17/11/2024

The Zones of The War Within

This is a post that I've kind of been meaning to write ever since the expansion launched, but I wanted to take all the quests into consideration as well, and it took the husband and me some time to actually get through all the side quests, one weekend play session at a time. Then other things came up that caused me to delay publishing this... but with the expansion's first new patch zone on the horizon, I figured it was way past time for me to actually get this out.

In Dragonflight, Blizzard decided to mix things up with their zone design compared to previous expansions, designing the environment and content with flight in mind from the beginning. This was something they had never done before, but in terms of the zones' general feel, they were relatively conservative. Personally, I kind of got the impression that they were trying to earn player goodwill by creating zones that were reminiscent of a "best of" of some of the most popular zones. The rolling green hills of the Ohn'aran Plains reminded me of Nagrand, and the Azure Span definitely had some Grizzly Hills vibes. The Waking Shores were somewhat unique in their particular combination of biomes I guess, but in general, I'd describe the overall vibe of the Dragon Isles as "Remember all the places in WoW you loved in the past? This is similar, just bigger."

In War Within with its underground theme, the zone designers had to be a bit more daring, and it shows.

Isle of Dorn

First off, am I the only one who keeps wanting to call this place "Khaz Algar"? I know that's the name of all the zones combined, but in my head I keep wanting to use that name and Isle of Dorn the other way round. Anyway...

This is probably the most conservative of TWW's four launch zones, as it's basically a bunch of green hills. I don't want to downplay the designers' efforts and how they tried to add distinction to different sub-zones (the forest with the giant elite bees is definitely one to remember and navigate carefully), but at its heart this zone recalls other dwarven settlements such as pre-Cataclysm Loch Modan and the non-destroyed parts of Twilight Highlands, just with more of a titanic twist in the architecture.

It also houses the expansion's main hub, the Earthen city of Dornogal, which is very open and inviting. (My only problem is that with all the buildings looking kind of blocky and similar, I often forget where I am when I log in and need to open the map to orientate myself.) I think this was an intentional choice as the other zones have us descending into increasingly uninviting territory underground, so there's always an aspect of "coming up for air" to returning to Dornogal.

Story-wise, the zone is all about the Earthen, which I thought were going to be very boring but actually turned out to be quite interesting in my opinion. They have this theme of being machine-like and mostly speak in kind of robotic voices, but the ones that have broken free of their programming/"directives" talk in a more animated way. Also, for being this robotic people strictly bound by ancient traditions, they also have a surprisingly... twee side. There's this village called Rumbleshire whose vibe somewhat reminded me of a hobbit town, what with being sent out to look for lost rock-sheep and the like.

The Ringing Deeps

The first zone you enter as you descend down the Coreway is the Ringing Deeps, and I think this is probably my least favourite zone so far. It's still solid, but I don't consider the scenery particularly pleasant and it doesn't really have a strong unique vibe either. Of all of the underground zones this one's probably the closest to feeling like "Zeralek Caverns 2.0", just with more browns and greens instead of blues.

The dominant theme of the zone is more Earthen, who are even more robotic than their cousins upstairs and look after the ancient titanic machinery, but at this point I was just kind of like... "okay, whatever". The devs did what they could with that theme but it just didn't grab me. All the areas are more mines or ruins, and tend to feature different types of annoying wildlife including "that one area with the elites where nobody goes unless the big world quest is up", which is another thing that feels very Zeralek 2.0.

Hallowfall

This is the zone that everybody's been talking about even since before launch and I can see why. Despite being underground, it kind of pretends to be an overground zone by having a sea shore and a fake "sun" in the sky in the form of the giant crystal Beledar, which alternates between glowing with friendly yellow light and taking on a voidy, dark purple hue. I've got to admit I initially didn't get what all the hype was about because I originally only witnessed this change during the storyline, so I genuinely thought it was just a one-time event for that... but no, once I spent more time in the zone, I realised it happens on the regular and it's always awe-inspiring to hear the bells ring and the music change as the sudden darkness descends - or the relief when Beledar lights up again. It's kind of funny actually because even in its "dark" state the zone doesn't really get that dark... but all the other environmental changes combined can really send a chill up your spine.

