Back in the Saddle

Kronos has been back up again for a couple of days, but it's still a bit wobbly on its legs sometimes. I logged onto my paladin to see how things were going and a stranger ran up to me and traded me The Light and How to Swing It. However, before I could even do as much as say "thanks, stranger", I was disconnected and unable to log back in again. So, if you happen to read this, random stranger in Ironforge: I didn't mean to be rude, and thank you again!

Fortunately the server was stable enough for me to spend some time playing this Saturday, as I wanted to make use of the rested XP my new tauren hunter had accumulated during the downtime.

Before the servers succumbed to the DDoS attack, I had actually gone out and tamed a hyena as my second pet as planned, but I struggled with both of my pets being unhappy and absolutely ravenous 24/7. I had taken up fishing to keep my cat happy but didn't have enough suitable food for the hyena at hand, causing me to stable it for a couple of levels while I saved up random meat drops. Fortunately Petopia confirmed for me that this was just a side effect of the initial low loyalty level and that both pets would become less ravenous over time as their loyalty increased, which turned out to be true.

I also made a bit of a fool of myself when I meant to go to Orgrimmar to contribute some wool bandages to the war effort and kept looking for the zeppelin docking point in Thunder Bluff. After I gave up and googled it, I found out that this particular connection wasn't actually added until Wrath of the Lich King. Oops!

Two quests from Thunder Bluff reminded me of the existence of Ragefire Chasm. Maybe it's because of my early Alliance experiences, but I always kind of forget that this particular instance even exists, as I always think of the Deadmines as the lowest-level dungeon.

I decided that I wanted to run it. Fortunately there were plenty of LFG requests flying around, however I was soon reminded that things are a bit different when you play a pure damage dealer. On my paladin I could be relatively picky and wait for a group to be looking for a tank or healer at a convenient time, but when you play dps, things are a bit different. I would whisper someone who was "LFM", get no response, and a few moments later they were now only looking for a tank or healer. You just have to be quick and/or lucky... or you can take it upon yourself to be the person who actually puts the group together, which is a bit more work but also more reliable. So the next time I saw someone "LFG RFC", I snatched them up right away, and luckily it turned out to be a warrior willing to tank. It took maybe five minutes to put a full group together, and we ended up with "four undead and a cow" as one of my group mates put it.

There wasn't that much to say about the run itself. We had one near-wipe (the surviving rogue and I ran back out since we were still close to the door) but otherwise things went smoothly. Another time one of the two rogues fell off a cliff and died. I had to chuckle when a group member congratulated my pet (!) on levelling up, and that by name (!!). Quite a contrast to the silent LFG culture where you're lucky if people address you at all, never mind using anyone's name.

Back in the Barrens I also completed one of the more infamous group quests on Horde side: Counterattack! For those who never got to experience it, it's a group quest you get after hunting down centaur leaders in three different oases around the Crossroads (which is an annoying prerequisite to begin with). It involves an event where hordes of centaurs attack, until eventually an elite warlord spawns who hits like an absolute truck, able to two or three-shot players of the right level in average gear.

I was worried that it would be a pain to find a group for this, but as it happened one was forming up just as I was approaching the bunker with the quest giver to hand in the head of the third centaur leader. That said, even with a full five-man group people died to the warlord repeatedly, and most of the time I ended up desperately kiting him around the bunker. I've said before that I'm not very good at kiting, but it's interesting what the threat of impending death will do for your learning curve!

As an extra annoyance it turned out that the banner that he drops can only be picked up by one person at a time, forcing us to redo the whole event five times. One guy was even rude enough to quit the instant he got his own quest item, but fortunately everyone else at least agreed that this was very improper and definitely shun-worthy behaviour.

All in all it was a fun play session and allowed my hunter to hit level 20, a couple of hours earlier in terms of /played than my paladin. Plans for next time: to mop up the rest of the northern Barrens quests and get into Wailing Caverns!



