If I recall correctly, Zekvir's Lair was promoted pre-expansion as being somewhat similar to the Legion mage tower challenges. I didn't play during Legion, and as I've stated previously, I'm generally happy to play at a somewhat more chill pace nowadays, but I do like a personal challenge occasionally. My personal journey to and through Zekvir's Lair has been quite an interesting one I think.
The husband and I didn't exactly rush to level cap, so it took a little while until we even considered visiting Zekvir's Lair for the first time. I think it was around the time that people were farming it to get quick vault credit for completing eight delves a week. If people are farming it eight times a week because it's easy, it can't be that much of a challenge, we thought. We went in together... wiped a few times on normal difficulty and then left again, deciding that clearly what we were doing wasn't working.
I decided to read up on the fight a bit and soon decided to give it another go by myself on my protection warrior, which quickly led me to success. Curious about how other classes/roles would fare, I then proceeded to do the fight on several of my alts as well.
As I levelled more characters to 80, it became a sort of tradition for me to have them fight Zekvir. It may not be that hard a fight on normal mode, but if you're someone like me, with a lot of alts you don't really know how to play, it pushes you towards learning a bit more about your class and spec. It won't teach you your optimised damage rotation, but it does encourage you to take a look at your action bar and figure out which buttons increase your mobility, which ones reduce your damage taken, and which ones temporarily increase your damage output.
At the time of writing this, I have all but one class at 80 (the slowpoke is my mage) and they've all done Zekvir's Lair on normal. Even my crappy subtlety rogue, whom I still don't know how to play, got him down eventually, even though it took more than a few attempts. The point is though that you don't need to do great dps to beat him, you just need to figure out how to move and memorise both your offensive and defensive cooldowns, which I eventually managed to do.
I didn't give the hard mode much thought for the longest time. A guildie posted about beating it relatively shortly after the expansion launch, but at the time I didn't even know what the heck they were talking about so it didn't mean much to me. At some point I must have stuck my head in the door out of sheer curiosity, was probably killed by auto-attacks within a few hits, and decided that this was something to come back to at a later time.
With patch 11.1 creeping ever closer, I decided a few weeks ago that it was finally time to look into beating Zekvir on ?? difficulty properly (since there are feats of strength tied to doing so before the next season). I figured it couldn't possibly be too bad now with my prot warrior having geared up a bit to about 620 item level - but I failed horribly. I could just not do enough dps to get the egg down, and the slows from Zekvir's spit were also giving me trouble.
I decided to do a bit of research again, and while people had a number of tips for how to do better as a warrior, the general consensus seemed to be that the fight is a very different experience depending on your class and spec, and that prot warrior was one of the weaker ones for this particular challenge. Maybe I levelled all those alts for a reason after all, I thought... and decided to put them to the test.
I gave the fight a try on my warlock next. You may recall that warlock was another class that I didn't get on with while levelling... but when she hit 80, it was strangely as if somebody had flipped a switch and she suddenly turned super powerful overnight. I did an Awakening the Machine and everything absolutely exploded, even though I had no idea what I was doing. I tried Zekvir on normal mode and it was an easy one-shot, even though I had never even cast Demonic Circle before.
Giving Zekvir ?? a try on the lock didn't seem like that much of a stretch as a result. And I did feel immediately that it went a little better than on the warrior, but killing the first egg was still a bit hit and miss. Now, this character was actually around 35 item levels below the warrior, but I thought I had read somewhere that the fight scaled with gear anyway. I decided to double-check that, and it turned out to be wrong, so I took a break to do a bit of gearing up. I returned with an item level of just above 600, and my performance at egg killing did feel improved... but still not 100%, and other weaknesses of the class became more apparent now:
- Zekvir's melee attacks hit ridiculously hard, and as a clothie I would often die to random auto attack crits that had nothing to do with mechanics.
- My movement speed felt slow and I had difficulty dodging out of the deadly one-shot cones.
- While Demonic Circle worked to cleanse the snare from Zekvir's spit, it was only off cooldown for every other cast. Now, the theory here is that Brann in healer mode can cleanse the others, but his AI is kind of... inconsistent. I'd get the debuff, wait for a second to see if he'd cleanse, he didn't, and since it ticks for so much damage that you can't just wait around, I'd teleport back to my Circle, just to see his cleanse go off at the exact same moment after all... and then I had nothing for the next cast and would wipe. It just felt too unreliable and I found myself wondering whether there wasn't a class with an even better toolkit for this.
