16/06/2025

Retail Bits & Bobs

I'm actually having more fun in Cataclysm Classic than in any other version of the game right now, how weird is that? Still, things haven't exactly been quiet in retail either, rather the opposite - it's just that nothing has been particularly sticky for me. Some notes on what's been going on: 

Retribution Paladin

I finished levelling the paladin I wrote about last month. I didn't get to the cap before the bonus XP event ended, but I was well into War Within by that point and the last few levels didn't take me long at all.

Isadora the Beloved, a female human paladin with a blonde ponytail stands in Dornogal, smiling.
I can see why retribution paladins are so popular. People loved the idea of that class even back in Vanilla, when it performed really poorly in terms of output, so I'm not surprised that it's still popular now that it's more balanced and comes with a lot more shiny effects attached. Fighting as a retribution paladin is basically a massive light show with literal bells and whistles going off everywhere and hammers flying around, and it's just plain fun.

With the free delve keys you get from Renown it was surprisingly quick and easy to get her into a set of decent gear, but now I already find myself thinking "what now" again. Still, it was nice to actually play and level my first ever character in current content after all these years, even if I'll continue to primarily think of her as the one that first explored Elwynn Forest, fought gnolls in Redridge, protected weaker party members on a moonlit night in Loch Modan and got yelled at for tanking badly in the Deadmines.

Horrific Visions

The current patch (11.1.5) got criticised a lot for drip-feeding its content with too much time-gating, which is something I really don't mind, but what is true (for me at least) was that each part of the patch that was released later was less interesting to me than the previous one.

I loved the Nightfall event even if it was buggy and farmed my way to maximum Renown with the associated faction, but the return of Horrific Visions (a feature that was originally part of Battle for Azeroth) was already a lot less interesting to me. The husband and I actually dabbled in these a bit at the end of BfA when we first started playing again, but we didn't stick with them for very long, for reasons I can't recall now.

This time around, I think I already said during the second or third run that I could see these becoming boring really quickly. Sure, repeating content is a big part of WoW and MMOs in general, but there's just something about these little scenarios that makes the repetition even more blatant and tedious. It's become a bit more interesting as we've started to challenge ourselves a little with the higher difficulties, but I still wouldn't want to do these more than a couple of times a week.

Dastardly Duos

Finally, the latest part of the patch to be released belatedly was something called "Dastardly Duos", which I'd heard content creators praise while it was on the PTS, but my personal experience with this feature was comically bad. You see, the husband and I queued into them, and I thought that they would scale to your group size like delves and visions do. There were helpful NPCs at the start, but again I was thinking of Horrific Visions - where the general recommendation was to dismiss the help since it just increased mob health and wasn't actually all that helpful - and simply dismissed them.

This turned out to be a big mistake, as the content is clearly intended for five characters, and your gear is scaled down as well (something I had no idea about), so we got absolutely smashed and soon found ourselves camped at the spawn point. There was a timer on screen so I thought "oh well, let's just let the timer run out" but that did not complete the instance. We couldn't find any exit button either! I eventually distracted the mobs for a bit so the hubby's mage could hearthstone out, and I managed to get out the same way a bit later. It was just funny and bizarre but also totally killed any desire we'd had to engage with this content. Nothing like being thrown into an instance where you can't tell what's going on, get spawn-camped by NPCs and can't figure out how to leave.

I did eventually go back and complete a couple of rounds with the NPC group as intended, but I still didn't really understand what was supposed to be the point and it just didn't look particularly fun. There are plenty of more entertaining things for me to do instead of struggling to figure this out. 

In fact the next patch, 11.1.7, is already supposed to launch this week, so there's already something new to check out, yet again.

Legion Remix

During PAX East, something that was already floating around as a rumour was officially confirmed: that there'll be another Remix event like last year's Mists of Pandaria Remix, only this time it's going to be for Legion and it's going to launch towards the end of the year. I ultimately ended up liking MoP Remix quite a lot, so I'm looking forward to this, but at the same time my own experiences with Legion weren't that long ago and I didn't play the expansion at all when it originally came out, so I'm not currently feeling a lot of nostalgia for it.

