06/11/2024

WoW Memories #6: October 29th, 2006

I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

(By the way, if anyone's wondering how many installments of this series there are going to be, the answer is: I don't know either. Last time I tried to eyeball it, I figured there was material for at least 15 parts though.)

The following was originally posted on October 29th, 2006 under the title "Rez Plz":

I actually did some university work today but... really, what is there to say about that?

So, some more WoW tidbits:

I spent some time on the German server again today and made the discovery that English chat speak is running rampant among German speakers. I stood out like a sore thumb by saying "danke" when someone helped me among all the "thx" and "cu"s of other people. For some reason that made me sad.1

Nemi keeps getting me into larger quest parties. I have to admit that this is actually loads of fun, even if I sometimes couldn't tell what the hell was going on, with eight people squished into a tiny chamber hacking away at a whole bunch of enemies...2 I barely managed to keep track of my fellow party members' health by looking at the little pictures on the side.

Health? Yes... I don't think I mentioned it here before, but my Night Elf character is a priest.3 It's an interesting class; I'm not sure yet whether the good things outweigh the bad for me yet. You can feel really big and important when you resurrect people - not that it's really such a big deal, seeing how people can resurrect themselves in this game, but people really appreciate you saving them some time.4 And you can have big moments such as I had today - Nemi and I were in this ridiculously underpowered party with only one reasonably strong tank.5 Everyone died except him and me, but as I saw the enemies try to get me too I cowardly made a run for it... and it worked! As soon as they let me off I ran back and kept healing the remaining team member so he could finish off the remaining baddies all on his own.

The bad side is that you're weak, weak, weak, and some monsters have an affinity for spotting that even if you try to stay behind.6 And the rest of your party usually has other things to think about, so it can happen that they let you get killed, which, strangely enough, soon results in their own deaths - how come? Have to give Nemi credit for not doing that though - but then we are friends outside of the game and have to look out for each other, right?

1 I'm kind of surprised by past me's emotional response here, probably because nowadays I'm much more open to the concept of languages intermingling I guess.

2 Once again I didn't call it out by name, but I can deduce from context that this was about doing the elite quests in Stonewatch Keep, still in Redridge. The specific mention of eight people has me raising my eyebrow a little since I don't think we would have been able to do those quests in a raid, but I think what's more likely is that we were two groups of four loosely working together. In those days we weren't really worried about losing out on XP due to only one group being able to get a tag at a time; we just wanted to work together and survive!

3 Actually, I literally mentioned that I was playing a priest in the previous post. My past self's lack of continuity is maddening to look back on.

4 Looking back at this close to twenty years later, it seems funny that resurrecting of all things seemed like such a big deal to me, but I guess in other, non-MMO multiplayer games I'd played before, if you were dead, you were dead, so it was a kind of novel concept to me.

5 "Only" one tank? I can't fathom what kind of party composition I expected to have back then. I can only imagine that from my squishy point of view I considered every melee a tank in those early days.

6 I had no concept of threat yet, and thought that the mobs were just a lot more intelligent than they really were, honing in on the healer in the back as they were.

02/11/2024

WoW Memories #5: October 28th, 2006

I'm celebrating WoW's upcoming 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

The following was originally posted on October 28th, 2006 under the title "Another Lazy Day":

... another day of playing with Nemi. Sorry, I wish I had something more interesting to talk about, but I've simply been enjoying a lazy weekend.

As for WoW, Nemi made me travel a lot today, and we did our first quest in a larger group - as in, about half a dozen people. It was fun, even if we died a few times and the NPC involved was quite weird. (He would complain about being hurt while moving along at snail's pace, spot an enemy, run and fight it, then run back to where he was and go back to walking really, really slowly.1) We even repeated the whole thing three or four times, once because we failed and another time just because we wanted to be nice and help the other people doing it.

It was a fun experience all around, death and all, because everyone involved was very nice and fun.2 There was this guy from Poland who fought until his weapons disintegrated, a level ten warrior who insisted on following us around even though he kept dying and talked about wanting to buy a horse for a few silver coins... it was rather endearing. I also liked being the priest in a group of close-combat specialists3, because I got in relatively little trouble (except when all of us died). I need to work on keeping track of where people are though - it's very annoying when someone dies and you have to send out the whole party to look for the corpse to be able to resurrect them.4

1 I can tell from the description that this was my very first escort quest: Mission In Action in Redridge Mountains, which involves escorting Corporal Keeshan from being imprisoned at the back of a cave all the way back to town. You can tell I was not yet familiar with the tropes of the genre.