Kronos continues to be too popular for its own good.

The influx of Nostalrius refugees and curious newcomers who had only found out about private Vanilla servers because of the Nostalrius shutdown caused such massive queues that the server owners eventually decided to open a second server to funnel off at least a portion of the seemingly unending flow of people. Whether by choice or because of technical restrictions, Kronos isn't set up to hold 15,000 players at once or whatever crazy number it was that Nost boasted.

But then came the DDoS attacks. Initially the devs stood defiant, keeping the servers up no matter what, but in practice nobody could connect to them. Even if you did manage to do so, you'd be booted off again within a matter of minutes. I spent more time reading amusing conspiracy theories on Kronos' Facebook page than actually playing.

1# - Blizzard is doing it! Somehow their legal team is incapable of sending threatening letters to anyone situated in the Czech Republic, but they must get Kronos shut down so they are spending all their time DDoSing the servers. It's not as if they got anything else to do, right?

#2 - It's the Chinese Gold Farmer Cartel! Because obviously, if you're trying to make a living off selling virtual goods in a video game, nothing is as good for business as nobody actually being able to play said game!

#3 - It's the revenge of a select few Nostalrius players! Instead of rolling up new characters on Kronos or moving on, these characters decided that if they couldn't continue playing their particular version of Vanilla WoW, nobody else would be allowed to do so either! (Actually... that one sounds at least a little more plausible than the previous two theories, but only in a crazy Saturday morning cartoon villain way.)

#4 - It's all a big lie! Nobody in this day and age could possibly be bothered by a DDoS attack. What are you hiding, Kronos team?! Huh?! Huh?!?!

Sadly, the Kronos team eventually had to admit temporary defeat and decided to take the servers down for a few days while they continue to work on a solution. It's a bit of a shame... but not the end of the world. As one Facebook commenter put it: "Will sound a bit selfish, but I am happy that they closed for 14 days...I have got finals in university now and Kronos distracted me a lot :D"

More time for other MMOs for a while, and at least my new hunter will be fully rested when the servers come back up!


The Hunter

One thing I didn't mention in my list of casual Vanilla endgame activities was levelling alts. It was still a thing of course, but less so than nowadays simply because each character took so long to level. On the other hand it was extremely rewarding in some ways because the classes were so different, so that each time you levelled a new one it had the potential to subject you to new and unexpected experiences.

One of my SWTOR guildies mentioned that he rolled up some characters on Kronos too, most recently a tauren to play with another friend of his. I used this as an excuse to also do something that I'd already been thinking about for a while: recreate my own tauren hunter. Unlike my priest, she is another good candidate for a nostalgia tour because she was mostly a solo character, meaning that I won't go around missing my friends all the time.

Back in the day, she was originally meant to be part of a levelling group consisting of the same couple of people with whom I had levelled on Alliance side, but it just didn't work out that way. One just didn't have that much interest in his new shaman alt, another one got so into her Horde druid that she raced ahead like a maniac and left the rest of us in the dust. I was left feeling awkward in the middle and mostly puttering around at my own pace, taking in the new and (to me) strange lore of the Horde races. I didn't get much pugging done either - I distinctly remember being quite frustrated that I couldn't get a group for Wailing Caverns for ages, as I had a quest for it that rewarded a nice blue item. In the end I hit a high enough level that I could solo it, and did so just for the sake of being able to say that I'd done it.

Re-creating this hunter on Kronos, I felt extremely excited almost immediately. I think that hunter may very well be the WoW class that has undergone the most drastic mechanical changes over the course of the game's evolution, maybe tied with paladin. Do you remember when hunters started without a pet? Used mana? Needed ammo? Their ranged attacks had a minimum range, so you couldn't just shoot things in the face? They had a "dead zone" where they could hit neither with ranged nor with melee attacks? When melee attacks were a thing? So many memories.

