26/11/2024

Rediscovering Season of Discovery

I wanted to take some more notes on my experience picking up Season of Discovery again:

One of the first things the game reminded of was that I made a whole bunch of alts in phase one that were all between level 10 and 20. Now, playing alts won't help with my goal of getting a single character to a high enough level to be able to do Demon Fall Canyon, but it's also fun and alleviates bag space issues (since I can just send all the cloth to my tailor and so on and so forth), so I spent some time burning through restedness on all of them anyway.

The world was busier than I expected - I'd figured that pretty much everyone but me would abandon everything they were doing on other classic realms to join the rush on the anniversary servers, but Wild Growth still seems plenty busy. Also, people were dropping Rend and dragon heads in Orgrimmar at seemingly all hours of the day, which kind of surprised me.

While going out to quest, I made the odd discovery that gathering nodes and chests were respawning at absolutely stupid rates for some reason. I first noticed it when I found a chest on my druid in Mulgore. I looted it, went to kill a nearby gnoll, turned around, and it was back! I looted it again, killed another gnoll, and the same thing happened again.

Later I was questing in the Barrens on my shaman, who is a miner, and I would almost get stuck in a loop running back and forth between the same couple of ore nodes that just kept coming back almost immediately after being mined out. As this was on the night of the anniversary server launch, I couldn't help but wonder whether some hyper-spawn setting intended for the launch day crowds was bleeding through to other servers.

The launch itself certainly had an impact as I got booted out of the game with the message "world server is down" (truly a classic) multiple times. At the time I had just killed Kreenig Snarlsnout, and coming back online in the middle of a fully respawned quillboar camp was not very fun. However, before I could properly fight my way out, I got disconnected again. This happened about five times in a row, until I decided to give up on fighting and just made a run for it. As it happened, this was also the time the server finally stayed up and I was able to make a close getaway.

My shaman also got an invite to heal Ragefire Chasm, which she accepted. I was told that the tank was new, and it was very noticeable as I did a lot of face-tanking while healing, but hey, people gotta learn somewhere. Plus it was only RFC and nobody died (I'm not counting the druid who somehow managed to fall into the lava on the way out). The group asked me afterwards whether they could add me to their friends list and I said sure, though I'm not sure how likely it is that we'll meet again with me playing my alts only in short bursts.

In terms of grouping, I noticed that there's now a manual group finder in Season of Discovery that's similar to the one we had in original Burning Crusade. I was always quite fond of that one, even if seemingly not a lot of people used it, but personally I always got good results with it. That said, I haven't really had a chance to put the SoD version to the test yet.

Another thing that happened was that I realised that with the lauch of the anniversary realms, Blizzard had also launched the AQ war effort in SoD. For a brief moment I got all starry-eyed, remembering the wonderful memories I made of the AQ gate opening event on Hydraxian Waterlords, and even wondered briefly whether I'd have enough time to level up high enough to witness the ringing of the gong on Wild Growth too. Sadly I quickly found out that the war effort in SoD is "fake" in the sense that your contributions don't matter and it just auto-completes after a week. While I can kind of get wanting to speed things up on a seasonal server, I still think that fully automating the process sucks, and I will of course not be able to see the event. Though to be fair, it's not why I came back anyway; it just would have been a nice bonus.

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