09/12/2013

Two Worgen Vs. The World

In the comments to my last post, mysteriously named commenter "R" asked why my pet tank and I weren't just setting out to duo instances together if I had reservations about using the dungeon finder to get a full group. As a matter of fact, this is exactly what I originally suggested, but I was rebuffed with doubts about whether two-manning things at level was even feasible. (And anyway, the groups we got during our first couple of runs weren't so bad, right?)

Gnomeregan ended up being a turning point.

When I last set foot into Gnomeregan shortly after the Shattering patch, I noted that it didn't appear to have been changed much, except for a couple of visual tweaks to some mobs and the removal of the old goblin escort quest. Imagine my surprise then, when we zoned into the instance this week and instead of a host of wacky quests telling us to collect punchcards and essential artifacts artificials, there was exactly one quest at the entrance - telling us to parachute straight down on top of the Viscous Fallout. We followed the instructions, even if they left us slightly bewildered... but when the follow-up quest told us to press on even though we hadn't even killed Grubbis yet, we balked and went back to do that encounter first. Our three damage dealers disagreed and continued on their own, with neither group struggling to kill things and stay alive, until we eventually reunited shortly before the last boss. After he had died and everyone else had left, my tank and I also went back to two-man the Crowd Pummeler, whom the dpsers had skipped too. I hardly needed to do any healing even with just the two of us.

We were left with an incomplete quest, seeing how we had been out of range when the Electrocutioner died, and a certain feeling of disappointment. Everyone's used to players taking the path of least resistance and wanting to skip things, but Blizzard adapting quest chains to actively encourage this behaviour just makes no sense. Usually dungeon quests serve to guide the group and lead players towards as much of the content as possible. Why Blizzard themselves consider their own dungeon bosses skip-worthy now is a bit of a mystery to me to be honest.

We re-queued for Gnomer in specific, and with the next group we just went with the boss-skipping flow so that we could at least complete our quest. Incidentally, this was also our first run where someone in the group brought up Recount. When they posted the dps numbers in chat, they showed that our warrior tank was doing more damage than the entire rest of the party put together. Low-level class balance is so bad it hurts.

The next dungeon on our list was Scarlet Halls, the first of the revamped Scarlet Monastery instances. We decided to give the dungeon finder another go and ended up in our most unpleasant run yet. There was absolutely no time to take in what was new about the instance, as the damage dealers rushed ahead as if it was their one hundredth run (which it very well might have been) and we struggled to keep up. I also clearly jinxed it in my last post when I breathed a sigh of relief about the lack of ninjas in our groups, as in this run we had not one, but two people rolling need on absolutely everything, which caused both me and my pet tank to lose out on gear that nobody else in the group could actually use. By the end of that run, I wasn't the only one fed up with the quality of pugs in Looking For Dungeon.

I brought up the duoing suggestion again. Gnomeregan had proved that a single protection warrior was clearly all the dps we needed, and our experience in Scarlet Halls had shown that trying to get a good look at new content with a group of randoms was a futile endeavour.

"So, how about we do a Scarlet Monastery run old school-like?"
"Isn't the Scarlet Monastery really far away?"
"Hey, back in my day we had to walk there every time we wanted to run the instance, and before we even had ground mounts! Uphill. In the snow. And we liked it."

Thus it was settled that after questing exclusively in Kalimdor for thirty-odd levels, we were making a trip to the Eastern Kingdoms. It took us quite a while to ride all the way up to Tirisfal Glades, but it certainly wasn't boring, as we kept ourselves entertained along the way with random bursts of gathering, pet battling and archeology.

As I had expected, duoing the two Scarlet instances turned out to be no problem whatsoever, and while working our way through them at our own pace, it actually gave us a chance to read the quests and take in the sights, which was nice. As for the actual changes to the dungeons, I'm honestly not sure what to think of them. Condensing the four wings into only two separate instances was probably a good idea, and I enjoyed seeing Lillian Voss again. In the cathedral I felt kind of sad when I went into the secret room off to the side and High Inquisitor Fairbanks' corpse was still lying there, unclickable now. Everything else kind of felt... awkwardly over the top to me though. Since when do all the Scarlets speak with funny German accents? Why are they all so incompetent, getting eaten by their own dogs and by zombified corpses that they are clearly unable to even burn properly? Weren't they supposed to be a morally ambiguous and fearsome organisation? Oh, and Whitemane's new champion is some guy with an oversized sword and anime hair... I don't know.