Compared to my paladin, the hunter immediately felt more "active" in terms of combat, since she had both a melee and a ranged auto-attack (on different buttons) as well as a melee special on a cooldown. It may sound weird, but more than anything it struck me how... "cool" the combat felt. Shoot the beast, it comes for you, you dodge and try to hit it with your axe - action-packed! In comparison, I watched a video of a hunter running a dungeon in the Legion alpha the other day and I kept thinking how stupid the animations looked, with the constant shooting at crazy angles while running around non-stop. The way the torso mechanically rotated around the hip to keep up with the movement made the whole thing look extremely unnatural.

Low-level hunter life was - somewhat to my surprise - much harder than that of my paladin. While my pally didn't suffer her first death until some Defias cornered me in a cave in Westfall, I had several near-death experiences in the Bristleback village in the tauren starter area (and saw people die around me left and right), and once I went out into Mulgore proper, I soon fell victim to some vicious wildlife myself. The problem was that the mobs' auto-attacks actually hit harder than my own, so every fight was a race to spam that special attack fast enough to win the hitpoint race, and if even a single add joined in? Forget it. On the plus side, this encourages you to try to learn to kite early on, even before you actually have the tools to effectively do so... because there's nothing like that moment when you realise that you're clearly losing against that mob while fighting in melee, hitting war stomp to stun it, and then making a run for it, trying to get a few shots in from range.

Committing hunter sacrilege by killing a rare.
Of course the truly exciting moment came when I hit level ten and was given the quest to learn how to tame my own pet. I remembered one of the quest steps for tauren being a bit of a pain because the swoop you're supposed to tame has a knockdown that interrupts your taming attempt, and Kronos didn't disappoint in recreating that experience. Since the cooldown of the swoop's knockdown is just a bit shorter than the duration of the taming channel, and the taming rod for the quest only has three charges, I had to abandon and re-pick the quest about five times before I succeeded. I finally got lucky when one of the swoop's knockdown attacks missed and was able to complete taming.

That of course raised the question of what pet to tame to be my (more or less) permanent companion. Back in retail I levelled a hyena and a cat in tandem - something that every guide advised against, since pets needed to gain their own XP (another throwback!) and trying to level more than one at a time meant constantly juggling them and visiting the stable master a lot. This didn't stop me though.

My first permanent pet was a hyena called Skullgrin. Hyenas had a reputation for being well-rounded pets, and if you look at them from a certain angle I think they look absolutely adorable.

They also weren't very popular, which allowed me to feel like a hyena hipster.

My second pet was Echeyakee, the rare white lion from the Barrens (renamed Snowpaw). The funny thing about him is that while his looks were indeed rare, he is easily summoned for a quest if you're Horde, so the number of Horde hunters that went "ooh, rare" and tamed him was actually pretty large, which made him a lot less rare as a hunter pet than you would have thought.

I soon decided that I definitely wanted a hyena again, but I wouldn't be able to tame one of those until my teens. The kitty though... maybe it was time to mix it up this time. After a quick consultation of the Petopia that once was via archive.org, I decided that I was going to get myself a striped moonstalker from Darkshore. That was well into enemy lands and far enough away to be an adventure, but not so far away that I wouldn't be able to complete it in an evening (assuming everything went according to plan).

Fortunately, it did. I only got ganked on the road once, and by a priest no less. (I thought they were supposed to be nice!) However, I ran into far more Alliance players that were kind enough to ignore me, though I got pretty nervous once I got close to Auberdine, simply because there were so many of them and they were actually close to my level, so I wouldn't have blamed them for being tempted to pile on me. I turned on humanoid tracking to avoid people more effectively and hid behind trees as well as I could, until I finally spotted a cat of my level and dashed in to tame it. As soon as the process was done, I hearthed out.

I like how it looks like the strider in the background is laughing at me.
Now the true adventure can begin... plus I need to learn some pet skills out in the wild, a system that hides an astounding amount of depth that players of other classes often weren't even aware of back in the day.