I also have a character of every class at the level cap now (plus the extra paladin mentioned above) so what would I even level next? Another one of every class on the opposite faction, trying out different race and class combos? Not sure where I'll end up landing on all this. 

Housing Hype

And because all of this clearly isn't enough, Blizzard also keeps trickling out more news about housing. There's been a few dev blogs on the subject, such as this one and this one, and last month they had an event where different content creators got an early preview of how things are going, which resulted in a lot of them making gushing videos about the experience.

I'm following all this with interest but at the same time I'm not that much of a housing enthusiast that I'm on the edge of my seat (which is why I haven't felt the need to post about any of the above until now). In fact, a lot of the more advanced features don't sound all that interesting to me because I don't think I'd ever use them, so I was mainly relieved that it's been stated that there'll be a basic editor for players like me who just want to keep it simple.

One quote that amused me and that stuck with me (though I sadly can't remember now where I heard it) was something along the lines of: "Interior and exterior are completely separate, so your house can be much bigger on the inside, like the TARDIS. Or as we should say in WoW, like Naxxramas." 

09/06/2025

Cata Classic: Halfway There

Progress on my little Cataclysm Classic project has been swift. I played a fair bit over the past week and already hit level 80. I'm still dithering in Northrend as I'm writing this because I felt like I was actually progressing a bit too fast and I don't want to move on to Cata just yet. It's one of those flaws with the way WoW does expansion content, that because of how much of it is concentrated at the level cap, when the level cap moves up, it requires a lot of effort to actually still take any of that content in because you'll just be sailing past it way too quickly.

Tiirr the night elf hunter triggers the level 80 achievement during a run of Utgarde Pinnacle

The gameplay has been surprisingly enjoyable. For as much as Cata removed a lot of what made everything that came before feel "classic", there are still bits of flavour left in there that are now missing in retail, such as my hunter wielding both a melee and a ranged weapon. I always thought that was incredibly cool, even if I didn't use the melee weapon much - but shooting things with a bow from point blank range like you have to do in retail just feels dumb. My pet's AI also feels much better for some reason, with my pet actually reappearing reliably when I dismount (in retail I feel like I have to manually re-summon it every five minutes) and defensive stance working much more smoothly than the annoying split between assist and defensive that they introduced later and which makes your pet unresponsive at the most annoying times.

In general it's noticeable how damage rotations are still in a kind of sweet spot where they are more involved than Vanilla (requiring you to use, say, five different damage abilities instead of just one) but don't have all the annoying upkeep of buffs or temporary cooldowns that you're supposed to cycle through constantly in retail.

Not everything is great of course. After the War Within just made massive improvements to the way the game handles transmog collection, it's almost physically painful to be back to a system where collecting any appearances and even merely keeping track of what you've already got is strictly tied to your class and armour type.

Last week was also Darkmoon Faire week, so I hopped onto Darkmoon Island to do the rounds there like I do in retail. Since the Island was introduced in Cata, I didn't expect to notice many differences, but I was quite surprised. For example I had forgotten that there was originally no return portal, and the targeting circle for the "Target: Turtle" game was huge and incredibly inaccurate for some reason, making it feel much more difficult than in retail.

All that said, most of my levelling was spent in Northrend, flying around exploring the landscape, working on my professions and engaging with a quest hub here or there as the mood struck me. (As a hunter I just had to do the Nesingwary quests in Sholazar for example.) In-between I queued for dungeons - I have my gripes with Wrath, but the dungeons were pretty cool and I literally ran them hundreds of times back in the day. I initially expected that I'd have to look for groups manually, since I still remembered all the hubbub around WotLK Classic launching without a dungeon finder, but clearly they did decide to add it eventually.

I decided that I wanted to queue for all dungeons in order and even though that limited my selection and I was dps, my pops were always pretty quick. As if I needed confirmation that I wasn't the only one levelling a character now specifically for Mists of Pandaria Classic, I once ended up in a run with characters from two different guilds whose names implied that they were MoP levelling guilds, with the existence of a third guild implied.

