09/12/2025

No Guild Housing for Me, I Guess

Housing has arrived in modern WoW, something Blizzard Watch referred to as "the biggest week for Warcraft since 2004". My feeds are filled with screenshots of some admittedly pretty creative houses. Yet strangely... I feel nothing. Except maybe some slight jealousy that people are so clearly excited for something that simply seems to do nothing for me.

The thing that had me the most intrigued about WoW's version of housing was the promise of guild neighbourhoods and endeavours, as the things I read about those things reignited fond memories of tending to our guild stronghold in Neverwinter for me. That not all of these features are part of the early access is fair enough, but unfortunately I also learned that a guild neighbourhood will require ten continuously active players to be maintained, or else it will be closed down.

It's not entirely clear to me how "active" will be defined in this context, as Blizzard has understandably been cagey about restrictions that could generate any negative press, but it's clear that it won't work like creating a guild, where you just need ten people to sign the charter at the beginning and then everyone but one person can leave and the guild still remains.

Our little guild only has seven active members right now, and while we could probably coax a few friends of friends into moving an alt over to make up the numbers, I wouldn't trust those players to remain whatever definition of "active" is required, and opening a guild neighbourhood just to have it get shut down the moment that tenth player stops playing would just be too depressing. I understand that for logistical reasons there probably had to be some limitations to avoid spinning up too many empty neighbourhoods, but I don't have to like this particular implementation.

So that immediately dampened my enthusiasm, but then everything else about the new housing system also left me weirdly cold. I did the tutorial, bought my first house in a random public neighbourhood, spent a few thousand gold on vendor decos, placed a few of them, and then logged out.

I actually went back to my first post about SWTOR's housing to see whether I felt similarly aimless and confused back when that came out over a decade ago but no, I was actually significantly more excited back then, so I'm not sure what it is about WoW's housing that just seems to miss the mark for me right now. I knew I was never a huge housing enthusiast, but based on how I feel about it in SWTOR, I expected it to speak to me in some way?

The best guess I can hazard is that for me, housing is less about building and decorating and more about a sense of place. Re-reading the above blog post about SWTOR, I had to chuckle at this little tidbit that I'd completely forgotten about: "I did unlock all the rooms on Coruscant though, and promptly felt the urge to throw myself off the balcony just to see if it was possible or if I'd get stopped by invisible walls. (The answer is, I died.) Since it was advertised in the description as offering freedom from safety restrictions, I just had to know!"

I've seen people enthusiastic about the way things work in WoW make comparisons to the Sims, and as someone who went through her own Sims phase about twenty years ago now, building and setting up a house was always my least favourite part of that experience. I just wanted my Sims to have a comfortable space to have their adventures in.

WoW's housing feels like it's purely optimised for builders, with very little sense of immersion and worldliness. Every house is a Tardis whose inside bears zero resemblance to its outside. And while the "neighbourhood" is a space, I was shocked to find that it's a space in limbo. What I mean by that is that I knew it was going to be instanced, but I thought it was going to be instanced the way something like Warsong Gulch is instanced - which still has a marked location on the map, and the instance just allows us to have a little more space on the inside of the instance than there should strictly be available on the world map.

From all the screenshots I'd seen of Founder's Point, the Alliance neighbourhood, I was convinced that it would have a similar sort of entrance somewhere around where Westfall, Duskwood and Elwynn Forest meet, so that people could pretend to have a house somewhere on the edge of either of those zones. But no, Founder's Point is just an island in the middle of nowhere, like Exile's Reach, devoid of any real connection to the rest of the map and only accessible by portal. I hate that, even if I'm fairly sure that it's the kind of thing that won't even register with most players. I thought I was going to be able to plop down a house at the edge of Elwynn Forest. I don't care about living on some random island.

I also thought that we were going to get a second hearthstone, one for an inn as before and one for our new home. Instead there's just a "teleport to plot" button in the housing window. It's convenient, but nobody cares about how any of this is supposed to fit in with the rest of the world.

Lumber, the new crafting reagent to make housing decos, is also weird. I feel like woodcutting should really have been a profession, even if it was a secondary one. Instead you have to buy an axe from one specific vendor, and then this item works as a tracker for lumber while in your bag, independent of the normal tracking UI. Also, all the wood you gather is warbound, so you can't even trade any of it. Why is regular old lumber of all things bound to me? It's just weird.

