25/01/2012

Fan Club

As if I needed any more reasons to adore the crazy clowns that make up my rated battleground team, I found out the other day that two of them recently created a 2v2 arena team called "We love Shintar".

I was simultaneously very flattered and deeply disturbed. I just had to share that with the world.

17/01/2012

There's bad matchmaking, and then there's this

Bad matchmaking in rated battlegrounds is something that people have moaned about at length in the past, including myself, but it's actually been a while since I've had any major problems with the system. The devs seem to have found a good way to make it work.

Last night however, it bugged out on us big time.


If you can't be bothered to look at the screenshot in detail, basically our team with a matchmaking value of 1842 got pitted against a team with a value of 2702. Yikes! Lending more credibility to the theory that this was a glitch instead of a major flaw with the system was the fact that their character and server names all showed up as "???". One of our team mates claimed to have found out their names at the end and said that they were one of the top rated teams in the EU. I can believe it.

It's quite amazing just how much of a difference skill can make. (Yes, they had much better gear too, but still...) We rode into battle to face them regardless of the odds, and they just wiped us out with seemingly no effort at all and then proceeded to graveyard camp us while their feral druid quickly capped the flag three times. All in all, the whole affair barely took five minutes, and unsurprisingly, neither team gained or lost any points. A pointless game in the most literal sense of the word.

At least we got a good laugh out of it. Our team leader, a feral druid, was particularly proud as he managed to give the graveyard camping team the slip once, snuck up on their flag carrier, and apparently managed to get him to half health before the rest of the team showed up to obliterate him. He sounded quite chuffed when he told us that one of them gave him an /applaud emote before he died.

Personally I was just grateful that they made it quick.

04/01/2012

I do love the Darkmoon Faire Arena

Last night my rated battleground team assembled for the first time in the new year. As we were queuing up for our last match of the night, we had a bit of a wait while we were swapping people out, and since it had just gone midnight in-game I decided to pop onto Darkmoon Island to see whether anyone was fighting for the chest in the arena. I was quite surprised to find that not only was there fighting going on, but at ten past twelve there still hadn't been a clear winner and the chest remained unopened! A couple of my team mates came to spectate with me, and we commented on seeing some familiar faces in the rumble. Finally our queue popped, I yelled one last encouragement to a friend whom I had spotted fighting in the cage and disappeared.

We came out of our rated battleground match twenty minutes later and the fight for the chest was still going on. Amused by this, the entire team decided to show up and put an end to the affair by wiping out all the other competitors in one fell sweep. It felt a bit cheaty to go in there with a full team of ten, but at the end of the day that's one of the fun things about world PvP - that "bring more friends than anyone else" is actually a viable strategy. As it happens, I got lucky and snagged both the trinket and the achievement. A few stragglers kept coming back into the cage, maybe because they were hoping to get some revenge once the group dispersed, but we stuck together so they eventually gave up.

That could have been the end of the entire affair, except that just as things got quiet, one of our death knights suddenly dropped group, ran into the middle of the cage and started yelling that we could never take him down! Of course he got dogpiled within seconds and everybody laughed. More people began to leave the group, and before we knew it, we were having a mad free-for-all against each other. Of course people soon began to form new alliances in the madness, but it was all in good fun and the spirit of friendly competition.

Me and the resto shaman alternated between forming a healing team to keep each other alive and trying to kill each other. I spammed mana burns on the holy paladin who always complains about mana burns, and he hammered me on the head on cooldown. Our warlock kept dotting people up and then cheekily used Demonic Circle to teleport out of the cage every time his health got low. Our warrior and ret pally ran around bursting people down and I was convinced that I was going to have nightmares of them chasing me across a desert while I was whimpering something along the lines of: "Not Avenging Wrath! Not Recklessness!" None of it served any particular purpose, though our tank said that he thought that it was probably some good general PvP training, but oh god did we have fun. There were no rewards and no honour to be gained, but the whole experience felt very visceral and primordially playful. The closest real life equivalent I can think of would probably be a snowball fight. Or children flinging mud at each other in a sand pit maybe.

The cherry on top was when I was standing at the edge of the arena, and suddenly a feral druid friend whom I hadn't seen in months popped out of stealth behind me and murdered me. She must have seen me online and decided to see what I was up to. I laughed so hard! She and one of her friends then joined in the fighting as well.

Two hours later, we finally said good night to each other and collapsed into our beds. Yes, we really did keep ourselves busy doing random free-for-all PvP for that long, and it was the greatest fun I've had in WoW in a while. I wouldn't have seen it coming.

27/12/2011

My nominations for the Piggie Awards 2011

Don't know what the Piggies are? Go read this. Only a few more days left to get nominations in too, so if you were planning to add yours and haven't done so yet, it's time to get cracking! In fact, I haven't seen any other nominations posts yet this year, but maybe people are just sending them in by e-mail (I hope).