Aside from that, I think a lot of the zone's appeal comes from its resident faction, the Hallowfall Arathi. When I first heard about these guys being a long-lost expedition, I thought they were from the Arathi Highlands... but no, apparently they're from the Arathi Empire somewhere else on Azeroth where we haven't been. An interesting example of how the game can actually make up wild new lore after twenty years but people won't mind as long as it superficially looks and sounds like something they think they already know. I can recommend this Platinum WoW video on the subject if you want to learn more.

What makes the Arathi appealing (in my opinion) is that they subtly recall beloved parts of the original game. The theme of helping farmers on the frontiers reminded me of the original Westfall even if the context was quite different, and the fact that the Arathi are basically an army of paladins wielding the light and have constructed all these grandiose buildings kind of portrays them as what the Scarlet Crusade could've been if they hadn't gone evil. I get why people dig that!

I also do like this zone both for gathering purposes as well as its general look and feel, though I've got to say that for me it really suffers from its positioning, in the sense that it's the zone that's effectively the furthest away from the capital (while Azj-Kahet is another level down, you immediately get a direct portal to Dornogal when you arrive there in the story, making it much more convenient to travel to and from than Hallowfall).

Azj-Kahet

And yes, Azj-Kahet! The best way to describe this zone in my opinion is that this is the Azjol-Nerub zone that was cut from Wrath of the Lich King, fourteen years later at last. It's big and creepy and yet has surprised me by not feeling all that hostile for being the classic endgame zone occupied by the baddies. Mob density isn't that high in these new, bigger zones, at least when compared to classic endgame zones like the Plaguelands, Shadowmoon Valley or Icecrown (something I actually consider a positive) and the Nerubians are also characterised as not universally evil, but rather as suffering from leadership that has been corrupted by Xal'atath. You immediately make contact with a bunch of rebels that want to work with you to overthrow said leadership, so it's made clear that there is a lot of nuance going on with the different factions instead of all of them just being a race of baddies.

You even get to freely walk around their capital, the City of Threads... which I've seen some people compare unfavourably to Suramar, something I don't know how to rate as I didn't play during Legion and I assume that questing through Suramar in Chromie time doesn't have quite the same level of threat to it. The City of Threads isn't that bad to traverse, largely thanks to flight, but even if a disapproving guard does catch you and throws you out, it's mostly just kind of amusing. Personally I'm happy with that though - I appreciate that this endgame zone isn't overwhelmingly dark and hostile, but still a place where you can quest without feeling like you'll have to fight for your life at every given moment.


I'm not sure how I'd rank these four zones, other than that Ringing Deeps would be last. All the others each have their own unique appeal that I appreciate, despite not being a huge fan of the underground theme. In general, Blizz have tried hard to make things fit the themes of verticality and being underground as much as possible while at the same time really downplaying those very same features, if that makes sense. All three underground zones are huge and well-lit so never feel that oppressive, and there are "slipstreams" that easily allow your flying mount to ascend from a deeper zone to a higher-up one without having to worry about vigour. (Something I totally didn't manage to figure out by myself and hadn't even noticed until someone else told me.) It's an interesting design and just about works for me right now, though I do wonder how I'll feel about it after spending the next twelve months mostly underground...

14/11/2024

Warcraft Direct: MoP Classic, Fresh Servers & Housing Confirmed

Last night we were treated to Blizzard's "Warcraft Direct" stream, which was generally seen as a sort-of replacement for BlizzCon this year. And they still know how to draw numbers - I was watching on Twitch (because I could earn some free mounts in the process) and the viewer count sat pretty steadily at around 170k concurrent... and that's without counting those who were watching through other channels, such as YouTube and TikTok.

I'll start off by pointing out the one thing that kept bugging me stylistically: whenever they kept changing the camera angle without changing the way the speaker was facing. That was just such a weird artistic choice and constantly distracted me. It's strange when someone talks to you on screen, seemingly addressing you but staring off to somewhere vaguely to the right! Stop doing that!

Anyway, with that out of the way, the announcements started with the more boring stuff first (no offense to anyone who was thrilled by more Hearthstone expansions) - I guess they knew that the vast majority of people were there for WoW and therefore saved that until the end. Early on we got a shout-out for The Remarkable Life of Ibelin (about which I still mean to write a separate post) and its associated charity drive, which I thought was sweet and in which Holly revealed that she personally met his parents.