Finally, maybe the complete lack of utility of housing right now is another thing that's putting me off. SWTOR's strongholds were initially required to access the legacy cargo hold, though I'm not sure whether that's still a requirement now that there are some of those on the fleet as well. Again, I get that the Blizzard devs wanted to avoid another WoD situation where everyone just sits in their garrison all day, but I'd say it's possible that they've perhaps been a bit too aggressive in their efforts to avoid giving housing any utility whatsoever. Would being able to have a mailbox at your door hurt anyone for example?

A female draenei warrior looking a bit forlorn, sitting in a patch of grass next to a small, plain house

I'm not writing the whole feature off entirely at this point - it's very possible that I'll loot a decoration one day that'll make me want to go back to my house to proudly place it on my wall, or maybe I'll suddenly discover enthusiasm for crafting decorations, but right now it just feels like a lot of... stuff with zero appeal to me, which is strange - and a bit sad to be honest, as I'd love to have fun along with everyone else. I know it's easy to say "housing just isn't for everyone" but... it has been for me in some contexts, so the fact that nothing about this particular implementation has clicked for me in this first week has been surprising to me.

20/11/2025

New Changes and New People Coming to Classic Era

The Classic anniversary servers are getting ready to leave Vanilla behind and progress into the Burning Crusade, with Blizzard announcing on Tuesday that the expansion pre-patch will arrive in January. Those who don't want to progress into BC will be given the option to freely transfer to Classic era, which I think everyone kind of expected and which should give the era servers a nice population boost again.

Some were surprised that there's no option to clone your character this time, but I wasn't. I've long been under the impression that the cloning service saw very limited use back in 2021, but what it did do for sure was lead to no end of complaints. I think I also saw a dev comment at some point that it required a surprising amount of work or something? Either way, I'm not at all surprised that Blizzard didn't consider it worth the effort a second time around.

What did make my eyebrows shoot up was this tidbit hidden away in the patch notes for the Burning Crusade Classic PTR:  

When making your decision to transfer, please consider that the Group Finder tool and the Dual Spec feature will soon be added to Classic Era realms. This means that new and existing characters on Classic Era realms will have the option to learn Dual Spec. At the same time, the rulesets between Anniversary Hardcore and the original Hardcore realms will be aligned. This means that the original Hardcore realms will receive Dual Spec, Instant Mail, and the Dungeon Finder tool. [...]

We recognize that to some players, any change being brought to the Classic Era or original Hardcore environments arrives with hesitation. We acknowledge this, and we want you to know that we consider any change we make to these realms extremely carefully. In the case of the Group Finder tool, we consider it to be a true quality-of-life update, bringing players an additional and intuitive way to connect with each other.

A similar quality-of-life update is Edit Mode, allowing players to edit their user interfaces, which we are adding as a new change to BCC Anniversary Edition. Quality-of-life user interface options like Edit Mode could eventually make their way to Classic Era as well, and we look forward to the community’s thoughts on optional user interface quality-of-life additions such as this.

The choice to bring Dual Spec to Classic Era similarly received a tremendous amount of consideration and listening to the community’s thoughts on this feature. Since its introduction to Vanilla WoW in Season of Discovery, and again from the very start of Classic Anniversary, the introduction of Dual Spec to Vanilla WoW has been arguably the single most popular new feature and one of the most well-received in the Classic space. Players have praised that it simply makes the game more fun to play, and our hope is that Classic Era players will enjoy it just as much.

I immediately got flashbacks to when they dropped a bunch of random changes on era last year and there was a proper uproar from the community. I guess at least they are telling us in advance this time... though hiding it in the patch notes for another mode's PTR is not good form in my opinion. It's a good thing that the era community is so tight-knit that it's extremely good at spreading gossip - I had a ping about the news literally minutes after it was posted, thanks to Ronkuby from the Classic era Discord.

I don't think there's going to be a huge uproar this time though. Streamer Xaryu did a community poll last month about what kind of features people would like to see in a hypothetical Classic+, and while I wouldn't claim that any streamer's community is necessarily representative of the player population as a whole, it was still interesting to see that dual spec was one of the most popular features with a 94% approval rating. (I originally saw this in a handy graphic that I unfortunately can't find anymore, so I can only link to this AI-powered summary of his poll and stream that I found instead; I'm sorry.)

I'll say that I'm personally not a fan of this move - I rated dual spec as one of Wrath of the Lich King's best features back in 2010 so I do get the appeal, but I do also think it changes things in a way that I'd personally have preferred to keep out of era. It greatly increases the pressure on hybrids to be competent and geared for multiple roles, and people who prefer to just play one spec are increasingly seen as "lesser" than those who are more flexible, in a way that isn't as pronounced when changing specs takes a lot more effort and there's no real expectation that most people would want to do it.