So much hunter love.


Casual Vanilla Endgame

People sometimes say that there was nothing to do in Vanilla WoW at level 60 except raiding. This is not true, but I think the reason people believe this is mainly that they don't understand or remember just how different Vanilla WoW was to current WoW. Mainly, there are two points to consider: Firstly, while it's true that the very best gear in the game generally came from raiding, upgrades were gradual and felt rewarding every step of the way, so just improving your gear via quests and dungeons could keep you busy and felt satisfying for quite a long time, even if you never got best in slot. Secondly, many activities that made up endgame in Vanilla still exist in WoW today but just wouldn't be considered endgame because they take little to no time these days.


First off, there's simple questing. I mentioned that I hit 60 in Winterspring, but there were still quests to do there, and I still haven't even been to Silithus except to pick up the flight path there. The last time I played retail WoW, in late Mists of Pandaria, I ran dailies with my pet tank there, and we could knock out a daily hub in five to ten minutes. In light of that, the idea of regular, non-repeatable quests keeping you busy and engaged for long enough to count as "endgame" seems kind of bizarre, but it's true. With combat taking so much longer as well as travel and other obstacles in the way, just working on clearing out your quest log could keep a casual player busy for weeks. At the same time it was worth doing not just to learn more about the world, but also to earn money. In a time when inflation has run rampant in retail, to the point where it's not unusual for people to trade in hundreds of thousands of gold, it's hard to remember a time when every piece of gold was precious and required hard work. Some classes also had interesting and unique class quests to pursue at level 60.


Reputations in Vanilla mainly meant grinding, which I'm not necessarily a fan of, but as one option of many it absolutely has its place. Right now for example I'm working on my reputation with the Timbermaw, which kind of ties in with the first point as I have two quest items in my bags that I won't be able to hand in until I've reached at least neutral with them. It's slow-going and the last time I checked I still needed to kill over 150 furbolgs to reach my goal, but the nice thing about grinding is that you can do as little or as much of it as you like, at any time. Personally I've settled on simply doing one round through the Deadwood camp whenever I'm landing at the nearby Alliance flight point, and I'll get there when I get there.

Earning Money

Both of the above will earn you money as you go along, but it can also be a goal by itself, for example by going out to collect crafting materials which you can then sell on the auction house. Everyone dreams of having an epic mount one day, but a thousand gold was a lot of money in those days and took some work.


I've written about my epic journey to becoming an armorsmith, but of course levelling my blacksmithing hasn't ended there. I'm currently sitting on a skill of 278, and with every skill-up requiring more than twenty thorium bars, it's slow going. However, every single item I craft is actually useful and I can sell it (even if the profit isn't great). I haven't focused on it specifically, but I do mine thorium everywhere I see it and so keep chipping away at that skill bar slowly but surely. Likewise, all the other crafting professions and even the secondary professions all have specific requirements to get them maxed out that aren't as simple as loading up your bags with mats and going AFK at the forge.

Alterac Valley

Even if you're generally not a PvPer, Alterac Valley weekends are a chance to hop in and engage in some casual PvP even if it's not usually your cup of tea. There are some nice gear rewards to be had, and if your urge for PvE is too strong, there are also PvE quests to be done in the Valley. With the large number of people participating and the battleground being accessible from level 51, it's simply accepted that not everyone will make a meaningful contribution to the actual battle, so feel free to have fun your own way. Personally I was in an AV match today that lasted two hours and 41 minutes (I was there for the entire duration)... let's just say: it was certainly an experience.


And finally... should you be able and willing to take the step up, there were of course the five-man dungeons. While their length made them less casual-friendly than dungeons in WoW are today, even a casual player should be able to make it at least into the occasional dungeon run. Apart from gear there is also a lot to see here: There's Blackrock Depths (which nobody really runs in its entirety in one go, so it will probably take you several runs just to see all the bosses), Scholomance (which has the added complication of requiring a key), Stratholme live and undead, and the three wings of Dire Maul, all asking you to come back repeatedly, not just for gear drops but also to unlock more stories.