In terms of actual game news, Mists of Pandaria Classic was confirmed for next year with its own launch trailer. I already mentioned a few weeks ago where I stand on this one.

However, there will also be "Classic Classic" launching in only a week! I guess the "fresh lovers" got their wish at last, though it's also been confirmed that these servers will be progressing into Burning Crusade, which may muddy the waters for some people? Because once again, where do those characters go after? Interestingly, a new hardcore server will be launching at the same time, and that progressing into BC would be something new for sure. Can't wait to see the clips of someone suffering permadeath at the feet of a fel reaver or something.

Again, as I said previously, this isn't really for me. I can't deal with the rushing, FOMO and mega-server environment any longer, but it'll be interesting to observe for sure.

On the retail front, it was confirmed that while we're still awaiting patch 11.0.7, 11.1 after that will take us to the underground goblin capital of Undermine, something that had already been speculated about for a while. I can't say that this sounds like the most appealing location to me, but we'll see.

What intrigued me about this one was that there was talk about us getting a special car ground mount which sounded like it will feature dynamic ground riding, which was another one of those things dataminers had found hints about some time ago. Curious how that will pan out.

At this point in the stream I was kind of like: okay, all of that sounds decent but I can't say I'm actively excited about any of it. Then Ian concluded his segment by saying that there was just one more thing they wanted to show us, and a little trailer began playing, showing a male human warrior in the new tier two armour entering a house. "Now what's this," I wondered, and it slowly dawned on me as the camera showed him walking past a bunch of decorations including an Ony head on the wall.

The trailer then shows him comfortably sitting down with a mug that says "home sweet home" and we get the tag line "your next adventure begins at home", followed by the logo for the next expansion (Midnight). I was keeping some notes already and just wrote down "HOUSING" in all caps. Good job, Blizzard, for saving the biggest hype feature until the end.

It's funny because I'm not even the biggest housing enthusiast myself, but it's just felt way overdue for the game at this point. Ian Hazzikostas actually commented in an interview a few years ago that they were finally looking into it, and I already half-expected a housing announcement at last year's BlizzCon; it just felt like it had to happen eventually, and here we are now.

13/11/2024

WoW Memories #7: November 11th, 2006

I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

The following was originally posted on October 11th, 2006 under the title "More WoW Talk":

After a week of frustrating uni work it was good to be able to just spend a whole day playing again. Mind, I still have work to do for next week, but just for this one day I got to enjoy pure bliss again.

As such I think it's time for some WoW observations again - randomly illustrated with pictures that have little to do with what I'm talking about, but I just like taking screenshots, and what's the point of taking them if nobody is ever going to see them?

First off, I think it's interesting to note that even though I've been playing for almost a month now, I've still made almost nothing but positive experiences with the game. Considering the kinds of stories I've heard from some people that's pretty damn impressive. I mean... yes, I have seen people pretend to engage in sexual acts.1 I've also seen people beg, be careless, rude or generally unkind, but those are the exception rather than the rule. On the other hand I've teamed up with a lot of random strangers from all kinds of places - England, Poland, Italy, Romania, to name just a few - who were really nice, made me laugh and generally made my time worthwhile.

2
Getting used to all the game-specific lingo can be quite a challenge at times. Of course there's a fair deal you pick up automatically, other times you just ask nicely and people are more than willing to explain things to you, but there's just so damn much of everything... If I look at a random post in [a WoW forum community I had joined] you can bet that there'll still be a lot of comments including acronyms and other game-specific terms that mean absolutely nothing to me.

3
Also, while virtual realities like this allow for a lot of deception, allow you to be prettier and more talented than you'll ever be in real life, there are some personality traits that just show through no matter what. Case in point: my klutziness and dorkiness. I wish that some of the conversations I've had in game could have been saved to illustrate my point, but I'll just have to paraphrase:

Me: Where's the Howling Vale? I can't find it!
Friend: A little west of where you are right now.4
Me: *goes west, fights monsters* Does it actually say Howling Vale? Cause I see lots of monsters but it doesn't say...
Friend: Yes, it does.
Me: *runs in circles some more, killing some more monsters* I can't find iiit!
Friend: *comes over, points to the right of where I'm standing* Over there.
Me: ... oh.