But it is what it is, and I haven't been spending a lot of time on era for a while anyway. Same thing with the group finder tool - that's the one for manual listings that was also on SoD I presume, not the fully automated retail variant. It's handy for sure, but it does change things a little yet again in a way that at least as far as I'm aware, nobody on era was asking for. How many more tweaks can we make to this museum piece before it becomes something very different?

16/11/2025

Living in the Moment

One thing I personally find kind of off-putting about the wider retail WoW community is how a large chunk of it seems to spend more time looking forward to the next thing than actually engaging with the current content. Where the Classic community sometimes gets bogged down by nostalgia and wishing they could play the game again like it's 2006, retail content creators often strike me as the opposite, always laser-focused on what the next patch will bring, seemingly in a race to be the first to report on what's new, and by the time it actually goes live, they've already moved on again.

I've been finding it particularly noticeable recently because while we don't have a launch date for Midnight yet, I'd say the expansion is definitely still at least three months away (probably more) but I swear anything WoW-related in my feeds that's not about Classic has been about seemingly nothing else for months already. Don't get me wrong, I'm not going to pretend that I'm not at all curious about what the expansion will bring, but I don't want to hear about every time an NPC passes wind in the Midnight beta either. I like having a vague idea of what's to come, plus maybe a couple of more specific things to look forward to, but primarily I want to see things for myself once the expansion launches! The other day a weird headline popped up in my reddit recommendations and all I could think was: "That sounds like it must be alluding to some major story spoiler or something; I think I'll just scroll past as fast as I can." At times, it can feel like navigating a minefield.

It doesn't help that a lot of the expansion discourse I have seen has been extremely tedious as well. To give an example, as a more casual player who uses minimal addons, I really don't think the removal of combat addons is that big a deal. There are millions of us already playing that way just fine! It's obviously going to lead to some changes, but if this game is good at anything it's constantly changing things around, so hey, it's another day ending in y. Another example would be people getting extremely up in arms about Blizzard being open about wanting to monetise housing the way pretty much every other MMO with housing monetises it. I can understand feeling a degree of disappointment if you were hoping for something better/more generous, but let's not pretend that anything they've announced is hugely surprising if you know anything at all about how housing works in other MMOs.

Meanwhile, I'm finding it weirdly challenging to find people talking about things going on in the game right now. I'd like to hear how other people are experiencing Legion Remix for example! Or if you're not playing Lemix, what are you doing? I've picked up running a few delves a week on alts again and it's wild how absurdly buggy they've been for many weeks now (in a way that actually benefits players too). Brann has become stupidly OP as one of his abilities can one-shot an entire group on tier 11, and several of the delve-specific abilities have become similarly overtuned to a ridiculous degree, such as the phase cutter ability in Archival Assault or the footbomb dispenser you can get from treasures.

At first I shrugged it off as "haha, patch day, right" but it's been literally weeks now and I'm finding it weird how nobody seems to be talking about it. Are we just keeping quiet in hopes that Blizzard doesn't notice? I would have expected their "fun detected" sensors to go off pretty much instantly, and I keep thinking that surely they must at least be aware of this bug and have it their backlog somewhere. Are they just too busy with Midnight and Legion Remix to care about things being wonky in the mainline game, where it's presumably a bit more quiet at the moment?

The funny thing is that it's only because of this bug that I've actually started doing delves on my healers again - I'd previously stopped because while they were doable, they were just too slow and tedious. With Brann one-shotting things occasionally (not all the time, but frequently enough), the pace actually feels much better and fun. I now kind of dread Blizzard actually fixing the bug and taking that away again. With how long they've left it in the game at this point, I honestly hope they just leave it in for what remains of the expansion as well. When Midnight arrives with its gear reset, it's going to be enough of a slog to get geared up and powerful again anyway.

05/11/2025

Legion Remix: What Am I Even Doing?

Legion Remix continues to enthrall retail WoW players, and that includes me. The other week I went to K'aresh for a bit and it was like a ghost town. Rares I'd never seen before were up everywhere, only surrounded by tumbleweeds. Meanwhile in Lemix, seemingly every part of every zone is popping, as are all the activity queues.

Almost a month in, I'm working on levelling my third character, but I'm also feeling a bit lost. Looking back at how I wrote about MoP Remix last year, I actually had similar feelings back then, though I eventually found purpose in replaying all the Pandaria story quests, selective hunting of achievements, and grinding Bronze to be able to buy all the cosmetics.

I thought I'd just do the same thing again this time around, but the changes made to the system make everything hit differently. I feel like I'm getting showered in Bronze as a mere side effect of everything else I'm doing, and I've actually been holding off on buying too many things as I know that some rewards can be earned by simply playing too, and I want to avoid spending currency on an item that I would've gotten naturally a week later anyway. (I read several comments from people who fell into this trap.)