I eventually landed on windwalker monk, since this was a class/spec I actually felt I could play at a decent level. (I later read that ret pally might be even better, but my paladin is holy and I have no idea how retribution works at the moment.)
There was a bit of trial and error here too as I had to adjust my talents, but the experience immediately felt a lot better. With Tiger's Lust and no fewer than three charges of roll I had great mobility and didn't have to worry about Brann's skill at cleansing. Touch of Death made every other egg trivial to kill. However, progress still felt glacial, and after seeing comments that the recommended item level for hard mode Zekvir was apparently around 620 or so, I decided that more gearing up would still be helpful (I believe my monk was around item level 608 when I started).
So the next week I spammed bountiful delves pretty much daily. I had taken part in a lot of world activities but hadn't actually done that many delves, so I had dozens of keys saved up. It was remarkable how quickly I was able to get myself into a full set of champion gear, even while being dependent on RNG to an extent. I couldn't help but wonder if this was what my delve-loving guildies' experience of the expansion's early weeks had been. Aside from the delves, I also farmed valorstones wherever else I could get them, from buried wax and Siren Isle weeklies to world quests. After claiming my prize from the great vault the next week, I stood at a pretty solid item level 616.
And then I got serious about progressing the fight, parking my monk at the entrance to Zekvir's Lair and getting some attempts in whenever I had some time and could stand it.
This turned out to be... an experience. The extra gear meant that I was finally able to kill all the eggs almost all the time, but that didn't stop me from still finding other things to die to. It didn't happen nearly as often as on my warlock for example, but there were still times when Zekvir would just randomly crit with his auto-attacks and flatten me for no particular reason whatsoever. Sometimes I just failed to dodge a cone... usually when an add spawned on the little raised dais at the back of the room, which made moving to and from it less smooth. At other times, he just had to spawn an add at the complete opposite of the room and then cast every single ability to block my path consecutively. It felt so random and was infuriating.
Now, the truth is, there is a lot of randomness to the fight and you can absolutely get screwed over by RNG, but you can also mitigate some of those issues by just playing better. Positioning matters a lot for example - by keeping Zekvir in the middle of the room, the egg should never be too far away, no matter where he spawns it. But there was just so much going on in terms of dodging, running away, closing in again, finding where the heck Brann dropped his last set of health potions... it was exhausting and made me feel very old.
On Saturday I dedicated several hours to practising the fight, but quickly found myself demotivated. After more than fifty attempts on my monk it still didn't feel like I had made significant progress. Sure, I'd get into phase two every so often, but then I'd just wipe within ten seconds on the next attempt. It didn't feel consistent and like I was progressing at a good pace.
I thought about just abandoning the whole idea, but the sunk cost fallacy kept pulling me back in. Surely I hadn't spent all those hours grinding gear for nothing? Would I really have to go into the next season admitting failure after coming this far?
I kept looking for more ways to improve. I actually enchanted my gear and cooked some buff food, something I usually never bother with. I looked up a guide for how to dps as a windwalker - I thought it was interesting that every guide for Zekvir tells you that it's a marathon and not a dps race... but because you need to dance so perfectly for close to ten minutes, being able to shorten the fight even just a little, having one less egg phase and so on, made quite a noticeable difference to me.
I also decided that instead of banging my head against the wall for hours, I was going to limit myself to just a couple of attempts at a time, and then do something else for a bit, as I'd noticed that my first try of any given play session was usually the best, with my performance in subsequent attempts often deteriorating. By enforcing these breaks, I was able to make more attempts with a calm mindset and started to get to phase two more consistently.
The thing that killed me there most frequently were the "fucking fear balls" as I once swore out loud while my husband was looking over my shoulder. I even kept thinking about what an unfair mechanic they were, shooting out of his body at random angles at high speed, without giving you as much as a chance to dodge. Imagine my amazement when I finally realised that there was actually a visual indicator for where they would appear before they spawned, and that I could therefore dodge them reliably after all.
