09/01/2023

Questing, Flying and Riding Dragons

I wasn't even playing WoW during Warlords of Draenor, but I still remember the big hubbub about the idea that Blizzard was considering not having flight in that expansion. It was just being talked about everywhere (as you can see from the "here's what other bloggers are saying" section in the linked post). At one point I considered reviving the blog purely to tell everyone that I thought they were being stupid, but fortunately I had enough sense not to do that. I don't think that lecturing devs or players of a game you're not actively playing about how they're doing it all wrong is a good way to spend one's time.

What I was thinking though was that I found both the complaints from players and the devs' attitude annoying in their own way. As someone who fell in love with WoW in Vanilla, back when there was obviously no flying, the wailing about how the game was literally unplayable without it made me roll my eyes every time. At the same time though, I didn't get why Blizzard were being so weird about it with these arguments about how flying supposedly trivialised the content. It's possible to design things like questing with flying in mind, and I had seen them do that in both Burning Crusade and Wrath of the Lich King; why were they suddenly acting as if they couldn't do it?

In the end we got an awkward compromise in which Blizzard still designed the content for ground-bound play and then would let people fly over it by the end of the expansion after they'd "done their dues", as if questing was some sort of chore and AFK-flying through a whole lot of nothing while ignoring all the action on the ground was some sort of amazing reward. Because make no mistake - letting people fly in content that was designed around players being ground-bound does mess things up.

Playing Burning Crusade Classic was actually a good reminder of that, because while it did have content designed with flying in mind, the early levelling quests generally weren't, and if you went back to those with a flying mount later, they were kind of dumb: the stereotypical situations where you were supposed to fight your way through an enemy camp but would then just fly over it to pluck your objective straight out of the air.

Blizzard's decision to design Dragonflight with flight in mind from the very start has been a huge sea change after all those years, and to be honest it's been great. Aside from the first few intro quests, everything is meant to be done with a flying mount, and it really shows. There is more verticality than we've ever had in WoW before and it's very fun.

The fact that dragon riding functions differently from normal flying plays a huge part in this as well. In my opinion dragon riding is honestly so much better that it makes old flying kind of feel like a mistake in hindsight to be honest, with its slow and boring "swim through the air" mechanic. Dragon riding isn't difficult, but it does take a bit of practice to get used to, and it does require continued engagement, meaning that travelling is part of gameplay instead of "time to AFK" (though flight paths still exist if you do find yourself wanting to go for a bio break while flying from one end of the Dragon Isles to the other).

Actually engaging with the game while travelling in turn gives it meaning and opens up opportunities to get distracted and sucked into other activities. It's kind of like the travel in Vanilla, where crossing the landscape would give you a sense of scale, and while doing so you might find yourself discovering something interesting by the side of the road or running into other players. This isn't to claim that Dragonflight is totally like Vanilla (please don't @) me) - it's still a more modern game where everything is much more fast-paced and requires more key presses, but my point is that the vibe in the open world is similar.

Often when I log into retail and fly across the Dragon Isles with a certain goal in mind, I'll end up soaring over something interesting on the ground and landing to pick it up, then I spot a rare just a little bit away and go to that instead, and before you know it I've almost forgotten what I meant to do originally and been playing for much longer than I intended to. This is not something that happened to me in Shadowlands, but it's definitely something that has happened to me in Classic and I'm digging it in Dragonflight too... even if it means that I'm often spending more time playing it than I had planned.

11 comments:

  1. I'm very pro flying in mmorpgs in general. It seems to me that pretty much all the problems devs complain about derive from poor design choices on their part.

    That said, I also strongly dislike "active" flying systems. In my opinion, moving your character through air, water or on land should be exact equivalents: use the same control keys to the same effect. Lots of games do it that way and I always prefer it.

    The game that handles the whole thing best, of those I know, is EQII. A firm pattern was established years ago, whereby flying mounts don't work in each new expansion, but all you need to do to gain them back is complete the main zone storyline, something you absolutely are going to be doing anyway. At the end of each zone you get the ability to fly in that zone. Especially in more recent expansions, there is a wealth of content specifically designed to be accessed after you gain flying, giving the zones a great deal of versatility.