2 And thus, my love for pick-up groups was born...

3 Imagine if this had become the common term to describe melee dps... LF CC would have a whole different meaning!

4 It may be that I was just being dumb, but I do seem to remember that in those early days you indeed couldn't target someone for resurrection via the unit frames (at least not if they had already released) so you had to find their corpse out in the world to cast the spell on them... which could sometimes be challenging if the death had occurred during a bout of absolute mayhem involving fears and the like.

31/10/2024

Why I'm Not Playing as Much Classic Anymore

The launch of WoW Classic five years ago rekindled my interest in WoW in a way I didn't think was possible, and was also the event that truly revived this blog after it had more or less lain fallow for several years. That's why I added (Classic) to the blog title at the time, and updated the header to feature images of what I loved most about Vanilla... the beautiful world (and specifically parts of it that the Cataclysm had destroyed).

I had no interest in retail at the time and didn't think I was ever going to play it again, and I did stick strictly to Classic for about a year. Then I decided to at least dip my toes into BfA (when that expansion became part of the standard subscription with the Shadowlands pre-patch) and found that it was alright as something to play with the husband on a very casual level (since Classic sadly hadn't appealed to him at all).

I continued dabbling in retail throughout Shadowlands while at the same time ignoring huge swathes of the game, which is why many of the complaints people had about that expansion largely passed me by. However, then Dragonflight came out and... it was really fun! So my retail play time went up, and at some point last year the scales tipped to the point that I ended up actually spending more time in retail than in Classic.

While some of that has been due to retail improving, part of it has also been my interest in Classic decreasing a lot, and I wanted to talk a bit about why that is, and where I see my relationship with Classic going in the future.

Since there are several different versions of Classic, let's split things up by "mode":

Vanilla / Classic era

I'm inluding hardcore in this, because while permadeath changes the feel of the game considerably, it's still the same world with the same quests and the same gameplay. Either way, I think this version of the game is great and I do still love it. This is honestly what I wanted out of Classic when it was first announced: a place I can go back to whenever I feel nostalgic for the original World of Warcraft.

However, a side effect of this version's unchanging nature is that... at some point you're just kind of done. I've seen this a lot in my Classic era guild, where even the most devoted players (she had a freaking real-life tattoo of Atiesh!) eventually reach a point where they've achieved everything they wanted to achieve and want to move on to other things. And I think that's fine.

The few that stick around for years regardless usually seem to do so because of strong social ties and/or a deeper involvement with guild business, which again, makes complete sense to me. However, I'm just not in that place myself anymore. I actually do still log into Classic era almost daily, but I don't really play much and I just generally feel like I've kind of seen it all. Not literally of course, but... I was really deep into Classic for two years on Alliance side, and then again on Horde side when I moved to the era servers, so it feels like everything about the zones and dungeons is honestly still quite fresh on my mind and I'll need some time away before I'll get the itch again.

Progressive Classic

Progressive Classic ceased to be of interest to me when it was first announced that all BC Classic characters would have to transition into Wrath of the Lich King, since that was the expansion where I personally felt that things started to go downhill, and while I did have some good times in original Wrath, I tend to think of those days as the kind of experience that was good once but that I'd rather not go through again.

Cata Classic was similarly uninteresting to me, even if I feel that people tend to be a bit too harsh on that expansion. (For me it was quite similar to Wrath in that it had both good and bad aspects.) Personally I don't think that Blizzard will actually continue to ride the expansion train until Classic catches up with retail, but until they tell as otherwise it's fair to assume that they will, and when I look at the line-up of what's to come next, I don't really see much reason to get re-invested into progressive Classic either.

Mists of Pandaria: If they do make a MoP Classic, I have exactly one plan for it: to level a character high enough at the start of the expansion to see the Vale of Eternal Blossoms in its original state. I was intrigued by seeing both in-game NPCs and actual players talk about its beauty back when the expansion was current, but by the time I went to check out Mists in late 2013, the zone had already been changed to its permanently destroyed state to accommodate the entrance to the Siege of Orgrimmar raid.

That is literally all a Mists Classic could offer me though. I just spent several months levelling characters through MoP Remix earlier this year, so in terms of Pandaria quests, dungeons and raids, I've had my fill of that content recently.

Warlords of Draenor: I'm actually kind of curious what garrisons were like when they were the focus of the game, but from my understanding a lot of their appeal came from the fact that they were competely broken in terms of how much gold and resources they generated, which is something that Blizzard later nerfed, and somehow I can't see them putting them into Classic in their broken state again, so yeah... I just don't see much of interest here.