Nostalgia and Other Reasons to Play Vanilla

First off, let me direct you to this excellent article by Bree from Massively Overpowered on what is and isn't nostalgia.

I started playing on Kronos due to nostalgia, there's no doubt about it. I just wanted to see old Azeroth again. But as the above article says, nostalgia isn't what keeps you around. I stayed because I was actually having fun again.

In fact, too much nostalgia is probably a bad thing. I'm pretty sure it's a major reason I haven't really gotten into playing my priest alt. Playing her reminds me way too much of the aspects of my original WoW experience that I can't really recreate: being a student with seemingly endless amounts of free time, having friends that levelled with me the entire time, the fun we had together.

In hindsight I think that recreating my pally instead was definitely a very good choice. Since she never got very far in retail, playing her hasn't so much been an attempt to relive the past as a trip to an alternate universe where I never re-rolled night elf. How would things have gone if I had continued to level as a human paladin? Well, now I can at least find out what the game would have had in store for me...

As I said, levelling has been fun again. Even though old Azeroth isn't new to me anymore, there were many things that I'd forgotten. I love just how "worldly" everything feels. I used to find those quests annoying that send you all over the place, but it just feels more natural now that I've seen the alternative. Sure, in some ways it is annoying when the quest giver in Booty Bay sends you all the way up to Dalaran just to talk to a mage, but it's at least equally nonsensical when everyone and everything needed to solve an issue has been within a one hundred metre radius the entire time but nobody thought of talking to the guy over there or picking up that box from around the corner until you arrived.

The longer-lasting fights out in the world highlight the strengths and weaknesses of different mob types vs. different classes, while the higher mob density and increased danger posed by enemies in general force you to pay attention to your environment. You spend enough time in each zone to learn all its ins and outs and get opportunities to meet people. Professions require work and gaining stats is meaningful. When you get a buff or a new gear piece, you can really feel the difference in power it makes! Everything just flows together to create a great experience.

Imagine my surprise when I found out that some people, even among those who play on private servers, think that Vanilla levelling was crap.

Just one example I saw on YouTube. Click to enlarge and read.

My first reaction the first time I saw someone state this in chat was one of shouting "Blasphemy!", but this was soon replaced by intrigue. If they don't like the levelling, what other reasons do people have to love Vanilla? I certainly can't think of any from personal experience, as I didn't engage in much PvP or endgame PvE myself back in 2006.

One thing that surprised me is that apparently there is a considerably-sized community that loves and misses Vanilla's 20- and 40-man raiding. Kronos has a built-in boss kill tracker... just look at all those bosses being killed in real time, and that number is only going to go up once all the Nost refugees level up! It's funny because more recently large group raiding like this has earned a bad reputation, and a lot of Wildstar's troubles to retain players for example were blamed on its attempts to revive 40-man raiding. After seeing how things go down on Kronos, I'm confident in saying that the inclusion of 40-man raids by itself can't have been the game's issue. Hell, I'm willing to bet there are more people doing 40-man raids on private Vanilla WoW servers than in Wildstar even now. Why? Well, this video from Preach Gaming gives five reasons why the format was and is beloved by many:

(In fairness, he also has a video called "Top 5 Reasons 40 Man Raiding Sucked", showing the other side of the coin.)

Finally, there is PvP, which surprised me even more, because while I've seen a fair amount of negative comments about 40-man raiding, I've met even fewer people who had anything good to say about Vanilla's PvP. Classes weren't balanced, gear wasn't balanced, the grind for PvP ranks was only good for no-lifers. And who really misses Warsong Gulch matches that lasted forever?