In terms of doing the story quests, the husband and I made our way through the original four zones as well as the entirety of the Suramar campaign, which meant we were "caught up" until today's patch release opened up the Broken Shore. I'm actually not sure how I feel about the more staggered content release cadence they are doing for Legion. I kind of liked how MoP Remix was just completely open from the beginning and everything felt like you'd simply get there when you got there, but I figured maybe slowing some of the rushers down a bit this time around wouldn't be so bad to maintain interest in Legion Remix for a little longer. Now that I'm seeing it in action though - I don't know, it feels like instead there is this unspoken pressure to always do the newest bit of content quickly while everyone else is there, because in two weeks everyone will have moved on again. It's probably only in my head, but either way I'm not sure this change actually feels like an improvement to me personally.

The fact that there's an achievement for levelling one of each class during Remix, combined with my interest in seeing the different class order halls, has made me consider making that a personal goal for myself, but I'm still not 100% sure I've truly got the motivation. Yeah, seeing different class order halls is cool, but the shtick of being made "leader of your order" or whatever less than an hour after creating your character just grates a bit, even with the humorous explanation given by the infinite dragons. My most recent alt is a monk and having famous NPCs like Chen Stormstout or Taran Zhu fawn over a derpy little level 30 vulpera as "Grandmaster" just feels wrong.

Everything's also flying by so fast it kind of makes my head spin. Does playing a few hours to make a number go from 10 to 80 at super speed even still count as "levelling"? Can I really think of these new alts as characters when they have so little history and have had no real adventures of their own? They feel like dress-up dolls for different transmog sets more than anything else.

A female blood elf demon hunter called Flerence stands on one of the floating islands near Legion Dalaran and looks up at fel lightning flashing in the sky

It kind of highlights a problem I have with retail WoW in general: that it gives rewards too quickly and for too little, to the point where they start feeling a bit meaningless and I eventually get sick of them. I used to have a similar problem back when I played Neverwinter, whenever they'd have some sort of bonus event and I'd grind like crazy until I just felt burnt out. WoW does something similar to me nowadays, where they'll provide loads of activities that are quick and rewarding, and I keep thinking "wow, that was fun and took no time at all, I should also do that on my alt" or something along those lines, but even a quick task starts to take up significant amounts of time once you repeat it ten times, and eventually I hit the point where it just becomes too much and too repetitive, so that I end up needing a break. It's like when someone gives you a cookie and at first you just think that's nice but if they then expect you to eat twenty more you'll just want to get away from the craziness eventually.

Remix is like that too, only dialled up to eleven. I definitely enjoy it in small doses, but I'm honestly not sure I can deal with the way it attempts to inject dopamine straight into my veins seemingly every five minutes.

29/10/2025

Turtle WoW: Interesting Changes for a Slightly Different Sort of Vanilla Experience

I've mostly written about Turtle WoW in terms of their custom content and how it compares to real Vanilla WoW, but I wanted to also dedicate some time to writing about mechanical and quality of life changes they've made to the game because I think they've made some interesting decisions in that area.

To begin with, what we call "Turtle WoW" actually runs three servers in the West at the moment, two designated as RP-PvE and one PvP. (There are some Chinese servers as well, but I don't really know much about those.) I actually find it interesting that there are no "normal" PvE servers - you've got to be accepting of roleplaying or GTFO. Now, I don't know how much RP actually happens on these servers - I've occasionally seen people that looked like they might be roleplaying but nothing I could identify as such with certainty. However, it sends a message that the devs support RP and immersion and I kind of like that. It strikes me as a virtual application of the broken windows theory - show that you care about the small stuff and it makes a better environment for everyone.

My hunter is on the older of the two PvE servers because I wanted to avoid the new server crowds on the more recently launched server. It's still plenty busy where I am and I've had no issues finding people to group with.

I also accepted a random guild invite at one point just because I thought the name looked kind of neat and I was curious whether there were any new guild-specific features to discover. The answer to that was yes. I wasn't surprised that guild banks are a thing, considering that's one of those features that everyone but the most hardcore Vanilla purists would be quite happy to import from Burning Crusade, however my ears perked up when I saw people mention a "guild house". My first thought was, WTF, Turtle WoW has housing? How come nobody mentioned that before? Well, the reason is that it doesn't really. What it does have is the ability for a guild to designate an existing inn as their guild's "base of operations" so to speak, and your guild tabard then serves as a second hearthstone to that inn. In that same building, you also gain rested XP at a heavily accelerated rate, similar to what you get while standing under a tent. It may not be "housing" but it's still a neat feature. 