In the end we decided not to write the dungeon finder off completely just yet, but to settle for a mix of duoing things when we felt like it and using LFD when we wanted to make progress quickly and weren't too concerned with the details. Doing Maraudon the old school way right after was certainly fun enough, and not even that inconvenient considering that we were questing in Desolace anyway. (Though we managed to miss the quest to kill Princess as we didn't take the exact path Blizzard prescribes to make the quest appear and we didn't bother to look up what had gone wrong until after the fact.)

Up next: Uldaman and Dire Maul.

06/12/2013

Adventures in Dungeoneering

If you asked me which aspect of WoW I missed the least in the past two years, I definitely would've chosen the dungeon finder. As such, I wasn't at all keen on reacquainting myself with its "gogogo" culture and had originally planned to avoid it altogether. My pet warrior had different ideas however, as he really wanted to tank some dungeons, so who was I to say no?

Initially I thought that I was going to play off-spec healer for him while staying feral for our questing, however I soon found that the talent changes in Mists of Pandaria seem to have made that kind of thing pretty impossible. By the time we became eligible to queue for our first couple of dungeons, I still only had a single healing spell as feral - a heal over time at that - and my mana pool was limited to a piddly 200 or so, no matter how much int gear I put on. So I settled for queuing as dps.

Interestingly, our queues were still near instant almost all the time - with one notable exception when we just couldn't find any other damage dealers and spent about ten minutes waiting to fill the other two dps slots, which was probably more time than we then spent in the actual dungeon (Stormwind Stockade in this case). If anything, there seem to be too many healers in the low-level queue: in more than one run we ended up with a healer filling one of the dps slots. The holy pally in Wailing Caverns at least seemed to give ranged dps a pretty good go, but the disc priest/resto druid combo in Shadowfang Keep were both convinced that since they had both queued as healer, they didn't need to do anything but stand in the back and look pretty. (The druid literally had my pet tank on /follow for most of the run.) Since our third dps wasn't particularly on the ball either, this led to a rather odd experience where it felt like my tank and me were pretty much duoing the instance, while everyone else just tagged along to collect loot.

I suppose I mustn't complain too much though - at least we haven't run into any rude people... yet. For the most part, the players in our runs have been what you could call enigmatically silent, leaving their thoughts and motivations up to individual interpretation. Being a cynic, you could certainly interpret the fact that two dps dropped out of our Wailing Caverns run within the first five minutes as a sign that they were extremely impatient and even a minute of walking the wrong way (which we were doing at the time) was already too much of a waste of time for them to tolerate. For all I know though, they might have been some perfectly relaxed people who only just happened to remember at that time that they forgot to feed their cats.

Overall it seems to me that the "rush rush" culture is as alive as ever though. It's not that much of an issue in our case, as my tank is the sort of person who actually likes charging madly from one objective to the next, and I know that I can always tell him to stop if I need to. Gameplay-wise it's pretty dull from my point of view though, just running along, mashing my AoE buttons and collecting shinies along the way. I couldn't help feeling wistful in Blackfathom Deeps in particular, remembering how deadly so many of the trash pulls and boss encounters used to be, while it's now just a race to see who can round up the next room first.

One thing that mystifies me a little has been the loot. I suppose it's positive that we didn't encounter any ninjas, but I just couldn't shake the feeling that this was due to some sort of change to the loot system rather than people suddenly being more considerate. Most of the time I couldn't even see anyone but myself rolling (which among other things resulted in me winning four pieces of the "of the Fang" set in a single Wailing Caverns run), and I just can't believe that everyone was always passing on everything.

Not quite as I remember it...

Taken on its own merits, the most interesting instance so far has probably been Ragefire Chasm, because I had completely forgotten that Blizzard was going to redo that one for MoP. Imagine my surprise when upon entering I found mobs that looked like they escaped from the Firelands instead of a bunch of troggs! Now I'm curious to see what they've done to the Scarlet Monastery (which I know was redone).