Close-up of two characters in a dungeon run. Their guild tags are "MOP Level up II" and "Panda Levelling Club".
At first I still tried to say hi and bye, but people rarely responded so I quickly gave up on that. in Dark'tharon Keep I got kicked at the end of the dungeon for declining to immediately re-queue as I was trying to hand in the quest at the end of the dungeon and it has some RP that requires you to wait for a bit. At least this didn't come as a complete surprise to me at this point, so I wasn't exactly shocked and dismayed, just slightly exasperated. I manually flew to the dungeon to see if I could re-enter and hand in my quest that way, but all the mobs were back and I couldn't get to the end. I didn't feel like re-queuing for the same dungeon and risking people do the exact same to me again, so I just abandoned the (completed) quest.

I did note that the unfriendly group that had booted me consisted entirely of people from Firemaw, which was at least on brand. With how few actually active Cata servers there are, server identity is clearly still a thing, and it figures that the PvP mega server still has the most jerks on it. People from the other PvE servers seemed at least marginally friendlier. In Halls of Stone a group from Lakeshire (a German PvE realm) even managed to convince the tank to do the two optional bosses.

Looking around on my own server (Mirage Raceway), it was interesting to see that even though it was largely alien to me (I'd just taken the free transfers at the start of Cata and had never really played on it) there were remnants of things I recognised, such as certain guilds or characters I remembered back from Nethergarde Keep or even way back from Hydraxian Waterlords. It did bring me a little bit of joy to see that some people have weathered the repeated server consolidations and expansion changes against the odds.

Anyway, I continued my levelling journey and got into Halls of Stone at 77 or 78. The queue for this took longer than for any previous dungeon I'd done, and I figured that the rush-rush people were probably intentionally avoiding the fifteen minutes of Brann RP. However, after opening my dungeon finder window again at level 79, I was surprised to find that Halls of Stone was just... missing from the list. I figure that's probably an even bigger reason for why the queue for it took so long.

The Wrath of the Lich King dungeon list in the dungeon finder, with Halls of Stone being conspicuously absent

At 80, things got even worse as most of the level 80 dungeons I still hadn't done also disappeared from the list. I found a forum thread about this problem going back to 2023, and it appears that this issue still hasn't been fixed two years later. I guess that tells us all about how much love Cataclysm Classic has been getting from the development side. So that's how my Wrath dungeoneering came to an end.

The Wrath dungeon list in the dungeon finder, strangely reduced to just Old Kingdom, Azjol-Nerub, Drak'Tharon Keep, Violet Hold, Gundrak, Trial of the Champion and Forge of Souls

As I said, I'm still puttering around a bit as I haven't even explored Storm Peaks and Icecrown, and I want to get my leatherworking and first aid caught up. XP gains are already greatly reduced, but I expect to hit level 81 quite easily, by which point I'll probably feel the pressure to move on as XP payouts will likely go from reduced to near non-existent. I won't get away with getting as much levelling done in dungeons in Cata, as it says I'm currently ineligible to queue for any of them. I'm guessing they faithfully reproduced the mechanic where you had to find the dungeon entrance in the world before you could use the tool? I guess I'll just quest instead.

04/06/2025

Ion Hazzikostas on WoW's Game Design

The other day I found out that WoW Game Director Ion Hazzikostas gave a presentation at Nordic Game less than two weeks ago. Even though I personally don't recall hearing about it before, Nordic Game touts itself as Europe's leading games conference, and handily, its various talks are available on YouTube for free. So I went ahead and watched Ion's.

It's a little less than an hour long but seemed to go by really quickly as I found it very interesting. Mostly he explains just how much WoW's design philosophy has changed since 2020, when retail's subscriber numbers plummeted during Shadowlands and Classic surged with popularity. He talks about how he was originally tasked with preserving "the vision" above all else, with Shadowland's widely lambasted covenant system having been the last gasp of that, and how they've come to appreciate since then that when you maintain a live service game that's this big and this long-lived, the players own it just as much as the devs and it makes no sense to try and force things on the players that they say they don't want. (I wonder how much Holly Longdale had to do with that change of heart.)

