12/07/2021

Chains of Domination Week 2

I didn't think I'd have another post about 9.1 in me (especially not this soon), but it turns out it's kind of neat to actually be able to chip in about current content for a change, so I wanted to share some more of what the husband and I have been in up to in the second week of the patch.

First off (though in reality this was the last thing we did), we unlocked flying in the Shadowlands (minus Oribos and the Maw) and got a snazzy new mount! I was really quite pleased with this as I was just thinking that I didn't really own a flying mount that matched my covenant attire, but then this free owl-gryphon-robot-thing Aquilon came to the rescue!

I also remembered to take a good screenshot for illustration purposes this time.

In the Maw we did the Kyrian and Maldraxxus-themed assaults. The Kyrian one was a bit dull, like the Kyrian themselves (I love how good and noble they are, but let's not kid ourselves about that being fun at parties), though I did like the Venthyr's quest with the teapot (I can never remember the guy's name but keep thinking of him as "the Mad Hatter guy"). Also, the final boss fight of the Kyrian assault was the easiest thing ever; the NPCs basically did most of the work for us and it was over in a flash.

The Maldraxxus assault looked like it was going to be fun based on the quests but was bogged down by being released in a buggy state. Oh, the many cries of: "Eat, Kevin! Eat!" Eventually I googled "wow kevin eat" and someone had posted a workaround for the buggy quest on the forums, but it still ended up taking much longer than it should have and soured us on the experience somewhat (though I really enjoyed riding Kevin afterwards). I was also confused by Mikanikos giving us this Centurion with some very specific abilities but no quest for it? I tried using the ability to destroy thingamabobs anyway, but it didn't seem to work either? Slightly baffling.

Not much news from Korthia other than that we did two more rounds of dailies and completed the weekly quest for Renown to unlock the next bit of story. Again, there was some bugginess here when the husband and I were watching the NPCs do some stuff but for some reason no dialogue was coming up for me; they were just moving around the room. I had to ask whether they were talking and whether I was missing anything important.

The grand finale (spoilers incoming!) featured the reveal of the Shadowlands' worst kept secret, that the Runecarver is the Primus, and us naturally making a mess by inadvertently playing into the Jailer's hands again (what else is new). By the way, I may joke about the thing with the Primus, but in the interest of full disclosure, I had not realised the obvious connection myself until the husband pointed it out to me a little while back.

Finally, we did a round of Torghast since we'd been given a quest to go there and we had a calling that required us to do a run as well, so we decided "why not". I've previously posted about how the husband and I had decent fun in Torghast, playing in our casual way and visiting it once a week at most, and I was slightly apprehensive about the changes I'd heard were coming to it with 9.1. The removal of the death counter was fine of course, but the addition of these new "torment" debuffs and a timer/scoring system did not sound fun to me at all.

The reality was... okay I guess. The shortening to five floors actually felt slightly odd because it ruined the symmetry of having a broker on the third and sixth floor. Torments were indeed annoying - we got one that caused elite enemies to spawn spinny balls of death while in combat, which forced us to run around like headless chickens and made killing things as a tank/healer combo even slower than it had been before. But the whole timer/scoring thing wasn't that bad because we were basically able to ignore it. When the empowerment button lit up, we used it, but other than that we didn't care. In the end the game awarded us three out of five stars gems for a perfect run in terms of thoroughness (having killed and looted everything), which just tells me that the timer requirements to get five gems must be way out of our league if we basically lost two for being slow. But I guess we can keep coming back to try and unlock the new layers and fill out the new tower knowledge talent tree a bit.

06/07/2021

Lonely in a Crowd

Burning Crusade is mostly remembered for its intricate raid attunements and the raids themselves feeling pretty hard at the time, but the classic version has been a reminder for me that it actually also did loads to expand the endgame for non-raiders. I've said before that I defy the notion that the vanilla endgame was all about raiding, but I'll fully admit that most activities outside of raiding didn't reward great gear and were mostly pretty undirected. This changed massively in Burning Crusade.

Regular quests were increased in number and gave more and better rewards, so that you had lots left to do after levelling up and could fully kit out your character in a decent set of gear purely from quest rewards. Once you were done with that, the game introduced what would soon become a staple of the whole genre: the daily quest, a straightforward, repeatable source of money if you had no other quests left to do and didn't really know how or care to make money by farming materials for other people.