03/12/2013

Dogs chasing squirrels and vice versa

So after I made my last post, I thought that would be it for a while. I had expressed some interest in Warlords of Draenor, but it's going to be many months until the new expansion actually goes live, and I still don't care for pandas.

However, a certain someone took my post as a cue that we should return to WoW right now, and promptly gifted me a month of game time. Sigh, can't very well let that go to waste, can I?

Since he had never played Alliance before, we rolled up a couple of worgen, a druid and a warrior. I've never been particularly keen on their looks and animations, but the older character models bug me even more now. Plus I'd only done the worgen starter area once.

It's funny how much you forget, being away from the game for more than one and a half years. The names of zones, of NPCs. Just how beautiful parts of the in-game world are. Yet at the same time it's funny how much you remember instantly, as if you'd never been away. That there's a quest over there. Where all the trainers in Darnassus are. As soon as I spotted the profession trainer in the worgen starter zone, I was reminded of the issues I had with finding him during my first playthrough, and instantly pounced on him to learn everything I could this time around.

A lot of things have changed too. In fact, my very first reaction upon logging in on my new druid involved some confused squealing about what they'd done to Wrath. "What is this? That doesn't look like a nature spell! It's all... yellow! Makes me look like I'm shooting fire or something, that's just wrong! I'm a druid, not a mage!"

The act of levelling up, the actual "ding", is depressingly boring now. No training needed, ever. It feels particularly striking in the worgen starter area, where they made sure to have trainers for all classes travel with you through the continuous phasing, who are nothing but useless remnants of a forgotten age now. I miss the act of actually choosing to train my new abilities. It gives you time to acknowledge their acquisition and what they do. If they just appear on my bar on their own, I tend to miss them. I'm not even sure when I got bear form now, it was just there all of a sudden and I went: "Huh, where did that come from?"

I also miss the old talents already. There's just no reward for levelling up. You can moan all you want about how choosing "+1% spell damage" or whatever was meaningless to you, but at least it was something. Right now I feel like I have zero agency in growing my character. And when you do finally hit one of the milestones where you get to pick one of the new talents, it's something like a slight increase to your run speed. Wow, that sure feels so much more meaningful and is totally worth not getting any other talents for fifteen levels... [/sarcasm]

One of the more pleasant surprises for me was the new druid travel form. I vaguely recalled reading about it somewhere ages ago, but I thought it required a glyph or something. But nope, gorgeous stags are the default now. Really can't complain about that one, though I'll miss ye olde cheetah a little bit.

I feel pretty, oh so pretty...

We finished off the worgen starter area without any issues and then loitered around Darnassus for a bit. It was fun to watch my partner in crime, new to the Alliance and having been away from the game for even longer than me, approach many things with almost newbie-like innocence and delight. We even spent some time fishing in Rut'theran Village together, just because we could. No rush.

After we'd decided to continue to Darkshore and had been bumming around Lor'danel for a little while, we discovered pet battles. They were one of those features of Mists of Pandaria that sounded interesting in principle, but that I simply felt completely indifferent about on a personal level, not being a massive pet collector and never having played Pokemon or anything like it. I have to admit that I'd heard nothing but good things about this mini-game from people who actually tried it though.

In this particular instance, things played out like this between me and my partner in crime:

Him: Ooh, there's a pet battling trainer here.
Me: [only vaguely interested] Oh? Where?
Him: Over here.
[Pause.]
Him: I'm picking a fight with a squirrel.
Me: Er, what?
Him: And... apparently I'm being killed by a squirrel.
Me: What? You're being killed by a squirrel? [giggles maniacally]

After that introduction we were both hooked and actually struggled to get any "proper" quests done for a while as we were just chasing green paws on the mini-map to get into epic battles with squirrels, rabbits and snails. It felt utterly ridiculous ("World of Sparring-with-fuzzy-critters-craft!") but it sure was fun. It's just a shame that it doesn't really make for a good group activity, because while you can kind of watch the other person battle, it's not amazingly interesting to spectate, plus you kind of compete against each other for the best pets to fight and capture.

We'll see how things go from here.

12/11/2013

World of... Draenorness?

/blows dust off the blog...

I haven't played WoW in one and a half years and don't really miss it (still happily chugging along in The Old Republic), however while keeping up with MMO news in general, it's hard not to hear about what's going on in ye olde World of Warcraft as well, with the latest revelation being that the next expansion is going to be called Warlords of Draenor.