He talks about how even if you change absolutely nothing, player attitudes and interests change and you've got to be reckoning with that. He talks about how new systems will always benefit from a sense of novelty, but that even something that is loved at first will get boring and disdained after a while.

Another part related to that which I personally found particularly interesting was that he said that in the past, they were too obsessed with future-proofing everything, at the cost of making things actually fun. The example he gave of this was the Mists of Pandaria talent trees, which could have been built on for several more decades because of just how little they gave you, but that this also made them really boring and uninteresting while levelling (which I heartily agree with).

The contrast to this are the new talent trees added with Dragonflight, which are more similar to the old ones - and are even more complex than the old trees, in my opinion. I did also worry when they decided to add hero talents on top of that for War Within, that it was all getting a bit too complicated again already. His response to this was that they are well aware that it will all get out of hand at some point and will need tearing down again, but that this is a problem for the future, and that they don't want worries about ten years down the line to stop them from doing fun things now.

I think it's clear that he's very passionate about what he does, and I think it's also obvious that he strongly believes in this new strategy - and it has played out positively in the last two expansions so far! Nevertheless, I have to admit I also remained a bit sceptical of the things he said because they sounded a bit too simplistic sometimes. Listening to your players sounds great, but as he admitted himself, sometimes they want diametrically opposed things and you can't keep everyone happy - so how do you decide which way to go? And making things fun now without worrying too much about the future... again, I do get the idea behind it, but as an MMO player I've also seen my fair share of systems that were clearly built with that same attitude, that a certain result needed to be achieved now, and which then continue to be an albatross around everyone's neck because people didn't think enough about how they should continue to fit into the game's framework in years to come.

Either way, I can heartily recommend watching the video for yourself if you have any interest in why the WoW devs have made certain decisions in the past few years, as there's a lot more in there than just the examples I picked out.

(Ever wondered just how fast retail levelling is nowadays? Well, straight from the horse's mouth, it's "literally ten times faster" than it was in Vanilla.) 

02/06/2025

Checking in on Cataclysm Classic

Back in October, in a post about why Classic wasn't really vibing with me at the moment, I noted the following: "If they do make a MoP Classic, I have exactly one plan for it: to level a character high enough at the start of the expansion to see the Vale of Eternal Blossoms in its original state." As far as I can tell, MoP was the last expansion in which Blizzard permanently replaced a zone with an updated version, as in the years since, they've opted for the Bronze-Dragonflight-sponsored time travel option instead whenever they made major changes, which allows people to still access the old zone if they want to.

Since I made that post, Mists of Pandaria Classic has not only been announced, but also had a public beta and is currently scheduled to go live in mid to late July. As I hadn't forgotten about that goal of mine, I decided that it was about time to re-download Cataclysm Classic and get a character expansion-ready.

For those of you not keeping track, I last played "progressive" Classic at the end of TBC. I checked in extremely briefly both at the start of Wrath Classic and at the start of Cata, but did not feel drawn to either expansion. This meant that my characters were server-transferred last year as part of the latest round of soft server consolidations, but other than that, my hunter Tiirr (now with two Is and two Rs) was still level 70 and sitting in Shattrath.

The Stormwind auction house at dusk. There's a number of players around it, including several worgen and people on a variety of flying mounts.

I took the portal to Stormwind and started doing some maintenance to get her into a playable state. As an aside, I was surprised by how busy things were in Stormwind (and that's on a server that was flagged as having a medium population). Classic Cata is the currently live version of Classic that I've been hearing the least about in terms of people actually playing it, but clearly it still has its audience. Ironforge.pro has registered slightly fewer than 100k characters raiding in Cata Classic last week, which is about the same number as on the vanilla Classic anniversary servers. So for all the scoffing I've seen about how Cata is where the real Classic ended and surely nobody actually wanted it, there do seem to be plenty of players who've been happy to play it anyway.