Reputations went from a somewhat random feature that didn't really do much or anything at all in most cases (What was meant to be the point of Steamwheedle Cartel reputation anyway?) to a massive gameplay focus, with lots of new reputations that had vendors in obvious locations and offered amazing rewards at higher reputation levels.

Crafting became insanely powerful - I heard someone say the other day that they thought crafting in Burning Crusade was the best that WoW's crafting has ever been and I'm not sure many people would agree with that, but it did allow you to create gear that was as good if not better than a lot of raid gear if you were willing to invest the time into grinding out those skill levels.

Dungeons became more accessible, straightforward and farmable, and heroic dungeons were meant to offer a proper alternative to raiding.

Sadly I've come to realise over the past month that I don't care all that much about any of that in isolation. I mean, it's fine, these things are good ways to pass the time if you have nothing else to do... but frankly, I do have other things to do. I'm finding myself oddly close to my position back at the start of 2020, when I felt like I was "done" with levelling my night elf hunter and could only get myself to log in sporadically to work on some random goal or other.

But Shintar, you might say, I thought you were hyped for doing BC dungeons with your guildies? Whatever happened to that? Aren't you all caught up now and able to run with the other 70s? The answer is... that it's not what I expected.

Simply put, people aren't running dungeons the way they used to. I remember BC dungeons as these adventures with my friends that we did just because it was fun and to maybe help a particular person get a piece of gear or complete a quest. I don't remember them as these hyper-efficient affairs that are focused on checking as many boxes in as little time as possible, so I'm not nearly as charmed by hastily assembled pugs that are in and out within less than an hour and then never speak to you again. Or even runs with guildies that just want to repeat the same dungeon five times in a row to reach some goal of theirs as soon as possible and then want to move on and never come back. Yes, it gets things done, but it lacks soul.

I knew that WoW evolved towards appealing mainly to achiever types over the years, but I guess I'd never realised how much of that already started in BC, probably because player attitudes took a while to change. As someone who identifies primarily as a socialiser/explorer, it's just an incredibly sad affair. The best time I've had playing Classic BC in the last couple of weeks has been when I did the Blade's Edge quests with a friend. It was not efficient and way down on the totem pole in terms of upgrading my character's gear (earning some gold is always useful I guess, but not exactly a priority when you're not saving up for a specific upgrade), but it was fun. We read the quests, were surprised by things we didn't remember (very well) and joked about how much sense the tasks we were being given made or didn't make in context. I'm just not sure that sort of quest session every once in a while is going to be enough for me.

I've really been struggling to articulate this as well... I've had this cloud hanging over my head almost since BC started, but I thought that maybe it was just the changes happening to the guild and feelings of FOMO. But honestly, I wasn't nearly as fazed by player churn back in Classic, and in regards to the FOMO I sadly had to realise that catching up didn't help. I thought I wasn't getting to experience the things I wanted to experience because I was falling behind, but the truth is they weren't going to happen anyway.

Nobody was dying for me to join them at 70. Everyone's busy working on their checklists, and when it comes to dungeons, it's a dog-eat-dog world for damage dealers, where if you want to get into any runs, you have to be online 24/7 in order to be able to shout "me" within seconds as soon as a tank comes online and a dps spot opens up somewhere. From a utilitarian standpoint, I'm but one in a now endless sea of FOTM hunters. It's a bit of a running gag in the guild that people can't even remember my name and will call me by some other hunter's name, and I know that it's not malicious, but right now, on top of everything else... it does kind of sting.

I guess it turns out that my friendships with most of the guild apparently aren't as good as I maybe thought they were. This isn't to diss anyone or make them feel like a bad friend, because it's normal for bonds to strengthen or weaken as people's paths cross and diverge. It's just that... original Classic had us on the same wavelength a lot more often I guess. With all the "good stuff" requiring lots of people, there was nearly always room for more. Now whenever I log in, everyone's always already busy chasing some of their many personal goals, and while I'm sure many people would absolutely be willing to group up with me if I asked emphatically enough, I don't want to drag anyone away from what they really want to do, because getting my own objectives done over theirs isn't the point.