Draenor? As in... Outland? The place where my favourite expansion took place? I think I actually feel the tug of nostalgia... even though I know full well that this is probably exactly the kind of effect that Blizzard was hoping for. No matter how many times I tell myself that the game has changed and that there is no going back, the promise of getting to see places like Nagrand again - and actually as current content - is alluring.

I don't particularly care about any of the other stuff they announced, such as another reinvention of raid difficulty tiers, garrisons, or the whole Garrosh travelling back in time story. But oh, Outland...

I was quite impressed with what they showed off of the updated character models so far. I don't think that I'm massively picky when it comes to graphics, but I have to admit that during the three months when I played both WoW and SWTOR simultaneously, I found myself getting increasingly disappointed with the look of my WoW characters. Having the direct comparison to player models that looked so much better day after day did get me down after a while.

Yet at the same time, I couldn't really imagine them ever updating the models successfully without completely changing them and causing a disconnect to what came before. I only have to think back to my Neopets days and the sheer outrage that ensued whenever they redid some of the pet art there - and those were simple 2D cartoon images!

However, what they did show off of the redone character models at Blizzcon so far actually had me really impressed. I had to do a double-take whenever I took just a glancing look at the smaller slide images because I couldn't immediately tell which ones showed the old models and which ones the new ones; that's how similar they are. But when you do look more closely, everything about the new models looks so much smoother and crisper while still retaining the look of the old model... that's pretty amazing work. The only caveat from my point of view is that apart from the female dwarf, they haven't actually shown any images of redone races that I actually used to play. I might feel differently about those, having had more of a connection to them.

Either way, where am I going with this? Do I see myself making a proper return to WoW? No. But I can actually imagine myself buying this newest expansion to have a look at my graphically updated stable of alts and to go for a stroll in an alternate universe Draenor. And that's already a lot more than I ever would've imagined happening even a year ago.

04/03/2012

The End of an Era

Today my WoW subscription runs out and I won't renew it. For many people that wouldn't be a big deal, and I'm sure there are a fair number of players around for whom it's completely normal to let their subscription lapse repeatedly and then just renew it again whenever they feel like playing. Not for me though. I've been playing this game pretty much continually for five and a half years. I was devoted to it, and paid Blizzard hundreds of euros for the privilege of continuing to play, but now that I'm done I think I'm done for good. I'm not good at enjoying things in half measures.

To be honest, it had been a long time coming. Basically, I've only been logging on for the rated battlegrounds for months anyway, and ever since I started playing The Old Republic, I'd find myself stalling even then, thinking, "I like my rated battleground buddies, but I'd rather be playing Star Wars to be honest."

However, social ties are extremely powerful. Just because I didn't want to let the team down, just because I have only limited ways to talk to some of my WoW friends outside the game, Blizzard got another couple of months worth of sub money out of me. I really do think they've got their priorities all wrong by not caring more about the social aspect of the game.

Anyway, eventually it became too frustrating regardless, and I decided that I wasn't going to keep paying for what had basically become a fancy chat client for me at this point. I only have so much free time to spend on MMO playing, and I'd rather be spending it on a game where I actually have fun with the game itself too.

So I made a goodbye post on our guild forums, which I tried to keep light-hearted and positive, emphasising that I still wanted to stay in touch on a personal level if at all possible. Most of the people who replied seemed to take it well, but some also seemed to take it harder than I expected - in writing it can be a bit hard to tell sometimes whether someone is completely serious or adapting a slightly tongue-in-cheek tone.

Two days after I made that post, our rated battleground team leader also threw in the towel. I've been assured that it's not my fault, and I could definitely see signs of his growing frustration long before I made my announcement, but it still left me feeling extremely awkward, as if I had personally gone and ruined the game for a whole bunch of other people as well.

Logging in one more time on my last evening also felt very strange. There was nothing different about the game of course, but knowing and thinking about how it's the last time makes all the difference in a person's head. I felt waves of nostalgia wash over me as I looked at all my characters, and I may even have become a little teary-eyed, soppy fool that I am. However, it was telling that when a friend asked me whether there was anything I wanted to do on my last day, I couldn't think of anything. Everything that I really used to love about WoW is in the past now.