Well, apparently there are a fair amount of people who do miss Vanilla PvP. While there are purists who say that world PvP died the moment battlegrounds were introduced, most will agree that it was generally still a thing at least on a smaller scale until flying was introduced. I reckon that few would admit it, but I think a lot of people also liked the imbalances, which is why so many Vanilla servers are flooded with warriors, mages and rogues. If your goal is to pwn noobs, being able to get an advantage right from the point of character creation is appealing. Put in a slightly less inflammatory manner to PvPers: they liked that not everyone was equal, that making the right choices and putting in extra work was very rewarding in terms of the advantages it gave you. To quote player Aieris from a thread on the Kronos forums on the subject:

You are realy [sic] rewarded for your grind effort. I (as rogue) was useless in PvP without any preparation. Blind/Vanish 5min CD and then what? Kited like hell. Then i farmed Thistle Tea, Free Action Potions, Engineering, trinkets and it got far more better.

Other reasons I've seen cited by people loving Vanilla's PvP are: gear being the same in PvE and PvP (meaning that it was easier to move between the two game modes and made the individual gear pieces more valuable), long AV matches feeling epic (personally I haven't experienced anything like that even on Kronos; I think it required people to be less knowledgeable about what they were doing than they are now, therefore causing the game to stall), and the classes' limitations making combat more straightforward (e.g. not everyone having an interrupt, heals or whatever).

Overall, this has really driven home the point for me that Vanilla WoW managed to offer an experience that appealed to different groups of people for very different reasons, even if there are certain common threads running through the whole thing (such as the need for greater investment being rewarded and getting to know people more naturally during gameplay). Everyone had their parts that they didn't like or at least didn't care about, but what they did like they loved so much that tolerating the downsides was worth it. It's noteworthy that this goes counter to the attitude that gets promoted more recently, that MMOs should just focus on their particular niche and cater solely to that audience.

Yes, things were different ten years ago. But it's remarkable how much of it still works.


Refugee Crisis

The Nostalrius shutdown continues to make waves.

Kronos got absolutely swamped with refugees. To some degree, this was to be expected, but in practice it's still been awe-inspiring. I think that previously the server had been averaging slightly more than one thousand concurrent users each day, which multiplied by several factors overnight. The server admins have been doing overtime to make sure that both hard- and software could handle the stress, but nonetheless it's been a disruptive experience for the existing community, and not just because there were sudden queues and the /who command is now limited to the first fifty results like it used to be on retail instead of showing you the entire server pop.

Former Nostalrius players have been accused of lowering the quality of world chat (which is doubtful, considering the depths to which Kronos players were able to sink entirely on their own) and there was a sudden and to me very confusing rise of xenophobia in regards to Chinese players. Some players are just crabby with the newcomers because of the former rivalry between the two servers and remembering things like Nost players rolling alts on Kronos just to troll world chat with accusations of how dead our server was (which is highly ironic in hindsight). Others just enjoyed the lower population, especially since it made the PvP aspect less aggravating. I can understand that one, but as far as everything else goes, I think we'll just have to get over it. Let's focus on the fact that we're all here for the same reason - enjoying a version of the game that's otherwise not available anymore.

The story of the Nost shutdown was big enough that it even spilled over into mainstream media - check out this article on the BBC! And of course blogs and YouTube videos have been alight with discussion. Even Nils crawled out of whatever hole he had been hiding in to suddenly comment on the subject of Vanilla WoW. I've been kind of delighted with how many positive reactions there have been in favour of the concept of Vanilla servers, if for no other reason that my tastes rarely seem to overlap with the mainstream anymore and it's kind of cool to see other people also like something that I've already been enjoying for a while. Of course from Blizzard's point of view, it must seem like their move to get Nostalrius shut down has backfired at least in the short term, as it has provided private servers with more positive publicity than they ever could have hoped for.

