More on Dracthyr and the Pre-Patch Event

I'm still playing Classic era primarily, however things are just kind of quietly chugging along there at the moment, so the new and (partially) time-limited stuff happening in retail is more interesting to talk about for now.

I've had opportunity to practice playing my evoker some more, and it's turned out to be pretty fun. I finally seem to be getting the hang of soaring, and it's fun to ride a flying mount up to the nearest elevation and then shoot like an arrow across multiple zones.

I also ended up healing the new Uldaman dungeon twice - both times we four-manned it with my husband and two friends. The first time around we went in without a tank as well, which was a bit chaotic and resulted in quite a few deaths, though we did successfully complete the instance anyway. It was certainly good healing practice! The second time around my husband played his demon hunter so that we would have a proper tank, and that just made it super easy.

The only times I really struggled with healing were when there was AoE damage going around and the group was spread all over the room, but I guess that situation is awkward for any healer. In general though I've been enjoying figuring out how to heal as an evoker, with lots of dashing about and trying to aim the different shapes of AoE heal correctly. It's a bit more "action-y" than I'd usually like and actually reminds me of some videos I saw of Wildstar back in the day - I could see that being quite stressful in harder content, but in the context of an easy dungeon it was certainly fun.

I'm also liking my dracthyr's look more over time - I particularly like how her visage form turned out, and dracthyr get this cool ability called "Chosen Idenity" which when activated, automatically puts you into your visage form whenever you're not in combat. Certainly feels a lot less weird to be riding a dragon mount as a humanoid than as a dragon person for example! They really should add that feature for worgen too - would make it a lot less awkward to shapeshift into humanoid form more often that way.

We've also been checking out the pre-patch Primalist invasion event. In the run-up to the pre-patch I'd heard people express hope that these would feel similar to the Legion invasions that preceded the Legion expansion, and which seemed to be quite popular at the time. I wasn't playing retail back then, but I do remember people talking about that event quite fondly. It always sounded like those invasions were quite ubiquitous too, though I just checked and in this post by Bhagpuss from back then he clarified that the Legion invasions also only happened in six zones - still, that's three more than the current event.

My own closest point of comparison are the elemental invasions that preceded Cataclysm, which I also remember with some fondness. The current invasions are okay, but nothing to write home about in my opinion. At first there's something fun to the zerg, but the longer it goes on, the more boring it gets. You basically just spam AoE onto endlessly respawning opponents until you get bored; there's no real ebb and flow to things other than the occasional boss event. Plus I guess it doesn't help that the three zones chosen for invasion are the Badlands, Northern Barrens and Un'goro. I mean, who gives a crap about the Badlands? Let the Primalists have them. Rewards aside, I can't say that I feel very inspired to defend the place, not like I was when elementals invaded the capitals pre-Cataclysm. I'll just keep going there a few more times to earn a few more of the rewards before the event goes away I guess.

1 comment:

  1. Interesting to read that old post. I remember it very clearly from the detailed descriptions although without them I'd never have recalled anything much more than a couple of those fights.

    I really liked the Legion invasions, which felt very similar to GW2's open world invasions of the time. Sadly, ArenaNet backed away from those kinds of zone-disruptive events and moved to putting most of them into instances. It always seems to me that players flock to huge, zerg-based events but developers, even though they created them in the first place, get annoyed about it and try to dissuade people from doing it. Makes no sense to me.