I am oddly reminded of the early days of Cataclysm, when I found myself somewhat frustrated by the fact that while the new dungeons were great fun in a guild group and often less so in pugs, everybody just pressed the dungeon finder queue button the moment they logged in because waiting for other guildies to come online was inconvenient. It was particularly tragic when we had what would have been a full guild group online within ten minutes, but of course the queues for tanks and healers were shorter than that so the people playing those roles had already been whisked away to some random pug. There may not be a dungeon finder in Classic BC, but with how focused and efficient modern players are, the LFG channel hardly takes much longer a lot of the time.

We'll see how 25-man raiding goes, which is supposed to officially kick off this week (somehow I managed to make it into the core team by the skin of my teeth). I also retain some hope that maybe things will settle down a bit over time as people run out of things to do (as weird as that may sound). As I mentioned before, things seemed pretty crazy at Classic launch as well; I just wasn't that close to the endgame part of that so I don't really know what it was like. Maybe everyone was also always busy spamming Stratholme for their pre-BiS gear? I don't know. It does seem like BC will continue the trend of giving people lots of solo goals to chase though, what with the introduction of more dailies/reputations with every patch as well as new tiers of badge gear. Plus anyone who seemed to be getting close to being "done" with things on their main so far has then immediately started all over again on an alt.

I'm just kind of sad that this is where I find myself one month into the Classic expansion I was looking forward to the most. I don't want to blame my guildies for enjoying the game in a different way than me. And blaming Blizzard for making the content more solo and small-group focused (more than a decade after the fact no less) seems silly. The obvious solution would be for me to be online more, put myself out there and work on earning more of my guildies' time to be more than just another nameless hunter, but... I just don't have that kind of time and energy anymore. I thought that after nearly a year in the guild I had earned some recognition, but it seems Outland means starting over from scratch on that front as well and I just... can't.

05/07/2021

Casual 9.1 Impressions

As mentioned previously, the husband and I more or less abandoned our current retail mains as we ran out of things we wanted to do on them and have been focusing on our demon hunter alts since then. With the release of the patch, it was time to get back to the warrior/monk duo however to check out the new content.

First off, I gotta say it was a bit weird that as champions of Bastion, we had to go to Oribos to be told that something terrible had happened to the Archon. Couldn't they have told us at home?

Anyway, it took us about three hours to plod through the introductory quest chain together and it was... pretty neat? There were some nice cut scenes and I was pleasantly surprised by how much ground the story covered, such as having that callback to Odyn and Helya - good thing we've been playing Legion content recently or I wouldn't have known who these guys are (beyond obvious Norse mythology knock-offs). Killing the Eye of the Jailer was cool, even if the fight was kind of annoying. To be honest I'd always thought of the Eye as something metaphorical, not a literal giant eyeball that you could fight to blind the Jailer!

Nonetheless we felt kind of exhausted and like we hadn't actually achieved very much by the end of the quest chain. I find it hard to say why... I do find the current story interesting but... I guess not that emotionally engaging? It all feels a bit too removed from my character to be honest. It's a very stark contrast to the Legion content, where the stakes were always blindingly obvious. I mean, the whole reason we went to the Shadowlands was to rescue a bunch of important people, which we did except for Anduin - but he's corrupted now so he's kind of a write-off unless you're a big fan I guess?

We also learned that the "machinery of death" is broken, which is obviously a big deal, but beyond being mad at the Jailer because he's the obvious benefactor and likely to be behind it all, we haven't really tried to find out more about how to fix it (unless I missed some important plot points somewhere, which is not impossible). So now it's all this NPC soap opera about Tyrande vs. Sylvanas, the corruption of Anduin etc. - which again, isn't uninteresting but I'm not sure why my character would care that much about any of these guys. They're important lore characters, but they're not my friends.

Anyway, we picked up our first weekly fill-the-bar quest in Korthia and did an Ardenweald assault in the Maw and it was... okay I guess, if a bit buggy. For example the final boss fight took forever since it seems to be tuned around having all the friendly NPCs help you, but they just followed us around like sheep and refused to attack anything. I also didn't really enjoy the part where you have to sneak around with Lady Moonberry to free your captured companions - I got thrown back to the start so many times it was frustrating. Some of it was just me being bad at this particular mini-game, but things like other players being able to distract the eyes onto you, or outside mobs aggroing on you in your defenseless vehicle mode if you accidentally cross the area border didn't help.

