04/11/2023

I'm Not Sure How to Parse This BlizzCon

In my post looking ahead towards BlizzCon about a month ago, I stated that I expected it to have a pretty binary outcome: either Blizzard would surprise and delight with something unexpected, reinvigorating a jaded player base, or they'd deliver more of the same, causing WoW to continue to stagnate and decline.

So of course what we got was... weirdly in-between? There was definitely some business as usual in there, but also a couple of genuine surprises, so I'm not quite sure what to make of it. I shall go into more detail as to why.

Retail WoW: Worldsoul Saga

On the retail front, Blizzard surprised by announcing not one, but three new expansions that will be thematically tied together under the name "Worldsoul Saga". Coming up first we have "The War Within", which will have us going underground to deal with Azeroth's injuries from the giant sword (I think) while running into Earthen and Nerubians, followed by "Midnight", which looks like it will have a void theme and will supposedly have us returning to the Eastern Kingdoms to do stuff with elves. The trilogy will finish with "The Last Titan" which will see us returning to Northrend. It's unclear whether these will follow the existing two-year expansion cycle. Apparently Metzen did mention wanting to deliver them a bit faster, but Blizzard tried that several times in the past and always failed.

I applaud their long-term thinking for planning the next three expansions in advance, but to be honest I'm not sure it was a good idea to reveal all this to the public, as by doing so, they've basically spoiled their big BlizzCon reveals for the next several years. Plus what happens if parts of War Within turn out to be not so well received, e.g. because people don't like certain character or story developments? Harder to pivot when you've already publicly locked yourself in until the end of the decade.

Also, the overall theme of the trilogy seems to be to tie up a bunch of existing loose story threads - not gonna lie, leaning into the "What sword?" meme making fun of how everyone seems to have forgotten about the giant sword stuck in Silithus was well done here. However, that aside, I can't say that any of it has me particularly enthused. I'm not against wrapping up old story threads in principle, but a lot of it seems to reference events and themes from Legion or BfA that I didn't personally experience when they were current and that are hard to make sense of if you're coming to the content later.

For example there seems to be much excitement about the character of Xal'atath, who I know virtually nothing about. I think her spirit lived inside the artifact weapon for shadow priests during Legion or something? I also seem to remember finding her in a possessed knife on the shores of Stormsong Valley in a BfA side quest, but nothing really came of that... so basically I feel lost because I don't really know who she is or why I should care about anything she does. Never been a huge fan of dwarf, void and titan lore either, so the notion that this is gonna be WoW's focus until 2030 or so is a bit oof.

On the plus side... the cinematic was really nice. When it first played, I was actually a bit distracted and not listening, so I was unsure who the human was that Thrall was talking to. Then I rewatched it properly and was like "Whoa, that's Anduin?!". I saw people joking that this is what doing Maw dailies for several years does to a person and got a good chuckle out of that.


Also, in an interesting twist, the "systems" panel for War Within seemed to get the most enthusiastic cheers out of all the announcements as far as I could tell from home, as the devs reiterated that they want to keep improving the game in permanent ways with no more temporary additions that end up being abandoned a year later. This includes dragonriding becoming available for more mounts and being rebranded as "dynamic flying", an expansion of the new talent tree introduced in Dragonflight, a new type of solo to small group open world content called delves, and a whole bunch of new account-wide features such as shared reputations, shared transmog and a shared bank. This is all good stuff, but I'm not sure it'll be enough of a draw if the main theme of the expansion(s) doesn't really appeal to me.

In summary, I'll probably play this if the husband and friends want to, and I do think some of it definitely sounds interesting, but I'm not particularly enthused right now.

Classic WoW: Cataclysm and Season of Discovery

I expected the Classic news to be underwhelming and was mostly curious to watch the bizarre level of hype that the Classic WoW subreddit had worked itself up into, where some people seemed to think it was an absolute certainty that Blizzard was going to announce their personal pipe dream of Classic Plus despite of no evidence for this whatsoever. It was honestly approaching conspiracy theory levels of delusion.

That said, what we got was actually quite interesting. First off, Cataclysm Classic is indeed going to happen, with "some changes" but nothing too dramatic based on what I've heard so far. As expected, this was not received with too much enthusiasm by the crowd, and I felt a bit bad for the lady who had to present the panel on the subject as the crowd refused to laugh at any of her jokes until she was allowed to make a few comments about hardcore at the end. I guess at least there was no outright booing? There'll be people who'll play it no doubt, and the Hurricane cinematic was once again very well done. Does this guy just officially work for Blizzard now?