Either way, my primary task was to get my bags in order. All my mounts and pets could be added to the new collections interface to no longer take up bag space. Toys were eligible too - the first time around, those didn't became part of collections until Warlords of Draenor, but in progressive Classic that part is already there. Likewise, the transmog interface is the one that was introduced in Legion, and the auction house is the new one that was added in Battle for Azeroth. I swear, this is going to make it harder than ever to remember which features were introduced in which expansion.

Anyway, other bag slots were freed up from selling items that had been turned into vendor trash, such as all my arrows, or things that were simply no longer relevant to a hunter in Cata, such as pet food and mana potions. One bag was filled with a bunch of random keys tied to various BC quests that I wasn't even on... I can only guess that those had been on my keyring when that was removed. Either way, more stuff to destroy. A few items, such a stacks of cloth, I decided to actually list on the AH since there were presumably still some people interested in them.

I had to visit the flight master to unlock flying in Northrend and the revamped old world. (Fortunately the ramp I was jumping off when I realised that I wouldn't be able to fly yet without this wasn't very high.) I stopped by all the profession trainers, as well as - after some initial confusion - my class trainer. (For some reason I'd had it in my head that Cata was also the expansion where they removed the need to train abilities, but no, that actually happened in Mists.) I dragged abilities from my spell book back onto my bar and spent my pet's talent points.

My hunter herself had no spec either, and my first impulse was to go Marksman as usual - but then I read some of the talents and went "eurgh" - right, Cata was when I went Survival, back when that was still a ranged spec, so I opted to revisit that particular setup. Still, I was kind of surprised by how incredibly boring all the talents looked, as I seem to remember quite liking the condensed talent trees during original Cataclysm.

Finally I was ready to pick up the breadcrumb quest to Northrend. It sent me to Borean Tundra when I would've preferred Howling Fjord, but in that moment I genuinely couldn't even remember where to board the right boat for that. So I just hopped onto the next ferry leaving Stormwind to start in the Tundra.

A female night elf hunter in mostly tier 5 gear on the boat to Northrend with her lynx pet

I miss boats being relevant. They are slow but they really force you to immerse yourself in the world for a few minutes in a way that portals don't.

I decided I could be picky with which quests to do, so I only did about a third of the zone (if that) and also made a trip to Dalaran and Howling Fjord to pick up some flight paths. Unsurprisingly I suppose, this was enough to net me two levels in that single play session. The Wrath portion of the levelling curve was presumably nerfed again with the release of Cata, there's another bonus XP event going on right now, and I was fully rested. Still, considering I'm not here for Northrend or the Shattering, I found the levelling speed heartening and it made the prospect of making it through the last two expansions I'd skipped less daunting. I expect that 80-85 might still be a bit of a pain unless they nerf it with the pre-patch or something, but we'll see. I'll probably do Vashj'ir since I haven't done that zone in ages... but first I need to actually make my way through Northrend.

13/05/2025

Riding the Winds of Mysterious Fortune

I've noticed that there's a very clear pattern to the way I've come to play retail WoW. It goes something like this:

New content! → Check it out on the main to see what it's all about → Repeat a few times for rewards if applicable → Occasionally do said content on alts for a while → Engage with said content less and less as rewards become less frequent/more RNG-dependent or I just get bored → New content!

The slump before the next new content patch is usually when I'm the most likely to start messing around on random low-level alts. I've got to admit that ever since I got one of each class to 80, I've started to question that gameplay a little bit ("Do I really need another shaman?" etc.) but sometimes it's just fun to revisit old zones and quests or try to learn more about a spec I've never played.

Lately, one of those characters has been the human paladin that was the very first character I ever created. She lives on a German server, so I had little reason to play her once I migrated to playing in English, but after the introduction of warbands made all those alts relevant again in a way, I decided to take her out for a spin. Originally I just did a bit of questing and gathering in her old human starting zone haunts (back in Vanilla I got her to level 20 or so), but eventually I decided that the Cataclysm versions of those zones just weren't doing it for me and that I'd rather take her to the Dragon Isles, since I'd been meaning to replay the Dragonflight story for some time anyway.

(Am I the only one who's feeling somewhat nostalgic for Dragonflight? I think The War Within is good, but I loved the zones and the general vibe in Dragonflight, and War Within just doesn't hit quite the same way for me.)

