22/11/2023

(Vanilla) Classic Class Personalities

The other day I was looking at a conversation in my guild's Discord and thinking to myself how these warriors always talk about the same things over and over when it suddenly hit me: All the classes seem to have a very distinctive personality profile when it comes to the people who prefer playing them. I wrote a post like this about SWTOR more than a decade ago, why have I never done this for WoW? Well, let's do it now.

Druid players live up to their class's hippie image in my opinion, in that they are usually very friendly and easygoing. They play druid because they like that the class is both self-sufficient while soloing and versatile in group content, and they are happy to play whatever role is needed to make things go smoothly. Just don't cause any stress, man.

Hunters have a reputation for being lazy and stupid, which means hunter players have to be willing to put up with that. In some ways that means the class is a great fit for anyone wanting to take an ultra-casual approach to the game, because if you unexpectedly go AFK, forget to enchant your gear or just generally don't know how to play your class, nobody's going to be surprised. However, if you actually like to min-max and play your class to the best of its capabilities, you won't last long as a hunter main, because you'll never get any buffs and will perpetually be tarred with the "huntard" brush. Dedicated hunter mains therefore stand out for having an outstanding ability to just ignore everyone and not give a damn about anything.

Mages enjoy that their class brings a lot of unique tricks to the table, and while they're not generally attention-seekers, they do thrive on the way their class's toolkit inherently grants it to them anyway. This can manifest in a number of different ways, from impressing random bystanders with flawless kiting of a dangerous mob to being the one to repeatedly plop down portals after a raid until the very last person has made their way home. The point is, you'll notice a good mage and they enjoy that.

Paladins are Classic's dreamers. Depending on which spec they choose, they may envision themselves as stalwart protectors, vengeful smiters of evil or as powerful healers... but of course, in Vanilla they can't really truly deliver in any of those roles. Still, they persist in their class fantasy, even as everyone else wonders why they didn't just roll a warrior or priest, and they take solace in the knowledge that their buffs at least guarantee them a raid spot.

You don't roll a priest in Vanilla if you're not a team player wanting to play nice with others, so priests are always the caring type... one way or another. However, being a priest also means depending a lot on other people's help, and anyone who's levelled one will have been repeatedly let down in that regard, which means they're also incredibly cynical and jaded. Whenever I wonder what a Classic priest player looks like in real life, I picture Hide the Pain Harold.

Contrary to what their class mechanics would make you think, the one thing rogues never do is just fade into the background. They can be naughty or nice, but they are always in your face. In the nice variant, that means constantly wanting to hang out or offering to help out in some way, while the naughty variant can manifest in anything from shit-talking to bullying to ganking. They'll just never shut up and be quiet.

Shaman mains are Classic's brainiacs and multitaskers. I suppose this comes naturally for a class that has to juggle more than a dozen buffs across four totems, some of which only last for mere seconds and constantly need to be refreshed or moved around. They will often find themselves in roles of responsibility, such as officer or master looter, or they may employ their talents more stealthily by acquiring rare profession recipes that others need or quietly carrying the healing team. You just know that you can always rely on your shamans.

Warlock mains always give off a vibe of being stuck somewhere between slight annoyance and confusion. All they wanted was to play an evil character who dominates demons and does massive damage, yet debuff limits in raids mean they're forbidden from using their tools to their full potential, while people keep pestering them for health stones and summons as if they're meant to be nice and helpful. It just feels wrong. They're at their happiest when they're allowed to just act insane and burn themselves and their enemies to death with hellfire.

Warriors are both the best tanks and dps in Classic by a mile, and players who choose to main a warrior usually know this. They pressed the "I win" button at character creation on purpose. Like a monarch dealing with peons, the average warrior has little interest in what "lesser" classes are doing unless the tax isn't paid on time they're missing windfury or some other dps buff. They will simply charge ahead, confident in the knowledge that they're the best and certain that everyone else will acknowledge this and follow their lead. They only really enjoy the presence of other warriors, with whom they'll be fiercely competitive on the damage and threat meters.

What do you think? Does this match your own impressions of people who main these classes? (Anyone can make an alt of any class of course.) Or do you completely disagree? Feel free to let me know in the comments.

1 comment:

  1. Warlocks also have that vibe that I describe my questing buddy with as "Why use a sledgehammer to swat a fly when you could use a nuclear weapon?" They are definitely a bloodthirsty sort of player in my experience.

    In general, however, I thoroughly enjoyed this post. I could see these viewpoints in the people I play with.

    ReplyDelete