I'm celebrating WoW's 20th anniversary by looking back at my own early experiences with the game 18 years ago, as documented on a personal blog that I was keeping just for myself and some friends at the time.
(By the way, if anyone's wondering how many installments of this series there are going to be, the answer is: I don't know either. Last time I tried to eyeball it, I figured there was material for at least 15 parts though.)
The following was originally posted on October 29th, 2006 under the title "Rez Plz":
I actually did some university work today but... really, what is there to say about that?
So, some more WoW tidbits:
I spent some time on the German server again today and made the discovery that English chat speak is running rampant among German speakers. I stood out like a sore thumb by saying "danke" when someone helped me among all the "thx" and "cu"s of other people. For some reason that made me sad.1
Nemi keeps getting me into larger quest parties. I have to admit that this is actually loads of fun, even if I sometimes couldn't tell what the hell was going on, with eight people squished into a tiny chamber hacking away at a whole bunch of enemies...2 I barely managed to keep track of my fellow party members' health by looking at the little pictures on the side.
Health? Yes... I don't think I mentioned it here before, but my Night Elf character is a priest.3 It's an interesting class; I'm not sure yet whether the good things outweigh the bad for me yet. You can feel really big and important when you resurrect people - not that it's really such a big deal, seeing how people can resurrect themselves in this game, but people really appreciate you saving them some time.4 And you can have big moments such as I had today - Nemi and I were in this ridiculously underpowered party with only one reasonably strong tank.5 Everyone died except him and me, but as I saw the enemies try to get me too I cowardly made a run for it... and it worked! As soon as they let me off I ran back and kept healing the remaining team member so he could finish off the remaining baddies all on his own.
The bad side is that you're weak, weak, weak, and some monsters have an affinity for spotting that even if you try to stay behind.6 And the rest of your party usually has other things to think about, so it can happen that they let you get killed, which, strangely enough, soon results in their own deaths - how come? Have to give Nemi credit for not doing that though - but then we are friends outside of the game and have to look out for each other, right?
1 I'm kind of surprised by past me's emotional response here, probably because nowadays I'm much more open to the concept of languages intermingling I guess.
2 Once again I didn't call it out by name, but I can deduce from context that this was about doing the elite quests in Stonewatch Keep, still in Redridge. The specific mention of eight people has me raising my eyebrow a little since I don't think we would have been able to do those quests in a raid, but I think what's more likely is that we were two groups of four loosely working together. In those days we weren't really worried about losing out on XP due to only one group being able to get a tag at a time; we just wanted to work together and survive!
3 Actually, I literally mentioned that I was playing a priest in the previous post. My past self's lack of continuity is maddening to look back on.
4 Looking back at this close to twenty years later, it seems funny that resurrecting of all things seemed like such a big deal to me, but I guess in other, non-MMO multiplayer games I'd played before, if you were dead, you were dead, so it was a kind of novel concept to me.
5 "Only" one tank? I can't fathom what kind of party composition I expected to have back then. I can only imagine that from my squishy point of view I considered every melee a tank in those early days.
6 I had no concept of threat yet, and thought that the mobs were just a lot more intelligent than they really were, honing in on the healer in the back as they were.