The other day I logged into her again (she was sitting at level 32) and did a couple of quests when I noticed that I had some "mysterious satchels" in my inventory. It was only then that I remembered that there's a levelling event going on right now, which is something I usually ignore since I think that levelling in retail is plenty fast and I don't necessarily need a boost to it. As such, I hadn't really looked too deeply into the special twist they added this time either: that you occasionally get these satchels as bonus loot from quests and drops, and they contain gear appropriate for your spec and level. The first one I opened contained a two-handed weapon that was a massive upgrade from what I had, and I equipped it with delight.

A female human paladin riding her charger through the Azure Span

I then continued questing and was surprised by how much I fell in love with the whole satchel idea. It has long been my main complaint about levelling in retail that normal gear acquisition can't keep up with the speed at which you gain levels, meaning that if you don't wear heirlooms, you'll quickly get weaker and weaker due to scaling until even simple quests start to feel unplayable. These satchels came in so frequently that they finally addressed this problem.

You could tell that it was still a bit of a struggle, as even with the bags constantly showering me with new gear, each new piece would be about 50-100 item levels above the one it just replaced, but it was still a dramatic improvement from how this process normally goes. Some satchels also contained "fun" consumables instead of gear, such as the Night Elf Mohawk grenade making a comeback, which I certainly didn't mind either.

Within two days I blasted through several zones and gained close to 35 levels. I generally find Classic's slower-paced levelling more meaningful, but every now and then I achieve good "flow" in retail as well and this was one of those instances. I was really surprised though by just how well the little goodie bags addressed the usual gearing issue, and while it feels more like a band-aid than a "clean" fix for the scaling problem, I've got to admit I'm kind of hoping that they make these satchels or something similar a permanent part of the game as, at least for me, this would go a long way towards making random alt levelling more enjoyable again.

03/05/2025

Dwarf Heritage

It's been a little while since I last wrote about one of the heritage quest chains... mainly because I kind of got caught up in the expansion and its endgame content. Fortunately the heritage quest lines are evergreen content that you can go back to at any time, and the other week while I found myself wanting to pass some time late at night, I decided to do the dwarf heritage quest chain.

Dwarves are one of those races I feel kind of "eh" about - which is to say I neither love nor dislike them - and there would've been others whose heritage I would've been more interested in from a lore point of view, but I don't have all of those races levelled up right now, while I do happen to have two dwarves at 80 so it was easy enough to just grab one of them and get going. I ended up choosing my paladin over my shaman.

The quest has you meeting up with Brann Bronzebeard early on and I've got to admit I winced a little. I don't know when this quest chain was added, but based on the fact that a trogg I killed early on dropped a piece of Tidespray Linen, I can only guess it was Battle for Azeroth. I think at the time going adventuring with Brann must've felt somewhat cooler than it does now, what with him having become everyone's delve companion and a big meme.

The quest also sends you down into Old Ironforge, which was opened up with Cataclysm from what I remember, but I'm pretty sure I can't have gone down there more than once or twice. There isn't actually very much of it, but I still managed to confuse myself during every step of the quest by basically going up when I needed to go down, and down when I needed to go up.

I was also pleasantly surprised to find two (presumably new) Earthen NPCs studying in one of the rooms I visited. If you talk to them they gush about all the exciting things they've learned about things like Ulduar and all the other races created by the Titans. I just thought that was a nice touch to find in a location that is unlikely to even be visited by many people.

A female dwarf paladin works at the great forge in Ironforge while Ignis the Furnace Master assists in the background

The quest chain itself was... solid, though not hugely exciting in my opinion (though part of that might be my not-particularly-dwarf-loving bias coming in). Without spoiling too much, you reforge an old suit of armour from a Bronzebeard ancestor, which seems like a thematically appropriate thing for a dwarf to do, and travel to Thelsamar and Ulduar.

It just feels like there could've been more to it somehow? Even I know that dwarf lore has a lot more going on, what with the different clans and their family dramas. Though I guess we got a bit more insight into that in the War Within levelling campaign at this point.