We were also a bit put out that completing that first assault only counted for 25% of our bar progression because having to do four of them each week sounded like a lot, but it later turned out that the rest of the bar fills up pretty quickly anyway if you just do the Korthia dailies and make sure to run towards any shinies you spot on the mini map while doing so. We were also lucky in that we were able to do another assault the next day - I found out via Gnomecore's blog that assaults only reset once halfway through the week, but we had basically caught the Ardenweald one at its very tail end, so the next day a Venthyr-themed one was up instead. I thought that one was a lot more fun personally.

The husband was oddly down on the whole experience, moaning that he'd expected more than "just another daily area". It was very strange for me to end up being the one to defend retail WoW, but this sort of content is its bread and butter, isn't it? At least from my limited first impressions, it seems to do a good job at being what it's meant to be and strikes a good balance between giving you distinct tasks and offering "explorable" content to discover while working on the former.

As our characters were also sitting around only item level 200, every gear reward we got was an upgrade, so that felt good as well. I like the idea of having this new bit of content to work on with the husband now that playing a bit of retail has become part of our weekly routine. About the worst thing I can say is that Korthia is visually somewhat drab, but then we are still in WoW's version of hell, so you can't really expect it to look very welcoming.

I was looking for a nice screenshot to illustrate this post, but found that the only thing I'd taken a picture of was me being transformed into a mushroom person after ingesting a questionable mushroom. It's a running joke between me and the husband that I'll click on anything that the game will let me click on, even if it's some sort of edible that's marked as poisonous. He's not wrong, but I have no regrets. Except for spam-healing myself for 20 minutes after I ate that cheese in LOTRO when I could have just died and lost nothing.

30/06/2021

Trap Dance

I realise my last few posts have sounded a bit maudlin, but lest you think that I'm feeling entirely disillusioned with Classic BC, I'd like to talk about something that's been exactly as much fun as I remembered, if not more so: doing heroics as a hunter.

At the time of writing this I've unlocked access to heroics for three of the five dungeon factions and completed five heroic runs so far: Ramparts times two, and one each of Slave Pens, Shattered Halls and Black Morass. All of them have been successful and all of them have been highly enjoyable.

I'm not someone who needs everything to be challenging for it to be fun, but Burning Crusade heroics did offer a challenge that I used to find very enjoyable back in the day. It's very simple really: Everything hits so hard that you can't just tank everything, you have to use some sort of crowd control, at least at this stage in the game (it'll probably be different once everyone's kitted out in tier six gear). And I love being one of the people to provide it.

Hunter traps were never the most popular form of CC in Classic, and for good reason. They are very versatile in the sense that unlike things like sheep, shackle etc. they aren't limited to a specific mob type, but also unlike any other form of CC, they can't just be cast on the target from range - instead you need to manoeuvre the enemy into the trap, which can be challenging with ranged attackers in particular. Traps also have a medium-length cooldown that is longer than the actual trap duration, meaning that you can't just keep re-applying them seamlessly. In OG Classic, traps could also only be placed out of combat, which meant that if you wanted to re-trap a mob after combat had started, you needed to feign death, hope it wasn't resisted and be really quick with laying down that new trap (or have a macro). It was definitely awkward.

In Burning Crusade however, traps can now be placed in combat as well, making chain-trapping much easier, and Marksmanship spec has also been given the talented ability Silencing Shot, which makes it possible to move caster mobs around even when there isn't a convenient corner around which to break line of sight. I decided to defy the Beast Mastery meta in order to have access to this utility as well as to keep my beloved Scatter Shot, and in short, I've been having a blast!

I just enjoy that feeling of being able to handle a dangerous mob by myself, controlling and perhaps even slowly killing it without ever letting it touch me. I don't think it's really difficult given the amount of tools available to me, but there's still some skill involved when it comes to knowing when and where to place your traps to make sure the cooldown is up again at the right time and you don't end up with the wrong mob accidentally triggering the trap, or with a whack to the face if the trap gets resisted or breaks early. Even with the small number of heroics that I've done, I've had several people express admiration for the ease and confidence with which I keep my CC target under control for however long is required.