I also have the most disconcerting habit of falling off things5, which manifested itself as early as Teldrassil (the starting area of the Night Elves), when I fell off the edge of the world a huge waterfall while trying to look over the edge. And died. Only yesterday I was going to take the ship from Booty Bay with Nemi and another guy, but somehow I managed to walk off it, and by the time I had climbed out of the water and came running back I could only yell "Nooo!" in a dramatic manner as the ship left without me. Not much later our party was leaving Ironforge, I ran ahead with an encouraging "I'm ready, let's go"... and promptly fell into one of the lava flows around the city. Fortunately it was covered by a net or something, so I didn't die, but it was still very embarrassing. Needless to say that Nemi was in stitches.

6

I also called the city of Auberdine "Aubergine" once. *shifty eyes*

On the whole I find the most fun part of the game so far to do challenging quests or instances together. It's fascinating what amounts of teamwork being stuck in a cave together can inspire (if you don't happen to stumble upon any of the aforementioned unkind exceptions). The only downside of the whole thing is that these things are often simply damn hard. I've tried to do Gnomeregan twice in the last couple of days and both times my group failed (meaning we died halfway through and then gave up because it had gotten late). Yet I still can't wait for the next time we get to try it. And then of course it's on to the next one! Am I a masochist or what?7

1 I remember someone who was playing a male character asking me to do the /kneel emote (innocent ol' me complied of course), just to then stand right in front of me and do a /dance emote involving a lot of hip-thrusting... you get the idea. Obviously this stuck with me as rude, but on the whole I was significantly less bothered by this kind of thing back then than I would be now I think. I don't think it's uncommon to develop less tolerance for people giving you crap as you get older.

2 I took that screenshot while our little group was auto-running from one end of Ashenvale to the other. This felt like it took up a lot of our time early in the game.

3 I remember in those early days I would often go into an inn and actually have my character lie down on a bed before logging out because it just seemed right. Definitely one of those aspects of innocence and immersion you can't go back to.

4 I find it interesting that I threw the names of friends around left and right without explaining to my readers who's who, but in this particular exchange I opted not to name the person and just put "friend". I wonder why. Also, I remember having this exact same problem with finding the Howling Vale while questing in Classic...

5 Now there's something that hasn't changed in almost twenty years!

6 This screenshot was taken inside the Stockades. I really wish I'd written down more about all those dungeons runs I did...

7 Okay, I guess this hasn't changed either.

09/11/2024

The Big Birthday Bash

I held off a little on writing about WoW's 20th anniversary celebrations in retail because they were off to a bit of a rocky start but I had a feeling that things were going to get better. And they did!

Basically, the problem during the first week was simply that acquisition of the anniversary currency was throttled to an insane degree. I have no issue with devs preventing people from being able to grind out everything on day one, but that first week, even if you did every single activity that awarded bronze celebration tokens, you still couldn't earn enough of them to buy even a single one of the reimagined tier two sets that had been promoted as the main reward to earn during the event. So that sucked.

However, Blizzard saw the feedback and immediately course-corrected in week two, massively increasing token payouts from all sources and it's been fine since then. I've acquired most of the new sets already, but there are plenty more rewards to earn and I'm having fun.

The celebratory activities are very varied and I've been kind of surprised by how... self-directed some of them are. Sure, there are plenty of quests to be completed and achievements to be earned, but there are also a lot of things that don't seem to serve any particular purpose other than to have fun - something that's quite rare in modern WoW - such as rare clickables scattered around the area that temporarily grant you the appearance of popular NPCs and allow you to say some of their voice lines. I wouldn't even have known that these existed if it wasn't for Arlaeya Explores on Bluesky posting about all the different costumes she keeps finding. When I started to look around for myself, I managed to turn my hunter into Jaina.

Most of the time however, I've been busy taking part in the more "directed" activities. First off, there are three very open and casual events constantly rotating around the area: Storytime, Mount Mania and Fashion Frenzy.

Storytime is Lorewalker Cho telling you a story similar to what you got to witness after collecting all the lore scrolls in Pandaria, while you sit in the audience and cheer or boo as appropriate. I think these are nice, it's just a shame that there are only three different ones because that makes the event become repetitive quite quickly. Hearing C'thun get called a "giant creepy artichoke" made me laugh out loud though.