Speaking of tents, I previously mentioned benefiting from the rested XP boost of a tent in Darkshore, but I didn't go into any detail about them (to be fair, at the time I also didn't really know much more about them than that standing under one was beneficial). The Turtle devs added a secondary profession called survival, which is not very fleshed out to be honest - but it does allow you to craft this item called Traveler's Tent, which you can plop down anywhere in the world to let people benefit from a quick boost to their rested XP. There's a two-hour cooldown on crafting them and you can only carry one at a time, so you can't spam them, but there's pretty much always at least one active right outside the gates of Stormwind.

A bunch of lowbies crowding under a tent just outside the gates of Stormwind
It's a lovely way of encouraging player interaction and makes breaks feel more meaningful, but I also like that it's just one more way in which Turtle WoW let's you fine-tune the rate of your XP gains. Basically the tents allow you to almost permanently have an XP boost up if you want it and plan for it, but there are also levelling challenges that intentionally reduce your XP, and you can toggle XP gains on or off entirely via your portrait at any time. Giving players this much agency about just how fast or slowly they want to level has felt very refreshing to me compared to Blizzard's accelerationist approach that likes to just apply huge XP bonuses to everyone to get them to the end already. In Turtle, I made a lot of use of tents earlier on when I just wanted to get to the newer content, but recently I've stopped as I started to feel like I was going too fast. I appreciate the implicit acknowledgement that not all players like to level at the same speed, and that even the same player may prefer to go slower or faster at different points depending on their mood.

Aside from obvious XP adjustments, other changes to questing make it feel smoother and more fun than in "normal" Vanilla, without jumping straight to the extreme streamlining that was introduced in Cataclysm. For example, just the addition of all these new zones with things to do helps to ease any potential stresses about where to go and how to get to the next level. I often hear people say that back in Vanilla, there weren't even enough quests to get you to max level so you had to grind mobs to get there, which was never my own experience. What is definitely true though is that as the available quests become more sparse, you spend more time running around for fewer rewards, and if it's not your first character, you'll be going through a lot of the same quest lines and zones over and over.

On Turtle WoW, due to my exploration of their mid-level custom zones, my hunter is approaching 40 without ever having stepped foot into the Scarlet Monastery or having done any questing in any of the traditional level 30+ zones. It's kind of remarkable what that does for pacing and personal motivation, as this freedom to go to half a dozen different places helps maintain that early explorer energy you have coming out of the starting zones, and you never get that feeling of "oh well, guess it's time for [insert zone you're not particularly fond of] because there's not much else left to do in my level range". It genuinely made me wonder for the first time how WoW's history would have gone differently if they had made the first expansion a lateral one instead of adding ten more levels on top.

Another thing that contributes to a smoother questing experience is a change that took me some time to notice - that quests never go grey; they always stay green. (Or rather, I technically don't know about never at this point, but as I mentioned I'm getting close to 40 and haven't seen one go grey yet.) In line with that, the exclamation marks for low-level quests never disappear, which I feel sends an interesting message: that it's more important to make sure players know where there are stories to see than that they only see what gives them the best XP per hour for their level. I've gone back and done some random low-level quests a couple of times, and while a level five quest won't move your bar much past a certain point even if it's technically green to you, it still felt nice to me. I also noticed that this gets rid of the sometimes disappointing experience of completing a green quest, levelling up before you hand it in and then seeing it go grey and close to "reward-less".

Also filed under "subtle but interesting levelling changes" we have rented mounts. I've written about the turtle mount you can get at level 18, but at some point I also started to occasionally notice low-level players riding around on slow horses with odd tooltips on their buff bar. I eventually figured out that at the gates of some towns, you can rent a mount for a few copper, which then puts you on a horse for five minutes. This may not sound like much, but again, if you're a lowbie wanting to get from Menethil harbour to the other side of the Wetlands, it's actually a worthy investment! It's just another small thing that gives low-level characters more options without completely trivialising travel.

Another unrelated quality of life change that surprised me and made me think "it's actually weird that Blizzard never did this" is changed icon art for some items. Now, it would be unreasonable to expect every single item in the game to have unique icon art and for the devs to never recycle anything ever, but there have definitely been instances of this that tend to feel worse than others. For example the drinks Bubbling Water and Morning Glory Dew share the same icon, but while one is only useful for characters around level 20, the other is an endgame consumable. I have definitely been in situations where I got these mixed up in my bag, sometimes with even more items that share the same icon.