The Melting Pot is trying to spice things up a bit this year by accepting nominations for all MMOs, not just WoW, which sounds like a sweet idea in theory, but I'm a bit concerned how well it will work out in practice - after all WoW is still by far the biggest game out there, so it's likely to have an edge simply due to the amount of players that are familiar with it. I'm not sure how much enthusiasm there will be for including other MMOs in nominations. Not to mention that I'm not sure all MMOs are equally comparable... but we'll see how it works out. Myself, I'll mostly stick to WoW since that's what I know, and maybe make the odd point about SWTOR here or there where it strikes me as relevant.

Best raid instance

This one is easy for me and my vote goes hands down to Blackwing Descent. It didn't really have anything to truly amaze like other great raid instances of the past, but it was definitely my favourite of Cataclysm's offerings. It recreated some of that old school Blackrock atmosphere, the difficulty was nicely tuned in my opinion and all the bosses were interesting in their own way.

Least successful raid instance

My first instinct is to say Firelands, simply because that seemed to be the raid where most people had something to complain about this year, whether it was the bosses being too dance-y, too hard, or too easy after the big nerf.

However, I've said in the past that the truly unsuccessful raids, in my opinion anyway, are not necessarily the ones that people complain about, but those that they don't even bother with. In that category I think the winner should be Throne of the Four Winds. It being an instance with only two bosses that felt kind of out of the way of everywhere, even with portals to Uldum available in the cities, and crappy loot with random stats, I got the impression that few people ever went there once they had killed Al'akir... or even if they never killed him, they simply might've forgotten about it completely. (I know our raid group always scheduled raids for either Blackwing Descent or Bastion of Twilight in tier eleven, Throne was a complete afterthought that only came up whenever someone whined about wanting to go because they had never even seen a Conclave kill.)

Best small-group instance

I think Cataclysm has had some pretty nice five-mans in general, but this is where I'd like to give a vote to SWTOR's The Esseles, which I've seen people compare to the original Deadmines elsewhere - and it certainly gave me that same epic feeling that I got from the old Defias hideout back in the day.

Least successful small-group instance

Like with the least successful raid, this kind of depends on your definition of success. The Zuls got everyone riled up with their repetitive valor grind, but Halls of Origination sticks in my mind as "that instance where most people don't even want to bother killing half the bosses". A shame too.

Most longed for instance

I think the Dragon Soul five-mans were the most longed-for, simply because people wanted to have an excuse to get out of the Zulroics.

Silliest gold sink


LarĂ­sa gave this award to the Sparkle Pony last year, and in line with that I would give it to the Winged Guardian this year. The whole craze about store pets and mounts reminds me a lot of fashion trends in real life, which are something that I don't care for either.

Biggest game addition / improvement

I think the single biggest addition to WoW this year has without a doubt been the raid finder. However, since I'm still not convinced that this will actually be an improvement to the game in the long run, I'd nominate transmogrification instead - something nice that finally allows people to give their characters some individuality again, and there really is no downside.

In a more general sense, I think that SWTOR's more interactive quests and group dialogues have really made a difference to how people will perceive questing in the future.

Best quest

I can't think of a single quest that stood out above all others, but Silverpine Forest as a whole has been rewritten in a very compelling and interesting way.

Ugliest new piece of outfit

Probably hunter tier 11. There is trying to be creative and then there's trying to pass off a murloc suit as epic armour. Priest tier 11 with its shoulder bird baths was pretty awful as well though, especially since up until then priest sets had never been truly ugly.

Favourite non combat pet

I loved Mr. Grubbs and his silly bouncing when I picked him up in the Plaguelands while levelling new alts! Though an honourable mention has to go to the Lil' XT that was gifted to me by a guildie and that finally provided me with an easy way of getting rid of annoying train sets.

Most charming games company employee

I listened to a long interview with one of the people behind SWTOR the other day, but unfortunately I lost the link to it so I'm not even entirely sure what the guy's name was. I do think it was Daniel Erickson, the lead writer, and he sounded like an utterly charming fellow.

Best podcast

The Instance continues to amuse and entertain me at a level that is unparalleled by any other podcasts I've tried. I don't always agree with everything they are saying, but it's refreshing how the hosts always remain both positive and professional.

Most memorable blog post

Are 400 Pull Kills Good Design? Are They Fun?
by Beru.

Most noticed blogger breakthrough

Stubborn from Sheep the Diamond. He made his entrance sneakily by leaving thoughtful comments all over the place at first, and if you then clicked on his name you'd find an even more thoughtful blog, written in an interesting and unique style.

Most solid content provider

Nils from Nils' Blog. He just can't stop talking, but I'm very grateful for that because it gives me new things to read all the time!

Most hugged blogger

Probably the Gold Queen after that horrible ordeal she went through one and a half months ago.

Best writing

I would give this one to Stubborn as well, because he really has a way with prose. I don't think I've read a single post of his that didn't make me crack a smile at a pun or unusual turn of phrase. We need more teachers in the blogosphere...

Biggest controversy

I always suck at remembering these for some reason, though I always follow them with interest while they are current. Probably the Mists of Pandaria announcement.

Most appreciated announcement

That SWTOR wouldn't launch with a dungeon finder... *cough*

MMORPG Company of the Year

I want to say Bioware, because regardless of how SWTOR turns out in the long term, they've delivered a very smooth launch for a highly anticipated and so far very fun game.