Legion: I didn't play during Legion but people mostly seemed to love that expansion, and even while playing through the content years later I could kind of see why. Still, all that content is still in the game, with the only things missing being the temporary systems like the artifact weapon grind and the randomly dropping legendaries. I wouldn't see the point in reliving a classic version just for those.

BfA: This one doesn't actually seem that long ago and I did play through that content in retail... plus again, it's still there for you to play through right now, just minus the systems that everyone hated, like Azerite power. I just don't see the point of a Classic version.

Seasonal servers / Classic+

I'm lumping these two together even though they're not exactly the same, but they are the same for my purposes.

If Blizzard were to actually release a Classic+, I would check it out for sure, but I'm not hopeful that it would appeal to me in the long term. Back in 2016 (during my private server days) I wrote a post called "Nostalgia and Other Reasons to Play Vanilla" in which I noted that people loved some very different if not outright contradictory things about original World of Warcraft. In a similar vein, after Classic was first announced, I wrote a post called "Flaw or Feature?" in which I also noted that taking away an aspect of the game that one group of players dislikes to make things smoother for them is just as likely to break the game for somebody else.

In a nutshell, I feel that this is exactly what Blizzard has done with some of their "twists" on Classic, and I don't think it's something on which they will change direction either as it seems to appeal to the people who keep the lights on on the current Classic servers. To be more specific, I cannot get over how they've merged everything into big megaservers (because players demanded it!) because those are absolutely antithetical to the Classic experience for me and playing on one just tends to sap all my enjoyment out of the game after a few weeks/months.

I'm pretty sure I'm in a minority on this as well, so again, I don't expect things to change, but the point remains that both the Classic dev team and the current community seem to want the game to go in a direction that ultimately doesn't appeal to me, so I'm not hopeful that anything that comes out of these efforts will have lasting appeal to me personally.

I will of course continue to keep an eye out for new developments and I suppose one should never say never, but as it stands, I simply need a break from Classic era and don't see the other modes of Classic producing anything that will manage to enthrall me anywhere close to the way the vanilla game did and still does.

28/10/2024

WoW Memories #4: October 27th, 2006

I'm celebrating WoW's upcoming 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

The first three installments were all first impressions that I posted one day after another, but from then on, mentions of the game started to be further apart.

The following was originally posted on October 27th, 2006 under the title "WoW Ramblings":

Thoughts from someone who's been playing her first MMORPG for a week now:

The world, it is a-purty. When I read some articles about the game before getting it I saw some comments about people not liking the graphics because they thought the polygon count was too low or something. Bollocks. It's not that it is particularly high, but the whole world is just so well-made that you don't really notice. When your character is crossing the sea on the back of a hippogryph you're much too busy marvelling at the detail on the waves below and the stars above to worry about things like your ride's claws not being perfectly rounded.

Races: I'm surprised to say that people are more boring than I expected. I knew that they were shallow and as such it was clear to me that there would be a lot less Orcs than Night Elves for example. But that most people would still choose to simply be humans in a fantasy world where they could also be one of seven more or less fantastical races? That floored me. I mean, I made a human character1 and the starting area there was absolutely flooded (see my initial thoughts about not even being able to find my own character). I made a Night Elf and it was pretty quiet there. I made a Troll and the place was absolutely dead, even though it's the combined starting area for two races. The mind, it boggles.

Addictiveness?2 Still undecided. I have been playing a lot this week, but I wouldn't say that this went beyond anything I've done previously when I really got into a new game I got. The "problem" is that it can be really hard to put an end to things. When I play Sims and it's getting late I can say to myself that I'll just finish one more Sim day and that's it. It's rare that something unexpected happens that will make me change my mind. In WoW you have the real-people wild card which makes things a lot more difficult. I.e. you are about to call it a day when a complete stranger asks you for help with something. While it's not advisable to follow a stranger to unknown places in real life, things are quite different in the virtual world and you can soon end up walking down an unknown road with no clue where you'll end up and when. Or you just want to quickly catch a few fish when a friend asks you to go on a quest with them... and suddenly you're in the process of crossing the continent without even knowing what you've just gotten yourself into.3 It's a complex issue.

Crossing the continent brings me to one of my few complaints: While there definitely is a lot to do in the game, you end up spending even more time just going back and forth between places, which can get quite annoying.4 There are ways to speed things up once you reach the higher levels, but when you're still as new as I am, travelling is really quite tedious. Especially when quest givers keep sending you back and forth between places on opposite ends of the map. Rawr.