Mount Mania is basically an official version of the "mount-offs" that were popularised by streamers over the years and is easily the most popular of the three activities. To be honest, I can see why! Even though there are no prizes, it's just fun to join in and see how many of the mounts that get called out you've got yourself. It's also kind of humbling as a long-time player who might feel that you've got quite a few mounts to repeatedly be reminded of just how many you don't have.

Finally, there's Fashion Frenzy, which I believe is similar to the Trial of Style. People are invited to take a couple of minutes to create a transmog that goes with a certain theme, then everyone gets to cast votes, and winners are briefly announced on stage (though again, there are no prizes or anything). This doesn't seem that popular to me, I think mainly because of the time pressure. I like me a good transmog as much as anyone else, but I wouldn't be able to throw something together so quickly. Since voting is also something that gives credit towards a quest and achievement, people also tend to just show up and throw their ribbons at random people, regardless of whether they were even trying to take part and match the theme. My priest was once declared one of the winners just for standing nearby in her tier two outfit.

But really, all that's just the "background noise" to all the dedicated events you can take part in for rewards.

The BRD raid was a nice trip down memory lane, but I was a bit disappointed to find that you seemingly can't get all the related achievements done in LFR, or at least not without great difficulty. The final fight at the Imperial seat was interesting from a lore perspective as it makes sense that Moira nopes out of watching you kill her husband again, but the devs also gave him some voice lines that feel like they are trying to retroactively make him into a more sympathetic figure. Ragnaros also gets summoned in during the fight, because I guess you can't have any nostalgia-related activities in WoW without him.

Classic Timewalking was slightly disappointing to me in the sense that most of the dungeons featured in it are just the already neutered Cata versions (though I still found all the Strat runs I'd done in Classic to be beneficial in terms of knowing what the different trash mobs do for example). They did bring back the original Deadmines though, which I appreciated, even if you can't queue for it specifically and just have to cross your fingers that the randomiser will put you in there at some point.

The biggest disappointment to me personally though was the Chromie activity that had been promoted as being about "time tours of the opening of the Ahn'qiraj gate", as it doesn't really have much to do with that at all, other than being set in old-school Silithus. It's still a fun little scenario (I particularly enjoyed the activity where you have to find the NPC that matches your class - once I figured out what I was supposed to do that is); it's just not at all what I thought it was going to be.

The thing that surprisingly caused me to fall down a bit of a masochistic rabbit hole was Korrak's Revenge, the Alterac Valley mode with vanilla mechanics, including all the different quests and NPCs. AV has always been one of my favourite battlegrounds, and one I even enjoyed in Classic (even though I think PvP in Classic in general is pretty bad).

There is a weekly quest to earn 500 honour within that battleground, but once inside I also found that some of the quests within the valley itself, such as to capture a bunker or graveyard, also award bronze celebration tokens, plus there was a ram mount to be acquired for earning 200 timewarped badges from doing quests within the valley over a longer period of time, both of which encouraged me to keep queueing beyond the requirement for the main quest.

Interestingly, it was nothing like the quick rushes I'd experienced in Classic. Instead I lost every single match I joined, and many of them took over an hour (may have been longer, since a couple of times I also just deserted after a while - something I usually never do, but I honestly hadn't been prepared for how long these were going to last and needed to do something else). It was always the same scenario of an awkward stalemate at the Dun Baldar bridge, with the Alliance occasionally pushing forward as far as Icewing bunker but then quickly losing ground again.

That's pretty old-school and I guess I wouldn't have minded so much if I had the feeling that anyone at all actually understood what was going on or cared about winning the battleground, but I distinctly got the impression that the Alliance side at least was full of PvErs who just wanted to do the quests for rewards and had no clue what was even going on. This was most obvious at the start of a match when the majority of people rode southwards to Snowfall graveyard to cap that, but then just awkwardly stood there, not even trying to go any further. Once I saw a small group of about five players dare to venture a bit further south and ran along with them to provide encouragement and heals, just for them to decide to try to take on Galvangar with five people - I even tried to warn them in chat but they clearly had no idea what awaited them inside that building and it was just pointless carnage.