I would expect players who've done multiple heritage quest chains to rate this one as kind of mid - not bad, but not amazing either. Which you could see as damning with faint praise, but I did enjoy it.

25/04/2025

Nightfall Shenanigans

This week we got yet another patch for The War Within, one of those smaller ones this time. From what I'm hearing around the internet, reception of this one has been mixed for reasons that do not affect me in any way, so whatever.

I really like the new Nightfall event though. Yes, I realise at this point the open world events have ceased to be novel: fill a bar, fight a boss etc. - but since I enjoy the format, I'm happy to get more content in a similar vein.

A large crowd of players gathered in Hallowfall, looking up at Beledar going dark in the sky.

The event isn't synced to Beledar changing from light to dark, but one time it happened just as the event started and it felt very atmospheric.

One thing that intrigued me from what I'd heard about it in advance was that this one had a personal progress bar in addition to the one for the overall event. I can only guess that this was Blizz's response to how in the theatre event, when the bar fills up quickly, a significant number of people just go AFK nowadays.

Yet when I arrived for my first encounter with the Nightfall event, I was immediately confused because not only did I not see a personal progress bar, I saw no indications of what exactly was supposed to be happening at all. I saw people run around and kill things, and the marker on the zone map said that the event was in progress, but I saw no progress indicators, objectives or timers whatsoever. I just ran around for a bit trying to get a few hits on mobs in the crowd, and at some point I suddenly got a prompt to rally for a final attack and kill a boss. I joined in for that as well and got credit for completion, so I was satisfied enough, if a little confused.

The weekly quest for the event rewards you with a token to buy a piece of champion gear of your choice by the way, which I thought was great. You get champion gear from delves as well, so several of my alts have plenty of those pieces by now, but as it goes with RNG, often there's just this one slot for which you're just never getting a drop, so being able to outright buy that one immediately delighted me.

Later in the evening I gave the event another go and was baffled to find the area completely empty. This time the UI seemed to work though, and I saw both an event and a personal progress bar, as well as some personal objectives such as to rescue some prisoners, kill a named mob etc. Unfortunately I quickly realised that it wasn't just quiet - I had somehow ended up in a phase where I was literally the only person doing the event, and my holy paladin was taking a looong time to kill an elite with several million health. I think in the end I only completed three or four objectives before the timer ran out, but at least I got a better view of (how I figured) the event is supposed to work.

Funnily enough, on every subsequent run I've been to since then, I've never been able to get the objectives to pop up again. There's just this huge crowd milling about trying to tag nerubians for 1% personal progress and I go along with it. It's not bad if you're a skinner either since a lot of innocent animals get caught up in the carnage.

Corpse of a "carefree calf" in the main Nightfall area, with a nerubian running past

Sorry, little guy. A warzone is not a good place to be neutral and carefree.

Even with the huge crowds, overall event progress is weirdly slow, which makes me think that someone is getting the objectives, but if that particular person isn't doing them, everything comes to a halt. Or maybe they are bugging out in some way. My evidence for this is that at one point when I was flying around the edge of the event, I saw an objective pop up to "destory Sureki shadecasters" but it was literally only there for a second or so, and then the whole event UI bugged out and disappeared again.

I tried to find more information on the forums, but there people were mainly complaining that apparently the event had been impossible to complete for the first day or so, nothing about the weird bugginess that I was seeing but that didn't stop people from getting credit.

Yet for all the complaints, it seems quite popular - the one time I was by myself seemed to be a weird anomaly, because every other time I've been there it's been very crowded. When the final boss spawns and everyone converges into a single place, it turns into a proper lag fest, which always amuses me. Lag is just a sign of a proper massively multiplayer experience!

A screenshot of my chat window during the Nightfall event. Belimicus yells: "My PC is burning, help!" Golgan yells: "Just hold out!" Belimicus yells: "She's not gonna make it!"
I'll probably keep rotating through various alts for several weeks for both the gear and rep rewards. And hopefully the devs will fix it up at some point so that everyone can actually do those objectives, however they are supposed to work exactly.