I'll admit that even though I haven't (officially) played a Blizzard game in years, I still like hearing the news coming out of BlizzCon. Blizzard knows how to put on a good show, and the trailers are often neat to watch even if I don't play the game they are for. However, this year, something was actually of interest to me.
First off, as expected, they announced the next WoW expansion. That wasn't what interested me, but I wanted to say something about it anyway.
"Battle for Azeroth" is probably the most uninspired theme for an expansion they've come up with to date. Pretty much anything people were speculating about before the announcement would have been more interesting.
It also made me think about just why I find it so uninteresting. I often see people complain that factions are an outdated concept and should just be done away with, and I always disagree. I love factions as a narrative device. When I rolled my first Horde character back in the day, it was literally like a whole new world. The other faction presented a totally different culture that was so at odds with the Alliance way of doing things that they pretty much couldn't help being hostile to each other.
Yet at the same time, they weren't openly at war. There were areas where open fighting was happening, such as Ashenvale, but at the same time there were also groups/personalities that were striving towards peace, such as Thrall and Jaina. It struck me as realistic that attitudes towards the other side weren't unified, and it made for an interesting environment that was always on the edge of war, yet not quite. It's like "will they or won't they" in romance. The tension is what's interesting, and never quite knowing which way any given situation might swing. Open war, with people just bashing each other's heads in while shouting "For the Horde!" or "For the Alliance!" is not.
That said, going by the YouTube comments on the trailer, there seem to be a lot of people for whom this is exactly their idea of a good time. Good for them, I say.
No, what really interested me was this:
Yes, Blizzard has actually committed to creating their own Vanilla servers! I once said that I couldn't ever see them doing this, but I'm absolutely thrilled to be wrong, even more so after my recent disenchantment with the private server community. I will definitely be playing this when it opens. I don't mind playing a sub and will be happy that Blizzard is finally offering something again that I'm interested in paying for.
As for how long it will last? We'll see. If I end up playing it the same way I have been playing on private servers in the past few years, on and off for a couple of months throughout the year, it will feel like a good deal. I'm not looking to go back to "no-lifing" it.
That said, it's advisable not to get too hyped just yet. We don't have a release date yet and they said that they want to take their time to get it right. While they won't have to come up with content and art assets, which should save a lot of time compared to an actual new expansion, getting the coding just right will certainly be a challenge. I won't be at all surprised if we won't see this for another year or even longer. Not that I mind - gives me more time to "forget" my recent experiences and dive in fresh when the time comes.
The other big caveat is of course: "What is Vanilla WoW?" In the private server community, the most common model seems to run on patch 1.12 mechanically while introducing content such as dungeons and raids slowly over time, but there's nothing to guarantee that Blizzard will emulate that. Not to mention that there will probably be a certain temptation on their part to meddle with "quality of life features", for example by using the new character models or bringing in achievements, which could be disappointing for those of us who don't like these things. We'll just have to wait and see. It's still hugely positive news.
Don't Judge A Book...
10 hours ago