I put most of my gold into the guild bank because I didn't see a point in having it all just sit there when it could at least be funding guild repairs for a few weeks or something. I didn't delete any of my characters however. Never say never.

Since I couldn't think of anything else that I wanted to do, I just sat down on a rock in Nagrand and chatted a bit. As it was getting late and I found myself wondering what would be the best time to log out, a call went out in general chat from a little orc who was looking for help with the Ring of Blood. We grouped up and I healed him through it; he thanked me and continued on his merry little way. It felt like an appropriate point to stop, after having brightened a stranger's day a little bit.

Since I won't be playing anymore, I'll also be retiring this blog, though I'll still continue to read and comment on some WoW blogs at least for a while I guess. Thanks to everyone who took the time to read any of my posts and shared their thoughts on my writings over the years. I'll now be adventuring in a galaxy far, far away.

16/02/2012

Six Screenshots

Saga kindly tagged me for a screenshot-sharing meme today, and I shall oblige, though in my own way. I find the very premise of taking the sixth image out of my sixth screenshot folder vaguely amusing, because how many screenshot folders do people have? I only have one, with three sub-folders in it called Desktops, Games and Webcam. I'm not sure why I ever thought that it was a good idea to take screenshots of my desktop, I haven't actually done anything with that folder in years. Anyway, in Games... the sixth folder in there is called Grim Fandango, and it only has four pictures in it. Let's stick to WoW I guess.

I take care to sort, resize and rename my freshly taken WoW screenshots at regular intervals, but I still have over a thousand of them crammed into a single folder. Unfortunately Windows 7 doesn't let you save sorting preferences for individual folders, so every time I change sorting method while looking at anything on my PC, all my WoW screenshots get shuffled around as well, so I'm not entirely sure which one should really be the sixth. Let's make it six sixth screenshots, depending on how you sort them!

If we start alphabetically, the sixth screenshot is this one simply called "A warlock and his pet". It shows my first ever real alt, Wilson the warlock, sitting in an inn, possibly even in Goldshire, and I thought that it looked cute how he appeared to be hugging the imp that had jumped on his lap.

On the reverse end of the alphabetical sort, the sixth screenshot is one of our Zul'Aman group preparing for a bear run by transforming into ninjas. The German titles are a reminder of how I used to play with the German client until Wrath of the Lich King, when I got tired of people being either confused or in stitches every time I linked an item in chat.

Sorting by date, the sixth oldest screenshot that comes up is one of my night elf priest jogging through Ashenvale with two friends. I remember this zone being the one where I was first introduced to the term "World of Walkcraft" - keeping in mind that this was back when you couldn't get your first mount until level forty, and Astranaar offered the only Alliance flight path in all of Ashenvale. I remember how scared we used to get every time we had to run past Splintertree, because we had a knack for accidentally aggroing one of the wandering guards and getting ourselves killed. Nonetheless, those were good times. You just made sure to turn on autorun, chatted a bit... and panned the camera around to take screenshots of your characters running.

The sixth most recent screenshot I took is one of a bit of guild chat in which my guild leader, in his own special way, expressed that he misses having me around in raids (or at least that's how I interpreted it).

Finally, let's sort by size - something I pretty much never do, but I want to have a reason to post six screenshots! The sixth biggest WoW screenshot I have is apparently this picture of my Worgen death knight at Light's Hope Chapel. I just thought that the scenery looked cool, and I didn't think of taking any pictures on my first death knight.

Unsurprisingly, the sixth smallest screenshot... is one of the old thumbnails I use to link to my characters' armoury profiles on the sidebar. Heh.

Thanks for this opportunity to share a few random memories! I won't tag anyone, but if you're reading this and would like an excuse to post some old screenshots with commentary, this is obviously your chance.

08/02/2012

My five favourite things about Cataclysm

We probably still have quite a few months of Cataclysm left before the next expansion hits, but still, many players already have their eyes firmly on Mists of Pandaria by this point. ("Mists will fix it!") I've been reflecting a bit on what I did enjoy about the current expansion - while I still think that it's the weakest of the three released so far, it also brought some things to the table that I had a lot of fun with. So without further ado, my top five Cataclysm game additions:

1. Rated Battlegrounds

No surprise here, this is basically the only reason I've remained subbed over the last couple of months. I still think it's extremely strange that Blizzard decided to introduce rated battlegrounds when they did, considering that they are moving the PvE game further and further away from anything to do with preformed groups. And here they come and introduce a PvP feature (and work hard to push players towards it via rewards) that requires you to put together a proper team of ten people or more the old-fashioned way? It's strange.