But even when I'm not being asked to CC anything, I find useful things to do, such as looking after my healer. It's something a hunter friend made me appreciate back in Vanilla when I was the one doing the healing and which I've since always strived to emulate when playing a hunter myself. Being a ranged dps, it's natural for you to hang back with the healer, and it means that you can serve as the first line of defense if a mob breaks loose and gets attracted by healing aggro. A quick Scatter Shot or trap dropped in front of the healer (even if you weren't meant to CC that mob) can buy valuable seconds to give the tank time to get the situation back under control and makes your healer feel loved and cared for. (Plus it could make the difference between survival and a wipe!) It's just something I really enjoy.

Finally, let's not forget that Burning Crusade also gave hunters Misdirection, aka the ability to transfer the threat of three attacks to someone else every two minutes, which is a great way of helping the tank establish a threat lead on a boss, or when combined with multi-shot on trash, can help non-paladin tanks with initial AoE aggro.

Basically hunters don't just do good dps in BC, but they are a great utility class in dungeons, particularly heroics, and I'm finding that to be even more fun than I remembered. Now if only I can get those last two attunements done...

19/06/2021

The Karazhan Rollercoaster

I didn't mark the date, but I think my hunter hit level 70 the day after my previous post. That means that in reality, only a few days have passed since then, but somehow it feels much longer already. Time in Outland seems to flow faster somehow, with people achieving within hours what took me days or even weeks to do back in the day.

Those not yet level 70 feel they're already miles behind those who are. Those who only just hit 70 feel they're miles behind those who've already maxed out their reputations. Those who've already maxed out their reputations are (probably, I have no idea) wishing that everyone would stop accusing them of no-lifing just because they're enjoying the game and have a lot of free time. Either way, there's constant tension in the air, or that's how it feels to me at least. It might be that I'm projecting, but let's just say I've been in similar situations before...

It's funny actually, because the other day I thought to myself in slight exasperation: What happened to the Classic community? I don't remember people fretting so much at original Classic launch! But then I immediately paused and realised that I was lying to myself. People were like this at original Classic launch too; I was just in a different place myself.

I was a social member in a guild where I didn't really know anyone and was perfectly happy to trundle along at my own pace, but even from my very limited point of view I could see that some new sort of drama erupted pretty much every week, about how people were supposedly forming cliques that only helped each other, or accusations of the guild being too casual or hardcore relative to its mission statement (yes, there were people complaining from both ends). Remind you of anyone you know? It just feels a bit like some kind of blow-up is inevitable sooner or later.

Anyway, to get back to my actual story, I hit 70 in a beautifully chill way, by helping a druid healer from the guild complete the Nesingwary chain in Nagrand. One of the rewards is a nice healing idol, but he found the idea of slaughtering 100+ mobs by himself in healing spec a bit daunting. Good thing I'm always happy to help out with killing things that I can skin.

The first official Kara sign-up appeared on the guild website around that time. I felt a bit wistful and asked if anyone was up for the Arcatraz (which was the attunement step I was on) but got no responses. I was happy to leave it until later, but then a friendly raid tank whispered me and asked if I'd got a group yet. I said no and he offered to join. A few more friendly souls followed and much to my own surprise, I got the last two instances in the chain done in no time. The key to Karazhan was mine!

I added my name to the guild sign-up and it brought the number of signed characters to exactly twenty. I had a quick look at people's roles and we seemed to have a good balance of tanks and healers as well. Yes, we could run two Kara teams right away and it was going to be great!

My excitement turned out to be premature though, as the officers ended up fiddling with the sign-ups and moving one group to Thursday to accommodate some people that couldn't make the Wednesday... but this of course meant that now some of the Wednesday sign-ups wouldn't get to go, and that included me. I'm sure there was some sort of logic to it, but since it wasn't really fully transparent and the sheet had looked like my sign-up had been "just in time" to get into the second group, I was bummed. Yeah, a day ago I'd thought that I wasn't going to get to run Kara at all, but somehow getting the key quest done and then being sat out was worse. This wasn't like being on the bench for Naxx either, where there was some rotation and you earned EP for being online. It was just a simple "no run for you" sign.

