25/04/2025

Nightfall Shenanigans

This week we got yet another patch for The War Within, one of those smaller ones this time. From what I'm hearing around the internet, reception of this one has been mixed for reasons that do not affect me in any way, so whatever.

I really like the new Nightfall event though. Yes, I realise at this point the open world events have ceased to be novel: fill a bar, fight a boss etc. - but since I enjoy the format, I'm happy to get more content in a similar vein.

A large crowd of players gathered in Hallowfall, looking up at Beledar going dark in the sky.

The event isn't synced to Beledar changing from light to dark, but one time it happened just as the event started and it felt very atmospheric.

One thing that intrigued me from what I'd heard about it in advance was that this one had a personal progress bar in addition to the one for the overall event. I can only guess that this was Blizz's response to how in the theatre event, when the bar fills up quickly, a significant number of people just go AFK nowadays.

Yet when I arrived for my first encounter with the Nightfall event, I was immediately confused because not only did I not see a personal progress bar, I saw no indications of what exactly was supposed to be happening at all. I saw people run around and kill things, and the marker on the zone map said that the event was in progress, but I saw no progress indicators, objectives or timers whatsoever. I just ran around for a bit trying to get a few hits on mobs in the crowd, and at some point I suddenly got a prompt to rally for a final attack and kill a boss. I joined in for that as well and got credit for completion, so I was satisfied enough, if a little confused.

The weekly quest for the event rewards you with a token to buy a piece of champion gear of your choice by the way, which I thought was great. You get champion gear from delves as well, so several of my alts have plenty of those pieces by now, but as it goes with RNG, often there's just this one slot for which you're just never getting a drop, so being able to outright buy that one immediately delighted me.

Later in the evening I gave the event another go and was baffled to find the area completely empty. This time the UI seemed to work though, and I saw both an event and a personal progress bar, as well as some personal objectives such as to rescue some prisoners, kill a named mob etc. Unfortunately I quickly realised that it wasn't just quiet - I had somehow ended up in a phase where I was literally the only person doing the event, and my holy paladin was taking a looong time to kill an elite with several million health. I think in the end I only completed three or four objectives before the timer ran out, but at least I got a better view of (how I figured) the event is supposed to work.

Funnily enough, on every subsequent run I've been to since then, I've never been able to get the objectives to pop up again. There's just this huge crowd milling about trying to tag nerubians for 1% personal progress and I go along with it. It's not bad if you're a skinner either since a lot of innocent animals get caught up in the carnage.

Corpse of a "carefree calf" in the main Nightfall area, with a nerubian running past

Sorry, little guy. A warzone is not a good place to be neutral and carefree.

Even with the huge crowds, overall event progress is weirdly slow, which makes me think that someone is getting the objectives, but if that particular person isn't doing them, everything comes to a halt. Or maybe they are bugging out in some way. My evidence for this is that at one point when I was flying around the edge of the event, I saw an objective pop up to "destory Sureki shadecasters" but it was literally only there for a second or so, and then the whole event UI bugged out and disappeared again.

I tried to find more information on the forums, but there people were mainly complaining that apparently the event had been impossible to complete for the first day or so, nothing about the weird bugginess that I was seeing but that didn't stop people from getting credit.

Yet for all the complaints, it seems quite popular - the one time I was by myself seemed to be a weird anomaly, because every other time I've been there it's been very crowded. When the final boss spawns and everyone converges into a single place, it turns into a proper lag fest, which always amuses me. Lag is just a sign of a proper massively multiplayer experience!

A screenshot of my chat window during the Nightfall event. Belimicus yells: "My PC is burning, help!" Golgan yells: "Just hold out!" Belimicus yells: "She's not gonna make it!"
I'll probably keep rotating through various alts for several weeks for both the gear and rep rewards. And hopefully the devs will fix it up at some point so that everyone can actually do those objectives, however they are supposed to work exactly.

4 comments:

  1. I haven't tried it yet. These days I tend to be behind the curve on the most recent patch. That's actually worked out nicely when there's a time-gated unlock such as on Siren Isle. (I was able to do the quest chain and have flying right away instead of waiting for weeks for it.)

    One of my guildies who has been doing the new content stated that he's reaching his limit when it comes to Blizzard releasing buggy events. I have no idea how many folks feel the same way, but it is worth watching to see what the overall reactions are to patch content. It would be sad to see folks just going away because of Blizzard's quality issues on new content.

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    1. Yeah, I've seen a lot of complaining about bugs. As someone who's more casual in WoW and plays SWTOR as her main game, I'm (one might say by necessity!) fairly laid back about bugs unless they are literally game-breaking. And I think having more bugs is pretty much an inevitable trade-off for ramping up the content cadence as much as Blizzard have done since Dragonflight. Though I guess it is possible to reach a point where the bad press harms them more than slightly slower releases would. I'm not sure we're anywhere close to that point yet though.

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    2. I'm probably just over sensitive after BfA and Shadowlands. It's sort of an issue of does one say something or just assume it was a minor or one-off issue?

      Speaking of slower releases I find it amusing that I was sort of wishing they would be a bit slower in the content drops. Given my gameplay and time-constraints I actually have more things to do and catch-up on than I have in the past. A bit longer cycles would be nice for me for the things I'm doing, but I suspect I am way out of sync from the typical player and content-locust. :)

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    3. For me the content cadence has been pretty much bang on to keep me logging in, with the next patch usually dropping only a week or so after I've finished my last goal from the previous patch. (Like in this case, I'd gotten the last Algari Delver achievement just days before the patch.) That said, I wouldn't mind them taking slightly longer either. I'm quite content to have some downtime as well and don't immediately unsub if I don't play much for a week or two.

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