-run, and when I came back I was dead in a ditch, eaten by one of those nasty skull level cats in new Eversong. Oops! No big deal though, I just picked myself up again and rode the rest of the way by myself again. It did make me think that I really should level an alt through the Midnight story on foot because the views are so much more impressive at ground level.

Anyway, that would've been it, except... in the late afternoon I spotted someone on Bluesky posting about the fact that the actual community run (which still exists as well) was about to start on Argent Dawn-EU. Apparently this year was also going to be the first time it happened on the EU servers! I looked at the clock and went "snap, that's in only twenty minutes"... and remembered that I did in fact also have a low-level troll alt on Argent Dawn, from back when Cataclysm first came out. So I logged into that one and made my way to the Echo Isles a second time.

Hundreds of trolls assemble for the Darkspear Dash event on Argent-Dawn EU, with lots of rainbow toy spam. One guy yells "buy Madonna's new album, Confession 2", because someone is always yelling about something random.

What a difference that was! This time the place was absolutely packed, with people spamming rainbow toy effects everywhere. I made use of the transmogger to make my Cataclysm levelling gear look a bit more put together and the barber to change my cat form back to its old colour (at some point my troll druid's cat form had turned white and I don't know why, I just know from screenshots that this wasn't her original colour).

The run was originally meant to start at 5pm my time, but minutes before the scheduled start, some yells were going out that the launch was supposed to be delayed. Clearly not everyone got the memo though as a large crowd still set off at the original time. As someone commented, people getting spread out a bit might not have been the worst thing as it should make the experience a bit less laggy. I set off at the new start time with a still pretty sizeable crowd, though we got more and more spread out over time. By the Plaguelands the trail of runners was spread thin enough that I was largely running by myself again, though I could still see more runners behind and ahead of me this time.

On my first run I'd simply followed the road to new Silvermoon, but this time around I learned that the event was inclusive to people who didn't have the expansion and that you could also go through the portal to old Quel'Thalas and finish the race there. Instructions from the organisers were to go through that portal, so I opted for the alternative route this time. I was happy when I reached the goal in Silvermoon, where it was properly crowded again and people were partying. All in all, a really fun and wholesome experience. 

At the end of the Darkspear Dash in Silvermoon, people are dancing and forming a tunnel of rainbow arches

23/06/2026

Project Camelot and Other Crazy Blizzard Leaks

About a week ago, the Classic WoW-o-sphere was getting all excited about dataminers finding information about a new WoW project called "Camelot", which was largely thought to be a code name for whatever Classic Plus type thing Blizzard is cooking up right now. I did briefly consider writing about that, but to be honest there wasn't that much to say; it's not really telling us anything new if we already take the mere existence of such a project for granted.

The most meaningful thing I could think of saying about the name "Camelot" is that it's an excellent choice in so far as there are many different things you can read into it based on your own hopes and expectations. For me personally, the word association went something like this: Camelot → medieval low fantasy setting → something similar to Turtle WoW, which stays more grounded in the world of Azeroth without all the interplanterary shenanigans. That said, I also saw someone say that it reminded them of Dark Age of Camelot (another classic MMO), so maybe it was a sign that Classic Plus would have three factions. I'm sure you, dear reader, can come up with plenty of dramatically different interpretations of your own.

However, today things got more interesting! Due to a disruption on my commute I found myself on trains for three hours in the morning, and as I was browsing reddit I found that apparently someone had gone trawling through old leaks tied to the Camelot name and found one from over a year ago that at the time, was likely dismissed by most as just another attention-seeking fake, but which has now suddenly gained a lot of credibility with hindsight. 

This is your cue to stop reading by the way, if you're worried about potentially being spoiled for Blizzard's future plans for the Warcraft franchise (there's nothing about specific expansions or anything like that though). The leak could still be fake, or even if true, outdated - after all, plans change all the time - but if not, we've got some interesting things to look forward to in the coming years beyond WoW itself.

You can enlarge the above image by clicking on it, but regardless, I'll also describe it in detail below:

It's a photo of a screen showing most of a slide labelled "Franchise Slate - World of Warcraft", tagged with the word "confidential" and a Blizzard logo in the corner. At the top it has a timeline going from Q3 2024 to at least Q3 2030 (there might be more that's cut off).

The first row under the timeline is labelled "modern/mainline expansions" and shows War Within coming out in Q3 2024, Midnight in Q1 2026, The Last Titan in Q3 2027 and the next two expansions labelled as "TBD" but scheduled for Q1 2029 and Q3 2030 respectively.

The second row is labelled "Classic/Camelot" and contains two separate lines, one called "Progression (expansions)" and one called "Era/Camelot". The first line has a lot of entries that we already knew about: Cataclysm just before Q3 2024, Classic Fresh in Q4 2024, MoP in Q2 2025, TBC in Q4 2025... and then WoTLK in Q4 2026, Classic Fresh again in Q2 2028 and TBC again in Q3 2029.

The Era/Camelot line only has one highlighted dot, Camelot in Q3 2026, followed by a little text box that just says "Live ops".

The third row on the slide is labelled "RTS" and indicates plans for a new real-time strategy game called Warcraft Chronicles, set to launch in Q3 2028 and meant to be accompanied by an anime series.

The fourth row promises an Arthas ARPG (I assume the A stands for "action" here, not "augmented"), slated to launch in Q3 2029 and meant to coincide with the release of a live action series.

Finally, there are two more rows called "CN mobile" and "Arcade", which are both just labelled TBD.

Reddit has additionally dug into the credibility of the now deleted account that originally posted this, and apparently the person claimed that the source of the picture was an ex-girlfriend that used to work for Blizzard but was laid off and had been exposed to these slides by accident - which, you know... "I know someone who works at Blizzard" is an age-old preamble to all kinds of BS, but at the same time it is also how this kind of stuff really can get leaked.

The biggest strike against the person's credibility in my eyes is that they also left a comment in another thread saying that "[t]he next expac will return to Black Blood/Worldsoul with Azeroth being final Titan and coming to life to cleanse the planet (including players) - last expac will wrap up with us having to kill Azeroth to restore her. Then off to WoW 2.0" which does very much sound like nonsense to me, but to be fair, that comment was in another, unrelated thread and has no actual connection to the screenshot so may just be an unrelated, unsourced opinion.

The image itself does look very credible to me personally, with the information we have now, over a year after it was originally posted. Blizzard wanting to milk people's nostalgia with repeat releases of the first three expansions sounds very on brand, and the fact that there's nothing after MoP would back up the notion that they themselves weren't sure how far that particular classic train should feasibly go.

A new RTS and an Arthas RPG would make parts of the fan base very happy for sure, and plans for multiple new TV series to go with them are also believable to me. Holly Longdale has been very consistent in her messaging about how she wants Warcraft to be more than it currently is, and it was always a bit strange to me how easily Blizzard seemingly just gave up and rolled over as far as multimedia goes when the Warcraft Movie wasn't a smash hit. Plus they've been doing a lot of experimentation with traditional 2D animation lately, such as with the animated shorts about Alleria, Liadrin and Arator or the A Place to Call Home music video - a lot of the comments on these also expressed the sentiment that people would like to see a full animated show in the same style.

Without taking anything shown in the image as gospel, it does fill me with hope and excitement that Blizzard's plans for the Warcraft franchise are ambitious in a good way - how well any of that will work out is a different question of course, but I'm curious to find out now.