Tirri's Dungeon Journal

Just like during my previous nostalgia trips back to Vanilla WoW, I only really find the time to do dungeons on the weekends, which strongly limits how many of them I can do, but even so I've managed to squeeze in four runs on my druid so far. I thought I'd make a short post about them, since in Vanilla WoW, no two dungeon runs feel the same and it's always interesting to talk about your pugs.

Part of the idea of rolling a druid this time around was that I would have an easier time getting into groups, since tanks seemed to be in much higher demand than healers while I was levelling my priest. It hasn't quite worked out as expected.

I tried to put my first Deadmines group together myself, but despite of my (what I thought were) inviting shouts that a tank OR healer would be fine for the last spot, nobody took the bait. Suddenly a level 60 night elf hunter whispered me and offered to simply run us through. I've never been a fan of dungeon boosts, as they kind of defeat the point of having fun with the group gameplay, but at that point I was getting sufficiently tired of spamming LF1M that I accepted his offer (once I had checked with the rest of the group that they were OK with it too). The result wasn't very exciting and gave little XP, but I did get all my quests done in record time and the last boss dropped his Blackened Defias Armor for me, so I called it a win.

Later I joined another run as tank, and things went well enough until our healer suddenly disconnected while we were on the pirate ship and then never came back. We managed to clear a couple more trash pulls with the use of crowd control and by having me back off to heal myself when needed, but Captain Greenskin proved too much for us without a healer, which eventually forced us to call it a day. I would have been more disappointed if I hadn't already completed all my quests and also scored Smite's Mighty Hammer on this run.

Up next was Blackfathom Deeps, this time as a healer. Fortunately I do enjoy healing as well and had made a point of starting a set of healing gear early. This was a very smooth and fun run with a pleasant group, with the only disappointment being the realisation that the quest Twilight Falls is simply impossible to complete as a healer. I had the same issue on my dwarf priest earlier in the year. The problem is that quest items for some reason seem to ignore the normal loot rules on this server and are always treated as free for all, which means that they inevitably get picked up by the tank and melee dps before anyone else can get to the dead mob, and there aren't enough cultists in the instance to produce drops for a full party all on the same quest. If I happen to get into another run I'll give it another go (maybe if I can tank that one so I can hog all the drops for myself), but if not I'll just have to dump it - again.

Finally I picked up all the quests for the Stockade except the one from the Wetlands that has a prerequisite chain. The nice thing about the Stockade is that due to how short and easily accessible it is, people run it all the time and at all times of day. I actually logged on with only about an hour to go until bedtime and simply watched general chat for a few minutes - and what do you know, "Anyone for the Stockade?" popped up within five minutes. I was initially asked to heal again, but then the party leader (a paladin) suddenly decided that he'd rather heal himself, and we already had a tank, so I actually ended up doing kitty dps! Not my favourite thing ever, but if it gets the job done...

It amuses me that with a character specifically designed to make use of the apparent tank shortage I experienced previously, I only actually tanked one out of four runs so far. But then that's part of the beauty of rolling a druid - being able to play whatever role is needed.

1 comment:

  1. The first time I ever ran through Deadmines, ever, I did it as a healer on Tomakan. This was pre-Cata, so while it wasn't Vanilla it was at least closer to Vanilla than post-Cata was. All I remember was being panicked the entire time that I wasn't going to heal well enough to keep the tank upright while trying to throw enough heals at the Rogue who kept pulling aggro from said tank.

    I can only imagine what it'd be like in Vanilla.