Of course, not everything that people have contributed on the subject has been useful. Some have used the whole thing as just another excuse to rant extensively about everything that annoys them about Blizzard and current WoW, which I can understand but doesn't really contribute anything new. On the other side we've had hardcore denialists insist that anyone who enjoys Vanilla WoW more than the current iteration is just deluding themselves and stuck in the past (you better not enjoy anything that was created more than ten years ago). And of course there's been the argument that since private servers are illegal, that should be the end of the discussion, which is simply self-defeating - laws are made by people and can be changed. I certainly think that MMOs with their malleable nature could be used to question certain aspects of copyright law.

Either way, while the whole thing has been interesting to watch, I can't say that I feel very strongly about the subject from a personal point of view. If Kronos were to shut down tomorrow, I'd just spend that extra time on other games again - I've had my fun and no regrets. Would I play on an official Blizzard Vanilla server? Hell yeah, but I still don't think it's likely to happen as the whole concept just doesn't mesh with their business philosophy. For now I'm just curious to see what sort of other effects the drastic population increase will have on Kronos.


Level 60 Ding!

I actually meant to post this a few days ago, but decided to postpone it due to the Nostalrius drama being more topical. I hit level 60 on Kronos!

The crucial moment came when I handed in some quests to Donova Snowden in Winterspring. An orc hunter stood by and cheered for me, then put me into an ice trap and ran off. It amused me. Of course, as soon as I tried to continue towards the next nearest quest giver, I got killed by an undead rogue. Oh well, just can't trust those Horde players.

Here's my /played time as a newly minted level 60:

There are still a lot of things to do and a lot of things to say about the Vanilla experience, but for now I'm simply happy to have achieved this goal and shall leave you with some more screenshots from my levelling experience.

The Corporal Keeshan escort quest teaches Alliance players early on that escorting NPCs is a pain in the butt (and that grouping up is beneficial).

It was nice to see this nice quotable scene "live" again.

In general, Vanilla made it preferable to travel on the roads because it was much safer than going cross-country. Except when it wasn't.

I always liked going to Stormwind Keep and finding someone else in the middle of revealing Onyxia's true identity.

Re-reading this gave me goosebumps. Some quests in Vanilla were seriously creepy and sad.

Speaking of safety on roads and in towns...

I don't think many people do a lot of fishing while levelling up. I did.

That moment when finding a blue BoE was the most exciting thing ever.

Old Dalaran! I remember being absolutely mesmerised by this big purple bubble back in the day, and it still fascinated me upon revisiting it.

I loved having the old Thousand Needles back. The post-Cata version isn't bad, just... meh.

This just amused me.

Another very quotable dungeon boss.

The one quality of life issue that frequently annoys me: that trying to do anything while mounted (take a flightpath, attack something) won't dismount you automatically.

Learning how to become an expert in First Aid.

Still an epic moment.

Oh the grief this quest caused me! But eventually I got there. I also loved just watching our footprints in the sand.

In comparison, this escort quest was both funnier and much easier.

Isadora's first Alterac Valley was mostly a lot of riding around and dying quickly.

When <Bohemia> announced that they were about to place Onyxia's head on the gates, I (and others) ran over to witness it because it gives a nice buff. Just another one of those small community touches.

One of the more frequent, if harmless, glitches on Kronos is that mobs love to get stuck in or on trees.

Saving Sharpbeak stood out as one of the few quests that wasn't properly scripted on Kronos - upon completion poor Sharpie just keeps lying in his cage! Poor thing.

I remember seeing this glitch back in Vanilla. It's entertaining that even that gets reproduced on a private server.

Proving the old adage that the better the gear, the more ridiculous it looks. I'm actually wearing a shirt underneath, but since it's dirty white it doesn't really help much...
The 7x XP event led to a noticeable rise in multiboxers levelling alts.
After what they did with the place in Cata, it was sobering to see the old Light's Hope Chapel again. It's hardly what you'd call a beacon of hope, just another stop in an incredibly dreary endgame zone. Needs more light!