Where it gets really frustrating though is when you hit that stalemate at Dun Baldar because the thing to do when that happens is to get a small group of people past enemy lines and start capping things down south - you'll probably still lose, but at least you'll get some honour and break the stalemate. However, the NPCs in this version of AV hit so hard that you can't really take anything but a mine by yourself, and often times when I would try to sneak south, literally not even a single other person would want to come along, preferring to just get slaughtered over and over by the bridge. Or on the rare occasion when someone would come along, they would once again not really understand how hard the NPCs hit and charge head-first into a group of guards just to get insta-gibbed. It's just a kind of painful and bizarre parody of what PvP is supposed to be like. I wonder what the experience is like as Horde.

Finally, there's this thing called Secrets of Azeroth or Guest Relations, which is basically like a bunch of quests without quest markers that expect you to actually read the instructions and put some clues together by yourself. On paper, that sounds like something I should really like, but in practice my experience with it has been so-so. I managed to work my way through the introductory quest by myself, just using the in-game hint system once or twice, but eventually I hit a point where I just had no idea what was going on and had to look up help. The instructions are just too vague in some parts, and I simply don't have the patience for this kind of thing any longer, especially when so much of these quests seems to require you to run around on foot (Azeroth is big, y'all) and look for tiny things to click on on the ground. When I'm not even sure anymore whether I'm even remotely in the right area, I definitely just want to get on with it at some point.

Still, all in all I've been having fun with the varied activities. What's been your favourite thing to do so far?

06/11/2024

WoW Memories #6: October 29th, 2006

I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

(By the way, if anyone's wondering how many installments of this series there are going to be, the answer is: I don't know either. Last time I tried to eyeball it, I figured there was material for at least 15 parts though.)

The following was originally posted on October 29th, 2006 under the title "Rez Plz":

I actually did some university work today but... really, what is there to say about that?

So, some more WoW tidbits:

I spent some time on the German server again today and made the discovery that English chat speak is running rampant among German speakers. I stood out like a sore thumb by saying "danke" when someone helped me among all the "thx" and "cu"s of other people. For some reason that made me sad.1

Nemi keeps getting me into larger quest parties. I have to admit that this is actually loads of fun, even if I sometimes couldn't tell what the hell was going on, with eight people squished into a tiny chamber hacking away at a whole bunch of enemies...2 I barely managed to keep track of my fellow party members' health by looking at the little pictures on the side.

Health? Yes... I don't think I mentioned it here before, but my Night Elf character is a priest.3 It's an interesting class; I'm not sure yet whether the good things outweigh the bad for me yet. You can feel really big and important when you resurrect people - not that it's really such a big deal, seeing how people can resurrect themselves in this game, but people really appreciate you saving them some time.4 And you can have big moments such as I had today - Nemi and I were in this ridiculously underpowered party with only one reasonably strong tank.5 Everyone died except him and me, but as I saw the enemies try to get me too I cowardly made a run for it... and it worked! As soon as they let me off I ran back and kept healing the remaining team member so he could finish off the remaining baddies all on his own.

The bad side is that you're weak, weak, weak, and some monsters have an affinity for spotting that even if you try to stay behind.6 And the rest of your party usually has other things to think about, so it can happen that they let you get killed, which, strangely enough, soon results in their own deaths - how come? Have to give Nemi credit for not doing that though - but then we are friends outside of the game and have to look out for each other, right?

1 I'm kind of surprised by past me's emotional response here, probably because nowadays I'm much more open to the concept of languages intermingling I guess.

2 Once again I didn't call it out by name, but I can deduce from context that this was about doing the elite quests in Stonewatch Keep, still in Redridge. The specific mention of eight people has me raising my eyebrow a little since I don't think we would have been able to do those quests in a raid, but I think what's more likely is that we were two groups of four loosely working together. In those days we weren't really worried about losing out on XP due to only one group being able to get a tag at a time; we just wanted to work together and survive!

3 Actually, I literally mentioned that I was playing a priest in the previous post. My past self's lack of continuity is maddening to look back on.

4 Looking back at this close to twenty years later, it seems funny that resurrecting of all things seemed like such a big deal to me, but I guess in other, non-MMO multiplayer games I'd played before, if you were dead, you were dead, so it was a kind of novel concept to me.