Not on Turtle WoW though, as they gave Bubbling Water a new, different icon. Same with all the spices on the trade goods vendor - I remember back in the day I used to buy the wrong spices by accident a lot, because it was just so easy to get them mixed up since they all look the same. This is a lot less of a problem on Turtle WoW, with each spice packet having been given a different colour. Again, I'm kind of surprised Blizzard never seems to have given this any thought, especially after I heard stories of people using recycled icons to scam people in retail. (The specific case I heard about was during BfA when someone would make people believe they were buying valuable Midnight Salmon but would then trade them comparatively worthless Darkmoon Daggermaw at the last second.)

A trade goods vendor window on Turtle WoW, showing that the icon for mild spices is the traditional brown, but hot spices are red and soothing spices are green

The way things look makes for a good segue to the subject of transmog, which is another thing that Turtle WoW has. Personally I'm someone who enjoys transmog in retail, but at the same time I like Vanilla not having it as I do think it changes the feel of the world around you, so I was quite surprised (and initially a bit put off) that this was a feature that the devs included. However, as I've learned more about it, I've been finding it kind of interesting.

In a nutshell it does not work like in retail where you can transmog very freely by simply paying some gold. Instead every piece of gear requires a special token to change its appearance. These tokens can be bought in the cash shop (naturally) but they can also be acquired via certain material hand-ins and as drops from higher-level dungeons. This means that the feature is generally not used much by levellers and more of a sign of prestige at high level. As a result of that, most people ambling about in town look like you'd expect random Vanilla WoW levellers to look, and only the high levels stand out through their transmogs, and only a very small number of them are ridiculous Playboy bunny style outfits. I'm not sure how I'd feel about this in the long run, assuming that the population at high level and the number of ridiculous outfits increases, but at least superficially this system seems to strike an interesting balance between giving people more options to change their appearance while also preserving a good-looking outfit as something to aspire to.

Finally, the last thing on my list of changes to discuss (for now) is the day/night cycle, which was again something that I only became aware of slowly over time, after first getting confused because I noticed that it wasn't what I expected but couldn't quite figure out yet why that was. Basically what Turtle WoW has opted to do is to treat Kalimdor and Eastern Kingdoms as opposite sides of the planet - meaning when it's night time on one, it's day on the other. I'm not sure of the reason behind this change to be honest. In retail we're not even 100% sure that the map of Azeroth we use is actually showing us the entirety of the planet. I remember there's a globe decoration in Halls of Lightning that people used to cite as "proof" for a while that the continents we know are all there is, but nothing has ever been stated explicitly and you'd think that if there was nothing in the way, there'd be some boat routes connecting the western part of Kalimdor with the eastern coast of the Eastern Kingdoms. Either way, the Turtle WoW devs have locked in on the map we know being all there is to the planet.

There may be more interesting things to discover but these were just some that stood out to me. Most of them are positive in my book, and whatever else you may think of Turtle WoW, I think they've displayed a great understanding of how certain aspects of Vanilla can be improved without harming the overall experience. I wish the WoW Classic dev team was similarly creative with their innovations instead of just coming up with new ways to tweak dungeons and raids.

25/10/2025

Turtle WoW: Can't We Be Friends, Blizz?

I haven't played much Turtle WoW over the past few weeks as life has been quite busy and my limited WoW time has been fully taken up by Legion Remix. That's not to say that I lost interest in the private server though - I still have two unfinished drafts about it in the works, and I was expecting to have even more material once I got back into playing. My initial sense of urgency had just been somewhat diminished due to how unbothered Turtle WoW leadership seemed to be by Blizzard's lawsuit. Sure, it was probably going to be trouble for them, but they seemed to be pretty confident that they'd be able to keep going somehow.

Things changed over the course of this week though. As of my writing this, Turtle WoW is still up and running, but they are clearly feeling the squeeze. Turtle staff member Akalix, who Blizzard identified as "Lead of Marketing" in their lawsuit and who's actually a US resident, has had to lawyer up and is obviously feeling the pressure, as Blizzard is looking to subpoena various websites to get more information about the individuals they are suing. I've seen reddit comments saying that the initial defiant reaction to the lawsuit has been deleted and that the primary server owner deleted her old Discord handle and adopted a new one, presumably in an attempt to evade legal discovery. (I'm not on their Discord, so this is all rumours to me, but it sounds credible enough.)

A screenshot of the top part of a forum post made by "Torta - Turtle WoW Team" with the title "Open Letter to Blizzard Entertainment"

A week ago, she also posted a lengthy open letter to Blizzard on the Turtle WoW forums. I tried to archive it but the Internet Archive couldn't capture it for some reason, so if the Turtle WoW site goes down in the future, there are also screenshots of the letter in this reddit post. To summarise it in a nutshell, it talks about how much the Turtle devs love World of Warcraft and how much players love what they've done with Turtle WoW, sooo... can't we just all be friends? Other games allow mods and stuff, right?

