The other night I decided to finally pug my first heroic on my own, because after all, what would this blog be without bad pug stories? And how can I talk about enjoying pugging if I'm too afraid to go out there and do it myself these days?
I decided to do the illogical thing and not conduct this experiment with my priest, even though the fact that she's my main and almost fully geared from heroics by now probably would have increased my chances of success. Instead I decided to queue up with my druid, thinking to myself that if I failed too badly I could at least blame it on the character not being my main and not being very well geared. I guess there is a warped kind of logic there.
After about five minutes of waiting in the healer queue I was pulled into a heroic Deadmines in progress, just after the Foe Reaper 5000. The tank was in the process of explaining to some damage dealer that he was supposed to avoid something or other, to which the dpser replied with "it's just a game gtfo" and left the group. The tank thought that this was hilarious, and I have to admit that I was vaguely amused as well. An interesting moment to join in, but the fact that the person that didn't care about tactics was the one who was leaving gave me hope.
We made our way to the boat in a very messy manner, with several deaths on the way. Either a lot of those trash mobs have random aggro mechanics or our tank just wasn't very good. Or maybe he was just lacking focus... he randomly went AFK more than once, supposedly because his girlfriend was distracting him.
Ripsnarl gave us problems, and after a couple of wipes I made sure to double-check all the fight mechanics online to make sure that I wasn't doing anything wrong, since we had had one or two wipes due to me running out of mana after the boss had been beating on the tank for ages with full stacks of Thirst for Blood. More often than not we got blown up by adds though. The tank also yelled at the shadow priest for supposedly not dispelling some disease and ignored my comments about there not being a disease mechanic on this fight. I decided that it wasn't my fault and that all three damage dealers barely doing 5k dps was probably just a little too low. Just as I was pondering how to best bring this up, two of them decided to leave without a word and we got a death knight and a hunter as replacements.
The hunter alone did 10k dps, which immediately improved things significantly and we only ended up wiping at 1% after I had been buried under a pile of untanked adds and died. The hunter left again. Why? We were so close! Fortunately the next hunter we got as replacement did just as much damage and we eventually got the Admiral down.
Cookie was not a problem fortunately, but Vanessa ended up being somewhat tricky again. We actually wiped on Glubtok's nightmare because people randomly died in fires before we even had a chance to do anything to him. On the mechanical nightmare there were a couple of expected deaths to the lightning rods. I waited in a safe spot for everyone else to catch up and when I healed the last arrival, the death knight, to full, I suddenly had aggro from the boss - I guess he had pulled unintentionally? I died and so did almost everyone else but they managed to burn the boss down at the same time.
On Vanessa we stalled again, much to my surprise because I remembered that part as a fairly easy tank and spank from my last visit. For some reason the tank ran straight into the part of the ship that was a fiery inferno and died. I asked him why he did that and he said: "Stupidity. Sorry." What are you supposed to say to that? On the next attempt he fell off the boat and the boss reset. Hunter #2 left as well. Once again I could only wonder, why? We had beaten Ripsnarl and Cookie and were this close to completing the instance, why drop now of all times?
His replacement was a warlock and the tank asked to be summoned back because he thought that there was no way to get back onto the boat from the water. Rrright. Once he had found his way after all and we were trying to buff up and get ready to kill her for real this time, the death knight's ghoul decided to pull the boss for us while everyone was on half health and mana and we eventually wiped again. It's a good thing that I have a much higher tolerance for incompetence than for malice.
Being a very bad pug scientist, I forgot to actually count the number of times that I died, but considering that my gear had gone from fully repaired to yellow by the time we killed Vanessa and that my guild has the Reinforce (rank two) guild perk, I must have racked up eleven or twelve deaths. I was rewarded for this with 210 justice points, my druid's first 70 valor points, no useful loot and a Chaos Orb that I can't use yet but which defaulted to me anyway since nobody else in the group had any of the right crafting professions. I'm not sure it was worth it.
Still, I think the experience showed that it's quite possible to pug Cataclysm heroics if you're sufficiently patient and persistent. I mean, I wonder how many of the dpsers that left the group after a wipe then went on to complain to someone about how much we all sucked and how pugging heroics is clearly impossible.
April in Review
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