18/12/2016

Nostalrius-PvE Re-Launch Impressions

I nearly forgot that it was Nostalrius' big day yesterday and only remembered about half an hour after the servers were already supposed to have gone up. Of course, upon checking it turned out that there had been technical issues and both servers were already down again.

The PvE server soon came up again, however the PvP server had bigger problems and remained down, causing all the people who really wanted to play PvP to clog up the PvE server queue instead because they were bored. When I tried to log in I was presented with a queue of over 11k.

That estimate was optimistic to say the least.
I decided to stay in the queue but minimised it to do other things in the meantime. Initially I kept checking on it quite frequently, anxious that I might miss my turn, but based on how slowly things progressed I eventually gave up on that. Of course, when I finally did check my position in the queue again for the first time in over an hour, I had been disconnected and would have had to start over at 9k+, which was not going to happen as it was getting quite late for me by that point.

This morning things went somewhat better and I managed to log in right away, though a quick /who command showed that even so the server was already close to approaching its purported cap of 5000 players per faction again.

As decided previously, I rolled a dwarf priest, and found Coldridge Valley to be quite busy. I can only imagine how much worse things must have been in the human and nelf starting areas. I would say that there seemed to be about as many player characters as mob spawn points, which meant that it wasn't totally impossible to get things done, but it was rare for a mob to live longer than a few seconds after it spawned. It took me several laps of the Valley just to get to level 3.

While I was talking to a vendor, I suddenly got disconnected and found that the server had been rolled back a couple of minutes. Fortunately I hadn't been in the middle of anything critical. However, something seemed to have gone wrong, as all the mobs had disappeared and nothing would respawn. I decided that this was a good time to take a break.

When I checked back about two hours later, there were still no mobs, but apparently this didn't dissuade people from logging in. The /who command still showed over 4000 (Alliance?) players online. I saw some dwarves and gnomes stand in a circle in Anvilmar and engage in what appeared to be roleplaying, but for me, a mobless Azeroth wasn't interesting.

Fortunately things were fixed by the time I checked back in in the late afternoon, and there was a queue of 2k+ again. I waited this one out and fortunately it didn't take too long. I did some more laps around Coldridge Valley and eventually managed to struggle my way to level 5. Any quests that require you to pick an item off the ground you might as well abandon instantly, as the spawn points are camped to oblivion, but at least people were happy to group up for the troll kill quests.

Can you guess where the item for Felix' quest spawns?
Around Kharanos things got a little better as people were able to spread out more, though it still took me ages to get all my boar meat and I had to abandon another pick-up-the-item quest as a hopeless endeavour. At level 7 I decided to make the trip to Ironforge to learn some professions and more. Just before I could return to questing I was disconnected and was unable to log back in, causing me to call it a day.

So far, it's been interesting to be a part of this "event", but I can't say I'm a huge fan of what many Nost lovers apparently consider a "healthy" population. Seeing a lot of people around you is nice, yes, but when it gets in the way of making progress, not just with one quest but in general, it kind of makes me long for Kronos' more convenient population size.

EDIT: On my next login I also found that I had been rolled back to level 6 and had unlearned all my professions again. Sigh.

3 comments:

  1. I think the only time I've ever seen a Vanilla intro zone filled with new toons was when the server (don't-call-them) merges were set up, and groups of servers were down for 24 hours at a time. Which is how I ended up with a few toons on some servers such as Moonrunner-US.

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  2. I had a good go at it, I opted for the PVE server. Rolled Horde which seemed more forgiving in the starting areas. There were bumps etc, disconnects, and DDOS attacks and lag. But the last few days other than the 2k queue, things should thin out in time, especially when/if they golive with that fresh server.

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    Replies
    1. Do you really think the fresh server will help with the PvE load? Last I heard it was supposed to be PvP.

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