I always knew that something like this was likely to happen since we were unlikely to end up with the exact number of sign-ups for multiple ten-man teams with no spares and that it wasn't personal, but that didn't make it feel any better to be benched for the very first official guild Kara.

I felt rejected and poked someone in another guild whose community runs I'd joined a couple of times in Classic to ask if they were running Kara too and maybe had any spots this week. The first response was a maybe, with the caveat that they couldn't make any promises, but the next day I got confirmation that I was definitely in, and I was hyped again.

So I ended up doing my very first Karazhan run... with a different guild. It was actually very nice. They kept a good pace but everyone was friendly and joking around. They also had a priest with a name that was abbreviated to "Shin", which confused the hell out of me every time they were called out on voice chat.

That first night we killed all the bosses bar Shade of Aran and Netherspite (well, and Nightbane I guess since nobody had an urn yet). We actually one-shot everything except Maiden, on whom we had one wipe when we tried to step into her Consecration just in time to be broken out of the AoE stun, but the timers were off and she ended up chaining half the raid to death the moment we got too close instead. We wiped three times on Aran, who was much harder than I remembered, and then moved on to chess and Prince since leadership didn't want to make it too late. We came back to kill Shade and Netherspite the next night. I also got extremely lucky with loot, getting boots from Moroes, legs from Netherspite and the shiny Wolfslayer Sniper Rifle from opera. Above all though, I felt welcomed and appreciated, as they were very glad to have me along to fill their open raid spot, which made for a lovely soothing balm for my bruised ego.

But now... I don't really know what comes next. I signed up for next week's guild run, but there's been no word on whether they'll make any sort of attempt to rotate people. Even if I get in this time, someone else who gets asked to sit out may end up kicking off. There's also been more news about the 25-man raids and based on what's been said, there's a good chance I might not even make the cut for those. Nothing's set in stone yet, but let's just say that at the moment things don't look too good for me. It would be the ultimate irony if, after being dragged into raiding in Classic despite having no plans to do so, I'll end up getting kicked to the curb in the expansion in which I really did want to raid.

Regardless of what's going to happen, I don't want to be caught off-guard, so I have a lot of thinking to do about what I really want out of this game and what I should be doing if things end up going south. While I know that expansion launches are always a time of upheaval, I have to admit that this particular situation is not one I expected to find myself in.

12/06/2021

Dungeon Dynamics

A week after my big binge to 67, my hunter is still only level 69. As I've cut back on play time to preserve my sanity, I've watched more and more people overtake me in terms of character progression, and it's been oddly disheartening. As much as I've been trying to tell myself that it's not a race and that the FOMO is irrational, I've also come to realise that while Outland isn't suddenly going to go away, people's availability to run dungeons very much is a temporary thing. Initially I was just about managing to ride the crest of the wave of early dungeon levellers, but now I've fallen off and it feels like everybody's already done with the bits I need and wants to do something else instead. People are even running heroics and going to Karazhan already.

Dungeons are a big part of the Burning Crusade's progression and the expansion's appeal to me, and I'm not even talking about the current meta to level through dungeons to optimise reputation gains. (I'm very much against blindly following any perceived meta, but in this case it actually overlaps with something that I already enjoy for its own sake, so... yay me I guess?) Dungeons are required for a lot of BC's infamous web of attunements, and back in the day the introduction of heroic dungeons offered an alternative endgame gearing path to raiding for the first time.

It's been interesting to observe people's different approaches to dungeon running. There are those, like me, who've been focusing on forming and joining guild groups, but others have preferred to hit up the LFG channel instead. Even without an automated LFG tool, the current glut of people needing or wanting to run dungeons at the moment means that it can be faster to just dip your toes into the wider server pool, especially if you're a tank or healer. I don't think there's a right or wrong to this, but I can't deny that the more people jump into LFG the moment they log in, the harder it becomes to build groups within the guild.