Anything else? Oh yeah, I wonder if one-man invasions like the one I described here5 are a common practice? Because today Nemi and I saw it happen on Darkspear too, when a high-level Orc Shaman invaded Aubergdine and killed everyone in sight while running laps around town. Is this considered fun? Surely there can be no other point to it, seeing how I can't imagine the game rewarding people for killing newbies. Admittedly it was vaguely amusing to watch, but only for as long as you didn't get involved yourself - as both Nemi and I did by accident when we cast spells on people who had been involved in the fight before and were instantly vaporised by the Troll6 as a result.

1 I think it's funny that I was so judgemental about this, yet did not draw a connection to the fact that my own first character was also a human, and the one I kept playing afterwards was a night elf.

2 Again, even as I enjoyed myself immensely, my fear of unhealthy addiction was very real.

3 I'm pretty sure this was in reference to Nemi making me do the Wetlands run to join her in Westfall (where she'd had to go for her druid's seal form quest).

4 My friend Matje told me at the time that people also jokingly referred to the game as "World of Walkcraft" for that reason. I think it goes to show that people weren't blind to Vanilla's flaws even back then... we just loved it anyway.

5 This linked back to my second post about WoW.

6 I can't believe it took me 18 years to notice that I changed the assailant's race between the start and the end of the paragraph. What was it, an orc or a troll?

22/10/2024

Winning the Stranglethorn Fishing Extravaganza in Retail

I don't know much about it since I've barely scratched the surface of that particular part of the game, but I get the impression that fishing has a lot more going on in The War Within than it did in Dragonflight. Specifically, I noticed that there's this new item called an Algari Weaverline, which you're supposed to spin into your fishing pole.

I got some of that and it made me realise that my evoker didn't actually own a fishing pole, since they stopped being a requirement to fish many years ago and I just hadn't come across one organically. So naturally, I opened up Wowhead to have a look at what good fishing poles are out there nowadays and how to acquire them. I was stunned to find that after almost twenty years, the Arcanite Fishing Pole that you get for winning the Stranglethorn Fishing Extravaganza from Vanilla is still the best permanent fishing pole in the game. There are other options that are very close, but this one still beats them all. It even got a new model at some point. Amazing!

What was even funnier however was that it also looked like the most straightforward option to acquire on short notice, as all the other good poles were either RNG-dependent in some form or required a reputation I hadn't ground out on this particular character (and which isn't account-wide yet). I mean, yes, winning the fishing tournament is not trivial, but I'd done so several times in Classic, so it didn't seem that outlandish to think that I might be able to do the same in retail as well.

Somewhat amusingly, I actually struggled to find up-to-date information on how the tournament works in retail. The reason this was funny to me is that the first time I took part in the event in Classic, I confused myself due to having looked up a retail guide with information that didn't apply to the Classic version. Now it was the other way round.

Ultimately, I came up with the following list of differences compared to the Classic version:

  • In retail, the tournament is a world quest. This means you get a little pop-up and tracker on your UI when it starts, but other than that, I didn't see this change making much of a difference to the experience. It still doesn't auto-complete or anything; and you still need to hand in in Booty Bay to pick your prize.
  • As I'd observed previously, Tastyfish can be fished up all throughout Stranglethorn in retail, not just along the coast.
  • There are no longer dedicated pools of Tastyfish, but the regular pools just start giving primarily Tastyfish once the tournament starts (though you can still get those pesky Oily Blackmouths ruining your day sometimes).
  • It's no longer a server-wide competition, so you don't automatically win by playing on a low-pop server, but the first fifty people in the region (?) to hand in their forty Tastyfish all get a prize, regardless of what server they are on.

I was very curious how the latter in specific was going to pan out. Azjol-Nerub is considered a medium population server, but I decided to follow the advice to do my fishing in war mode to minimise competition anyway. (Also, I had to google how to turn on war mode because who thought the talent panel was the logical choice for that?!)

So I figured I shouldn't be facing too much competition for pools... but I also wasn't optimised in any way. My Classic fishing skill on my evoker was less than 100, even! And I'd read about all kinds of weird min-maxing to win the competition, such as that if you were after the account-bound heirloom ring reward, it would be best to use a Highmountain tauren druid since they can move between pools more quickly with instant flight form, and Highmountain tauren have a racial that lets them catch extra fish sometimes.