Most “Er… what?” moment in MMOs this year

The announcement of Mists of Pandaria.

People’s Choice: Blog Post

Same as above.

People’s Choice: Games Company

Same as above.

22/12/2011

Since some people asked for it...

Any further thoughts I have on SWTOR will now go here. Enjoy!

19/12/2011

Fair Warning: World of Star Wars

Like many people in the WoW blogosphere, I'm currently trying out Star Wars: The Old Republic. For me this is a big step though, because unlike many other bloggers, I've never really tried out any MMO other than WoW. To be honest, none of them ever looked interesting enough to me to make me want to play them, and none of them looked like worlds I'd want to immerse myself in. Observing various MMO launches over the years and seeing pretty much every single game go from the hyped up Next Big Thing to just another small fish in a big pond hasn't really enthused me towards trying something new either.

SWTOR has been different for me however. I wasn't interested in it at all initially, but the closer it came to release, the more I learned about it that had me really intrigued. Now I even ended up in the early access for preorders, and I'm positively hooked. People are already nitpicking about all kinds of little things, and I can't honestly say that they are wrong, but a lot of it strikes me as akin to criticising a painting for the brand of colours the artist used and completely missing the actual picture. I imagine that very few people ever quit their MMO of choice because the chat window wasn't in their favourite place or the crafting system felt a bit bloated. And TOR's big picture is great in my personal opinion. In fact, I'm very much reminded of WoW the way it was when I first started playing: a beautifully stylised world, vibrant and teeming with activity; general chat full of people looking for groups, answering questions and sharing their thoughts on the experience. Group content that can actually kill you; elites out in the world that you have to keep a watchful eye on. People bonding in guild groups where nobody minds if one member gets lost on the way and takes a while to actually arrive. And to spice things up, some comparatively minor new features like more interactive quests and companion crafting.

Anyway, before anyone feels sickened by my gushing, let it be said that I won't be doing any more blogging about TOR on here. This was always meant to be a blog about WoW, and that's what it's going to stay. I think I'll be happy just enjoying TOR "blindly" for a while, without overthinking any of it, but if I do eventually feel the urge to talk about it more, I'll make a new blog for that.

To be honest, I initially expected to cancel my WoW sub by the end of this month. I still think that it's a great game in many ways, but over the years it has changed too much for my taste - the only issue was that I wanted to continue playing an MMO and until now there wasn't anything that looked even remotely like a viable alternative to me.

The only "problem" that remains are that social ties are hard to sever. I still owe someone a Sulfuron Hammer for which I need to grind Molten Core trash every now and then. My rated battleground team is still ace. For these things alone I'll stay subscribed to WoW for now. But I expect that I'll be playing a lot less, and as a result this blog might become quiet as well, as I'll have nothing much to talk about.

In the meantime, I hope that we can all continue to have fun in the game(s) of our choice.

15/12/2011

Holy Priest PvP Patch Notes for 4.3

Yes, I know that I'm a bit late but I wanted to actually play around with the changes for a bit first to make sure that I knew what I was talking about.

In PvE, the general consensus seems to be that holy got a big, fat buff this patch. I think part of that is actually just the fact that unlike Firelands, Dragon Soul seems to be shaping up to be very "holy-friendly", but more than anything else PvE holy priests have been boosted by the buff to Divine Hymn.

Unfortunately this does very little in PvP, where interrupts are so prevalent that you're lucky if you can get a Flash Heal off. Channelling a spell for over seven seconds? Get real. There are exactly two occasions in PvP where I do use Divine Hymn: One, when I'm already dead, in Spirit of Redemption form and thus safe from interrupts, and there are lots of people around me who need heals. This doesn't tend to happen more than once a game, so it's not really worth investing extra talent points into it. Two, when High Commander Halford Wyrmbane in Isle of Conquest does his crushing leap and most of the raid inevitably fails to avoid it and gets hurt really badly. Yeah, not really worth spending points on either.

Still, holy has been buffed for PvP this patch, via the reduction of Holy Word: Serenity's cooldown. I hit that baby pretty much every time it's off cooldown, and I used to attempt to hit it when it was still on cooldown as well. Actually, that still happens even now, but less so than it used to. More instant healing? Yes, please!

On a side note, the patch notes also state that the developers reworked the functionality of Spirit of Redemption, presumably to address issues such as people not getting achievement credit for some things while in spirit form. Good plan, but in PvP this has apparently resulted in a bug that causes our deaths to never show up on the score board at all. It's silly, but I actually get a bit of a kick out of it. Oh really, you killed me five times? Well, you can't prove it! Zero deaths, see? I'm invincible! The thing that would really interest me is whether it's just a display bug or whether it actually affects the death counter on a functional level, as that would mean that holy priests could now potentially "cheat" their way towards getting achievements that require you to do certain things without dying (such as Ironman). I haven't really tried it.

Also, one stealthy change that wasn't mentioned in the patch notes is that they changed the Levitate animation so that when you run while levitating, your legs don't move anymore and you just float. I cast it on our warrior in Arathi Basin and he spent the next minute floating around the Stables flag going: "Boo, I'm a ghost!" Now that is clearly broken.