Some people who play damage dealers have also come across as a bit lost. They're used to just showing up for raids, and not automatically getting an invite to something the moment they log in can feel daunting, especially with the high number of dps players competing for every dungeon spot. It takes me back to my original BC days, when I recall some of my guildies back then perpetually complaining that they just couldn't get groups for the dungeons they needed, especially heroics. I even wrote a post to "educate" them on the guild forums back then, and the other week I actually realised that I'd at some point had the sense to back up this and other forum posts of mine for future reference. Here's what past me had to say about getting dungeon groups in BC circa. 2007/2008, reproduced in full:

Shintar's guide to getting dungeon groups in four easy steps

1. Be active, not reactive.

"I never get invited to heroics!"
"This dungeon quest has been in my quest log for ages, I just can't get a group for it!"

Let me tell you a secret: Instance groups don't magically appear out of thin air, someone has to take the first step and start inviting others. The good news is: Anyone can be that person, even you! So stop moaning about how others don't do things for you and take matters into your own hands.

2. Knowledge is power. In more than one way.

First off, it helps a lot to know where exactly you want to go and why. "Anyone for a heroic?" is a very lackluster invitation and unlikely to draw the attention of anyone who isn't bored out of their skull. Try something like: "Anyone for heroic SL? It's the daily, badges all around!" People like leaders who know what they want.

Secondly, make sure that you know what kind of group composition you're looking for and what you're missing. A tank? A healer? Some crowd control? Once you know what you need you can seek out the right people directly.

This ties in with knowing your guildies: who plays a healer, who has a tanking alt and so on. For example there is no point in spamming guild chat with requests for a tank if none of the people online actually play one; you'll just end up making yourself look daft.

In fact, avoid using guild chat as your private LFG channel altogether and just whisper people once you've decided that they would be a good addition to your group and have checked that they aren't already in an instance. Personal requests make people feel special. "Gosh, she doesn't just want any mage, she wants me to come along!" (Never mind that you're the only mage online right now...) It's also harder to reject a personal invitation than to ignore a generic request for help in guild chat.

The final kind of knowledge that's useful in this regard is knowing about things like who said something embarrassing in guild chat yesterday or who sent you that epic mistell the other night... you can use the threat of screenshots as blackmail to make people do what you want!

3. Be nice. Play well. Have fun.

This one is equally important whether you started the group or whether you were invited by someone else. It's particularly important for dpsers, since there are so many of us... tanks and healers can get away with being a bit jerky since they are in demand.

You'd think that something like this would be a no-brainer, but for many people it clearly isn't. Spending the whole instance whining about how everything sucks is not going to make you popular. Don't expect to be invited again any time soon after ninja-afking for half an hour just before the second boss. Sorry, but if you're a rogue who does less dps than my left toe, I won't ask you to come along to a heroic again.

People will generally give guildies priority for runs, but not blindly. A good reputation and the perks that come with it have to be earned.

4. Keep an open mind.

If you really want to get that dungeon quest done, don't give up just because your favourite tank isn't online right now. Okay, so you don't know this other guy that well, but you'll never know unless you give him a chance, will you? Even pugging people can turn out to be a pleasant surprise - there are a lot of great players out there who aren't in Onslaught.

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Alternatively, you could always just make friends with someone who's good at organising dungeon runs and then bully them into setting up groups for you whenever you need one. :P

I've been thinking about this a lot as I've been making my own dungeon groups with mixed success. I've been trying to follow my own advice, but the issue I'm having is that everything is going so much faster in Classic Burning Crusade than it did in the original, which makes some things feel kind of bad and exhausting (to me anyway). I have no problem whispering every tank and healer in the guild to ask them whether they are interested in coming to the dungeon I need... but to keep up with the speed at which people are advancing, I'd need to do so at least three times a day, at which point I'm starting to feel like a nuisance.

Same with the whole "knowledge" thing... it would be nice to be able to team up with other people who need the same things as me, and there's even an addon that keeps track of everyone's progress across the whole guild, but a person who's on the same step of an attunement as me one day is suddenly three steps ahead the next and totally done with the dungeons that I still need.

As for knowing people... I thought I had pretty good knowledge of everyone on the raid team, but the past few weeks have played complete mayhem with the roster, with lots of old-timers returning, new recruits that haven't been documented anywhere that I'm aware of, and former raiders disappearing seemingly without a trace. I guess that's not unusual for a new expansion launch, but again, it does make things harder. I don't mind getting to know new people, but it's all happening a bit too fast for me to keep up.