Either way, I was happy to wait and see. Min-maxers might be a threat, but the new expansion is also still pretty fresh, so I figured that might work out in my favour in the sense that there might be fewer people spending time chasing rewards from old content. I changed my hearthstone to Booty Bay, parked myself in my usual spot in northern Stranglethorn and set my phone alarm to remind me just before the competition was supposed to start.

When the time came, I was kind of surprised by how not nervous I was, considering the way the Classic version of the tournament had got my heart racing at times. The war mode gamble was definitely paying off as I didn't encounter a single soul while fishing and had all the pools to myself.

Just as I was starting to wonder when the first winner would be announced, considering that in Classic the contest tended to end after 15-20 minutes and that the cast bar for fishing is shorter in retail, the yell to announce the first winner went out, only ten minutes in. I kept calm and carried on, reminding myself that there were 49 more prizes to be won.

After another three minutes or so came a yell that Riggle Bassbait had given out about half of his prizes and to hurry up, but fortunately I was close to done myself by that point. Once I grabbed my 40th fish, I quickly hearthstoned to Booty Bay and handed in - and clearly not a second too soon, as two Horde druids did the same right after me, which then triggered a spam of "that's it, we're done" style yells from the quest giver.

I could hardly believe that it had been that easy! Of course, now I needed about another 200 fishing skill points to actually be able to use my new pole. I figured I'd fly around and fish up a few more Tastyfish for consolation prize money, but oddly all my casts came up empty now. A bit of googling revealed that this is a bug that has seemingly been around forever - that you can't actually get any more Tastyfish like you're supposed to after the competition is over. However, the same forum threads also noted that you'd still get skill-ups for your "empty" catches and that you still had a chance to catch one of the rare fish, so I kept it at for a little while until I ended up picking up a Dezian Queenfish which I was able to hand in for another buff to my fishing.

Now to work on those remaining 100 or so skill points...

19/10/2024

WoW Memories #3: October 22nd & 23rd, 2006

I'm celebrating WoW's upcoming 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.

Today I'm combining two posts since they were both very short.

The following was originally posted on October 22th, 2006 under the title "Socialising In The Twenty-First Century":

Yesterday was full of quite a lot of socialising of different kinds.

[The first two thirds of the post talk about me playing Neopets1 with other people, followed by me throwing a karaoke party for my real life friends in the evening.]

And because that wasn't yet enough to make my day, I got back online after all my guests had left and made a new WoW character to play with Nemi2 on an English server. She said she'd want to be a Night Elf, so I said I'd be one too.

Can you guess who is who?3

Either way, things really are more fun when you do them together. Certainly there are still tasks you'll want to take care of on your own, but when it comes to things like venturing into a cave or attacking a particularly strong monster it's definitely nice to have someone who watches your back and can help you out when you get in trouble.4


The following was originally posted on October 23rd, 2006 under the title "*shuffles uneasily*":

Don't really have anything interesting to say about today. Went to uni, cleaned the piggies' cage5 and generally didn't feel too hot.

The only fun thing I did was play WoW with Nemi again, and this time Mechanichamster joined us too.6 Do I sense a new addiction?7 I sure hope not, because my Sims deserve better than that.8 Still, at the moment I can't help it I guess, after all the game is all new and shiny to me.

1 I played Neopets for about five years before getting into WoW, and I tend to think of it as my "proto-MMO" nowadays. While it was a simple browser-based game and the world of Neopia only existed as a bunch of flash images, it did invite people to think of it as a virtual world, there were "dailies" to do and I ended up interacting with other players quite a lot, which included joining a guild, signing up for multiple forums, and contributing to a Neopets fan blog for a while.

2 I've mentioned my friend Nemi a couple of times before. In a nutshell, she's another person I met on an online forum around 2001. She was from Sweden and we met up in real life a couple of times. We ended up playing WoW together for something like a year or two, though our association became more loose over time, as she was more progression-minded than me. She also came back for Classic for a couple of weeks, though quickly lost interest again.

3 On the left we have my priest Tiranea and on the right Nemi's druid Elentiel. I think either her or Matje recommended that I should roll a priest because having a priest around would be handy for getting into groups. I had no idea what that was going to mean in practice, but I didn't mind filling the role. I ended up enjoying it enough that Tiranea stayed my Alliance main for several years, until I stopped playing in Cata. It wasn't until last year that I finally dusted her off in order to do the night elf heritage quest.

4 With how much railing I've seen against "forced grouping" over the years, I've occasionally come to doubt my own commitment to it. Do I just love group content because that's simply what I got used to over the years? This post shows that the answer to that question is no. I had barely been playing WoW for a few days when I concluded that it was much more fun with other people than to just play by myself.