Nonetheless, I'm grateful because I've really enjoyed having a reason to PvP with friends and come up against a good challenge week after week.

2. Transmogrification

I've never been one to collect lots of different outfits in WoW, but I did care about the way my character looked, especially whenever I found myself "forced" to wear a particularly ridiculous or hideous outfit. Fortunately for me, priest sets have had a reputation for being very pretty in the past, but this expansion I felt that the tier set designers went a bit overboard with the crazy for pretty much every class, and in many cases the results were simply extremely ugly in my opinion. Though to be honest, as a troll priest I often felt that even the nicer looking sets didn't really look quite right on a troll. I'm no worshipper of the light, I should look more like the bosses in Zul'Gurub or Zul'Aman!

Well, now I finally can, and it's been most satisfying. In addition, transmogrification has also turned out to be something that appeals to my inner socialiser, which actually surprised me a little bit. Since its introduction I'm paying attention to random strangers in the city again, and I've struck up more than one conversation starting with: "Nice transmog you got there..."

3. The revamped levelling game

This one might be a bit controversial, as a lot of bloggers at least have ended up absolutely hating the revamped old world as far as I'm aware. And I agree that a lot of things did go wrong with the 1-60 revamp: The levelling speed feels out of whack, nothing poses any kind of threat after level ten, the quest chains are very linear, and the story is way too focused on the current expansion, which means that story-wise, a lot of 1-60 will already be obsolete again once Mists of Pandaria comes out.

However, despite of all those flaws, I really got a lot of enjoyment out of the Shattering. I had fun discovering what had changed and what hadn't, and I brushed the mothballs off low-level alts that I hadn't even touched since Burning Crusade. I probably spent more time levelling alts than doing things at endgame, and I had fun doing so. That's got to count for something.

Incidentally, I also really liked the Cataclysm talent trees. They didn't completely get rid of the "+x% damage/healing" talents, but they did reduce their numbers greatly, and while levelling my alts I actually felt that getting new talent points was always fun. The effect was almost always noticeable immediately, whether it was that I gained a new proc, or an ability gained an extra effect, or one of my base moves just became noticeably stronger. The whole "signature ability at level 10" thing was also a great idea in my opinion, even if it seemed to create lots of balancing problems in low-level PvP.

4. Archaeology

Once again, I think that this is a feature that ended up being a bit of a let-down for many people. At the start of the expansion it offered some extremely useful pieces of gear, but trying to purposefully grind anything out via archaeology is simply madness and created a lot of resentment in players. I mean, I must have solved hundreds of projects by now and still haven't seen any of the items I actually wanted.

However, once you manage to let go of the desire to achieve anything specific with this profession, it can be very zen and relaxing to just fly from dig site to dig site and "dps the ground". It's not something to focus all your attention on, but it's great if you're just waiting for a queue to pop but don't want to spend all your time twiddling your thumbs in a city. I wouldn't want to miss this option.

5. Endgame as it was upon Cataclysm release

I actually liked the hard heroics. For a few glorious weeks I got to enjoy something similar to my best days in the Burning Crusade again, as guildies preferred forming guild groups over pugging with strangers, and we actually flew to the instance and used the summoning stone to summon the ones who hadn't discovered the dungeon entrance yet. Inside the heroics, people coordinated their play, and we wiped if we messed up. Yes, I actually am nostalgic for wiping in heroic Grim Batol!

Similarly, I actually thought that tier 11 was a really solid raid tier. The devs stuck to their promise of releasing multiple smaller raids to allow for a frequent change of scenery, and the bosses were varied. Normal mode was difficult enough to keep us busy for months, and I could almost pretend that heroic modes didn't exist.

Yes, I understand why they changed it - because players like me aren't their target audience anymore - but I would still like to go on record as saying that I actually liked things the way they were.

What did everyone else like about Cataclysm as an expansion?