And today, it finally happened. I logged on in the early afternoon with the goal of just giving it one or two tries... and finally got him down after what must've been around 150 attempts across all characters over the last few weeks. My hands were shaking when the achievement finally popped, especially as I'd made a big mistake during the last few percent of the fight that had almost killed me.
I may be getting on in years but it's comforting to know that I haven't lost my reflexes completely yet, and I can still be unnecessarily stubborn as ever. I also feel properly ready for the patch now.
P.S.: The husband and I also did all delves on tier 11 over the course of the past few weeks. That was less of an adrenaline rush, but still required some care and patience at our item level, and I was still quite pleased with that achievement as well. According to Data for Azeroth, fewer than 1% of people have that achievement right now compared to 6% for Zekvir.
As said before, huge congratulations on getting this bastard down. I haven't dared set foot in there again since I killed it with my shammy; too many fears about missing the heal interrupt with purely melee characters. X3
ReplyDeleteCan certainly corroborate the point about delves being a very good - if occasionally frustrating due to RNG - being a reliable source of gear being one of the reasons I have liked taking alts through them. All of my 80s have champ gear of at least 610 going into the next patch, even if I'm not envisioning using more than four or five of them - will depend on how much I feel the streamlined havoc playstyle options (namely throw glaive having the option to be linked to blade dance) improve the spec from its current frenetic clunkiness.
On your last point, I've decided I won't be trying to get down the other tier-11s until I've seen what the supposed difficulty nerf in Undermine(d) brings. Right now, the mobs and bosses are just too much of a damage sponge and really unsatisfying to fight, at least by oneself. No idea how they feel as a group, but again happy you've got them done. <3
The tier 11 delves were still slow as tank and dps duo, but we're nothing if not patient. Many times, Innins' mage would actually die from some unavoidable AoE that he couldn't mitigate, and because we only had limited lives, the best course of action was for him to stay dead and for me to very slowly take the encounter down by myself. Waxface took me something like ten minutes. 😂 Doesn't feel like the best gameplay but it was kind of funny. Mycomancer Cavern we did as double tank... that was even slower, but it sure felt safe!
DeleteCongratulations! It's an insane fight for a solo endeavor. There were so many things going on that I was just lucky with the fear orbs. I didn't even realize that there was an indicator. What I found worse were the portals as I would get close to one and suddenly find myself flying around in them, generally to my death. I don't know if they auto-activate or if I was accidentally clicking them while trying to get something else.
ReplyDeleteWhat was worse is that the Bigwigs/Littlewigs timers were way off. I read later that the solo Zekvir abilities get adjusted per class so that might have been the difference. Still, even when I did some group attempts (which almost always failed in phase one - scaling for groups is broken imho) the timer never quite lined up. :/
I had my success on my Windwalker monk, as well. She was at ilevel 623 and I found I just blew up the egg on solo even if I had to run out and back in due to Zekvir landing his abilities on the egg. Touch of Death saved me there many times.
I was down to the last few percents, but had an egg up. I had to kill that, but while working on it Zekvir suddenly fell over dead. I was like, what the hell? My heart was pounding when I realized I had beaten it.
As for being "old", this is where I am so tempted to say, "kid, get off my virtual lawn". ;) At first so many things were going on that I couldn't even look at the timers because I had to have my focus on surviving. Definitely a sign to me that I'm reaching age limits. I'll still try things, but I'm not going to be fussed if I can't do the hardest stuff any more. I'll just enjoy the things I can do. :)
See, I didn't know you could fly through the portals as a player character! I just stayed the hell away from those things at all times.
DeleteAnd hey, I'm not saying I feel super old, but I do think it's fair to say that at 41, my reflexes are slower than those of say, an 18-year-old. And the amount of crap going on in that fight definitely feels aimed at someone on the younger side. It definitely made me think that people who found that fight relatively easy are playing a very different game compared to me, including in places like dungeons and raids.
Reading about it, apparently he fires the web through all the portals which will yank you through them. That may be what got me. I learned fast enough to just get out of the area until they and the orbs were gone. It's definitely a fight that needed a better explanation/trash demonstration.
DeleteAt 61 being 41seems like being 21 as far as reaction time goes. ^_^
My problem is that I start doubting myself when what I need to do is just work on improving my gear and getting used to the fight. Sometimes I just need the push to get there. Luckily I pushed myself this time around. Lesson (re-)learned.