5 I was still living with my mother at the time and we owned two guinea pigs.

6 Matje created a night elf warrior called Dantaniel to play with us, but from what I remember we didn't actually end up grouping that often. He spent most of his play time raiding with his guild on his mage main on another server and would just log in every so often to level his new alt a bit. Being a much more experienced player, he had no issues keeping up with us even with less play time, but our schedules just didn't seem to align that often.

7 I'd mentioned the subject of addiction previously, and it would come up again later too. I think it's easy to forget for how much hype there was about WoW at the time, there was also fear-mongering about its addictiveness, with the news reporting on people who had got so lost in WoW that they lost control of their real lives. I don't think I seriously expected it to have that kind of effect on me, but I was definitely a little worried about potential negative impacts it could have on me.

8 It goes to show again just how much I was into Sims 2 at the time that I was worried about "neglecting" my characters in the game in favour of WoW.

16/10/2024

The Joy of Exploration in Modern WoW

One of the things I love about the vanilla World is how utterly explorable it is. You've got these huge land masses full of interesting things to discover everywhere, and even after years of playing that version of the game, I have no doubt that there are still some quests and hidden surprises that I've never come across. The sense of wonder this created was amazing.

Sadly, this is also something that kind of fell by the wayside in the expansions that followed. The artists still created beautiful environments, but you weren't really meant to spend much time in them; they were increasingly just a backdrop for the quests you rushed through on your way to the level cap. Just today I did a few low-level Cata quests on an alt, and while mining an ore node, I accidentally got into combat with an elite. It was surprisingly powerful and took me a while to whittle down... just to then drop nothing, and not even give XP, presumably because it only exists to be blown up with a quest item in one specific quest.

Fortunately Blizzard has backtracked on this in recent years, and both Dragonflight and War Within are full of all kinds of neat things to find if you only allow yourself to look. Sure, you can never be that same wide-eyed newbie again, but there are still new vistas to marvel at and fun secrets to discover.

On that subject, I just wanted to share a couple of YouTube videos I saw recently and that really resonated with me. First we have small YouTuber ButchX3's series about playing World of Warcraft for the first time.

The first part with the title "I played World of Warcraft for the first time EVER" showed up on my YouTube feed when it came out, but I've got to admit I ignored it at first. The thumbnail hinted at him having difficulties, and I figured I'd seen enough videos of people struggling to figure out basic mechanics or not understanding the story recently.

But then part two showed up, with the title "FIRST TIME Player Discovers the SECRET of World of Warcraft", with a thumbnail of him gaping in awe at a purple flower in his hand, at which point I was like "fine, I'll click, let's see what a new player considers the secret of WoW". And I was not only surprised, but positively enchanted. The purple flower in the thumbnail even turned out to be relevant! I immediately went back to watch part one afterwards, and found that there was a third part as well.

In a nutshell, he started by playing through Exile's Reach and had a fun time, but once Azeroth fully opened up to him, he forgot all about questing and got completely distracted by other players and the sheer size of the map, embarking on an epic adventure to immediately travel as far as the game would let him, which he conveys with appropriate excitement and sense of grandeur.

He got a lot of help from newcomer chat as well, which really impressed me, as until now this was a feature that I was vaguely aware of but hadn't really given much thought. I felt inspired to sign up as a guide myself after that. I wonder if there'll be any more installments in this series, now that he's explored the world in all three dimensions.

The other video that showed up in my feed one day and really surprised me was "DragonNoFlight: A love letter to ground travel" by tiny YouTuber FaroraSF, which caught my eye with both its title and the lovingly hand-drawn thumbnail.

Unlike Butch, Farora is an old hand at the game, but clearly loves to explore. In this nearly two-hour long video, she decided to randomly quest through Dragonflight without flying, documenting along the way the kinds of challenges she'd come across. Spoiler: For an expansion all about flying, the Dragon Isles turned out to be surprisingly accessible on foot!

At various intervals, she takes a break from her current adventures to look back on older versions of the game, going over fond memories and analysing different expansions' zone designs. I found this really eye-opening, as she points out a lot of things that I'd kind of noticed sub-consciously but had never really thought about myself.

Finally, she also made a shorter sequel about exploring War Within without flying. Seriously, the way she did that quest with the pipes!

Anyway, I just really wanted to give these two creators a shout-out as examples to show that modern WoW still has room for exploration and a sense of wonder as well, and because I found all their videos thoroughly enjoyable.