    As players, in all well-designed mmorpgs we also enjoy far more verticality than before flying was made the norm and I for one love it. It's entirely possible to have verticality without full-on flying (Genshin Impact and Noah's Heart both do it wonderfully) but however it's done, I want my three-dimensionality.

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    1. I had no real opinion on "active" flying before this as I hadn't experienced it, but dragon riding feels very fun. It doesn't require a huge amount of input and you can glide a lot if you want; you just can't go AFK. I hadn't really thought about it before, but the normal movement keys also apply, as pressing space to jump does the dragon's "climb upwards" move. There's just a couple of extra buttons for things like temporary speed boosts.

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  2. Hmm. Dunno why that posted as "Anonymous". My name and picture are right there in the "Comment as..."

    It's Bhagpuss, in case it doesn't work this time, either.

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    1. Funnily enough, I can usually tell when it's you even when it comes through as Anonymous. I think there was another comment like that the other week, but fortunately your voice is very distinct. 😅

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  3. Playing Burning Crusade Classic was actually a good reminder of that, because while it did have content designed with flying in mind, the early levelling quests generally weren't, and if you went back to those with a flying mount later, they were kind of dumb: the stereotypical situations where you were supposed to fight your way through an enemy camp but would then just fly over it to pluck your objective straight out of the air.

    I know a quick fix to that conundrum: allow mobs to shoot you down. That was already in place in BC if you flew over the opposing factions' bases, so why not allow the mobs outside of Black Temple to shoot your flying mount down?

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    1. I suspect they didn't do more of that because it was just bloody annoying, lol. Everybody hated those birds in Skettis that could make you plummet to your death with a random daze.

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    2. The fel cannons over in Ogri'la do something similar, and people complain about those as well. Still, that's the thing about flying: everybody can see you if you're up there.

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    3. Aggro range and shoot range, In wow there was very few mobs that could shoot more then a hunters extended range 40 yards? Since it would not make sense for the mobs to shoot 35 yards horizontally and 100 yards vertically, Generally the answer is fly higher.

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  4. As much as I do like dragonriding and the fact that it was built into the leveling process from the early quests, it does get tedious at times. Until you get all the glyphs and unlock the talent tree dragonriding can be a bit frustrating, especially with the recharge timer. At least the unlock was account wide, though being able to fill in points on a level 10 character was a bit amusing.

    All this said, I do miss being able to hover if I need to step away from the computer. There's a real world convenience with actual flying that you just don't get with dragonriding. In a way, dragonriding is like action combat: it requires you to constantly pay attention to what you are doing instead of being able to zone out and just turn your mind off for a bit.

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    1. I like the glyph system overall, but the pacing of the perks was a bit weird. The 4th vigour point was a big deal, but then it felt to me like nothing made much of a difference until you reach the final three perks, which are a complete game-changer with how much they speed up recharge time.

      With how big the Dragon Isles are and considering that the mob density isn't too high in most places, I've had no issues finding a safe place to land if I need to AFK for a bit. The only times I've missed the ability to hover are at the Obsidian Citadel when trying to find a good time and place to engage an elite enemy (but I figure that's part of the intended gameplay) and when trying to get to some of those mountain peaks to plant a flag for the expedition. I have no idea how you're supposed to execute a high-speed landing on the head of a pin. 😂

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  5. As a Rogue player I'm more like "How can a quest be really designed for grounded players? I will skip as many mobs as I like, even in caves.".

    That aside, even on the other classes... yes, sometimes it trivializes the quest to kill the important bandit chief in the middle of 50 henchmen, but if you give the player 3 quests at the same time, one for the chief's head and then the others that have them kill 10-20 bandits anyway... well, they will kill the same amount when swooping to the boss and working outwards as if they work their way inwards. Or maybe I'm just not immersed enough to take offense at that...

    Yeah, I'm 100% a fan of flying and not ashamed to admit it. I hate slow travel, I hate winding roads. I love teleports and fast flying. Dragonriding is fun when I want to do it actively (as in doing the daily quests for example) but if I could semi-afk fly between the 2 Dragonriding dailies with my normal mount and no interaction.. absolutely!

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