If I'm sounding a bit flippant, it's because I don't think they make a very strong case. It's particularly ironic that they cite Everquest's Project 99 as an example of a licensed fan server when Daybreak just shut down another EQ private server that - like Turtle WoW - was making money of its services. Even if I try to look at this open letter in the best possible light, assuming that the sentiments expressed in it are completely genuine and that someone at Blizzard might actually be willing to listen, I just don't see how any sort of official collaboration between Blizzard and Turtle WoW could possibly work, considering what Turtle WoW is. They more or less admit that what they are doing is illegal ("Blizzard does not yet have a framework that allows projects like ours to operate without risking legal conflict") and since they don't have a leg to stand on, it just comes off as a weak appeal to Blizzard's good graces (yeah, right).

This definitely feels like a pretty desperate move that could also be seen as an attempt to drum up some public support more than anything else, but I don't see anyone's opinion on the matter being changed by this, no matter whether they are currently cheering on Blizzard or crossing their fingers for Turtle WoW.

After what I've seen from playing on the server myself, it'll be a shame if all the work they put into things like custom zones would be lost, but they really brought it upon themselves by leaning so heavily into their microtransaction store "donation rewards" and openly taunting Blizzard on social media. I also noticed how for all the pleading that was done in the letter about how they'd be willing to make adjustments to be compliant with any rules set by Blizzard, giving up monetisation is not something that's mentioned. Maybe I should get back to levelling my high elf hunter while I still can...

17/10/2025

First Thoughts About Legion Remix

Legion Remix is here and I've finally had a reason to spend more time in official WoW again. As mentioned in a previous post, I wasn't quite sure what to expect - while I enjoyed MoP Remix, the news I'd seen coming out of the PTR about this new installment didn't sound particularly encouraging, and unlike many, I don't have any nostalgia for Legion since I wasn't subscribed for that expansion. I only experienced its story for the first time about four years ago, when the husband and I levelled a pair of demon hunters through Legion Chromie Time, and while I came away with a vague feeling of "I can see why people enjoyed this at the time", it's not the same thing as when you were there yourself.

Anyway, last week "Lemix" finally arrived, and it's been pretty fun! In a departure from our usual tendency to roll tank/healer duos, and considering how superfluous I'd ended up feeling as a healer in MoP Remix, I created a Kul Tiran blood death knight as my first character, and my husband accompanied me as a gnome warlock. I'd forgotten just how fast you fly through the levels in Remix, and we levelled this first set of characters all the way to the cap right there on that first weekend.

A female Kul Tiran death knight sitting down at Krasus' Landing to be face to face with a male gnome

When you have to sit down to be at eye level with your spouse. 

I will say that I was also reminded of some of the things that I didn't like about the last Remix at the beginning - the sheer speed of progression is extremely good at/bad for making you feel larger than usual levels of FOMO, because you log in for the first time on day three and people who've had nothing else to do during that time are already running around one-shotting everything, making you feel like you're hopelessly behind and will never catch up. But of course that's not true - progression is very quick for everyone; I just can't deny that it's a bit intimidating at first. Never mind the prompt on the character selection screen that constantly tells you that there are only X days left in Remix.

I'd also forgotten about my ambiguous relationship with the dungeon rushing meta. Sometimes it's funny to zone in and see some demon hunter just zoom ahead and kill everything before you can even get anywhere close. Other times though it just feels tedious to spend the whole dungeon jogging after someone else, unable to actually contribute anything and possibly not even getting any loot (the Postmaster will only recover certain types of items). It just requires a certain mental adjustment that whenever I zone into a pug instance, I can't expect to have much fun and have to accept that I'm just gonna be in and out to get something specific done/get my participation medal.

(The glorious exception to this that actually made me squee with delight was the Court of Stars run in which I was the one to successfully identify the spy at the end. People have explained to me in the past how that puzzle works, and I figured I'd understood it, but in practice I'd just never been the first one to find and talk to the right NPC. Actually having that honour for the first time felt weirdly validating and exciting.)

Anyway, I'd like to talk a bit about what's the same and what's different in Legion Remix compared to the MoP variant.