More interesting though was the reveal of the much-anticipated "Season of Mastery 2", which is not going to be a Season of Mastery. While the original SoM was basically a fresh Vanilla server with some raid-focused changes, they decided to go into a completely different direction with this new one, called Season of Discovery. This one will instead be focused on levelling, with the level cap initially locked at 25 and then gradually increasing over time, plus a bunch of new open world content to explore and "runes" to collect that will grant abilities from later expansions. There'll be low-level raids (apparently Blackfathom Deeps will be a level 25 raid for example) and no open PTR, to make sure everyone discovers the changes together on launch, with no possibility to prepare guides in advance.

I'm sure some of this is going to turn out to be broken as hell, but honestly, I think for a seasonal server that's probably fine, as no long-term harm will be done if things don't work out. In the short term, raiding BFD at level 25 with a shaman tanking and a mage healing honestly sounds like a chaotic bit of novelty fun. I might want to check this out - it already launches at the end of November too!

Finally there was a brief mention of them adding a self-found mode to hardcore, which will give people the option to have a "more hardcore hardcore" experience like with the original addon that prohibited grouping and the use of the auction house. No further details so far.

Conclusion (for now)

I'm slightly unsure how to feel about the path forward for retail and while Blizzard did deliver something surprising on that front, I'm somewhat sceptical about this particular surprise right now. Meanwhile Season of Discovery sounds surprisingly intriguing and like it could be up my alley in a way I didn't expect at all. I guess that's leaning closer to the success side of things for Blizzard than the "same old, same old" failure state I originally posited.

7 comments:

  1. BFD as a level 25 raid reminds me of when Lou would talk about Everquest's leveling raids. Not a surprise given who is the Executive Producer. :)

    As far as the Season of Discovery goes, one of the interviews has stated "seasons is all about throwing darts at the wall and seeing what sticks" (this is from the Warcraft Wiki Blizzcon Q&A article). To me, that's probably the best way to handle things. I suspect they really don't want to do a full Classic Era 'alternate' expansion, so messing around with the rules/features is the safest way to keep things fresh. Plus no PTR is a great way to build in surprises and unknowns for a game era that had way too much knowledge available.

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    1. I've seen quite a few people say that this effectively is Classic Plus - though considering how fuzzy the concept has been, it's obviously not the universal response. I do think it was a very smart move from Blizzard to pick this as the theme for a seasonal server and see how it goes, because they can always expand on what works and discard what doesn't.

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    2. From an EQ player's perspective, this looks like standard operating procedure for managing nostalgia-driven engagement. Holly Longdale spent years perfecting the technique at SoE and Daybreak, which is self-evidently why Blizzard headhunted her to run their own nostalgia mine. The only real difference I see is that where EQ/EQII open whole new servers to give people new rulesets to play around with, Blizzard is using the Seasons mechanic instead. I wonder if that will eventually feed back to EQ because it does look more elegant than endless new servers and server merges.

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    3. WoW Classic seasons still come with new servers that are shut down again at the end of the season, so I'm not sure what the difference is to Everquest there?

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    4. Fair enough on this being what people meant when they talked about Classic Plus. I was more of a skimmer on those conversations than a deep diver. For whatever reason the mentions of alternative timeline expansions to Classic was what stuck in my mind as the "Plus" in Classic Plus.

      That said, I hope the things that happen are enjoyable to the Classic community. It's cool to see Blizzard continue rolling out Classic versions of the old expansions while still tinkering with the original game. That the whole thing has been a great success for the company when there was such a "..., but you don't" mentality at the company is such an irony. Score one for the player base for actually knowing what they wanted. :)

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    5. The main difference is that the EQ servers generally aren't short-term. They continue for as long as Daybreak feels there's sufficient involvement to keep them going, and often quite a bit longer than that. They tend to run for several years before eventually being merged into another server, which in turn will probably be merged again later. In theory, if people stayed there, they would be permanent but DBG tend to pre-empt that by continually enticing people to move on by endlessly launching new servers with slightly different rulesets.

      They have streamlined the process quite a bit since they started back in about 2008 so the newer servers tend not to last as long as they once did and they do occasionally do short-term servers with specific time-frames, but that's almost a different system altogether. They call those "Event Servers" if I remember correctly. The whole thing is pretty elaborate now and evidently, from the figures we've seen since EG7 took over, both popular and profitable. I'm sure Blizzard, with its huge, once-dormant but now awoken population of ex-players, would love to get their operation into a similar, self-sustaining position. It looks like they're well on the way to it, too.

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  2. I'd be on board with some of these epic Era dungeons converted into raids, such as Uldaman and Maraudon. I spent 1.5+ hours in Uldaman last night as a three person run --we finally ran into the wall at Archaedas as we had no healer-- but making some of those "they don't make 'em like they used to" instances into raids would feel epic. At least on the face of it, anyway.

    And as anybody with two eyes and a brain can figure out, Season of Discovery will have people trying that in Hardcore mode, whether officially supported by Blizz or not. And with the unexpected in store with new content not previewed behind the PTR, I'm sure that'll be more chaotic than regular Hardcore.

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