As a result I've spent the last level or so just grinding clefthooves in Nagrand. I promised our bear tank that I'd make him the heavy clefthoof set, and it requires ridiculous amounts of leather, but I kind of like my leatherworking actually being able to make useful things, and at least it's a goal that I can pursue by myself and at my own pace. It also feels oddly appropriate from an RP point of view and like a return to the character's roots to just go out and do my own thing - just me and my pet.

I still yearn to do all those dungeons, get attuned for Karazhan and so on and so forth... and I'm sure I will, in good time. But at the moment I just have to accept that I can't keep up with those whom I consider my friends, and eventually, I too may have to simply brave the LFG channel and start pugging things. I'm sure it'll be fine; I've never had any issues with pugs in Classic. I just thought that with all of us going into this expansion together it would be more of an opportunity to play with friends, but as it turns out I'm too much of a slowpoke nowadays to keep up with the Joneses Forks, which I can't help but feel a bit sad about.

07/06/2021

Dazed in Outland

It's back to work for me today - not physically, as I'm still working from home, but after five days of time off to binge on Burning Crusade Classic. My hunter is currently sitting at level 67, and what a ride it's been so far.

As I mentioned in my post about Classic BC plans, this launch has been very different for me from original Classic in that it's much less about exploration and more about solving the puzzle that is Outland. There's been the occasional moment of surprise, depending on how familiar I am with the content, which has led to some amusement - I mean, who ever does Auchenai Crypts for example? But a lot of it I still remember all too well - I just quested through all of Hellfire on an alt in retail a few months ago for example (and meant to write about it at the time but kept putting it off until I forgot), so the gist of those quests at least has been very familiar.

What has surprised me though has been how compelling it still is. I mean, if you boil it down to the basics it's all just grinding: mobs, reputations, dungeons... but add a colourful setting, good company and an effort-reward ratio that hits the spot just right and you simply want to keep going, and going, and going... After all, there are so many quests to do, reputations to raise and professions to skill up! Wanting to do all of that - and all at the same time - can actually be somewhat overwhelming.

So I binged pretty hard, especially during the first three days of my holiday, staying up until the early hours of the morning almost every day. (Often that was actually the best time to get things done by the way... the rest of the time, many of the early quest locations were camped pretty badly despite of layering.) And yet, all of that still wasn't enough to keep up with some of my guildies. We had our first level 70 after less than three days, and a draenei shaman no less. I have no idea how that guy did it... does he not need to eat or sleep? And others weren't far behind. One paladin confessed that he'd had a nightmare that everyone else had hit level 70 without him while he was asleep.

It's easy to say that you just want to level and do things at your own pace, but it's hard to not have any feelings of FOMO at all when you see people already getting their attunements done and what not. Sure, official 25-man raiding won't start for a while for my guild, so there's no rush on that front, but it's simple things like seeing someone that you've been levelling with pull ahead by a level and starting on a new dungeon for which you're not ready yet. It shouldn't really matter, and in a few weeks we'll all be 70 and will have forgotten all about this anyway, but at the moment there's a certain competitive pressure that I at least find hard to ignore.

So there's been some discomfort from that, but also on a more personal level. There's nothing wrong with binging on a game for a few hours or even days, but I have to admit that after the third day I nonetheless felt the urge to step back a bit, because the sheer strength of the urge to play more was an uncomfortable reminder of a time when I had a not-so-healthy relationship with WoW as a student - which was back during the original Burning Crusade, incidentally. Coincidence? I don't like feeling compelled to play quite so much, and also, there are simply other games I'm still interested in as well. It's Total Galactic War in SWTOR next week for example (a rare event that I want to capitalise on) and Neverwinter is about to drop a huge update that I'm also curious about.

So it's been a bit of an awkward mix of emotions. I've focused more on the negative in this post so far, but especially running dungeons with guildies has also been genuinely lovely. It's nice to be able to chat and laugh with them in an environment other than a huge raid (where there's limited scope for that to be honest if you actually want to get things done), and the Outland dungeons are all well-designed and fun. Meeting stones having become summoning stones has made it much faster to get a dungeon group together and get going. Different approaches to each dungeon and particularly memorable runs have already spawned a thousand memes. That is great. I just need to find my balance.