5 "Only" one tank? I can't fathom what kind of party composition I expected to have back then. I can only imagine that from my squishy point of view I considered every melee a tank in those early days.

6 I had no concept of threat yet, and thought that the mobs were just a lot more intelligent than they really were, honing in on the healer in the back as they were.

02/11/2024

WoW Memories #5: October 28th, 2006

I'm celebrating WoW's upcoming 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

The following was originally posted on October 28th, 2006 under the title "Another Lazy Day":

... another day of playing with Nemi. Sorry, I wish I had something more interesting to talk about, but I've simply been enjoying a lazy weekend.

As for WoW, Nemi made me travel a lot today, and we did our first quest in a larger group - as in, about half a dozen people. It was fun, even if we died a few times and the NPC involved was quite weird. (He would complain about being hurt while moving along at snail's pace, spot an enemy, run and fight it, then run back to where he was and go back to walking really, really slowly.1) We even repeated the whole thing three or four times, once because we failed and another time just because we wanted to be nice and help the other people doing it.

It was a fun experience all around, death and all, because everyone involved was very nice and fun.2 There was this guy from Poland who fought until his weapons disintegrated, a level ten warrior who insisted on following us around even though he kept dying and talked about wanting to buy a horse for a few silver coins... it was rather endearing. I also liked being the priest in a group of close-combat specialists3, because I got in relatively little trouble (except when all of us died). I need to work on keeping track of where people are though - it's very annoying when someone dies and you have to send out the whole party to look for the corpse to be able to resurrect them.4

1 I can tell from the description that this was my very first escort quest: Mission In Action in Redridge Mountains, which involves escorting Corporal Keeshan from being imprisoned at the back of a cave all the way back to town. You can tell I was not yet familiar with the tropes of the genre.

2 And thus, my love for pick-up groups was born...

3 Imagine if this had become the common term to describe melee dps... LF CC would have a whole different meaning!

4 It may be that I was just being dumb, but I do seem to remember that in those early days you indeed couldn't target someone for resurrection via the unit frames (at least not if they had already released) so you had to find their corpse out in the world to cast the spell on them... which could sometimes be challenging if the death had occurred during a bout of absolute mayhem involving fears and the like.

31/10/2024

Why I'm Not Playing as Much Classic Anymore

The launch of WoW Classic five years ago rekindled my interest in WoW in a way I didn't think was possible, and was also the event that truly revived this blog after it had more or less lain fallow for several years. That's why I added (Classic) to the blog title at the time, and updated the header to feature images of what I loved most about Vanilla... the beautiful world (and specifically parts of it that the Cataclysm had destroyed).

I had no interest in retail at the time and didn't think I was ever going to play it again, and I did stick strictly to Classic for about a year. Then I decided to at least dip my toes into BfA (when that expansion became part of the standard subscription with the Shadowlands pre-patch) and found that it was alright as something to play with the husband on a very casual level (since Classic sadly hadn't appealed to him at all).

I continued dabbling in retail throughout Shadowlands while at the same time ignoring huge swathes of the game, which is why many of the complaints people had about that expansion largely passed me by. However, then Dragonflight came out and... it was really fun! So my retail play time went up, and at some point last year the scales tipped to the point that I ended up actually spending more time in retail than in Classic.

While some of that has been due to retail improving, part of it has also been my interest in Classic decreasing a lot, and I wanted to talk a bit about why that is, and where I see my relationship with Classic going in the future.

Since there are several different versions of Classic, let's split things up by "mode":

Vanilla / Classic era

I'm inluding hardcore in this, because while permadeath changes the feel of the game considerably, it's still the same world with the same quests and the same gameplay. Either way, I think this version of the game is great and I do still love it. This is honestly what I wanted out of Classic when it was first announced: a place I can go back to whenever I feel nostalgic for the original World of Warcraft.

However, a side effect of this version's unchanging nature is that... at some point you're just kind of done. I've seen this a lot in my Classic era guild, where even the most devoted players (she had a freaking real-life tattoo of Atiesh!) eventually reach a point where they've achieved everything they wanted to achieve and want to move on to other things. And I think that's fine.

