Last night I had a random idea for an alt in retail, so I started playing around with the character creator. A bit of fiddling was required until I found a suitable name that wasn't taken (the way WoW's character creator gives feedback on that while you're typing is very good by the way); then I hit finish... and was presented with the following error message:
You already have the maximum number of characters allowed on this account.
While I've been vaguley aware of this limit of fifty characters per account for a long time, I never expected to actually run up against it myself in a million years. My immediate reaction was to go back to the server selection screen and add up the numbers myself. Yes, I had ten characters on my old Horde server, ten characters on my old Alliance server, plus obviously a few characters on Azjol-Nerub, where I'm playing with my husband nowadays, but that's barely halfway there!
The numbers didn't lie though - apparently I'd amassed so many random low-levels across a number of different servers over the years (to say hi to friends there, take part in projects/events etc.) that I had indeed hit fifty. Interestingly, for all the interest in monetisation, additional character slots are not something Blizzard sells even to this day. Fortunately I had no particular qualms about deleting a random level three druid that I could barely even remember making to free up some space, so I could then go ahead and create the new worgen rogue I'd actually wanted to make.
This was my third time through the worgen starter zone, and it was shockingly lonely despite of cross-realm zones. This isn't some sort of "game is dead" dig - the worgen starter experience moves you around a lot and involves a lot of phasing, so this wasn't entirely unexpected, but still... I remember running into a total of three other players during the entire two play sessions I spent on this little adventure, and none of them stayed within my sights for long.
By the time I was finally ejected from Gilneas, I was level 17, which is about where you'd end up back in the day as well but which still feels mildly insane to me now that the level cap has been squished down to sixty. After a bit of musing about how much it must suck to roleplay a Gilnean in lore right now (you lose your home to the Forsaken, carve out a little niche among the night elves, and then their whole tree gets burned down by the Horde as well), I ran into my usual troubles figuring out how to travel cross-continent in retail.
It wasn't lost on me that it was quite ironic that my attempts to google advice on this mostly resulted in results for WoW Classic. I know my way around Classic, thanks; things make sense there! Say what you want about boats, there's a lot of logic in reaching a shoreline, seeing a port, and taking a boat from there to somewhere beyond the water. Portals may be convenient but they can be anywhere and lead to anywhere, so there's no natural rhyme or reason to where you can find a portal to go to any particular place in WoW (with the exception of the big portal room in the Stormwind mage tower). Fortunately I eventually found a portal to Stormwind regardless.
Every time I play an alt in retail it strikes me that there's still a lot of "world" in World of Warcraft but that the game just has zero interest in making you engage with it. The best way for things to make some semblance of sense for new players is to put them through a very curated experience that just ignores everything pre-BfA (which is what Blizzard has done with Shadowlands) and it just seems like such a shame when I suspect that it's precisely all this older stuff that keeps many people subscribed long term, even if that content doesn't reward relevant gear anymore. Or at least that's what I'm seeing with my husband, who spends hours going through old quests and grinding old reputations and achievements for completion's sake. And there are certainly only so many hours in the day that I want to spend exclusively on the newest expansion content myself.