Lore-wise, the Infinite Dragonflight is experimenting again and we're time-travelling to help them out. I think the quest writers must have had a lot of fun coming up with explanations for certain mechanical changes that poke fun at the game while also making a weird kind of sense in-universe. Legion is one of those expansions where everyone addresses you as "champion" because the presumption was that your character would've levelled through the five previous expansions and defeated all kinds of potential world-ending threats. How do you reconcile that with dropping a freshly created level 10 into the storyline at this point? Your Infinite Dragonflight companion has answers:

A WoW "talking head" quest pop-up. Moratari, a dragon with a female blood elf visage, says: "I've discovered why you have amnesia! When you entered this timeline, you took the place of "another you," a hero of vast renown."

Even better is what happens a bit later, when you get various quests to do table missions in your class order hall, and she outright says: "Like Eternus mentioned before, this experiment will eventually end. So, we have to be wise about how we spend our time." And then the quest just auto-completes. Considering they included these kinds of mobile-style waiting games in four expansions until they eventually left them behind with Shadowlands, it just cracked me up to have your in-game guide effectively admit that these systems are a waste of time, never mind.

Gear-scrapping and Bronze dropping as a currency everywhere are back, though the latter can no longer be used to increase your item level and only serves as currency to buy cosmetics this time, something that many people requested after the last Remix. I'm actually not sure how the gearing up works this time around. I tried to read up on it but found even the guides a bit unclear. It doesn't seem to matter though as simply doing various bits of content every so often rewards me with gear boxes that increase my item level ever so slightly, so I guess I'll just keep doing that and maybe it'll become more clear over time.

Instead of a magic cloak that constantly increases in power, we got the Legion artifact weapons growing with us this time. This generally seems to work well, except (in my opinion) for the missions to acquire the artifact weapons for your other specs, as these force you to respec and unequip your current artifact, making you feel terribly weak for the duration of those quests. There's also no power transfer to alts this time around, not even a little bit, with the exception of the event's XP bonus.

The tooltip for "Infinite Power" shows that my alt has +83% experience gain but only +1 stamina.
Things that are new are "heroic world tier" and obelisks, which are basically temporary power-ups that sometimes appear after you kill things in the open world. The latter led to one of my most memorable Remix experiences so far as it turns out there's at least one type of obelisk that doesn't actually power you up but summons a doomguard instead that you have to fight. Worse, these have a variety of different abilities, one of which involves them turning the floor to lava instantly and this floor then doing insane damage - that exact encounter and ability were what caused both of us to die for the first time and it was quite amusing and surprising. (For real though, I feel that particular ability needs a nerf. At least give it a cast time so you have a chance to start moving without the floor just disappearing from under your feet instantly.)

Heroic world tier is basically a separate phase of the world where everything has more HP and hits harder. I think you also earn more rewards but I'm honestly not even sure. The husband and I just accepted the prompt to try it out when we were level 30 or 40 and then continued to spend most of our time in there as it made playing as a duo feel a lot more beneficial and rewarding. I hope that this is a sign that my dream of a simple two-phased Azeroth is something they are at least considering for the future. (I'd want one version where you can simply out-level things if you want, and one where you are always in sync with the world, regardless of where you go, instead of the limitations of all the different Chromie Times.)

My death knight fighting a Cove Skrog that glows from having additional Remix-specific buffs

With enough random buffs applied, even regular mobs can suddenly turn into what feels like world bosses. 

After rushing our first characters to the cap, the husband and I are now as usual butting heads a bit about how to proceed. He just wants to binge nothing else while I still want to do other things on the side (such as work on my seasons objectives in SWTOR), even if I'm enjoying myself.

I'm also a bit uncertain just what kind of goals I want to set myself in this Remix. We'll work our way through all the quests for sure, and ultimately I'd like to buy all the rewards from the vendors, but that's not something I'm too worried about at this point, especially as some of them can also be earned directly from gameplay, so I'd like to see where that gets me first.

I'm actually also not that fussed about making my character super powerful to be temporarily OP, but more interested in the class-specific bits of the story I haven't seen before. Legion is an expansion with an unusually high amount of unique content for each class, and I only ever played through it as a demon hunter before. I get the impression that these class order hall stories contain a lot of "side lore" about more minor NPCs, which is very much my kind of jam.

I remember at the start of Shadowlands for example, I was surprised to see the former Inquisitor Whitemane among the ranks of the Ebon Blade death knights, wondering when the heck that happened. I haven't completed my death knight's order hall story yet, but I have found out the answer to that question, so that was very interesting to me.

But do I really have it in me to level another character of every class just to see all the order halls? Even if the process presumably speeds up a lot as your account-wide XP boost grows (I saw on reddit that people have already found out that it caps out at 400%), that still feels like a considerable effort. I'm just going to roll with it for now and we'll see.