The few that stick around for years regardless usually seem to do so because of strong social ties and/or a deeper involvement with guild business, which again, makes complete sense to me. However, I'm just not in that place myself anymore. I actually do still log into Classic era almost daily, but I don't really play much and I just generally feel like I've kind of seen it all. Not literally of course, but... I was really deep into Classic for two years on Alliance side, and then again on Horde side when I moved to the era servers, so it feels like everything about the zones and dungeons is honestly still quite fresh on my mind and I'll need some time away before I'll get the itch again.

Progressive Classic

Progressive Classic ceased to be of interest to me when it was first announced that all BC Classic characters would have to transition into Wrath of the Lich King, since that was the expansion where I personally felt that things started to go downhill, and while I did have some good times in original Wrath, I tend to think of those days as the kind of experience that was good once but that I'd rather not go through again.

Cata Classic was similarly uninteresting to me, even if I feel that people tend to be a bit too harsh on that expansion. (For me it was quite similar to Wrath in that it had both good and bad aspects.) Personally I don't think that Blizzard will actually continue to ride the expansion train until Classic catches up with retail, but until they tell as otherwise it's fair to assume that they will, and when I look at the line-up of what's to come next, I don't really see much reason to get re-invested into progressive Classic either.

Mists of Pandaria: If they do make a MoP Classic, I have exactly one plan for it: to level a character high enough at the start of the expansion to see the Vale of Eternal Blossoms in its original state. I was intrigued by seeing both in-game NPCs and actual players talk about its beauty back when the expansion was current, but by the time I went to check out Mists in late 2013, the zone had already been changed to its permanently destroyed state to accommodate the entrance to the Siege of Orgrimmar raid.

That is literally all a Mists Classic could offer me though. I just spent several months levelling characters through MoP Remix earlier this year, so in terms of Pandaria quests, dungeons and raids, I've had my fill of that content recently.

Warlords of Draenor: I'm actually kind of curious what garrisons were like when they were the focus of the game, but from my understanding a lot of their appeal came from the fact that they were competely broken in terms of how much gold and resources they generated, which is something that Blizzard later nerfed, and somehow I can't see them putting them into Classic in their broken state again, so yeah... I just don't see much of interest here.

Legion: I didn't play during Legion but people mostly seemed to love that expansion, and even while playing through the content years later I could kind of see why. Still, all that content is still in the game, with the only things missing being the temporary systems like the artifact weapon grind and the randomly dropping legendaries. I wouldn't see the point in reliving a classic version just for those.

BfA: This one doesn't actually seem that long ago and I did play through that content in retail... plus again, it's still there for you to play through right now, just minus the systems that everyone hated, like Azerite power. I just don't see the point of a Classic version.

Seasonal servers / Classic+

I'm lumping these two together even though they're not exactly the same, but they are the same for my purposes.

If Blizzard were to actually release a Classic+, I would check it out for sure, but I'm not hopeful that it would appeal to me in the long term. Back in 2016 (during my private server days) I wrote a post called "Nostalgia and Other Reasons to Play Vanilla" in which I noted that people loved some very different if not outright contradictory things about original World of Warcraft. In a similar vein, after Classic was first announced, I wrote a post called "Flaw or Feature?" in which I also noted that taking away an aspect of the game that one group of players dislikes to make things smoother for them is just as likely to break the game for somebody else.

In a nutshell, I feel that this is exactly what Blizzard has done with some of their "twists" on Classic, and I don't think it's something on which they will change direction either as it seems to appeal to the people who keep the lights on on the current Classic servers. To be more specific, I cannot get over how they've merged everything into big megaservers (because players demanded it!) because those are absolutely antithetical to the Classic experience for me and playing on one just tends to sap all my enjoyment out of the game after a few weeks/months.

I'm pretty sure I'm in a minority on this as well, so again, I don't expect things to change, but the point remains that both the Classic dev team and the current community seem to want the game to go in a direction that ultimately doesn't appeal to me, so I'm not hopeful that anything that comes out of these efforts will have lasting appeal to me personally.

I will of course continue to keep an eye out for new developments and I suppose one should never say never, but as it stands, I simply need a break from Classic era and don't see the other modes of Classic producing anything that will manage to enthrall me anywhere close to the way the vanilla game did and still does.